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  • Perl Curses::UI

    - by user353211
    I am trying to use the library Curses:UI from http://search.cpan.org/dist/Curses-UI/ to build a UI on linux karmic. I can create a simple user interface e.g.: #!usr/usr/bin/perl use strict; use Curses; use Curses::UI; $ui = new Curses::UI(-color_support=1,-clear_on_exit=1,-intellidraw=1); my $window = $ui-add('window', 'Window',intellidraw=1); my $message = $window-add(-text="Hello!",-intellidraw=1); $window-focus(); $ui-mainloop(); Question: I need some way to communicate informatio to the UI i.e. I have a loop which will wait for message to come and change the text in window. Once this message comes a popup will be displayed. Attempt: my $ui = new Curses::UI(-color_support=1,-clear_on_exit=1,-intellidraw=1); my $window = $ui-add('window', 'Window',intellidraw=1); my $message = $window-add(-text="Hello!",-intellidraw=1); pseudocode while(true) #implemented a function to wait { popup($window-text("Hello how are you?")); } $window-focus(); $ui-mainloop(); Problem: The above does not work. I am given a dark screen where my message is displayed. I have read the documentation and when I relocate : $ui-mainloop() above the while loop I am given the user interface but now nothing communicates to the window. Coincise Question: I need some way of displaying the user interface wait for inputs and display messages. Could anyone please help me on this? Thank you!

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  • ProgrammingError when aggregating over an annotated & grouped Django ORM query

    - by ento
    I'm trying to construct a query to get the "average, maximum, minimum number of items purchased by a single user". The data source is this simple sales record table: class SalesRecord(models.Model): id = models.IntegerField(primary_key=True) user_id = models.IntegerField() product_code = models.CharField() price = models.IntegerField() created_at = models.DateTimeField() A new record is inserted into this table for every item purchased by a user. Here's my attempt at building the query: q = SalesRecord.objects.all() q = q.values('user_id').annotate( # group by user and count the # of records count=Count('id'), # (= # of items) ).order_by() result = q.aggregate(Max('count'), Min('count'), Avg('count')) When I try to execute the code, a ProgrammingError is raised at the last line: (1064, "You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'FROM (SELECT sales_records.user_id AS user_id, COUNT(sales_records.`' at line 1") Django's error screen shows that the SQL is SELECT FROM (SELECT `sales_records`.`player_id` AS `player_id`, COUNT(`sales_records`.`id`) AS `count` FROM `sales_records` WHERE (`sales_records`.`created_at` >= %s AND `sales_records`.`created_at` <= %s ) GROUP BY `sales_records`.`player_id` ORDER BY NULL) subquery It's not selecting anything! Can someone please show me the right way to do this? Hacking Django I've found that clearing the cache of selected fields in django.db.models.sql.BaseQuery.get_aggregation() seems to solve the problem. Though I'm not really sure this is a fix or a workaround. @@ -327,10 +327,13 @@ # Remove any aggregates marked for reduction from the subquery # and move them to the outer AggregateQuery. + self._aggregate_select_cache = None + self.aggregate_select_mask = None for alias, aggregate in self.aggregate_select.items(): if aggregate.is_summary: query.aggregate_select[alias] = aggregate - del obj.aggregate_select[alias] + if alias in obj.aggregate_select: + del obj.aggregate_select[alias] ... yields result: {'count__max': 267, 'count__avg': 26.2563, 'count__min': 1}

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  • Possible to change the alpha value of certain pixels on iPhone?

    - by emi1faber
    Is it possible to change just a portion of a Sprite's alpha in response to user interaction? A good example of what I mean is iFog or iSteam, where the user can wipe "steam" off the iPhone's screen. Swapping images out wouldn't be feasible due to the sheer number of possibilities where the user could touch and move... For example, say you have a simple app that has a brick wall in the background that has graffiti on it, so there'd be two sprites, one of the brick wall, then one of the graffiti that has a higher z value than the brick wall. Then, based upon where the user touches (assuming their touch controls a sandblaster), some of the graffiti should be removed, but not all of it, which could be accomplished by changing the alpha value on a portion of the graffiti sprite. Is there any way to do this in cocos2d-iphone? Or, do I need to drop down into openGL, and if so, where would be a good place to start my search on how to accomplish this? Ideally, I'd like to accomplish this on a cocos2d-iphone Sprite, but if it's not possible, where's the best place to start looking? Thanks in advance, Ben

