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  • JavaScript Exception/Error Handling Not Working

    - by Seán Hayes
    This might be a little hard to follow. I've got a function inside an object: f_openFRHandler: function(input) { console.debug('f_openFRHandler'); try{ //throw 'foo'; DragDrop.FileChanged(input); //foxyface.window.close(); } catch(e){ console.error(e); jQuery('#foxyface_open_errors').append('<div>Max local storage limit reached, unable to store new images in your browser. Please remove some images and try again.</div>'); } }, inside the try block it calls: this.FileChanged = function(input) { // FileUploadManager.addFileInput(input); console.debug(input); var files = input.files; for (var i = 0; i < files.length; i++) { var file = files[i]; if (!file.type.match(/image.*/)) continue; var reader = new FileReader(); reader.onload = (function(f, isLast) { return function(e) { if (files.length == 1) { LocalStorageManager.addImage(f.name, e.target.result, false, true); LocalStorageManager.loadCurrentImage(); //foxyface.window.close(); } else { FileUploadManager.addFileData(f, e.target.result); // add multiple files to list if (isLast) setTimeout(function() { LocalStorageManager.loadCurrentImage() },100); } }; })(file, i == files.length - 1); reader.readAsDataURL(file); } return true; LocalStorageManager.addImage calls: this.setItem = function(data){ localStorage.setItem('ImageStore', $.json_encode(data)); } localStorage.setItem throws an error if too much local storage has been used. I want to catch that error in f_openFRHandler (first code sample), but it's being sent to the error console instead of the catch block. I tried the following code in my Firebug console to make sure I'm not crazy and it works as expected despite many levels of function nesting: try{ (function(){ (function(){ throw 'foo' })() })() } catch(e){ console.debug(e) } Any ideas?

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  • JBoss Client-Cert Authentication: Hot to setup UsersRolesLoginModule in login-config.xml

    - by sixtyfootersdude
    I am looking that chapter 8 of the RedHat, JBoss documentation. I am trying to setup Certificate Authentication as described on this page . On the page it says that the login-config file should have this in it: <application-policy name="jmx-console"> <authentication> <login-module code="org.jboss.security.auth.spi.BaseCertLoginModule" flag="required"> <module-option name="password-stacking">useFirstPass</module-option> <module-option name="securityDomain">java:/jaas/jmx-console</module-option> </login-module> <login-module code="org.jboss.security.auth.spi.UsersRolesLoginModule" flag="required"> <module-option name="password-stacking">useFirstPass</module-option> <module-option name="usersProperties">jmx-console-users.properties</module-option> <module-option name="rolesProperties">jmx-console-roles.properties</module-option> </login-module> </authentication> </application-policy> I think that the BaseCertLoginModule chekcs the clients server and the UsersRolesloginModule assigns the client to role (using the file jmx-console-roles.properties). However I am completely bewildered as to what should be in this file: jmx-console-users.properties. Normally that file stores user/password pairs (source) but when using client-cert I don't think that there should be passwords in there. Right now I am leaving that file empty but I am getting this exception: [org.jboss.security.auth.spi.UsersRolesLoginModule.initialize:135] Failed to load users/passwords/role files java.io.IOException: No properties file: users.properties or defaults: defaultUsers.properties found ... What should be in that file? Thanks.

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  • Threads in Java

    - by owca
    I've created simple program to test Threads in Java. I'd like it to print me numbers infinitely, like 123123123123123. Dunno why, but currently it stops after one cycle finishing 213 only. Anyone knows why ? public class Main { int number; public Main(int number){ } public static void main(String[] args) { new Infinite(2).start(); new Infinite(1).start(); new Infinite(3).start(); } } class Infinite extends Thread { static int which=1; static int order=1; int id; int number; Object console = new Object(); public Infinite(int number){ id = which; which++; this.number = number; } @Override public void run(){ while(1==1){ synchronized(console){ if(order == id){ System.out.print(number); order++; if(order >= which){ order = 1; } try{ console.notifyAll(); console.wait(); } catch(Exception e) {} } else { try{ console.notifyAll(); console.wait(); } catch(Exception e) {} } } try{Thread.sleep(0);} catch(Exception e) {} } } }

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  • Why MSMQ won't send a space character?

