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  • Flex, HBox: how to horizontally center all children ?

    - by Patrick
    hi, I cannot center the components in my VBox. I would like to set the standard css element "align: center". How can I do that in Flex ? <mx:VBox> <mx:LinkButton label="Tag1" /> <mx:Image source="@Embed(source='../icons/userIcon.png')" /> <mx:Label id="username" text="Nickname" visible="false" fontWeight="bold" /> </mx:VBox> thanks

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  • Push link inside html using javascript

    - by vetri
    I have a div tag <div id="img"> <div> and a script in page <script type="text/javascript"> function img(){ document.getElementById('img').innerHTML="<a href="/lime/link.html"><img src="/lime/img.png"></a>";} </script> how to put the image on the div with link on pageload.

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  • C#: How would you only draw certain ListView Items while in Virtual Mode?

    - by Jonathan Richter
    C#: How would you only draw certain ListView Items while in Virtual Mode? I am trying to create a filter-like feature to use in listview so that if the user selects an imageindex from 0-5, it will loop through the listview items and only make it so that the items in question with the correct image index will be displayed and the other items will be hidden. How would I go upon creating such a routine?

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  • Simple 2 column CSS layout with nested divs

    - by Dan
    Hello, I have good familiarity with CSS but for some reason I am unable to achieve the result I want in this case. Here is the link to my test site http://danberinger.com/test.html Keep in mind that I want a 2 column layout and that the background wrapper color (gray) is not showing. Instead the body background color image is being put in place of where the wrapper background should be. Any suggestions would be greatly appreciated.

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  • Building CSS3 Simulated Lightsource on Background

    - by Volomike
    Is there a way to take a DIV that has a background image on it, then apply a CSS3 gradient on it to simulate a lightsource? The reason I ask was because I was thinking of making the BODY tag on a page use a repeating background pattern, apply the CSS3 gradient lightsource on it, and then stick a white DIV on top of that where all the page content would go. For those without CSS3, it would degrade nicely into just a white DIV on top of a repeating background.

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  • Rewite (or hijack) an absolute URL request made from a flash (swf) file in a browser

    - by Pauli
    Is there a way to rewite (or hijack) an absolute URL request made from a flash (swf) file in a browser? Eg I have a flash application that is requesting http://example.com/myImage.png The code in the flash application cannot be changed but I want to be able to either use another flash or some javascript to write that URL as the image is beging requested - to something like example.com/myImage.png?u=123456

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  • WPF Binding Between Controls

    - by David Ward
    I have a control on a page that contains a listbox. I also have another control which is a detail view. Both of the controls have their own ViewModel which their child controls bind to. Image Outlook. It has a list of folders and when you select a folder the detail control displays the contents of the folder. How can I bind the detail control to the selected item in the list control?

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  • sorry for asking again the same user here help me out

    - by jazz
    i copied a game from a book which name is paratrooper i ask this question again i also provide the code of the objects which i create there i want to change the color of these objects but i didn't understand how to do that so can any one plz help me how to do that.Listen guys they are not the standard functions but i use the graphics library for these functions and i can't find the function in the library file of graphics. i hope u understand know.this code will not run properly so plz tell me something about the function which color it i can't put the image other wize i show u the image it will make alot easieer #include "graphics.h" #include "stdio.h" #include "conio.h" #include "process.h" #include "alloc.h" #include "stdlib.h" #include "math.h" #include "dos.h" main() { int gm=CGAHI, gd=CGA, key=0, area; initgraph(&gd, &gm, "C:\tc\bgi"); helidraw(246,50,-1); getch(); return 0; } helidraw ( int x, int y, int d ) { int direction, i, j ; if ( d ) direction = -1 ; else direction = 1 ; i = 3 ; j = 8 ; line ( x - j - 8, y - i - 2, x + j + 8, y - i - 2 ) ; line ( x - j + 5, y - i - 1, x + j - 5, y - i - 1 ) ; line ( x - j, y - i, x + j, y - i ) ; for ( ; i 0 ; i--, j += 2 ) { putpixel ( x - ( direction * j ), y - i, 1 ) ; line ( x + ( direction * j ), y - i, x + ( direction * ( j - 8 ) ), y - i ) ; } i = 0 ; j -= 2 ; line ( x - ( direction * j ), y - i, x - ( direction * ( j + 17 ) ), y - i ) ; line ( x - ( direction * j ), y - i + 1, x - ( direction * ( j + 7 ) ), y - i + 1 ) ; putpixel ( x - ( direction * ( j + 19 ) ), y - i - 1, 1 ) ; for ( ; i < 3 ; i++, j -= 2 ) { putpixel ( x - j, y + i, 1 ) ; putpixel ( x + j, y + i, 1 ) ; } line ( x - j, y + i, x + j, y + i ) ; putpixel ( x - j + 3, y + i + 1, 1 ) ; putpixel ( x + j - 3, y + i + 1, 1 ) ; line ( x - j - 10, y + i + 2, x + j + 10, y + i + 2 ) ; putpixel ( x + ( direction * ( j + 12 ) ), y + i + 1, 1 ) ; }

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  • IPHONE: For UITableView -- changing to next view takes time, how to show UIActivityIndicatorView?