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  • How to pass touch from a UITextView to a UITableViewCell

    - by Martin
    I have a UITextView in a custom UITableViewCell. The textview works properly (scrolls, shows text, etc.) but I need the users to be able to tap the table cell and go to another screen. Right now, if you tap the edges of the table cell (i.e. outside the UItextView) the next view is properly called. But clearly inside the uitextview the touches are being captured and not forwarded to the table cell. I found a post that talked about subclassing UITextView to forward the touches. I tried that without luck. The implementation is below. I'm wondering if maybe a) the super of my textview isn't the uitableviewcell and thus I need to pass the touch some other way or b) If the super is the uitableviewcell if I need to pass something else? Any help would be much appreciated. #import "ScrollableTextView.h" @implementation ScrollableTextView - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { if (parentScrollView) { [parentScrollView touchesBegan:touches withEvent:event]; } [super touchesBegan:touches withEvent:event]; } - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { if (parentScrollView) { [parentScrollView touchesCancelled:touches withEvent:event]; } [super touchesCancelled:touches withEvent:event]; } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { if (parentScrollView) { [parentScrollView touchesEnded:touches withEvent:event]; } [super touchesEnded:touches withEvent:event]; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { if (parentScrollView) { [parentScrollView touchesMoved:touches withEvent:event]; } [super touchesMoved:touches withEvent:event]; } - (BOOL)canBecomeFirstResponder { return YES; } @end

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  • jQuery draggable + droppable: how to snap dropped element to dropped-on element

    - by 10goto10
    I have my screen divided into two DIVs. In the left DIV I have a few 50x50 pixel DIVs, in the right DIV I have an empty grid made of 80x80 LIs. The DIVs on the left are draggable, and once dropped on a LI, they should snap to center of that LI. Sounds simple, right? I just don't know how to get this done. I tried by manipulating the dropped DIV's top and left CSS properties to match those of the LI they're dropped into, but the left and top properties are relative to the left DIV. How can I best have the dropped element snap to the center of the element it's dropped into? That's gotta be simple, right? Edit: I'm using jQuery UI 1.7.2 with jQuery 1.3.2. Edit 2: For whoever else has this problem, this is how I fixed it: I used Keith's solution of removing the dragged element and placing it inside the dropped-on element in the drop callback of the droppable plugin: function gallerySnap(droppedOn, droppedElement) { $(droppedOn).html('<div class="drop_styles">'+$(droppedElement).html()+'</div>' ); $(droppedElement).remove(); } I don't the dropped element to be draggable again, but if you do, just bind draggable to it again. For me this method also solved the problem I had when positioning the dropped elements (which would be relative to the left DIV) and scrolling inside the second DIV. (Elements would remain fixed on page, now they scroll along). I did play with the snap options to make it look good while dragging, so thanks to karim79 for that suggestion. I probably won't win any Awesome Code prizes with this, so if you see room for improvement, please share!

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  • Problem with TextViews running into each other in RelativeLayout

    - by Janusz
    I have a problem with two Textviews on the same height in a RelativeLayout running into each other. I use the following Layout. <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent"> <ImageView android:id="@+id/logo" android:layout_width="wrap_content" android:layout_height="wrap_content" android:adjustViewBounds="true" android:scaleType="centerInside" android:src="@drawable/icon" /> <TextView android:id="@+id/name" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="NameNameNameNameNameNameName" android:layout_alignParentTop="true" android:layout_toRightOf="@id/logo" android:gravity="clip_horizontal" android:lines="1" /> <TextView android:id="@+id/information" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="information" android:layout_alignParentRight="true" android:layout_alignParentTop="true" /> <TextView android:id="@+id/nrcoupons" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Number" android:layout_alignRight="@id/information" android:layout_alignBottom="@id/logo" /> <TextView android:id="@+id/subcategory" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Subcategory" android:layout_alignLeft="@id/name" android:layout_alignBottom="@id/logo" /> </RelativeLayout> This gives me this view: Everything is as I need it except the two textviews name and information are displayed on the same screen space with the one on top of the other. How can I avoid this?

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  • Best way for a remote web app to authenticate users in my current web app?