    - by cyclotis04
    I'm exploring MSMQ services, and I wrote a simple console client-server application that sends each of the client's keystrokes to the server. Whenever hit a control character (DEL, ESC, INS, etc) the server understandably throws an error. However, whenever I type a space character, the server receives the packet but doesn't throw an error and doesn't display the space. Server: namespace QIM { class Program { const string QUEUE = @".\Private$\qim"; static MessageQueue _mq; static readonly object _mqLock = new object(); static XmlSerializer xs; static void Main(string[] args) { lock (_mqLock) { if (!MessageQueue.Exists(QUEUE)) _mq = MessageQueue.Create(QUEUE); else _mq = new MessageQueue(QUEUE); } xs = new XmlSerializer(typeof(string)); _mq.BeginReceive(new TimeSpan(0, 1, 0), new object(), OnReceive); while (Console.ReadKey().Key != ConsoleKey.Escape) { } } static void OnReceive(IAsyncResult result) { Message msg; lock (_mqLock) { try { msg = _mq.EndReceive(result); Console.Write("."); Console.Write(xs.Deserialize(msg.BodyStream)); } catch (Exception ex) { Console.Write(ex); } } _mq.BeginReceive(new TimeSpan(0, 1, 0), new object(), OnReceive); } } } Client: namespace QIM_Client { class Program { const string QUEUE = @".\Private$\qim"; static MessageQueue _mq; static void Main(string[] args) { if (!MessageQueue.Exists(QUEUE)) _mq = MessageQueue.Create(QUEUE); else _mq = new MessageQueue(QUEUE); ConsoleKeyInfo key = new ConsoleKeyInfo(); while (key.Key != ConsoleKey.Escape) { key = Console.ReadKey(); _mq.Send(key.KeyChar.ToString()); } } } } Client Input: Testing, Testing... Server Output: .T.e.s.t.i.n.g.,..T.e.s.t.i.n.g...... You'll notice that the space character sends a message, but the character isn't displayed.

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  • Amazone API ItemSearch returns (400) Bad Request.

    - by BuzzBubba
    I'm using a simple example from Amazon documentation for ItemSearch and I get a strange error: "The remote server returned an unexpected response: (400) Bad Request." This is the code: public static void Main() { //Remember to create an instance of the amazon service, including you Access ID. AWSECommerceServicePortTypeClient service = new AWSECommerceServicePortTypeClient(new BasicHttpBinding(), new EndpointAddress( "http://webservices.amazon.com/onca/soap?Service=AWSECommerceService")); AWSECommerceServicePortTypeClient client = new AWSECommerceServicePortTypeClient( new BasicHttpBinding(), new EndpointAddress("http://webservices.amazon.com/onca/soap?Service=AWSECommerceService")); // prepare an ItemSearch request ItemSearchRequest request = new ItemSearchRequest(); request.SearchIndex = "Books"; request.Title = "Harry+Potter"; request.ResponseGroup = new string[] { "Small" }; ItemSearch itemSearch = new ItemSearch(); itemSearch.Request = new ItemSearchRequest[] { request }; itemSearch.AWSAccessKeyId = accessKeyId; // issue the ItemSearch request try { ItemSearchResponse response = client.ItemSearch(itemSearch); // write out the results foreach (var item in response.Items[0].Item) { Console.WriteLine(item.ItemAttributes.Title); } } catch(Exception e) { Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine(e.Message); Console.ForegroundColor = ConsoleColor.White; Console.WriteLine("Press any key to quit..."); Clipboard.SetText(e.Message); } Console.ReadKey(); What is wrong?

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  • Different behaviour of method overloading in C#

    - by Wondering
    Hi All, I was going through C# Brainteasers(http://www.yoda.arachsys.com/csharp/teasers.html) and came accross one question:what should be the o/p of below code class Base { public virtual void Foo(int x) { Console.WriteLine ("Base.Foo(int)"); } } class Derived : Base { public override void Foo(int x) { Console.WriteLine ("Derived.Foo(int)"); } public void Foo(object o) { Console.WriteLine ("Derived.Foo(object)"); } } class Test { static void Main() { Derived d = new Derived(); int i = 10; d.Foo(i); // it prints ("Derived.Foo(object)" } } but if I change the code to enter code here class Derived { public void Foo(int x) { Console.WriteLine("Derived.Foo(int)"); } public void Foo(object o) { Console.WriteLine("Derived.Foo(object)"); } } class Program { static void Main(string[] args) { Derived d = new Derived(); int i = 10; d.Foo(i); // prints Derived.Foo(int)"); Console.ReadKey(); } } I want to why the o/p is getting changde when we are inheriting vs not inheriting , why method overloading is behaving differently in both the cases

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  • Is there a Firebug -vsdoc?