    - by westla7
    So, my UITableViewCell has UITableViewCellAccessoryDetailDisclosureButton, and when somebody clicks on it it make long time just to show next view screen... so I want to show some "rolling wait image" (UIActivityIndicatorView ?) say next to UITableViewCellAccessoryDetailDisclosureButton in this cell, but how do I do it right? How to use UITableViewCellAccessoryDetailDisclosureButton properly? Thank you.

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  • UIImageView animation has long delay on device

    - by jiunhong
    I create a 5-frame animation on UImageView and each image is created by [UIImage imageWithContentOfFile:xxx], however, the animation on simulator is working well but not on device, it usually has ~1 sec delay though the animation duration is 1sec. Is anyway to preload the images involved in the animation? thanks.

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  • How to achieve a hidden status bar using three20 framework

    - by Angelfilm Entertainment
    I'm using the TTThumbsViewController section of the three20 framework, and I have the status bar hidden throughout my application. When the user views the full size image, taps the screen(hiding the controls), when they tap again the controls reappear but the status bar is there too. I've searched through the whole library and been unable to isolate the section where this is happening. I'd love it if someone could point me in the right direction. Thanks, BB

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  • how do i scroll through 100 photos in UIScrollView in IPhone

    - by mwangima
    I'm trying to scroll through images being downloaded from a users online album (like in the facebook iphone app) since i can't load all images into memory, i'm loading 3 at a time (prev,current & next). then removing image(prev-1) & image (next +1) from the uiscroller subviews. my logic works fine in the simulator but fails in the device with this error: [CALayer retain]: message sent to deallocated instance what could be the problem below is my code sample - (void)scrollViewDidEndDecelerating:(UIScrollView *)_scrollView { pageControlIsChangingPage = NO; CGFloat pageWidth = _scrollView.frame.size.width; int page = floor((_scrollView.contentOffset.x - pageWidth / 2) / pageWidth) + 1; if (page1 && page<=(pageControl.numberOfPages-3)) { [self removeThisView:(page-2)]; [self removeThisView:(page+2)]; } if(page0) { NSLog(@"<< PREVIOUS"); [self showPhoto:(page-1)]; } [self showPhoto:page]; if(page<(pageControl.numberOfPages-1)) { //NSLog(@"NEXT "); [self showPhoto:page+1]; NSLog(@"FINISHED LOADING NEXT "); } } -(void) showPhoto:(NSInteger)index { CGFloat cx = scrollView.frame.size.width*index; CGFloat cy = 40; CGRect rect=CGRectMake( 0, 0,320, 480); rect.origin.x = cx; rect.origin.y = cy; AsyncImageView* asyncImage = [[AsyncImageView alloc] initWithFrame:rect]; asyncImage.tag = 999; NSURL *url = [NSURL URLWithString:[pics objectAtIndex:index]]; [asyncImage loadImageFromURL:url place:CGRectMake(150, 190, 30, 30) member:memberid isSlide:@"Yes" picId:[picsIds objectAtIndex:index]]; [scrollView addSubview:asyncImage]; [asyncImage release]; } -(void) removeThisView:(NSInteger)index { if(index<[[scrollView subviews] count] && [[scrollView subviews] objectAtIndex:index]!=nil){ if ([[[scrollView subviews] objectAtIndex:index] isKindOfClass:[AsyncImageView class]] || [[[scrollView subviews] objectAtIndex:index] isKindOfClass:[UIImageView class]]) { [[[scrollView subviews] objectAtIndex:index] removeFromSuperview]; } } } For the record it works OK in the simulator, but not the iphone device itself. any ideas will be appreciated. cheers, fred.

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  • C#: Whats is the best way to print multiple images?

    - by Murat
    Have a good day, I need to print a large image collection of pictures. If I use something like: printDocument.PrintPage += OnPrintPage; printDocument.Print(); my printing task size in printer queue takes more than 1 GB!. Does abybody suggest how can I print images one by one. Maybe some event like PrintJobIsFinished is available? Thanks for any help. -- Best Regards, Murat

