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  • 'Table' cannot have children of type 'ListViewDataItem'

    - by kazim sardar mehdi
    I was using System.Web.UI.WebControls.Table System.Web.UI.WebControlsTableRow System.Web.UI.WebControls.TableCell objects inside LayoutTemplate’s InstantiateIn method that’s inherited from ITemplateas stated below:Table = new Table(); when compile got the following error on the YPOD(Yellow page of Death) 'Table' cannot have children of type 'ListViewDataItem'. Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.ArgumentException: 'Table' cannot have children of type 'ListViewDataItem'.   Solution:   I Replaced System.Web.UI.WebControls.Table System.Web.UI.WebControls.TableRow System.Web.UI.WebControls.TableCell withSystem.Web.UI.HtmlControls.HtmlTable System.Web.UI.HtmlControls.HtmlTableRow System.Web.UI.HtmlControls.HtmlTableCell and problem solved.

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  • Getting started with Oracle Database In-Memory Part III - Querying The IM Column Store

    - by Maria Colgan
    In my previous blog posts, I described how to install, enable, and populate the In-Memory column store (IM column store). This weeks post focuses on how data is accessed within the IM column store. Let’s take a simple query “What is the most expensive air-mail order we have received to date?” SELECT Max(lo_ordtotalprice) most_expensive_order FROM lineorderWHERE  lo_shipmode = 5; The LINEORDER table has been populated into the IM column store and since we have no alternative access paths (indexes or views) the execution plan for this query is a full table scan of the LINEORDER table. You will notice that the execution plan has a new set of keywords “IN MEMORY" in the access method description in the Operation column. These keywords indicate that the LINEORDER table has been marked for INMEMORY and we may use the IM column store in this query. What do I mean by “may use”? There are a small number of cases were we won’t use the IM column store even though the object has been marked INMEMORY. This is similar to how the keyword STORAGE is used on Exadata environments. You can confirm that the IM column store was actually used by examining the session level statistics, but more on that later. For now let's focus on how the data is accessed in the IM column store and why it’s faster to access the data in the new column format, for analytical queries, rather than the buffer cache. There are four main reasons why accessing the data in the IM column store is more efficient. 1. Access only the column data needed The IM column store only has to scan two columns – lo_shipmode and lo_ordtotalprice – to execute this query while the traditional row store or buffer cache has to scan all of the columns in each row of the LINEORDER table until it reaches both the lo_shipmode and the lo_ordtotalprice column. 2. Scan and filter data in it's compressed format When data is populated into the IM column it is automatically compressed using a new set of compression algorithms that allow WHERE clause predicates to be applied against the compressed formats. This means the volume of data scanned in the IM column store for our query will be far less than the same query in the buffer cache where it will scan the data in its uncompressed form, which could be 20X larger. 3. Prune out any unnecessary data within each column The fastest read you can execute is the read you don’t do. In the IM column store a further reduction in the amount of data accessed is possible due to the In-Memory Storage Indexes(IM storage indexes) that are automatically created and maintained on each of the columns in the IM column store. IM storage indexes allow data pruning to occur based on the filter predicates supplied in a SQL statement. An IM storage index keeps track of minimum and maximum values for each column in each of the In-Memory Compression Unit (IMCU). In our query the WHERE clause predicate is on the lo_shipmode column. The IM storage index on the lo_shipdate column is examined to determine if our specified column value 5 exist in any IMCU by comparing the value 5 to the minimum and maximum values maintained in the Storage Index. If the value 5 is outside the minimum and maximum range for an IMCU, the scan of that IMCU is avoided. For the IMCUs where the value 5 does fall within the min, max range, an additional level of data pruning is possible via the metadata dictionary created when dictionary-based compression is used on IMCU. The dictionary contains a list of the unique column values within the IMCU. Since we have an equality predicate we can easily determine if 5 is one of the distinct column values or not. The combination of the IM storage index and dictionary based pruning, enables us to only scan the necessary IMCUs. 4. Use SIMD to apply filter predicates For the IMCU that need to be scanned Oracle takes advantage of SIMD vector processing (Single Instruction processing Multiple Data values). Instead of evaluating each entry in the column one at a time, SIMD vector processing allows a set of column values to be evaluated together in a single CPU instruction. The column format used in the IM column store has been specifically designed to maximize the number of column entries that can be loaded into the vector registers on the CPU and evaluated in a single CPU instruction. SIMD vector processing enables the Oracle Database In-Memory to scan billion of rows per second per core versus the millions of rows per second per core scan rate that can be achieved in the buffer cache. I mentioned earlier in this post that in order to confirm the IM column store was used; we need to examine the session level statistics. You can monitor the session level statistics by querying the performance views v$mystat and v$statname. All of the statistics related to the In-Memory Column Store begin with IM. You can see the full list of these statistics by typing: display_name format a30 SELECT display_name FROM v$statname WHERE  display_name LIKE 'IM%'; If we check the session statistics after we execute our query the results would be as follow; SELECT Max(lo_ordtotalprice) most_expensive_order FROM lineorderWHERE lo_shipmode = 5; SELECT display_name FROM v$statname WHERE  display_name IN ('IM scan CUs columns accessed',                        'IM scan segments minmax eligible',                        'IM scan CUs pruned'); As you can see, only 2 IMCUs were accessed during the scan as the majority of the IMCUs (44) in the LINEORDER table were pruned out thanks to the storage index on the lo_shipmode column. In next weeks post I will describe how you can control which queries use the IM column store and which don't. +Maria Colgan