    - by David Murdoch
    If not, does anyone care to write one? I would do it myself...but I don't have time right now...maybe next week (unless someone beats me to it). If you are bored and want to compile the vsdoc: Here is the Firebug API. Here is an example vsdoc (jquery-1.4.1-vsdoc.js). I create the following because I kept typing cosnole instead of console. You can use it as a starting point (ish). console = { /// <summary> /// 1: The javascript console /// </summary> /// <returns type="Object" /> }; console.log = function (object) { /// <summary> /// Write to the console's log /// </summary> /// <returns type="null" /> /// <param name="object" type="Object"> /// Write the object to the console's log /// </param> };

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  • greasemonkey: perform GM_xmlhttpRequest() from eval (follow up)

    - by Paul Tarjan
    How can you call GM_xmlhttpRequest inside of an eval where you are evaling some complicated code, some of which calls GM_xmlhttpRequest. This is a follow up to http://stackoverflow.com/questions/1074236 Here is some sample code: // ==UserScript== // @name Test GM AJAX // ==/UserScript== console = unsafeWindow.console; function fetch(msg) { console.log('fetching: '+msg); GM_xmlhttpRequest({ method: 'GET', url: 'http://google.com', onload: function(responseDetails) { console.log(msg); } }); } function complicated(arg1, arg2) { fetch(arg1 + arg2); } console.log('trying'); var code = 'complicated("Ya", "y!")'; function myEval(code) { eval(code); eval('setTimeout(function(){'+code+'},0)'); eval('setTimeout(fetch,0)'); eval('setTimeout(function(){console.log("here");fetch("cool")},0)'); fetch("BOO"); } myEval(code); which outputs: trying fetching: Yay! fetching: BOO fetching: Yay! fetching: 30 here fetching: cool BOO 30 So the only fetch that worked was the setTimeout(fetch,0) but I need to actually execute the code which includes come complicated code. Any ideas?

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  • Using child visitor in C#

    - by Thomas Matthews
    I am setting up a testing component and trying to keep it generic. I want to use a generic Visitor class, but not sure about using descendant classes. Example: public interface Interface_Test_Case { void execute(); void accept(Interface_Test_Visitor v); } public interface Interface_Test_Visitor { void visit(Interface_Test_Case tc); } public interface Interface_Read_Test_Case : Interface_Test_Case { uint read_value(); } public class USB_Read_Test : Interface_Read_Test_Case { void execute() { Console.WriteLine("Executing USB Read Test Case."); } void accept(Interface_Test_Visitor v) { Console.WriteLine("Accepting visitor."); } uint read_value() { Console.WriteLine("Reading value from USB"); return 0; } } public class USB_Read_Visitor : Interface_Test_Visitor { void visit(Interface_Test_Case tc) { Console.WriteLine("Not supported Test Case."); } void visit(Interface_Read_Test_Case rtc) { Console.WriteLine("Not supported Read Test Case."); } void visit(USB_Read_Test urt) { Console.WriteLine("Yay, visiting USB Read Test case."); } } // Code fragment USB_Read_Test test_case; USB_Read_Visitor visitor; test_case.accept(visitor); What are the rules the C# compiler uses to determine which of the methods in USB_Read_Visitor will be executed by the code fragment? I'm trying to factor out dependencies of my testing component. Unfortunately, my current Visitor class contains visit methods for classes not related to the testing component. Am I trying to achieve the impossible?

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  • Why does TrimStart trims a char more when asked to trim "PRN.NUL" ?

    - by James
    Here is the code: namespace TrimTest { class Program { static void Main(string[] args) { string ToTrim = "PRN.NUL"; Console.WriteLine(ToTrim); string Trimmed = ToTrim.TrimStart("PRN.".ToCharArray()); Console.WriteLine(Trimmed); ToTrim = "PRN.AUX"; Console.WriteLine(ToTrim); Trimmed = ToTrim.TrimStart("PRN.".ToCharArray()); Console.WriteLine(Trimmed); ToTrim = "AUX.NUL"; Console.WriteLine(ToTrim); Trimmed = ToTrim.TrimStart("AUX.".ToCharArray()); Console.WriteLine(Trimmed); } } } The output is like this: PRN.NUL UL PRN.AUX AUX AUX.NUL NUL As you can see, the TrimStart took out the N from NUL. But it doesn't do that for other strings even if it started with PRN. I tried with .NET Framework 3.5 and 4.0 and the results are same. Are there any explanation on what causes this behavior?

