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  • Display pdf within app on android?

    - by alex
    I got very frustrated when I realized that android is not able to display pdfs (in a webview or whatever) out-of-the-box. So my question, are there any (os) jars or classes to display a pdf document within an app? Thx in advance, alex

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  • No space left on Android Emulator

    - by Tom
    I have been developing my app for around two months, in the last week i have started getting the following error when trying to compile and run the app from Eclipse: java.io.IOException: Unable to upload file: No space left on device The APK comes out at 3.6Mb and the emulator is a recently created fresh one with 512Mb SD card and other specs identical to the G1. Can anyone suggest a reason this might be happening?

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  • Android Can't get two virtual joysticks to move independently and at the same time

    - by Cole
    @Override public boolean onTouch(View v, MotionEvent event) { // TODO Auto-generated method stub float r = 70; float centerLx = (float) (screenWidth*.3425); float centerLy = (float) (screenHeight*.4958); float centerRx = (float) (screenWidth*.6538); float centerRy = (float) (screenHeight*.4917); float dx = 0; float dy = 0; float theta; float c; int action = event.getAction(); int actionCode = action & MotionEvent.ACTION_MASK; int pid = (action & MotionEvent.ACTION_POINTER_INDEX_MASK) >> MotionEvent.ACTION_POINTER_INDEX_SHIFT; int fingerid = event.getPointerId(pid); int x = (int) event.getX(pid); int y = (int) event.getY(pid); c = FloatMath.sqrt(dx*dx + dy*dy); theta = (float) Math.atan(Math.abs(dy/dx)); switch (actionCode) { case MotionEvent.ACTION_DOWN: case MotionEvent.ACTION_POINTER_DOWN: //if touching down on left stick, set leftstick ID to this fingerid. if(x < screenWidth/2 && c<r*.8) { lsId = fingerid; dx = x-centerLx; dy = y-centerLy; touchingLs = true; } else if(x > screenWidth/2 && c<r*.8) { rsId = fingerid; dx = x-centerRx; dy = y-centerRy; touchingRs = true; } break; case MotionEvent.ACTION_MOVE: if (touchingLs && fingerid == lsId) { dx = x - centerLx; dy = y - centerLy; }else if (touchingRs && fingerid == rsId) { dx = x - centerRx; dy = y - centerRy; } c = FloatMath.sqrt(dx*dx + dy*dy); theta = (float) Math.atan(Math.abs(dy/dx)); //if touching outside left radius and moving left stick if(c >= r && touchingLs && fingerid == lsId) { if(dx>0 && dy<0) { //top right quadrant lsX = r * FloatMath.cos(theta); lsY = -(r * FloatMath.sin(theta)); Log.i("message", "top right"); } if(dx<0 && dy<0) { //top left quadrant lsX = -(r * FloatMath.cos(theta)); lsY = -(r * FloatMath.sin(theta)); Log.i("message", "top left"); } if(dx<0 && dy>0) { //bottom left quadrant lsX = -(r * FloatMath.cos(theta)); lsY = r * FloatMath.sin(theta); Log.i("message", "bottom left"); } else if(dx > 0 && dy > 0){ //bottom right quadrant lsX = r * FloatMath.cos(theta); lsY = r * FloatMath.sin(theta); Log.i("message", "bottom right"); } } if(c >= r && touchingRs && fingerid == rsId) { if(dx>0 && dy<0) { //top right quadrant rsX = r * FloatMath.cos(theta); rsY = -(r * FloatMath.sin(theta)); Log.i("message", "top right"); } if(dx<0 && dy<0) { //top left quadrant rsX = -(r * FloatMath.cos(theta)); rsY = -(r * FloatMath.sin(theta)); Log.i("message", "top left"); } if(dx<0 && dy>0) { //bottom left quadrant rsX = -(r * FloatMath.cos(theta)); rsY = r * FloatMath.sin(theta); Log.i("message", "bottom left"); } else if(dx > 0 && dy > 0) { rsX = r * FloatMath.cos(theta); rsY = r * FloatMath.sin(theta); Log.i("message", "bottom right"); } } else { if(c < r && touchingLs && fingerid == lsId) { lsX = dx; lsY = dy; } if(c < r && touchingRs && fingerid == rsId){ rsX = dx; rsY = dy; } } break; case MotionEvent.ACTION_UP: case MotionEvent.ACTION_POINTER_UP: if (fingerid == lsId) { lsId = -1; lsX = 0; lsY = 0; touchingLs = false; } else if (fingerid == rsId) { rsId = -1; rsX = 0; rsY = 0; touchingRs = false; } break; } return true; } There's a left joystick and a right joystick. Right now only one will move at a time. If someone could set me on the right track I would be incredibly grateful cause I've been having nightmares about this problem.

