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  • C++ Greatest Number Verification

    - by Daniel
    Hey guys, I was assigned to create a program that creates n arrays composed by 10 random integers. The the program should sum all the integers and display the result. After, it has to verify which of the sums is the greatest and it has to display that array and the result. Im having troubles getting it done and would like to get some help! Thanks once again. Here is my code so far: #include <iostream> #include <iomanip> #include <cmath> using namespace std; double random(unsigned int &seed); unsigned int seed = 5; void generateData(int set[10]); int sumData(int set[10]); void checkData(int sumResult, int arrayNumber); int main (int argc, char * const argv[]) { int arrayNumber, sumResult; int set[10]; do { cout << "Number of Arrays to Compare: " << endl; cin >> arrayNumber; } while (arrayNumber < 0); for (int i = 0; i < arrayNumber; ++i) { generateData(set); sumResult = sumData(set); cout << "Sum --> " << sumResult << endl; checkData(sumResult, arrayNumber); } return 0; } double random(unsigned int &seed) { const int MODULUS = 15749; const int MULTIPLIER = 69069; const int INCREMENT = 1; seed = ((MULTIPLIER * seed) + INCREMENT) % MODULUS; return double(seed) / double(MODULUS); } void generateData(int set[10]) { for (int i = 0; i < 10; ++i) { set[i] = int (5 + 6 * random(seed)); cout << set[i] << " || "; } } int sumData(int set[10]) { int sumTotal = 0; for (int i = 0; i < 10; ++i) sumTotal = sumTotal + set[i]; return sumTotal; } void checkData(int sumResult, int arrayNumber) { int largerNumber; int tempSet[2]; for (int i = 0; i < arrayNumber; ++i) { if (sumResult > largerNumber) { tempSet[i] = sumResult; } } }

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  • Improve heavy work in a loop in multithreading

    - by xjaphx
    I have a little problem with my data processing. public void ParseDetails() { for (int i = 0; i < mListAppInfo.Count; ++i) { ParseOneDetail(i); } } For 300 records, it usually takes around 13-15 minutes. I've tried to improve by using Parallel.For() but it always stop at some point. public void ParseDetails() { Parallel.For(0, mListAppInfo.Count, i => ParseOneDetail(i)); } In method ParseOneDetail(int index), I set an output log for tracking the record id which is under processing. Always hang at some point, I don't know why.. ParseOneDetail(): 89 ... ParseOneDetail(): 90 ... ParseOneDetail(): 243 ... ParseOneDetail(): 92 ... ParseOneDetail(): 244 ... ParseOneDetail(): 93 ... ParseOneDetail(): 245 ... ParseOneDetail(): 247 ... ParseOneDetail(): 94 ... ParseOneDetail(): 248 ... ParseOneDetail(): 95 ... ParseOneDetail(): 99 ... ParseOneDetail(): 249 ... ParseOneDetail(): 100 ... _ <hang at this point> Appreciate your help and suggestions to improve this. Thank you! Edit 1: update for method: private void ParseOneDetail(int index) { Console.WriteLine("ParseOneDetail(): " + index + " ... "); ApplicationInfo appInfo = mListAppInfo[index]; var htmlWeb = new HtmlWeb(); var document = htmlWeb.Load(appInfo.AppAnnieURL); // get first one only HtmlNode nodeStoreURL = document.DocumentNode.SelectSingleNode(Constants.XPATH_FIRST); appInfo.StoreURL = nodeStoreURL.Attributes[Constants.HREF].Value; } Edit 2: This is the error output after a while running as Enigmativity suggest, ParseOneDetail(): 234 ... ParseOneDetail(): 87 ... ParseOneDetail(): 235 ... ParseOneDetail(): 236 ... ParseOneDetail(): 88 ... ParseOneDetail(): 238 ... ParseOneDetail(): 89 ... ParseOneDetail(): 90 ... ParseOneDetail(): 239 ... ParseOneDetail(): 92 ... Unhandled Exception: System.AggregateException: One or more errors occurred. --- > System.Net.WebException: The operation has timed out at System.Net.HttpWebRequest.GetResponse() at HtmlAgilityPack.HtmlWeb.Get(Uri uri, String method, String path, HtmlDocum ent doc, IWebProxy proxy, ICredentials creds) in D:\Source\htmlagilitypack.new\T runk\HtmlAgilityPack\HtmlWeb.cs:line 1355 at HtmlAgilityPack.HtmlWeb.LoadUrl(Uri uri, String method, WebProxy proxy, Ne tworkCredential creds) in D:\Source\htmlagilitypack.new\Trunk\HtmlAgilityPack\Ht mlWeb.cs:line 1479 at HtmlAgilityPack.HtmlWeb.Load(String url, String method) in D:\Source\htmla gilitypack.new\Trunk\HtmlAgilityPack\HtmlWeb.cs:line 1103 at HtmlAgilityPack.HtmlWeb.Load(String url) in D:\Source\htmlagilitypack.new\ Trunk\HtmlAgilityPack\HtmlWeb.cs:line 1061 at SimpleChartParser.AppAnnieParser.ParseOneDetail(ApplicationInfo appInfo) i n c:\users\nhn60\documents\visual studio 2010\Projects\FunToolPack\SimpleChartPa rser\AppAnnieParser.cs:line 90 at SimpleChartParser.AppAnnieParser.<ParseDetails>b__0(ApplicationInfo ai) in c:\users\nhn60\documents\visual studio 2010\Projects\FunToolPack\SimpleChartPar ser\AppAnnieParser.cs:line 80 at System.Threading.Tasks.Parallel.<>c__DisplayClass21`2.<ForEachWorker>b__17 (Int32 i) at System.Threading.Tasks.Parallel.<>c__DisplayClassf`1.<ForWorker>b__c() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass7.<ExecuteSelfReplicating>b__ 6(Object ) --- End of inner exception stack trace --- at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceled Exceptions) at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationTo ken cancellationToken) at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int 32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWit hState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](TSource[] ar ray, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Act ion`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEveryt hing, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable` 1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState , Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithE verything, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Act ion`1 body) at SimpleChartParser.AppAnnieParser.ParseDetails() in c:\users\nhn60\document s\visual studio 2010\Projects\FunToolPack\SimpleChartParser\AppAnnieParser.cs:li ne 80 at SimpleChartParser.Program.Main(String[] args) in c:\users\nhn60\documents\ visual studio 2010\Projects\FunToolPack\SimpleChartParser\Program.cs:line 15

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  • Problem with sending out variable to serial port using api JAVA

    - by sjaakensjon
    We are developing a java program for school. But we are experiencing problems with sending out a variable created by 3 sliders. The idea is that we have 3 sliders. One slider for every color. Red green and blue. The variable has to have a value between 0 and 255. Everytime the value of the slider changes is has to send a variable for the channel, that value is 1, 2 ,3. And after that it has to send the value of the slider through the serial port. Could you please help us out by creating an example program? Below is our code so far. Thanks in advance. Sjaak package main; import javax.swing.*; import javax.swing.event.*; import java.awt.*; import app.Com; import app.Parameters; public class menu{ JSlider sliderblauw; JLabel hoeveelblauw; JLabel blauw; JLabel rood; JSlider sliderrood; JLabel hoeveelrood; JLabel groen; JLabel hoeveelgroen; JSlider slidergroen; public menu(){ Frame venster = new JFrame("Color control"); JPanel blauwinstel = new JPanel(); ((JFrame) venster).setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); venster.setSize(500, 500); venster.setVisible(true); sliderblauw = new JSlider(JSlider.VERTICAL, 0, 255, 0); sliderblauw.addChangeListener(new veranderingblauw()); hoeveelblauw = new JLabel ("0"); blauwinstel.add(sliderblauw); blauwinstel.add(hoeveelblauw); venster.add(blauwinstel, BorderLayout.WEST); sliderblauw.setMajorTickSpacing(10); sliderblauw.setPaintTicks(true); JPanel roodinstel = new JPanel(); sliderrood = new JSlider(JSlider.VERTICAL, 0, 255, 0); sliderrood.addChangeListener(new veranderingrood()); hoeveelrood = new JLabel ("0"); roodinstel.add(sliderrood); roodinstel.add(hoeveelrood); venster.add(roodinstel, BorderLayout.EAST); sliderrood.setMajorTickSpacing(10); sliderrood.setPaintTicks(true); JPanel groeninstel = new JPanel(); slidergroen = new JSlider(JSlider.VERTICAL, 0, 255, 0); slidergroen.addChangeListener(new veranderinggroen()); hoeveelgroen = new JLabel ("0"); groeninstel.add(slidergroen); groeninstel.add(hoeveelgroen); venster.add(groeninstel, BorderLayout.CENTER); slidergroen.setMajorTickSpacing(10); slidergroen.setPaintTicks(true); } public class veranderingblauw implements ChangeListener{ public void stateChanged(ChangeEvent ce){ int value = sliderblauw.getValue(); String waarde_blauw = Integer.toString(value); hoeveelblauw.setText(waarde_blauw); }} public class veranderingrood implements ChangeListener{ public void stateChanged(ChangeEvent ce){ int value = sliderrood.getValue(); String waarde_rood = Integer.toString(value); hoeveelrood.setText(waarde_rood); }} public class veranderinggroen implements ChangeListener{ public void stateChanged(ChangeEvent ce){ int value = slidergroen.getValue(); String waarde_groen = Integer.toString(value); hoeveelgroen.setText(waarde_groen); }} public static void main( String[] args) { new menu(); } }

