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  • HTML include statement

    - by iMaster
    I'm just trying to do a simple include statement in HTML. I have no clue why its not working. My file setup is basically index.php in the root and then a file called "includes" with a file "header.html" inside. So here's my code: <!DOCTYPE html> <html lang="en"> <html> <head> <title>Title</title> <link type="text/css" href="style/style.css" media="screen" rel="stylesheet"> <script src="scripts/jquery.js" type="text/javascript"></script> <script src="scripts/code.js" type="text/javascript"></script> <meta http-equiv="content-type" content="text/html; charset=UTF-8" /> </head> <body> <div id="wrapper"> <!--#include virtual="/includes/header.html" --> ...blah blah blah </div> </body> </html> I've verified that the file is there so I'm not sure what else the problem could be. Thanks!

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  • Issue with CAAnimation and CALayer Transforms

    - by Brian
    I have a CALayer that I want to animate across the screen. I have created two methods: one slide open the layer and one to slide close. These both work by assigning a property to the layer's transform property. Now I want to use a CAKeyFrameAnimation to slide open the layer. I got this working so the layer slides open, but now I can't slide the layer close using my old method. I am trying to figure out why this is. Any help would be great. Code: - (id)init { if( self = [super init] ) { bIsOpen = NO; closeTransform = self.transform; openTransform = CATransform3DMakeTranslation(-235.0, 0.0, 0.0); } return self; } - (void)closeMenu { if( bIsOpen ) { self.transform = closeTransform; bIsOpen = !bIsOpen; } } - (void)openMenu { if( !bIsOpen ) { CAKeyframeAnimation *closeAnimation = [CAKeyframeAnimation animationWithKeyPath:@"transform"]; closeAnimation.duration = 1.0; closeAnimation.removedOnCompletion = NO; closeAnimation.fillMode = kCAFillModeForwards; closeAnimation.values = [NSArray arrayWithObjects:[NSValue valueWithCATransform3D:closeTransform],[NSValue valueWithCATransform3D:openTransform],nil]; closeAnimation.timingFunctions = [NSArray arrayWithObject:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]]; [self addAnimation:closeAnimation forKey:@"transform"]; bIsOpen = !bIsOpen; } }

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  • Remove CKEdit Instance

    - by Laramie
    I have an issue creating multiple instances of CKEdit with different toolbars wherein the second instance created is replacing the toolbar of the first. Unfortunately I can only reproduce it in a huge page containing update panels, which I suspect is the issue. That said, the issue at this point is I can't seem to destroy instances of CKEdit per the documentation. Consider the following: <input name="txt1" type="text" id="txt1" /><br /> <a href="javascript:void(0);" onclick="create()">Create</a><br /> <a href="javascript:void(0);" onclick="destroy()">Destroy</a> <script type= "text/javascript" > <!-- function create() { var hEd = CKEDITOR.instances['txt1']; if (hEd) { CKEDITOR.remove(hEd); } hEd = CKEDITOR.replace('txt1'); } function destroy(){ var hEd = CKEDITOR.instances['txt1']; if (hEd) { CKEDITOR.remove(hEd); } } --> </script> When destroy() runs, CKEDITOR.remove(hEd); is being called. Multiple clicks to create() produce multiple instances of CKEditor on screen, but their instances no longer appear in CKEDITOR.instances. Am I missing something?

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  • WatiN NativeElement.GetElementBounds() - What is the unit of measurement?

