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  • "Randomly" occurring errors...

    - by ClarkeyBoy
    Hi, My website has a setup whereby when the application starts a module called SiteContent is "created". This runs a clearup function which basically deletes any irrelevant data from the database, in case any has been left in there from previously run functions. The module has instances of Manager classes - namely RangeManager, CollectionManager, DesignManager. There are others but I will just use these as an example. Each Manager class contains an array of items - items may be of type Range, Collection or Design, whichever one is relevant. Data for each range is then read into an instance of Range, Collection or Design. I know this is basically duplicating data - not very efficient but its my final year project at the moment so I can always change it to use Linq or something similar later, when I am not pressured by the one month deadline. I have a form which, on clicking the Save button, saves data by calling SiteContent.RangeManager.Create(vars) or SiteContent.RangeManager.Update(Range As Range, vars) (or the equivalent for other manager classes, whichever one happens to be relevant). These functions call a stored procedure to insert or update in the relevant table. Classes Range, Collection and Design all have attributes such as Name, Description, Display and several others. When the Create or Update function is called, the Manager loops through all the other items to check if an item with the same name already exists. The Update function ensures that it does not compare the item being updated to itself. A custom exception (ItemAlreadyExistsException) is thrown if another item with the same name is found. For some weird reason, if I go into a Range, Collection or Design in edit mode, change something and try to update it, it occasionally doesnt update the item. When I say occasionally I mean every 3 - 4 page loads, sometimes more. I see absolutely no pattern in when or why it occurs. I have a try-catch statement which catches ItemAlreadyExistsException, and outputs "An item with this name already exists" when caught. Occasionally it will output this; other times it will not. Does anyone have any idea why this could happen? Maybe a mistake which someone has made and solved before? I used to have regular expressions in place that the names were compared to - I believe it was [a-zA-Z]{1, 100} (between 1 and 100 lower- or upper-case characters). For some reason the customer who I am developing the site for used to get errors saying its not in the correct format. Yet he could try the same text 5 minutes later and it would work fine. I am thinking this could well be the same problem, since both problems occur at random. Many thanks in advance. Regards, Richard Clarke Edit: After much time spent narrowing down the code, I have decided to wait till my brother, who has been a programmer for at least 8 years more than I have, to come down over Easter and get him to have a look at it. If he cant solve it then I will zip the files up and put them somewhere for people to access and have a go at. I narrowed it down literally to the minimum number of files possible, and it still occurs. It seems to be about every 10th time. Having said that, I force the manager classes to refresh every 10 page loads or 5 minutes (whichever one is sooner). I may look into this - this could be causing a problem. Basically each Manager contains an array of an object. This array is populated using data from the database. The Update function takes an instance of the item and the new values to be set for the object. If it happens to be a page load where the array is reset (ie the data is loaded freshly from the database) then the object instance with the same ID wont be the same instance as the one being passed in. This explains the fact that it throws an ItemAlreadyExistsException now and then. It all makes sense now the more I think about it. If I were to pass in the ID of the object to be altered, rather than the object itself, then it should work perfectly. I will answer the question if I solve it..

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  • Why is my unsafe code block slower than my safe code?

    - by jomtois
    I am attempting to write some code that will expediently process video frames. I am receiving the frames as a System.Windows.Media.Imaging.WriteableBitmap. For testing purposes, I am just applying a simple threshold filter that will process a BGRA format image and assign each pixel to either be black or white based on the average of the BGR pixels. Here is my "Safe" version: public static void ApplyFilter(WriteableBitmap Bitmap, byte Threshold) { // Let's just make this work for this format if (Bitmap.Format != PixelFormats.Bgr24 && Bitmap.Format != PixelFormats.Bgr32) { return; } // Calculate the number of bytes per pixel (should be 4 for this format). var bytesPerPixel = (Bitmap.Format.BitsPerPixel + 7) / 8; // Stride is bytes per pixel times the number of pixels. // Stride is the byte width of a single rectangle row. var stride = Bitmap.PixelWidth * bytesPerPixel; // Create a byte array for a the entire size of bitmap. var arraySize = stride * Bitmap.PixelHeight; var pixelArray = new byte[arraySize]; // Copy all pixels into the array Bitmap.CopyPixels(pixelArray, stride, 0); // Loop through array and change pixels to black or white based on threshold for (int i = 0; i < pixelArray.Length; i += bytesPerPixel) { // i=B, i+1=G, i+2=R, i+3=A var brightness = (byte)((pixelArray[i] + pixelArray[i + 1] + pixelArray[i + 2]) / 3); var toColor = byte.MinValue; // Black if (brightness >= Threshold) { toColor = byte.MaxValue; // White } pixelArray[i] = toColor; pixelArray[i + 1] = toColor; pixelArray[i + 2] = toColor; } Bitmap.WritePixels(new Int32Rect(0, 0, Bitmap.PixelWidth, Bitmap.PixelHeight), pixelArray, stride, 0); } Here is what I think is a direct translation using an unsafe code block and the WriteableBitmap Back Buffer instead of the forebuffer: public static void ApplyFilterUnsafe(WriteableBitmap Bitmap, byte Threshold) { // Let's just make this work for this format if (Bitmap.Format != PixelFormats.Bgr24 && Bitmap.Format != PixelFormats.Bgr32) { return; } var bytesPerPixel = (Bitmap.Format.BitsPerPixel + 7) / 8; Bitmap.Lock(); unsafe { // Get a pointer to the back buffer. byte* pBackBuffer = (byte*)Bitmap.BackBuffer; for (int i = 0; i < Bitmap.BackBufferStride*Bitmap.PixelHeight; i+= bytesPerPixel) { var pCopy = pBackBuffer; var brightness = (byte)((*pBackBuffer + *pBackBuffer++ + *pBackBuffer++) / 3); pBackBuffer++; var toColor = brightness >= Threshold ? byte.MaxValue : byte.MinValue; *pCopy = toColor; *++pCopy = toColor; *++pCopy = toColor; } } // Bitmap.AddDirtyRect(new Int32Rect(0,0, Bitmap.PixelWidth, Bitmap.PixelHeight)); Bitmap.Unlock(); } This is my first foray into unsafe code blocks and pointers, so maybe the logic is not optimal. I have tested both blocks of code on the same WriteableBitmaps using: var threshold = Convert.ToByte(op.Result); var copy2 = copyFrame.Clone(); Stopwatch stopWatch = new Stopwatch(); stopWatch.Start(); BinaryFilter.ApplyFilterUnsafe(copyFrame, threshold); stopWatch.Stop(); var unsafesecs = stopWatch.ElapsedMilliseconds; stopWatch.Reset(); stopWatch.Start(); BinaryFilter.ApplyFilter(copy2, threshold); stopWatch.Stop(); Debug.WriteLine(string.Format("Unsafe: {1}, Safe: {0}", stopWatch.ElapsedMilliseconds, unsafesecs)); So I am analyzing the same image. A test run of an incoming stream of video frames: Unsafe: 110, Safe: 53 Unsafe: 136, Safe: 42 Unsafe: 106, Safe: 36 Unsafe: 95, Safe: 43 Unsafe: 98, Safe: 41 Unsafe: 88, Safe: 36 Unsafe: 129, Safe: 65 Unsafe: 100, Safe: 47 Unsafe: 112, Safe: 50 Unsafe: 91, Safe: 33 Unsafe: 118, Safe: 42 Unsafe: 103, Safe: 80 Unsafe: 104, Safe: 34 Unsafe: 101, Safe: 36 Unsafe: 154, Safe: 83 Unsafe: 134, Safe: 46 Unsafe: 113, Safe: 76 Unsafe: 117, Safe: 57 Unsafe: 90, Safe: 41 Unsafe: 156, Safe: 35 Why is my unsafe version always slower? Is it due to using the back buffer? Or am I doing something wrong? Thanks

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  • java runtime 6 with socks v5 proxy - Possible?

    - by rwired
    I have written an application that (amongst other things) runs a local service in windows that acts as a SOCKS v5 proxy for Firefox. I'm in the debugging phase right now and have found certain websites that don't work correctly. For example the Java Applet for Picture Uploading on Facebook.com fails because is is unable to lookup domains. My app overrides a hidden FF config setting network.proxy.socks__remote__dns setting it to true. The whole purpose of the app is to allow access to websites when behind a firewall (e.g. if the user is in China), so this setting is essential to ensure domains are resolved remotely also (and not just HTTP requests). In the JRE6 settings (documented here) there isn't an equivalent setting, and since remote DNS resolution is a feature of SOCKS v5 and not v4 as the documentation seems to imply I'm worried that it's just not possible. How can I programmatically make sure the JRE uses a SOCKS v5 proxy for all requests (including DNS)? UPDATE: Steps to reproduce this problem: Make sure you are behind a firewall that blocks (or redirects) internet access including DNS Install PuTTY and add a dynamic SSH tunnel on some port number of your choice (e.g. 9870). Then login to a remote server that has full access to the internet Launch Firefox and you will not be able to browse the web In FF network settings set the SOCKS v5 proxy to localhost:9870 In FF go to about:config, change network.proxy.socks__remote__dns to true You will now be able to browse the web. Go to facebook.com, login, go to your profile and attempt to use the picture uploader java applet to add some pictures It will fail with a series of class not found errors looking similar to: load: class com.facebook.facebookphotouploader5.FacebookPhotoUploader5.class not found. I believe this is failing because the JRE is unable to resolve the domain that the class resides on. I'm basing this belief on the fact that the documentation (http://java.sun.com/javase/6/docs/technotes/guides/deployment/deployment-guide/properties.html) talks only about SOCKS v4 (which as far as I know does not support remote DNS). My deployment.properties file is located in %APPDATA%\Sun\Java\Deployment. I can confirm that modifications I make in the Java Control Panel get written into that file. If instead of "Use browser setting" the network settings for Java I override and attempt to use the SOCKS proxy settings manually, I still have the issue. There does not seem to be an easy way to force the JRE to do DNS remotely through the Proxy. UPDATE 2: Without the SOCKS proxy, from my local client www.facebook.com resolves to 203.161.230.171 upload.facebook.com resolves to 64.33.88.161 Neither host is reachable (because of the firewall) If I login to the remote server, I get: www.facebook.com 69.63.187.17 upload.facebook.com 69.63.178.32 Both these IPs change after a few minutes, as it seems Facebook uses round-robin DNS and other load-balancing. With the Proxy settings set in Firefox, I can navigate to www.facebook.com without any difficulty (since DNS is being resolved remotely on the Proxy). Whey I go to the page with the Java applet it fails with the stacktrace messages I've already reported. However if I edit Windows\System32\drivers\etc\hosts, adding the correct IP for upload.facebook.com I can get the applet to load and work correctly (restart of FF is sometimes necessary). This evidence seems to support my theory that the Java Runtime is not resolving DNS on the Proxy, but instead just routing traffic though it. My application is for mass-deployment, and needs to work with java applets on other sites (not just facebook). I really need a work-around for this problem. UPDATE 3 Stacktrace dump a requested by ZZ Coder: load: class com.facebook.facebookphotouploader5.FacebookPhotoUploader5.class not found. java.lang.ClassNotFoundException: com.facebook.facebookphotouploader5.FacebookPhotoUploader5.class at sun.plugin2.applet.Applet2ClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.plugin2.applet.Plugin2ClassLoader.loadCode(Unknown Source) at sun.plugin2.applet.Plugin2Manager.createApplet(Unknown Source) at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Caused by: java.net.SocketException: Connection reset at java.net.SocketInputStream.read(Unknown Source) at java.io.BufferedInputStream.fill(Unknown Source) at java.io.BufferedInputStream.read1(Unknown Source) at java.io.BufferedInputStream.read(Unknown Source) at sun.net.www.http.HttpClient.parseHTTPHeader(Unknown Source) at sun.net.www.http.HttpClient.parseHTTP(Unknown Source) at sun.net.www.http.HttpClient.parseHTTP(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source) at java.net.HttpURLConnection.getResponseCode(Unknown Source) at sun.plugin2.applet.Applet2ClassLoader.getBytes(Unknown Source) at sun.plugin2.applet.Applet2ClassLoader.access$000(Unknown Source) at sun.plugin2.applet.Applet2ClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) ... 7 more Exception: java.lang.ClassNotFoundException: com.facebook.facebookphotouploader5.FacebookPhotoUploader5.class Dumping class loader cache... Live entry: key=http://upload.facebook.com/controls/2008.10.10_v5.5.8/,FacebookPhotoUploader5.jar,FacebookPhotoUploader5.jar, refCount=1, threadGroup=sun.plugin2.applet.Applet2ThreadGroup[name=http://upload.facebook.com/controls/2008.10.10_v5.5.8/-threadGroup,maxpri=4] Done.