    - by jklp
    So a bit of background, I'm working on an existing web application which has a set of users, who are able to log in via a traditional login screen with a user name and password, etc. Recently we've managed to score a client (who have their own Intranet site), who are wanting to be able to have their users log into their Intranet site, and then have their users click a link on their Intranet which redirects to our application and logs them into it automatically. I've had two suggestions on how to implement this so far: Create a URL which takes 2 parameters (which are "username" and "password") and have the Intranet site pass those parameters to us (our connection is via TLS so it's all encrypted). This would work fine, but it seems a little "hacky", and also means that the logins and passwords have to be the same on both systems (and having to write some kind of web service which can update the passwords for users - which also seems a bit insecure) Provide a token to the Intranet, so when the client clicks on a link on the Intranet, it sends the token to us, along with the user name (and no password) which means they're authenticated. Again, this sounds a bit hacky as isn't that essentially the same as providing everyone with the same password to log in? So to summarise, I'm after the following things: A way for the users who are already authenticated on the Intranet to log into our system without too much messing around, and without using an external system to authenticate, i.e. LDAP / Kerberos Something which isn't too specific to this client, and can easily be implemented by other Intranets to log in

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  • Looking for input on GWT / MVP action w/o browser history change

    - by user198313
    Hello there, I am trying to develop a GWT app with the MVP pattern. So far so good except for one specific case of actions: actions that do not change the url (no browser history change). In the GWT MVP pattern, events are sent from presenters, the an app controller catches them and update the browser history. If the history has changed then the view updates. ** MVP with history change (Works well)** Current URL is /list User clicks on contactdelete button. Fire DeleteContactAction event. App controller catches, change history to 'delete' onValueChange is called if (token.equals("delete")) delete contact screen, then delete contact Fire ContactDeletedEvent app controller catches and change the history to list onValueChange is called: contact list refreshes GWT MVP pattern for dialog box w/o history changes ** Issue ** - I use a dialog box and I don't want to change the browser history, so here is the problem: Current URL is /list User clicks on contactdelete button. Contact is deleted Fire ContactDeletedEvent. App controller catches, change history to 'list' **onValueChange is NOT called** because url is already /list and there is no change # problem: contact list does not refresh Question: does anyone know a pattern to implement this in the context of MVP? Any help / idea appreciated.

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  • What was Tim Sweeney thinking? (How does this C++ parser work?)

    - by Frank Krueger
    Tim Sweeney of Epic MegaGames is the lead developer for Unreal and a programming language geek. Many years ago posted the following screen shot to VoodooExtreme: As a C++ programmer and Sweeney fan, I was captivated by this. It shows generic C++ code that implements some kind of scripting language where that language itself seems to be generic in the sense that it can define its own grammar. Mr. Sweeney never explained himself. :-) It's rare to see this level of template programming, but you do see it from time to time when people want to push the compiler to generate great code or because they want to create generic code (for example, Modern C++ Design). Tim seems to be using it to create a grammar in Parser.cpp - you can see what look like prioritized binary operators. If that is the case, then why does Test.ae look like it's also defining a grammar? Obviously this is a puzzle that needs to be solved. Victory goes to the answer with a working version of this code, or the most plausible explanation, or to Tim Sweeney himself if he posts an answer. :-)

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  • Fully-loaded UIViewController losing all it's data after adding to scroll view

    - by clozach
    Summary I'm repurposing Apple's Page Control project. In loadScrollViewWithPage:, the view controllers that I'm adding to the scroll view appear on screen without their initialized values, as if displayed directly from the nib. Specifics Here's the code that appears to be working when I step through it: CBFullScreenViewController *controller = [viewControllers objectAtIndex:page]; if ((NSNull *)controller == [NSNull null]) { controller = [[CBFullScreenViewController alloc] init]; // Populate the view from the corresponding CBImage object CBImage *imageObject = [imageArray objectAtIndex:page]; BOOL bookmarked = [imageObject.bookmarked boolValue]; controller.bookmarkButton.highlighted = bookmarked; NSString *subtitle = imageObject.subtitle; controller.closedSubtitleLabel.text = subtitle; // <-- snip...more initialization --> // controller.delegate = self; [viewControllers replaceObjectAtIndex:page withObject:controller]; [controller release]; } // add the controller's view to the scroll view if (nil == controller.view.superview) { CGRect frame = scrollView.frame; frame.origin.x = frame.size.width * page; frame.origin.y = 0; controller.view.frame = frame; [scrollView addSubview:controller.view];//<< controller and subviews } // all have non-null, seemingly // valid values at this point Here's the init method in CBFullScreenViewController: - (id)init { if ((self = [super initWithNibName:@"CBFullScreenViewController" bundle:nil])) { self.cover = [[UIImageView alloc] init]; self.homeButton = [[UIButton alloc] init]; self.tabView = [[UIButton alloc] init]; self.closedSubtitleLabel = [[UILabel alloc] init]; self.openSubtitleLabel = [[UILabel alloc] init]; // <-- snip...more initialization --> // } return self; } While troubleshooting this for the last 2 hours has helped me track down some unrelated memory leaks, I can't for the life of me figure out what's happening to the values I'm putting into my view! Oh, it's probably worth mentioning that I've got @synthesize for each of my outlets, and they're all hooked up in IB. Screenshot here.