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  • mysql_close doesn't kill locked sql requests

    - by Nikita
    I use mysqld Ver 5.1.37-2-log for debian-linux-gnu I perform mysql calls from c++ code with functions mysql_query. The problem occurs when mysql_query execute procedure, procedure locked on locked table, so mysql_query hangs. If send kill signal to application then we can see lock until table is locked. Create the following SQL table and procedure CREATE TABLE IF NOT EXISTS `tabletolock` ( `id` INT NOT NULL AUTO_INCREMENT, PRIMARY KEY (`id`) )ENGINE = InnoDB; DELIMITER $$ DROP PROCEDURE IF EXISTS `LOCK_PROCEDURE` $$ CREATE PROCEDURE `LOCK_PROCEDURE`() BEGIN SELECT id INTO @id FROM tabletolock; END $$ DELOMITER; There are sql commands to reproduce the problem: 1. in one terminal execute lock tables tabletolock write; 2. in another terminal execute call LOCK_PROCEDURE(); 3. In first terminal exeute show processlist and see | 2492 | root | localhost | syn_db | Query | 12 | Locked | SELECT id INTO @id FROM tabletolock | Then perfrom Ctrl-C in second terminal to interrupt our procudere and see processlist again. It is not changed, we already see locked select request and can teminate it by unlock tables or kill commands. Problem described is occured with mysql command line client. Also such problem exists when we use functions mysql_query and mysql_close. Example of c code: #include <iostream> #include <mysql/mysql.h> #include <mysql/errmsg.h> #include <signal.h> // g++ -Wall -g -fPIC -lmysqlclient dbtest.cpp using namespace std; MYSQL * connection = NULL; void closeconnection() { if(connection != NULL) { cout << "close connection !\n"; mysql_close(connection); mysql_thread_end(); delete connection; mysql_library_end(); } } void sigkill(int s) { closeconnection(); signal(SIGINT, NULL); raise(s); } int main(int argc, char ** argv) { signal(SIGINT, sigkill); connection = new MYSQL; mysql_init(connection); mysql_options(connection, MYSQL_READ_DEFAULT_GROUP, "nnfc"); if (!mysql_real_connect(connection, "127.0.0.1", "user", "password", "db", 3306, NULL, CLIENT_MULTI_RESULTS)) { delete connection; cout << "cannot connect\n"; return -1; } cout << "before procedure call\n"; mysql_query(connection, "CALL LOCK_PROCEDURE();"); cout << "after procedure call\n"; closeconnection(); return 0; } Compile it, and perform the folloing actions: 1. in first terminal local tables tabletolock write; 2. run program ./a.out 3. interrupt program Ctrl-C. on the screen we see that closeconnection function is called, so connection is closed. 4. in first terminal execute show processlist and see that procedure was not intrrupted. My question is how to terminate such locked calls from c code? Thank you in advance!

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  • linux script, standard directory locations.

    - by Thingomy
    I am trying to write a bash script to do a task, I have done pretty well so far, and have it working to an extent, but I want to set it up so it's distributable to other people, and will be opening it up as open source, so I want to start doing things the "conventional" way. Unfortunately I'm not all that sure what the conventional way is. Ideally I want a link to an in depth online resource that discusses this and surrounding topics in depth, but I'm having difficulty finding keywords that will locate this on google. At the start of my script I set a bunch of global variables that store the names of the dirs that it will be accessing, this means that I can modify the dir's quickly, but this is programming shortcuts, not user shortcuts, I can't tell the users that they have to fiddle with this stuff. Also, I need for individual users' settings not to get wiped out on every upgrade. Questions: Name of settings folder: ~/.foo/ -- this is well and good, but how do I keep my working copy and my development copy separate? tweek the reference in the source of the dev version? If my program needs to maintain and update library of data (gps tracklog data in this case) where should this directory be? the user will need to access some of this data, but it's mostly for internal use. I personally work in cygwin, and I like to keep this data on separate drive, so the path is wierd, I suspect many users could find this. for a default however I'm thinking ~/gpsdata/ -- would this be normal, or should I hard code a system that ask the user at first run where to put it, and stores this in the settings folder? whatever happens I'm going ot have to store the directory reference in a file in the settings folder. The program needs a data "inbox" that is a folder that the user can dump files, then run the script to process these files. I was thinking ~/gpsdata/in/ ?? though there will always be an option to add a file or folder to the command line to use that as well (it processed files all locations listed, including the "inbox") Where should the script its self go? it's already smart enough that it can create all of it's ancillary/settings files (once I figure out the "correct" directory) if run with "./foo --setup" I could shove it in /usr/bin/ or /bin or ~/.foo/bin (and add that to the path) what's normal? I need to store login details for a web service that it will connect to (using curl -u if it matters) plan on including a setting whereby it asks for a username and password every execution, but it currently stores it plane text in a file in ~/.foo/ -- I know, this is not good. The webservice (osm.org) does support oauth, but I have no idea how to get curl to use it -- getting curl to speak to the service in the first place was a hack. Is there a simple way to do a really basic encryption on a file like this to deter idiots armed with notepad? Sorry for the list of questions, I believe they are closely related enough for a single post. This is all stuff that stabbing at, but would like clarification/confirmation over.

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  • What's a clean way to have the server return a JavaScript function which would then be invoked?

    - by Khnle
    My application is architected as a host of plug-ins that have not yet been written. There's a long reason for this, but with each new year, the business logic will be different and we don't know what it will be like (Think of TurboTax if that helps). The plug-ins consist of both server and client components. The server components deals with business logic and persisting the data into database tables which will be created at a later time as well. The JavaScript manipulates the DOM for the browsers to render afterward. Each plugin lives in a separate assembly, so that they won't disturb the main application, i.e., we don't want to recompile the main application. Long story short, I am looking for a way to return JavaScript functions to the client from an Ajax get request, and execute these JavaScript functions (which are just returned). Invoking a function in Javascript is easy. The hard part is how to organize or structure so that I won't have to deal with maintenance problem. So concat using StringBuilder to end up with JavaScript code as a result of calling toString() from the string builder object is out of the question. I want to have no difference between writing JavaScript codes normally and writing Javascript codes for this dynamic purpose. An alternative is to manipulate the DOM on the server side, but I doubt that it would be as elegantly as using jQuery on the client side. I am open for a C# library that supports chainable calls like jQuery that also manipulates the DOM too. Do you have any idea or is it too much to ask or are you too confused? Edit1: The point is to avoid recompiling, hence the plug-ins architecture. In some other parts of the program, I already use the concept of dynamically loading Javascript files. That works fine. What I am looking here is somewhere in the middle of the program when an Ajax request is sent to the server. Edit 2: To illustrate my question: Normally, you would see the following code. An Ajax request is sent to the server, a JSON result is returned to the client which then uses jQuery to manipulate the DOM (creating tag and adding to the container in this case). $.ajax({ type: 'get', url: someUrl, data: {'': ''}, success: function(data) { var ul = $('<ul>').appendTo(container); var decoded = $.parseJSON(data); $.each(decoded, function(i, e) { var li = $('<li>').text(e.FIELD1 + ',' + e.FIELD2 + ',' + e.FIELD3); ul.append(li); }); } }); The above is extremely simple. But next year, what the server returns is totally different and how the data to be rendered would also be different. In a way, this is what I want: var container = $('#some-existing-element-on-the-page'); $.ajax({ type: 'get', url: someUrl, data: {'': ''}, success: function(data) { var decoded = $.parseJSON(data); var fx = decoded.fx; var data = decode.data; //fx is the dynamic function that create the DOM from the data and append to the existing container fx(container, data); } }); I don't need to know, at this time what data would be like, but in the future I will, and I can then write fx accordingly.

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  • can a python script know that another instance of the same script is running... and then talk to it?

