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  • Flex 3: Possible to add a Context Menu to a ItemRenderer inside a DataGrid?

    - by gmoniey
    I have an ItemRenderer that is shared by several applications (inside a DataGrid), and I would like to add a context menu to it (rather than in each application). The renderer is derived from the Canvas class, and the code to create the context menu looks something like: var menuItem:ContextMenuItem = new ContextMenuItem("Test"); menuItem.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, contextCallback); var customContextMenu:ContextMenu = new ContextMenu(); customContextMenu.hideBuiltInItems(); //hide flash menu customContextMenu.customItems.push(menuItem); this.contextMenu = customContextMenu; However, when I right click on the cell in the datagrid, I get the default Flash Context Menu. Is this not possible?

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  • Creating and editing CSS in Flex3 Air

    - by vineth
    Hi, I need to create a CSS file via the Flex 3 Air application. I need to create and edit the CSS file and access individual styles by class name. Please give any examples or related links of which you aware. Thanks & Regards Vinod.P

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  • Passing GET variables from Flash to PHP with Chinese characters

    - by WillDonohoe
    Hi Everyone, I'm calling a php file from Flash and adding variables afterwards like so: http://www.randomwebsite.com/something.php?title=?? It works fine if I copy and paste this directly into the web browser, however if I call it through flash, the address bar would end up like this: something.php?title=?? Is there anything I can do from PHP or flash to encode/decode the string? Any help is greatly appreciated. Thanks, Will

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  • Substrings, timer and LED lights, as3

    - by VideoDnd
    How would I sync my timer with my LED lights? I don't understand how to to set up the strings and conditions, so that they are unique to each number space. Need a condition and values for each blinker var condition:Number = 5; if(condition==5){ blink.visible = !blink.visible; //blink_.visible = !box.visible; //blink__.visible = !box.visible; } } Complete code //MY TIMER var timer:Timer = new Timer(100); //INTEGER VALUES var count:int = 0; var fcount:int = 0; var oldcount:int = 0; //FORMATTING STRING function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("00" + whole).substr(-2, 2) + "." + (fraction < 10 ? "0" + fraction : fraction); } //START TIMER timer.start(); timer.addEventListener(TimerEvent.TIMER, condition); //ANIMATION function condition(event:TimerEvent):void{ count++; fcount=int(count) var toText:String = formatCount(fcount); dec.text = toText.substr(4, 1); decimal.text = toText.substr(3, 1); ones.text = toText.substr(1, 1); //LED LIGHTS var condition:Number = 5; if(condition==5){ blink.visible = !blink.visible; //blink_.visible = !box.visible; //blink__.visible = !box.visible; } }

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  • Pre-processing data before showing it in AdvancedDataGrid

    - by MinimeDJ
    Hi guys, I want to extend AdvancedDataGrid to show a Waterfall Chart in one of its columns. To do that I already created custom cell render that shows bars as I need. Now I have a little challenge: I have to pre-process data to show my Waterfall Chart properly. I have to do it before my grid is show. So, I assume that I have to extends AdvancedDataGrid and overwrite some methods. Does anybody know where I have to start? Any examples?

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  • Set sprite width or height without scaling it's children

    - by Gabi Barrientos
    I am trying to dynamically change the width and height of a Sprite object, which is a container for other similar Sprite objects. The container object automatically changes it's size according to the size of it's children, but when I change the position of the children objects, the size of the container stays the same and it's children appear to be placed outside of the container. I tried to solve this problem by using something like this: if (container.width < (child.x + child.width)) { container.width = (child.x + child.width); } but when I use this code, the container object's children are scaled. Is there a way to change the container's size without scaling it's children?

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  • I want to make the browser fullscreen through my flex website

    - by Zeeshan Rang
    I have a website which is built totally in flex. I want to make a button, on the click of which the browser becomes fullscreen. I am not talking about a flex fullscreen, by which i mean "Application.application.stage.displayState = StageDisplayState.FULL_SCREEN;" I dont want to use this. The reason, I dont want to use it is, that flash does not supports keyboard on flex-fullscreen. But if i can make the browser fullscreen, it will solve my purpose. Plz help me with this. Also i am hoping the same method will be good for all browsers on PC and Mac both. Regards Zeeshan

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  • Flex XMLListCollection sort on nested tags

