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  • how can I save/keep-in-sync an in-memory graph of objects with the database?

    - by Greg
    Question - What is a good best practice approach for how can I save/keep-in-sync an jn-memory graph of objects with the database? Background: That is say I have the classes Node and Relationship, and the application is building up a graph of related objects using these classes. There might be 1000 nodes with various relationships between them. The application needs to query the structure hence an in-memory approach is good for performance no doubt (e.g. traverse the graph from Node X to find the root parents) The graph does need to be persisted however into a database with tables NODES and RELATIONSHIPS. Therefore what is a good best practice approach for how can I save/keep-in-sync an jn-memory graph of objects with the database? Ideal requirements would include: build up changes in-memory and then 'save' afterwards (mandatory) when saving, apply updates to database in correct order to avoid hitting any database constraints (mandatory) keep persistence mechanism separate from model, for ease in changing persistence layer if needed, e.g. don't just wrap an ADO.net DataRow in the Node and Relationship classes (desirable) mechanism for doing optimistic locking (desirable) Or is the overhead of all this for a smallish application just not worth it and I should just hit the database each time for everything? (assuming the response times were acceptable) [would still like to avoid if not too much extra overhead to remain somewhat scalable re performance]

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  • How do I change the value of a dynamic_bitset?

    - by R S
    I am using C++ boost's dynamic_bitset. I have already allocated a variable and I just want to change its value - to construct it anew from an 'unsigned long' like from the constructor, but I don't want to allocate the memory again or to create a temporary variable. What can I do?

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  • What is a good CPU/PC setup to speed up intensive C++/templates compilation?

    - by ApplePieIsGood
    I currently have a machine with an Opteron 275 (2.2Ghz), which is a dual core CPU, and 4GB of RAM, along with a very fast hard drive. I find that when compiling even somewhat simple projects that use C++ templates (think boost, etc.), my compile times can take quite a while (minutes for small things, much longer for bigger projects). Unfortunately only one of the cores is pegged at 100%, so I know it's not the I/O, and it would seem that there is no way to take advantage of the other core for C++ compilation?

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  • How can I make a core-plot graph on the phone that doesn't auto-expand to fill the whole superview

    - by Robb
    I'm pretty sure I saw an example where the graph wasn't filling the whole iPhone screen, but I can't get that to happen in my app, nor in the Core-Plot Test app from Switch On The Code. I've added a subview to the original CPLayerHostingView in the sample, then changed the classes – original back to UIView, new subview to CPLayerHostingView, and I've reconnected the File's owner's view outlet to the new subview. When I create a graph with: graph = [[CPXYGraph alloc] initWithFrame: theSubviewOutlet.bounds]; … and step through the first stages of building up the layers the bounds are accurate (i.e. the same as in the .xib) however, when all the initialization is done, and the graph shows up, it fills the whole superview. Am I missing something obvious?

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  • gcc c++ command line error-message parser

    - by Autopulated
    Are there any programs for parsing and displaying in a nice format the c++ error messages generated by gcc. I'm really looking for something like less that I can pipe my errors into that will collapse the template parameter lists by default, maybe with some nice highlighting so that my errors are actually readable. (Yes, it's boost's fault I have such incomprehensible errors, in case you were wondering)

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  • Safe Cross Thread Signals/Slot C++

    - by JP
    It seem that the only implementation that provide Safe Cross-Thread Signals for both the Signal class and what's being called in the slot is QT. (Maybe I'm wrong?). But I cannot use QT in the project I'm doing. So how could I provide safe Slots call from a different thread (Using Boost::signals2 for example)? Are mutex inside the slot the only way? I think signals2 protect themself but not what's being done inside the slot. Thanks

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  • Is it possible to create a C++ factory system that can create an instance of any "registered" object

