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  • Why does javascript's "in" operator return true when testing if 0 exists in an array that doesn't co

    - by Mariano Peterson
    For example, this returns true, and makes sense: var x = [1,2]; 1 in x; // true This returns false, and makes sense: var x = [1,2]; 3 in x; // false However this returns true, and I don't understand why: var x = [1,2]; 0 in x; You can quickly test it by putting this in your browser's address bar: javascript:var x=[1,2]; alert(0 in x); Why does the "in" operator in Javascript return true when testing if "0" exists in array, even when the array doesn't appear to contain "0"?

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  • for loop with count from array, limit output? PHP

    - by Philip
    print '<div id="wrap">'; print "<table width=\"100%\" border=\"0\" align=\"center\" cellpadding=\"3\" cellspacing=\"3\">"; for($i=0; $i<count($news_comments); $i++) { print ' <tr> <td width="30%"><strong>'.$news_comments[$i]['comment_by'].'</strong></td> <td width="70%">'.$news_comments[$i]['comment_date'].'</td> </tr> <tr> <td></td> <td>'.$news_comments[$i]['comment'].'</td> </tr> '; } print '</table></div>'; $news_comments is a 3 diemensional array from mysqli_fetch_assoc returned from a function elsewhere, for some reason my for loop returns the total of the array sets such as [0][2] etc until it reaches the max amount from the counted $news_comments var which is a return function of LIMIT 10. my problem is if I add any text/html/icons inside the for loop it prints it in this case 11 times even though only array sets 1 and 2 have data inside them. How do I get around this? My function query is as follows: function news_comments() { require_once '../data/queries.php'; // get newsID from the url $urlID = $_GET['news_id']; // run our query for newsID information $news_comments = selectQuery('*', 'news_comments', 'WHERE news_id='.$urlID.'', 'ORDER BY comment_date', 'DESC', '10'); // requires 6 params // check query for results if(!$news_comments) { // loop error session and initiate var foreach($_SESSION['errors'] as $error=>$err) { print htmlentities($err) . 'for News Comments, be the first to leave a comment!'; } } else { print '<div id="wrap">'; print "<table width=\"100%\" border=\"0\" align=\"center\" cellpadding=\"3\" cellspacing=\"3\">"; for($i=0; $i<count($news_comments); $i++) { print ' <tr> <td width="30%"><strong>'.$news_comments[$i]['comment_by'].'</strong></td> <td width="70%">'.$news_comments[$i]['comment_date'].'</td> </tr> <tr> <td></td> <td>'.$news_comments[$i]['comment'].'</td> </tr> '; } print '</table></div>'; } }// End function Any help is greatly appreciated.

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  • Get array's key recursively and create underscore seperated string.

    - by Nehal
    Hello Everyone, Right now i got an array which has some sort of information and i need to create a table from it. e.g. Student{ [Address]{ [StreetAddress] =>"Some Street" [StreetName] => "Some Name" } [Marks1] => 100 [Marks2] => 50 } Now I want to create database table like which contain the fields name as : Student_Address_StreetAddress Student_Address_StreetName Student_Marks1 Student_Marks2 It should be recursive so from any depth of array it can create the string in my format.

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  • How can I access this nested array within my JSON object?

    - by Charles
    I'm using PHP to return a json_encode()'d array for use in my Javascript code. It's being returned as: {"parent1[]":["child1","child2","child2"],"parent2[]":["child1"]} By using the following code, I am able to access parent2 > child1 $.getJSON('myfile.php', function(data) { for (var key in data) { alert(data[key]); } } However, this doesn't give me access to child1, child2, child, of parent1. Alerting the key by itself shows 'parent1' but when I try to alert it's contents, I get undefined. I figured it would give me an object/array? How do I access the children of parent1? data[key][0] ?

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  • How can I use Linq to create an array of dictionaries from XML?

    - by Duke
    Given the following XML structure: <courses> <course> <title>foo</title> <description>bar</description> </course> ... </courses> How could I create an array of dictionaries such that each dictionary contains all the element/value pairs within a course? What I have right now generates an array whose elements contain a single key/value dictionary for each element/value pair in a course: XElement x = XElement.Parse("...xml string..."); var foo = (from n in x.Elements() select n) .Elements().ToDictionary(y => y.Name, y => y.Value); Produces: [0] => {[course, foo]} [1] => {[description, bar]} What I'd like is this: [0] => {[course, foo], [description, bar]}

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  • Best way to pass a 2d array into javascript from php?