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  • Unable to fetch initial output of "defrag" commad in Windows Server 2008 R2 in WOW64 environment.

    - by Ganesh
    Hi All, [Application & code back ground] I have an MFC application which is executing on Windows Server 2008 R2 in WOW64 environment. In which on user input it defragments the selected drive on the disk. I initiated the process(.i.e. cmd /c defrag –v c:) of defragmentation using the CreateProcess() API, along with this to display output of the process on the main screen I created the pipe using CreatePipe() API. I used PeekNamedPipe() & ReadFile() API to get the output and display. [Problem Area] When the process is launched I am not getting the initial output as below: Microsoft Disk fragmenter Copyright © 2007 Microsoft Crop. Invoking defragmentation on (C:)…. I constantly monitor the output of the process while it is under progress but not able to get any thing as output in the pipe. It seem the process is not doing any thing and appears as if the application is not responding. But after certain period of time, once the process is about to completed I get result along with the initial data. [Sample code] //Pipe created if(0 == ::CreatePipe(&l_hStdOutRead, &l_hStdOutWrite, &l_SecurityAttribute, (DWORD)NULL)) { //Error code } //Process created/launched if (0 == ::CreateProcess(NULL, (LPTSTR)f_csProcessName, &l_stSecurityAttributes, NULL, TRUE, CREATE_NO_WINDOW, NULL,NULL, &l_StartupInfo, &l_CmdPI)) { //Error code } //Read output if (0 == ::PeekNamedPipe(m_hStdOutRead, l_cArrPeekBuffer, (DWORD)NULL, (LPDWORD)NULL, &l_dwAvailable, (LPDWORD)NULL)) { //Return to read again } if (MPLUSFALSE == ::ReadFile(m_hStdOutRead, l_cArrOutput, min(BUFFER_SIZE - 2, l_dwAvailable), &l_dwRead, NULL) || !l_dwRead) { //error code } //Display data. If any one is aware of similar problem or worked on the similar issue please let me know the solution. Thanks in Advance, Ganesh

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  • drawing different quartz 2d

    - by Cosizzle
    Hello, I'm trying to make a small application or demo thats a tab bar application. Each bar item loads in a new view. I've created a quartzView class that is called on by the controller: - (void)viewDidLoad { quartzView *drawingView = [[quartzView alloc] initWithFrame:CGRectMake(0,0,320,480)]; [self.view addSubview:drawingView]; [super viewDidLoad]; } From my understanding, the drawRect method must be triggered in order to render the object and to draw it. This is my quartzView class: #import "quartzView.h" @implementation quartzView #pragma mark shapes // Blue Circle - (void)drawRect:(CGRect)rect { NSLog(@"Trying to draw..."); CGContextRef ctx = UIGraphicsGetCurrentContext(); //get the current context CGContextClearRect(ctx, rect); //clear off the screen //draw a red square CGContextSetRGBFillColor(ctx, 255, 0, 0, 1); CGContextFillRect(ctx, CGRectMake(10, 10, 50, 50)); } // ==================================================================================================== #pragma mark - - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // Initialization code } return self; } - (void)dealloc { [super dealloc]; } @end So how would I go about to say, if the view is view one, draw a square if it's view two draw a circle. And so on.

