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  • Limited options for accessing events in derived classes?

    - by maxp
    Im refactoring a class, and moving sections into a base class. I have a few events similar to public event EventHandler GridBinding; Which are now in the base class, but i am finding i cannot now check to see if the event is null in my derived class. Doing so gives me the error: The event 'xyz.GridBinding' can only appear on the left hand side of += or -= (except when used from within the type 'xyz._MyBaseClass'). Is this correct, am i missing anything, or is there any way to get around this or is writing an accessor the only way to do this? I am using c#/.net 4.0

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  • Codeigniter how to access class variables

    - by Obay
    I thought this was going to be a no-brainer but I can't seem to access member variables: class MyObject extends Controller { private $START_OF_WEEK = 1; /* constructor here */ function index() { echo $this->$START_OF_WEEK; } } echo $this->$START_OF_WEEK; says Cannot access empty property How do I access member variables? Or... how do I declare them correctly?

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  • Message queue proxy in Python + Twisted

    - by gasper_k
    Hi, I want to implement a lightweight Message Queue proxy. It's job is to receive messages from a web application (PHP) and send them to the Message Queue server asynchronously. The reason for this proxy is that the MQ isn't always avaliable and is sometimes lagging, or even down, but I want to make sure the messages are delivered, and the web application returns immediately. So, PHP would send the message to the MQ proxy running on the same host. That proxy would save the messages to SQLite for persistence, in case of crashes. At the same time it would send the messages from SQLite to the MQ in batches when the connection is available, and delete them from SQLite. Now, the way I understand, there are these components in this service: message listener (listens to the messages from PHP and writes them to a Incoming Queue) DB flusher (reads messages from the Incoming Queue and saves them to a database; due to SQLite single-threadedness) MQ connection handler (keeps the connection to the MQ server online by reconnecting) message sender (collects messages from SQlite db and sends them to the MQ server, then removes them from db) I was thinking of using Twisted for #1 (TCPServer), but I'm having problem with integrating it with other points, which aren't event-driven. Intuition tells me that each of these points should be running in a separate thread, because all are IO-bound and independent of each other, but I could easily put them in a single thread. Even though, I couldn't find any good and clear (to me) examples on how to implement this worker thread aside of Twisted's main loop. The example I've started with is the chatserver.py, which uses service.Application and internet.TCPServer objects. If I start my own thread prior to creating TCPServer service, it runs a few times, but the it stops and never runs again. I'm not sure, why this is happening, but it's probably because I don't use threads with Twisted correctly. Any suggestions on how to implement a separate worker thread and keep Twisted? Do you have any alternative architectures in mind?

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  • Change classes instantiated with loadNibNamed

    - by Nick H247
    I am trying to change the class of objects created with a nib with the iPhone SDK. The reason for this is; i dont know until runtime what the class is that i want the nib object to be (though they will have the same UIView based super class), and i dont want to create a different nib for every eventuality - as the .nib will be the same for each, apart from the class of one object. I have been successful, with a couple of methods, but either have some knock on effects or am unsure of how safe the methods I have used are: Method 1: Override alloc, on the super class and set a c variable to the class I require: + (id) alloc { if (theClassIWant) { id object = [theClassIWant allocWithZone:NSDefaultMallocZone()]; theClassIWant = nil; return object; } return [BaseClass allocWithZone:NSDefaultMallocZone()]; } this works well, and i assume is 'reasonably' safe, though if I alloc a subclass myself (without setting 'theClassIWant') - an object of the base class is created. I also dont really like the idea of overriding alloc... Method 2: use object_setClass(self,theClassIWant) in initWithCoder (before calling initWithCoder on the super class): - (id) initWithCoder:(NSCoder *)aDecoder { if (theClassIWant) { // the framework doesn't like this: //[self release]; //self = [theClassIWant alloc]; // whoa now! object_setClass(self,theClassIWant); theClassIWant = nil; return [self initWithCoder:aDecoder]; } if (self = [super initWithCoder:aDecoder]) { ... this also works well, but not all the subclasses are necessarily going to be the same size as the super class, so this could be very unsafe! To combat this i tried releasing and re-allocing to the correct type within initWithCoder, but i got the following error from the framework: "This coder requires that replaced objects be returned from initWithCoder:" dont quite get what this means! i am replacing an object in initWithCoder... Any comments on the validity of these methods, or suggestions of improvements or alternatives welcome!