    - by Justin Grant
    I'd like to prevent multiple instances of the same long-running python command-line script from running at the same time, and I'd like the new instance to be able to send data to the original insance before the new instance commits suicide. How can I do this in a cross-platform way? Specifically, I'd like to enable the following behavior: "foo.py" is launched from the command line, and it will stay running for a long time-- days or weeks until the machine is rebooted or the parent process kills it. every few minutes the same script is launched again, but with different command-line parameters when launched, the script should see if any other instances are running. if other instances are running, then instance #2 should send its command-line parameters to instance #1, and then instance #2 should exit. instance #1, if it receives command-line parameters from another script, should spin up a new thread and (using the command-line parameters sent in the step above) start performing the work that instance #2 was going to perform. So I'm looking for two things: how can a python program know another instance of itself is running, and then how can one python command-line program communicate with another? Making this more complicated, the same script needs to run on both Windows and Linux, so ideally the solution would use only the Python standard library and not any OS-specific calls. Although if I need to have a Windows codepath and an *nix codepath (and a big if statement in my code to choose one or the other), that's OK if a "same code" solution isn't possible. I realize I could probably work out a file-based approach (e.g. instance #1 watches a directory for changes and each instance drops a file into that directory when it wants to do work) but I'm a little concerned about cleaning up those files after a non-graceful machine shutdown. I'd ideally be able to use an in-memory solution. But again I'm flexible, if a persistent-file-based approach is the only way to do it, I'm open to that option. More details: I'm trying to do this because our servers are using a monitoring tool which supports running python scripts to collect monitoring data (e.g. results of a database query or web service call) which the monitoring tool then indexes for later use. Some of these scripts are very expensive to start up but cheap to run after startup (e.g. making a DB connection vs. running a query). So we've chosen to keep them running in an infinite loop until the parent process kills them. This works great, but on larger servers 100 instances of the same script may be running, even if they're only gathering data every 20 minutes each. This wreaks havoc with RAM, DB connection limits, etc. We want to switch from 100 processes with 1 thread to one process with 100 threads, each executing the work that, previously, one script was doing. But changing how the scripts are invoked by the monitoring tool is not possible. We need to keep invocation the same (launch a process with different command-line parameters) but but change the scripts to recognize that another one is active, and have the "new" script send its work instructions (from the command line params) over to the "old" script.

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  • OpenGL texture misaligned on quad

    - by user308226
    I've been having trouble with this for a while now, and I haven't gotten any solutions that work yet. Here is the problem, and the specifics: I am loading a 256x256 uncompressed TGA into a simple OpenGL program that draws a quad on the screen, but when it shows up, it is shifted about two pixels to the left, with the cropped part appearing on the right side. It has been baffling me for the longest time, people have suggested clamping and such, but somehow I think my problem is probably something really simple, but I just can't figure out what it is! Here is a screenshot comparing the TGA (left) and how it appears running in the program (right) for clarity. Also take note that there's a tiny black pixel on the upper right corner, I'm hoping that's related to the same problem. Here's the code for the loader, I'm convinced that my problem lies in the way that I'm loading the texture. Thanks in advance to anyone who can fix my problem. bool TGA::LoadUncompressedTGA(char *filename,ifstream &texturestream) { cout << "G position status:" << texturestream.tellg() << endl; texturestream.read((char*)header, sizeof(header)); //read 6 bytes into the file to get the tga header width = (GLuint)header[1] * 256 + (GLuint)header[0]; //read and calculate width and save height = (GLuint)header[3] * 256 + (GLuint)header[2]; //read and calculate height and save bpp = (GLuint)header[4]; //read bpp and save cout << bpp << endl; if((width <= 0) || (height <= 0) || ((bpp != 24) && (bpp !=32))) //check to make sure the height, width, and bpp are valid { return false; } if(bpp == 24) { type = GL_RGB; } else { type = GL_RGBA; } imagesize = ((bpp/8) * width * height); //determine size in bytes of the image cout << imagesize << endl; imagedata = new GLubyte[imagesize]; //allocate memory for our imagedata variable texturestream.read((char*)imagedata,imagesize); //read according the the size of the image and save into imagedata for(GLuint cswap = 0; cswap < (GLuint)imagesize; cswap += (bpp/8)) //loop through and reverse the tga's BGR format to RGB { imagedata[cswap] ^= imagedata[cswap+2] ^= //1st Byte XOR 3rd Byte XOR 1st Byte XOR 3rd Byte imagedata[cswap] ^= imagedata[cswap+2]; } texturestream.close(); //close ifstream because we're done with it cout << "image loaded" << endl; glGenTextures(1, &texID); // Generate OpenGL texture IDs glBindTexture(GL_TEXTURE_2D, texID); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glTexImage2D(GL_TEXTURE_2D, 0, type, width, height, 0, type, GL_UNSIGNED_BYTE, imagedata); delete imagedata; return true; } //Public loading function for TGA images. Opens TGA file and determines //its type, if any, then loads it and calls the appropriate function. //Returns: TRUE on success, FALSE on failure bool TGA::loadTGA(char *filename) { cout << width << endl; ifstream texturestream; texturestream.open(filename,ios::binary); texturestream.read((char*)header,sizeof(header)); //read 6 bytes into the file, its the header. //if it matches the uncompressed header's first 6 bytes, load it as uncompressed LoadUncompressedTGA(filename,texturestream); return true; }

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  • Exit code 3 (not my return value, looking for source)

    - by Kathoz
    Greetings, my program exits with the code 3. No error messages, no exceptions, and the exit is not initiated by my code. The problem occurs when I am trying to read extremely long integer values from a text file (the text file is present and correctly opened, with successful prior reading). I am using very large amounts of memory (in fact, I think that this might be the cause, as I am nearly sure I go over the 2GB per process memory limit). I am also using the GMP (or, rather, MPIR) library to multiply bignums. I am fairly sure that this is not a file I/O problem as I got the same error code on a previous program version that was fully in-memory. System: MS Visual Studio 2008 MS Windows Vista Home Premium x86 MPIR 2.1.0 rc2 4GB RAM Where might this error code originate from? EDIT: this is the procedure that exits with the code void condenseBinSplitFile(const char *sourceFilename, int partCount){ //condense results file into final P and Q std::string tempFilename; std::string inputFilename(sourceFilename); std::string outputFilename(BIN_SPLIT_FILENAME_DATA2); mpz_class *P = new mpz_class(0); mpz_class *Q = new mpz_class(0); mpz_class *PP = new mpz_class(0); mpz_class *QQ = new mpz_class(0); FILE *sourceFile; FILE *resultFile; fpos_t oldPos; int swapCount = 0; while (partCount > 1){ std::cout << partCount << std::endl; sourceFile = fopen(inputFilename.c_str(), "r"); resultFile = fopen(outputFilename.c_str(), "w"); for (int i=0; i<partCount/2; i++){ //Multiplication order: //Get Q, skip P //Get QQ, mul Q and QQ, print Q, delete Q //Jump back to P, get P //Mul P and QQ, delete QQ //Skip QQ, get PP //Mul P and PP, delete P and PP //Get Q, skip P mpz_inp_str(Q->get_mpz_t(), sourceFile, CALC_BASE); fgetpos(sourceFile, &oldPos); skipLine(sourceFile); skipLine(sourceFile); //Get QQ, mul Q and QQ, print Q, delete Q mpz_inp_str(QQ->get_mpz_t(), sourceFile, CALC_BASE); (*Q) *= (*QQ); mpz_out_str(resultFile, CALC_BASE, Q->get_mpz_t()); fputc('\n', resultFile); (*Q) = 0; //Jump back to P, get P fsetpos(sourceFile, &oldPos); mpz_inp_str(P->get_mpz_t(), sourceFile, CALC_BASE); //Mul P and QQ, delete QQ (*P) *= (*QQ); (*QQ) = 0; //Skip QQ, get PP skipLine(sourceFile); skipLine(sourceFile); mpz_inp_str(PP->get_mpz_t(), sourceFile, CALC_BASE); //Mul P and PP, delete PP, print P, delete P (*P) += (*PP); (*PP) = 0; mpz_out_str(resultFile, CALC_BASE, P->get_mpz_t()); fputc('\n', resultFile); (*P) = 0; } partCount /= 2; fclose(sourceFile); fclose(resultFile); //swap filenames tempFilename = inputFilename; inputFilename = outputFilename; outputFilename = tempFilename; swapCount++; } delete P; delete Q; delete PP; delete QQ; remove(BIN_SPLIT_FILENAME_RESULTS); if (swapCount%2 == 0) rename(sourceFilename, BIN_SPLIT_FILENAME_RESULTS); else rename(BIN_SPLIT_FILENAME_DATA2, BIN_SPLIT_FILENAME_RESULTS); }

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  • Custom string class (C++)