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  • Chrome extension javascript array bug?

    - by Wayne Werner
    Hi, I'm working on a Google Chrome extension. In the popup I have the following code: var bookmarks = []; function appendBMTnode(node){ bookmarks.push([node[0].title, node[0].id]); } function addchildren(results){ for(x = 0; x < results.length; x++){ bookmarks.push([results[x].title, results[x].id]); chrome.bookmarks.getChildren(results[x].id, addchildren); } } function getallbookmarks(){ chrome.bookmarks.get('0', appendBMTnode); chrome.bookmarks.getChildren('0', addchildren); } console.debug(bookmarks.length); console.debug(bookmarks); Now, I would assume that the first command would issue the # of bookmarks I have. Indeed, when I use Chrome's debugger and add bookmarks.length to the watch list, 418 is the value. In the console of the debugger I can write bookmarks.length and it will give me the correct length. I can type for(x = 0; x < bookmarks.length; x++){ console.debug(bookmarks[x]); } and I get string representations of each inner array. However, that original console.debug(bookmarks.length) gives an output of zero. And if I add console.debug(bookmarks[0]); to the popup.html it tells me that the value is undefined. This seems like a bug to me, but my real question is how can I iterate over this list? Thanks

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  • Foreach loop and tasks.

    - by Scott Chamberlain
    I know from the codeing guidlines that I have read you should not do for (int i = 0; i < 5; i++) { Task.Factory.StartNew(() => Console.WriteLine(i)); } Console.ReadLine(); as it will write 5 5's, I understand that and I think i understand why it is happening. I know the solution is just to do for (int i = 0; i < 5; i++) { int localI = i; Task.Factory.StartNew(() => Console.WriteLine(localI)); } Console.ReadLine(); However is something like this ok to do? foreach (MyClass myClass in myClassList) { Task.Factory.StartNew(() => myClass.DoAction()); } Console.ReadLine(); Or do I need to do the same thing I did in the for loop. foreach (MyClass myClass in myClassList) { MyClass localMyClass = myClass; Task.Factory.StartNew(() => localMyClass.DoAction()); } Console.ReadLine();

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  • vs2002: c# multi threading question..

    - by dotnet-practitioner
    I would like to invoke heavy duty method dowork on a separate thread and kill it if its taking longer than 3 seconds. Is there any problem with the following code? class Class1 { /// <summary> /// The main entry point for the application. /// </summary> /// [STAThread] static void Main(string[] args) { Console.WriteLine("starting new thread"); Thread t = new Thread(new ThreadStart(dowork)); t.Start(); DateTime start = DateTime.Now; TimeSpan span = DateTime.Now.Subtract(start); bool wait = true; while (wait == true) { if (span.Seconds>3) { t.Abort(); wait = false; } span = DateTime.Now.Subtract(start); } Console.WriteLine("ending new thread after seconds = {0}", span.Seconds); Console.WriteLine("all done"); Console.ReadLine(); } static void dowork() { Console.WriteLine("doing heavy work inside hello"); Thread.Sleep(7000); Console.WriteLine("*** finished**** doing heavy work inside hello"); } }

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  • Multi threading question..

    - by dotnet-practitioner
    I would like to invoke heavy duty method dowork on a separate thread and kill it if its taking longer than 3 seconds. Is there any problem with the following code? class Class1 { /// <summary> /// The main entry point for the application. /// </summary> [STAThread] static void Main(string[] args) { Console.WriteLine("starting new thread"); Thread t = new Thread(new ThreadStart(dowork)); t.Start(); DateTime start = DateTime.Now; TimeSpan span = DateTime.Now.Subtract(start); bool wait = true; while (wait == true) { if (span.Seconds > 3) { t.Abort(); wait = false; } span = DateTime.Now.Subtract(start); } Console.WriteLine("ending new thread after seconds = {0}", span.Seconds); Console.WriteLine("all done"); Console.ReadLine(); } static void dowork() { Console.WriteLine("doing heavy work inside hello"); Thread.Sleep(7000); Console.WriteLine("*** finished**** doing heavy work inside hello"); } }

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  • c# How to get string from byte?

