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  • need help in sms reader

    - by pranay
    i intend to develop an app which would speak to the user the message he desires in the inbox. I have successfully created an app where there is a text box and when the user finishes typing in it and presses a speak button, he can hear what he has written, now how do i extend this to the desired app? please could someone please guide me on this?

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  • no more hitcollision at 1 life

    - by user1449547
    So I finally got my implementation of lives fixed, and it works. Now however when I collide with a ghost when I am at 1 life, nothing happens. I can fall to my death enough times for a game over. from what i can tell the problem is that hit collision is not longer working, because it does not detect a hit, I do not fall. the question is why? update if i kill myself fast enough it works, but if i play for like 30 seconds, it stops the hit collision detection on my ghosts. platforms and springs still work. public class World { public interface WorldListener { public void jump(); public void highJump(); public void hit(); public void coin(); public void dying(); } public static final float WORLD_WIDTH = 10; public static final float WORLD_HEIGHT = 15 * 20; public static final int WORLD_STATE_RUNNING = 0; public static final int WORLD_STATE_NEXT_LEVEL = 1; public static final int WORLD_STATE_GAME_OVER = 2; public static final Vector2 gravity = new Vector2(0, -12); public Hero hero; public final List<Platform> platforms; public final List<Spring> springs; public final List<Ghost> ghosts; public final List<Coin> coins; public Castle castle; public final WorldListener listener; public final Random rand; public float heightSoFar; public int score; public int state; public int lives=3; public World(WorldListener listener) { this.hero = new Hero(5, 1); this.platforms = new ArrayList<Platform>(); this.springs = new ArrayList<Spring>(); this.ghosts = new ArrayList<Ghost>(); this.coins = new ArrayList<Coin>(); this.listener = listener; rand = new Random(); generateLevel(); this.heightSoFar = 0; this.score = 0; this.state = WORLD_STATE_RUNNING; } private void generateLevel() { float y = Platform.PLATFORM_HEIGHT / 2; float maxJumpHeight = Hero.hero_JUMP_VELOCITY * Hero.hero_JUMP_VELOCITY / (2 * -gravity.y); while (y < WORLD_HEIGHT - WORLD_WIDTH / 2) { int type = rand.nextFloat() > 0.8f ? Platform.PLATFORM_TYPE_MOVING : Platform.PLATFORM_TYPE_STATIC; float x = rand.nextFloat() * (WORLD_WIDTH - Platform.PLATFORM_WIDTH) + Platform.PLATFORM_WIDTH / 2; Platform platform = new Platform(type, x, y); platforms.add(platform); if (rand.nextFloat() > 0.9f && type != Platform.PLATFORM_TYPE_MOVING) { Spring spring = new Spring(platform.position.x, platform.position.y + Platform.PLATFORM_HEIGHT / 2 + Spring.SPRING_HEIGHT / 2); springs.add(spring); } if (rand.nextFloat() > 0.7f) { Ghost ghost = new Ghost(platform.position.x + rand.nextFloat(), platform.position.y + Ghost.GHOST_HEIGHT + rand.nextFloat() * 3); ghosts.add(ghost); } if (rand.nextFloat() > 0.6f) { Coin coin = new Coin(platform.position.x + rand.nextFloat(), platform.position.y + Coin.COIN_HEIGHT + rand.nextFloat() * 3); coins.add(coin); } y += (maxJumpHeight - 0.5f); y -= rand.nextFloat() * (maxJumpHeight / 3); } castle = new Castle(WORLD_WIDTH / 2, y); } public void update(float deltaTime, float accelX) { updatehero(deltaTime, accelX); updatePlatforms(deltaTime); updateGhosts(deltaTime); updateCoins(deltaTime); if (hero.state != Hero.hero_STATE_HIT) checkCollisions(); checkGameOver(); checkFall(); } private void updatehero(float deltaTime, float accelX) { if (hero.state != Hero.hero_STATE_HIT && hero.position.y <= 0.5f) hero.hitPlatform(); if (hero.state != Hero.hero_STATE_HIT) hero.velocity.x = -accelX / 10 * Hero.hero_MOVE_VELOCITY; hero.update(deltaTime); heightSoFar = Math.max(hero.position.y, heightSoFar); } private void updatePlatforms(float deltaTime) { int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); platform.update(deltaTime); if (platform.state == Platform.PLATFORM_STATE_PULVERIZING && platform.stateTime > Platform.PLATFORM_PULVERIZE_TIME) { platforms.remove(platform); len = platforms.size(); } } } private void updateGhosts(float deltaTime) { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); ghost.update(deltaTime); if (ghost.state == Ghost.GHOST_STATE_DYING && ghost.stateTime > Ghost.GHOST_DYING_TIME) { ghosts.remove(ghost); len = ghosts.size(); } } } private void updateCoins(float deltaTime) { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); coin.update(deltaTime); } } private void checkCollisions() { checkPlatformCollisions(); checkGhostCollisions(); checkItemCollisions(); checkCastleCollisions(); } private void checkPlatformCollisions() { if (hero.velocity.y > 0) return; int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); if (hero.position.y > platform.position.y) { if (OverlapTester .overlapRectangles(hero.bounds, platform.bounds)) { hero.hitPlatform(); listener.jump(); if (rand.nextFloat() > 0.5f) { platform.pulverize(); } break; } } } } private void checkGhostCollisions() { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); if (hero.position.y < ghost.position.y) { if (OverlapTester.overlapRectangles(ghost.bounds, hero.bounds)){ hero.hitGhost(); listener.hit(); } break; } else { if(hero.position.y > ghost.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, ghost.bounds)){ hero.hitGhostJump(); listener.jump(); ghost.dying(); score += Ghost.GHOST_SCORE; } break; } } } } private void checkItemCollisions() { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); if (OverlapTester.overlapRectangles(hero.bounds, coin.bounds)) { coins.remove(coin); len = coins.size(); listener.coin(); score += Coin.COIN_SCORE; } } if (hero.velocity.y > 0) return; len = springs.size(); for (int i = 0; i < len; i++) { Spring spring = springs.get(i); if (hero.position.y > spring.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, spring.bounds)) { hero.hitSpring(); listener.highJump(); } } } } private void checkCastleCollisions() { if (OverlapTester.overlapRectangles(castle.bounds, hero.bounds)) { state = WORLD_STATE_NEXT_LEVEL; } } private void checkFall() { if (heightSoFar - 7.5f > hero.position.y) { --lives; hero.hitSpring(); listener.highJump(); } } private void checkGameOver() { if (lives<=0) { state = WORLD_STATE_GAME_OVER; } } }