    - by Brian Schroer
    When I'm testing with WatiN, I like to save screenshots. Sometimes I don't really need a picture of the whole browser window though - I just want a picture of the element that I'm testing. My attempt to save a picture of an element with the code below resulted in a picture of a block box, because elementBounds.Top points to a pixel position way past the bottom of the screen. The elementBounds.Width and .Height values also appear to be about half what they should be. Is this a WatiN bug, or are these properties in a different unit of measure that I have to convert to pixels somehow? public static void SaveElementScreenshot (WatiN.Core.IE ie, WatiN.Core.Element element, string screenshotPath) { ScrollIntoView(ie, element); ie.BringToFront(); var ieClass = (InternetExplorerClass) ie.InternetExplorer; Rectangle elementBounds = element.NativeElement.GetElementBounds(); int left = ieClass.Left + elementBounds.Left; int top = ieClass.Top + elementBounds.Top; int width = elementBounds.Width; int height = elementBounds.Height; using (var bitmap = new Bitmap(width, height)) { using (Graphics graphics = Graphics.FromImage(bitmap)) { graphics.CopyFromScreen (new Point(left, top), Point.Empty, new Size(width, height)); } bitmap.Save(screenshotPath, ImageFormat.Jpeg); } }

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  • install linux guest on windows host using a .iso file on vmserver 2.0

    - by Bob
    I have done this in vmserver 1.0. I set the Cd to point to the .iso file. Then I start the vm and it starts to install. I am on the summary screen. I have created a VM. I go to CD/DVD - edit I change the radio button to Host Medio Then I select ISO Image and Browse. Here is the problem: Then in my browser I get Inventory - Virtual Machine (directory) I don't know where that directory is. I have my ISO's in a folder on my desktop. I can't browse to my desktop. When I try to just put in a path such as c:\mydesktop\mylinuxdirectory\linux1.iso The following problems have been found:OKThe ISO Image File Path must be a valid file path in the format: "[datastore] /path/to/isoimage.iso". so how do I browse to an ISO? I can add the iso after I start the VM, but by then its too late and the VM says no Operating System installed.

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  • Application design in Spring MVC

    - by Ravi
    Hello All, I'm new to Spring MVC and trying out a simple project.It will contain a simple adding, viewing, updating and deleting user work flows. It will have login page and once authenticated the user will be taken to a welcome screen which will have links to add, view, update and delete users. Clicking on any of the links will take to individual pages where the user can do the specific tasks. What I'm doing here is, I'm using a MultiActionController to group together all requests related to User work flow. So the request from "Add User" link will handled by the addUser method in the UserController which will redirect the user to the "Add User" page, and the user can then fill in the details and save the new user. Now here is where I'm getting confused. Where should I put the save process of the new user, should I put that in new mehtod inside UserController, or use the same "addUser" method. What is the best way to handle this kind of scenario. I hope I was able to clear my question.

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  • How to create an Universal Binary for iTunes Connect Distribution?

    - by balexandre
    I created an app that was rejected because Apple say that my App was not showing the correct iPad window and it was showing the same iPhone screen but top left aligned. Running on simulator, I get my App to show exactly what it should, a big iPad View. my app as Apple referees that is showing on device: my app running the simulator (50% zoom only): my code in the Application Delegate is the one I published before - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // The default have the line below, let us comment it //MainViewController *aController = [[MainViewController alloc] initWithNibName:@"MainView" bundle:nil]; // Our main controller MainViewController *aController = nil; // Is this OS 3.2.0+ ? #if __IPHONE_OS_VERSION_MAX_ALLOWED >= 30200 if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) // It's an iPad, let's set the MainView to our MainView-iPad aController = [[MainViewController alloc] initWithNibName:@"MainView-iPad" bundle:nil]; else // This is a 3.2.0+ but not an iPad (for future, when iPhone/iPod Touch runs with same OS than iPad) aController = [[MainViewController alloc] initWithNibName:@"MainView" bundle:nil]; #else // It's an iPhone/iPod Touch (OS < 3.2.0) aController = [[MainViewController alloc] initWithNibName:@"MainView" bundle:nil]; #endif // Let's continue our default code self.mainViewController = aController; [aController release]; mainViewController.view.frame = [UIScreen mainScreen].applicationFrame; [window addSubview:[mainViewController view]]; [window makeKeyAndVisible]; return YES; } on my target info I have iPhone/iPad My question is, how should I build the app? Use Base SDK iPhone Simulator 3.1.3 iPhone Simulator 3.2 my Active Configuration is Distribution and Active Architecture is arm6 Can anyone that already published app into iTunes Connect explain me the settings? P.S. I followed the Developer Guideline on Building and Installing your Development Application that is found on Creating and Downloading Development Provisioning Profiles but does not say anything regarding this, as I did exactly and the app was rejected.