    - by chrensli
    Hello, I've spent my entire day researching this topic, so it is with some scattered knowledge on the topic that i come to you with this inquiry. Please allow me to describe what I am attempting to accomplish, and maybe you can either suggest a solution to the immediate question, or another way to tackle the problem entirely. I am trying to mimic something related to how XAML files work in WPF, where you are essentially instantiating an object tree from an XML definition. If this is incorrect, please inform. This issue is otherwise unrelated to WPF, C#, or anything managed - I solely mention it because it is a similar concept.. So, I've created an XML parser class already, and generated a node tree based on ObjectNode objects. ObjectNode objects hold a string value called type, and they have an std::vector of child ObjectNode objects. The next step is to instantiate a tree of objects based on the data in the ObjectNode tree. This intermediate ObjectNode tree is needed because the same ObjectNode tree might be instantiated multiple times or delayed as needed. The tree of objects that is being created is such that the nodes in the tree are descendants of a common base class, which for now we can refer to as MyBase. Leaf nodes can be of any type, not necessarily derived from MyBase. To make this more challenging, I will not know what types of MyBase derived objects might be involved, so I need to allow for new types to be registered with the factory. I am aware of boost's factory. Their docs have an interesting little design paragraph on this page: o We may want a factory that takes some arguments that are forwarded to the constructor, o we will probably want to use smart pointers, o we may want several member functions to create different kinds of objects, o we might not necessarily need a polymorphic base class for the objects, o as we will see, we do not need a factory base class at all, o we might want to just call the constructor - without #new# to create an object on the stack, and o finally we might want to use customized memory management. I might not be understanding this all correctly, but that seems to state that what I'm trying to do can be accomplished with boost's factory. But all the examples I've located, seem to describe factories where all objects are derived from a base type. Any guidance on this would be greatly appreciated. Thanks for your time!

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  • Do you know of some performances test of the different ways to get thread local storage in C++?

    - by Vicente Botet Escriba
    I'm doing a library that makes extensive use of a thread local variable. Can you point to some benchmarks that test the performances of the different ways to get thread local variables in C++: C++0x thread_local variables compiler extension (Gcc __thread, ...) boost::threads_specific_ptr pthread Windows ... Does C++0x thread_local performs much better on the compilers providing it?

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  • Prevent recursive CTE visiting nodes multiple times

    - by bacar
    Consider the following simple DAG: 1->2->3->4 And a table, #bar, describing this (I'm using SQL Server 2005): parent_id child_id 1 2 2 3 3 4 //... other edges, not connected to the subgraph above Now imagine that I have some other arbitrary criteria that select the first and last edges, i.e. 1-2 and 3-4. I want to use these to find the rest of my graph. I can write a recursive CTE as follows (I'm using terminology from MSDN): with foo(parent_id,child_id) as ( // anchor member that happens to select first and last edges: select parent_id,child_id from #bar where parent_id in (1,3) union all // recursive member: select #bar.* from #bar join foo on #bar.parent_id = foo.child_id ) select parent_id,child_id from foo However, this results in edge 3-4 being selected twice: parent_id child_id 1 2 3 4 2 3 3 4 // 2nd appearance! How can I prevent the query from recursing into subgraphs that have already been described? I could achieve this if, in my "recursive member" part of the query, I could reference all data that has been retrieved by the recursive CTE so far (and supply a predicate indicating in the recursive member excluding nodes already visited). However, I think I can access data that was returned by the last iteration of the recursive member only. This will not scale well when there is a lot of such repetition. Is there a way of preventing this unnecessary additional recursion? Note that I could use "select distinct" in the last line of my statement to achieve the desired results, but this seems to be applied after all the (repeated) recursion is done, so I don't think this is an ideal solution. Edit - hainstech suggests stopping recursion by adding a predicate to exclude recursing down paths that were explicitly in the starting set, i.e. recurse only where foo.child_id not in (1,3). That works for the case above only because it simple - all the repeated sections begin within the anchor set of nodes. It doesn't solve the general case where they may not be. e.g., consider adding edges 1-4 and 4-5 to the above set. Edge 4-5 will be captured twice, even with the suggested predicate. :(

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  • Problem on a Floyd-Warshall implementation using c++