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  • MOSS 2010 Deploy Farm Solution using STSADM

    - by H(at)Ni
    Today, I've been working on deploying farm solutions to another farm and I was surprised that it can only be done using STSADM.exe. Below are the steps that I've done to get it to work : 1. Use the command addsolution  and give it the path of the wsp file which was something like that : stsadm -o addsolution -filename C:\MySolution.wsp 2. Use the command deploysolution and give the solution name as a parameter like that : stsadm -o deploysolution -name MySolution.wsp -immediate -allowgacdeployment If then you encountered an error saying : The timer job for this operation has been created, but it will fail because the administrative service for this server is not enabled. If the timer job is sched uled to run at a later time, you can run the jobs all at once using stsadm.exe - o execadmsvcjobs. To avoid this problem in the future, enable the Microsoft Shar ePoint Foundation administrative service, or run your operation through the STSA DM.exe command line utility. then use the following command to enforce the execution of your deployment: Start-SPAdminJob And that's it, you'll have it working as expected :)

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  • Problem libc-so-6-version-glibc-2-14-not-found

    - by alessio
    i have installed nagios core 4 on ubuntu server 12.04 lts.. everything working fine,, but... i have a problem with remote command to a remote linux (ubuntu server 12.04) pc! when i try to check a service, for example: check_swap, check_disk etc.. i got everytime an error: Remote command execution failed: /home/nagios/plugins/check_disk: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.14' not found (required by /home/nagios/plugins/check_disk) the remote pc is not my pc and i don't want to make a disaster! :) So... how can i fix this problem? any help be appreciate!!! ;) thanks in advance! :)

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  • Compilateurs JavaScript : Mozilla ne compte pas se laisser distancer par Google mais reconnait le travail de ses développeurs

    Compilateur JavaScript : Firefox ne compte pas se laisser distancer par Chrome Mais Mozilla reconnait le travail des développeurs de Google La vitesse d'exécution du JavaScript dans les navigateurs semble occuper une place capitale. L'amélioration des moteurs est toujours mis en avant à chaque nouvelles versions des navigateurs. Cette semaine, pour la sortie de Chrome OS, Chrome (le navigateur) n'a pas fait exception à la règle avec une communication très appuyée sur Crankshaft. Et les premières comparaisons issues du premier Benchmark n'ont pas tardé. David Mandeling, membre de l'équipe JavaScript chez Mozilla, vient en effet de publier sur son blog ...