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  • Getting contacts when ids are known

    - by frieza
    Hi, I have a list of 'n' contact ids corresponding to which I need to obtain the contact details. One simple way to make n queries using the contact ids and retrieve those contacts. But this will be very time-consuming especially if n is large. I would like to know if there is any simpler way to obtain these results (like batch query etc).

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  • set map in google maps with TimerTask

    - by Chad White
    I would like to change the Position of the map in google maps v2 But Ive done it in a TimerTask ... target, zoom, bearing and so on and it says "IllegalStateException - not on the main thread What should I do? Any help? class Task extends TimerTask { @Override public void run() { CameraPosition cameraPosition = new CameraPosition.Builder() .target(Zt) // Sets the center of the map to Mountain View .zoom(12) // Sets the zoom .bearing(180) // Sets the orientation of the camera to east .tilt(30) // Sets the tilt of the camera to 30 degrees .build(); // Creates a CameraPosition from the builder mMap.moveCamera(CameraUpdateFactory.newCameraPosition(cameraPosition)); } } Timer timer = new Timer(); timer.scheduleAtFixedRate(new Task(), 0, 20000);

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  • how i remove displayed icon on map

    - by sairam333
    When click on particular uesr in list and select the show map button then it show the map with an icon but this icon is not deleted from the screen it continously.but i don't want that icon for this what can i do?Thanks in advance

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  • Inserting an element into a sorted list

    - by Russell Cargill
    Ok I'm using getSharedPreferences to store my high score but before I fill it up I wanted to sort the scores into ascending order via and array, but if it finds a Score less than it in the first pos then it wont check the rest for the smallest? //function to add score to array and sort it public void addscoretoarray(int mScore){ for(int pos = 0; pos< score.length; pos++){ if(score[pos] > mScore){ //do nothing }else { //Add the score into that position score[pos] = mScore; break; } } sortArray(score); } should I call sortArray() before and after the loop to fix this problem or is there a better method to achive the same results? I should also mention that the sortArray(score) funtion is just calling Arrays.sort(score) where score is an array of mScore