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  • ASP.NET putting dynamic controls on page in reverse messes up events

    - by Jimmy Geels
    I have this weird problem when putting textboxes on the page in reverse. The whole event system is messed up. Changing one textbox fires TextChange on all textboxes. I can fix this by putting the controls in a list first and then call add while iterating trough the list in reverse. But i just want to know why this fails. Heres some code (.net 2.0) public partial class _Default : Page { protected void Page_Load(object sender, EventArgs e) { InitFields(); } private void InitFields() { int nrFields; //We have a static textbox called nrElements, this determines the number //of fields to initialize if (int.TryParse(nrElements.Text, out nrFields)) { //Put all the dynamic fields on the screen in reverse order foreach(Control t in GetDynamicFields(nrFields)) { //Calling Controls.Add works fine //Calling Controls.AddAt messes up the events //Try changing different textboxes plhFields.Controls.AddAt(0, t); } } } private IEnumerable<Control> GetDynamicFields(int nrFields) { for (int i = 0; i < nrFields; i++) { TextBox txtBox = new TextBox(); txtBox.ID = string.Format("dynTextBox{0}", i.ToString()); txtBox.AutoPostBack = true; txtBox.TextChanged += t_TextChanged; yield return txtBox; } } private void t_TextChanged(object sender, EventArgs e) { TextBox txtBox = sender as TextBox; if (txtBox != null) txtBox.Text = txtBox.Text + "Changed "; } }

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  • How do I access data from local XML files in a webOS application on the Palm Pre?

    - by Brijesh Patel
    I am new at Mojo framework and Palm webOS. I want to just retrieve data from XML files using xmlhttprequest (Ajax). I am trying to get data from following script. this.items = []; var that = this; var request = new Ajax.Request("first/movies.xml", { method: 'get', evalJSON: 'false', onSuccess:function(transport){ var movieTags = transport.responseXML.getElementsByTagName('movie'); for( var i = 0; i < movieTags.length; i++ ){ var title = movieTags[i].getAttribute('title'); that.items.push({text: title}); } }, onFailure: function(){ alert('Something went wrong...') } }); My XML files are in the first/movies.xml folder. From that I am trying to access and retrieve data. but not display anything in the screen of Palm Pre emulator. So can anyone is having idea about this issue? Please give a link where can I find the source code for getting data from XML files in webOS.

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  • What vertex shader code should be used for a pixel shader used for simple 2D SpriteBatch drawing in XNA?

    - by Michael
    Preface First of all, why is a vertex shader required for a SilverlightEffect (.slfx file) in Silverlight 5? I'm trying to port a simple 2D XNA game to Silverlight 5 RC, and I would like to use a basic pixel shader. This shader works great in XNA for Windows and Xbox, but I can't get it to compile with Silverlight as a SilverlightEffect. The MS blog for the Silverlight Toolkit says that "there is no difference between .slfx and .fx", but apparently this isn't quite true -- or at least SpriteBatch is working some magic for us in "regular XNA", and it isn't in "Silverlight XNA". If I try to directly copy my pixel shader file into a Silverlight project (and change it to the supported "Effect - Silverlight" importer/processor), when I try to compile I see the following error message: Invalid effect file. Unable to find vertex shader in pass "P0" Indeed, there isn't a vertex shader in my pixel shader file. I haven't needed one with my other 2D XNA apps since I'm just doing basic SpriteBatch drawing. I tried adding a vertex shader to my shader file, using Remi Gillig's comment on this Shawn Hargreaves blog post for guidance, but it doesn't quite work. The shader file successfully compiles, and I see some semblance of my game on screen, but it's tiny, twisted, repeated, and all jumbled up. So clearly something's not quite right. The Real Question So that brings me to my real question: Since a vertex shader is required, is there a basic vertex shader function that works for simple 2D SpriteBatch drawing? And if the vertex shader requires world/view/project matricies as parameters, what values am I supposed to use for a 2D game? Can any shader pros help? Thanks!