    - by Sanctus2099
    Hey guys. I'm trying to write my own C++ String class for educational and need purposes. The first thing is that I don't know that much about operators and that's why I want to learn them. I started writing my class but when I run it it blocks the program but does not do any crash. Take a look at the following code please before reading further: class CString { private: char* cstr; public: CString(); CString(char* str); CString(CString& str); ~CString(); operator char*(); operator const char*(); CString operator+(const CString& q)const; CString operator=(const CString& q); }; First of all I'm not so sure I declared everything right. I tried googleing about it but all the tutorials about overloading explain the basic ideea which is very simple but lack to explain how and when each thing is called. For instance in my = operator the program calls CString(CString& str); but I have no ideea why. I have also attached the cpp file below: CString::CString() { cstr=0; } CString::CString(char *str) { cstr=new char[strlen(str)]; strcpy(cstr,str); } CString::CString(CString& q) { if(this==&q) return; cstr = new char[strlen(q.cstr)+1]; strcpy(cstr,q.cstr); } CString::~CString() { if(cstr) delete[] cstr; } CString::operator char*() { return cstr; } CString::operator const char* () { return cstr; } CString CString::operator +(const CString &q) const { CString s; s.cstr = new char[strlen(cstr)+strlen(q.cstr)+1]; strcpy(s.cstr,cstr); strcat(s.cstr,q.cstr); return s; } CString CString::operator =(const CString &q) { if(this!=&q) { if(cstr) delete[] cstr; cstr = new char[strlen(q.cstr)+1]; strcpy(cstr,q.cstr); } return *this; } For testing I used a code just as simple as this CString a = CString("Hello") + CString(" World"); printf(a); I tried debugging it but at a point I get lost. First it calls the constructor 2 times for "hello" and for " world". Then it get's in the + operator which is fine. Then it calls the constructor for the empty string. After that it get's into "CString(CString& str)" and now I'm lost. Why is this happening? After this I noticed my string containing "Hello World" is in the destructor (a few times in a row). Again I'm very puzzeled. After converting again from char* to Cstring and back and forth it stops. It never get's into the = operator but neither does it go further. printf(a) is never reached. I use VisualStudio 2010 for this but it's basically just standard c++ code and thus I don't think it should make that much of a difference

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  • retrieving value from database in java

    - by Akcire Atienza
    I am making AGAIN another program that retrieves the inputted data/values of fields from the database I created. but this time, my inputted value will be coming from the JtextField I created. I wonder what's wrong in here bec when I'm running it the output is always null. in this program i will convert the inputted value of my JTextField into int. here it is: public class ButtonHandler implements ActionListener { public void actionPerformed(ActionEvent e) { if(e.getSource() == extendB) { ExtensionForm extend = new ExtensionForm(); extend.setVisible(true); } else if(e.getSource()== searchB) { //get text from the textField String guest = guestIDTF.getText(); //parse the string to integer for retrieving of data int id = Integer.parseInt(guest); GuestsInfo guestInfo = new GuestsInfo(id); Room roomInfo = new Room(id); String labels[] = {guestInfo.getFirstName()+" "+guestInfo.getLastName(),""+roomInfo.getRoomNo(),roomInfo.getRoomType(),guestInfo.getTime(),"11:00"}; for(int z = 0; z<labels.length; z++) { labelDisplay[z].setText(labels[z]); } in my second class it retrieves the inputted values of fields from the database I created here's the code: import java.sql.*; public class Room { private String roomType; private int guestID, roomNo; private Connection con; private PreparedStatement statement; public Room(){ try { Class.forName("com.mysql.jdbc.Driver"); con = DriverManager.getConnection( "jdbc:mysql://localhost:3306/3moronsdb","root",""); } catch (Exception e) { e.printStackTrace(); } } public Room(int guestsID) { this(); try{ statement = con.prepareStatement("SELECT * FROM guest WHERE guestID=?"); statement.setInt(1, guestID); ResultSet rs = statement.executeQuery(); while(rs.next()){ this.guestID = rs.getInt(1); this.roomType = rs.getString(2); this.roomNo = rs.getInt(3); } }catch(Exception e){ System.out.print(e); } } //Constructor for setting rate public Room(String roomType, int roomNo) { this(); try { statement = con.prepareStatement("Insert into room(roomType, roomNo) values(?,?)"); statement.setString(1, roomType); statement.setInt(2, roomNo); statement.executeUpdate(); } catch(Exception e) { e.printStackTrace(); return; } } //getting roomType public String getRoomType(){ return roomType; } //getting roomNo public int getRoomNo(){ return roomNo; } //getting guestID public int getGuestId(){ return guestID; } } i already insert some values in my 3moronsdb which are ( 1, Classic , 103). here's my TEST main class: public class TestMain { public static void main(String [] a){ GuestsInfo guest = new GuestsInfo(1); //note that this instantiation is the other class which i just ask the other day.. (http://stackoverflow.com/questions/12762835/retrieving-values-from-database-in-java) Room rum = new Room(1); System.out.print(rum.getRoomType()+" "+ guest.getFirstName()); } } when i'm running it it only gives me null output for the Room class but i am getting the output of the GuestsInfo class which is 'Ericka'. Can you help me guys? I know I ask this kind of problem yesterday but i really don't know what's wrong in here now..

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  • Android : Providing auto autosuggestion in android places Api?

    - by user1787493
    I am very new to android Google maps i write the following program for displaying the auto sugesstion in the android when i am type the text in the Autocomplete text box it is going the input to the url but the out put is not showing in the program .please see once and let me know where i am doing the mistake. package com.example.exampleplaces; import java.util.ArrayList; import org.json.JSONArray; import org.json.JSONObject; import org.json.JSONTokener; import android.app.Activity; import android.os.AsyncTask; import android.os.Bundle; import android.provider.SyncStateContract.Constants; import android.text.Editable; import android.text.TextWatcher; import android.util.Log; import android.view.View; import android.widget.AutoCompleteTextView; import android.widget.ProgressBar; public class Place extends Activity { private AutoCompleteTextView mAtv_DestinationLocaiton; public ArrayList<String> autocompletePlaceList; public boolean DestiClick2; private ProgressBar destinationProgBar; private static final String GOOGLE_PLACE_API_KEY = ""; private static final String GOOGLE_PLACE_AUTOCOMPLETE_URL = "https://maps.googleapis.com/maps/api/place/autocomplete/json?"; //https://maps.googleapis.com/maps/api/place/autocomplete/output?parameters @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); autocompletePlaceList = new ArrayList<String>(); destinationProgBar=(ProgressBar)findViewById(R.id.progressBar1); mAtv_DestinationLocaiton = (AutoCompleteTextView) findViewById(R.id.et_govia_destination_location); mAtv_DestinationLocaiton.addTextChangedListener(new TextWatcher() { public void onTextChanged(CharSequence s, int start, int before, int count) { Log.i("Count", "" + count); if (!mAtv_DestinationLocaiton.isPerformingCompletion()) { autocompletePlaceList.clear(); DestiClick2 = false; new loadDestinationDropList().execute(s.toString()); } } public void beforeTextChanged(CharSequence s, int start, int count, int after) { // TODO Auto-generated method stub } public void afterTextChanged(Editable s) { // TODO Auto-generated method stub } }); } private class loadDestinationDropList extends AsyncTask<String, Void, ArrayList<String>> { @Override protected void onPreExecute() { // Showing progress dialog before sending http request destinationProgBar.setVisibility(View.INVISIBLE); } protected ArrayList<String> doInBackground(String... unused) { try { Thread.sleep(3000); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } autocompletePlaceList = getAutocompletePlaces(mAtv_DestinationLocaiton.getText().toString()); return autocompletePlaceList; } public ArrayList<String> getAutocompletePlaces(String placeName) { String response2 = ""; ArrayList<String> autocompletPlaceList = new ArrayList<String>(); String url = GOOGLE_PLACE_AUTOCOMPLETE_URL + "input=" + placeName + "&sensor=false&key=" + GOOGLE_PLACE_API_KEY; Log.e("MyAutocompleteURL", "" + url); try { //response2 = httpCall.connectToGoogleServer(url); JSONObject jsonObj = (JSONObject) new JSONTokener(response2.trim() .toString()).nextValue(); JSONArray results = (JSONArray) jsonObj.getJSONArray("predictions"); for (int i = 0; i < results.length(); i++) { Log.e("RESULTS", "" + results.getJSONObject(i).getString("description")); autocompletPlaceList.add(results.getJSONObject(i).getString( "description")); } } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); } return autocompletPlaceList; } } }

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  • LinkedList Wrong Display(string builder)