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  • Perl classes like stuff

    - by user350571
    Hello, lovers of the camel. I'm new to perl and it's blessing stuff to imitate class like functionality made me feel strange I even had to go to the bathroom. Now, please tell me: what do you don't like, find wrong or strange with this code: sub Person { my $age = shift || 15; return { printAge => sub { print "Age -> $age\n"; }, changeAge => sub { $age = shift } } } my $p = Person(); my $p2 = Person(27); $p->{printAge}->(); $p->{changeAge}->(30); $p->{printAge}->(); $p2->{printAge}->(); I'm going to walk my dog, hope to get responses when I'm back. Thanks in advance. Cheers. Be back soon. Thanks again.

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  • Best practise for overriding static classes

    - by maxp
    As it is not possible to override a static class in c#, if i want to override a method I generally define a delegate matching the signature of the static method, then modify the method along the lines of: public static void foo(int bar) { if (delegatename!=null) { delegatename.Invoke(bar); } else { //execute previous code as normal } } I feel a twinge of guilt, knowing this is a bit messy. Can anyone suggest a neater solution to this problem (other than rewriting the original structure)

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  • .NET Framework - Possible memory-leaky classes?

    - by Robert Fraser
    Just the other day I was investigating a memory leak that was ballooning the app from ~50MB to ~130MB in under two minutes. Turns out that the problem was with the ConcurrentQueue class. Internally, the class stores a linked list of arrays. When an item is dequeued from the ConcurrentQueue, the index in the array is bumped, but the item remains in the array (i.e. it's not set to null). The entire array node is dropped after enough enqueues/dequeues, so it's not technically a leak, but if storing only a few large objects in the ConcurrentQueue, this can get out of hand fast. The documentation makes no note of this danger. I was wondering what other potential memory pitfalls are in the Base Class Library? I know about the Substring one (that is, if you call substring and just hold onto the result, the whole string will still be in memory). Any others you've encountered?

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  • Suggest the way to design several classes

    - by Oleg Tarasenko
    Hi, I'm building simple application on as3. Kind of starship game. What I want to do is to create several different star ships. Each one should have different images (different look), different sets of animation (e.g. when it's flying, burning, damaged), different kind of weapon and also different controllers (e.g. one can be managed by user, another one by computer, and I want to be able to reuse same ships for AI controller as well as for users controls). Each ship is created in the following way: Create entity Add spatial Add renderers Add other components.... ...... n. init the ship So what I am trying to do: 1) Create StarShip superclass, to store HP (as every ship has it), store spatial (same reason) 2) Create inherited class for any other ship... (It will contain renderer - (responsible for display part), weapon, set of animations), etc What do you think about such way of composition? Maybe it's better to place everything in super class, and then just create instances using long, long, long constructors like: StarShip(hp:HP, animations:DICT, weapon:Weapon, ....) Need advice

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  • Testing Java Classes with JMeter

    - by Martin Dürrmeier
    I'd like to test a Java Service Call. My first attempt was to use the "Java Request Sampler" The docu says This sampler lets you control a java class that implements the JavaSamplerClient interface. I'm not sure how to get the org.apache.jmeter.protocol.java.sampler.JavaSamplerClient Interface as there is no Maven Artifact nor provided binaries on the JMeter side. Just a JMeter Maven Plugin (which is not what I'm looking for). I could install the needed binaries in my local Maven Repository, I Just don't know where they are available. Wondering if anybody at all is using the "Java Request Sampler" ? P.S. Maybe I should try the JUnit Sampler

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  • Injecting Dependencies into Domain Model classes with Nhibernate (ASP.NET MVC + IOC)