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  • Updating UIView subclass contents

    - by Brett
    Hi; I am trying to update a UIView subclass to draw individual pixels (rectangles) after calculating if they are in the mandelbrot set. I am using the following code but am getting a blank screen: //drawingView.h ... -(void)drawRect:(CGRect)rect{ CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetRGBFillColor(context, r, g, b, 1); CGContextSetRGBStrokeColor(context, r, g, b, 1); CGRect arect = CGRectMake(x,y,1,1); CGContextFillRect(context, arect); } ... //viewController.m ... - (void)viewDidLoad { [drawingView setX:10]; [drawingView setY:10]; [drawingView setR:0.0]; [drawingView setG:0.0]; [drawingView setB:0.0]; [super viewDidLoad]; [drawingView setNeedsDisplay]; } Once I figure out how to display one pixel, I'd like to know how to go about updating the view by adding another pixel (once calculated). Once all the variables change, how do I keep the current view as is but add another pixel? Thanks, Brett

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  • Silverlight 4 seems like starving of memory

    - by Marco
    I have been playing a bit with Silverlight and try to port my Silverlight 3.0 application to Silverlight 4.0. My application loads different XAP files and upon a user request create an instance of a Xaml user control and adds it to the main container, in a sort of MEF approach in order I can have an extensible and pluggable application. The application is pretty huge and to keep acceptable the performances and the initial loading I have built up some helper classes to load in the background all pages and user controls that might be used later on. On Silverlight 3.0 everything was running smoothly without any problem so far. Switching to SL 4.0 I have noticed that when the process approaches to create the instances of the user controls the layout freezes unexpectedly for a minute and sometimes for more. Looking at the task manager the memory usage of IE jumps from 50MB to 400MB and sometimes up to 1.5 GB. If the process won't take that much the layout is rendered properly even though the memory usage is still extremely high. Otherwise everything crashes due to out of memory exception. Running the same application compiled in SL3, the memory used is about 200MB when all the usercontrols are loaded. Time spent to load the application in SL3 is about 10 seconds, while it takes up to 3 mins in SL4 There are no transparencies, no opacities set, no effects and animations in the layout. User controls are instantied on the fly and added or removed in the visual tree on purpose when the user switches from one screen to another. The resources are all cleaned properly when a usercontrol is removed from the visual tree to allow the GC to operate in the background. I may do something wrong but I could not figure out where exactly nail out the source of this problem. As far as I know there is no memory profiler in SL4 that can help me out to find where to look at. But again I could not be updated on new debugging tools available.

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  • Javascript conflict on my html page

    - by tochiro
    Hello, I have an accordion menu and a lightwindow script on my web page. The lightwindow script does not work because of the accordion script because if I delete the latter the lightwindow script works. There must be a conflict but what? Here is the head section of my page: <!-- lightwindow files --> <script type="text/javascript" src="lightwindow/javascript/prototype.js"></script> <script type="text/javascript" src="lightwindow/javascript/scriptaculous.js?load=effects"></script> <script type="text/javascript" src="lightwindow/javascript/lightwindow.js"></script> <link rel="stylesheet" href="lightwindow/css/lightwindow.css" type="text/css" media="screen" /> <!-- accordion scripts --> <script src="js/jquery-1.2.1.min.js" type="text/javascript"></script> <script src="js/menu.js" type="text/javascript"></script> <script src="js/jquery.cookie.js" type="text/javascript"></script> <link rel="stylesheet" type="text/css" href="css/accordion.css" /> Thank you for your time. Cheers tochiro