    - by Henrique
    I've got a assignment for my college, already implemented Dijkstra and Bellman-Ford sucessfully, but i'm on trouble on this one. Everything looks fine, but it's not giving me the correct answer. Here's the code: void FloydWarshall() { //Also assume that n is the number of vertices and edgeCost(i,i) = 0 int path[500][500]; /* A 2-dimensional matrix. At each step in the algorithm, path[i][j] is the shortest path from i to j using intermediate vertices (1..k-1). Each path[i][j] is initialized to edgeCost(i,j) or infinity if there is no edge between i and j. */ for(int i = 0 ; i <= nvertices ; i++) for(int j = 0 ; j <= nvertices ; j++) path[i][j] = INFINITY; for(int j = 0 ; j < narestas ; j++) //narestas = number of edges { path[arestas[j]->v1][arestas[j]->v2] = arestas[j]->peso; //peso = weight of the edge (aresta = edge) path[arestas[j]->v2][arestas[j]->v1] = arestas[j]->peso; } for(int i = 0 ; i <= nvertices ; i++) //path(i, i) = 0 path[i][i] = 0; //test print, it's working fine //printf("\n\n\nResultado FloydWarshall:\n"); //for(int i = 1 ; i <= nvertices ; i++) // printf("distancia ao vertice %d: %d\n", i, path[1][i]); //heres the problem, it messes up, and even a edge who costs 4, and the minimum is 4, it prints 2. //for k = 1 to n for(int k = 1 ; k <= nvertices ; k++) //for i = 1 to n for(int i = 1 ; i <= nvertices ; i++) //for j := 1 to n for(int j = 1 ; j <= nvertices ; j++) if(path[i][j] > path[i][k] + path[k][j]) path[i][j] = path[i][k] + path[k][j]; printf("\n\n\nResultado FloydWarshall:\n"); for(int i = 1 ; i <= nvertices ; i++) printf("distancia ao vertice %d: %d\n", i, path[1][i]); } im using this graph example i've made: 6 7 1 2 4 1 5 1 2 3 1 2 5 2 5 6 3 6 4 6 3 4 2 means we have 6 vertices (1 to 6), and 7 edges (1,2) with weight 4... etc.. If anyone need more info, i'm up to giving it, just tired of looking at this code and not finding an error.

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  • Is there a way to make PHP's SplHeap recalculate? (aka: add up-heap to SplHeap?)

    - by md2k7
    I am using an SplHeap to hold graph nodes of a tree with directed edges that will be traversed from the leaves to the root. For this, I precalculate the "fan-in" of nodes and put them into the heap so that I can always retrieve the node with the smallest fan-in (0) from it. After visiting a node, I reduce the fan-in of its successor by 1. Then obviously, the heap needs to be recalculated because the successor is now in the wrong place there. I have tried recoverFromCorruption(), but it doesn't do anything and keeps the heap in the wrong order (node with larger fanIn stays in front of smaller fanIn). As a workaround, I'm now creating a new heap after each visit, amounting to a full O(N*log(N)) sort each time. It should be possible, however, to make up-heap operations on the changed heap entry until it's in the right position in O(log(N)). The API for SplHeap doesn't mention an up-heap (or deletion of an arbitrary element - it could then be re-added). Can I somehow derive a class from SplHeap to do this or do I have to create a pure PHP heap from scratch? EDIT: Code example: class VoteGraph { private $nodes = array(); private function calculateFanIn() { /* ... */ } // ... private function calculateWeights() { $this->calculateFanIn(); $fnodes = new GraphNodeHeap(); // heap by fan-in ascending (leaves are first) foreach($this->nodes as $n) { // omitted: filter loops $fnodes->insert($n); } // traversal from leaves to root while($fnodes->valid()) { $node = $fnodes->extract(); // fetch a leaf from the heap $successor = $this->nodes[$node->successor]; // omitted: actual job of traversal $successor->fanIn--; // will need to fix heap (sift up successor) because of this //$fnodes->recoverFromCorruption(); // doesn't work for what I want // workaround: rebuild $fnodes from scratch $fixedHeap = new GraphNodeHeap(); foreach($fnodes as $e) $fixedHeap->insert($e); $fnodes = $fixedHeap; } } } class GraphNodeHeap extends SplHeap { public function compare($a, $b) { if($a->fanIn === $b->fanIn) return 0; else return $a->fanIn < $b->fanIn ? 1 : -1; } }

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  • JAVA BubbleSort Output Plotting