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  • ASM programming, how to use loop?

    - by chris
    Hello. Im first time here.I am a college student. I've created a simple program by using assembly language. And im wondering if i can use loop method to run it almost samething as what it does below the program i posted. and im also eager to find someome who i can talk through MSN messanger so i can ask you questions right away.(if possible) ok thank you .MODEL small .STACK 400h .data prompt db 10,13,'Please enter a 3 digit number, example 100:',10,13,'$' ;10,13 cause to go to next line first_digit db 0d second_digit db 0d third_digit db 0d Not_prime db 10,13,'This number is not prime!',10,13,'$' prime db 10,13,'This number is prime!',10,13,'$' question db 10,13,'Do you want to contine Y/N $' counter dw 0d number dw 0d half dw ? .code Start: mov ax, @data ;establish access to the data segment mov ds, ax mov number, 0d LetsRoll: mov dx, offset prompt ; print the string (please enter a 3 digit...) mov ah, 9h int 21h ;execute ;read FIRST DIGIT mov ah, 1d ;bios code for read a keystroke int 21h ;call bios, it is understood that the ascii code will be returned in al mov first_digit, al ;may as well save a copy sub al, 30h ;Convert code to an actual integer cbw ;CONVERT BYTE TO WORD. This takes whatever number is in al and ;extends it to ax, doubling its size from 8 bits to 16 bits ;The first digit now occupies all of ax as an integer mov cx, 100d ;This is so we can calculate 100*1st digit +10*2nd digit + 3rd digit mul cx ;start to accumulate the 3 digit number in the variable imul cx ;it is understood that the other operand is ax ;AND that the result will use both dx::ax ;but we understand that dx will contain only leading zeros add number, ax ;save ;variable <number> now contains 1st digit * 10 ;---------------------------------------------------------------------- ;read SECOND DIGIT, multiply by 10 and add in mov ah, 1d ;bios code for read a keystroke int 21h ;call bios, it is understood that the ascii code will be returned in al mov second_digit, al ;may as well save a copy sub al, 30h ;Convert code to an actual integer cbw ;CONVERT BYTE TO WORD. This takes whatever number is in al and ;extends it to ax, boubling its size from 8 bits to 16 bits ;The first digit now occupies all of ax as an integer mov cx, 10d ;continue to accumulate the 3 digit number in the variable mul cx ;it is understood that the other operand is ax, containing first digit ;AND that the result will use both dx::ax ;but we understand that dx will contain only leading zeros. Ignore them add number, ax ;save -- nearly finished ;variable <number> now contains 1st digit * 100 + second digit * 10 ;---------------------------------------------------------------------- ;read THIRD DIGIT, add it in (no multiplication this time) mov ah, 1d ;bios code for read a keystroke int 21h ;call bios, it is understood that the ascii code will be returned in al mov third_digit, al ;may as well save a copy sub al, 30h ;Convert code to an actual integer cbw ;CONVERT BYTE TO WORD. This takes whatever number is in al and ;extends it to ax, boubling its size from 8 bits to 16 bits ;The first digit now occupies all of ax as an integer add number, ax ;Both my variable number and ax are 16 bits, so equal size mov ax, number ;copy contents of number to ax mov cx, 2h div cx ;Divide by cx mov half, ax ;copy the contents of ax to half mov cx, 2h; mov ax, number; ;copy numbers to ax xor dx, dx ;flush dx jmp prime_check ;jump to prime check print_question: mov dx, offset question ;print string (do you want to continue Y/N?) mov ah, 9h int 21h ;execute mov ah, 1h int 21h ;execute cmp al, 4eh ;compare je Exit ;jump to exit cmp al, 6eh ;compare je Exit ;jump to exit cmp al, 59h ;compare je Start ;jump to start cmp al, 79h ;compare je Start ;jump to start prime_check: div cx; ;Divide by cx cmp dx, 0h ;reset the value of dx je print_not_prime ;jump to not prime xor dx, dx; ;flush dx mov ax, number ;copy the contents of number to ax cmp cx, half ;compare half with cx je print_prime ;jump to print prime section inc cx; ;increment cx by one jmp prime_check ;repeat the prime check print_prime: mov dx, offset prime ;print string (this number is prime!) mov ah, 9h int 21h ;execute jmp print_question ;jumps to question (do you want to continue Y/N?) this is for repeat print_not_prime: mov dx, offset Not_prime ;print string (this number is not prime!) mov ah, 9h int 21h ;execute jmp print_question ;jumps to question (do you want to continue Y/N?) this is for repeat Exit: mov ah, 4ch int 21h ;execute exit END Start

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  • List getting cleared every button click inside Update Panel?

    - by sah302
    No this isn't a copy of this question: http://stackoverflow.com/questions/654423/button-in-update-panel-is-doing-a-full-postback I've got a drop down inside an update panel, and I am trying to get it to allow the person using the page to add users to a list that is bound to a gridview. The list is a global variable, and on page_load I set that to the gridview's datasource and databind it. However, anytime I click the 'add a user' button, or the button to remove the user from the list. It appears like it is doing a full post back even though all these elements are inside the update Panel. Code Behind: Public accomplishmentTypeDao As New AccomplishmentTypeDao() Public accomplishmentDao As New AccomplishmentDao() Public userDao As New UserDao() Public facultyDictionary As New Dictionary(Of Guid, String) Public facultyList As New List(Of User) Public associatedFaculty As New List(Of User) Public facultyId As New Guid Protected Sub Page_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load Page.Title = "Add a New Faculty Accomplishment" ddlAccomplishmentType.DataSource = accomplishmentTypeDao.getEntireTable() ddlAccomplishmentType.DataTextField = "Name" ddlAccomplishmentType.DataValueField = "Id" ddlAccomplishmentType.DataBind() facultyList = userDao.getListOfUsersByUserGroupName("Faculty") For Each faculty As User In facultyList facultyDictionary.Add(faculty.Id, faculty.LastName & ", " & faculty.FirstName) Next If Not Page.IsPostBack Then ddlFacultyList.DataSource = facultyDictionary ddlFacultyList.DataTextField = "Value" ddlFacultyList.DataValueField = "Key" ddlFacultyList.DataBind() End If gvAssociatedUsers.DataSource = associatedFaculty gvAssociatedUsers.DataBind() End Sub Protected Sub deleteUser(ByVal sender As Object, ByVal e As System.Web.UI.WebControls.CommandEventArgs) facultyId = New Guid(e.CommandArgument.ToString()) associatedFaculty.Remove(associatedFaculty.Find(Function(user) user.Id = facultyId)) gvAssociatedUsers.DataBind() upAssociatedFaculty.Update() End Sub Protected Sub btnAddUser_Click(ByVal sender As Object, ByVal e As EventArgs) Handles btnAddUser.Click facultyId = New Guid(ddlFacultyList.SelectedValue) associatedFaculty.Add(facultyList.Find(Function(user) user.Id = facultyId)) gvAssociatedUsers.DataBind() upAssociatedFaculty.Update() End Sub Markup: <asp:ScriptManager ID="ScriptManager1" runat="server"> </asp:ScriptManager> <asp:UpdatePanel ID="upAssociatedFaculty" runat="server" UpdateMode="Conditional"> <ContentTemplate> <p><b>Created By:</b> <asp:Label ID="lblCreatedBy" runat="server"></asp:Label></p> <p><b>Accomplishment Type: </b><asp:DropDownList ID="ddlAccomplishmentType" runat="server"></asp:DropDownList></p> <p><b>Accomplishment Applies To: </b><asp:DropDownList ID="ddlFacultyList" runat="server"></asp:DropDownList> &nbsp;<asp:Button ID="btnAddUser" runat="server" Text="Add Faculty" /></p> <p> <asp:GridView ID="gvAssociatedUsers" runat="server" AutoGenerateColumns="false" GridLines="None" ShowHeader="false"> <Columns> <asp:BoundField DataField="Id" HeaderText="Id" Visible="False" /> <asp:TemplateField ShowHeader="False"> <ItemTemplate> <span style="margin-left: 15px;"> <p><%#Eval("LastName")%>, <%#Eval("FirstName")%> <asp:Button ID="btnUnassignUser" runat="server" CausesValidation="false" CommandArgument='<%# Eval("Id") %>' CommandName="Delete" OnCommand="deleteUser" Text='Remove' /></p> </span> </ItemTemplate> </asp:TemplateField> </Columns> <EmptyDataTemplate> <em>There are currently no faculty associated with this accomplishment.</em> </EmptyDataTemplate> </asp:GridView> </p> </ContentTemplate> </asp:UpdatePanel> Now I thought the point of an update panel was to be able to update things inside of it without doing a full post_back and reloading the page. So if that's the case, why is it calling page_load everytime I click the buttons? I ran this code and debug and I see that even before any of the code associated with button press fires, page_load runs again. I tried putting the gvAssociatedUser.Datasource = associatedFaculty and the line below inside the Page.IsPostBack check, that prevented the page from working. I tried every combination of settings of the update panel for ChildrenAsTriggers and UpdateMode, and none of them worked. I know this is something simple, but all the combinations I've tried won't get it to work. How can I make this thing work? Edited: It wasn't causing a full postback so I was wrong as to the cause. I thought the page was doing a full post back thus resetting my associatedFaculty list global variable, but it isn't doing a full postback. The issue I am having is everytime I click btnAddUser it will add one element to the associatedFaculty list and thus bound to gvAssociatedusers. This works the first time, but the second time I click it, it overwrites the first element. So it appears like my associatedFaculty list is getting reset each time I click the button?

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  • Arduino - AdHoc Network Setup

    - by methodMan
    I`m currently working with an arduino trying to build an adhoc network to which a device can connect to and send web request to. The problem I am currently having is that I can only set up one connection and then when that connection is terminated (client.stop()) all subsequent connections are not picked up by the server, even a curl command just sits there spinning. The first connection I start when I reset the server works fine and I am able to talk to the server; but after that, the arduino can no longer find new clients (even though it's trying with the library given). I`m using the sparkfun library for the wifly shield cloned from github, along with an Arduino Uno. My current code is based off their default example 'WiFly_AdHoc_Example' but I had to remove a few things to get the network to start up which might be the cause of this problem. Here is the .ino file that I am running. #include <SPI.h> #include <WiFly.h> //#include <SoftwareSerial.h> //SoftwareSerial mySerial( 5, 4); //Part from example not used(see below) WiFlyServer server(80); void setup() { Serial.begin(9600); //The code below is from the example but when I run it the WiFly will hang // on Wifly.begin(). Without it the WiFly starts up fine but only works for // one request. //mySerial.begin(9600); //WiFly.setUart(&mySerial); // Tell the WiFly library that we are not //using the SPIUart Serial.println("**************Starting WiFly**************"); // Enable Adhoc mod WiFly.begin(true); Serial.println("WiFly started, creating network."); if (!WiFly.createAdHocNetwork("wifly")) { Serial.print("Failed to create ad hoc network."); while (1) { // Hang on failure. } } Serial.println("Network created"); Serial.print("IP: "); Serial.println(WiFly.ip()); Serial.println("Starting Server..."); server.begin(); Serial.print("Server started, waiting for client."); } void loop() { delay(200); WiFlyClient client = server.available(); if (client) { Serial.println("Client Found."); // a string to store received commands String current_command = ""; while (client.connected()) { if (client.available()) { //Gets a character from the sent request. char c = client.read(); if (c=='#' || c=='\n') //End of extraneous output { current_command = ""; } else if(c!= '\n') { current_command+=c; } if (current_command== "get") { // output the value of each analog input pin for (int i = 0; i < 6; i++) { client.print("analog input "); client.print(i); client.print(" is "); client.print(analogRead(i)); client.println("<br />"); } } else if(current_command== "hello") { client.println("Hello there, I'm still here."); } else if (current_command== "quit") { client.println("Goodbye..."); client.stop(); current_command == ""; break; } else if (current_command == "*OPEN*") { current_command == ""; } } } // give the web browser time to receive the data delay(200); // close the connection client.stop(); } } If anyone understands this better then I (I`m new to arduino) please leave some helpful comments. Or just help me out on getting this little web server up and running so that I can hit it with more then one request. If there is any other helpful information I can provide please let me know. Thanks for reading and hope you can help. EDIT: Using telnet I can successfully connect (the first time) and send commands to the arduino including one to terminate the connection (calls the client.stop() method). But when I try to reconnect though telnet, it says the connection was successful but on the arduino it's still looping thinking the client is still false. WHAT??? I know right, I'm getting mixed messages from telnet vs arduino. None of the commands work obviously since the ardunio is still looping waiting for a client that evaluates to true. I'm gonna take a look at WiFlyServer from the library I imported and see if I can dig up the problem because somehow that server.available() method isn't finding new clients. Noticing a lot of TODO's in the library code.... EDIT: So I found the reason for the problem, it was in WiFlyServer.cpp file from the sparkfun library. The code that was causing the reconnect issue was infact in the server.availible() method. Right at the top of the method, there is a check: // TODO: Ensure no active non-server client connection. if (!WiFly.serverConnectionActive) { activeClient._port = 0; } For some reason when I comment this out, I can reconnect fine and everything works as it should. I will now dive into the library and see if I can fix this, I'm not exactly sure what this is doing but it gets called when the server connection is not active and is somehow blocking subsequent connections. Does anyone have any ideas how I might get to the root of this problem without using this commenting hack? Please help, no-one has commented or answered yet! Don't you want to join in on the fun???