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  • Offline iOS web app: loads my manifest, but doesn't work offline

    - by Ken
    I'm writing a web app to be used offline on iOS. I've created a manifest, am serving it up as text/cache-manifest, and it usually works fine, when running inside Safari. If I add it as an app to my home screen, then turn on Airplane mode, it can't open the app at all -- I get an error and it offers to close the app. (I thought this was the entire purpose of an offline app!) When I load the app a first time when online, I can see in my logs that it's requesting every page listed in the manifest. If I turn off Airplane mode, and load the app, I can see the first file it's requesting is my main.html file (which is both listed in the manifest, and has the manifest=... attribute). It then requests the manifest, and all my other files, getting 200's for all (and 304's for anything requested a second time during this load). When I load the page in Chrome, and click around, the logs show the only thing it's trying to reach on the server is "/favicon.ico" (which is a 404, and which I don't think iOS Safari tries to load, anyway). All of the files listed in the manifest are valid and served without error. The Chrome inspector lists, under "APPLICATION CACHE", all the cached files I've listed which I expect. The entire set of files is about 50 KB, way under any limit on offline resources that I've found. Is this supposed to work, i.e., am I supposed to be able to create an offline iOS app using only HTML/CSS/JS? And where do I go about figuring out why it's failing to work offline? (Related but doesn't sound quite the same to me, since it's about Safari and not a standalone app: "Can't get a web app to work offline on iPod")

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  • Android, FragmentActivity and prevent Swipe

    - by FIG-GHD742
    I use android.support.v4.app.FragmentActivity for create a app with multi fragment/panels that can be access by drag/swipe between different part of the app. In one of my fragment I has a zoomable view and my problem is in case I is on the zoomable view I will prevent the use for drag/swipe to a other fragment. I has try to hack into android.support.v4.view.ViewPager for get the action from on Touch event but not work. I has try all of this case but not work: (All code is a a part of subclass to android.support.v4.view.ViewPager) Case 1: // Not working @Override protected void onPageScrolled(int position, float offset, int offsetPixels) { if (isPreventDrag()) { super.onPageScrolled(position, 1, 0); } else { super.onPageScrolled(position, offset, offsetPixels); } } Case 2: // Work but stop all event include the event to the target image view. @Override public boolean onInterceptTouchEvent(MotionEvent ev) { switch (ev.getAction()) { case MotionEvent.ACTION_DOWN: lastX = ev.getX(); // float lockScroll = false; return super.onInterceptTouchEvent(ev); case MotionEvent.ACTION_MOVE: this.lockScroll = this.isPreventDrag(); break; } if (lockScroll) { ev.setLocation(lastX, ev.getY()); return super.onInterceptTouchEvent(ev); } else { return super.onInterceptTouchEvent(ev); } } Case 3: // Work good, but by some unknown error I can drag the screen // some pixels before this stop the event. @Override public boolean onTouchEvent(MotionEvent ev) { if (this.isPreventDrag()) { return true; } else { return super.onTouchEvent(ev); } } I want a easy way to deactivate stop or deactivate if the use is allow to switch to a other Fragment. Here is a working code for me, I don't know what error I do before. // This work for me, @Override public boolean onInterceptTouchEvent(MotionEvent ev) { if (this.isPreventDrag()) { return false; } else { return super.onInterceptTouchEvent(ev); } }

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  • The Coolest Parts of Windows API