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  • logcheck: (CRON) error (grandchild #4266 failed with exit status 127)

    - by vincent
    for my Ubuntu 10.04 LTS server, logcheck send me this log: Nov 14 08:10:01 servername CRON[4265]: (CRON) error (grandchild #4266 failed with exit status 127) Nov 14 08:10:01 servername CRON[4264]: (CRON) error (grandchild #4267 failed with exit status 127) Nov 14 08:20:01 servername CRON[4285]: (CRON) error (grandchild #4286 failed with exit status 127) Nov 14 08:20:01 servername CRON[4284]: (CRON) error (grandchild #4287 failed with exit status 127) Nov 14 08:30:01 servername CRON[4294]: (CRON) error (grandchild #4295 failed with exit status 127) Nov 14 08:30:01 servername CRON[4293]: (CRON) error (grandchild #4296 failed with exit status 127) Nov 14 08:40:01 servername CRON[4311]: (CRON) error (grandchild #4312 failed with exit status 127) this is an error of execution to cron [127 = command not found]. if I run the command "crontab -l" for each user, I do not see any cron to any user. You have any ideas?

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  • Should devs, testers and business users have one unified test script?

    - by Carlos Jaime C. De Leon
    In development, I would normally have my own test scripts that would document the data, scenarios and execution steps that I plan to test; this is my dev test plan. When the functionality has been deployed to Test, testers test it using their own test script that they wrote. In UAT, the business user then tests using their own test plan. In retrospect, it looks like this provides a better coverage, with dev tests having a mix of black and white box testing, while testers and business users focus on black box testing. But on the other hand, this brings up distinct test cases that only are executed per stage (ie. some cases which testers thought of are only executed on Test stage) and it would like the dev missed it, which makes it a finding/bug. Is it worth consolidating the test scripts from the start? Thus using one unified test script, or is it abit difficult to do this upfront?

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  • JCP Party Tonight...10th Annual JCP Award Unveiling

    - by heathervc
    Tonight is the night-attend the Presentation of the 10th Annual JCP Awards! This year's JCP Award nominee list has been finalized, and the winners will be announced tonight during the JCP party at the Infusion Lounge.  We will open the doors at 6:30 PM; awards presentation at 7:00 PM.  This year's three award categories are Member of the Year, Outstanding Spec Lead, and Most Significant JSR. The JCP Member/Participant of the Year shines the light on who has shown the leadership and commitment that led to the most positive impact on the community. The Outstanding Spec Lead highlights the individual who led a specific JSR with exceptional efficiency and execution. The Most Significant JSR recognizes the most significant JSR for the Java community in the past year. Read the final list of the nominees and their profiles now.  Hope to see you there!

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  • problem with loading in .FBX meshes in DirectX 10