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  • Concurrent Generation of Sequential Keys

    - by GenTiradentes
    I'm working on a project which generates a very large number of sequential text strings, in a very tight loop. My application makes heavy use of SIMD instruction set extensions like SSE and MMX, in other parts of the program, but the key generator is plain C++. The way my key generator works is I have a keyGenerator class, which holds a single char array that stores the current key. To get the next key, there is a function called "incrementKey," which treats the string as a number, adding one to the string, carrying where necessary. Now, the problem is, the keygen is somewhat of a bottleneck. It's fast, but it would be nice if it were faster. One of the biggest problems is that when I'm generating a set of sequential keys to be processed using my SSE2 code, I have to have the entire set stored in an array, which means I have to sequentially generate and copy 12 strings into an array, one by one, like so: char* keys[12]; for(int i = 0; i < 12; i++) { keys[i] = new char[16]; strcmp(keys[i], keygen++); } So how would you efficiently generate these plaintext strings in order? I need some ideas to help move this along. Concurrency would be nice; as my code is right now, each successive key depends on the previous one, which means that the processor can't start work on the next key until the current one has been completely generated. Here is the code relevant to the key generator: KeyGenerator.h class keyGenerator { public: keyGenerator(unsigned long long location, characterSet* charset) : location(location), charset(charset) { for(int i = 0; i < 16; i++) key[i] = 0; charsetStr = charset->getCharsetStr(); integerToKey(); } ~keyGenerator() { } inline void incrementKey() { register size_t keyLength = strlen(key); for(register char* place = key; place; place++) { if(*place == charset->maxChar) { // Overflow, reset char at place *place = charset->minChar; if(!*(place+1)) { // Carry, no space, insert char *(place+1) = charset->minChar; ++keyLength; break; } else { continue; } } else { // Space available, increment char at place if(*place == charset->charSecEnd[0]) *place = charset->charSecBegin[0]; else if(*place == charset->charSecEnd[1]) *place = charset->charSecBegin[1]; (*place)++; break; } } } inline char* operator++() // Pre-increment { incrementKey(); return key; } inline char* operator++(int) // Post-increment { memcpy(postIncrementRetval, key, 16); incrementKey(); return postIncrementRetval; } void integerToKey() { register unsigned long long num = location; if(!num) { key[0] = charsetStr[0]; } else { num++; while(num) { num--; unsigned int remainder = num % charset->length; num /= charset->length; key[strlen(key)] = charsetStr[remainder]; } } } inline unsigned long long keyToInteger() { // TODO return 0; } inline char* getKey() { return key; } private: unsigned long long location; characterSet* charset; std::string charsetStr; char key[16]; // We need a place to store the key for the post increment operation. char postIncrementRetval[16]; }; CharacterSet.h struct characterSet { characterSet() { } characterSet(unsigned int len, int min, int max, int charsec0, int charsec1, int charsec2, int charsec3) { init(length, min, max, charsec0, charsec1, charsec2, charsec3); } void init(unsigned int len, int min, int max, int charsec0, int charsec1, int charsec2, int charsec3) { length = len; minChar = min; maxChar = max; charSecEnd[0] = charsec0; charSecBegin[0] = charsec1; charSecEnd[1] = charsec2; charSecBegin[1] = charsec3; } std::string getCharsetStr() { std::string retval; for(int chr = minChar; chr != maxChar; chr++) { for(int i = 0; i < 2; i++) if(chr == charSecEnd[i]) chr = charSecBegin[i]; retval += chr; } return retval; } int minChar, maxChar; // charSec = character set section int charSecEnd[2], charSecBegin[2]; unsigned int length; };

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  • Why isn't my bundle getting passed?

    - by NickTFried
    I'm trying to pass a bundle of two values from a started class to my landnav app, but according to the debug nothing is getting passed, does anyone have any ideas why? package edu.elon.cs.mobile; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.EditText; public class PointEntry extends Activity{ private Button calc; private EditText longi; private EditText lati; private double longid; private double latd; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.pointentry); calc = (Button) findViewById(R.id.coorCalcButton); calc.setOnClickListener(landNavButtonListener); longi = (EditText) findViewById(R.id.longitudeedit); lati = (EditText) findViewById(R.id.latitudeedit); } private void startLandNav() { Intent intent = new Intent(this, LandNav.class); startActivityForResult(intent, 0); } private OnClickListener landNavButtonListener = new OnClickListener() { @Override public void onClick(View arg0) { Bundle bundle = new Bundle(); bundle.putDouble("longKey", longid); bundle.putDouble("latKey", latd); longid = Double.parseDouble(longi.getText().toString()); latd = Double.parseDouble(lati.getText().toString()); startLandNav(); } }; } This is the class that is suppose to take the second point package edu.elon.cs.mobile; import com.google.android.maps.GeoPoint; import com.google.android.maps.MapActivity; import com.google.android.maps.MapController; import com.google.android.maps.MapView; import com.google.android.maps.MyLocationOverlay; import com.google.android.maps.Overlay; import android.content.Context; import android.graphics.drawable.Drawable; import android.hardware.Sensor; import android.hardware.SensorEvent; import android.hardware.SensorEventListener; import android.hardware.SensorManager; import android.location.Location; import android.location.LocationManager; import android.os.Bundle; import android.util.Log; import android.widget.EditText; import android.widget.TextView; public class LandNav extends MapActivity{ private MapView map; private MapController mc; private GeoPoint myPos; private SensorManager sensorMgr; private TextView azimuthView; private double longitudeFinal; private double latitudeFinal; double startTime; double newTime; double elapseTime; private MyLocationOverlay me; private Drawable marker; private GeoPoint finalPos; private SitesOverlay myOverlays; public LandNav(){ startTime = System.currentTimeMillis(); } public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.landnav); Bundle bundle = this.getIntent().getExtras(); if(bundle != null){ longitudeFinal = bundle.getDouble("longKey"); latitudeFinal = bundle.getDouble("latKey"); } azimuthView = (TextView) findViewById(R.id.azimuthView); map = (MapView) findViewById(R.id.map); mc = map.getController(); sensorMgr = (SensorManager) getSystemService(Context.SENSOR_SERVICE); LocationManager lm = (LocationManager)getSystemService(Context.LOCATION_SERVICE); Location location = lm.getLastKnownLocation(LocationManager.GPS_PROVIDER); int longitude = (int)(location.getLongitude() * 1E6); int latitude = (int)(location.getLatitude() * 1E6); finalPos = new GeoPoint((int)(latitudeFinal*1E6), (int)(longitudeFinal*1E6)); myPos = new GeoPoint(latitude, longitude); map.setSatellite(true); map.setBuiltInZoomControls(true); mc.setZoom(16); mc.setCenter(myPos); marker = getResources().getDrawable(R.drawable.greenmarker); marker.setBounds(0,0, marker.getIntrinsicWidth(), marker.getIntrinsicHeight()); me = new MyLocationOverlay(this, map); myOverlays = new SitesOverlay(marker, myPos, finalPos); map.getOverlays().add(myOverlays); } @Override protected boolean isRouteDisplayed() { return false; } @Override protected void onResume() { super.onResume(); sensorMgr.registerListener(sensorListener, sensorMgr.getDefaultSensor(Sensor.TYPE_ORIENTATION), SensorManager.SENSOR_DELAY_UI); me.enableCompass(); me.enableMyLocation(); //me.onLocationChanged(location) } protected void onPause(){ super.onPause(); me.disableCompass(); me.disableMyLocation(); } @Override protected void onStop() { super.onStop(); sensorMgr.unregisterListener(sensorListener); } private SensorEventListener sensorListener = new SensorEventListener() { @Override public void onAccuracyChanged(Sensor arg0, int arg1) { // TODO Auto-generated method stub } private boolean reset = true; @Override public void onSensorChanged(SensorEvent event) { newTime = System.currentTimeMillis(); elapseTime = newTime - startTime; if (event.sensor.getType() == Sensor.TYPE_ORIENTATION && elapseTime > 400) { azimuthView.setText(Integer.toString((int) event.values[0])); startTime = newTime; } } }; }

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  • Handling android player errors

    - by stack hoss
    I am anew android developer and i made ashoutcast radio player and work good but when i open app it work for afew time but suddenly stop and need to press stop and play again but i need Handling android player errors to automatic restart on errors package com.test.test; import java.io.IOException; import android.app.Notification; import android.app.NotificationManager; import android.app.PendingIntent; import android.app.Service; import android.content.Context; import android.content.Intent; import android.content.SharedPreferences; import android.media.AudioManager; import android.media.AudioManager.OnAudioFocusChangeListener; import android.media.MediaPlayer; import android.os.IBinder; import android.preference.PreferenceManager; import android.util.Log; public class StreamService extends Service { private static final String TAG = "StreamService"; MediaPlayer mp; boolean isPlaying; Intent MainActivity; SharedPreferences prefs; SharedPreferences.Editor editor; Notification n; NotificationManager notificationManager; // Change this int to some number specifically for this app int notifId = 85; private OnAudioFocusChangeListener focusChangeListener = new OnAudioFocusChangeListener() { public void onAudioFocusChange(int focusChange) { switch (focusChange) { case (AudioManager.AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK) : // Lower the volume while ducking. mp.setVolume(0.2f, 0.2f); break; case (AudioManager.AUDIOFOCUS_LOSS_TRANSIENT) : mp.pause(); break; case (AudioManager.AUDIOFOCUS_LOSS) : mp.stop(); break; case (AudioManager.AUDIOFOCUS_GAIN) : // Return the volume to normal and resume if paused. mp.setVolume(1f, 1f); mp.start(); break; default: break; } } }; @Override public IBinder onBind(Intent arg0) { // TODO Auto-generated method stub return null; } @SuppressWarnings("deprecation") @Override public void onCreate() { super.onCreate(); Log.d(TAG, "onCreate"); // Init the SharedPreferences and Editor prefs = PreferenceManager.getDefaultSharedPreferences(getApplicationContext()); editor = prefs.edit(); // Set up the buffering notification notificationManager = (NotificationManager) getApplicationContext() .getSystemService(NOTIFICATION_SERVICE); Context context = getApplicationContext(); String notifTitle = context.getResources().getString(R.string.app_name); String notifMessage = context.getResources().getString(R.string.buffering); n = new Notification(); n.icon = R.drawable.ic_launcher; n.tickerText = "Buffering"; n.when = System.currentTimeMillis(); Intent nIntent = new Intent(context, MainActivity.class); nIntent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK | Intent.FLAG_ACTIVITY_SINGLE_TOP); PendingIntent pIntent = PendingIntent.getActivity(context, 0, nIntent, 0); n.setLatestEventInfo(context, notifTitle, notifMessage, pIntent); notificationManager.notify(notifId, n); // It's very important that you put the IP/URL of your ShoutCast stream here // Otherwise you'll get Webcom Radio String url = "http://47.182.19.93:9888/"; mp = new MediaPlayer(); mp.setAudioStreamType(AudioManager.STREAM_MUSIC); try { mp.reset(); mp.setDataSource(url); mp.prepare(); mp.start(); } catch (IllegalArgumentException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (SecurityException e) { // TODO Auto-generated catch block Log.e(TAG, "SecurityException"); } catch (IllegalStateException e) { // TODO Auto-generated catch block Log.e(TAG, "IllegalStateException"); } catch (IOException e) { // TODO Auto-generated catch block Log.e(TAG, "IOException"); } } @SuppressWarnings("deprecation") @Override public void onStart(Intent intent, int startId) { Log.d(TAG, "onStart"); mp.start(); // Set the isPlaying preference to true editor.putBoolean("isPlaying", true); editor.commit(); Context context = getApplicationContext(); String notifTitle = context.getResources().getString(R.string.app_name); String notifMessage = context.getResources().getString(R.string.now_playing); n.icon = R.drawable.ic_launcher; n.tickerText = notifMessage; n.flags = Notification.FLAG_NO_CLEAR; n.when = System.currentTimeMillis(); Intent nIntent = new Intent(context, MainActivity.class); PendingIntent pIntent = PendingIntent.getActivity(context, 0, nIntent, 0); n.setLatestEventInfo(context, notifTitle, notifMessage, pIntent); // Change 5315 to some nother number notificationManager.notify(notifId, n); AudioManager am = (AudioManager)getSystemService(Context.AUDIO_SERVICE); // Request audio focus for playback int result = am.requestAudioFocus(focusChangeListener, // Use the music stream. AudioManager.STREAM_MUSIC, // Request permanent focus. AudioManager.AUDIOFOCUS_GAIN); if (result == AudioManager.AUDIOFOCUS_REQUEST_GRANTED) { // other app had stopped playing song now , so u can do u stuff now . } } @Override public void onDestroy() { Log.d(TAG, "onDestroy"); mp.stop(); mp.release(); mp = null; editor.putBoolean("isPlaying", false); editor.commit(); notificationManager.cancel(notifId); AudioManager am = (AudioManager)getSystemService(Context.AUDIO_SERVICE); am.abandonAudioFocus(focusChangeListener); } }