    - by Andreas Rejbrand
    I have noticed that there are quite a few community wikis about "Tips & Tricks" or "Hidden Features" in programming languages and APIs here at Stack Overflow. But I could not find any about my own personal favourites: Win32 API and Delphi. Therefore I start my "own" CW about Win32 API. There are (at least) two kinds of Win API users: those that have been brought up using Windows API in C/C++, and those that have been brought up using some level of abstraction above the Windows API. I belong to the latter category, being brought up using Delphi's VCL. But over the last five years, I have become increasingly interested in the underlaying API of the Windows operating system, and today I work a lot with it. Depending on which category a programmer belongs to, he (or possibly she) will think that different things are "cool" in the Windows API. For instance, whereas a VCL-brought up developer might think it it very cool to var errIcon: HICON; begin errIcon := LoadIcon(0, IDI_ERROR); DrawIcon(Canvas.Handle, 10, 10, errIcon), a programmer brought up using Windows API in C will not be as impressed. But no matter how you are "brought up": what are the coolest "tricks" in Windows API? I start by listing a few of my own favourites, some of which are more "cool" than "useful", though: LoadIcon and MessageBeep can load/play system default icons and sounds. Open the CD tray: mciSendString('Set cdaudio door open wait', nil, 0, 0); Fade out the screen (Windows Vista and later) and turn of the monitor: SendMessage(Application.Handle, WM_SYSCOMMAND, SC_MONITORPOWER, 2); GetWindowDC(GetDesktopWindow) returns the DC of the desktop.

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  • UIView Controller mysteriously getting deallocated

    - by Dan Ray
    I have a UINavigation scheme with a "welcome" page, a middle page, and a detail page. In the middle page, there's a segmented controller that can swap the main body of that page between a table, a calendar, and a MKMapView, each implemented with their own view controller classes. Today I implemented the MapView and its annotations and all of that. It's nice. And a detail disclosure on each callout takes you to the detail page just the same way as if you'd gotten there via the table. Lovely. I also have a right-button-bar button that pushes in a "search" view. From there you can search the data I'm navigating. When it's done filtering the data (an array of objects I'm keeping in a data singleton), it makes the table reload its data, and calls my annotation-clearer-and-builder methods on the map view, and then pops itself out, so the "middle" page (including whatever view was in the guts of it) is back on the screen. Problem is, if I go back and forth between the map and the search a couple times, any mention of the table view causes us to crash with: *** -[CALayer retain]: message sent to deallocated instance 0x710b810. (I obviously have NSZombies turned on.) I put an NSLog in the dealloc method of my table view controller. That thing's never getting called. I don't know if we're ditching it behind the scenes for memory purposes, or if I'm leaking it and can't get my hands back on it, or what. I'm sort of at a loss about where to look. Any hints?

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  • Circular dependecy in winforms app using Castle Windsor

    - by Sven
    Hello, I was experimenting a little bit with Castle winforms in a winforms project. I wanted to register all my form dependencies with Castle windsor. This way I would have a single instance for all my forms. Now I have some problem though. I'm in a situation that form x has a dependency on form y and form y has a dependency on form x. Practical example maybe: form x is used to create an order, form y is the screen that has a list of customers. From form x there is a button to select a customer for the order. This will open form y where ou can search the customer. There is a button that lets you add the found customer to the order. It will call a method on form x and passes the selected customer object. I could do this with events. Raise an event in form y and listen for that in form x. But isn't there a way around the circular dependency in Castle Windsor, lazy registration or something? Can anyone help me out? Thanks in advance

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  • GLOBAL loading inside each single button with Jquery in ajax calls of asp.net mvc

    - by Ricky
    I have the following scenario: I have a button\link with a image inside like this: <button type="submit" id="myButton" class="button"><img src="../../Content/images/check.png" id="defaultImage" /> SaveData!!!</button> We are OK here! Now what I need to do is: I want on the click that the image change for a loading element that is previously loaded in the page like this: <img id="loadingImage" src="../../Content/images/loader.gif" style="display: none;" alt="loading"/> And then when the load complete turn back the old button image, I ended with this code: function loader() { var $button = $('#myButton'); if (btnState == '1') { $button.find('img').hide(); $button.prepend($('#loadingImage')); $('#loadingImage').css({ 'display': 'inherit' }); btnState = '0'; } else { $button.find('img').hide(); $button.prepend($('#defaultImage')); $('#defaultImage').show(); btnState = '1'; } } This does the trick for ONE SINGLE button(since I pass its ID in the function) but, when I have for example a grid with a button on each line, I found inviable when managing a screen with many buttons do this for each of then. The main question is: How can I make this method general for all buttons/links on one specific class in the page? The goal is: Click a button, get the image and change it and stop(can be manual). I just don't wanna have to Hook ALL buttons.

