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  • @property objective-c sintax

    - by okami
    I'm looking for the sintax of the getter/setter. Which is the setter and which is the getter?? Is the readwrite attribute the getter? Is the assign the setter? @interface SomeClass : NSObject { NSString *str; NSDate *date; } @property (readwrite, assign) NSString *str; @property (readwrite, assign) NSDate *date;

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  • Extract a portion of a Qt .ui file into its own .ui file

    - by Grant Limberg
    We have a designer creating a user interface for an application. The main window has several QStackedWidgets used for in place panel switching. What I'd like to be able to do is extract each individual panel that makes up each page of the QStackedWidget into it its own .ui file. Is there an easy way to accomplish this from within Qt Designer, or are there any other tools to help accomplish this task short of redesigning all of the panels in their own .ui files?

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  • Make a table row's text editable immediately

    - by Ricky
    I have an NSTableView in my user interface, where new rows are added when the user presses a button or keyboard shortcut. Each row consists of two text cells (the table is comprised of two columns). Is there a way to immediately select the first text cell of a new row which is added? So, basically, I would like the user to be able to press the button, adding a new row to the table and then having it editable straight away.

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  • Calendar Control in Java

    - by user209335
    How can i control calendar user interface in java? My current project needs to provide calendar in web. User can control public holiday, block day and so on when client choose to book. So i need to provide calendar control with java. If anyone have idea, pls help me to solve. Thanks. Regards, leo

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  • Should I bother with C++ or go straight to C#?

    - by Pat Riley
    I have been writing embedded C applications for almost 20 years. In the last few years I have written quite a few PC based GUI interfaces in Visual C so I could interface my embedded systems to a PC. Although my primary work will still be in deeply embedded C, I have finally decided to move my PC based tools into Ruby - (for quick scripting type stuff) and C++ or C# for GUI based interfaces and applications. Should I bother with C++ or just move straight to C#?

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  • Combining foreach and using

    - by apoorv020
    I'm iterating over a ManageObjectCollection.( which is part of WMI interface). However the important thing is, the following line of code. : foreach (ManagementObject result in results) { //code here } The point is that ManageObject also implements IDisposable, so I would like to put "result" variable in a using block. Any idea on how to do this, without getting too weird or complex?

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  • Should all the using directives for namespaces be inside the namespace?

    - by Sajeev SL
    Microsoft StyleCop provided a warning when the using directives for namespaces are provided outside of the namespace. Is this really required as my view on this is that using dircetives for namespaces is for providing a alias name for namespace and for removing the need for providing the namespace name when a class/interface is used. I dont think it will be used for loading the assembly.

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  • Cocos2d score resetting is messing up (long post warning)

    - by Jhon Doe
    The score is not resetting right at all,I am trying to make a high score counter where every time you passed previous high score it will update.However, right now it is resetting during the game. For example if I had high score of 2 during the game it will take 3 points just to put it up to 3 as high score instead of keep going up until it is game over. I have came to the conclusion that I need to reset it in gameoverlayer so it won't reset during game. I have been trying to to do this but no luck. hello world ./h #import "cocos2d.h" // HelloWorldLayer @interface HelloWorldLayer : CCLayer { int _score; int _oldScore; CCLabelTTF *_scoreLabel; } @property (nonatomic, assign) CCLabelTTF *scoreLabel; hello world init ./m _score = [[NSUserDefaults standardUserDefaults] integerForKey:@"score"]; _oldScore = -1; self.scoreLabel = [CCLabelTTF labelWithString:@"" dimensions:CGSizeMake(100, 50) alignment:UITextAlignmentRight fontName:@"Marker Felt" fontSize:32]; _scoreLabel.position = ccp(winSize.width - _scoreLabel.contentSize.width, _scoreLabel.contentSize.height); _scoreLabel.color = ccc3(255,0,0); [self addChild:_scoreLabel z:1]; hello world implement ./m - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [ projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } } - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } The game overlayer .h file game over @interface GameOverLayer : CCLayerColor { CCLabelTTF *_label; CCSprite * background; int _score; int _oldScore; } @property (nonatomic, retain) CCLabelTTF *label; @end @interface GameOverScene : CCScene { GameOverLayer *_layer; } @property (nonatomic, retain) GameOverLayer *layer; @end .m file gameover #import "GameOverLayer.h" #import "HelloWorldLayer.h" #import "MainMenuScene.h" @implementation GameOverScene @synthesize layer = _layer; - (id)init { if ((self = [super init])) { self.layer = [GameOverLayer node]; [self addChild:_layer]; } return self; } - (void)dealloc { [_layer release]; _layer = nil; [super dealloc]; } @end @implementation GameOverLayer @synthesize label = _label; -(id) init { if( (self=[super initWithColor:ccc4(0,0,0,0)] )) { CGSize winSize = [[CCDirector sharedDirector] winSize]; self.label = [CCLabelTTF labelWithString:@"" fontName:@"Arial" fontSize:32]; _label.color = ccc3(225,0,0); _label.position = ccp(winSize.width/2, winSize.height/2); [self addChild:_label]; [self runAction:[CCSequence actions: [CCDelayTime actionWithDuration:3], [CCCallFunc actionWithTarget:self selector:@selector(gameOverDone)], nil]]; _score=0; }