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  • Hierarchy as grid

    - by seesharp
    I have hierarchy: public class Parameter { public string Name { get; set; } public Value Value { get; set; } } public abstract class Value { } public class StringValue : Value { public string Str { get; set; } } public class ComplexValue : Value { public ComplexValue() { Parameters = new List<Parameter>(); } public List<Parameter> Parameters { get; set; } } /// Contains ComplexValue public class ComplexParameter : Parameter { } And XAML with templates <Window.Resources> <DataTemplate DataType="{x:Type pc:Parameter}"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition/> <ColumnDefinition/> </Grid.ColumnDefinitions> <Label Grid.Column="0" Content="{Binding Name}"/> <ContentPresenter Grid.Column="1" Content="{Binding Value}"/> </Grid> </DataTemplate> <DataTemplate DataType="{x:Type pc:ComplexParameter}"> <StackPanel> <Label Content="{Binding Name}"/> <ContentControl Margin="18,0,0,0" Content="{Binding Value}"/> </StackPanel> </DataTemplate> <DataTemplate DataType="{x:Type pc:ComplexValue}"> <ItemsControl ItemsSource="{Binding Parameters}"/> </DataTemplate> <DataTemplate DataType="{x:Type pc:StringValue}"> <TextBox Text="{Binding Str}"/> </DataTemplate> </Window.Resources> This look like: Param1 -Control---- Param2 -Control---- Complex1 Sub Param1 -Control- Sub Param2 -Control- Or image here: freeimagehosting.net/uploads/9d438f52e7.png Question How to do indent only in left column (parameter names). Something like this: Param1 -Control---- Param2 -Control---- Complex1 Sub Param1 -Control---- Sub Param2 -Control---- Or image here: freeimagehosting.net/uploads/4ab3045b75.png

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  • Sprite not moving when using a function from another class SFML c++

    - by user2892932
    I have a Game.cpp, and I am calling a update function in my Player class. In my player update Function I have it to check for keyboard input, and it seems to work, but whenever I try to call the .move() function, it seems to not work. I get no errors either. I am new to sfml, and decent with c++. Help is appreciated! #include "Player.h" Player::Player(void): vel(0), maxvel(100) { Load("Assets/sss.png",true); } void Player::Update(sf::Sprite& p) { if (sf::Keyboard::isKeyPressed(sf::Keyboard::A)) { moveObject(-3,0, p); } if(sf::Keyboard::isKeyPressed(sf::Keyboard::D)) { moveObject(-3,0, p); } } Player::~Player(void) { } This is the GameObject cpp #include "GameObject.h" #include <iostream> GameObject::GameObject(void) { isLoaded = false; } void GameObject::Load(std::string flname, bool isPlayer) { if(!tex.loadFromFile(flname)) { EXIT_FAILURE; } else { if(isPlayer) { if(!tex.loadFromFile(flname, sf::IntRect(0,0,33,33))) { EXIT_FAILURE; } else { std::cout << "Loading image" << "\n"; filename = flname; spr.setTexture(tex); isLoaded = true; } } else { std::cout << "Loading image" << "\n"; filename = flname; spr.setTexture(tex); isLoaded = true; } } } void GameObject::Draw(sf::RenderWindow & window) { if(isLoaded) { window.draw(spr); window.display(); std::cout << "Sprite drew" << "\n"; } } void GameObject::setPos(float x, float y) { if(isLoaded) { spr.setPosition(x,y); } } sf::Vector2f GameObject::GetObjPos() { return spr.getPosition(); } sf::Sprite& GameObject::getSprite() { return spr; } void GameObject::moveObject(float x, float y, sf::Sprite& sp) { sp.move(x, y); } GameObject::~GameObject(void) { }

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  • C program to display a jpeg or bmp or pcx file.

    - by Raj
    What is the code in 'c' to display a picture file like jpeg file or bmp file or pcx file. For example the picture may be available in desktop and the program during execution must be given the path of the file as input and should display the image.(If it is in command line,it'll be excellent). Platform:Windows xp Turbo c compiler(or turboc++)

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  • LINQ Data Context Not Showing Methods

    - by CccTrash
    For some reason my DataContext is not showing all the normal methods like SubmitChanges() etc in the intellisense. It also won't compile if I type in db.SubmitChanges(); Any idea what I'm doing wrong? Normally I don't have this issue, I have several other projects that work fine... Image of what I'm talking about:

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  • NSImage from website URL

    - by happyCoding25
    Hello, I need to create an NSImage from a url and then set it to an image view in my application. I tried some code I found online but it didn't work. If anyone knows how to do this any help would be great. Thanks

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  • Fastest possible way to render 480 x 320 background as iPhone OpenGL ES textures

    - by unknownthreat
    I need to display 480 x 320 background image in OpenGL ES. The thing is I experienced a bit of a slow down in iPhone when I use 512 x 512 texture size. So I am finding an optimum case for rendering iPhone resolution size background in OpenGL ES. How should I slice the background in this case to obtain the best possible performance? My main concern is speed. Should I go for 256 x 256 or other texture sizes here?

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  • How to play sequence video continuously on iPhone?

    - by iPhoney
    I'm trying to play two videos continuously using MPMoviePlayer. I let the second video play when the MPMoviePlayerPlaybackDidFinishNotification is posted. The problem is when the first video stops, the view will go back to the previously view for a short while before play the next video. Is there any idea about how to play video continuously or is it possible to get the image of the last frame in the first video?

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