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  • Fault address when malloc/free pthread_t across threads

    - by scleung
    Fault address occurred when i malloc pthread_t to save a newly created thread id and free it in another thread. Codes as follows: typedef struct _TaskInfo { // int dummy_int; pthread_t tid; } TaskInfo; void* dummy_task(void* pArg) { free(pArg); return NULL; } void create_task() { TaskInfo *pInfo; pthread_attr_t attr; // set detached state stuff ... pInfo = (TaskInfo*) malloc(sizeof(TaskInfo)); pthread_create(&pInfo->tid, &attr, dummy_task, pInfo); // destroy pthread attribute stuff ... } int main() { int i; while(i < 10000) { create_task(); ++i; } return 0; } When I uncomment the member dummy_int of TaskInfo it sometimes ran successfully, but sometimes failed. My platform is VMWare + Ubuntu 9.10 + ndk r3 Thanks!

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  • Binding Jar Library

    - by Juliano
    I'm trying to bind a jar library (jCIFS) on MFA, but i'm stuck on some errors, like this one: 'Jcifs.Util.MD4' does not implement inherited abstract member 'Java.Security.MessageDigestSpi.EngineDigest() After some research, i found some topics about this, telling to edit the metadata to change the permissions of the classes, like this: <attr path="/api/package[@name='java.security']/class[@name='MessageDigestSpi']/method[@name='engineDigest']" name="visibility">public</attr> But the error didn't change, and a still won't get what this error means. Anyone ? Thanks.

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  • calling a service from an activity

    - by newbie
    Hi,I have been stuck on this issue for quite some time now.Have read the documentation and many tutorials and they just confuse me more.I hope someone will provide me a straightforward answer.It's really important.Thank you.. Ok ..so i want an activity to get some input from the user as and then send that string to a service.Then i want my service to run in a way so that i can use other applications while this one keeps running in the background.Also i don't want the service to keep running every second.What i want is for the service to get updated location of my current position every 10 minutes so i was thinkin if there could be a way to make my service to go to sleep n wake up evry 10 mins n check for updates.I don't want to show the update on the UI so i dont think i need to use an AIDL approach and also dont need to bind to the service.I js simply want to start the service as soon as the user enters the string and keep the service runing every 10 mins.I think it is really simple but m very confused.Please help.

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  • how to video play automatically?

    - by Karthikeyan Karthik
    When load in my app automatically play videos. when the video should stop, automatically to play another video.enter code here private void videoplayer(String filename, int position) { // TODO Auto-generated method stub getWindow().setFormat(PixelFormat.TRANSPARENT); VideoView video = (VideoView)findViewById(R.id.vid_view1); System.gc(); video.setVideoPath(filename); video.requestFocus(); if(position>=0){ video.start(); } }

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  • how to close the activity chooser dialog from progremmatically?

    - by sojan
    Hi, Help needed. I am developing an application which need to show a chooser dialogue .(Am using a SEND_INTENT) .I need to close the chooser dialog after a particular amount of time,say 15 sec. how can i close the chooser dialog? is it possible? Is there any way to get the first item in the chooser? is there a way to filter the items appearing in the chooser dialog.. Any one pls help me am in big trouble. Any Help greatly appreciated.

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  • How to pass the values from one activity to previous activity

    - by Kumar
    Dear friends.. Can any one tell me how to pass the value from one screen to its previous screen. Consider the case.i m having two screen first screen with one Textview and button and the second activity have one edittext and button. If i click the first button then it has to move to second activity and here user has to type something in the textbox. If he press the button from the second screen then the values from the textbox should move to the first activity and that should be displayed in the first activity textview. regards, s.kumaran.

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  • Notification icon in the status bar

    - by sairam333
    Hi I am displaying an icon in status bar depending up on my condition .upto this it is ok.Now problem in my application is when i come back to application still the icon is displayed in the status bar.I don't want the icon when i come back from the application.For this give me some suggestions

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  • Changing Encoding while Xml.parse() with SaxFeedParser Java

    - by zOro
    Hi , I am trying to load hebrew rss using the fllow : Xml.parse(_InputStream, Xml.Encoding.ISO_8859_1 , root.getContentHandler()); taken from ibm site : link text I would like to use other Encoding like "ISO8859_8" rather than : Xml.Encoding.ISO_8859_1, Xml.Encoding.US_ASCII, Xml.Encoding.UTF_16, Xml.Encoding.UTF_8 Thanks a lot!