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  • Copying one form's values to another form using JQuery

    - by rsturim
    I have a "shipping" form that I want to offer users the ability to copy their input values over to their "billing" form by simply checking a checkbox. I've coded up a solution that works -- but, I'm sort of new to jQuery and wanted some criticism on how I went about achieving this. Is this well done -- any refactorings you'd recommend? Any advice would be much appreciated! The Script <script type="text/javascript"> $(function() { $("#copy").click(function() { if($(this).is(":checked")){ var $allShippingInputs = $(":input:not(input[type=submit])", "form#shipping"); $allShippingInputs.each(function() { var billingInput = "#" + this.name.replace("ship", "bill"); $(billingInput).val($(this).val()); }) //console.log("checked"); } else { $(':input','#billing') .not(':button, :submit, :reset, :hidden') .val('') .removeAttr('checked') .removeAttr('selected'); //console.log("not checked") } }); }); </script> The Form <div> <form action="" method="get" name="shipping" id="shipping"> <fieldset> <legend>Shipping</legend> <ul> <li> <label for="ship_first_name">First Name:</label> <input type="text" name="ship_first_name" id="ship_first_name" value="John" size="" /> </li> <li> <label for="ship_last_name">Last Name:</label> <input type="text" name="ship_last_name" id="ship_last_name" value="Smith" size="" /> </li> <li> <label for="ship_state">State:</label> <select name="ship_state" id="ship_state"> <option value="RI">Rhode Island</option> <option value="VT" selected="selected">Vermont</option> <option value="CT">Connecticut</option> </select> </li> <li> <label for="ship_zip_code">Zip Code</label> <input type="text" name="ship_zip_code" id="ship_zip_code" value="05401" size="8" /> </li> <li> <input type="submit" name="" /> </li> </ul> </fieldset> </form> </div> <div> <form action="" method="get" name="billing" id="billing"> <fieldset> <legend>Billing</legend> <ul> <li> <input type="checkbox" name="copy" id="copy" /> <label for="copy">Same of my shipping</label> </li> <li> <label for="bill_first_name">First Name:</label> <input type="text" name="bill_first_name" id="bill_first_name" value="" size="" /> </li> <li> <label for="bill_last_name">Last Name:</label> <input type="text" name="bill_last_name" id="bill_last_name" value="" size="" /> </li> <li> <label for="bill_state">State:</label> <select name="bill_state" id="bill_state"> <option>-- Choose State --</option> <option value="RI">Rhode Island</option> <option value="VT">Vermont</option> <option value="CT">Connecticut</option> </select> </li> <li> <label for="bill_zip_code">Zip Code</label> <input type="text" name="bill_zip_code" id="bill_zip_code" value="" size="8" /> </li> <li> <input type="submit" name="" /> </li> </ul> </fieldset> </form> </div>

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  • Help with MVC controller: passing a string from view to controller

    - by 109221793
    Hi guys, I'm having trouble with one particular issue, I was hoping someone could help me out. I've completed the MVC Music Store tutorial, and now I'm trying to add some administrator functionality - practice as I will have to do this in an MVC application in my job. The application is using the aspnet membership api, and what I have done so far is created a view to list the users. What I want to be able to do, is click on the users name in order to change their password. To try and carry the username to the changeUserPassword controller (custom made). I registered a new route in the global.asax.cs file in order to display the username in the URL, which is working so far. UserList View <%: Html.RouteLink(user.UserName, "AdminPassword", new { controller="StoreManager", action="changeUserPassword", username = user.UserName }) %> Global.asax.cs routes.MapRoute( "AdminPassword", //Route name "{controller}/{action}/{username}", //URL with parameters new { controller = "StoreManager", action = "changeUserPassword", username = UrlParameter.Optional} ); So now the URL looks like this when I reach the changeUserPassword view: http://localhost:51236/StoreManager/changeUserPassword/Administrator Here is the GET changeUserPassword action: public ActionResult changeUserPassword(string username) { ViewData["username"] = username; return View(); } I wanted to store the username in ViewData as I would like to use it in the GET changeUserPassword for display purposes, and also as a hidden value in the form. This is in order to pass it through to enable me to reset the password. Having debugged through the code, it seems that 'username' is null. How can I get this to work so that the username carries over from the Html.RouteLink, to the changeUserPassword action? Any help would be appreciated :) Here is my complete code: UserList.aspx <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage<System.Web.Security.MembershipUserCollection>" %> <asp:Content ID="Content1" ContentPlaceHolderID="TitleContent" runat="server"> UserList </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> <h2>UserList</h2> <table> <tr> <th>User Name</th> <th>Last Activity date</th> <th>Locked Out</th> </tr> <%foreach (MembershipUser user in Model){ %> <tr> <td><%: Html.RouteLink(user.UserName, "AdminPassword", new { controller="StoreManager", action="changeUserPassword", username = user.UserName }) %></td> <td><%: user.LastActivityDate %></td> <td><%: user.IsLockedOut %></td> </tr> <% }%> </table> </asp:Content> changeUserPassword.aspx <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage<musicStoreMVC.ViewModels.ResetPasswordAdmin>" %> <asp:Content ID="Content1" ContentPlaceHolderID="TitleContent" runat="server"> changeUserPassword </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> <h2>Change Password: <%: ViewData["username"] %></h2> <% using (Html.BeginForm()) {%> <%: Html.ValidationSummary(true) %> <fieldset> <legend>Fields</legend> <div class="editor-label"> <%: Html.Hidden("username",ViewData["username"]) %> <%: Html.LabelFor(model => model.password) %> </div> <div class="editor-field"> <%: Html.TextBoxFor(model => model.password) %> <%: Html.ValidationMessageFor(model => model.password) %> </div> <div class="editor-label"> <%: Html.LabelFor(model => model.confirmPassword) %> </div> <div class="editor-field"> <%: Html.TextBoxFor(model => model.confirmPassword) %> <%: Html.ValidationMessageFor(model => model.confirmPassword) %> </div> <p> <input type="submit" value="Create" /> </p> </fieldset> <% } %> <div> <%: Html.ActionLink("Back to List", "Index") %> </div> </asp:Content> My actions public ActionResult UserList() { var users = Membership.GetAllUsers(); return View(users); } public ActionResult changeUserPassword(string username) { ViewData["username"] = username; return View(); }

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  • How to filter Backbone.js Collection and Rerender App View?

    - by Jeremy H.
    Is is a total Backbone.js noob question. I am working off of the ToDo Backbone.js example trying to build out a fairly simple single app interface. While the todo project is more about user input, this app is more about filtering the data based on the user options (click events). I am completely new to Backbone.js and Mongoose and have been unable to find a good example of what I am trying to do. I have been able to get my api to pull the data from the MongoDB collection and drop it into the Backbone.js collection which renders it in the app. What I cannot for the life of me figure out how to do is filter that data and re-render the app view. I am trying to filter by the "type" field in the document. Here is my script: (I am totally aware of some major refactoring needed, I am just rapid prototyping a concept.) $(function() { window.Job = Backbone.Model.extend({ idAttribute: "_id", defaults: function() { return { attachments: false } } }); window.JobsList = Backbone.Collection.extend({ model: Job, url: '/api/jobs', leads: function() { return this.filter(function(job){ return job.get('type') == "Lead"; }); } }); window.Jobs = new JobsList; window.JobView = Backbone.View.extend({ tagName: "div", className: "item", template: _.template($('#item-template').html()), initialize: function() { this.model.bind('change', this.render, this); this.model.bind('destroy', this.remove, this); }, render: function() { $(this.el).html(this.template(this.model.toJSON())); this.setText(); return this; }, setText: function() { var month=new Array(); month[0]="Jan"; month[1]="Feb"; month[2]="Mar"; month[3]="Apr"; month[4]="May"; month[5]="Jun"; month[6]="Jul"; month[7]="Aug"; month[8]="Sep"; month[9]="Oct"; month[10]="Nov"; month[11]="Dec"; var title = this.model.get('title'); var description = this.model.get('description'); var datemonth = this.model.get('datem'); var dateday = this.model.get('dated'); var jobtype = this.model.get('type'); var jobstatus = this.model.get('status'); var amount = this.model.get('amount'); var paymentstatus = this.model.get('paymentstatus') var type = this.$('.status .jobtype'); var status = this.$('.status .jobstatus'); this.$('.title a').text(title); this.$('.description').text(description); this.$('.date .month').text(month[datemonth]); this.$('.date .day').text(dateday); type.text(jobtype); status.text(jobstatus); if(amount > 0) this.$('.paymentamount').text(amount) if(paymentstatus) this.$('.paymentstatus').text(paymentstatus) if(jobstatus === 'New') { status.addClass('new'); } else if (jobstatus === 'Past Due') { status.addClass('pastdue') }; if(jobtype === 'Lead') { type.addClass('lead'); } else if (jobtype === '') { type.addClass(''); }; }, remove: function() { $(this.el).remove(); }, clear: function() { this.model.destroy(); } }); window.AppView = Backbone.View.extend({ el: $("#main"), events: { "click #leads .highlight" : "filterLeads" }, initialize: function() { Jobs.bind('add', this.addOne, this); Jobs.bind('reset', this.addAll, this); Jobs.bind('all', this.render, this); Jobs.fetch(); }, addOne: function(job) { var view = new JobView({model: job}); this.$("#activitystream").append(view.render().el); }, addAll: function() { Jobs.each(this.addOne); }, filterLeads: function() { // left here, this event fires but i need to figure out how to filter the activity list. } }); window.App = new AppView; });

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  • Watching a variable for changes without polling.

    - by milkfilk
    I'm using a framework called Processing which is basically a Java applet. It has the ability to do key events because Applet can. You can also roll your own callbacks of sorts into the parent. I'm not doing that right now and maybe that's the solution. For now, I'm looking for a more POJO solution. So I wrote some examples to illustrate my question. Please ignore using key events on the command line (console). Certainly this would be a very clean solution but it's not possible on the command line and my actual app isn't a command line app. In fact, a key event would be a good solution for me but I'm trying to understand events and polling beyond just keyboard specific problems. Both these examples flip a boolean. When the boolean flips, I want to fire something once. I could wrap the boolean in an Object so if the Object changes, I could fire an event too. I just don't want to poll with an if() statement unnecessarily. import java.io.BufferedReader; import java.io.IOException; import java.io.InputStreamReader; /* * Example of checking a variable for changes. * Uses dumb if() and polls continuously. */ public class NotAvoidingPolling { public static void main(String[] args) { boolean typedA = false; String input = ""; System.out.println("Type 'a' please."); while (true) { InputStreamReader isr = new InputStreamReader(System.in); BufferedReader br = new BufferedReader(isr); try { input = br.readLine(); } catch (IOException ioException) { System.out.println("IO Error."); System.exit(1); } // contrived state change logic if (input.equals("a")) { typedA = true; } else { typedA = false; } // problem: this is polling. if (typedA) System.out.println("Typed 'a'."); } } } Running this outputs: Type 'a' please. a Typed 'a'. On some forums people suggested using an Observer. And although this decouples the event handler from class being observed, I still have an if() on a forever loop. import java.io.BufferedReader; import java.io.IOException; import java.io.InputStreamReader; import java.util.Observable; import java.util.Observer; /* * Example of checking a variable for changes. * This uses an observer to decouple the handler feedback * out of the main() but still is polling. */ public class ObserverStillPolling { boolean typedA = false; public static void main(String[] args) { // this ObserverStillPolling o = new ObserverStillPolling(); final MyEvent myEvent = new MyEvent(o); final MyHandler myHandler = new MyHandler(); myEvent.addObserver(myHandler); // subscribe // watch for event forever Thread thread = new Thread(myEvent); thread.start(); System.out.println("Type 'a' please."); String input = ""; while (true) { InputStreamReader isr = new InputStreamReader(System.in); BufferedReader br = new BufferedReader(isr); try { input = br.readLine(); } catch (IOException ioException) { System.out.println("IO Error."); System.exit(1); } // contrived state change logic // but it's decoupled now because there's no handler here. if (input.equals("a")) { o.typedA = true; } } } } class MyEvent extends Observable implements Runnable { // boolean typedA; ObserverStillPolling o; public MyEvent(ObserverStillPolling o) { this.o = o; } public void run() { // watch the main forever while (true) { // event fire if (this.o.typedA) { setChanged(); // in reality, you'd pass something more useful notifyObservers("You just typed 'a'."); // reset this.o.typedA = false; } } } } class MyHandler implements Observer { public void update(Observable obj, Object arg) { // handle event if (arg instanceof String) { System.out.println("We received:" + (String) arg); } } } Running this outputs: Type 'a' please. a We received:You just typed 'a'. I'd be ok if the if() was a NOOP on the CPU. But it's really comparing every pass. I see real CPU load. This is as bad as polling. I can maybe throttle it back with a sleep or compare the elapsed time since last update but this is not event driven. It's just less polling. So how can I do this smarter? How can I watch a POJO for changes without polling? In C# there seems to be something interesting called properties. I'm not a C# guy so maybe this isn't as magical as I think. private void SendPropertyChanging(string property) { if (this.PropertyChanging != null) { this.PropertyChanging(this, new PropertyChangingEventArgs(property)); } }