    - by Chris
    Hello, The following program is a basic linked list divided in 3 classes. In the tester class (main) i add several numbers to the list (sorted). But insteed of getting the numbers as a result i get the result: LinkedList.LinkedList Is something wrong with the stringbuilder (the program was first in java where a string buffer was used, but that should be the same i think?) LinkedListTester.cs using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace LinkedList { public class LinkedListTester { static void Main(string[] args) { LinkedList ll = new LinkedList(); ll.addDataSorted(5); ll.addDataSorted(7); ll.addDataSorted(13); ll.addDataSorted(1); ll.addDataSorted(17); ll.addDataSorted(8); Console.WriteLine(ll); } } }/LinkedList/ LinkedList.cs using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace LinkedList { public class LinkedList { //toestand private LinkedListNode first; private LinkedListNode last; //gedrag public LinkedList() { first = null; last = null; } public void addDataInFront(int data) { first = new LinkedListNode(data, first); if (last == null){ last = first; } }/*addDataInFront*/ public void addDataToBack(int data) { if (first == null) { addDataInFront(data); } else { last.setNext(new LinkedListNode(data, null)); last = last.getNext(); } }/*addDataToBack*/ public void addDataSorted(int data) { if (first == null || first.getData() > data) { addDataInFront(data); } else { LinkedListNode currentNode = first; while (currentNode.getNext() != null && currentNode.getNext().getData() < data) { currentNode = currentNode.getNext(); } currentNode.setNext(new LinkedListNode(data, currentNode.getNext())); currentNode = currentNode.getNext(); if (currentNode.getNext() == null) { last = currentNode; } } }/*addDataSorted*/ public String toString() { StringBuilder Buf = new StringBuilder(); LinkedListNode currentNode = first; while (currentNode != null) { Buf.Append(currentNode.getData()); Buf.Append(' '); currentNode = currentNode.getNext(); } return Buf.ToString(); }/*toString*/ }/*LinkedList*/ }/LinkedList/ LinkedListNode: using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace LinkedList { public class LinkedListNode { //toestand private int data; private LinkedListNode next; private LinkedListNode previous; //gedrag public LinkedListNode(int data, LinkedListNode next) { this.data = data; this.next = next; this.previous = null; } public LinkedListNode(int data, LinkedListNode next, LinkedListNode previous) { this.data = data; this.next = next; this.previous = previous; } public LinkedListNode getNext() { return next; } public LinkedListNode getPrevious() { return previous; } public void setNext(LinkedListNode next) { this.next = next; } public void setPrevious(LinkedListNode previous) { this.previous = previous; } public int getData() { return data; } }/*LinkedListNode*/ }/LinkedList/

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  • Need to determine button clicked in a JQuery mobile popup and perform actions based thereon

    - by Clifford
    I am having a problem with a JQM popup. The popup has 3 buttons, and the action taken in the main program depends on which button is clicked. The code in the main program is run more than once and I am not sure why. The simple example below uses an alert to display which button on the popup was clicked. When the popup is called the first time, it works as hoped, the 2nd time, the alert is displayed twice, the 3rd time, the alert is displayed 3 times, etc. <html> <head> <meta name="viewport" content="width=device-width, initial-scale=1"> <link rel="stylesheet" href="css/jquery.mobile-1.3.2.min.css" /> <script type="text/javascript" charset="utf-8" src="cordova-2.6.0.js"></script> <script type="text/javascript" src="js/jquery-1.9.1.min.js"/></script> <script type="text/javascript" src="js/jquery.mobile-1.3.2.min.js"></script> <script> function doCustomDialog(text1,button1,button2,button3,callback) { $("#customDialog .customDialogDesc").text(text1); $("#customDialog .customDialogOption1").text(button1).on("click.customDialog", function(){ callback("option1"); }); $("#customDialog .customDialogOption2").text(button2).on("click.customDialog", function(){ callback("option2"); }); $("#customDialog .customDialogOption3").text(button3).on("click.customDialog", function(){ callback("option3"); }); $("#customDialog").popup("open"); } </script> </head> <body> <div data-role="page" id="mainPage"> <div data-role="content"> <INPUT type="button" id="confirm" value="Save data" /> <div data-role="popup" id="customDialog" data-title="Are you sure?" class="ui-content"> <p class ="customDialogDesc">???</p> <a href="#" class ="customDialogOption1" data-role="button" data-theme="b" data-rel="back">Yes</a> <a href="#" class ="customDialogOption2" data-role="button" data-theme="b" data-rel="back">No</a> <a href="#" class ="customDialogOption3" data-role="button" data-theme="b" data-rel="back">Cancel</a> </div> </div> </div> <script> $("#mainPage").on("pageshow", function(e) { $("#confirm").click(function() { doCustomDialog("A similar record already exists. Do you want to Update the existing record or Add a new record?", "Update", "Add", "Cancel", function( returned ) { //Do things depending on the button clicked, for now just display which button was clicked alert(returned); }); }); }); </script> </body> </html>

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  • Can't get Jacobi algorithm to work in Objective-C

    - by Chris Long
    Hi, For some reason, I can't get this program to work. I've had other CS majors look at it and they can't figure it out either. This program performs the Jacobi algorithm (you can see step-by-step instructions and a MATLAB implementation here). BTW, it's different from the Wikipedia article of the same name. Since NSArray is one-dimensional, I added a method that makes it act like a two-dimensional C array. After running the Jacobi algorithm many times, the diagonal entries in the NSArray (i[0][0], i[1][1], etc.) are supposed to get bigger and the others approach 0. For some reason though, they all increase exponentially. For instance, i[2][4] should equal 0.0000009, not 9999999, while i[2][2] should be big. Thanks in advance, Chris NSArray+Matrix.m @implementation NSArray (Matrix) @dynamic offValue, transposed; - (double)offValue { double sum = 0.0; for ( MatrixItem *item in self ) if ( item.nonDiagonal ) sum += pow( item.value, 2.0 ); return sum; } - (NSMutableArray *)transposed { NSMutableArray *transpose = [[[NSMutableArray alloc] init] autorelease]; int i, j; for ( i = 0; i < 5; i++ ) { for ( j = 0; j < 5; j++ ) { [transpose addObject:[self objectAtRow:j andColumn:i]]; } } return transpose; } - (id)objectAtRow:(NSUInteger)row andColumn:(NSUInteger)column { NSUInteger index = 5 * row + column; return [self objectAtIndex:index]; } - (NSMutableArray *)multiplyWithMatrix:(NSArray *)array { NSMutableArray *result = [[NSMutableArray alloc] init]; int i = 0, j = 0, k = 0; double value; for ( i = 0; i < 5; i++ ) { value = 0.0; for ( j = 0; j < 5; j++ ) { for ( k = 0; k < 5; k++ ) { MatrixItem *firstItem = [self objectAtRow:i andColumn:k]; MatrixItem *secondItem = [array objectAtRow:k andColumn:j]; value += firstItem.value * secondItem.value; } MatrixItem *item = [[MatrixItem alloc] initWithValue:value]; item.row = i; item.column = j; [result addObject:item]; } } return result; } @end Jacobi_AlgorithmAppDelegate.m // ... - (void)jacobiAlgorithmWithEntry:(MatrixItem *)entry { MatrixItem *b11 = [matrix objectAtRow:entry.row andColumn:entry.row]; MatrixItem *b22 = [matrix objectAtRow:entry.column andColumn:entry.column]; double muPlus = ( b22.value + b11.value ) / 2.0; muPlus += sqrt( pow((b22.value - b11.value), 2.0) + 4.0 * pow(entry.value, 2.0) ); Vector *u1 = [[[Vector alloc] initWithX:(-1.0 * entry.value) andY:(b11.value - muPlus)] autorelease]; [u1 normalize]; Vector *u2 = [[[Vector alloc] initWithX:-u1.y andY:u1.x] autorelease]; NSMutableArray *g = [[[NSMutableArray alloc] init] autorelease]; for ( int i = 0; i <= 24; i++ ) { MatrixItem *item = [[[MatrixItem alloc] init] autorelease]; if ( i == 6*entry.row ) item.value = u1.x; else if ( i == 6*entry.column ) item.value = u2.y; else if ( i == ( 5*entry.row + entry.column ) || i == ( 5*entry.column + entry.row ) ) item.value = u1.y; else if ( i % 6 == 0 ) item.value = 1.0; else item.value = 0.0; [g addObject:item]; } NSMutableArray *firstResult = [[g.transposed multiplyWithMatrix:matrix] autorelease]; matrix = [firstResult multiplyWithMatrix:g]; } // ...

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  • java ioexception error=24 too many files open

    - by MattS
    I'm writing a genetic algorithm that needs to read/write lots of files. The fitness test for the GA is invoking a program called gradif, which takes a file as input and produces a file as output. Everything is working except when I make the population size and/or the total number of generations of the genetic algorithm too large. Then, after so many generations, I start getting this: java.io.FileNotFoundException: testfiles/GradifOut29 (Too many open files). (I get it repeatedly for many different files, the index 29 was just the one that came up first last time I ran it). It's strange because I'm not getting the error after the first or second generation, but after a significant amount of generations, which would suggest that each generation opens up more files that it doesn't close. But as far as I can tell I'm closing all of the files. The way the code is set up is the main() function is in the Population class, and the Population class contains an array of Individuals. Here's my code: Initial creation of input files (they're random access so that I could reuse the same file across multiple generations) files = new RandomAccessFile[popSize]; for(int i=0; i<popSize; i++){ files[i] = new RandomAccessFile("testfiles/GradifIn"+i, "rw"); } At the end of the entire program: for(int i=0; i<individuals.length; i++){ files[i].close(); } Inside the Individual's fitness test: FileInputStream fin = new FileInputStream("testfiles/GradifIn"+index); FileOutputStream fout = new FileOutputStream("testfiles/GradifOut"+index); Process process = Runtime.getRuntime().exec ("./gradif"); OutputStream stdin = process.getOutputStream(); InputStream stdout = process.getInputStream(); Then, later.... try{ fin.close(); fout.close(); stdin.close(); stdout.close(); process.getErrorStream().close(); }catch (IOException ioe){ ioe.printStackTrace(); } Then, afterwards, I append an 'END' to the files to make parsing them easier. FileWriter writer = new FileWriter("testfiles/GradifOut"+index, true); writer.write("END"); try{ writer.close(); }catch(IOException ioe){ ioe.printStackTrace(); } My redirection of stdin and stdout for gradif are from this answer. I tried using the try{close()}catch{} syntax to see if there was a problem with closing any of the files (there wasn't), and I got that from this answer. It should also be noted that the Individuals' fitness tests run concurrently. UPDATE: I've actually been able to narrow it down to the exec() call. In my most recent run, I first ran in to trouble at generation 733 (with a population size of 100). Why are the earlier generations fine? I don't understand why, if there's no leaking, the algorithm should be able to pass earlier generations but fail on later generations. And if there is leaking, then where is it coming from? UPDATE2: In trying to figure out what's going on here, I would like to be able to see (preferably in real-time) how many files the JVM has open at any given point. Is there an easy way to do that?