    - by 133794m3r
    Ok, what i'm trying to do here is to pass a 2d array from php to javascript in the easiest way possible. The main reason for this is because i have the array which is previously filled with data via the phpscript and doing it one by one and just "calling it as it's needed" will not work out too well since well there's more than just one row required when it's called and i'd rather not do something like for all of the elements in it as it's number is unknown until it gets said data from the database. I was going to do a while loop to write in some of the data into elements sot hat it coudl be later pulled up more easily but i cannot seem to find an easy way to do this currently. If anyone has an easy way to transfer this to javascript without having to do what i previously said.

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  • How to simplify my code... 2D array in Objective C...?

    - by Tattat
    self.myArray = [NSArray arrayWithObjects: [NSArray arrayWithObjects: [self d], [self generateMySecretObject],nil], [NSArray arrayWithObjects: [self generateMySecretObject], [self generateMySecretObject],nil],nil]; for (int k=0; k<[self.myArray count]; k++) { for(int s = 0; s<[[self.myArray objectAtIndex:k] count]; s++){ [[[self.myArray objectAtIndex:k] objectAtIndex:s] setAttribute:[self generateSecertAttribute]]; } } As you can see this is a simple 2*2 array, but it takes me lots of code to assign the NSArray in very first place, because I found that the NSArray can't assign the size at very beginning. Also, I want to set attribute one by one. I can't think of if my array change to 10*10. How long it could be. So, I hope you guys can give me some suggestions on shorten the code, and more readable. thz

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  • PHP issue json_decode echo array