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  • Wrong getBounds() on LineScaleMode.NONE

    - by ghalex
    I have write a simple example that adds a canvas and draw a rectangle with stroke size 20 scale mode none. The problem is that if I call getBounds() first time I will get a correct result but after I call scale(); the getBounds() function will give me a wrong result. It will take in cosideration the stroke but stroke has scalemode to none and on the screen nothing happens but in the result I will have a x value smaller. Can sombody tell me how can I fix this ? protected var display :Canvas; protected function addCanvas():void { display = new Canvas(); display.x = display.y = 50; display.width = 100; display.height = 100; display.graphics.clear(); display.graphics.lineStyle( 20, 0x000000, 0.5, true, LineScaleMode.NONE ); display.graphics.beginFill( 0xff0000, 1 ); display.graphics.drawRect(0, 0, 100, 100); display.graphics.endFill(); area.addChild( display ); traceBounce(); } protected function scale():void { var m :Matrix = display.transform.matrix; var apply :Matrix = new Matrix(); apply.scale( 2, 1 ); apply.concat( m ); display.transform.matrix = apply; traceBounce(); } protected function traceBounce():void { trace( display.getBounds( this ) ); }

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  • CFHost DNS Resolution - When is it OK to use synchronous API?

    - by Jasarien
    I went to the iPhone Developer Tech Talk a few months ago and asked one of the gurus there about the lack of NSHost on the iPhone. Some code I was porting to the iPhone made significant use of NSHost throughout its networking code. I was told that NSHost is on the iPhone, but its private. I was also told that NSHost is a synchronous API and that I shouldn't use it anyway. (If anyone could elaborate on why it shouldn't be used, as a bonus, that'd be great.) I can see the caveats of using synchronous API's on the main thread in that they'll block until complete - and that's never a good thing with network code because there are so many factors that could cause the API to block the thread for a significant amount of time. My solution was to write a wrapper around CFHost's asynchronous resolution functions. The result works quite well, and I'm considering releasing it into the public domain. But my question is this: Say my app only resolves a hostname once per run, during the connecting phase, and then cache's it for the rest of the session. During the time it is resolving, a modal screen is shown telling the user "Connecting" with a nice spinner. Does it really matter whether or not the resolution is asynchronous?? The user has to wait to connect anyway, and the resolution is only done on the first connection. Subsequent connections use the cached result of the resolution. When is it OK to be synchronous and when should things be asynchronous?

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  • Software Update Notifications

    - by devio
    I am considering implementing some sort of Software Update Notification for one of the web applications I am developing. There are several questions I came across: Should the update check be executed on the client or on the server? Client-side means, the software retrieves the most current version information, performs its checks, and displays the update information. Server-side check means the software sends its version info to the server, which in turn does the calculations and returns information to the client. My guess is that server-side implementation may turn out to be more flexible and more powerful than client-side, as I can add functionality to the server easily, as long as the client understands it. Where should the update info be displayed? Is it ok to display on the login screen? Should only admins see it? (this is a web app with a database, so updating requires manipulation of db and web, which is only done by admins). What about a little beeping flashing icon which increases in size as the version gets more obsolete every day ;) ? Privacy issues Not everybody likes to have their app usage stats broadcast over the internet. TheOnion question: What do you think?