    - by Sunday Ironfoot
    I'm building an ASP.NET MVC application that uses a DDD (Domain Driven Design) approach with database access handled by NHibernate. I have domain model class (Administrator) that I want to inject a dependency into via an IOC Container such as Castle Windsor, something like this: public class Administrator { public virtual int Id { get; set; } //.. snip ..// public virtual string HashedPassword { get; protected set; } public void SetPassword(string plainTextPassword) { IHashingService hasher = IocContainer.Resolve<IHashingService>(); this.HashedPassword = hasher.Hash(plainTextPassword); } } I basically want to inject IHashingService for the SetPassword method without calling the IOC Container directly (because this is suppose to be an IOC Anti-pattern). But I'm not sure how to go about doing it. My Administrator object either gets instantiated via new Administrator(); or it gets loaded via NHibernate, so how would I inject the IHashingService into the Administrator class? On second thoughts, am I going about this the right way? I was hoping to avoid having my codebase littered with... currentAdmin.Password = HashUtils.Hash(password, Algorithm.Sha512); ...and instead get the domain model itself to take care of hashing and neatly encapsulate it away. I can envisage another developer accidently choosing the wrong algorithm and having some passwords as Sha512, and some as MD5, some with one salt, and some with a different salt etc. etc. Instead if developers are writing... currentAdmin.SetPassword(password); ...then that would hide those details away and take care of those problems listed above would it not?

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  • Basic Question on storing variables c# for use in other classes

    - by Calibre2010
    Ok guys I basically have a class which takes in 3 strings through the parameter of one of its method signatures. I've then tried to map these 3 strings to global variables as a way to store them. However, when I try to call these global variables from another class after instantiating this class they display as null values. this is the class which gets the 3 strings through the method setDate, and the mapping.. public class DateLogic { public string year1; public string month1; public string day1; public DateLogic() { } public void setDate(string year, string month, string day) { year1 = year; month1 = month; day1 = day; // getDate(); } public string getDate() { return year1 + " " + month1 + " " + day1; } } After this I try call this class from here public static string TimeLine2(this HtmlHelper helper, string myString2) { DateLogic g = new DateLogic(); string sday = g.day1; string smonth = g.month1; string syr = g.year1; } I've been debugging and the values make it all the way to the global variables but when called from this class here it doesnt show them, just shows null. Is this cause I'm creating a brand new instance, how do i resolve this?

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  • Classes to Entities; Like-class inheritence problems

    - by Stacey
    Beyond work, some friends and I are trying to build a game of sorts; The way we structure some of it works pretty well for a normal object oriented approach, but as most developers will attest this does not always translate itself well into a database persistent approach. This is not the absolute layout of what we have, it is just a sample model given for sake of representation. The whole project is being done in C# 4.0, and we have every intention of using Entity Framework 4.0 (unless Fluent nHibernate can really offer us something we outright cannot do in EF). One of the problems we keep running across is inheriting things in database models. Using the Entity Framework designer, I can draw the same code I have below; but I'm sure it is pretty obvious that it doesn't work like it is expected to. To clarify a little bit; 'Items' have bonuses, which can be of anything. Therefore, every part of the game must derive from something similar so that no matter what is 'changed' it is all at a basic enough level to be hooked into. Sounds fairly simple and straightforward, right? So then, we inherit everything that pertains to the game from 'Unit'. Weights, Measures, Random (think like dice, maybe?), and there will be other such entities. Some of them are similar, but in code they will each react differently. We're having a really big problem with abstracting this kind of thing into a database model. Without 'Enum' support, it is proving difficult to translate into multiple tables that still share a common listing. One solution we've depicted is to use a 'key ring' type approach, where everything that attaches to a character is stored on a 'Ring' with a 'Key', where each Key has a Value that represents a type. This works functionally but we've discovered it becomes very sluggish and performs poorly. We also dislike this approach because it begins to feel as if everything is 'dumped' into one class; which makes management and logical structure difficult to adhere to. I was hoping someone else might have some ideas on what I could do with this problem. It's really driving me up the wall; To summarize; the goal is to build a type (Unit) that can be used as a base type (Table per Type) for generic reference across a relatively global scope, without having to dump everything into a single collection. I can use an Interface to determine actual behavior so that isn't too big of an issue. This is 'roughly' the same idea expressed in the Entity Framework.