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  • Nexus One Android Debugging in Ubuntu 9.10

    - by Doughy
    I can't get Ubuntu 9.10 to recognize the Nexus One as a debug device. I tried following the instructions found here but they are not working: http://alan.lamielle.net/2010/01/22/nexus-one-usb-in-ubuntu-9-10 Anyone know of a link or know how to get the Nexus One to debug correctly in Ubuntu 9.10?

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  • Android HttpsURLConnection and JSON for new GCM

    - by Ryan Gray
    I'm overhauling certain parts of my app to use the new GCM service to replace C2DM. I simply want to create the JSON request from a Java program for testing and then read the response. As of right now I can't find ANY formatting issues with my JSON request and the google server always return code 400, which indicates a problem with my JSON. http://developer.android.com/guide/google/gcm/gcm.html#server JSONObject obj = new JSONObject(); obj.put("collapse_key", "collapse key"); JSONObject data = new JSONObject(); data.put("info1", "info_1"); data.put("info2", "info 2"); data.put("info3", "info_3"); obj.put("data", data); JSONArray ids = new JSONArray(); ids.add(REG_ID); obj.put("registration_ids", ids); System.out.println(obj.toJSONString()); I print my request to the eclipse console to check it's formatting byte[] postData = obj.toJSONString().getBytes(); try{ URL url = new URL("https://android.googleapis.com/gcm/send"); HttpsURLConnection.setDefaultHostnameVerifier(new JServerHostnameVerifier()); HttpsURLConnection conn = (HttpsURLConnection) url.openConnection(); conn.setDoOutput(true); conn.setDoInput(true); conn.setUseCaches(false); conn.setRequestMethod("POST"); conn.setRequestProperty("Content-Type", "application/json"); conn.setRequestProperty("Authorization", "key=" + API_KEY); System.out.println(conn.toString()); OutputStream out = conn.getOutputStream(); // exception thrown right here. no InputStream to get InputStream in = conn.getInputStream(); byte[] response = null; out.write(postData); out.close(); in.read(response); JSONParser parser = new JSONParser(); String temp = new String(response); JSONObject temp1 = (JSONObject) parser.parse(temp); System.out.println(temp1.toJSONString()); int responseCode = conn.getResponseCode(); System.out.println(responseCode + ""); } catch(Exception e){ System.out.println("Exception thrown\n"+ e.getMessage()); } } I'm sure my API key is correct as that would result in error 401, so says the google documentation. This is my first time doing JSON but it's easy to understand because of its simplicity. Anyone have any ideas on why I always receive code 400? update: I've tested the google server example classes provided with gcm so the problem MUST be with my code.

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  • virtual appliance resources

    - by user11457
    I'm fairly new to appliances but have become a big fan of virtualization. Are there any other resources where I can find and download virtual appliances outside of vmware's website? Or do I just need to scour the web looking them? I'm sure there is a central site that lists all the virtual appliances available, if there isn't I'm going to write one.

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  • Use Of Android NDK

    - by Shalini Singh
    Hi!!!! i am new for NDK. i want to know what is the benefit of native code in android . By this can we improve our application performance. and main thing exactly when we will use this native code. please clear it. and from where i can get more information............