    - by gauravgr8
    Hi all, I have a requirement of sorting the <ename> in the XML with in the branch. The XML goes like this: <company> <branch> <name>finance</name> <emp> <ename>rahul</ename> <phno>123456</phno> </emp> <emp> <ename>sunil</ename> <phno>123456</phno> </emp> <emp> <ename>akash</ename> <phno>123456</phno> </emp> <emp> <ename>alok</ename> <phno>123456</phno> </emp> </branch> <branch> <name>finance</name> <emp> <ename>sameer</ename> <phno>123456</phno> </emp> <emp> <ename>rahul</ename> <phno>123456</phno> </emp> <emp> <ename>anand</ename> <phno>123456</phno> </emp> <emp> <ename>sandeep</ename> <phno>123456</phno> </emp> </branch> </company> I tried it with taking XML in XMLList: var xl:XMLList = new XMLList(branch.ename) var xlc:XMLListCollection = new XMLListCollection(xl); then applied sort to the <ename>. I am able to get the sorted but XMLListCollection but the problem is I got the <ename> collection sorted but I need the sorted <ename> in the XML. I tried with deleting the the item in Collection then adding the sorted list but in that case the <name> is lost. Please help me out in sorting <ename> or is there any way to specify nested tags in SortField name? Thanks in advance.

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  • Drawing an honeycomb with as3

    - by vitto
    Hi, I'm trying to create an honeycomb with as3 but I have some problem on cells positioning. I've already created the cells (not with code) and for cycled them to a funcion and send to it the parameters which what I thought was need (the honeycomb cell is allready on a sprite container in the center of the stage). to see the structure of the cycle and which parameters passes, please see the example below, the only thing i calculate in placeCell is the angle which I should obtain directly inside tha called function Note: the angle is reversed but it isn't important, and the color are useful in example only for visually divide cases. My for cycle calls placeCell and passes cell, current_case, counter (index) and the honeycomb cell_lv (cell level). I thought it was what i needed but I'm not skilled in geometry and trigonometry, so I don't know how to position cells correctly: function placeCell (cell:Sprite, current_case:int, counter:int, cell_lv:int):void { var margin:int = 2; var angle:Number = (360 / (cell_lv * 6)) * (current_case + counter); var radius:Number = (cell.width + margin) * cell_lv; cell.x = radius * Math.cos (angle); cell.y = radius * Math.sin (angle); trace ("LV " + cell_lv + " current_case " + current_case + " counter " + counter + " angle " + angle + " radius " + radius) } how can I do to solve it?

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  • Providing raw MP3/AAC data to Flex/Flash from a custom container

    - by Joonas Trussmann
    Having had a quick look at the Flex docs I can't seem to find any reference to providing audio content to be played from a custom (possibly encrypted - don't worry, it's not that evil) container format. Is this possible and if so, could someone point me in the right direction. Or if that's not possible, some way to hook into the disk/network (disk is much more important in this case) I/O of the sound playing mechanism to provide a supported container in memory from a custom wrapper.

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  • Whats a valid strategy for a secure image upload from a flash client?

    - by WillyCornbread
    Hi all - I'm creating a flash application that will post images to a url for saving to disk/display later. I was wondering what are some suggested strategies for making this secure enough so that the upload is verified as coming from the application and not just some random form post. Is it reliable enough to check referring location realizing that I don't need bulletproof security, or perhaps setting authentication headers is a better strategy even though it seems unreliable from what I have read. Thanks for any advice - b

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  • Get list of Class names in package

    - by TandemAdam
    Is there any way I can get a list of all the classes in a particular package? I know getDefinitionByName, getQualifiedClassName, and getQualifiedSuperclassName in flash.utils can find me a class, but I can't find anyway to find all the classes in a package at runtime.