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  • Data Annotations validation Built into model

    - by Josh
    I want to build an object model that automatically wires in validation when I attempt to save an object. I am using DataAnnotations for my validation, and it all works well, but I think my inheritance is whacked. I am looking here for some guidance on a better way to wire in my validation. So, to build in validation I have this interface public interface IValidatable { bool IsValid { get; } ValidationResponse ValidationResults { get; } void Validate(); } Then, I have a base class that all my objects inherit from. I did a class because I wanted to wire in the validation calls automatically. The issue is that the validation has to know the type of the class is it validating. So I use Generics like so. public class CoreObjectBase<T> : IValidatable where T : CoreObjectBase<T> { #region IValidatable Members public virtual bool IsValid { get { // First, check rules that always apply to this type var result = new Validator<T>().Validate((T)this); // return false if any violations occurred return !result.HasViolations; } } public virtual ValidationResponse ValidationResults { get { var result = new Validator<T>().Validate((T)this); return result; } } public virtual void Validate() { // First, check rules that always apply to this type var result = new Validator<T>().Validate((T)this); // throw error if any violations were detected if (result.HasViolations) throw new RulesException(result.Errors); } #endregion } So, I have this circular inheritance statement. My classes look like this then: public class MyClass : CoreObjectBase<MyClass> { } But the problem occurs when I have a more complicated model. Because I can only inherit from one class, when I have a situation where inheritance makes sense I believe the child classes won't have validation on their properties. public class Parent : CoreObjectBase<Parent> { //properties validated } public class Child : Parent { //properties not validated? } I haven't really tested the validation in these cases yet, but I am pretty sure that anything in child with a data annotation on it will not be automatically validated when I call Child.Validate(); due to the way the inheritance is configured. Is there a better way to do this?

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  • Looking for a CSS Parser in java

    - by Richard
    Hi, I'm looking for a CSS Parser in java. In particular my requirement is, for a given node/element in an HTML document, to be able to ask/get the css styles for that element from the Parser. I know there is the W3C SAC interface and one or 2 implementations based on this - but turorials/examples appear non-existant. Any help/points in rigth direction much appreciated. Thanks

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  • Copy values from one object to another.

    - by BrokeMyLegBiking
    Anyone have a suggestion for a good utility class that maps values from one object to another? I want a utility class that uses reflection and takes two objects and copies values from the 1st object to the second if there is a public property with the same name. I have two entities that are generated from a web service proxy, so I can't change the parent class or impliment an interface or anything like that. But I know that the two objects have the same public properties.