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  • How can I make the storage of C++ lambda objects more efficient?

    - by Peter Ruderman
    I've been thinking about storing C++ lambda's lately. The standard advice you see on the Internet is to store the lambda in a std::function object. However, none of this advice ever considers the storage implications. It occurred to me that there must be some seriously black voodoo going on behind the scenes to make this work. Consider the following class that stores an integer value: class Simple { public: Simple( int value ) { puts( "Constructing simple!" ); this->value = value; } Simple( const Simple& rhs ) { puts( "Copying simple!" ); this->value = rhs.value; } Simple( Simple&& rhs ) { puts( "Moving simple!" ); this->value = rhs.value; } ~Simple() { puts( "Destroying simple!" ); } int Get() const { return this->value; } private: int value; }; Now, consider this simple program: int main() { Simple test( 5 ); std::function<int ()> f = [test] () { return test.Get(); }; printf( "%d\n", f() ); } This is the output I would hope to see from this program: Constructing simple! Copying simple! Moving simple! Destroying simple! 5 Destroying simple! Destroying simple! First, we create the value test. We create a local copy on the stack for the temporary lambda object. We then move the temporary lambda object into memory allocated by std::function. We destroy the temporary lambda. We print our output. We destroy the std::function. And finally, we destroy the test object. Needless to say, this is not what I see. When I compile this on Visual C++ 2010 (release or debug mode), I get this output: Constructing simple! Copying simple! Copying simple! Copying simple! Copying simple! Destroying simple! Destroying simple! Destroying simple! 5 Destroying simple! Destroying simple! Holy crap that's inefficient! Not only did the compiler fail to use my move constructor, but it generated and destroyed two apparently superfluous copies of the lambda during the assignment. So, here finally are the questions: (1) Is all this copying really necessary? (2) Is there some way to coerce the compiler into generating better code? Thanks for reading!

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  • setting something disposed or invisible java

    - by OVERTONE
    this might be simple enough as just inserting the right method but i cant seem to get it right. i have a simple program with two buttons. each one changes the picture above them. but anytime i click the buttons i get some odd awt event queue error. i think its because im trying to add something to a frame after its already been made. package icnon; import javax.imageio.*; import javax.swing.*; import java.awt.*; import java.awt.event.*; public class FrameIconExample extends JFrame implements ActionListener { JLabel j; JPanel p, l, k; JButton picOne, picTwo; Container cPane; public FrameIconExample() { JButton picOne = new JButton("picOne"); JButton picTwo = new JButton("picTwo"); picOne.setName("picOne"); picTwo.setName("picTwo"); picOne.addActionListener(this); picTwo.addActionListener(this); JPanel p = new JPanel(new GridLayout(2, 1)); JPanel l = new JPanel(new FlowLayout()); JPanel k = new JPanel(new FlowLayout()); cPane = getContentPane(); j = new JLabel(new ImageIcon("../meet/src/images/beautiful-closeup-portrait-photography.jpg")); l.add(j); k.add(picOne); k.add(picTwo); p.add(l); p.add(k); add(p); } public static void main(String[] args) { FrameIconExample frame = new FrameIconExample(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setSize(new Dimension(300, 800)); frame.setTitle("Frame Icon Example"); // Display the form frame.setVisible(true); } @Override public void actionPerformed(ActionEvent e) { JButton temp = (JButton) e.getSource(); String src = "../meet/src/images/Majken Kruse portrait - john.jpg"; //System.out.println(src + " " + temp.getName()); if(temp.getName().equalsIgnoreCase("picOne")) { src = "../meet/src/images/beautiful-closeup-portrait-photography.jpg"; System.out.println(src + " " + temp.getName()); Icon img; j = new JLabel(new ImageIcon(src)); l.add(j); System.out.println("1"); } if(temp.getName().equalsIgnoreCase("picTwo")) { src = "../icontest/images/Majken Kruse portrait - john.jpg"; System.out.println(src + " " + temp.getName()); Icon img; j = new JLabel(new ImageIcon(src)); l.add(j); System.out.println("2"); } } } its all just the one program so if you copy paste it into an editor you can see the stack trace. but the source of the image files wont be there. does anyone know how id do it? or where im goin wrong? stack trace: ../meet/src/images/beautiful-closeup-portrait-photography.jpg picOne Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException at icnon.FrameIconExample.actionPerformed(FrameIconExample.java:68) at javax.swing.AbstractButton.fireActionPerformed(Unknown Source) at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.setPressed(Unknown Source) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source) at java.awt.Component.processMouseEvent(Unknown Source) at javax.swing.JComponent.processMouseEvent(Unknown Source) at java.awt.Component.processEvent(Unknown Source) at java.awt.Container.processEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Window.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source)

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  • I'm trying to make lots of the same object appear randomly on the screen subject to conditions and k

    - by Katsideswide
    Hi! A good friend recommended this site to me, it looks really useful! I'm a bit of a shameless noob at actionscript and after 3 days of tutorials and advice I've hit a brick wall. I've managed to get a sensor attached to an arduino talking to flash using something called AS3glue. it works, when i set up a trace("leaf") for the contition that the sensor reads 0, i get a printout of the word "leaf". however i want the program to make a graphic appear on the screen when this condition is met, not just trace something. I'm trying to get the program to generate a library object called "Enemy" on the screen at a random position each time the conditions are met. It's called enemy because I was following a game tutorial...actually it's a drawing of a leaf. Here's the bit of the code which is causing me problems: var army:Array; var enemy:Enemy; function AvoiderGame() { army = new Array(); var newEnemy = new Enemy( 100, 100 ); army.push( newEnemy ); addChild( newEnemy ); } function timerEvent(event:Event):void { if (a.getAnalogData(0) ==0 && a.getAnalogData(0) != this.lastposition){ trace("leaf"); var randomX:Number = (Math.random() * 200) + 100; var randomY:Number = (Math.random() * 150) + 50; var newEnemy = new Enemy( randomX, randomY); army.push( newEnemy ); addChild( newEnemy ); } else if (a.getAnalogData(0) == 0) { //don't trace anything } else { //don't trace anything } this.lastposition = a.getAnalogData(0); //afterwards, set the position to be the new lastposition and repeat. } I've imported "import flash.display.MovieClip;" and the code for the Enemy class looks like this: package { import flash.display.MovieClip; public class Enemy extends MovieClip { public function Enemy( startX:Number, startY:Number ) { x = startX; y = startY; } } } Here's my error. I've tried googling, it seems like a pretty general error: TypeError: Error #1009: Cannot access a property or method of a null object reference. at as3glue_program_fla::MainTimeline/timerEvent() at flash.utils::Timer/_timerDispatch() at flash.utils::Timer/tick() I've made sure that the "Enemy" object is exported for AS3. I'm going for something like this when it's programmed in AS2: leafCounter = 0; //set the counter to 0 counter.swapDepths(1000); //puts the counter on top of pretty much anything, unless you make more than 1000 leaves! counter.textbox.text = 0; //shows "0" in the text box in the "counter" movie clip this.onMouseDown = function() { //triggers when the mouse is clicked this.attachMovie("Leaf","Leaf"+leafCounter,leafCounter,{_x:Math.random()*Stage.width,_y:Math.random()*Stage.height,_rotation:Math.random()*360}); //adds a leaf to rthe stage with a random position and random rotation leafCounter++; //adds 1 to the leaf counter counter.textbox.text = leafCounter; //shows that number in the text box } I'm sure it must be a simple error, I can get the logic working when it just traces something on the screen but i can't get it to generate an "enemy" Any help or hints would be really useful! I know this is a bit of a ham-fisted job of altering existing code.