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  • Lua class instance with nested tables

    - by Anonnobody
    Hello, Simple lua game with simple class like so: creature = class({ name = "MONSTER BADDY!", stats = { power = 10, agility = 10, endurance = 10, filters = {} }, other_things = ... }) creatureA = creature.new() creatureB = creature.new() creatureA.name = "Frank" creatureB.name = "Zappa" creatureA.stats.agility = 20 creatureB.stats.power = 12 -- blah blah blah Non table values are individual to each instance, but table values are shared among all instances and if I modify a stats.X value in one instance, all other instances see the same stats table. Q1: Is my OO implementation flawed? I tried LOOP and the same result occured, is there a fundamental flaw in my logic? Q2: How would you have each instance of creature have it's own stats table (and sub tables)? PS. I cannot flatten my class table as it's a bit more complicated than the example and other parts of the code are simplified with this nested table implementation. Thanks a bunch.

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  • referencing ints from other classes

    - by user357032
    if i wanted to reference an int from another class how would i go about doing that??? public class Zoom extends View { private Drawable image; public int zoomControler=20; public Zoom(Context context) { super(context); image=context.getResources().getDrawable(R.drawable.icon); setFocusable(true); } @Override protected void onDraw(Canvas canvas) { // TODO Auto-generated method stub super.onDraw(canvas); image.setBounds((getWidth()/2)-zoomControler, (getHeight()/2)-zoomControler, (getWidth()/2)+zoomControler, (getHeight()/2)+zoomControler); image.draw(canvas); } } class HelloOnTouchListener implements OnTouchListener{ @Override public boolean onTouch(View arg0, MotionEvent arg1) { return true; } } in this case i want to reference the zoomControler from the first class in the second helloontouchlistener class

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  • Eclipse Javadoc tooltip help doesn't show classes' supertypes and interfaces

    - by Pooria
    I'm talking about the tooltip that pops up when you hover your mouse over a class in your source (which also helps with intellisense and auto completion), which describes what a class/method/etc does. I find it very annoying that it doesn't show what superclass the class (being described) extends or what interfaces it implements. Is there a way to make eclipse show the additional information?

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  • C# two classes with static members referring to each other

    - by Jerry
    Hi, I wonder why this code doesn't end up in endless recursion. I guess it's connected to the automatic initialization of static members to default values, but can someone tell me "step by step" how does 'a' get the value of 2 and 'b' of 1? public class A { public static int a = B.b + 1; } public class B { public static int b = A.a + 1; } static void Main(string[] args) { Console.WriteLine("A.a={0}, B.b={1}", A.a, B.b); //A.a=2, B.b=1 Console.Read(); }

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  • C# creating a Class, having objects as member variables? I think the objects are garbage collecte

    - by Bryan
    So I have a class that has the following member variables. I have get and set functions for every piece of data in this class. public class NavigationMesh { public Vector3 node; int weight; bool isWall; bool hasTreasure; public NavigationMesh(int x, int y, int z, bool setWall, bool setTreasure) { //default constructor //Console.WriteLine(x + " " + y + " " + z); node = new Vector3(x, y, z); //Console.WriteLine(node.X + " " + node.Y + " " + node.Z); isWall = setWall; hasTreasure = setTreasure; weight = 1; }// end constructor public float getX() { Console.WriteLine(node.X); return node.X; } public float getY() { Console.WriteLine(node.Y); return node.Y; } public float getZ() { Console.WriteLine(node.Z); return node.Z; } public bool getWall() { return isWall; } public void setWall(bool item) { isWall = item; } public bool getTreasure() { return hasTreasure; } public void setTreasure(bool item) { hasTreasure = item; } public int getWeight() { return weight; } }// end class In another class, I have a 2-Dim array that looks like this NavigationMesh[,] mesh; mesh = new NavigationMesh[502,502]; I use a double for loop to assign this, my problem is I cannot get the data I need out of the Vector3 node object after I create this object in my array with my "getters". I've tried making the Vector3 a static variable, however I think it refers to the last instance of the object. How do I keep all of these object in memory? I think there being garbage collected. Any thoughts?