    - by N0xus
    I'm trying to load in meshes into DirectX 10. I've created a bunch of classes that handle it and allow me to call in a mesh with only a single line of code in my main game class. How ever, when I run the program this is what renders: In the debug output window the following errors keep appearing: D3D10: ERROR: ID3D10Device::DrawIndexed: Input Assembler - Vertex Shader linkage error: Signatures between stages are incompatible. The reason is that Semantic 'TEXCOORD' is defined for mismatched hardware registers between the output stage and input stage. [ EXECUTION ERROR #343: DEVICE_SHADER_LINKAGE_REGISTERINDEX ] D3D10: ERROR: ID3D10Device::DrawIndexed: Input Assembler - Vertex Shader linkage error: Signatures between stages are incompatible. The reason is that the input stage requires Semantic/Index (POSITION,0) as input, but it is not provided by the output stage. [ EXECUTION ERROR #342: DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND ] The thing is, I've no idea how to fix this. The code I'm using does work and I've simply brought all of that code into a new project of mine. There are no build errors and this only appears when the game is running The .fx file is as follows: float4x4 matWorld; float4x4 matView; float4x4 matProjection; struct VS_INPUT { float4 Pos:POSITION; float2 TexCoord:TEXCOORD; }; struct PS_INPUT { float4 Pos:SV_POSITION; float2 TexCoord:TEXCOORD; }; Texture2D diffuseTexture; SamplerState diffuseSampler { Filter = MIN_MAG_MIP_POINT; AddressU = WRAP; AddressV = WRAP; }; // // Vertex Shader // PS_INPUT VS( VS_INPUT input ) { PS_INPUT output=(PS_INPUT)0; float4x4 viewProjection=mul(matView,matProjection); float4x4 worldViewProjection=mul(matWorld,viewProjection); output.Pos=mul(input.Pos,worldViewProjection); output.TexCoord=input.TexCoord; return output; } // // Pixel Shader // float4 PS(PS_INPUT input ) : SV_Target { return diffuseTexture.Sample(diffuseSampler,input.TexCoord); //return float4(1.0f,1.0f,1.0f,1.0f); } RasterizerState NoCulling { FILLMODE=SOLID; CULLMODE=NONE; }; technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); SetRasterizerState(NoCulling); } } In my game, the .fx file and model are called and set as follows: Loading in shader file //Set the shader flags - BMD DWORD dwShaderFlags = D3D10_SHADER_ENABLE_STRICTNESS; #if defined( DEBUG ) || defined( _DEBUG ) dwShaderFlags |= D3D10_SHADER_DEBUG; #endif ID3D10Blob * pErrorBuffer=NULL; if( FAILED( D3DX10CreateEffectFromFile( TEXT("TransformedTexture.fx" ), NULL, NULL, "fx_4_0", dwShaderFlags, 0, md3dDevice, NULL, NULL, &m_pEffect, &pErrorBuffer, NULL ) ) ) { char * pErrorStr = ( char* )pErrorBuffer->GetBufferPointer(); //If the creation of the Effect fails then a message box will be shown MessageBoxA( NULL, pErrorStr, "Error", MB_OK ); return false; } //Get the technique called Render from the effect, we need this for rendering later on m_pTechnique=m_pEffect->GetTechniqueByName("Render"); //Number of elements in the layout UINT numElements = TexturedLitVertex::layoutSize; //Get the Pass description, we need this to bind the vertex to the pipeline D3D10_PASS_DESC PassDesc; m_pTechnique->GetPassByIndex( 0 )->GetDesc( &PassDesc ); //Create Input layout to describe the incoming buffer to the input assembler if (FAILED(md3dDevice->CreateInputLayout( TexturedLitVertex::layout, numElements,PassDesc.pIAInputSignature, PassDesc.IAInputSignatureSize, &m_pVertexLayout ) ) ) { return false; } model loading: m_pTestRenderable=new CRenderable(); //m_pTestRenderable->create<TexturedVertex>(md3dDevice,8,6,vertices,indices); m_pModelLoader = new CModelLoader(); m_pTestRenderable = m_pModelLoader->loadModelFromFile( md3dDevice,"armoredrecon.fbx" ); m_pGameObjectTest = new CGameObject(); m_pGameObjectTest->setRenderable( m_pTestRenderable ); // Set primitive topology, how are we going to interpet the vertices in the vertex buffer md3dDevice->IASetPrimitiveTopology( D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST ); if ( FAILED( D3DX10CreateShaderResourceViewFromFile( md3dDevice, TEXT( "armoredrecon_diff.png" ), NULL, NULL, &m_pTextureShaderResource, NULL ) ) ) { MessageBox( NULL, TEXT( "Can't load Texture" ), TEXT( "Error" ), MB_OK ); return false; } m_pDiffuseTextureVariable = m_pEffect->GetVariableByName( "diffuseTexture" )->AsShaderResource(); m_pDiffuseTextureVariable->SetResource( m_pTextureShaderResource ); Finally, the draw function code: //All drawing will occur between the clear and present m_pViewMatrixVariable->SetMatrix( ( float* )m_matView ); m_pWorldMatrixVariable->SetMatrix( ( float* )m_pGameObjectTest->getWorld() ); //Get the stride(size) of the a vertex, we need this to tell the pipeline the size of one vertex UINT stride = m_pTestRenderable->getStride(); //The offset from start of the buffer to where our vertices are located UINT offset = m_pTestRenderable->getOffset(); ID3D10Buffer * pVB=m_pTestRenderable->getVB(); //Bind the vertex buffer to input assembler stage - md3dDevice->IASetVertexBuffers( 0, 1, &pVB, &stride, &offset ); md3dDevice->IASetIndexBuffer( m_pTestRenderable->getIB(), DXGI_FORMAT_R32_UINT, 0 ); //Get the Description of the technique, we need this in order to loop through each pass in the technique D3D10_TECHNIQUE_DESC techDesc; m_pTechnique->GetDesc( &techDesc ); //Loop through the passes in the technique for( UINT p = 0; p < techDesc.Passes; ++p ) { //Get a pass at current index and apply it m_pTechnique->GetPassByIndex( p )->Apply( 0 ); //Draw call md3dDevice->DrawIndexed(m_pTestRenderable->getNumOfIndices(),0,0); //m_pD3D10Device->Draw(m_pTestRenderable->getNumOfVerts(),0); } Is there anything I've clearly done wrong or are missing? Spent 2 weeks trying to workout what on earth I've done wrong to no avail. Any insight a fresh pair eyes could give on this would be great.