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  • Issue Displaying/Hiding Views (Obj-C iPhone Programming)

    - by roswell
    All right all, So I've got a UITableView that is inited in applicationDidFinishLaunching like so: [self showForumList]; Said method does this: -(void)showForumList { ForumList *fl = [ForumList alloc]; [fl initWithNibName:@"ForumList" bundle:[NSBundle mainBundle]]; self.ForumList = fl; [window addSubview:[self.ForumList view]]; [fl release]; }where self.ForumList is previously defined in the interface as ForumList *ForumList;, etc. Now, in ForumList (itself an extension of UITableViewController obviously), I've got didSelectRowAtIndexPath: -- within it I have the following code: Forum *f = [Forum alloc]; NSArray *forums = [f getForumList]; NSDictionary *selectedForum = [forums objectAtIndex:[indexPath row]]; NSString *Url = [selectedForum objectForKey:@"url"]; NSString *Username = [selectedForum objectForKey:@"username"]; NSString *Password = [selectedForum objectForKey:@"password"]; NSLog(@"Identified press on forum %@ (%@/%@)", Url, Username, Password); [self.globalDelegate showForumListFromForumUsingUrl:Url username:Username password:Password]; [self.globalDelegate closeForumList]; NSLog(@"ForumListFromForum init"); Both of the NSLog calls in this function are executed and perform as they should. Now, here is where the issue starts. self.globalDelegate is defined as AppDelegate *globalDelegate; in the Interface specification in my header file. However, [self.globalDelegate showForumListFromForumUsingUrl:username:password] and and [self.globalDelegate closeForumList] are never actually called. They look like so: -(void)closeForumList { NSLog(@"Hiding forum list"); [[self.ForumList view] removeFromSuperview]; } -(void)showForumListFromForumUsingUrl:(NSString *)Url username:(NSString *)Username password:(NSString *)Password { NSLog(@"Showing forum list from forum"); ForumListFromForum *fl = [ForumListFromForum alloc]; [fl initWithNibName:@"ForumListFromForum" bundle:[NSBundle mainBundle]]; [fl initFromForumWithUrl:Url username:Username password:Password]; self.ForumListFromForum = fl; [window addSubview:[self.ForumListFromForum view]]; [fl release]; } The app does not respond to my press and neither of these NSLog calls are made. Any idea where I've gone wrong?

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  • Java: most efficient way to defensively copy an int[]?

    - by Jason S
    I have an interface DataSeries with a method int[] getRawData(); For various reasons (primarily because I'm using this with MATLAB, and MATLAB handles int[] well) I need to return an array rather than a List. I don't want my implementing classes to return the int[] array because it is mutable. What is the most efficient way to copy an int[] array (sizes in the 1000-1000000 length range) ? Is it clone()?

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  • Tomcat 6 is really UNSTABLE when redeploying web apps

    - by EugeneP
    Do you know how to make it more stable, maybe properties to set, memory to allocate? It always hangs up when redeploying web apps, thru manager (wars), web interface or maven plugin. every second time it gives PermGenSpace, no memory errors etc. on my local machine 3gb ram. It looks like it should be manually set up to work in a stable way. How to fix such a problem?

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  • Web UI for inputting a function from the reals to the reals, such as a probability distribution.

    - by dreeves
    I would like a web interface for a user to describe a one-dimensional real-valued function. I'm imagining the user being presented with a blank pair of axes and they can click anywhere to create points that are thick and draggable. Double-clicking a point, let's say, makes it disappear. The actual function should be shown in real time as an interpolation of the user-supplied points. Here's what this looks like implemented in Mathematica (though of course I'm looking for something in javascript):

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  • How to retreive Bundle Version in a label from project test-Info.plist in iphone?

    - by aman-gupta
    Hi, Here I m pasting my codes where i want to retrive Bundle version from my test-Info.plist. // // testAppDelegate.h // test // // Created by Fortune1 on 20/04/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import <UIKit/UIKit.h> @class testViewController; @interface testAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; testViewController *viewController; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet testViewController *viewController; @end ////////////// // // testAppDelegate.m // test // // Created by Fortune1 on 20/04/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import "testAppDelegate.h" #import "testViewController.h" @implementation testAppDelegate @synthesize window; @synthesize viewController; - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after app launch [window addSubview:viewController.view]; [window makeKeyAndVisible]; } - (void)dealloc { [viewController release]; [window release]; [super dealloc]; } @end ///////////////////// // // testViewController.h // test // // Created by Fortune1 on 20/04/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import <UIKit/UIKit.h> @interface testViewController : UIViewController { UILabel *label; } @property(nonatomic,retain) IBOutlet UILabel *label; @end /////////////////////// // // testViewController.m // test // // Created by Fortune1 on 20/04/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import "testViewController.h" @implementation testViewController @synthesize label; /* // The designated initializer. Override to perform setup that is required before the view is loaded. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ /* // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView { } */ - (void)viewDidLoad { [super viewDidLoad]; NSString *path = [[NSBundle mainBundle] pathForResource:@"test-info" ofType:@"plist"]; NSString *versionString = [NSString stringWithFormat:@"v%d", [plistData objectForKey:@"Bundle version"]]; label.text = versionString; } /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end But still I got null value where i m wrong please help me out Thanks in advance