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  • android Platform Versions

    - by Daniel Benedykt
    Hi Does anybody knows when there will be more updated information than the following info provided by google a couple of month ago? http://developer.android.com/intl/zh-CN/resources/dashboard/platform-versions.html maybe another source for more up to date information? Thanks

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  • Error Copying Source File in Audio Spectrum Visualizer [closed]

    - by David Dimalanta
    I'm testing this code using LibGDX, Java, and Eclipse to test the music player that detects the frequency. I saw this one on this website plus the link on GitHub: http://gtomee.com/2012/07/28/audio-spectrum-visualizer-with-libgdx/ It works when running on desktop project folder but not on Android project folder and the result is this: 10-10 13:57:45.320: E/AndroidRuntime(9421): FATAL EXCEPTION: GLThread 16845 10-10 13:57:45.320: E/AndroidRuntime(9421): com.badlogic.gdx.utils.GdxRuntimeException: Error copying source file: soundtrack 1 bioman.mp3 (Internal) 10-10 13:57:45.320: E/AndroidRuntime(9421): To destination: tmp/audio-spectrum.mp3 (External) 10-10 13:57:45.320: E/AndroidRuntime(9421): at com.badlogic.gdx.files.FileHandle.copyFile(FileHandle.java:625) 10-10 13:57:45.320: E/AndroidRuntime(9421): at com.badlogic.gdx.files.FileHandle.copyTo(FileHandle.java:534) 10-10 13:57:45.320: E/AndroidRuntime(9421): at com.bodapps.rhythm.Drop.create(Drop.java:393) 10-10 13:57:45.320: E/AndroidRuntime(9421): at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:292) 10-10 13:57:45.320: E/AndroidRuntime(9421): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1505) 10-10 13:57:45.320: E/AndroidRuntime(9421): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240) 10-10 13:57:45.320: E/AndroidRuntime(9421): Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Error stream writing to file: tmp/audio-spectrum.mp3 (External) 10-10 13:57:45.320: E/AndroidRuntime(9421): at com.badlogic.gdx.files.FileHandle.write(FileHandle.java:313) 10-10 13:57:45.320: E/AndroidRuntime(9421): at com.badlogic.gdx.files.FileHandle.copyFile(FileHandle.java:623) 10-10 13:57:45.320: E/AndroidRuntime(9421): ... 5 more 10-10 13:57:45.320: E/AndroidRuntime(9421): Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Error writing file: tmp/audio-spectrum.mp3 (External) 10-10 13:57:45.320: E/AndroidRuntime(9421): at com.badlogic.gdx.files.FileHandle.write(FileHandle.java:293) 10-10 13:57:45.320: E/AndroidRuntime(9421): at com.badlogic.gdx.files.FileHandle.write(FileHandle.java:305) 10-10 13:57:45.320: E/AndroidRuntime(9421): ... 6 more 10-10 13:57:45.320: E/AndroidRuntime(9421): Caused by: java.io.FileNotFoundException: /storage/sdcard0/tmp/audio-spectrum.mp3: open failed: EACCES (Permission denied) 10-10 13:57:45.320: E/AndroidRuntime(9421): at libcore.io.IoBridge.open(IoBridge.java:416) 10-10 13:57:45.320: E/AndroidRuntime(9421): at java.io.FileOutputStream.<init>(FileOutputStream.java:88) 10-10 13:57:45.320: E/AndroidRuntime(9421): at com.badlogic.gdx.files.FileHandle.write(FileHandle.java:289) 10-10 13:57:45.320: E/AndroidRuntime(9421): ... 7 more 10-10 13:57:45.320: E/AndroidRuntime(9421): Caused by: libcore.io.ErrnoException: open failed: EACCES (Permission denied) 10-10 13:57:45.320: E/AndroidRuntime(9421): at libcore.io.Posix.open(Native Method) 10-10 13:57:45.320: E/AndroidRuntime(9421): at libcore.io.BlockGuardOs.open(BlockGuardOs.java:110) 10-10 13:57:45.320: E/AndroidRuntime(9421): at libcore.io.IoBridge.open(IoBridge.java:400) 10-10 13:57:45.320: E/AndroidRuntime(9421): ... 9 more I'm not sure if I come this to the right place for help and suggestions.