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  • DIY LEGO Settlers of Catan Board Mixes Two Geeky Hobbies in One

    - by Jason Fitzpatrick
    While Settlers of Catan (a modular board game) and LEGO (a modular building system) seems destined to fit perfectly together, the execution of a functional Catan board out of LEGO bricks is tricky. Check out this polished build to see it done right. Courtesy of LEGO enthusiast Micheal Thomas, this Settlers of Catan build overcomes the problem of fitting the numerous modular Catan board pieces together by using an underlying framework to provided a preset pocket for each tile. The framework also doubles as a perfect place to lady down the roads and settlements pieces in the game. Currently the project is listed in LEGO Cuusoo–a sort of LEGOland version of Kickstarter–so pay it a visit and log a vote in support of the project. You can also check out the Michael’s Flickr stream to see multiple photos of the build in order to get ideas for your own Settlers of Catan set. LEGO Settlers of Catan [via Mashable] How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

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  • Does the use of debuggers have an effect on the efficiency of programmers? [closed]

    - by alain.janinm
    Possible Duplicate: Are debugging skills important to become a good programmer? I'm a young Java developer and I make a systematic use of the Netbeans debugger. In fact, I often develop my applications when I debug step by step in order to see immediately if my code works. I feel spending a lot of time programming this way because the use of debugger increase execution time and I often wait for my app to jump from a breakpoint to an other (so much that I've the time to ask this question). I never learned to use a debugger at school, but at work I've been told immediately to use this functionality. I started teaching myself to use it two years ago, and I've never been told any key tips about it. I'd like to know if there are some rules to follow in order to use the debugger efficiently. I'm also wondering if using the debugger is eventually a good practice? Or is it a loss of time and I've to stop now this bad habit?

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  • Oracle Expert Live Virtual Seminars - Learn the tricks that only the expert know

    - by rituchhibber
    Oracle University Expert Seminars are exclusive events delivered by top Oracle experts with years of experience in working with Oracle products.         Introduction into ADF & BPM with Markus Grünewald - 11-12 December 2012 ADF/WebCenter 11g Development in Depth with Andrejus Baranovskis - 13-14 December 2012 Beating the Optimizer with Jonathan Lewis - Online - 17 January 2013 RAC Performance Tuning On-Line with Arup Nanda - 25 January 2013 Mastering Oracle Parallel Execution with Randolf Geist - 30 January 2013 Minimize Downtime with Rolling Upgrade using Data Guard with Uwe Hesse - 8 February 2013 For a full list of Oracle Expert Seminars near you or on line click here. Remember that your OPN discount is applied to the standard prices shown on the website.For more information, assistance in booking and to request new dates, contact your local Oracle University Service Desk.

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  • VMWare Kernel Modules will not compile or update on Ubuntu 12.04

    - by IsaacS
    Kernel Module Update was required when opening VMWare client (vmplayer) then following error occurs. Any idea would be appreciated. Unable to start services. See log file /tmp/vmware-root/setup-NNN.log for details (Note: NNN looks like random numbers) On GUI that show progress of updating, "Virtual Netowork Device" show red flag appears. Content of .log file is here: http://pastebin.com/wEKT5UHf This page suggests installing linux-headers-generic and build-essential, which are already installed on mine (thus no good). This could be 1st execution of vmplayer on my machine since I upgraded to Ubuntu 12.04 from 11.10. Environment: VMware Player 4.0.3 build-703057

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  • Deterministic replay in a modern game

    - by cloudraven
    I am doing a study in modern games graphics, and as part of the study it would be really helpful to be able to replay a sequence in the game multiple times. For example, recording a series of inputs to get the exact video sequences, but being able to replay them in different computers or different graphics configurations. I want to do this study with a couple of existing commercial games with sophisticated graphics (something released in the last 1 or 2 years if possible). I was thinking on hooking with detours or something similar, calls to time() or srand() to fix all pseudo-number generated results. It would be ideal to have a general solution that works with any game. Since admittedly that is pretty ambitious, I would be happy just having 2 or 3 games in which it is known that I can get deterministic output for a given input. In the end, I will be comparing video output, so I want to avoid noise generated by differences on each execution caused by non-determinism. Any sugestions?