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  • Calling button in Action Script 3.0

    - by Meko
    I am trying to make button panel. each button have two type btn_home and btn_home_white I am trying to reach those buttons.It is work if I write for each button their own methods like btn_home.addEventListener(MouseEvent.MOUSE_OVER,overEffect); btn_home_white.addEventListener(MouseEvent.MOUSE_OUT,outEffect); function overEffect(e:MouseEvent) { var myTweenHight:Tween = new Tween( btn_home,"height",Bounce.easeOut,25,0,3,true); var myTweenHight2:Tween = new Tween(btn_home_white,"height",Bounce.easeOut,0,25,3,true); var myTweenAlpha:Tween = new Tween(btn_home_white,"alpha",Strong.easeOut,0,1,2,true); } function outEffect(e:MouseEvent) { var myTweenHight:Tween = new Tween btn_home,"height",Bounce.easeOut,0,25,3,true); var myTweenHight2:Tween = new Tween(btn_home_white,"height",Bounce.easeOut,25,0,3,true); var myTweenAlpha:Tween = new Tween(btn_home_white,"alpha",Strong.easeOut,1,0,2,true); } But I have 10 buttons as btn_buttonname and btn_buttonname_white . I tryed to create Event listener on stage for all.It works for firts type buttons btn_buttonname but How can I get second type buttons? I tryed e.target["_white"] but it does not work . stage.addEventListener(MouseEvent.MOUSE_OVER , overEffect); stage.addEventListener(MouseEvent.MOUSE_OUT , outEffect); function overEffect(e:MouseEvent) { var myTweenHight:Tween = new Tween(e.target,"height",Bounce.easeOut,25,0,3,true); trace("height"); var myTweenHight2:Tween = new Tween(e.target["_white"],"height",Bounce.easeOut,0,25,3,true); var myTweenAlpha:Tween = new Tween(e.target["_white"],"alpha",Strong.easeOut,0,1,2,true); } function outEffect(e:MouseEvent) { var myTweenHight:Tween = new Tween(e.target,"height",Bounce.easeOut,0,25,3,true); var myTweenHight2:Tween = new Tween(e.target["_white"],"height",Bounce.easeOut,25,0,3,true); var myTweenAlpha:Tween = new Tween(e.target["_white"],"alpha",Strong.easeOut,1,0,2,true); }

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  • Flex: convert VideoPlayer.currentTime to string "00:00:00:000"

    - by numediaweb
    Hi there! what about this one: I want to format the currentTime displayed by a videoPlayer component inside flex, something like : 8230.999 to something like 01:59:59:999 which is "hours:minutes:seconds:milliseconds" I trie different sets of codes but they can't get it to work because currentTime is nor a correct miliseconds time as it adds a floating 3 digit point to seconds; so instead of : 2000ms it outputs 2.000 something people like me just can't understand! thanx for any help :) ### UPDATE I still have problem with milliseconds. here's the current MXML: <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600"> <fx:Script> <![CDATA[ protected function convert_clickHandler(event:MouseEvent):void { var val:Number = new Number(inPut.text); //inPut.text = 1000.001 //val = val * 1000; outPut.text = timeFormat(val); } public static function timeFormat(value:Number):String { var milliseconds:Number = value % 1000; var seconds:Number = Math.floor((value/1000) % 60); var minutes:Number = Math.floor((value/60000) % 60); var hours:Number = Math.floor((value/3600000) % 24); var s_miliseconds:String = (milliseconds<10 ? "00" : (milliseconds<100 ? "0" : ""))+ String(milliseconds); var s_seconds:String = seconds < 10 ? "0" + String(seconds) : String(seconds); var s_minutes:String = minutes < 10 ? "0" + String(minutes) : String(minutes); var s_hours:String = hours < 10 ? "0" + String(hours) : String(hours); return s_hours + ":" + s_minutes + ":" + s_seconds + '.'+s_miliseconds; // returns 00:00:01.000.0009999999999763531 should return 00:00:01.001 // I still have problem with milliseconds } ]]> </fx:Script> <fx:Declarations> <!-- Place non-visual elements (e.g., services, value objects) here --> </fx:Declarations> <s:TextInput x="240" y="72" id="inPut" text="1000.001"/> <s:TextInput x="240" y="140" id="outPut"/> <s:Button x="274" y="107" label="convert" id="convert" click="convert_clickHandler(event)"/> </s:Application>

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  • Export images from flash

    - by fabieno
    First of all let my clarify that I am a flash noob, this is a freelance job I am doing for someone. I have a flash files with symbols I need to export as PNG images, for some reason the exported images have different width and height than indicated in the flash file. After checking I found out that the new dimensions don't even keep the original ratio between height and width. This happens for several symbols at different sizes. What might be the reason for this? I have also considered finding a way to take a snapshot from within flash of a slice in the flash movie, is that possible? Understand that I cannot manually take the snapshots as I need this done on a very large quantity of symbols. Thank you