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  • Bash Shell Scripting Errors: ./myDemo: 56: Syntax error: Unterminated quoted string [EDITED]

    - by ???
    Could someone take a look at this code and find out what's wrong with it? #!/bin/sh while : do echo " Select one of the following options:" echo " d or D) Display today's date and time" echo " l or L) List the contents of the present working directory" echo " w or W) See who is logged in" echo " p or P) Print the present working directory" echo " a or A) List the contents of a specified directory" echo " b or B) Create a backup copy of an ordinary file" echo " q or Q) Quit this program" echo " Enter your option and hit <Enter>: \c" read option case "$option" in d|D) date ;; l|L) ls $PWD ;; w|w) who ;; p|P) pwd ;; a|A) echo "Please specify the directory and hit <Enter>: \c" read directory if [ "$directory = "q" -o "Q" ] then exit 0 fi while [ ! -d "$directory" ] do echo "Usage: "$directory" must be a directory." echo "Re-enter the directory and hit <Enter>: \c" read directory if [ "$directory" = "q" -o "Q" ] then exit 0 fi done printf ls "$directory" ;; b|B) echo "Please specify the ordinary file for backup and hit <Enter>: \c" read file if [ "$file" = "q" -o "Q" ] then exit 0 fi while [ ! -f "$file" ] do echo "Usage: \"$file\" must be an ordinary file." echo "Re-enter the ordinary file for backup and hit <Enter>: \c" read file if [ "$file" = "q" -o "Q" ] then exit 0 fi done cp "$file" "$file.bkup" ;; q|Q) exit 0 ;; esac echo done exit 0 There are some syntax errors that I can't figure out. However I should note that on this unix system echo -e doesn't work (don't ask me why I don't know and I don't have any sort of permissions to change it and even if I wouldn't be allowed to) Bash Shell Scripting Error: "./myDemo ./myDemo: line 62: syntax error near unexpected token done' ./myDemo: line 62: " [Edited] EDIT: I fixed the while statement error, however now when I run the script some things still aren't working correctly. It seems that in the b|B) switch statement cp $file $file.bkup doesn't actually copy the file to file.bkup ? In the a|A) switch statement ls "$directory" doesn't print the directory listing for the user to see ? #!/bin/bash while $TRUE do echo " Select one of the following options:" echo " d or D) Display today's date and time" echo " l or L) List the contents of the present working directory" echo " w or W) See who is logged in" echo " p or P) Print the present working directory" echo " a or A) List the contents of a specified directory" echo " b or B) Create a backup copy of an ordinary file" echo " q or Q) Quit this program" echo " Enter your option and hit <Enter>: \c" read option case "$option" in d|D) date ;; l|L) ls pwd ;; w|w) who ;; p|P) pwd ;; a|A) echo "Please specify the directory and hit <Enter>: \c" read directory if [ ! -d "$directory" ] then while [ ! -d "$directory" ] do echo "Usage: "$directory" must be a directory." echo "Specify the directory and hit <Enter>: \c" read directory if [ "$directory" = "q" -o "Q" ] then exit 0 elif [ -d "$directory" ] then ls "$directory" else continue fi done fi ;; b|B) echo "Specify the ordinary file for backup and hit <Enter>: \c" read file if [ ! -f "$file" ] then while [ ! -f "$file" ] do echo "Usage: "$file" must be an ordinary file." echo "Specify the ordinary file for backup and hit <Enter>: \c" read file if [ "$file" = "q" -o "Q" ] then exit 0 elif [ -f "$file" ] then cp $file $file.bkup fi done fi ;; q|Q) exit 0 ;; esac echo done exit 0 Another thing... is there an editor that I can use to auto-parse code? I.e something similar to NetBeans?

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  • How do I detect a file write error in C?

    - by rich
    I have an embedded environment where a user might insert or remove a USB flash drive. I would like to know if the drive has been removed, or if there is some other problem when I try to write to the drive. However, Linux just saves the information in its buffers and returns with no indicated error. The computer I'm using comes with a 2.4.26 kernel and libc 2.3.2. I'm mounting the drive this way: i = mount(MEMORY_DEV_PATH, MEMORY_MNT_PATH, "vfat", MS_SYNCHRONOUS, NULL); That works: 50:/root # mount /dev/scsi/host0/bus0/target0/lun0/part1 on /mem type vfat (rw,sync) 50:/root # Later, I try to copy a file to it: int ifile, ofile; ifile = open("/tmp/tmpmidi.mid", O_RDONLY); if (ifile < 0) { perror("open in"); break; } ofile = open(current_file_name.c_str(), O_WRONLY | O_SYNC); if (ofile < 0) { perror("open out"); break; } #define BUFSZ 256 char buffer[BUFSZ]; while (1) { i = read(ifile, buffer, BUFSZ); if (i < 0) { perror("read"); break; } j = write(ofile, buffer, i); if (j < 0) { perror("write"); break; } if (i != j) { perror("Sizes wrong"); break; } if (i < BUFSZ) { printf("Copy is finished, I hope\n"); close(ifile); close(ofile); break; } } If this snippet of code is executed with a write-protected USB memory, the result is Copy is finished, I hope amid a flurry of error messages from the kernel on the console. I believe the same thing would happen if I simply removed the USB drive (without unmounting it). I have also fiddled with devfs. I figured out how to get it to automatically mount the drive, (with the REGISTER event) but it never seems to trigger the UNREGISTER when I pull out the memory. How can I determine in my program whether I have successfully created a file? Update 4 July: It was a silly oversight of me not to check the result from close(). Unfortunately, the file can be closed without error. So that didn't help. What about fsync()? That sounds like a good idea, but that didn't catch the error either. There might be some interesting information in /sys if I had such a thing. I believe that didn't get added until 2.6.?. The comment(s) about the quality of my flash drive are probably justified. It's one of the earlier ones. In fact, write protect switches seem to be extremely rare these days. I think I have to use the overkill option: Create a file, unmount & remount the drive, and check to see if the file is there. If that doesn't solve my problem, then something is really messed up! Note to myself: Make sure the file you try to create isn't already there! By the way, this does happen to be a C++ program. You can tell by the .c_str() which I had intended to edit out for simplicity.

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  • How to debug KVO

    - by user8472
    In my program I use KVO manually to observe changes to values of object properties. I receive an EXC_BAD_ACCESS signal at the following line of code inside a custom setter: [self willChangeValueForKey:@"mykey"]; The weird thing is that this happens when a factory method calls the custom setter and there should not be any observers around. I do not know how to debug this situation. Update: The way to list all registered observers is observationInfo. It turned out that there was indeed an object listed that points to an invalid address. However, I have no idea at all how it got there. Update 2: Apparently, the same object and method callback can be registered several times for a given object - resulting in identical entries in the observed object's observationInfo. When removing the registration only one of these entries is removed. This behavior is a little counter-intuitive (and it certainly is a bug in my program to add multiple entries at all), but this does not explain how spurious observers can mysteriously show up in freshly allocated objects (unless there is some caching/reuse going on that I am unaware of). Modified question: How can I figure out WHERE and WHEN an object got registered as an observer? Update 3: Specific sample code. ContentObj is a class that has a dictionary as a property named mykey. It overrides: + (BOOL)automaticallyNotifiesObserversForKey:(NSString *)theKey { BOOL automatic = NO; if ([theKey isEqualToString:@"mykey"]) { automatic = NO; } else { automatic=[super automaticallyNotifiesObserversForKey:theKey]; } return automatic; } A couple of properties have getters and setters as follows: - (CGFloat)value { return [[[self mykey] objectForKey:@"value"] floatValue]; } - (void)setValue:(CGFloat)aValue { [self willChangeValueForKey:@"mykey"]; [[self mykey] setObject:[NSNumber numberWithFloat:aValue] forKey:@"value"]; [self didChangeValueForKey:@"mykey"]; } The container class has a property contents of class NSMutableArray which holds instances of class ContentObj. It has a couple of methods that manually handle registrations: + (BOOL)automaticallyNotifiesObserversForKey:(NSString *)theKey { BOOL automatic = NO; if ([theKey isEqualToString:@"contents"]) { automatic = NO; } else { automatic=[super automaticallyNotifiesObserversForKey:theKey]; } return automatic; } - (void)observeContent:(ContentObj *)cObj { [cObj addObserver:self forKeyPath:@"mykey" options:0 context:NULL]; } - (void)removeObserveContent:(ContentObj *)cObj { [cObj removeObserver:self forKeyPath:@"mykey"]; } - (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context { if (([keyPath isEqualToString:@"mykey"]) && ([object isKindOfClass:[ContentObj class]])) { [self willChangeValueForKey:@"contents"]; [self didChangeValueForKey:@"contents"]; } } There are several methods in the container class that modify contents. They look as follows: - (void)addContent:(ContentObj *)cObj { [self willChangeValueForKey:@"contents"]; [self observeDatum:cObj]; [[self contents] addObject:cObj]; [self didChangeValueForKey:@"contents"]; } And a couple of others that provide similar functionality to the array. They all work by adding/removing themselves as observers. Obviously, anything that results in multiple registrations is a bug and could sit somewhere hidden in these methods. My question targets strategies on how to debug this kind of situation. Alternatively, please feel free to provide an alternative strategy for implementing this kind of notification/observer pattern.