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  • How to write reusable code in node.js

    - by lortabac
    I am trying to understand how to design node.js applications, but it seems there is something I can't grasp about asynchronous programming. Let's say my application needs to access a database. In a synchronous environment I would implement a data access class with a read() method, returning an associative array. In node.js, because code is executed asynchronously, this method can't return a value, so, after execution, it will have to "do" something as a side effect. It will then contain some code which does something else than just reading data. Let's suppose I want to call this method multiple times, each time with a different success callback. Since the callback is included in the method itself, I can't find a clean way to do this without either duplicating the method or specifying all possible callbacks in a long switch statement. What is the proper way to handle this problem? Am I approaching it the wrong way?

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  • KScope - so much going on!

    - by jgelhaus
    Greetings from Kscope 11!  We are enjoying catching up with old friends as well as meeting new ones. There's so many excellent examples of superior development with Oracle Database all over the conference.  Our users never cease to amaze us. There are too many to mention in this short area, but a few highlights include: Monday night's Guru Panel of Tom Kyte, Steve Feuerstein and Cary Millsap ODTUG Board member Monty Latiolais interview with Oracle vp of Database Development, Mike Hichwa Fabulous time aboard the Queen Mary!! See all the Kscope videos As the conference winds down, we thank everyone (wonderful planning and conference execution) as well as bid our goodbyes.  It's just for a short while as we make plans to attend Kscope12 - see ya'll in San Antonio!

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  • how to disable usb storage in ubuntu 13.10?

    - by user288289
    I want to block my all my USB mas storage and allow only devices like keyboard and mouse . I'm able to do so by following the KB. But the issue is that when I connect devices like mobile phones & TABS, I'm able to access the mass storage & able to copy & paste. Disable usb mass storage Kindly advise me how could I block these mobile storage devices. Please note that I only want to block mass storage the other features like charging & android apk execution to mobile should work as usually. Please help...

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  • Winnipeg SQL Server UG April Event &ndash; How To Do An Index Review

    - by D'Arcy Lussier
    April Event - How to Do an Index Review April 14th, 2010 5:30 - 8:00 17th Floor Conference Room, Richardson Building One Lombard Place, Winnipeg Pizza and Drinks Provided! Did you know that SQL Server 2005+ keeps query execution statistics, index usage statistics and even missing index statistics?  Learn how to access this information and use it to help you make good decisions about what your database really needs in terms of indexes in a lot less time than you might think an index review should take.  There are 6 or 7 (depending on your version of SQL server) DMVs (dynamic management views) to look at which reveal a lot about your database and how you can improve its performance. To register for this event, please click HERE to register!

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  • Synchronization between game logic thread and rendering thread

    - by user782220
    How does one separate game logic and rendering? I know there seem to already be questions on here asking exactly that but the answers are not satisfactory to me. From what I understand so far the point of separating them into different threads is so that game logic can start running for the next tick immediately instead of waiting for the next vsync where rendering finally returns from the swapbuffer call its been blocking on. But specifically what data structures are used to prevent race conditions between the game logic thread and the rendering thread. Presumably the rendering thread needs access to various variables to figure out what to draw, but game logic could be updating these same variables. Is there a de facto standard technique for handling this problem. Maybe like copy the data needed by the rendering thread after every execution of the game logic. Whatever the solution is will the overhead of synchronization or whatever be less than just running everything single threaded?

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  • Script to email files content

    - by Tarun
    I have created a shell script that takes backups everyday and emails its execution as successfull or unsuccessfull. Now I want that it send the contents of log file it creates with the mail as well. I have seen how to send file as attachement but I want to send the contents of the file as email message and not the file. Please Help. Its code is like #Email Settings Message_Success="Database Backup generated successfully" Message_Failure="Problem occured while generating Database Backup please verify" Subject="Database Backup Status Mail" Recipients="[email protected]" #Verify Backup Created if [ -f "$Path_Mysql_Dump" ]; then echo "Database Backup Created" >> $Path_Log_File echo "$Message_Success" | mail -s "$Subject" "$Recipients" else echo "Database Backup not created please verify the process will terminate" >> $Path_Log_File echo "$Message_Failure" | mail -s "$Subject" "$Recipients" exit -1 fi