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  • Link objects as fields in UML diagram

    - by fearofawhackplanet
    I'm trying to generate a diagram for a design document. I've generated a class diagram in VS. At the moment it's just a bunch of unconnected boxes as there isn't any inheritance going on. It feels like it would be more useful if I could show how the objects interact through properties and parameters. As an example, a Boy class has a method Kiss which takes a Girl object. How can I show that Boy and Girl interact by connecting this in the diagram? Is there a notation for this in UML? Or is there another type of diagram that shows this? Can I make VS draw this connection for me somehow? Or is this a silly/useless idea? It just doesn't feel like a proper diagram unless it's got some lines on it somewhere :)

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  • MySQL access classes in PHP

    - by Mike
    I have a connection class for MySQL that looks like this: class MySQLConnect { private $connection; private static $instances = 0; function __construct() { if(MySQLConnect::$instances == 0) { //Connect to MySQL server $this->connection = mysql_connect(MySQLConfig::HOST, MySQLConfig::USER, MySQLConfig::PASS) or die("Error: Unable to connect to the MySQL Server."); MySQLConnect::$instances = 1; } else { $msg = "Close the existing instance of the MySQLConnector class."; die($msg); } } public function singleQuery($query, $databasename) { mysql_select_db(MySQLConfig::DB, $this->connection) or die("Error: Could not select database " . MySQLConfig::DB . " from the server."); $result = mysql_query($query) or die('Query failed.'); return $result; } public function createResultSet($query, $databasename) { $rs = new MySQLResultSet($query, MySQLConfig::DB, $this->connection ) ; return $rs; } public function close() { MySQLConnect::$instances = 0; if(isset($this->connection) ) { mysql_close($this->connection) ; unset($this->connection) ; } } public function __destruct() { $this->close(); } } The MySQLResultSet class looks like this: class MySQLResultSet implements Iterator { private $query; private $databasename; private $connection; private $result; private $currentRow; private $key = 0; private $valid; public function __construct($query, $databasename, $connection) { $this->query = $query; //Select the database $selectedDatabase = mysql_select_db($databasename, $connection) or die("Error: Could not select database " . $this->dbname . " from the server."); $this->result = mysql_query($this->query) or die('Query failed.'); $this->rewind(); } public function getResult() { return $this->result; } // public function getRow() // { // return mysql_fetch_row($this->result); // } public function getNumberRows() { return mysql_num_rows($this->result); } //current() returns the current row public function current() { return $this->currentRow; } //key() returns the current index public function key() { return $this->key; } //next() moves forward one index public function next() { if($this->currentRow = mysql_fetch_array($this->result) ) { $this->valid = true; $this->key++; }else{ $this->valid = false; } } //rewind() moves to the starting index public function rewind() { $this->key = 0; if(mysql_num_rows($this->result) > 0) { if(mysql_data_seek($this->result, 0) ) { $this->valid = true; $this->key = 0; $this->currentRow = mysql_fetch_array($this->result); } } else { $this->valid = false; } } //valid returns 1 if the current position is a valid array index //and 0 if it is not valid public function valid() { return $this->valid; } } The following class is an example of how I am accessing the database: class ImageCount { public function getCount() { $mysqlConnector = new MySQLConnect(); $query = "SELECT * FROM images;"; $resultSet = $mysqlConnector->createResultSet($query, MySQLConfig::DB); $mysqlConnector->close(); return $resultSet->getNumberRows(); } } I use the ImageCount class like this: if(!ImageCount::getCount()) { //Do something } Question: Is this an okay way to access the database? Could anybody recommend an alternative method if it is bad? Thank-you.

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  • Inheritance classes in Scheme

    - by DreamWalker
    Now I research OOP-part of Scheme. I can define class in Scheme like this: (define (create-queue) (let ((mpty #t) (the-list '())) (define (enque value) (set! the-list (append the-list (list value))) (set! mpty #f) the-list) (define (deque) (set! the-list (cdr the-list)) (if (= (length the-list) 0) (set! mpty #t)) the-list) (define (isEmpty) mpty) (define (ptl) the-list) (define (dispatch method) (cond ((eq? method 'enque) enque) ((eq? method 'deque) deque) ((eq? method 'isEmpty) isEmpty) ((eq? method 'print) ptl))) dispatch)) (Example from css.freetonik.com) Can I implement class inheritance in Scheme?