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  • best software synthesizer for piano

    - by pianoman
    Could someone recommend a good and inexpensive software synthesizer which generates really good piano sound (sample-based); support for other instruments is not required. OS: Windows or MacOS. Java interface would be a great asset.

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  • iOs receivedData from NSURLConnection is nil

    - by yhl
    I was wondering if anyone could point out why I'm not able to capture a web reply. My NSLog shows that my [NSMutableData receivedData] has a length of 0 the entire run of the connection. The script that I hit when I click my login button returns a string. My NSLog result is pasted below, and after that I've pasted both the .h and .m files that I have. NSLog Result 2012-11-28 23:35:22.083 [12548:c07] Clicked on button_login 2012-11-28 23:35:22.090 [12548:c07] theConnection is succesful 2012-11-28 23:35:22.289 [12548:c07] didReceiveResponse 2012-11-28 23:35:22.290 [12548:c07] didReceiveData 2012-11-28 23:35:22.290 [12548:c07] 0 2012-11-28 23:35:22.290 [12548:c07] connectionDidFinishLoading 2012-11-28 23:35:22.290 [12548:c07] 0 ViewController.h #import <UIKit/UIKit.h> @interface ViewController : UIViewController // Create an Action for the button. - (IBAction)button_login:(id)sender; // Add property declaration. @property (nonatomic,assign) NSMutableData *receivedData; @end ViewController.m #import ViewController.h @interface ViewController () @end @implementation ViewController @synthesize receivedData; - (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response { NSLog(@"didReceiveResponse"); [receivedData setLength:0]; } - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { NSLog(@"didReceiveData"); [receivedData appendData:data]; NSLog(@"%d",[receivedData length]); } - (void)connectionDidFinishLoading:(NSURLConnection *)connection { NSLog(@"connectionDidFinishLoading"); NSLog(@"%d",[receivedData length]); } - (IBAction)button_login:(id)sender { NSLog(@"Clicked on button_login"); NSString *loginScriptURL = [NSString stringWithFormat:@"http://www.website.com/app/scripts/login.php?"]; NSMutableURLRequest *theRequest = [NSMutableURLRequest requestWithURL:[NSURL URLWithString:loginScriptURL]]; NSString *postString = [NSString stringWithFormat:@"&paramUsername=user&paramPassword=pass"]; NSData *postData = [postString dataUsingEncoding:NSASCIIStringEncoding allowLossyConversion:YES]; [theRequest setHTTPMethod:@"POST"]; [theRequest setHTTPBody:postData]; // Create the actual connection using the request. NSURLConnection *theConnection = [[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; // Capture the response if (theConnection) { NSLog(@"theConnection is succesful"); } else { NSLog(@"theConnection failed"); } } @end

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  • Replace occurance of character with all letters in the alphabet

    - by McAvoy
    I have created a scrabble game with a computer opponent. If a blank tile is found in the computer's rack during the word generation if needs to be swapped out for every letter in the alphabet. I have my current solution to solve this problem below, but was wondering if there is a better more efficient way to accomplish this task. if (str.Contains("*")) { char c = 'A'; String made = ""; while(c < 'Z') { made = str.ReplaceFirst("*", c.ToString()); if (!made.Contains("*")) { wordsMade.Add(made); if (theGame.theTrie.Search(made) == Trie.SearchResults.Found) { validWords.Add(made); } } else { char ch = 'A'; String made2 = ""; while (ch < 'Z') { made2 = made.ReplaceFirst("*", c.ToString()); wordsMade.Add(made2); if (theGame.theTrie.Search(made2) == Trie.SearchResults.Found) { validWords.Add(made2); } ch++; } } c++; }

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