    - by dfdf
    <?php $string = file_get_contents("http://www.reddit.com/r/news.json"); $array = json_decode($string, true); echo $array['data'][0]['children'][0]['data'][0]['title'][0]; ?> I've got a problem- the code doesn't echo anything. I'm kinda new to json_decode, so any help is appreciated :-) Edit: As a response to a comment, here's what print_r results to: Array ( [kind] => Listing [data] => Array ( [modhash] => [children] => Array ( [0] => Array ( [kind] => t3 [data] => Array ( [domain] => syracuse.com [banned_by] => [media_embed] => Array ( ) [subreddit] => news [selftext_html] => [selftext] => [likes] => [secure_media] => [link_flair_text] => [id] => 1qdtqr [secure_media_embed] => Array ( ) [clicked] => [stickied] => [author] => cadencehz [media] => [score] => 1552 [approved_by] => [over_18] => [hidden] => [thumbnail] => [subreddit_id] => t5_2qh3l [edited] => [link_flair_css_class] => [author_flair_css_class] => [downs] => 978 [saved] => [is_self] => [permalink] => /r/news/comments/1qdtqr/thousands_defend_grocery_store_employee_with/ [name] => t3_1qdtqr [created] => 1384215998 [url] => http://www.syracuse.com/news/index.ssf/2013/11/thousands_come_to_defense_of_clay_wegmans_employee_with_aspergers_syndrome_after.html#incart_m-rpt-2 [author_flair_text] => [title] => Thousands defend grocery store employee with Asperger's syndrome after customer yells at him for being too slow [created_utc] => 1384187198 [ups] => 2530 [num_comments] => 401 [visited] => [num_reports] => [distinguished] => ) ) [1] => Array ( [kind] => t3 [data] => Array ( [domain] => bostonherald.com [banned_by] => [media_embed] => Array ( ) [subreddit] => news [selftext_html] => [selftext] => [likes] => [secure_media] => [link_flair_text] => [id] => 1qddl6 [secure_media_embed] => Array ( ) [clicked] => [stickied] => [author] => boxofrain [media] => [score] => 2086 [approved_by] => [over_18] => [hidden] => [thumbnail] => [subreddit_id] => t5_2qh3l [edited] => [link_flair_css_class] => [author_flair_css_class] => [downs] => 2556 [saved] => [is_self] => [permalink] => /r/news/comments/1qddl6/motorcycle_stolen_in_1961_found_is_recovered_and/ [name] => t3_1qddl6 [created] => 1384199801 [url] => http://bostonherald.com/news_opinion/offbeat_news/2013/11/man_glad_stolen_motorcycle_found_after_46_years [author_flair_text] => [title] => Motorcycle stolen in 1961 found is recovered and will be returned to it 73 year old owner. [created_utc] => 1384171001 [ups] => 4642 [num_comments] => 141 [visited] => [num_reports] => [distinguished] => ) ) [2] => Array ( [kind] => t3 [data] => Array ( [domain] => hosted.ap.org [banned_by] => [media_embed] => Array ( ) [subreddit] => news [selftext_html] => [selftext] => [likes] => [secure_media] => [link_flair_text] => [id] => 1qe6gp [secure_media_embed] => Array ( ) [clicked] => [stickied] => [author] => donkey-kick [media] => [score] => 415 [approved_by] => [over_18] => [hidden] => [thumbnail] => [subreddit_id] => t5_2qh3l [edited] => [link_flair_css_class] => [author_flair_css_class] => [downs] => 334 [saved] => [is_self] => [permalink] => /r/news/comments/1qe6gp/atheist_mega_churches_take_hold_in_the_us_and/ [name] => t3_1qe6gp [created] => 1384224670 [url] => http://hosted.ap.org/dynamic/stories/U/US_ATHEIST_MEGACHURCH?SITE=AP&amp;SECTION=HOME&amp;TEMPLATE=DEFAULT&amp;CTIME=2013-11-10-17-03-15 [author_flair_text] => [title] => Atheist Mega Churches take hold in the US and around the world. [created_utc] => 1384195870 [ups] => 749 [num_comments] => 368 [visited] => [num_reports] => [distinguished] => ) ) [3] => Array ( [kind] => t3 [data] => Array ( [domain] => abcnews.go.com [banned_by] => [media_embed] => Array ( ) [subreddit] => news [selftext_html] => [selftext] => [likes] => [secure_media] => [link_flair_text] => [id] => 1qdie4 [secure_media_embed] => Array ( ) [clicked] => [stickied] => [author] => Hoosier_made [media] => [score] => 984 [approved_by] => [over_18] => [hidden] => [thumbnail] => [subreddit_id] => t5_2qh3l [edited] => [link_flair_css_class] => [author_flair_css_class] => [downs] => 400 [saved] => [is_self] => [permalink] => /r/news/comments/1qdie4/abc_news_amy_robach_has_mammogram_live_on_gma/ [name] => t3_1qdie4 [created] => 1384206209 [url] => http://abcnews.go.com/blogs/health/2013/11/11/abc-news-amy-robach-reveals-breast-cancer-diagnosis/ [author_flair_text] => [title] => ABC News’ Amy Robach has mammogram live on GMA. Results Reveal Breast Cancer Diagnosis. [created_utc] => 1384177409 [ups] => 1384 [num_comments] => 130 [visited] => [num_reports] => [distinguished] => ) ) // ECT... I CUT HERE BECAUSE IT WENT ON FOR A WHILE [after] => t3_1qdinr [before] => ) ) Here's the url to the exact output, I had to trim the code to fit the character limit so maybe there's something I messed up ! :P Okay: Link goes here...

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  • transforming flat php array into multidimensional one based on key value?

    - by PopRocks4344
    I have a flat array that I'm trying to make multidimensional. Basically, I want to find the items that have parents and create a subarray for that parent id. Right now (and this is simplified), it looks like this: Array ( [0] => stdClass Object ( [id] => 1 [parent] => 0 [name ] => Parent1 ) [1] => stdClass Object ( [id] => 7 [parent] => 1 [name] => Child1 ) [2] => stdClass Object ( [id] => 9 [parent] => 1 [name] => Child2 ) [3] => stdClass Object ( [id] => 2 [parent] => 0 [name ] => Parent2 ) [4] => stdClass Object ( [id] => 88 [parent] => 2 [name] => Childof2 ) ) I'm trying to make this: Array ( [0] => stdClass Object ( [id] => 1 [parent] => 0 [name ] => Parent1 [children] => stdClass Object ( [1] => stdClass Object ( [id] => 7 [parent] => 1 [name] => Child1 ) [2] => stdClass Object ( [id] => 9 [parent] => 1 [name] => Child2 ) ) ) [1] => stdClass Object ( [id] => 2 [parent] => 0 [name ] => Parent2 [children] => stdClass Object ( [0] => stdClass Object ( [id] => 88 [parent] => 2 [name] => Childof2 ) ) ) )

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  • C++ How do you set an array of pointers to null in an initialiser list like way?