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  • Trying to draw 2 objects on screen and store the selected item names in an array

    - by thefonso
    Ok...this is a homework question, here is what i'm asked to do.... "Allow the user to draw two Shapes, which when instantiated, get put into the array myShapes...(store the shapes in the createShape() method." I want to know if I'm going in the right direction. Do I need to modify only Model.java or GUIDemo.java as well? Am I sufficient in thinking of only storing the values for the array via a loop inside my createShape() method? How do I go a bout checking to see if things work so far. There are many steps for this homework project after this one but i'm stuck here. Please point me in the right direction. The array myShapes lives inside my model class inside Model.java: package model; import java.awt.Color; import java.awt.Container; import shapes.Line; import shapes.Oval; import shapes.Rectangle; import shapes.Shape; import shapes.Triangle; import interfaces.Resettable; public class Model implements Resettable { private Container container; private String message; public final static String DRAW = "Draw"; public final static String MOVE = "Move"; public final static String REMOVE = "Remove"; public final static String RESIZE = "Resize"; public final static String FILL = "Fill"; public final static String CHANGE = "Change"; public final static String RECTANGLE = "Rectangle"; public final static String OVAL = "Oval"; public final static String LINE = "Line"; public final static String TRIANGLE = "Triangle"; private String action = DRAW; private boolean fill = false; public static String[] selections = {"Rectangle", "Oval", "Line", "Triangle"}; //project 9 begin public Shape[] myShapes = new Shape[2]; //project 9 stop private String currentShapeType; private Shape currentShape; public Color lineColor; private Color fillColor = Color.gray; public Shape createShape() { if(currentShapeType == RECTANGLE){ currentShape = new Rectangle(0, 0, 0, 0, lineColor, fillColor, fill); } if(currentShapeType == OVAL) { currentShape = new Oval(0,0,0,0, lineColor, fillColor, fill); } if(currentShapeType == LINE) { currentShape = new Line(0,0,0,0, lineColor, fillColor, fill); } if(currentShapeType == TRIANGLE) { currentShape = new Triangle(0,0,0,0, lineColor, fillColor, fill); } //project 9 start if(myShapes[0] == null) { myShapes[0]=currentShape; } else { myShapes[1]=currentShape; } //project 9 stop return currentShape; } public Shape getCurrentShape() { return currentShape; } public String getCurrentShapeType(){ return currentShapeType; } public void setCurrentShapeType(String shapeType){ currentShapeType = shapeType; } public Model(Container container) { this.container = container; } public void repaint() { container.repaint(); } public void resetComponents() { action = DRAW; currentShape = null; if (container instanceof Resettable) { ((Resettable) container).resetComponents(); } } public String getAction() { return action; } public void setAction(String action) { this.action = action; } public boolean isFill() { return fill; } public void setFill(boolean fill) { this.fill = fill; } public void setMessage(String msg) { this.message = msg; } public String getMessage() { return this.message; } public Color getLineColor() { return this.lineColor; } public void setLineColor(Color c) { this.lineColor = c; } public String toString() { return "Model:\n\tAction: " + action + "\n\tFill: " + fill; } } The application is run from GUIDemo.java: package ui.applet; import interfaces.Resettable; import java.applet.Applet; import java.awt.Graphics; import event.ShapeMouseHandler; import shapes.Shape; //import ui.panels.ButtonPanel; import ui.panels.ChoicePanel; import ui.panels.MainPanel; import model.Model; @SuppressWarnings("serial") public class GUIDemo extends Applet implements Resettable { MainPanel mainPanel; Model model; ChoicePanel choicePanel; public void init() { resize(600,400); model = new Model(this); choicePanel = new ChoicePanel(model); mainPanel = new MainPanel(model); this.add(choicePanel);//this is the drop down list this.add(mainPanel);//these are the radio buttons and reset button ShapeMouseHandler mouseHandler = new ShapeMouseHandler(model); addMouseListener(mouseHandler); addMouseMotionListener(mouseHandler); } public void paint(Graphics g) { Shape shape; shape = model.getCurrentShape(); if(shape != null) { shape.draw(g); } System.out.println(model); System.out.println(shape); } public void resetComponents() { mainPanel.resetComponents(); choicePanel.resetComponents(); } }

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  • Trouble with copying dictionaries and using deepcopy on an SQLAlchemy ORM object

    - by Az
    Hi there, I'm doing a Simulated Annealing algorithm to optimise a given allocation of students and projects. This is language-agnostic pseudocode from Wikipedia: s ? s0; e ? E(s) // Initial state, energy. sbest ? s; ebest ? e // Initial "best" solution k ? 0 // Energy evaluation count. while k < kmax and e > emax // While time left & not good enough: snew ? neighbour(s) // Pick some neighbour. enew ? E(snew) // Compute its energy. if enew < ebest then // Is this a new best? sbest ? snew; ebest ? enew // Save 'new neighbour' to 'best found'. if P(e, enew, temp(k/kmax)) > random() then // Should we move to it? s ? snew; e ? enew // Yes, change state. k ? k + 1 // One more evaluation done return sbest // Return the best solution found. The following is an adaptation of the technique. My supervisor said the idea is fine in theory. First I pick up some allocation (i.e. an entire dictionary of students and their allocated projects, including the ranks for the projects) from entire set of randomised allocations, copy it and pass it to my function. Let's call this allocation aOld (it is a dictionary). aOld has a weight related to it called wOld. The weighting is described below. The function does the following: Let this allocation, aOld be the best_node From all the students, pick a random number of students and stick in a list Strip (DEALLOCATE) them of their projects ++ reflect the changes for projects (allocated parameter is now False) and lecturers (free up slots if one or more of their projects are no longer allocated) Randomise that list Try assigning (REALLOCATE) everyone in that list projects again Calculate the weight (add up ranks, rank 1 = 1, rank 2 = 2... and no project rank = 101) For this new allocation aNew, if the weight wNew is smaller than the allocation weight wOld I picked up at the beginning, then this is the best_node (as defined by the Simulated Annealing algorithm above). Apply the algorithm to aNew and continue. If wOld < wNew, then apply the algorithm to aOld again and continue. The allocations/data-points are expressed as "nodes" such that a node = (weight, allocation_dict, projects_dict, lecturers_dict) Right now, I can only perform this algorithm once, but I'll need to try for a number N (denoted by kmax in the Wikipedia snippet) and make sure I always have with me, the previous node and the best_node. So that I don't modify my original dictionaries (which I might want to reset to), I've done a shallow copy of the dictionaries. From what I've read in the docs, it seems that it only copies the references and since my dictionaries contain objects, changing the copied dictionary ends up changing the objects anyway. So I tried to use copy.deepcopy().These dictionaries refer to objects that have been mapped with SQLA. Questions: I've been given some solutions to the problems faced but due to my über green-ness with using Python, they all sound rather cryptic to me. Deepcopy isn't playing nicely with SQLA. I've been told thatdeepcopy on ORM objects probably has issues that prevent it from working as you'd expect. Apparently I'd be better off "building copy constructors, i.e. def copy(self): return FooBar(....)." Can someone please explain what that means? I checked and found out that deepcopy has issues because SQLAlchemy places extra information on your objects, i.e. an _sa_instance_state attribute, that I wouldn't want in the copy but is necessary for the object to have. I've been told: "There are ways to manually blow away the old _sa_instance_state and put a new one on the object, but the most straightforward is to make a new object with __init__() and set up the attributes that are significant, instead of doing a full deep copy." What exactly does that mean? Do I create a new, unmapped class similar to the old, mapped one? An alternate solution is that I'd have to "implement __deepcopy__() on your objects and ensure that a new _sa_instance_state is set up, there are functions in sqlalchemy.orm.attributes which can help with that." Once again this is beyond me so could someone kindly explain what it means? A more general question: given the above information are there any suggestions on how I can maintain the information/state for the best_node (which must always persist through my while loop) and the previous_node, if my actual objects (referenced by the dictionaries, therefore the nodes) are changing due to the deallocation/reallocation taking place? That is, without using copy?

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  • migrating from Prototype to jQuery in Rails, having trouble with duplicate get request

    - by aressidi
    I'm in the process of migrating from Prototype to jQuery and moving all JS outside of the view files. All is going fairly well with one exception. Here's what I'm trying to do, and the problem I'm having. I have a diary where users can update records in-line in the page like so: user clicks 'edit' link to edit an entry in the diary a get request is performed via jQuery and an edit form is displayed allowing the user to modify the record user updates the record, the form disappears and the updated record is shown in place of the form All of that works so far. The problem arises when: user updates a record user clicks 'edit' to update another record in this case, the edit form is shown twice! In firebug I get a status code 200 when the form shows, and then moments later, another edit form shows again with a status code of 304 I only want the form to show once, not twice. The form shows twice only after I update a record, otherwise everything works fine. Here's the code, any ideas? I think this might have to do with the fact that in food_item_update.js I call the editDiaryEntry() after a record is updated, but if I don't call that function and try and update the record after it's been modified, then it just spits up the .js.erb response on the screen. That's also why I have the editDiaryEntry() in the add_food.js.erb file. Any help would be greatly appreciated. diary.js jQuery(document).ready(function() { postFoodEntry(); editDiaryEntry(); initDatePicker(); }); function postFoodEntry() { jQuery('form#add_entry').submit(function(e) { e.preventDefault(); jQuery.post(this.action, jQuery(this).serialize(), null, "script"); // return this }); } function editDiaryEntry() { jQuery('.edit_link').click(function(e) { e.preventDefault(); // This should look to see if one version of this is open... if (jQuery('#edit_container_' + this.id).length == 0 ) { jQuery.get('/diary/entry/edit', {id: this.id}, null, "script"); } }); } function closeEdit () { jQuery('.close_edit').click(function(e) { e.preventDefault(); jQuery('.entry_edit_container').remove(); jQuery("#entry_" + this.id).show(); }); } function updateDiaryEntry() { jQuery('.edit_entry_form').submit(function(e) { e.preventDefault(); jQuery.post(this.action, $(this).serialize(), null, "script"); }); } function initDatePicker() { jQuery("#date, #edit_date").datepicker(); }; add_food.js.erb jQuery("#entry_alert").show(); jQuery('#add_entry')[ 0 ].reset(); jQuery('#diary_entries').html("<%= escape_javascript(render :partial => 'members/diary/diary_entries', :object => @diary, :locals => {:record_counter => 0, :date_header => 0, :edit_mode => @diary_edit}, :layout => false ) %>"); jQuery('#entry_alert').html("<%= escape_javascript(render :partial => 'members/diary/entry_alert', :locals => {:type => @type, :message => @alert_message}) %>"); jQuery('#entry_alert').show(); setTimeout(function() { jQuery('#entry_alert').fadeOut('slow'); }, 5000); editDiaryEntry(); food_item_edit.js.erb jQuery("#entry_<%= @entry.id %>").hide(); jQuery("#entry_<%= @entry.id %>").after("<%= escape_javascript(render :partial => 'members/diary/food_item_edit', :locals => {:user_food_profile => @entry}) %>"); closeEdit(); updateDiaryEntry(); initDatePicker(); food_item_update.js jQuery("#entry_<%= @entry.id %>").replaceWith("<%= escape_javascript(render :partial => 'members/diary/food_item', :locals => {:entry => @entry, :total_calories => 0}) %>"); jQuery('.entry_edit_container').remove(); editDiaryEntry();