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  • Rendering of graphics different depending on DisplayObject position

    - by jedierikb
    When drawing vertical lines with a non-integer x-value (e.g., 1.75) to a sprite, the lines are drawn differently based on the non-integer x-value of the sprite. In the picture below are two pairs of very close together vertical lines. As you can see, they look very different. This is frustrating, especially when animating the sprite. Any ideas how ensure that sprites-with-non-integer-positions' graphics will visually display the same way regardless of the sprite position? package { import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.Event; public class tmp extends Sprite { private var _sp1:Sprite; private var _sp2:Sprite; public function tmp( ):void { stage.align = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.NO_SCALE; _sp1 = new Sprite( ); drawButt( _sp1 ); _sp1.x = 100; _sp1.y = 100; _sp2 = new Sprite( ); drawButt( _sp2 ); _sp2.x = 100; _sp2.y = 200; addChild( _sp1 ); addChild( _sp2 ); addEventListener( Event.ENTER_FRAME, efCb, false, 0, true ); } private function efCb( evt:Event ):void { var nx:Number = _sp2.x + .1; if (nx > 400) { nx = 100; } _sp2.x = nx; } private function drawButt( sp:Sprite ):void { sp.graphics.clear( ); sp.graphics.lineStyle( 1, 0, 1, true ); sp.graphics.moveTo( 1, 1 ); sp.graphics.lineTo( 1, 100 ); sp.graphics.lineStyle( 1, 0, 1, true ); sp.graphics.moveTo( 1.75, 1 ); sp.graphics.lineTo( 1.75, 100 ); } } }

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  • Loading external SWF's with Transparent Background

    - by alvincrespo
    Just to get some professional opinions, is it possible to load in an external SWF and set that SWF's background to transparent? This question has nothing to do with embedding the SWF in an HTML page. I already know that setting the WMODE to transparent will create a SWF with a transparent background in a browser.

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  • Why can't I get textWidth from my Text component?

    - by Adam
    var txtIt:Text = new Text(); txtIt.text = full_array[t][0]; txtIt.width = 700; txtIt.buttonMode = true; txtIt.mouseChildren = false; txtIt.selectable = false; txtIt.y = t * 30; trace(txtIt.textWidth); myCanvas.addChild(txtIt); Why can't i get the textWidth for the component? I can get it for textFields.

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  • Playing with Graphics in Flex

    - by Anoop
    Hi All, I was just going through one code used to draw one chart. This code is written in the updateDisplayList of the itemrenderer of column chart. I am not good at the graphics part of flex. Can anybody please explain me what this code is doing. I can see the final output, but am not sure how is this achieved. var rc:Rectangle = new Rectangle(0, 0, width , height ); var g:Graphics = graphics; g.clear(); g.moveTo(rc.left,rc.top); g.beginFill(fill); g.lineTo(rc.right,rc.top); g.lineTo(rc.right,rc.bottom); g.lineTo(rc.left,rc.bottom); g.lineTo(rc.left,rc.top); g.endFill(); Regards, PK

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  • Check if song is buffering in AS3

    - by SXMC
    I have the following piece of code: var song:Sound; var sndChannel:SoundChannel; var context:SoundLoaderContext = new SoundLoaderContext(2000); function songLoad():void { song.load(new URLRequest(songs[selected]),context); sndChannel = song.play(); } Now I want to be able to check if the song is buffering or not. Is there a way to do this? Or should I approach it differently? Thanks in advance!

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  • How can you prevent both jumpiness, and interrupting tweens with animated Flash buttons?