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  • Question about gets and sets and when to use super classes

    - by Nazgulled
    Hi, I have the following get method: public List<PersonalMessage> getMessagesList() { List<PersonalMessage> newList = new ArrayList<PersonalMessage>(); for(PersonalMessage pMessage : this.listMessages) { newList.add(pMessage.clone()); } return newList; } And you can see that if I need to change the implementation from ArrayList to something else, I can easily do it and I just have to change the initialization of newList and all other code that depends on what getMessageList() returns will still work. Then I have this set method: public void setMessagesList(ArrayList<PersonalMessage> listMessages) { this.listMessages = listMessages; } My question is, should I use List instead of `ArrayList in the method signature? I have decided to use ArrayList because this way I can force the implementation I want, otherwise there could be a mess with different types of lists here and there. But I'm not sure if this is the way to go...

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  • How can I modify my classes to use it's collections in WPF TreeView

    - by Victor
    Hello, i'am trying to modify my objects to make hierarchical collection model. I need help. My objects are Good and GoodCategory: public class Good { int _ID; int _GoodCategory; string _GoodtName; public int ID { get { return _ID; } } public int GoodCategory { get { return _GoodCategory; } set { _GoodCategory = value; } } public string GoodName { get { return _GoodName; } set { _GoodName = value; } } public Good(IDataRecord record) { _ID = (int)record["ID"]; _GoodtCategory = (int)record["GoodCategory"]; } } public class GoodCategory { int _ID; string _CategoryName; public int ID { get { return _ID; } } public string CategoryName { get { return _CategoryName; } set { _CategoryName = value; } } public GoodCategory(IDataRecord record) { _ID = (int)record["ID"]; _CategoryName = (string)record["CategoryName"]; } } And I have two Collections of these objects: public class GoodsList : ObservableCollection<Good> { public GoodsList() { string goodQuery = @"SELECT `ID`, `ProductCategory`, `ProductName`, `ProductFullName` FROM `products`;"; using (MySqlConnection conn = ConnectToDatabase.OpenDatabase()) { if (conn != null) { MySqlCommand cmd = conn.CreateCommand(); cmd.CommandText = productQuery; MySqlDataReader rdr = cmd.ExecuteReader(); while (rdr.Read()) { Add(new Good(rdr)); } } } } } public class GoodCategoryList : ObservableCollection<GoodCategory> { public GoodCategoryList () { string goodQuery = @"SELECT `ID`, `CategoryName` FROM `product_categoryes`;"; using (MySqlConnection conn = ConnectToDatabase.OpenDatabase()) { if (conn != null) { MySqlCommand cmd = conn.CreateCommand(); cmd.CommandText = productQuery; MySqlDataReader rdr = cmd.ExecuteReader(); while (rdr.Read()) { Add(new GoodCategory(rdr)); } } } } } So I have two collections which takes data from the database. But I want to use thats collections in the WPF TreeView with HierarchicalDataTemplate. I saw many post's with examples of Hierarlichal Objects, but I steel don't know how to make my objects hierarchicaly. Please help.

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  • Inheritance domain classes in Grails

    - by Tomáš
    Hi gurus how can I get Collection of specific Class? I use inheriance: On Planet live Human. Humans are dividing to Men and Women. class Planet{ String name static hasMany = [ humans : Human ] } class Human{ String name static belongsTo = [Planet] } class Man extends Human{ int countOfCar } class Woman extends Human{ int coutOfChildren } now a neet to get only Collection of Man or Collection of Woman: get all humans on planet is simple all = Planet.get(1).humans but what can I get only woman or men? womenLivedOnMars = Planet.get(1).getOnlyWoman menLivedOnJupiter = Planet.get(2).getOnlyMan Thanks for your help Tom

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