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  • Why was Android's ContentProvider created?

    - by satur9nine
    The title sums up my question, but to elaborate basically what I want to understand is why the Android designers want apps that need to work with shared data to use a Content Provider rather than just accessing the SQLite database directly? The only reason I can think of is security because certain files can by accessed only be certain processes and in that way the Content Provider is the gatekeeper that ensures each app has the proper privileges before allowing read and/or write access to the database file. Is that the primary reason why ContentProvider was created?

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  • Wireless Problem on HP Pavillion G6

    - by user47954
    I have a broadcom wireless card in my laptop and the wireless is not working correctly. right in front of the router the wireless signal is 70% and across the room it barely works and in another room it disconnects. i have the drivers and everything. i am running ubuntu 11.10 64bit.it works perfectly in windows 7. can anyone help! 00:00.0 Host bridge [0600]: Advanced Micro Devices [AMD] Device [1022:1705] 00:01.0 VGA compatible controller [0300]: ATI Technologies Inc Device [1002:9649] 00:01.1 Audio device [0403]: ATI Technologies Inc Device [1002:1714] Kernel driver in use: HDA Intel Kernel modules: snd-hda-intel 00:04.0 PCI bridge [0604]: Advanced Micro Devices [AMD] Device [1022:1709] Kernel driver in use: pcieport Kernel modules: shpchp 00:11.0 SATA controller [0106]: Advanced Micro Devices [AMD] Device [1022:7804] Kernel driver in use: ahci Kernel modules: ahci 00:12.0 USB Controller [0c03]: Advanced Micro Devices [AMD] Device [1022:7807] (rev 11) Kernel driver in use: ohci_hcd 00:12.2 USB Controller [0c03]: Advanced Micro Devices [AMD] Device [1022:7808] (rev 11) Kernel driver in use: ehci_hcd 00:13.0 USB Controller [0c03]: Advanced Micro Devices [AMD] Device [1022:7807] (rev 11) Kernel driver in use: ohci_hcd 00:13.2 USB Controller [0c03]: Advanced Micro Devices [AMD] Device [1022:7808] (rev 11) Kernel driver in use: ehci_hcd 00:14.0 SMBus [0c05]: Advanced Micro Devices [AMD] Device [1022:780b] (rev 13) Kernel modules: i2c-piix4 00:14.2 Audio device [0403]: Advanced Micro Devices [AMD] Device [1022:780d] (rev 01) Kernel driver in use: HDA Intel Kernel modules: snd-hda-intel 00:14.3 ISA bridge [0601]: Advanced Micro Devices [AMD] Device [1022:780e] (rev 11) 00:14.4 PCI bridge [0604]: Advanced Micro Devices [AMD] Device [1022:780f] (rev 40) 00:15.0 PCI bridge [0604]: Advanced Micro Devices [AMD] Device [1022:43a0] Kernel driver in use: pcieport Kernel modules: shpchp 00:15.1 PCI bridge [0604]: Advanced Micro Devices [AMD] Device [1022:43a1] Kernel driver in use: pcieport Kernel modules: shpchp 00:15.2 PCI bridge [0604]: Advanced Micro Devices [AMD] Device [1022:43a2] Kernel driver in use: pcieport Kernel modules: shpchp 00:18.0 Host bridge [0600]: Advanced Micro Devices [AMD] Device [1022:1700] (rev 43) 00:18.1 Host bridge [0600]: Advanced Micro Devices [AMD] Device [1022:1701] 00:18.2 Host bridge [0600]: Advanced Micro Devices [AMD] Device [1022:1702] 00:18.3 Host bridge [0600]: Advanced Micro Devices [AMD] Device [1022:1703] 00:18.4 Host bridge [0600]: Advanced Micro Devices [AMD] Device [1022:1704] 00:18.5 Host bridge [0600]: Advanced Micro Devices [AMD] Device [1022:1718] 00:18.6 Host bridge [0600]: Advanced Micro Devices [AMD] Device [1022:1716] 00:18.7 Host bridge [0600]: Advanced Micro Devices [AMD] Device [1022:1719] 01:00.0 Ethernet controller [0200]: Realtek Semiconductor Co., Ltd. RTL8101E/RTL8102E PCI Express Fast Ethernet controller [10ec:8136] (rev 05) Kernel driver in use: r8169 Kernel modules: r8169 07:00.0 Network controller [0280]: Broadcom Corporation Device [14e4:4727] (rev 01) Kernel driver in use: wl Kernel modules: wl 08:00.0 Class [ff00]: Realtek Semiconductor Co., Ltd. Device [10ec:5209] (rev 01)