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  • Stackpanel add item animation

    - by grzegorz_p
    Hello, I've been struggling a while with marquee-style image scrolling control. At a moment, I stuck up with templated ItemsControl: <Window.Resources> <DataTemplate x:Key="itemsTemplate"> <Image Source="{Binding AbsolutePath}"></Image> </DataTemplate> </Window.Resources> <ItemsControl ItemTemplate="{StaticResource itemsTemplate}" x:Name="ic" ItemsSource="{Binding ElementName=mainWindow, Path=DataItems}" VirtualizingStackPanel.IsVirtualizing="True"> <ItemsControl.ItemsPanel> <ItemsPanelTemplate> <VirtualizingStackPanel Orientation="Vertical" VerticalAlignment="Bottom" VirtualizingStackPanel.IsVirtualizing="True" > </VirtualizingStackPanel> </ItemsPanelTemplate> </ItemsControl.ItemsPanel> </ItemsControl> ItemsControl is bound to ObservableCollection, so I can add items at runtime. As soon as item goes off-screen it's removed from ObservableCollection. The last thing to do is implementing custom item add behavior (smooth slide-in instead of insert-translateothers behavior). Shall I derive from StackPanel to achieve such effect or just perform DoubleAnimation on currently adding item? Any suggestions appreciated.

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  • Can the Flash CS4 [embed] tag be made to export assets to frame 2 rather than frame 1?

    - by Tim Knauf
    We're working on a Flash CS4 project where the main .fla file has ballooned in size and 'Publish' is taking forever. I suspect a large amount of the size (and at least some of the compile time) is due to the quantity of audio symbols in the library. I would love to remove this unnecessary bloat from the .fla file. I've experimented with removing an audio symbol from the library and using the [embed] metadata tag instead, like so: [Embed(source="audio/music/EndOfLevelDitty.mp3")] public var EndOfLevelDitty:Class The resulting published file works perfectly, but there is a problem. Our game uses a preloader on the first frame of the timeline, so all other classes need to be exported in frame 2 (as set in Publish Settings ActionScript 3.0 Settings). So a size report normally begins like this: Frame # Frame Bytes Total Bytes Scene ------- ----------- ----------- ---------------- 1 284515 284515 Scene 1 2 5485305 5769820 (AS 3.0 Classes Export Frame) However, if I use an [embed] tag on a small sound, my size report is now: Frame # Frame Bytes Total Bytes Scene ------- ----------- ----------- ---------------- 1 363320 363320 Scene 1 2 5407240 5770560 (AS 3.0 Classes Export Frame) As you can see, the embedded sound has been exported into frame 1 rather than frame 2. If I were to embed all sounds in this manner, the size of frame 1 would grow to be huge, and users would be looking at a white screen for ages before the preloader frame even loaded. So my question is this: can I use an [embed] tag but have the embedded asset export in frame 2 instead of frame 1? Project constraints: Our team composition means we can't change to pure Flex at this stage. The compiled .swf needs to be 'all in one', so we can't split the preloader into a separate file, and we can't access external resources. Edit: I'd also settle for having the audio in an embedded library SWC, but there seems to be no way to make that embed in frame 2 either; it always ends up in frame 1.

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  • function (blurClass) NOT WORKING IN IE

    - by Erik
    I can't get this plugin to function properly in IE.... Check out my homepage and look at the huge search field toward the top... www.naturalskin.com Whenever I refresh the screen the "blur" looses its function and I'm stuck with text..... Here is the script that I place in an external js page: http://www.naturalskin.com/src/js/javascript/batches.js jQuery.fn.hint = function (blurClass) { if (!blurClass) { blurClass = 'blur'; } return this.each(function () { // get jQuery version of 'this' var $input = jQuery(this), // capture the rest of the variable to allow for reuse title = $input.attr('title'), $form = jQuery(this.form), $win = jQuery(window); function remove() { if ($input.val() === title && $input.hasClass(blurClass)) { $input.val('').removeClass(blurClass); } } // only apply logic if the element has the attribute if (title) { // on blur, set value to title attr if text is blank $input.blur(function () { if (this.value === '') { $input.val(title).addClass(blurClass); } }).focus(remove).blur(); // now change all inputs to title // clear the pre-defined text when form is submitted $form.submit(remove); $win.unload(remove); // handles Firefox's autocomplete } }); }; Erik

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