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  • sIfr (3.436) and IE8 - My h1 and h2 are flickering

    - by André
    I am using sIfr (3.436) for my H1 and H2 tags. In IE8 the text flickers and jumps around alot. See example: http://www.addenergy.no/drilling-production/category352.html I have tried various font-tuning as explained at Wiki.Novemberborn, but can't get a good result. Any help to lead in the right direction is appreciated! The sifr-config.js looks like this (h1/h2 is basically the same): sIFR.fitExactly = true; sIFR.fixWrap = true; sIFR.forceWidth = true; sIFR.replace(fedraSerif, { selector: '#placeholder-top h1', css: '.sIFR-root { background-color: #FFFFFF; color: #000000; }', ratios: [8, (...), 1.26] }); And sifr.css (bottom): @media screen { .sIFR-active #placeholder-top h1 { visibility: hidden; font-family: Verdana; font-size:2.5em; line-height:40px; } .sIFR-active #placeholder-top h2 { visibility: hidden; font-family: Verdana; font-size:2em; line-height:30px; } } My style.css (general for the site has): html, body { font-family: Verdana, Arial, Sans-serif; margin: 0; padding: 0; color: #333; background: #cccccc url('images/background.gif') repeat-y top center; } h1 { font-size: 35px; line-height: 40px; } #placeholder-top h1 { margin: 20px 120px 10px 5px; font-size:2.5em; display:block; line-height: 40px; } h2 { line-height: 30px; color: #009bdb; } #placeholder-top h2 { margin: 0px 120px 20px 5px; font-size:2em; display:block; line-height: 30px; }

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  • UiModeManager - NightMode (FroYo)

    - by Kaloer
    Hi there, I have been trying to turn off the buttons' light in my application using the UiModeManager's nightmode function. The default Desk Clock application (Nexus One) turns off the buttons' light when it is dimmed, and I want to do this as well. I've tried using the following code: UiModeManager mgr = (UiModeManager) getSystemService(UI_MODE_SERVICE); mgr.setNightMode(UiModeManager.MODE_NIGHT_YES); The UiModeManager.setNightMode(int mode) documentation says this: Sets the night mode. Changes to the night mode are only effective when the car or desk mode is enabled on a device. Does that mean that the device has to be physically in a desk dock? I can set the device to car mode using the UiModeManager.enableCarMode(int flags) method. This works fine, but it doesn't turn off the lights, it only dims the screen's backlight. Is there a way to set the device into desk mode without using a physical desk dock? As the FroYo source code is not yet released, I cannot look at the build-in Desk Clock application. Thanks in advantage.

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  • CCSprite: setTexture doesn't work when the sprite is rendered using a CCSpriteSheet

    - by srikanth rongali
    My code is in cocos2d. I am getting this error in my code. To get the fast animation I used CCSpriteSheet CCSpriteSheet *danceSheet = [CCSpriteSheet spriteSheetWithFile:@"new1.png"]; [self addChild:danceSheet]; CCSprite *danceSprite = [CCSprite spriteWithTexture:danceSheet.texture rect:CGRectMake(0, 0, 119, 320)]; [danceSheet addChild:danceSprite]; danceSprite.position = ccp(danceSprite.contentSize.width/2,danceSprite.contentSize.height/2); CCAnimation *danceAnimation = [CCAnimation animationWithName:@"dance" delay:0.1f]; int frameCount = 0; for (int x = 0; x < 13; x++) { // create an animation frame CCSpriteFrame *frame = [CCSpriteFrame frameWithTexture:danceSheet.texture rect:CGRectMake(x*119,0,119,320) offset:ccp(0,0)]; [danceAnimation addFrame:frame]; frameCount++; NSLog(@"frameCount value: %d", frameCount); if (frameCount == 13) break; } CCAnimate *danceAction = [CCAnimate actionWithAnimation:danceAnimation restoreOriginalFrame:NO ]; [danceSprite runAction:danceAction]; But when I touched the screen it is giving the error CCSprite: setTexture doesn't work when the sprite is rendered using a CCSpriteSheet

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  • How does one convert 16-bit RGB565 to 24-bit RGB888?