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  • How to activate Virtual Desktop on Fortigate 100A ?

    - by Deniz
    We did recently update the firmware on our Fortigate 100A box and after the upgrade we tried to use the "Virtual Desktop" feature. (This isn't a new firmware feature) We can't find a way to activate or use it. Does anyone have any experience on "Virtual Desktop" of Fortigate devices ?

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  • Entering and retrieving data from SQLite for an android List View

    - by Infiniti Fizz
    Hi all, I started learning android development a few weeks ago and have gone through the developer.android.com tutorials etc. But now I have a problem. I'm trying to create an app which tracks the usage of each installed app. Therefore I'm pulling the names of all installed apps using the PackageManager and then trying to put them into an SQLite database table. I am using the Notepad Tutorial SQLite implementation but I'm running into some problems that I have tried for days to solve. I have 2 classes, the DBHelper class and the actual ListActivity class. For some reason the app force closes when I try and run my fillDatabase() function which gets all the app names from the PackageManager and tries to put them into the database: private void fillDatabase() { PackageManager manager = this.getPackageManager(); List<ApplicationInfo> appList = manager.getInstalledApplications(0); for(int i = 0; i < appList.size(); i++) { mDbHelper.addApp(manager.getApplicationLabel(appList.get(i)).toString(), 0); } } addApp() is a function defined in my AppsDbHelper class and looks as follows: public long createApp(String name, int usage) { ContentValues initialValues = new ContentValues(); initialValues.put(KEY_NAME, name); initialValues.put(KEY_USAGE, usage); return mDb.insert(DATABASE_TABLE, null, initialValues); } The database create is defined as follows: private static final String DATABASE_CREATE = "create table notes (_id integer primary key autoincrement, " + "title text not null, usage integer not null);"; I have commented out all statements that follow fillDatabase(); in the onCreate() method of the ListActivity and so know that it is definetely the problem but I don't know why. I am taking the appName and putting it into the KEY_NAME field of the row and putting 0 into the KEY_USAGE field of the row (because initially, my app will default the usage of each app to 0 (not used yet)). If my addApp() function doesn't take the usage and just puts KEY_NAME into the ContentValues and into the database, it seems to work fine, but I want a column for usage. Any ideas why it is not working? Have I overlooked something? Thanks for your time, InfinitiFizz

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  • I wanna run an android emulator with disk images

    - by Kyungmin
    hi i'd like to run an android emulator with disk image. so I tried this ./emulator -kernel kernel-qemu -system system.img -ramdisk ramdisk.img -initdata userdata.img -partition-size 512 then error massage is : if you really want to NOT run an AVD, consider using '-data ' to specify a data partition image file (I hope you know what you're doing). so I found userdata-qemu.img from /out/ but i can't find that file. someone help me

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  • How can I detect the Android emulator?

    - by Joe Ludwig
    I would like to have my code run slightly differently when running on the emulator than when running on a device. (For example, using 10.0.2.2 instead of a public URL to run against a development server automatically.) What is the best way to detect when an Android application is running in the emulator?