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  • javascript robot

    - by sarah
    hey guys! I need help making this robot game in javascript (notepad++) please HELP! I'm really confused by the functions <html> <head><title>Robot Invasion 2199</title></head> <body style="text-align:center" onload="newGame();"> <h2>Robot Invasion 2199</h2> <div style="text-align:center; background:white; margin-right: auto; margin-left:auto;"> <div style=""> <div style="width: auto; border:solid thin red; text-align:center; margin:10px auto 10px auto; padding:1ex 0ex;font-family: monospace" id="scene"></pre> </div> <div><span id="status"></span></div> <form style="text-align:center"> PUT THE CONTROL PANEL HERE!!! </form> </div> <script type="text/javascript"> // GENERAL SUGGESTIONS ABOUT WRITING THIS PROGRAM: // You should test your program before you've finished writing all of the // functions. The newGame, startLevel, and update functions should be your // first priority since they're all involved in displaying the initial state // of the game board. // // Next, work on putting together the control panel for the game so that you // can begin to interact with it. Your next goal should be to get the move // function working so that everything else can be testable. Note that all nine // of the movement buttons (including the pass button) should call the move // function when they are clicked, just with different parameters. // // All the remaining functions can be completed in pretty much any order, and // you'll see the game gradually improve as you write the functions. // // Just remember to keep your cool when writing this program. There are a // bunch of functions to write, but as long as you stay focused on the function // you're writing, each individual part is not that hard. // These variables specify the number of rows and columns in the game board. // Use these variables instead of hard coding the number of rows and columns // in your loops, etc. // i.e. Write: // for(i = 0; i < NUM_ROWS; i++) ... // not: // for(i = 0; i < 15; i++) ... var NUM_ROWS = 15; var NUM_COLS = 25; // Scene is arguably the most important variable in this whole program. It // should be set up as a two-dimensional array (with NUM_ROWS rows and // NUM_COLS columns). This represents the game board, with the scene[i][j] // representing what's in row i, column j. In particular, the entries should // be: // // "." for empty space // "R" for a robot // "S" for a scrap pile // "H" for the hero var scene; // These variables represent the row and column of the hero's location, // respectively. These are more of a conveniece so you don't have to search // for the "H" in the scene array when you need to know where the hero is. var heroRow; var heroCol; // These variables keep track of various aspects of the gameplay. // score is just the number of robots destroyed. // screwdrivers is the number of sonic screwdriver charges left. // fastTeleports is the number of fast teleports remaining. // level is the current level number. // Be sure to reset all of these when a new game starts, and update them at the // appropriate times. var score; var screwdrivers; var fastTeleports; var level; // This function should use a sonic screwdriver if there are still charges // left. The sonic screwdriver turns any robot that is in one of the eight // squares immediately adjacent to the hero into scrap. If there are no charges // left, then this function should instead pop up a dialog box with the message // "Out of sonic screwdrivers!". As with any function that alters the game's // state, this function should call the update function when it has finished. // // Your "Sonic Screwdriver" button should call this function directly. function screwdriver() { // WRITE THIS FUNCTION } // This function should move the hero to a randomly selected location if there // are still fast teleports left. This function MUST NOT move the hero on to // a square that is already occupied by a robot or a scrap pile, although it // can move the hero next to a robot. The number of fast teleports should also // be decreased by one. If there are no fast teleports left, this function // should just pop up a message box saying so. As with any function that alters // the game's state, this function should call the update function when it has // finished. // // HINT: Have a loop that keeps trying random spots until a valid one is found. // HINT: Use the validPosition function to tell if a spot is valid // // Your "Fast Teleport" button s

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  • mvc3 datatabels and ajax-beginform

    - by MIkCode
    im trying to send and ajax request and returning the result into a new table i debugged the req and i can confirm that evry thing is good except the VIEW the end result is an empty table instead of one row one more weird thing is if i page source i can see all the table result(more than the one that suppose to) this is the view: @model Fnx.Esb.ServiceMonitor.ViewModel.MainModels @{ ViewBag.Title = "MainSearch"; } @Html.EditorForModel() @{ AjaxOptions ajaxOpts = new AjaxOptions { UpdateTargetId = "MainTable", InsertionMode = InsertionMode.Replace, Url = Url.Action("queryData", "MainSearch"), }; } @using (Ajax.BeginForm(ajaxOpts)) { <div class="container"> <form action="#" method="post"> <div id="mainSearch"> @Html.EditorFor(x => x.MainSearchModel) </div> <br /> <br /> <br /> <br /> <div id="advancedSearch"> <div class="accordion" id="accordion2"> <div class="accordion-group"> <div class="accordion-heading"> <a class="accordion-toggle" data-toggle="collapse" data-parent="#accordion2" href="#collapseOne"> Advanced Search </a> </div> <div id="collapseOne" class="accordion-body collapse in"> <div class="accordion-inner"> @Html.EditorFor(x => x.AdvanceSearchContainerModel) </div> </div> </div> </div> </div> <br /> <br /> <button type="submit" class="btn"> <i class="icon-search"></i> Search </button> <button type="reset" class="btn"> <i class="icon-trash"></i> clear </button> </form> <br /> <br /> <br /> <br /> <br /> <br /> <table id="MainTable" cellpadding="0" cellspacing="0" border="0" class="table table-striped table-bordered"> <thead> <tr> <th> serviceDuration </th> <th> status </th> <th> ESBLatency </th> <th> serviceName </th> <th> serviceId </th> <th> startTime </th> <th> endTime </th> <th> instanceID </th> </tr> </thead> <tbody> @foreach (var item in Model.MainTableModel) { <tr> <td> @Html.DisplayFor(modelItem => item.serviceDuration) </td> <td> @Html.DisplayFor(modelItem => item.status) </td> <td> @Html.DisplayFor(modelItem => item.ESBLatency) </td> <td> @Html.DisplayFor(modelItem => item.serviceName) </td> <td> @Html.DisplayFor(modelItem => item.serviceId) </td> <td> @Html.DisplayFor(modelItem => item.startTime) </td> <td> @Html.DisplayFor(modelItem => item.endTime) </td> <td> @Html.DisplayFor(modelItem => item.instanceID) </td> </tr> } </tbody> </table> </div> } the datatables: javascript options $('#MainTable').dataTable({ "sDom": "<'row'<'span6'l><'span6'f>r>t<'row'<'span6'i><'span6'p>>", "bDestroy": true }); thanks miki

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  • Returning Json object from controller action to jQuery

    - by PsychoCoder
    I'm attempting to get this working properly (2 days now). I'm working on a log in where I'm calling the controller action from jQuery, passing it a JSON object (utilizing json2.js) and returning a Json object from the controller. I'm able to call the action fine, but instead of being able to put the response where I want it it just opens a new window with this printed on the screen: {"Message":"Invalid username/password combination"} And the URL looks like http://localhost:13719/Account/LogOn so instead of calling the action and not reloading the page it's taking the user to the controller, which isn't good. So now for some code, first the controller code [HttpPost] public ActionResult LogOn(LogOnModel model, string returnUrl = "") { if (ModelState.IsValid) { var login = ObjectFactory.GetInstance<IRepository<PhotographerLogin>>(); var user = login.FindOne(x => x.Login == model.Username && x.Pwd == model.Password); if (user == null) return Json(new FailedLoginViewModel { Message = "Invalid username/password combination" }); else { if (!string.IsNullOrEmpty(returnUrl)) return Redirect(returnUrl); else return RedirectToAction("Index", "Home"); } } return RedirectToAction("Index", "Home"); } And the jQuery code $("#signin_submit").click(function () { var login = getLogin(); $.ajax({ type: "POST", url: "../Account/LogOn", data: JSON.stringify(login), dataType: 'json', contentType: 'application/json; charset=utf-8', error: function (xhr) { $("#message").text(xhr.statusText); }, success: function (result) { } }); }); function getLogin() { var un = $("#username").val(); var pwd = $("#password").val(); var rememberMe = $("#rememberme").val(); return (un == "") ? null : { Username: un, Password: pwd, RememberMe: rememberMe }; } In case you need to see the actual login form here that is as well <fieldset id="signin_menu"> <div> <span id="message"></span> </div> <% Html.EnableClientValidation(); %> <% using (Html.BeginForm("LogOn", "Account", FormMethod.Post, new { @id = "signin" })) {%> <% ViewContext.FormContext.ValidationSummaryId = "valLogOnContainer"; %> <%= Html.LabelFor(m => m.Username) %> <%= Html.TextBoxFor(m => m.Username, new { @class = "inputbox", @tabindex = "4", @id = "username" })%><%= Html.ValidationMessageFor(m => m.Username, "*")%> <p> <%= Html.LabelFor(m=>m.Password) %> <%= Html.PasswordFor(m => m.Password, new { @class = "inputbox", @tabindex = "5", @id = "password" })%><%= Html.ValidationMessageFor(m => m.Password, "*")%> </p> <p class="remember"> <input id="signin_submit" value="Sign in" tabindex="6" type="submit"/> <%= Html.CheckBoxFor(m => m.RememberMe, new { @class = "inputbox", @tabindex = "7", @id = "rememberme" })%> <%= Html.LabelFor(m => m.RememberMe) %> <p class="forgot"> <a href="#" id="forgot_password_link" title="Click here to reset your password.">Forgot your password?</a> </p> <p class="forgot-username"> <a href="#" id="forgot_username_link" title="Fogot your login name? We can help with that">Forgot your username?</a> </p> </p> <%= Html.ValidationSummaryJQuery("Please fix the following errors.", new Dictionary<string, object> { { "id", "valLogOnContainer" } })%> <% } %> </fieldset> The login form is loaded on the main page with <% Html.RenderPartial("LogonControl");%> Not sure if that has any bearing on this or not but thought I'd mention it. EDIT: The login form is loaded similar to the Twitter login, click a link and the form loads with the help of jQuery & CSS

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  • How I can get output from 1st frame textfield input text to 2nd frame textArea

    - by soulgreen
    Here is my 1st frame - I want went I input text in textfield example name then click button report will display output to 2nd frame using textArea... please help me import java.awt.; import java.awt.event.; import javax.swing.; import javax.swing.border.; public class Order extends JFrame implements ActionListener { private JPanel pInfo,pN, pIC, pDate,Blank,pBlank, button, pTotal; private JLabel nameL,icL,DateL; private JTextField nameTF, icTF; private JFormattedTextField DateTF; private JButton calB,clearB,exitB,reportB; public Order() { Container contentPane = getContentPane(); contentPane.setLayout(new BorderLayout()); contentPane.setBackground(Color.gray); pInfo = new JPanel(); pN = new JPanel(); pIC = new JPanel(); pDate = new JPanel(); nameTF = new JTextField(30); icTF = new JTextField(30); DateTF = new JFormattedTextField(java.util.Calendar.getInstance().getTime()); DateTF.setEditable (false); DateTF.addActionListener(this); nameL = new JLabel(" NAME : ",SwingConstants.RIGHT); icL = new JLabel(" IC : ",SwingConstants.RIGHT); DateL = new JLabel(" DATE :",SwingConstants.RIGHT); pInfo.setLayout(new GridLayout(10,2,5,5)); pInfo.setBorder(BorderFactory.createTitledBorder (BorderFactory.createEtchedBorder(),"ORDER")); pN.add(nameL); pN.add(nameTF); pIC.add(icL); pIC.add(icTF); pDate.add(DateL); pDate.add(DateTF); pInfo.add(pN); pInfo.add(pIC); pInfo.add(pDate); pInfo.setBackground(Color.GRAY); pN.setBackground(Color.gray); pIC.setBackground(Color.gray); pDate.setBackground(Color.gray); nameL.setForeground(Color.black); icL.setForeground(Color.black); DateL.setForeground(Color.black); nameTF.setBackground(Color.pink); icTF.setBackground(Color.pink); DateTF.setBackground(Color.pink); contentPane.add(pInfo,BorderLayout.CENTER); Blank = new JPanel(); pBlank = new JPanel(); button = new JPanel(); calB = new JButton("CALCULATE"); calB.setToolTipText("Click to calculate"); clearB = new JButton("RESET"); clearB.setToolTipText("Click to clear"); reportB = new JButton ("REPORT"); reportB.setToolTipText ("Click to print"); exitB = new JButton("EXIT"); exitB.setToolTipText("Click to exit"); Blank.setLayout(new GridLayout(2,2)); Blank.setBorder(BorderFactory.createTitledBorder (BorderFactory.createEtchedBorder(),"")); button.setLayout(new GridLayout(1,4)); button.add(calB,BorderLayout.WEST); button.add(clearB,BorderLayout.CENTER); button.add(reportB,BorderLayout.CENTER); button.add(exitB,BorderLayout.EAST); Blank.add(pBlank); Blank.add(button); contentPane.add(Blank,BorderLayout.SOUTH); Blank.setBackground(Color.gray); pBlank.setBackground(Color.gray); calB.setForeground(Color.black); clearB.setForeground(Color.black); reportB.setForeground(Color.black); exitB.setForeground(Color.black); calB.setBackground(Color.pink); clearB.setBackground(Color.pink); reportB.setBackground(Color.pink); exitB.setBackground(Color.pink); calB.addActionListener(this); clearB.addActionListener(this); reportB.addActionListener(this); exitB.addActionListener(this); } public void actionPerformed(ActionEvent p) { if (p.getSource() == calB) { } else if (p.getSource() == clearB) { } else if (p.getSource () == reportB) { } else if (p.getSource() == exitB) { } } public static void main (String [] args) { Order frame = new Order(); frame.setTitle("Order"); frame.setSize(500,500); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setResizable(false); frame.setVisible(true); frame.setLocationRelativeTo(null);//center the frame } }