    - by jleedev
    I’ve got my hands on a 16-bit rgb565 image (specifically, an Android framebuffer dump), and I would like to convert it to 24-bit rgb888 for viewing on a normal monitor. The question is, how does one convert a 5- or 6-bit channel to 8 bits? The obvious answer is to shift it. I started out by writing this: uint16_t buf; while (read(0, &buf, sizeof buf)) { unsigned char red = (buf & 0xf800) >> 11; unsigned char green = (buf & 0x07c0) >> 5; unsigned char blue = buf & 0x003f; putchar(red << 3); putchar(green << 2); putchar(blue << 3); } However, this doesn’t have one property I would like, which is for 0xffff to map to 0xffffff, instead of 0xf8fcf8. I need to expand the value in some way, but I’m not sure how that should work. The Android SDK comes with a tool called ddms (Dalvik Debug Monitor) that takes screen captures. As far as I can tell from reading the code, it implements the same logic; yet its screenshots are coming out different, and white is mapping to white. Here’s the raw framebuffer, the smart conversion by ddms, and the dumb conversion by the above algorithm. (By the way, this conversion is implemented in ffmpeg, but it’s just performing the dumb conversion listed above, leaving the LSBs at all zero.) I guess I have two questions: What’s the most sensible way to convert rgb565 to rgb888? How is DDMS converting its screenshots?

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  • Android custom categories

    - by marian
    Hello, I have a view as a main screen of the application which contains the available application's actions as icon+text pairs ( desktop like). I want to find out programatically what are the activities defined ONLY in my AndroidManifest.xml Suppose I have : < activity android:name="example.mainActivity" android:label="mainActivity" < intent-filter < action android:name="android.intent.action.MAIN" / < category android:name="android.intent.category.LAUNCHER" / < /intent-filter < /activity < activity android:name="example.activity1" android:label="Activity1" < intent-filter < action android:name="android.intent.action.VIEW" / < category android:name="example.custom.ACTIVITY" / < /intent-filter < /activity < activity android:name="example.activity2" android:label="Activity2" < intent-filter < action android:name="android.intent.action.VIEW" / < category android:name="example.custom.ACTIVITY" / < /intent-filter < /activity I want that in the mainActivity to dinamically read Activity1 and Activity2 because when i add Activity3 for example it will be automatically read. I thought that this could be done by defining a custom category, example.custom.ACTIVITY, and in the mainActivity use the packageManager.queryIntentActivities(Intent intent, int flags) but it doesn't seem to be working. I really would like to code it to dinamically discover the installed activities in my application. Do you have any ideas on how to do this? Thank you

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  • Viewing a large-resolution VNC server through a small-resolution viewer in Ubuntu

    - by Madiyaan Damha
    I have two Ubuntu computers, one with a large screen resolution (1920x1600) that is running default ubuntu vnc server. I have another computer that has a resolution of about 1200x1024 that I use to vnc into the server (I use the default ubuntu vnc viewer). Now everything works fine except there are annoying scrollbars in the viewer because the server's desktop resolution is so much higher than the viewer's. Is there a way to: 1) Scale the server's desktop down to the viewer's resolution. I know there will be a loss of image quality, but I am willing to try it out. This should be something like how windows media player or vlc scales down the window (and does some interpolation of pixels). 2) Automatically shrink the resolution of the server to the client's when I connect and scale the resolution back when I disconnect. This seems like a less attractive solution. 3) Any other solution that gurus out there use? I am sure someone has experienced this before (annoying scroll bars) so there must be a solution out there. Thanks,

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  • Only first UIView added view addSubview shows correct orientation

    - by Brian Underwood
    I've got three ViewControllers set up to handle three views. The problem that I'm having is that in the simulator the orientation is LandscapeRight (which is what I want), and the first view shows up correctly in that landscape view, but when I move onto the second and third views, they show up rotated 90 degrees counter-clockwise with the upper-left corner of the view in the lower left corner of the phone's screen. I've been trying to debug this for a few days and the closest that I've gotten to a clue is tracing it the following way: The following is in my app delegate's applicationDidFinishLaunching: NSLog(@"1"); [window addSubview:welcomeController.view]; NSLog(@"2"); [window addSubview:goalController.view]; NSLog(@"3"); [window addSubview:planningController.view]; NSLog(@"4"); [window bringSubviewToFront:welcomeController.view]; NSLog(@"5"); Each of my ViewControllers implement something similar to the following (the only change being the controller's name switched out in the string passed to NSLog): - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations NSLog(@"called for WelcomeController"); return (interfaceOrientation == UIInterfaceOrientationLandscapeRight); } With that, I get the following output on the Console: a called for WelcomeController called for WelcomeController called for WelcomeController called for WelcomeController 2 called for GoalController 3 called for PlanningController 4 5 I find it interesting that shouldAutorotateToInterfaceOrientation is called 4 times for the first view that's added, while the other two only get called once. I expect that this is probably because it's got to do some setup at first (and I believe that the simulator starts off in portrait mode, so it's might be calling it while doing the rotation), but I find the correlation a bit suspicious. I've switched the order around so that the addSubview is called for the goalController first and the welcomeController second. In this case, it's the goalController which displays in the correct landscape orientation (it's normally the welcome controller). This would seem to eliminate my XIB files and the ViewControllers themselves. I'm not sure why the first view where addSubview is called is special. I also tried using insertSubview at index 0 with the same results.