    - by John Smith
    I'm not sure how to plot the output I get with my run time results for BubbleSort. Here's the thing: I've written a working BubbleSort algorithm that does exactly as it should. But I wish to plot the output, to show the following: Best Case, Worst Case, Average Case ... How would I go about plotting it on a graph? Here is the code: public class BubbleSort { static double bestTime = 10000000, worstTime = 0; public static void main(String[] args) { int BubArray[] = new int[]{13981, 6793, 2662, 10986, 733, ... #1000 integers}; System.out.println("Unsorted List Before Bubble Sort"); for(int a = 0; a < BubArray.length; a++){ System.out.print(BubArray[a] + " "); } System.out.println("\n Bubble Sort Execution ..."); for(int i=0; i<10000;i++) { bubbleSortTimeTaken(BubArray, i); } int itrs = bubbleSort(BubArray); System.out.println(""); System.out.println("Array After Bubble Sort"); System.out.println("Moves Taken for Sort : " + itrs + " Moves."); System.out.println("BestTime: " + bestTime + " WorstTime: " + worstTime); System.out.print("Sorted Array: \n"); for(int a = 0; a < BubArray.length; a++){ System.out.print(BubArray[a] + " "); } } private static int bubbleSort(int[] BubArray) { int z = BubArray.length; int temp = 0; int itrs = 0; for(int a = 0; a < z; a++){ for(int x=1; x < (z-a); x++){ if(BubArray[x-1] > BubArray[x]){ temp = BubArray[x-1]; BubArray[x-1] = BubArray[x]; BubArray[x] = temp; } itrs++; } } return itrs; } public static void bubbleSortTimeTaken(int[] BubArray, int n) { long startTime = System.nanoTime(); bubbleSort(BubArray); double timeTaken = (System.nanoTime() - startTime)/1000000d; if (timeTaken > 0) { worstTime = timeTaken; } else if (timeTaken < bestTime) { bestTime = timeTaken; } System.out.println(n + "," + timeTaken); } } The output are as the following ( execution number, time (nano/10^6): Unsorted List Before Bubble Sort 13981 6793 2662 .... #1000 integers Bubble Sort Execution ... 0, 18.319891 1, 4.728978 2, 3.670697 3, 3.648922 4, 4.161576 5, 3.824369 .... 9995, 4.331423 9996, 3.692473 9997, 3.709893 9998, 6.16055 9999, 4.32209 Array After Bubble Sort Moves Taken for Sort : 541320 Moves. BestTime: 1.0E7 WorstTime: 4.32209 Sorted Array: 10 11 17 24 57 60 83 128 141 145 ... #1000 integers I am looking for graphs to represent Average, Best and Worst case based on the output but my current graphs don't look correct. Any help would be appreciated, thanks.

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  • Is there any way to limit the turbo boost speed / intensity on i7 lap?

    - by Anonymous
    I've just got a used i7 laptop, one of these overheating pavilions from HP with quad cores. And I really want to find a compromise between the temp and performance. If I use linpack, or some other heavy benchmark, the temp easily gets to 95+, and having a TJ of 100 Degrees, for a 2630QM model, it really gets me throttling, that no cooling pad or even an industrial fan could solve. I figured later that it is due to turbo boost, and if I set my power settings to use 99% of the CPU instead of 100%, and it seems to disable the turbo boost, so the temp gets better. But then again it loses quite a bit of performance. The regular clock is 2GHz, and in turbo boost it gets to 2.6Ghz, but I just wonder if I could limit it to around 2.3Ghz, that would be a real nice thing. Also there is another question I've hard time getting answer to. It seems to me that clocks are very quickly boosting up to max even when not needed, eg, it's ok if the CPU has 0% load, the clocks get to their 800MHz, but even if it gets to about 5% it quickly jumps to a max and even popping up turbo, which seems very strange to me. So I wonder if there is any way to adjust the sensitivity of the Speed Step feature. I believe it would be more logical to demand increased clock if it hits let's say 50% load. I do understand that most of these features are probably hardwired somewhere in the CPU itself or the MB, which has no tuning options just like on many laptops. But I would appreciate if you could recommend some thing, or some software. Thanks

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  • C++ templated factory constructor/de-serialization