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  • Make Pong on android using OpenGL-ES

    - by brainydexter
    I am trying to make a simple pong game using opengl-es. I have checked out some of the tutorials/samples, but most of them are pre-dated to 2009. I am familiar with game programming, and consider pong to be the hello-world! Right now, I intend to make it using their supplied SDK (2.3), but eventually I want to make it in NDK, so I can port my other work to android. Would anyone have a good reference for a starting point ? Thanks

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  • Project Idea - Android

    - by Darren Young
    Hi, I am trying to come up with some project ideas for my final year at University, and I think that I have one that would offer be a (massive) challenge, and something I could potentially make money from. I just want to check something. Is it possible(from a photograph), to be able to determine somebodys face and the individual parts of that face - eyes, ears, nose, etc? This will probably be via Android. Thanks.

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  • Android Touch Event Collision Detection

    - by chrissb
    I'm relatively new to both Java and Android, so hopefully the problem I'm having is stemming from something pretty minor that I've overlooked. I've got a (very early stage) game that I've started working on, for Android using Java. At this stage, when the user touches the screen, if they touched a point at which there is an enemy, the enemies health is decreased and they become immobile (for the current implementation at least). The issue that I'm having is that the touch detection doesn't always seem to work. I've got a testing sprite set up that goes to the eventX and eventY coordinates of the touch down event, and it always seems to collide with the enemy object. Yet, the enemy doesn't always register as being hit, and sometimes a hit is registered when the sprite indicates the touch coordinates were outside of the enemies bounding box. I realise that this probably doesn't mean much without any code, so here's what I've got so far. Be gentle, as this is literally my first attempt at something more than basic movement etc. First off, the MainGamePanel class registers the touch event, and informs the levelmanager class (which is what I set up to monitor/handle enemies) public boolean onTouchEvent(MotionEvent event) { if (event.getAction() == MotionEvent.ACTION_DOWN){ levelManager.handleActionDown((int)event.getX(), (int)event.getY()); targetX=event.getX(); targetY=event.getY(); } if (event.getAction() == MotionEvent.ACTION_MOVE) { //the gestures } if (event.getAction() == MotionEvent.ACTION_UP) { //touch was released } return true; } From there, in the levelmanager class the touch event is passed on to all of the enemies within a list array: public static void handleActionDown(int eventX,int eventY){ hit=false; for (enemy1 en : enemy1array){ en.handleActionDown(eventX, eventY); } } The rest of the collision code is handled within the enemies handleActionDown function: public void handleActionDown(int eventX, int eventY) { if(eventX>this.x-enemy1bitmap.getWidth() && eventX<this.x+enemy1bitmap.getWidth() && eventY>this.y-enemy1bitmap.getHeight() && eventY<this.x+enemy1bitmap.getHeight()){ takeDamage(1); levelmanager.setHit(); } } I should probably be using getWidth()/2 and getHeight()/2 for it to be more accurate, but I expanded the area to test this - although I've noticed no improvement. At this stage, the games detection over whether or not the enemy is hit is spotty at best. Generally it takes two or three attempts before a collision is successfully registered, even though the sprite that is being used for testing and set to the eventX and eventY coordinates always indicates that the collision should have worked. Hopefully someone can steer me in the right direction here, and if more information is needed, ask away! Cheers, -Chris

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  • Android Source Not Compilable?

    - by GuyNoir
    So I've been looking at code from various parts of the Android git, but when I try to load and compile many of them (camera, media player, etc) they reference classes and parts of the SDK that just aren't available even with my SDK version updated to 2.2. (for example the bitmap config option inNativeAlloc) Is there a reason that these are not in the SDK given out to developers?