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  • HLSL/XNA Ambient light texture mixed up with multi pass lighting

    - by Manu-EPITA
    I've been having some troubles lately with lighting. I have found a source on google which is working pretty good on the example. However, when I try to implement it to my current project, I am getting some very weird bugs. The main one is that my textures are "mixed up" when I only activate the ambient light, which means that a model gets the texture of another one . I am using the same effect for every meshes of my models. I guess this could be the problem, but I don't really know how to "reset" an effect for a new model. Is it possible? Here is my shader: float4x4 WVP; float4x4 WVP; float3x3 World; float3 Ke; float3 Ka; float3 Kd; float3 Ks; float specularPower; float3 globalAmbient; float3 lightColor; float3 eyePosition; float3 lightDirection; float3 lightPosition; float spotPower; texture2D Texture; sampler2D texSampler = sampler_state { Texture = <Texture>; MinFilter = anisotropic; MagFilter = anisotropic; MipFilter = linear; MaxAnisotropy = 16; }; struct VertexShaderInput { float4 Position : POSITION0; float2 Texture : TEXCOORD0; float3 Normal : NORMAL0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 Texture : TEXCOORD0; float3 PositionO: TEXCOORD1; float3 Normal : NORMAL0; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; output.Position = mul(input.Position, WVP); output.Normal = input.Normal; output.PositionO = input.Position.xyz; output.Texture = input.Texture; return output; } float4 PSAmbient(VertexShaderOutput input) : COLOR0 { return float4(Ka*globalAmbient + Ke,1) * tex2D(texSampler,input.Texture); } float4 PSDirectionalLight(VertexShaderOutput input) : COLOR0 { //Difuze float3 L = normalize(-lightDirection); float diffuseLight = max(dot(input.Normal,L), 0); float3 diffuse = Kd*lightColor*diffuseLight; //Specular float3 V = normalize(eyePosition - input.PositionO); float3 H = normalize(L + V); float specularLight = pow(max(dot(input.Normal,H),0),specularPower); if(diffuseLight<=0) specularLight=0; float3 specular = Ks * lightColor * specularLight; //sum all light components float3 light = diffuse + specular; return float4(light,1) * tex2D(texSampler,input.Texture); } technique MultiPassLight { pass Ambient { VertexShader = compile vs_3_0 VertexShaderFunction(); PixelShader = compile ps_3_0 PSAmbient(); } pass Directional { PixelShader = compile ps_3_0 PSDirectionalLight(); } } And here is how I actually apply my effects: public void ApplyLights(ModelMesh mesh, Matrix world, Texture2D modelTexture, Camera camera, Effect effect, GraphicsDevice graphicsDevice) { graphicsDevice.BlendState = BlendState.Opaque; effect.CurrentTechnique.Passes["Ambient"].Apply(); foreach (ModelMeshPart part in mesh.MeshParts) { graphicsDevice.SetVertexBuffer(part.VertexBuffer); graphicsDevice.Indices = part.IndexBuffer; // Texturing graphicsDevice.BlendState = BlendState.AlphaBlend; if (modelTexture != null) { effect.Parameters["Texture"].SetValue( modelTexture ); } graphicsDevice.DrawIndexedPrimitives( PrimitiveType.TriangleList, part.VertexOffset, 0, part.NumVertices, part.StartIndex, part.PrimitiveCount ); // Applying our shader to all the mesh parts effect.Parameters["WVP"].SetValue( world * camera.View * camera.Projection ); effect.Parameters["World"].SetValue(world); effect.Parameters["eyePosition"].SetValue( camera.Position ); graphicsDevice.BlendState = BlendState.Additive; // Drawing lights foreach (DirectionalLight light in DirectionalLights) { effect.Parameters["lightColor"].SetValue(light.Color.ToVector3()); effect.Parameters["lightDirection"].SetValue(light.Direction); // Applying changes and drawing them effect.CurrentTechnique.Passes["Directional"].Apply(); graphicsDevice.DrawIndexedPrimitives( PrimitiveType.TriangleList, part.VertexOffset, 0, part.NumVertices, part.StartIndex, part.PrimitiveCount ); } } I am also applying this when loading the effect: effect.Parameters["lightColor"].SetValue(Color.White.ToVector3()); effect.Parameters["globalAmbient"].SetValue(Color.White.ToVector3()); effect.Parameters["Ke"].SetValue(0.0f); effect.Parameters["Ka"].SetValue(0.01f); effect.Parameters["Kd"].SetValue(1.0f); effect.Parameters["Ks"].SetValue(0.3f); effect.Parameters["specularPower"].SetValue(100); Thank you very much UPDATE: I tried to load an effect for each model when drawing, but it doesn't seem to have changed anything. I suppose it is because XNA detects that the effect has already been loaded before and doesn't want to load a new one. Any idea why?

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  • JSF2 - use view scope managed bean to pass value between navigation

    - by Fekete Kamosh
    Hi all, I am solving how to pass values from one page to another without making use of session scope managed bean. For most managed beans I would like to have only Request scope. I created a very, very simple calculator example which passes Result object resulting from actions on request bean (CalculatorRequestBean) from 5th phase as initializing value for new instance of request bean initialized in next phase lifecycle. In fact - in production environment we need to pass much more complicated data object which is not as primitive as Result defined below. What is your opinion on this solution which considers both possibilities - we stay on the same view or we navigate to the new one. But in both cases I can get to previous value stored passed using view scoped managed bean. Calculator page: <?xml version='1.0' encoding='UTF-8' ?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xmlns:h="http://java.sun.com/jsf/html"> <h:head> <title>Calculator</title> </h:head> <h:body> <h:form> <h:panelGrid columns="2"> <h:outputText value="Value to use:"/> <h:inputText value="#{calculatorBeanRequest.valueToAdd}"/> <h:outputText value="Navigate to new view:"/> <h:selectBooleanCheckbox value="#{calculatorBeanRequest.navigateToNewView}"/> <h:commandButton value="Add" action="#{calculatorBeanRequest.add}"/> <h:commandButton value="Subtract" action="#{calculatorBeanRequest.subtract}"/> <h:outputText value="Result:"/> <h:outputText value="#{calculatorBeanRequest.result.value}"/> <h:outputText value="DUMMY" rendered="#{resultBeanView.dummy}"/> </h:panelGrid> </h:form> </h:body> Object to be passed through lifecycle: package cz.test.calculator; import java.io.Serializable; /** * Data object passed among pages. * Lets imagine it holds something much more complicated than primitive int */ public class Result implements Serializable { private int value; public void setValue(int value) { this.value = value; } public int getValue() { return value; } } Request scoped managed bean used on view "calculator.xhtml" package cz.test.calculator; import javax.annotation.PostConstruct; import javax.faces.bean.ManagedBean; import javax.faces.bean.ManagedProperty; import javax.faces.bean.RequestScoped; @ManagedBean @RequestScoped public class CalculatorBeanRequest { @ManagedProperty(value="#{resultBeanView}") ResultBeanView resultBeanView; private Result result; private int valueToAdd; /** * Should perform navigation to */ private boolean navigateToNewView; /** Creates a new instance of CalculatorBeanRequest */ public CalculatorBeanRequest() { } @PostConstruct public void init() { // Remember already saved result from view scoped bean result = resultBeanView.getResult(); } // Dependency injections public void setResultBeanView(ResultBeanView resultBeanView) { this.resultBeanView = resultBeanView; } public ResultBeanView getResultBeanView() { return resultBeanView; } // Getters, setter public void setValueToAdd(int valueToAdd) { this.valueToAdd = valueToAdd; } public int getValueToAdd() { return valueToAdd; } public boolean isNavigateToNewView() { return navigateToNewView; } public void setNavigateToNewView(boolean navigateToNewView) { this.navigateToNewView = navigateToNewView; } public Result getResult() { return result; } // Actions public String add() { result.setValue(result.getValue() + valueToAdd); return isNavigateToNewView() ? "calculator" : null; } public String subtract() { result.setValue(result.getValue() - valueToAdd); return isNavigateToNewView() ? "calculator" : null; } } and finally view scoped managed bean to pass Result variable to new page: package cz.test.calculator; import java.io.Serializable; import javax.annotation.PostConstruct; import javax.faces.bean.ManagedBean; import javax.faces.bean.ViewScoped; import javax.faces.context.FacesContext; @ManagedBean @ViewScoped public class ResultBeanView implements Serializable { private Result result = new Result(); /** Creates a new instance of ResultBeanView */ public ResultBeanView() { } @PostConstruct public void init() { // Try to find request bean ManagedBeanRequest and reset result value CalculatorBeanRequest calculatorBeanRequest = (CalculatorBeanRequest)FacesContext.getCurrentInstance().getExternalContext().getRequestMap().get("calculatorBeanRequest"); if(calculatorBeanRequest != null) { setResult(calculatorBeanRequest.getResult()); } } /** No need to have public modifier as not used on view * but only in managed bean within the same package */ void setResult(Result result) { this.result = result; } /** No need to have public modifier as not used on view * but only in managed bean within the same package */ Result getResult() { return result; } /** * To be called on page to instantiate ResultBeanView in Render view phase */ public boolean isDummy() { return false; } }

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  • Does Microsoft hate firefox? ASP.Net gridview performance in firefox bug?