    - by KRao
    Hi, I was looking at the boost serialization library, and the intrusive way to provide support for serialization is to define a member function with signature (simplifying): class ToBeSerialized { public: //Define this to support serialization //Notice not virtual function! template<class Archive> void serialize(Archive & ar) {.....} }; Moreover, one way to support serilization of derived class trough base pointers is to use a macro of the type: //No mention to the base class(es) from which Derived_class inherits BOOST_CLASS_EXPORT_GUID(Derived_class, "derived_class") where Derived_class is some class which is inheriting from a base class, say Base_class. Thanks to this macro, it is possible to serialize classes of type Derived_class through pointers to Base_class correctly. The question is: I am used in C++ to write abstract factories implemented through a map from std::string to (pointer to) functions which return objects of the desired type (and eveything is fine thanks to covariant types). Hover I fail to see how I could use the above non-virtual serialize template member function to properly de-serialize (i.e. construct) an object without knowing its type (but assuming that the type information has been stored by the serializer, say in a string). What I would like to do (keeping the same nomenclature as above) is something like the following: XmlArchive xmlArchive; //A type or archive xmlArchive.open("C:/ser.txt"); //Contains type information for the serialized class Base_class* basePtr = Factory<Base_class>::create("derived_class",xmlArchive); with the function on the righ-hand side creating an object on the heap of type Derived_class (via default constructor, this is the part I know how to solve) and calling the serialize function of xmlArchive (here I am stuck!), i.e. do something like: Base_class* Factory<Base_class>::create("derived_class",xmlArchive) { Base_class* basePtr = new Base_class; //OK, doable, usual map string to pointer to function static_cast<Derived_class*>( basePtr )->serialize( xmlArchive ); //De-serialization, how????? return basePtr; } I am sure this can be done (boost serialize does it but its code is impenetrable! :P), but I fail to figure out how. The key problem is that the serialize function is a template function. So I cannot have a pointer to a generic templated function. As the point in writing the templated serialize function is to make the code generic (i.e. not having to re-write the serialize function for different Archivers), it does not make sense then to have to register all the derived classes for all possible archive types, like: MY_CLASS_REGISTER(Derived_class, XmlArchive); MY_CLASS_REGISTER(Derived_class, TxtArchive); ... In fact in my code I relies on overloading to get the correct behaviour: void serialize( XmlArchive& archive, Derived_class& derived ); void serialize( TxtArchive& archive, Derived_class& derived ); ... The key point to keep in mind is that the archive type is always known, i.e. I am never using runtime polymorphism for the archive class...(again I am using overloading on the archive type). Any suggestion to help me out? Thank you very much in advance! Cheers

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  • python matrices - list index out of range

    - by user1888493
    I am writing a function, that takes a matrix as input, such as the one below. Then the it returns the matrix' inverse, where all the 1s are changed to 0s and all the 0s changed to 1s, while keeping the diagonal from top left to bottom right 0s. An example input: g1 = [[0, 1, 1, 0], [1, 0, 0, 1], [1, 0, 0, 1], [0, 1, 1, 0]] the function should output this: g1 = [[0, 0, 0, 1], [0, 0, 1, 0], [0, 1, 0, 0], [1, 0, 0, 0]] When I run the program, it raises a list index out of range error. I'm sure this happens, because the loops I have set up are trying to access values that do not exist. But how do I allow an input of unknown row and column size? I only know how to do this with a single list, but a list of lists? Following you see the transforming function, but not the test function that calls it: def inverse_graph(graph): # take in graph # change all zeros to ones and ones to zeros r, c = 0, 0 # row, column equal zero while (graph[r][c] == 0 or graph[r][c] == 1): # while the current row has a value. while (graph[r][c] == 0 or graph[r][c] == 1): # while the current column has a value if (graph[r][c] == 0): graph[r][c] = 1 elif (graph[r][c] == 1): graph[r][c] = 0 c+=1 c=0 r+=1 c=0 r=0 # sets diagonal to zeros while (g1[r][c] == 0 or g1[r][c] == 1): g1[r][c]=0 c+=1 r+=1 return graph

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  • To what extent do code-signing certificates boost sales of your software?

    - by Dan W
    In the experiences of everyone here, have you found a certificate to boost sales of your (downloadable) program? I produce .NET software and upon clicking the installation file, Windows 7 pops up a message saying the software is from an "unknown publisher" and to proceed with caution. For Windows 8, this appears to be even more prominent, and may adversely affect the number of downloads, and therefore the number of sales. A certificate will help soften this 'warning' by (for example) changing the warning's colour from orange to blue, and give the publisher's name instead of 'unknown'. But I'd like more tangible evidence since many people are obviously used to that message, and may not care and download anyway. So has anyone noticed a jump in sales after the switch?