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  • IIS6 Virtual Directory 500 Error on Remote Share

    - by David Boike
    We have our servers at the server farm in a domain. Let's call it LIVE. Our developer computers live in a completely separate corporate domain, miles and miles away. Let's call it CORP. We have a large central storage unit (unix) that houses images and other media needed by many webservers in the server farm. The IIS application pools run as (let's say) LIVE\MediaUser and use those credentials to connect to a central storage share as a virtual directory, retrieve the images, and serve them as if they were local on each server. The problem is in development. On my development machine. I log in as CORP\MyName. My IIS 6 application pool runs as Network Service. I can't run it as a user from the LIVE domain because my machine isn't (and can not be) joined to that domain. I try to create a virtual directory, point it to the same network directory, click Connect As, uncheck the "Always use the authenticated user's credentials when validating access to the network directory" checkbox so that I can enter the login info, enter the credentails for LIVE\MediaUser, click OK, verify the password, etc. This doesn't work. I get "HTTP Error 500 - Internal server error" from IIS. The IIS log file reports sc-status = 500, sc-substatus = 16, and sc-win32-status = 1326. The documentation says this means "UNC authorization credentials are incorrect" and the Win32 status means "Logon failure: unknown user name or bad password." This would be all and good if it were anywhere close to accurate. I double- and trouble-checked it. Tried multiple known good logins. The IIS manager allows me to view the file tree in its window, it's only the browser that kicks me out. I even tried going to the virtual directory's Directory Security tab, and under Authentication and Access Control, I tried using the same LIVE domain username for the anonymous access credential. No luck. I'm not trying to run any ASP, ASP.NET, or other dynamic anything out of the virtual directory. I just want IIS to be able to load static images, css, and js files. If anyone has some bright ideas I would be most appreciative!

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  • Android keyboard api

    - by easytiger
    Does android expose an API or somesuch for the development of thirdparty keyboard applications? There are several existing apps which can replace the default input methods, however I cannot seem to find any information about it.

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  • Can GPU capabilities impact virtual machine performance?

    - by Dave White
    While this many not seem like a programming question directly, it impacts my development activities and so it seems like it belongs here. It seems that more and more developers are turning to virtual environments for development activities on their computers, SharePoint development being a prime example. Also, as a trainer, I have virtual training environments for all of the classes that I teach. I recently purchased a new Dell E6510 to travel around with. It has the i7 620M (Dual core, HyperThreaded cpu running at 2.66GHz) and 8 GB of memory. Reading the spec sheet, it sounded like it would be a great laptop to carry around and run virtual machines on. Getting the laptop though, I've been pretty disappointed with the user experience of developing in a virtual machine. Giving the Virtual Machine 4 GB of memory, it was slow and I could type complete sentences and watch the VM "catchup". My company has training laptops that we provide for our classes. They are Dell Precision M6400 Intel Core 2 Duo P8700 running at 2.54Ghz with 8 GB of memory and the experience on this laptops is night and day compared to the E6510. They are crisp and you barely aware that you are running in a virtual environment. Since the E6510 should be faster in all categories than the M6400, I couldn't understand why the new laptop was slower, so I did a component by component comparison and the only place where the E6510 is less performant than the M6400 is the graphics department. The M6400 is running a nVidia FX 2700m GPU and the E6510 is running a nVidia 3100M GPU. Looking at benchmarks of the two GPUs suggest that the FX 2700M is twice as fast as the 3100M. http://www.notebookcheck.net/Mobile-Graphics-Cards-Benchmark-List.844.0.html 3100M = 111th (E6510) FX 2700m = 47th (Precision M6400) Radeon HD 5870 = 8th (Alienware) The host OS is Windows 7 64bit as is the guest OS, running in Virtual Box 3.1.8 with Guest Additions installed on the guest. The IDE being used in the virtual environment is VS 2010 Premium. So after that long setup, my question is: Is the GPU significantly impacting the virtual machine's performance or are there other factors that I'm not looking at that I can use to boost the vm's performance? Do we now have to consider GPU performance when purchasing laptops where we expect to use virtualized development environments? Thanks in advance. Cheers, Dave

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