    - by boredjoe
    I am aware you cannot use an initialiser list for an array. However I have heard of ways that you can set an array of pointers to NULL in a way that is similar to an initialiser list. I am not certain how this is done. I have heard that a pointer is set to NULL by default, though I do not know if this is guaranteed/ in the C++ standard. I am also not sure if initialising through the new operator compared to normal allocation can make a difference too.

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  • Flipping an image using a one dimensional array of characters.

    - by Jeff
    I have the data of an image loaded into memory as a one dimensional array. Since I'm trying to use OpenGL to draw it, and since it reads from the bottom up, I want to try and flip the elements of the array before they're sent to OpenGL. Maybe there's a way to tell OpenGL to read from the top to the bottom? Anyways, I tried using a few methods of sorting arrays and they also flip the image horizontally, which is very much like the original problem. So can I flip the data only one way?

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  • How do I create substrings from an array using PHP?

    - by mike
    I have an array of data that looks like this: 2008, Honda, Accord, Used, Car And I'm trying to figure a way to make a number of sub strings from each item in the array. For example, I would like to loop each item and create the following substrings: 2008 2008 Honda 2008 Accord 2008 Used 2008 Car 2008 Honda Accord 2008 Honda Used 2008 Honda Car 2008 Accord Honda 2008 Accord Used 2008 Accord Car 2008 Used Honda 2008 Used Accord 2008 Used Car 2008 Car Honda 2008 Car Accord 2008 Car Used Honda Honda 2008 Honda Accord Honda Used Honda Car Honda 2008 Accord Honda 2008 Used etc ... I need to make sure that there are no duplicates created and I need to prevent it from adding the same word twice (ex: Honda Honda OR 2008 Honda 2008 - i dont want that). Has anyone wrote anything like this or know where I can find a script that works the same way?

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  • How to initialize std::vector from C-style array?

    - by dehmann
    What is the cheapest way to initialize a std::vector from a C-style array? Example: In the following class, I have a vector, but due to outside restrictions, the data will be passed in as C-style array: class Foo { std::vector<double> w_; public: void set_data(double* w, int len){ // how to cheaply initialize the std::vector? } Obviously, I can call w_.resize() and then loop over the elements, or call std::copy(). Are there any better methods?

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  • What is the easiest way to set the value of an entire array?

    - by Alex
    My current project requires me to fill an array based upon some other values. I know there's the shortcut: int arr[4][4] = { {0,0,0,0} , {0,0,0,0} , {0,0,0,0} , {0,0,0,0} }; But in this case, I need to fill the array after its declaration. I currently have my code formatted like this: int arr[4][4]; if(someothervariable == 1){ arr = { {1,1,1,1}, {1,2,3,4}, {2,,3,4,5}, {3,4,5,6} }; } But it won't compile. Is there a way to make use of the mentioned shortcut in my case? If not, whats the best fix available? I'd appreciate a way to set it without explicitly assigning each element? ie: arr[0][0] = ...

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  • How do I do JavaScript Array Animation