    - by Kevin Suttle
    This is something I've never been able to figure out. You've got a button offscreen you want to animate in. We'll call it 'btn.' You've got a hit area that serves as the proximity sensor to trigger btn's animation. We'll call it 'hitZone' (as to not cause confusion with the hitArea property of display objects). Both btn and hitZone are MovieClips. The listeners go something like this. import com.greensock.*; import com.greensock.easing.*; import flash.events.MouseEvent; var endPoint:Number = 31; hitZone.addEventListener(MouseEvent.ROLL_OVER, onHitZoneOver); hitZone.addEventListener(MouseEvent.ROLL_OUT, onHitZoneOut); hitZone.addEventListener(MouseEvent.CLICK, onHitZoneClick); btn.addEventListener(MouseEvent.ROLL_OVER, onBtnOver); btn.addEventListener(MouseEvent.ROLL_OUT, onBtnOut); btn.addEventListener(MouseEvent.CLICK, onBtnClick); btn.mouseChildren = false; function onHitZoneOver(e:MouseEvent):void { TweenLite.to(btn, 0.75, {x:endPoint, ease:Expo.easeOut}); trace("over hitZone"); } function onHitZoneOut(e:MouseEvent):void { TweenLite.to(btn, 0.75, {x:-1, ease:Expo.easeOut}); trace("out hitZone"); } function onBtnOver(e:MouseEvent):void { hitZone.mouseEnabled = false; hitZone.removeEventListener(MouseEvent.ROLL_OVER, onHitZoneOver); hitZone.removeEventListener(MouseEvent.ROLL_OUT, onHitZoneOut); trace("over BTN"); // This line is the only thing keeping the btn animation from being fired continuously // causing jumpiness. However, calling this allows the animation to be interrupted // at any point. TweenLite.killTweensOf(btn); } function onBtnOut(e:MouseEvent):void { hitZone.mouseEnabled = true; hitZone.addEventListener(MouseEvent.ROLL_OVER, onHitZoneOver); hitZone.addEventListener(MouseEvent.ROLL_OUT, onHitZoneOut); trace("out BTN"); } function onBtnClick(e:MouseEvent):void { trace("click BTN"); } function onHitZoneClick(e:MouseEvent):void { trace("click hitZone"); } The issue is when your mouse is over both the hitZone and btn. The button continuously jumps unless you call TweenLite.killAllTweensOf(). This fixes the jumpiness, but it introduces a new problem. Now, it's very easy to interrupt the animation of the btn at any point, stopping it before it's totally visible on the stage. I've seen similar posts, but even they suffer from the same issue. Perhaps it's a problem with how Flash detects edges, because I've never once seen a workaround for this.

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  • Flash error 1084: "Syntax error"

    - by Elliot Broomhall
    Hi I'm getting two error messages in Flash when using actionscropt 3.0 "Topbar,Layer 'Action Layer',Frame 1,line 12 1084: syntax error: expection semicolon before add. "Topbar,Layer 'Action Layer',Frame 1,line 12 1084: syntax error: expection rightbrace before semicolon Here is my code could anyone give some insight to what is actually happening thanks and help on rectifying the issue thanks. clip = Number(random(7)) + 1; while (Number(clip) <= 7) { clip = Number(clip) + 1; Scale = Number(random(80)) + 1; setProperty("/star", _x, Number(random(800)) + 10); setProperty("/star", _rotation, Number(random(330)) + 50); setProperty("/star", _xscale, Scale); setProperty("/star", _yscale, Scale); setProperty("/star", _y, Number(random(800)) + 50); n = Number(n) + 1; bn = "star" add n; duplicateMovieClip("star", bn, n); set(bn add ":n", n); } // end while clip = "0";

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  • event listener says NetStream.Play.Start but I see no video

    - by Curtis
    I'm trying to test out the Adobe Media Server, and I'm following some tutorials in order to stream a video. I have a NetConnection which successfully connects to the application on the server, then I have the code below. It looks like it's supposed to play a video, but it doesn't. It creates the video object as a black square in the top left corner, and the event.info.code says NetStream.Play.Start, but I don't see the video playing. case "NetConnection.Connect.Success": var v:Video = new Video(); v.width=200; v.height=200; v.x=0; v.y=0; v.visible=true; v.opaqueBackground=false; stage.addChild(v); var ns:NetStream = new NetStream(nc); ns.addEventListener(NetStatusEvent.NET_STATUS,netStatusHandler); v.attachNetStream(ns); ns.play("mp4:polymorphics.f4v"); I can also try ns.play("rtmp://localhost/vod/mp4:tests/polymorphics.f4v"); but that gives me a Stream Not Found error The lines that begin with "ns" means that they're generated by my NetStream listener, as opposed to my NetConnection listener. Connecting... connected is: true event.info.level: status event.info.code: NetConnection.Connect.Success onReply recieved value: Hello, World! ns connected is: true ns event.info.level: status ns event.info.code: NetStream.Play.Reset ns connected is: true ns event.info.level: status ns event.info.code: NetStream.Play.Start

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