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  • Artichow PlotGroup: Legends not showing

    - by Hameed
    I am working on a little project on OpenCATS, developing some charts. In one of the charts, I need to add multiple plots to a PlotGroup and add Legends as well. I have written a small function that creates the chart, however I have difficulty displaying the legends when I add them to a PlotGroup object. Here is the code: public function draw($format = false) { /* Make sure we have GD support. */ if (!function_exists('imagecreatefromjpeg')) { die(); } if ($format === false) { $format = IMG_PNG; } $group = new PlotGroup(); $graph = new Graph($this->width, $this->height, NULL, 0, $this->width-135); $graph->setFormat($format); $graph->setBackgroundColor(new Color(0xF4, 0xF4, 0xF4)); $graph->shadow->setSize(3); $graph->title->set($this->title); $graph->title->setFont(new Tuffy(10)); $graph->title->setColor(new Color(0x00, 0x00, 0x8B)); $graph->border->setColor(new Color(187, 187, 187, 15)); $group->axis->bottom->setLabelText($this->xLabels); $group->axis->bottom->label->setFont(new Tuffy(8)); $group->setPadding(25, 145, 10, 22); $plotcount = 0; $plot = array(); foreach ($this->xValues as $xVal) { $plotcount++; $plot[$plotcount-1] = new LinePlot($xVal, LinePlot::LINE); $plot[$plotcount-1]->setPadding(25, 145, 10, 22); if ($plotcount % 5 ==0 ) $plot[$plotcount-1]->setColor(new Blue); else if ($plotcount % 4 ==0 ) $plot[$plotcount-1]->setColor(new DarkGreen); else if ($plotcount % 3 ==0 ) $plot[$plotcount-1]->setColor(new Red); else if ($plotcount % 2 ==0 ) $plot[$plotcount-1]->setColor(new Orange); $plot[$plotcount-1]->setThickness(2); $plot[$plotcount-1]->legend->add($plot[$plotcount-1], $this->legends[$plotcount-1]); $plot[$plotcount-1]->legend->setTextFont(new Tuffy(8)); $plot[$plotcount-1]->legend->setPadding(3, 3, 3, 3, 3); $plot[$plotcount-1]->legend->setPosition(1, 0.825); $plot[$plotcount-1]->legend->setBackgroundColor(new Color(0xFF, 0xFF, 0xFF)); $plot[$plotcount-1]->legend->border->setColor(new Color(0xD0, 0xD0, 0xD0)); $plot[$plotcount-1]->legend->shadow->setSize(0); $group->add($plot[$plotcount-1]); } $graph->add($group); $graph->draw(); } } If I draw only one LinePlot it works: So for instance if I change $graph->add($group); to $graph->add($plot[0]); then only one of the lines will show up with the legend next to it.

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  • using BOOST_FOREACH with std::map

    - by kmote
    I'd like to iterate over a std::map using BOOST_FOREACH and edit the values. I can't quite get it. typedef std::pair<int, int> IdSizePair_t; std::map<int,int> mmap; mmap[1] = 1; mmap[2] = 2; mmap[3] = 3; BOOST_FOREACH( IdSizePair_t i, mmap ) i.second++; // mmap should contain {2,3,4} here Of course this doesn't change anything because I'm not iterating by reference. So I substitute this line instead (as per the example in the Boost docs): BOOST_FOREACH( IdSizePair_t &i, mmap ) and I get the compiler error: error C2440: 'initializing' : cannot convert from 'std::pair<_Ty1,_Ty2>' to 'IdSizePair_t &' with [ _Ty1=const int, _Ty2=int ] Any suggestions?

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  • Device driver with generic communication media layer

    - by Tom
    Greetings all, I'm trying to implement driver for an embedded device with generic communication media layer. Not sure what is the best way to do it so I'm seeking an advice from more experienced stackoverflow users:). Basically we've got devices around the country communicating with our head office. Usual form of communication is over TCP/IP, but could be also using usb, RF dongle, IR, etc. The plan is to have object corresponding with each of these devices, handling the proprietary protocol on one side and requests/responses from other internal systems on the other. The thing is how create something generic in between the media and the handling objects. I had a play around with the TCP dispatcher using boost.asio but trying to create something generic seems like a nightmare :). Anybody tried to do something like that? What is the best way how to do it? Cheers, Tom

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  • Explain Python extensions multithreading

    - by Checkers
    Python interpreter has a Global Interpreter Lock, and it is my understanding that extensions must acquire it in a multi-threaded environment. But Boost.Python HOWTO page says the extension function must release the GIL and reacquire it on exit. I want to resist temptation to guess here, so I would like to know what should be GIL locking patterns in the following scenarios: Extension is called from python (presumably running in a python thread). And extension's background thread calls back into Py_* functions. And a final question is, why the linked document says the GIL should be released and re-acquired?

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