    - by Henry
    I'm making a game but don't know how to do Array Animation with the png Array and game Surface that I made below. I'm trying to make it so that when the Right arrow key is pressed, the character animates as if it is walking to the right and when the Left arrow key is pressed it animates as if it is walking to the left (kind of like Mario). I put everything on a surface instead of the canvas. Everything is explained in the code below. I couldn't find help on this anywhere. I hope what I got below makes sense. I'm basically a beginner with JavaScript. I'll be back if more is needed: <!doctype html5> <html> <head></head> <script src="graphics.js"></script> <script src="object.js"></script> <body onkeydown ="keyDown(event)" onkeyup ="keyUp(event)" ></body> <script> //"Surface" is where I want to display my animation. It's like the HTML // canvas but it's not that. It's just the surface to where everything in the //game and the game itself will be displayed. var Surface = new Graphics(600, 400, "skyblue"); //here's the array that I want to use for animation var player = new Array("StandsRight.png", "WalksRight.png", "StandsLeft.png","WalksLeft.png" ); //Here is the X coordinate, Y coordinate, the beginning png for the animation, //and the object's name "player." I also turned the array into an object (but //I don't know if I was supposed to do that or not). var player = new Object(50, 100, 40, 115, "StandsRight.png","player"); //When doing animation I know that it requires a "loop", but I don't // know how to connect it so that it works with the arrays so that //it could animate. var loop = 0; //this actually puts "player" on screen. It makes player visible and //it is where I would like the animation to occur. Surface.drawObject(player); //this would be the key that makes "player" animation in the righward direction function keyDown(e) { if (e.keyCode == 39); } //this would be the key that makes "player" animation in the leftward direction function keyUp(e){ if (e.keyCode == 39); } //this is the Mainloop where the game will function MainLoop(); //the mainloop functionized function MainLoop(){ //this is how fast or slow I could want the entire game to go setTimeout(MainLoop, 10); } </script> </html> From here, are the "graphic.js" and the "object.js" files below. In this section is the graphics.js file. This graphics.js part below is linked to the: script src="graphics.js" html script section that I wrote above. Basically, below is a seperate file that I used for Graphics, and to run the code above, make this graphics.js code that I post below here, a separate filed called: graphics.js function Graphics(w,h,c) { document.body.innerHTML += "<table style='position:absolute;font- size:0;top:0;left:0;border-spacing:0;border- width:0;width:"+w+";height:"+h+";background-color:"+c+";' border=1><tr><td> </table>\n"; this.drawRectangle = function(x,y,w,h,c,n) { document.body.innerHTML += "<div style='position:absolute;font-size:0;left:" + x + ";top:" + y + ";width:" + w + ";height:" + h + ";background-color:" + c + ";' id='" + n + "'></div>\n"; } this.drawTexture = function(x,y,w,h,t,n) { document.body.innerHTML += "<img style='position:absolute;font-size:0;left:" + x + ";top:" + y + ";width:" + w + ";height:" + h + ";' id='" + n + "' src='" + t + "'> </img>\n"; } this.drawObject = function(o) { document.body.innerHTML += "<img style='position:absolute;font-size:0;left:" + o.X + ";top:" + o.Y + ";width:" + o.Width + ";height:" + o.Height + ";' id='" + o.Name + "' src='" + o.Sprite + "'></img>\n"; } this.moveGraphic = function(x,y,n) { document.getElementById(n).style.left = x; document.getElementById(n).style.top = y; } this.removeGraphic = function(n){ document.getElementById(n).parentNode.removeChild(document.getElementById(n)); } } Finally, is the object.js file linked to the script src="object.js"" in the html game file above the graphics.js part I just wrote. Basically, this is a separate file too, so thus, in order to run or test the html game code in the very first section I wrote, a person has to also make this code below a separate file called: object.js I hope this helps: function Object(x,y,w,h,t,n) { this.X = x; this.Y = y; this.Velocity_X = 0; this.Velocity_Y = 0; this.Previous_X = 0; this.Previous_Y = 0; this.Width = w; this.Height = h; this.Sprite = t; this.Name = n; this.Exists = true; } In all, this game is made based on a tutorial on youtube at: http://www.youtube.com/watch?v=t2kUzgFM4lY&feature=relmfu I'm just trying to learn how to add animations with it now. I hope the above helps. If not, let me know. Thanks

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  • Best way to fork SVN project with Git

    - by Jeremy Thomerson
    I have forked an SVN project using Git because I needed to add features that they didn't want. But at the same time, I wanted to be able to continue pulling in features or fixes that they added to the upstream version down into my fork (where they don't conflict). So, I have my Git project with the following branches: master - the branch I actually build and deploy from feature_* - feature branches where I work or have worked on new things, which I then merge to master when complete vendor-svn - my local-only git-svn branch that allows me to "git svn rebase" from their svn repo vendor - my local branch that i merge vendor-svn into. then i push this (vendor) branch to the public git repo (github) So, my flow is something like this: git checkout vendor-svn git svn rebase git checkout vendor git merge vendor-svn git push origin vendor Now, the question comes here: I need to review each commit that they made (preferably individually since at this point I'm about twenty commits behind them) before merging them into master. I know that I could run git checkout master; git merge vendor, but this would pull in all changes and commit them, without me being able to see if they conflict with what I need. So, what's the best way to do this? Git seems like a great tool for handling forks of projects since you can pull and push from multiple repos - I'm just not experienced with it enough to know the best way of doing this. Here's the original SVN project I'm talking about: https://appkonference.svn.sourceforge.net/svnroot/appkonference My fork is at github.com/jthomerson/AsteriskAudioKonf (sorry - I couldn't make it a link since I'm a new user here)