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  • -[CFString length]: message sent to deallocated instance 0x3881940 when i scroll to near the bottom

    - by James
    Hey guys, i've got a problem debugging an iphone app that i'm attempting to write and it's got me stumped, bear with me, i'm a n00b to programming and might get some of the terminology wrong but i'll try to explain it as best as i can. The app gets an XML doc from the a web site, parses it into an array, and then displays it in a table view, i have the parser in a separate file. The ViewDidLoad in RootViewController sends it a url, the parser goes to work and then returns an NSMutableArray. When i run the app it works fine with small XML files (5 entries or so, and 1-3 sections), but when i use a larger one(20+ rows, over 12 sections) i get the error "-[CFString length]: message sent to deallocated instance 0x3881940" when i scroll near the bottom of the tableview, just as the last section title is about to come onto the viewable area on the screen to be precise. if i return a static string instead of the object in my array in this method it doesn't crash, but i can use NSLog to call the array and it returns the title no problems. - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)indexPath { return [[returnedEvents objectAtIndex:indexPath ] objectAtIndex:0]; } The returnedEvents array isn't released until -(void) dealloc {} I have read a few other posts on here, and a few guides on debugging and as of yet am unable to find anything that was able to help me, i'd be more than happy to post some code up here and any more information, i'm just not sure where to start... Thanks in advance for anyone willing to have a go at helping me out.

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  • Fastest image iteration in Python

    - by Greg
    I am creating a simple green screen app with Python 2.7.4 but am getting quite slow results. I am currently using PIL 1.1.7 to load and iterate the images and saw huge speed-ups changing from the old getpixel() to the newer load() and pixel access object indexing. However the following loop still takes around 2.5 seconds to run for an image of around 720p resolution: def colorclose(Cb_p, Cr_p, Cb_key, Cr_key, tola, tolb): temp = math.sqrt((Cb_key-Cb_p)**2+(Cr_key-Cr_p)**2) if temp < tola: return 0.0 else: if temp < tolb: return (temp-tola)/(tolb-tola) else: return 1.0 .... for x in range(width): for y in range(height): Y, cb, cr = fg_cbcr_list[x, y] mask = colorclose(cb, cr, cb_key, cr_key, tola, tolb) mask = 1 - mask bgr, bgg, bgb = bg_list[x,y] fgr, fgg, fgb = fg_list[x,y] pixels[x,y] = ( (int)(fgr - mask*key_color[0] + mask*bgr), (int)(fgg - mask*key_color[1] + mask*bgg), (int)(fgb - mask*key_color[2] + mask*bgb)) Am I doing anything hugely inefficient here which makes it run so slow? I have seen similar, simpler examples where the loop is replaced by a boolean matrix for instance, but for this case I can't see a way to replace the loop. The pixels[x,y] assignment seems to take the most amount of time but not knowing Python very well I am unsure of a more efficient way to do this. Any help would be appreciated.

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  • PDFView printWithInfo:autoRotate: fails

    - by Brian Postow
    I'm trying to print a PDFDocument that I am constructing from a series of images. In case it matters, I'm doing all of this from within a Mozilla plugin. I create the PDFDocument, and put it into a PDFView, then I call [printView printWithInfo: [NSPrintInfo sharedPrintInfo] autoRotate: YES]; The print dialog comes up (as a separate window, instead of panel. I assume that that comes from being inside a mozilla window, so I wasn't too worried about it. The dialog shows my document, and I can page through it correctly, and everything looks good. However, when I hit "Print" the dropdown with "Layout" etc becomes empty, and the view under that becomes empty. The window doesn't disappear, and the document doesn't print. Hitting Cancel does exactly the same thing. The only thing I can do then is force-quit Mozillla. I based the program off of PDFKitLinker2 from the apple dev site, and that program works. But I can't see any significant differences between it and my version. Any suggestions on where to look? thanks. EDIT: Yes, I know that this is pretty much an exact duplicate of http://stackoverflow.com/questions/2058501/printing-off-screen-pdfviews but that never got a sufficient answer... (And I didn't notice it until just now...)