    - by Maxim Gershkovich
    Could someone please explain the significant difference in speed between a firefox updatepanel async postback and one performed in IE? Average Firefox Postback Time For 500 objects: 1.183 Second Average IE Postback Time For 500 objects: 0.295 Seconds Using firebug I can see that the majority of this time in FireFox is spent on the server side. A total of 1.04 seconds. Given this fact the only thing I can assume is causing this problem is the way that ASP.Net renders its controls between the two browsers. Has anyone run into this problem before? VB.Net Code Protected Sub Button1_Click(ByVal sender As Object, ByVal e As EventArgs) Handles Button1.Click GridView1.DataBind() End Sub Public Function GetStockList() As StockList Dim res As New StockList For l = 0 To 500 Dim x As New Stock With {.Description = "test", .ID = Guid.NewGuid} res.Add(x) Next Return res End Function Public Class Stock Private m_ID As Guid Private m_Description As String Public Sub New() End Sub Public Property ID() As Guid Get Return Me.m_ID End Get Set(ByVal value As Guid) Me.m_ID = value End Set End Property Public Property Description() As String Get Return Me.m_Description End Get Set(ByVal value As String) Me.m_Description = value End Set End Property End Class Public Class StockList Inherits List(Of Stock) End Class Markup <form id="form1" runat="server"> <asp:ScriptManager ID="ScriptManager1" runat="server"> </asp:ScriptManager> <script type="text/javascript" language="Javascript"> function timestamp_class(this_current_time, this_start_time, this_end_time, this_time_difference) { this.this_current_time = this_current_time; this.this_start_time = this_start_time; this.this_end_time = this_end_time; this.this_time_difference = this_time_difference; this.GetCurrentTime = GetCurrentTime; this.StartTiming = StartTiming; this.EndTiming = EndTiming; } //Get current time from date timestamp function GetCurrentTime() { var my_current_timestamp; my_current_timestamp = new Date(); //stamp current date & time return my_current_timestamp.getTime(); } //Stamp current time as start time and reset display textbox function StartTiming() { this.this_start_time = GetCurrentTime(); //stamp current time } //Stamp current time as stop time, compute elapsed time difference and display in textbox function EndTiming() { this.this_end_time = GetCurrentTime(); //stamp current time this.this_time_difference = (this.this_end_time - this.this_start_time) / 1000; //compute elapsed time return this.this_time_difference; } //--> </script> <script type="text/javascript" language="javascript"> var time_object = new timestamp_class(0, 0, 0, 0); //create new time object and initialize it Sys.WebForms.PageRequestManager.getInstance().add_beginRequest(BeginRequestHandler); Sys.WebForms.PageRequestManager.getInstance().add_endRequest(EndRequestHandler); function BeginRequestHandler(sender, args) { var elem = args.get_postBackElement(); ActivateAlertDiv('visible', 'divAsyncRequestTimer', elem.value + ''); time_object.StartTiming(); } function EndRequestHandler(sender, args) { ActivateAlertDiv('visible', 'divAsyncRequestTimer', '(' + time_object.EndTiming() + ' Seconds)'); } function ActivateAlertDiv(visstring, elem, msg) { var adiv = $get(elem); adiv.style.visibility = visstring; adiv.innerHTML = msg; } </script> <asp:UpdatePanel ID="UpdatePanel1" runat="server"> <Triggers> <asp:AsyncPostBackTrigger ControlID="Button1" EventName="click" /> </Triggers> <ContentTemplate> <asp:UpdateProgress ID="UpdateProgress1" runat="server" AssociatedUpdatePanelID="UpdatePanel1"> </asp:UpdateProgress> <asp:Button ID="Button1" runat="server" Text="Button" /> <div id="divAsyncRequestTimer" style="font-size:small;"> </div> <asp:GridView ID="GridView1" runat="server" DataSourceID="ObjectDataSource1" AutoGenerateColumns="False"> <Columns> <asp:BoundField DataField="ID" HeaderText="ID" SortExpression="ID" /> <asp:BoundField DataField="Description" HeaderText="Description" SortExpression="Description" /> </Columns> </asp:GridView> <asp:ObjectDataSource ID="ObjectDataSource1" runat="server" SelectMethod="GetStockList" TypeName="WebApplication1._Default"> </asp:ObjectDataSource> </ContentTemplate> </asp:UpdatePanel> </form>

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  • OpenGL true coordinates and glutTimerFunc() problem C++

    - by Meko
    HI I am starting to learn openGl for C++.but at stating point I stucked. I have 2 question that is the coordinates for drawing some objects? I mean where is X, Y and Z? Second one I am making tutorial from some sites. and I am trying to animate my triangle.In tutorial it works but on my computer not.I Also downloaded source codes but It doesnt move. Here sample codes. I thougt that problem is glutTimerFunc(). #include #include #ifdef APPLE #include #include #else #include #endif using namespace std; //Called when a key is pressed void handleKeypress(unsigned char key, int x, int y) { switch (key) { case 27: //Escape key exit(0); } } //Initializes 3D rendering void initRendering() { glEnable(GL_DEPTH_TEST); } //Called when the window is resized void handleResize(int w, int h) { glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0, (double)w / (double)h, 1.0, 200.0); } float _angle = 30.0f; float _cameraAngle = 0.0f; //Draws the 3D scene void drawScene() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_MODELVIEW); //Switch to the drawing perspective glLoadIdentity(); //Reset the drawing perspective glRotatef(-_cameraAngle, 0.0f, 1.0f, 0.0f); //Rotate the camera glTranslatef(0.0f, 0.0f, -5.0f); //Move forward 5 units glPushMatrix(); //Save the transformations performed thus far glTranslatef(0.0f, -1.0f, 0.0f); //Move to the center of the trapezoid glRotatef(_angle, 0.0f, 0.0f, 1.0f); //Rotate about the z-axis glBegin(GL_QUADS); //Trapezoid glVertex3f(-0.7f, -0.5f, 0.0f); glVertex3f(0.7f, -0.5f, 0.0f); glVertex3f(0.4f, 0.5f, 0.0f); glVertex3f(-0.4f, 0.5f, 0.0f); glEnd(); glPopMatrix(); //Undo the move to the center of the trapezoid glPushMatrix(); //Save the current state of transformations glTranslatef(1.0f, 1.0f, 0.0f); //Move to the center of the pentagon glRotatef(_angle, 0.0f, 1.0f, 0.0f); //Rotate about the y-axis glScalef(0.7f, 0.7f, 0.7f); //Scale by 0.7 in the x, y, and z directions glBegin(GL_TRIANGLES); //Pentagon glVertex3f(-0.5f, -0.5f, 0.0f); glVertex3f(0.5f, -0.5f, 0.0f); glVertex3f(-0.5f, 0.0f, 0.0f); glVertex3f(-0.5f, 0.0f, 0.0f); glVertex3f(0.5f, -0.5f, 0.0f); glVertex3f(0.5f, 0.0f, 0.0f); glVertex3f(-0.5f, 0.0f, 0.0f); glVertex3f(0.5f, 0.0f, 0.0f); glVertex3f(0.0f, 0.5f, 0.0f); glEnd(); glPopMatrix(); //Undo the move to the center of the pentagon glPushMatrix(); //Save the current state of transformations glTranslatef(-1.0f, 1.0f, 0.0f); //Move to the center of the triangle glRotatef(_angle, 1.0f, 2.0f, 3.0f); //Rotate about the the vector (1, 2, 3) glBegin(GL_TRIANGLES); //Triangle glVertex3f(0.5f, -0.5f, 0.0f); glVertex3f(0.0f, 0.5f, 0.0f); glVertex3f(-0.5f, -0.5f, 0.0f); glEnd(); glPopMatrix(); //Undo the move to the center of the triangle glutSwapBuffers(); } void update(int value) { _angle += 2.0f; if (_angle 360) { _angle -= 260; } glutPostRedisplay(); //Tell GLUT that the display has changed //Tell GLUT to call update again in 25 milliseconds glutTimerFunc(25, update, 0); } int main(int argc, char** argv) { //Initialize GLUT glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize(400, 400); //Create the window glutCreateWindow("Transformations and Timers - videotutorialsrock.com"); initRendering(); //Set handler functions glutDisplayFunc(drawScene); glutKeyboardFunc(handleKeypress); glutReshapeFunc(handleResize); glutTimerFunc(24, update, 0); //Add a timer glutMainLoop(); return 0; }

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  • Why does this code generate an error? [closed]

    - by user559601
    <link rel="search" type="application/opensearchdescription+xml" href="http://b.static.ak.fbcdn.net/rsrc.php/yJ/r/H2SSvhJMJA-.xml" title="" /> <link rel="shortcut icon" href="http://static.ak.fbcdn.net/rsrc.php/y7/r/5875srnzL-I.ico" /></head> <body class="WelcomePage UIPage_LoggedOut mac Locale_en_US"> <div id="FB_HiddenContainer" style="position:absolute; top:-10000px; width:0px; height:0px;" ></div> <div id="blueBar" class="loggedOut"></div> <div id="globalContainer"><div id="dialogContainer"></div><div id="dropmenu_container"></div> <div id="content" class="fb_content clearfix"><div ><!-- 2365fa3194ecdc0cab15721ce967a9f8663937c7 --> <div class="WelcomePage_Container"><div class="loggedout_menubar_container"><div class="clearfix loggedout_menubar"><a class="lfloat" href="/" title="Go to Home"><img class="fb_logo img" src="http://static.ak.fbcdn.net/rsrc.php/yp/r/kk8dc2UJYJ4.png" alt="Facebook logo" width="170" height="36" /></a><div class="rfloat"><div class="menu_login_container"><form method="POST" action="https://login.facebook.com/login.php?login_attempt=1" id="login_form" onsubmit="return Event.__inlineSubmit(this,event)"><input type="hidden" name="charset_test" value="&euro;,&acute;,€,´,?,?,?" /><input type="hidden" name="lsd" value="hEICz" autocomplete="off" /><input type="hidden" id="locale" name="locale" value="en_US" autocomplete="off" /><table cellspacing="0"><tr><td class="html7magic"><label for="email">Email</label></td><td class="html7magic"><label for="pass">Password</label></td></tr><tr><td><input type="text" class="inputtext" name="email" id="email" tabindex="1" /></td><td><input type="password" class="inputtext" name="pass" id="pass" tabindex="2" /></td><td><label class="uiButton uiButtonConfirm"><input value="Login" tabindex="4" type="submit" /></label></td></tr><tr><td class="login_form_label_field"><input type="checkbox" class="inputcheckbox" value="1" id="persistent" name="persistent" checked="1" /><input type="hidden" name="default_persistent" value="1" /><label id="label_persistent" for="persistent">Keep me logged in</label></td><td class="login_form_label_field"><a href="http://www.facebook.com/reset.php" rel="nofollow">Forgot your password?</a></td></tr></table><input type="hidden" name="charset_test" value="&euro;,&acute;,€,´,?,?,?" /><input type="hidden" id="lsd" name="lsd" value="hEICz" autocomplete="off" /></form> </div></div></div></div><div class="WelcomePage_MainSell"><div class="WelcomePage_MainSellCenter clearfix"><div class="WelcomePage_MainSellLeft"><div class="WelcomePage_MainMessage">Facebook helps you connect and share with the people in your life.</div><div class="WelcomePage_MainMap">&nbsp;</div></div><div class="WelcomePage_MainSellRight"><div class="WelcomePage_SignUpSection"><div class="WelcomePage_SignUpMessage"><div class="WelcomePage_SignUpHeadline">Sign Up</div><div class="WelcomePage_SignUpSubheadline">It's free, and always will be.</div></div><div class="WelcomePage_SimpleReg" id="registration_container"><div><noscript><div id="no_js_box"><h2>Javascript is disabled on your browser.</h2><p>Please enable JavaScript on your browser or upgrade to a Javascript-capable browser to register for Facebook.</p></div></noscript><div id="simple_registration_container" class="simple_registration_container"><div id="reg_box"><form method="post" id="reg" name="reg" onsubmit="return function(event)&#123;return false;&#125;.call(this,event)!==false &amp;&amp; Event.__inlineSubmit(this,event)"><input type="hidden" autocomplete="off" name="post_form_id" value="c3a2bed7243b9a85f53d69f23a38da9d" /><input type="hidden" name="lsd" value="hEICz" autocomplete="off" /><input type="hidden" autocomplete="off" id="reg_instance" name="reg_instance" value="bpgeTawHFSiHa5-7SR4gbif7" /><input type="hidden" autocomplete="off" id="locale" name="locale" value="en_US" /><input type="hidden" autocomplete="off" id="terms" name="terms" value="on" /><input type="hidden" autocomplete="off" id="abtest_registration_group" name="abtest_registration_group" value="1" /><input type="hidden" autocomplete="off" id="referrer" name="referrer" value="" /><input type="hidden" autocomplete="off" id="md5pass" name="md5pass" value="" /><input type="hidden" autocomplete="off" id="validate_mx_records" name="validate_mx_records" value="1" /><input type="hidden" autocomplete="off" id="ab_test_data" name="ab_test_data" value="" /><div id="reg_form_box" class="large_form"><table class="uiGrid editor" cellspacing="0" cellpadding="1"><tbody><tr><td class="label">First Name:</td><td><div class="field_container"><input type="text" class="inputtext" id="firstname" name="firstname" /></div></td></tr><tr><td class="label">Last Name:</td><td><div class="field_container"><input type="text" class="inputtext" id="lastname" name="lastname" /></div></td></tr><tr><td class="label">Your Email:</td><td><div class="field_container"><input type="text" class="inputtext" id="reg_email__" name="reg_email__" /></div></td></tr><tr><td class="label">Re-enter Email:</td><td><div class="field_container"><input type="text" class="inputtext" id="reg_email_confirmation__" name="reg_email_confirmation__" /></div></td></tr><tr><td class="label">New Password:</td><td><div class="field_container"><input type="password" class="inputtext" id="reg_passwd__" name="reg_passwd__" value="" /></div></td></tr><tr><td class="label">I am:</td><td><div class="field_container"><div class="hidden_elem"><select><option></option><option></option></select><select><option></option><option></option></select></div><select class="select" name="sex" id="sex"><option value="0">Select Sex:</option><option value="1">Female</option><option value="2">Male</option></select></div></td></tr><tr><td class="label">Birthday:</td><td><div class="field_container"> <select class="" id="birthday_month" name="birthday_month" onchange="return run_with(this, [&quot;editor&quot;], function() &#123;editor_date_month_change(this, &quot;birthday_day&quot;, &quot;birthday_year&quot;);&#125;);"><option value="-1">Month:</option><option value="1">Jan</option>

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