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  • Combining data sets without losing observations in SAS

    - by John
    Hye guys, I know, another post another problem :D :(. I took a screenshot to easily explain my problem. http://i39.tinypic.com/rhms0h.jpg As you can see I want to merge two tables (again), the Base & Analyst table. What I want to achieve is displayed in the right bottom corner table. I’m calculating the number of total analysts and female analysts for each month in the analyst table. In the base table I have different observations for one company (here company Alcoa with ticker AA). When I use the following command: data want; merge base analyst; by month ; run; I get the right up corner problem. My observations in the main table are being narrowed down to only 4 observations (for each different year one observation, 2001, 2002, 2005, 2006). What I want is that the observations are not reduced but that for every year the same data is being placed as shown in the right bottom corner. What am I missing in my merge command? In both tables I have month as a time count variable ( the observations in my base table are monthly) on which I need to merge. For clarity I added 2 screenshots of my real databases in SAS. The base table: http://i42.tinypic.com/dr5jky.jpg The analyst table: http://i40.tinypic.com/eqpmqq.jpg Here is what my merged table looks like: http://i43.tinypic.com/116i62s.jpg You can clearly see that the merged table only has four observations left for AA (one for each unique year) instead of the original 8. Anyone an idea to solve this?

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  • Merging datasets based on 2 variables in SAS.

    - by John
    Hye Guys, my question is the following, i'm working with different databases, all contain information about 1000+ companies, a company is defined by its ticker code (the short version of the name( Ford as F) usually seen on stock quotation boards). Aside from the ticker code to merge on I also have to merge on the time, I used month as a count variable throughout my time series. The final purpose is to have a regression in the kind of Y(jt) = c + X(jt) +X1(jt) etc with j = company (ticker) and t = time (month). So imagine I have 2 databases, one which is the base database with variables such as Tickers, months, beta's of a company (risk measure) etc and a second database which has an extra variable (let's say market capitalisation). What I want to do then is to merge these 2 databases based on the ticker and the month. Example: Base database: Ticker __ Month __ Betas AA __ 4 __ 1.2 BB __ 8 __ 1.18 Second database: Ticker __ Month __ MCAP AA __ 4 __ 8542 BB __ 6 __ 1245 Then after merge I would like to have something like this: Ticker __ Month _ Betas ___ MCAP AA __ 4 _ 1.2 ___ 8542 So all observations that do not match BOTH date and ticker have to be dropped, I'm sure this is possible, just can't find the right type of code. Thanks! PS: I'm guessing the underscars have something to do with font layout but both the bold as italic is supposed to be normal :)

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  • how to use git rebase to clean up a convoluted history

    - by lsiden
    After working for several weeks with a half dozen different branches and merges, on both my laptop and work and my desktop at home, my history has gotten a bit convoluted. For example, I just did a fetch, then merged master with origin/master. Now, when I do git show-branches, the output looks like this: ! [login] Changed domain name. ! [master] Merge remote branch 'origin/master' ! [migrate-1.9] Migrating to 1.9.1 on Heroku ! [rebase-master] Merge remote branch 'origin/master' ---- - - [master] Merge remote branch 'origin/master' + + [master^2] A bit of re-arranging and cleanup. - - [master^2^] Merge branch 'rpx-login' + + [master^2^^2] Commented out some debug logging. + + [master^2^^2^] Monkey-patched Rack::Request#ip + + [master^2^^2~2] dump each request to log .... I would like to clean this up with a git rebase. I created a new branch, rebase-master, for this purpose, and on this branch tried git rebase <common-ancestor>. However, I have to resolve many conflicts, and the end result on branch rebase-master no longer matches the corresponding version on master, which has already been tested and works! I thought I saw a solution to this somewhere but can't find it anymore. Does anyone know how to do this? Or will these convoluted ref names go away when I start deleting un-needed branches that I have already merged with? I am the sole developer on this project, so there is no one else who will be affected.

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  • When is the reintegrate option really necessary?