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  • menuitem id in xml format can't be an integer? huh. really?

    - by misbell
    ok, in menu.add, you add an integer menuitem id. But when you specify the menu in xml, @+id can't take an integer, so you can't test the id for the menu item as an integer in a switch statement. What obvious thing am I missing, because surely an inconsistency this bone-stupid couldn't have passed muster with all those wonderful geniuses at Google. on top of that, when I give the menu item a name like "@+id/myMenuItem", item.getItemId() returns an integer, a long one, which I guess is a representation of the hex pointer. M

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  • Construct MediaStore uri for specific folder

    - by Mojo Risin
    Hi all, For example if a have two directories /sdcard/Music/Music-1 and /sdcard/Music/Music-2 how can i construct uri to get the files in Music-1 dir for example. I can use MediaStore.Audio.Media.EXTERNAL_CONTENT_URI to get the content of all external storage but how to do the trick only for specific dir.

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  • How to set background color of a View

    - by Peter vdL
    I'm trying to set the background color of a View (in this case a Button). I use this code: // set the background to green v.setBackgroundColor(0x0000FF00 ); v.invalidate(); It causes the Button to disappear from the screen. What am I doing wrong, and what is the correct way to change the background color on any View? Thanks.

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  • error with passing my object with serializable?

    - by Jony Scherman
    i was trying to send my object class GastronomyElement to another activity but i have got this error java.lang.RuntimeException: Parcelable encountered IOException writing serializable object (name = com.example.despegarteproject.classes.GastronomyElement) i have seen another posts like this but i couldn not solve it. this is my class code public class GastronomyElement implements Serializable { String id, name, formattedAddress, formattedPhoneNumber, reference, photo; List<String> photos; Boolean openNow; Horarios horarios; List<Review> reviews; String priceLevel; double latitude, longitude; Double rating; public String getName () { return name; } public void setName (String name) { this.name = name; } public String getId () { return id; } public void setId (String id) { this.id = id; } public String getFormattedAddress () { return formattedAddress; } public void setFormattedAddress (String formattedAddress) { this.formattedAddress = formattedAddress; } public String getReference () { return reference; } public void setReference (String reference) { this.reference = reference; } public String getPhoto () { return photo; } public void setPhoto (String photo) { this.photo = photo; } public List<String> getPhotos () { return photos; } public void setPhotos (List<String> photos) { this.photos = photos; } public double getLatitude() { return latitude; } public void setLatitude (double latitude) { this.latitude = latitude; } public double getLongitude() { return longitude; } public void setLongitude (double longitude) { this.longitude = longitude; } public Double getRating () { return rating; } public void setRating (Double rating) { this.rating = rating; } public Boolean getOpenNow () { return openNow; } public void setOpenNow (Boolean openNow) { this.openNow = openNow; } public Horarios getHorarios () { return horarios; } public void setHorarios (Horarios horarios) { this.horarios = horarios; } public String getPriceLevel () { return priceLevel; } public void setPriceLevel (String priceLevel) { this.priceLevel = priceLevel; } public String getFormattedPhoneNumber () { return formattedPhoneNumber; } public void setFormattedPhoneNumber (String formattedPhoneNumber) { this.formattedPhoneNumber = formattedPhoneNumber; } public List<Review> getReviews () { return reviews; } public void setReviews (List<Review> reviews) { this.reviews = reviews; } } and this is how i am sending it Intent act = new Intent (context, ActivityLugarDetalles.class); act.putExtra("elementDetails", elementDetails); startActivity(act); i would appreciate your help! thank you!

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  • Playing .swf file in MediaPlayer?

    - by Omar
    I'm having some issues in playing .swf files on my application. On my PC, using Media Player Classic, they work normally, but on my phone they dont, all I hear is weird sounds.. the code I use to play: mediaplayer = MediaPlayer.create(getBaseContext(), Uri.parse(CurrentAyaSoundPath)); Can anyone tell me why I cant play .swf files normally? Is there another way to play them? Edit1: the .swf are sound only.. no video

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