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  • Ubuntu 11.10 doesn't detect Intel integrated graphics (i7-2670QM CPU)

    - by Telmo Marques
    The laptop I'm using is an MSI GT683DX-847PT that comes with an NVIDIA GeForce GTX570M discrete GPU, and an Intel Core i7-2670QM CPU. According to Intel's description of the Core i7-2670QM CPU, it has an HD Graphics 3000 integrated GPU. The problem is that the Intel integrated graphics GPU doesn't come up in lspci nor in lshw, only the NVIDIA GPU shows up. Here is the output of both commands: sudo lspci: http://pastebin.com/raw.php?i=9AZg8bJy sudo lshw: http://pastebin.com/raw.php?i=6cAMFQsY I was counting on having two GPU's to run CUDA programs on the discrete NVIDIA GPU, while X was handled by the integrated Intel GPU, to prevent kernel execution timeout. Why doesn't the Intel HD Graphics 3000 GPU show up? Any tests I could make to verify the presence of an integrated GPU?

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  • Plus besoin de failles pour exploiter les PDF malicieux, un chercheur publie un "Proof of Concept" q

    Plus besoin de failles pour exploiter les PDF malicieux Un chercheur en sécurité publie un "Proof of Concept" qu'il a communiqué aux éditeurs Didier Stevens est un chercheur en sécurité qui vient de sérieusement ébranler le format PDF. Il a en effet publié un "Proof of Concept" (une démonstration qui, volontairement, ne va pas jusqu'au bout) - ou PoC - qui permet de lancer l'exécution d'un code via une ligne de commande dans un document PDF. Avec cette méthode, Didier Stevens arrive par exemple à lancer et à faire tourner une calculatrice. Le PoC présenté sur son blog a été réalisé avec Adobe Reader 9.3.1 sur Windows XP SP3 et Windows 7. Mais il fonctio...

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  • Top Innovations for Sales Managers

    - by divya.malik
    Sales managers are always looking for ways to motivate their troops as well as make themselves more effective and productive. Here is a small X’mas present for those folks that are looking for some effective tips. Our friends at Selling Power magazine recently wrote an interesting blog post with top 10 best practices for sales managers. Here we go: Harness social media Strategically align marketing campaigns with sales efforts Establish a customer-centric sales process Realize ROI with CRM Embrace online collaboration Improve accuracy in sales forecasting and pipeline metrics Coach for sales success Leverage mobile technology Focus on sales enablement Improve sales performance and compensation management We have a complete suite of sales applications, to help increase sales revenues, sales productivity as well as to improve your sales execution. You can find more details here. For more details on the SellingPower blog post click here. Happy Holidays to you and your family.

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  • Firefox stalls on rendering when chrome doesn't

    - by amccormack
    I have a webpage that loads quickly 100% of the time in chrome, but only 10% or so of the time in Firefox. Looking at the fiddler capture, Firefox only loads 2 of the 100ish files being pulled before it hangs. The error does not seem to be on the server or network side, however, because Chrome never encounters a problem. How do I find the root of this stall? While I suspect Firefox's javascript execution is what is causing the hang, are there any particular methods to narrow down the search for the bad code?

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  • Livre blanc de l'outillage de Qt Quick, traduit par Thibaut Cuvelier et Louis du Verdier

    Qt Quick correspond à une collection de technologies qui sont conçues pour aider les développeurs à créer des interfaces utilisateur intuitives, fluides et à l'apparence moderne, le genre d'interfaces graphiques de plus en plus utilisées sur les téléphones portables, lecteurs média, set-top boxes et autres appareils portables. Qt Quick est constitué d'un ensemble riche d'éléments d'interface utilisateur, d'un langage déclaratif pour la représentation d'interfaces utilisateur, et d'un moteur d'exécution de langage. Une collection d'API C++ est utilisée pour intégrer ces caractéristiques de haut niveau avec les applications Qt classiques. La version 2.1 de l'environnement de développement (EDI) Qt Creator introduit des outils utiles au développement d'applications Qt Quick. Ce livre blanc do...

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