    - by Tor Hovland
    If you always sync a feature branch before you merge it back, why do you really have to use the --reintegrate option? The Subversion book says: When merging your branch back to the trunk, however, the underlying mathematics is quite different. Your feature branch is now a mishmosh of both duplicated trunk changes and private branch changes, so there's no simple contiguous range of revisions to copy over. By specifying the --reintegrate option, you're asking Subversion to carefully replicate only those changes unique to your branch. (And in fact, it does this by comparing the latest trunk tree with the latest branch tree: the resulting difference is exactly your branch changes!) So the --reintegrate option only merges the changes that are unique to the feature branch. But if you always sync before merge (which is a recommended practice, in order to deal with any conflicts on the feature branch), then the only changes between the branches are the changes that are unique to the feature branch, right? And if Subversion tries to merge code that is already on the target branch, it will just do nothing, right? In this blog post, Mark Phippard writes: http://blogs.open.collab.net/svn/2008/07/subversion-merg.html If we include those synched revisions, then we merge back changes that already exist in trunk. This yields unnecessary and confusing conflicts. Can somebody give me an example of when dropping reintegrate gives me unnecessary conflicts?

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  • Will TFS 2010 support non-contiguous merging?

    - by steve_d
    I know that merging non-contiguous changesets at once may not be a good idea. However there is at least one situation in which merging non-contiguous changesets is (probably) not going to break anything: when there are no intervening changes on the affected individual files. (At least, it wouldn't break any worse than would a series of cherry-picked merges, checked in each time; and at least this way you would discover breakage before checking in). For instance, let's say you have a Main and a Development branch. They start out identical (e.g. after a release). They have two files, foo.cs and bar.cs. Alice makes a change in Development\foo.cs and checks it in as changeset #1001. Bob makes a change in Development\bar.cs and checks it in as #1002. Alice makes another change to Development\foo.cs and checks it in as #1003. Now we could in theory merge both changes #1001 and #1003 from dev-to main in a single operation. If we try to merge at the branch level, dev-to-main, we will have to do it as two operations. In this simple, contrived example it's simple enough to merge the one file - but in the real world where there would be many files involved, it's not so simple. Non-contiguous merging is one of the reasons given for why "merge by workitem" is not implemented in TFS.

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  • ffmpeg - join / merge on top of each other

    - by AisIceEyes
    I'm trying to join together two videos on top of each other. I already did these two ffmpeg commands ffmpeg -i 2_Out_of_Control.VOB -aspect 16:9 \ -vf "yadif=0:-1:0,crop=w=714:h=476:x=6:y=0,scale=1280:720,boxblur=lp=13" \ -c:v libx264 -preset medium \ -c:a copy \ '2(blurred)Out_of_Control.mp4' ffmpeg -i 2_Out_of_Control.VOB \ -vf "yadif=0:-1:0,crop=w=714:h=476:x=6:y=0,scale=1080:720" \ -c:v libx264 -preset medium \ -c:a copy \ '2(clear)Out_of_Control.mp4' I'm currently stuck on making the "clear" version on top of the "blurred" version. I'm not sure how to do that. Can anybody help please? Been googling for around 2 days already. Only achieved it by using OpenShot but yeah, would prefer if there is an ffmpeg command to merge the two videos on top of each other. Edit: I want the "clear" video to be at the center at the top of the "blurred" video Edit2: console output would be the same as above: ffmpeg -i 2(blurred)Out_of_Control.mp4 \ -i 2(clear)Out_of_Control.mp4 \ -aspect 16:9 \ -vf <just something that will join the two together: the blurred at the bottom, clear at top that is centered> \ -c:v libx264 -preset medium \ -c:a copy \ '2_Out_of_Control_VOB.mp4' Edit3: here is the output when I used ffmpeg -i 2_Out_of_Control.VOB $ ffmpeg -i 2_Out_of_Control.VOB ffmpeg version git-2013-10-03-c7fe2a3 Copyright (c) 2000-2013 the FFmpeg developers built on Oct 4 2013 05:22:06 with gcc 4.6 (Ubuntu/Linaro 4.6.3-1ubuntu5) configuration: --prefix=/home/username/ffmpeg_build --extra-cflags=-I/home/username/ffmpeg_build/include --extra-ldflags=-L/home/username/ffmpeg_build/lib --bindir=/home/username/bin --extra-libs=-ldl --enable-gpl --enable-libass --enable-libfdk-aac --enable-libmp3lame --enable-libopus --enable-libtheora --enable-libvorbis --enable-libvpx --enable-libx264 --enable-nonfree --enable-x11grab libavutil 52. 46.100 / 52. 46.100 libavcodec 55. 34.100 / 55. 34.100 libavformat 55. 19.100 / 55. 19.100 libavdevice 55. 3.100 / 55. 3.100 libavfilter 3. 88.101 / 3. 88.101 libswscale 2. 5.100 / 2. 5.100 libswresample 0. 17.103 / 0. 17.103 libpostproc 52. 3.100 / 52. 3.100 Input #0, mpeg, from '2_Out_of_Control.VOB': Duration: 00:05:00.01, start: 0.500000, bitrate: 4574 kb/s Stream #0:0[0x1e0]: Video: mpeg2video (Main), yuv420p(tv, smpte170m), 720x480 [SAR 8:9 DAR 4:3], max. 9334 kb/s, 29.97 fps, 29.97 tbr, 90k tbn, 59.94 tbc Stream #0:1[0x80]: Audio: ac3, 48000 Hz, stereo, fltp, 384 kb/s At least one output file must be specified $