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  • Java File I/O problems

    - by dwwilson66
    This is my first time working with file i/o in java, and it's not working. The section of the program where I parse individual lines and output a semicolon delimited line works like a charm when I hardcode a file and display on screen. Whne I try to write to a file public static OutputStream... errors out as an illegal start to expression, and I've been unable to get the program to step through an entire directory of files instead of one at a time. Where I'm not clear: I'm note setting an output filename anywhere...whare am I supposed to do that? The path variable won't pass. What's the proper format for a path? Can anyone see what I need to debug here? import java.io.*; public class FileRead { public static void main(String args[]) { try { // Open the file(s) // single file works OK FileInputStream fstream = new FileInputStream("testfile.txt"); Path startingDir = R:\Data\cs\RoboHelp\CorrLib\Output\Production\WebHelp; PrintFiles pf = new PrintFiles(); Files.walkFileTree(startingDir, pf); // Get the object of DataInputStream DataInputStream in = new DataInputStream(fstream); BufferedReader br = new BufferedReader(new InputStreamReader(in)); String inputLine; String desc = ""; String docNo = ""; String replLtr = ""; String specCond = ""; String states = ""; String howGen = ""; String whenGen = ""; String owner = ""; String lastChange = ""; //Read File Line By Line while ((inputLine = br.readLine()) != null) { int testVal=0; int stringMax = inputLine.length(); // if(inputLine.startsWith("Description")) {desc = inputLine.substring(13,inputLine.length());} else if(inputLine.startsWith("Reference Number")) {docNo = inputLine.substring(20,inputLine.length());} else if(inputLine.startsWith("Replaces Letter")) {replLtr = inputLine.substring(17,inputLine.length());} else if(inputLine.startsWith("Special Conditions")) {specCond = inputLine.substring(21,inputLine.length());} else if(inputLine.startsWith("States Applicable")) {states = inputLine.substring(19,inputLine.length());} else if(inputLine.startsWith("How Generated")) {howGen = inputLine.substring(15,inputLine.length());} else if(inputLine.startsWith("When Generated")) {whenGen = inputLine.substring(16,inputLine.length());} else if(inputLine.startsWith("Owner")) {owner = inputLine.substring(7,inputLine.length());} else if(inputLine.startsWith("Last Change Date")) {lastChange = inputLine.substring(17,inputLine.length());} } //close while loop // Print the content on the console String outStr1 = (desc + ";" + docNo + ";" + replLtr + ";" + specCond + ";" + states); String outStr2 = (";" + howGen + ";" + whenGen + ";" + owner + ";" + lastChange); String outString = (outStr1 + outStr2); System.out.print(inputLine + "\n" + outString); String lineItem = (outStr1+outStr2); // try (OutputStream out = new BufferedOutputStream (logfile.newOutputStream(CREATE, APPEND))) { out.write(lineItem, 0, lineItem.length); } catch (IOException x) { System.err.println(x); } public static OutputStream newOutputStream() throws IOException { // append to an existing file, create file if it doesn't initially exist out = Files.newOutputStream(c:, CREATE, APPEND); } //Close the input stream in.close(); } catch (Exception e) { //Catch exception if any System.err.println("Error: " + e.getMessage()); } } }

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  • Dynamic loaded libraries and shared global symbols

    - by phlipsy
    Since I observed some strange behavior of global variables in my dynamically loaded libraries, I wrote the following test. At first we need a statically linked library: The header test.hpp #ifndef __BASE_HPP #define __BASE_HPP #include <iostream> class test { private: int value; public: test(int value) : value(value) { std::cout << "test::test(int) : value = " << value << std::endl; } ~test() { std::cout << "test::~test() : value = " << value << std::endl; } int get_value() const { return value; } void set_value(int new_value) { value = new_value; } }; extern test global_test; #endif // __BASE_HPP and the source test.cpp #include "base.hpp" test global_test = test(1); Then I wrote a dynamically loaded library: library.cpp #include "base.hpp" extern "C" { test* get_global_test() { return &global_test; } } and a client program loading this library: client.cpp #include <iostream> #include <dlfcn.h> #include "base.hpp" typedef test* get_global_test_t(); int main() { global_test.set_value(2); // global_test from libbase.a std::cout << "client: " << global_test.get_value() << std::endl; void* handle = dlopen("./liblibrary.so", RTLD_LAZY); if (handle == NULL) { std::cout << dlerror() << std::endl; return 1; } get_global_test_t* get_global_test = NULL; void* func = dlsym(handle, "get_global_test"); if (func == NULL) { std::cout << dlerror() << std::endl; return 1; } else get_global_test = reinterpret_cast<get_global_test_t*>(func); test* t = get_global_test(); // global_test from liblibrary.so std::cout << "liblibrary.so: " << t->get_value() << std::endl; std::cout << "client: " << global_test.get_value() << std::endl; dlclose(handle); return 0; } Now I compile the statically loaded library with g++ -Wall -g -c base.cpp ar rcs libbase.a base.o the dynamically loaded library g++ -Wall -g -fPIC -shared library.cpp libbase.a -o liblibrary.so and the client g++ -Wall -g -ldl client.cpp libbase.a -o client Now I observe: The client and the dynamically loaded library possess a different version of the variable global_test. But in my project I'm using cmake. The build script looks like this: CMAKE_MINIMUM_REQUIRED(VERSION 2.6) PROJECT(globaltest) ADD_LIBRARY(base STATIC base.cpp) ADD_LIBRARY(library MODULE library.cpp) TARGET_LINK_LIBRARIES(library base) ADD_EXECUTABLE(client client.cpp) TARGET_LINK_LIBRARIES(client base dl) analyzing the created makefiles I found that cmake builds the client with g++ -Wall -g -ldl -rdynamic client.cpp libbase.a -o client This ends up in a slightly different but fatal behavior: The global_test of the client and the dynamically loaded library are the same but will be destroyed two times at the end of the program. Am I using cmake in a wrong way? Is it possible that the client and the dynamically loaded library use the same global_test but without this double destruction problem?

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  • How to determine if CNF formula is satisfiable in Scheme?

    - by JJBIRAN
    Program a SCHEME function sat that takes one argument, a CNF formula represented as above. If we had evaluated (define cnf '((a (not b) c) (a (not b) (not d)) (b d))) then evaluating (sat cnf) would return #t, whereas (sat '((a) (not a))) would return (). You should have following two functions to work: (define comp (lambda (lit) ; This function takes a literal as argument and returns the complement literal as the returning value. Examples: (comp 'a) = (not a), and (comp '(not b)) = b. (define consistent (lambda (lit path) This function takes a literal and a list of literals as arguments, and returns #t whenever the complement of the first argument is not a member of the list represented by the 2nd argument; () otherwise. . Now for the sat function. The real searching involves the list of clauses (the CNF formula) and the path that has currently been developed. The sat function should merely invoke the real "workhorse" function, which will have 2 arguments, the current path and the clause list. In the initial call, the current path is of course empty. Hints on sat. (Ignore these at your own risk!) (define sat (lambda (clauselist) ; invoke satpath (define satpath (lambda (path clauselist) ; just returns #t or () ; base cases: ; if we're out of clauses, what then? ; if there are no literals to choose in the 1st clause, what then? ; ; then in general: ; if the 1st literal in the 1st clause is consistent with the ; current path, and if << returns #t, ; then return #t. ; ; if the 1st literal didn't work, then search << ; the CNF formula in which the 1st clause doesn't have that literal Don't make this too hard. My program is a few functions averaging about 2-8 lines each. SCHEME is consise and elegant! The following expressions may help you to test your programs. All but cnf4 are satisfiable. By including them along with your function definitions, the functions themselves are automatically tested and results displayed when the file is loaded. (define cnf1 '((a b c) (c d) (e)) ) (define cnf2 '((a c) (c))) (define cnf3 '((d e) (a))) (define cnf4 '( (a b) (a (not b)) ((not a) b) ((not a) (not b)) ) ) (define cnf5 '((d a) (d b c) ((not a) (not d)) (e (not d)) ((not b)) ((not d) (not e)))) (define cnf6 '((d a) (d b c) ((not a) (not d) (not c)) (e (not c)) ((not b)) ((not d) (not e)))) (write-string "(sat cnf1) ") (write (sat cnf1)) (newline) (write-string "(sat cnf2) ") (write (sat cnf2)) (newline) (write-string "(sat cnf3) ") (write (sat cnf3)) (newline) (write-string "(sat cnf4) ") (write (sat cnf4)) (newline) (write-string "(sat cnf5) ") (write (sat cnf5)) (newline)

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