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  • Fancybox troubles

    - by Abs
    Hello all, I am trying to implement a fancybox. http://fancybox.net/howto I want to call this function on an an element. Full JS file. http://fancybox.net/js/fancybox/jquery.fancybox-1.2.1.js $.fn.fancybox = function(settings) { I have done this: $(document).ready(function() { $("a#inline").fn.fancybox(); }); However, I keep getting this error (through firebug): $("a#inline").fn is undefined [Break on this error] $("a#inline").fn.fancybox(); What does this mean? I am basically having instantiating problems. Please help. EDIT The HTML file: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Technologies</title> <link href="style.css" rel="stylesheet" type="text/css" /> <script type="text/javascript" src="fancy/jquery-1.3.2.min.js"></script> <script type="text/javascript" src="fancy/jquery.fancybox-1.2.1.js"></script> <link rel="stylesheet" href="fancy/fancybox.css" type="text/css" media="screen" /> <script type="text/javascript"> $(document).ready(function() { $("a#inline").fancybox(); }); </script> </head> <body> <?php include_once ("header.php"); ?> <div id="channel_calc"> How many Channels do I need? <span id="yellow"><a id="inline" href="#ddm">Channel Calculator</a></span> </div>

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  • AndEngine VS Android's Canvas VS OpenGLES - For rendering a 2D indoor vector map

    - by Orchestrator
    This is a big issue for me I'm trying to figure out for a long time already. I'm working on an application that should include a 2D vector indoor map in it. The map will be drawn out from an .svg file that will specify all the data of the lines, curved lines (path) and rectangles that should be drawn. My main requirement from the map are Support touch events to detect where exactly the finger is touching. Great image quality especially when considering the drawings of curved and diagonal lines (anti-aliasing) Optional but very nice to have - Built in ability to zoom, pan and rotate. So far I tried AndEngine and Android's canvas. With AndEngine I had troubles with implementing anti-aliasing for rendering smooth diagonal lines or drawing curved lines, and as far as I understand, this is not an easy thing to implement in AndEngine. Though I have to mention that AndEngine's ability to zoom in and pan with the camera instead of modifying the objects on the screen was really nice to have. I also had some little experience with the built in Android's Canvas, mainly with viewing simple bitmaps, but I'm not sure if it supports all of these things, and especially if it would provide smooth results. Last but no least, there's the option of just plain OpenGLES 1 or 2, that as far as I understand, with enough work should be able to support all the features I require. However it seems like something that would be hard to implement. And I've never programmed in OpenGL or anything like it, but I'm willing very much to learn. To sum it all up, I need a platform that would provide me with the ability to do the 3 things I mentioned before, but also very important - To allow me to implement this feature as fast as possible. Any kind of answer or suggestion would be very much welcomed as I'm very eager to solve this problem! Thanks!

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  • How can I log and retrieve error messages from a client-side desktop app?

    - by KeyboardMonkey
    Update: The service-based answers below are most likely the way to go, I am also curious to see if there are any out-the-box solutions anyone has tried in the field. Our system uses a client-server architecture, and with more clients using it I'm thinking of better ways to log client application errors, and get them sent to us. Currently we just show a simple error message, with a button that preps an email (with the default system email client) and the clients send this on to our support address. This contains extra info like the stack trace. We also tried saving errors to a network share in the company, but I'm not too keen on that archaic solution either. Now there are only two businesses that refer to clients as users, and I'm sure some of ours support both lifestyles, as they just ignore the email button, and sends a full screen-shot wrapped nicely in a word document. Some factors I'm thinking of include A solution to log errors, like the contrived one above, A robust solution; Logging to a SQL database won't work; if that fails too, then what? Is at least semi-automated, preferably to the point where the logs reach my side. It copes with load, our client base is growing and the current solution, and our inboxes, won't hold up. Minimise installing extra 3rd party components on clients, I want to keep the SPOF to a min. I'd love to hear about any experience or suggestions you have on how I can implement such a solution. System Details It's a Microsoft .Net 2 based system with a SQL backend. Some users work remotely over the net, so network shares aren't always available (unless they VPN, which is awesomely slow at any rate). We have users across different companies, their DB's are hosted on-site. We have remote access to 90% of them.

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