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  • Rhino Mocks, AssertWasCalled with Arg Constraint on array parameter

    - by Etienne Giust
    Today, I had a hard time unit testing a function to make sure a Method with some array parameters was called. Method to be called : void AddUsersToRoles(string[] usernames, string[] roleNames);   I had previously used Arg<T>.Matches on complex types in other unit tests, but for some reason I was unable to find out how to apply the same logic with an array of strings.   It is actually quite simple to do, T really is a string[], so we use Arg<string[]>. As for the Matching part, a ToList() allows us to leverage the lambda expression.   sut.PermissionServices.AssertWasCalled(                 l => l.AddUsersToRoles(                     Arg<string[]>.Matches(a => a.ToList().First() == UserId.ToString())                     ,Arg<string[]>.Matches(a => a.ToList().First() == expectedRole1 && a.ToList()[1] == expectedRole2)                     )                     );   Of course, iw we expect an array with 2 or more values, the math would be something like : a => a.ToList()[0] == value1 && a.ToList()[1] == value2    … etc.

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  • Foreach loop with 2d array of objects

    - by Jacob Millward
    I'm using a 2D array of objects to store data about tiles, or "blocks" in my gameworld. I initialise the array, fill it with data and then attempt to invoke the draw method of each object. foreach (Block block in blockList) { block.Draw(spriteBatch); } I end up with an exception being thrown "Object reference is not set to an instance of an object". What have I done wrong? EDIT: This is the code used to define the array Block[,] blockList; Then blockList = new Block[screenRectangle.Width, screenRectangle.Height]; // Fill with dummy data for (int x = 0; x <= screenRectangle.Width / texture.Width; x++) { for (int y = 0; y <= screenRectangle.Height / texture.Width; y++) { if (y >= screenRectangle.Height / (texture.Width*2)) { blockList[x, y] = new Block(1, new Rectangle(x * 16, y * 16, texture.Width, texture.Height), texture); } else { blockList[x, y] = new Block(0, new Rectangle(x * 16, y * 16, texture.Width, texture.Height), texture); } } }

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  • Dropping multiple objects using an array in Actionscript?

    - by Eratosthenes
    I'm trying to get these fireBalls to drop more often, I'm not sure if I'm using Math.random correctly. Also, for some reason I'm getting a null reference because I think the fireBalls array waits for one to leave the stage before dropping another one? This is the relevant code: var sun:Sun=new Sun var fireBalls:Array=new Array() var left:Boolean; function onEnterFrame(event:Event){ if (left) { sun.x = sun.x - 15; }else{ sun.x = sun.x + 15; } if (fireBalls.length>0&&fireBalls[0].y>stage.stageHeight){ // Fireballs exit stage removeChild(fireBalls[0]); fireBalls.shift(); } for (var j:int=0; j<fireBalls.length; j++){ fireBalls[j].y=fireBalls[j].y+15; if (fireBalls[j].y>stage.stageHeight-fireBall.width/2){ } } if (Math.random()<.2){ // Fireballs shooting from Sun var fireBall:FireBall=new FireBall; fireBall.x=sun.x; addChild(fireBall); fireBalls.push(fireBall); } }

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