    - by Kade
    I have a form-console application which does a TCP socket connections for send and receive. I need help getting the following response to STRING. The following code does write the RESPONSE to the console, but i also want to byte[] b = new byte[100]; int k = s.Receive(b); Console.WriteLine("Recieved..."); for (int i = 0; i < k; i++) Console.Write(Convert.ToChar(b[i])); ASCIIEncoding asen = new ASCIIEncoding(); s.Send(asen.GetBytes("RECEIVED :")); i want to get something like String GETSTRING; byte[] b = new byte[100]; int k = s.Receive(b); Console.WriteLine("Recieved..."); for (int i = 0; i < k; i++) Console.Write(Convert.ToChar(b[i])); GETSTRING = *WHATEVER RESPONSE RECEIVED ABOVE* ASCIIEncoding asen = new ASCIIEncoding(); s.Send(asen.GetBytes("RECEIVED :"));

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  • Microsoft, please help me diagnose TFS Administration permission issues!

    - by Martin Hinshelwood
    I recently had a fun time trying to debug a permission issue I ran into using TFS 2010’s TfsConfig. Update 5th March 2010 – In its style of true excellence my company has added rant to its “Suggestions for Better TFS”. <rant> I was trying to run the TfsConfig tool and I kept getting the message: “TF55038: You don't have sufficient privileges to run this tool. Contact your Team Foundation system administrator." This message made me think that it was something to do with the Install permissions as it is always recommended to use a single account to do every install of TFS. I did not install the original TFS on our network and my account was not used to do the TFS2010 install. But I did do the upgrade from 2010 beta 2 to 2010 RC with my current account. So I proceeded to do some checking: Am I in the administrators group on the server? Figure: Yes, I am in the administrators group on the server Am I in the Administration Console users list? Figure: Yes, I am in the Administration Console users list Have I reapplied the permissions in the Administration Console users list ticking all the options? Figure: Make sure you check all of the boxed if you want to have all the admin options Figure: Yes, I have made sure that all my options are correct. Am I in the Team Foundation administrators group? Figure: Yes, I am in the Team Foundation Administrators group Is my account explicitly SysAdmin on the Database server? Figure: Yes, I do have explicit SysAdmin on the database Can you guess what the problem was? The command line window was not running as the administrator! As with most other applications there should be an explicit error message that states: "You are not currently running in administrator mode; please restart the command line with elevated privileges!" This would have saved me 30 minutes, although I agree that I should change my name to Muppet and just be done with it. </rant>   Technorati Tags: Visual Studio ALM,Administration,Team Foundation Server Admin Console,TFS Admin Console

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  • Accessing JMX for Oracle WebLogic 11g

    - by Anthony Shorten
    In Oracle Utilities Application Framework V4, we use the latest Oracle WebLogic release (11g). The instructions below illustrate a way of allowing a console like jconsole to remotely monitor and manage Oracle WebLogic using the JMX Mbeans. Typically management of Oracle WebLogic is done from Oracle Enterprise Manager or the Oracle Weblogic console application but you can also use JMX. To access the JMX capability for Oracle WebLogic 11g, for an Oracle Utilities Application Framework based product, using a JMX console (such as jconsole) the following process needs to be performed: Enable the JMX Management Server in the Oracle WebLogic console at splapp - Configuration - General - Advanced Settings option. Enable both Compatibility Mbean Server Enabled and Management EJB Enabled (this enables the legacy and new JMX interface). Save the changes This change will require a restart. In the startup of the Oracle WebLogic server in the $SPLSYSTEMLOGS/myserver.log (or %SPLESYSTEMLOGS%\myserver.log on Windows) you will see the BEA-149512 message indicating the Mbean servers have been started. The message will indicate the JMX URL that can be used to access the JMX Mbeans. The URL is in the format: service:jmx:iiop://host:port/jndi/mbeanserver where: host - Oracle WebLogic host name port - Oracle WebLogic port number mbeanserver - Mbean Server to access. Valid Values: weblogic.management.mbeanservers.runtime weblogic.management.mbeanservers.edit weblogic.management.mbeanservers.domainruntime For illustrative purposes we will use the domainruntime Mbean. Ensure that you execute the splenviron[.sh] utility to set the appropriate environment variables for the desired environment. Execute the following jconsole command to initiate the connection to the JMX Mbean server Windows: jconsole -J-Djava.class.path=%JAVA_HOME%\lib\jconsole.jar;%WL_HOME%\server\lib\wljmxclient.jar -J-Djmx.remote.protocol.provider.pkgs=weblogic.management.remote Linux/Unix jconsole -J-Djava.class.path=$JAVA_HOME/lib/jconsole.jar;$WL_HOME/server/lib/wljmxclient.jar -J-Djmx.remote.protocol.provider.pkgs=weblogic.management.remote You will see a New Connection Dialog. Specify the URL from the previous steps into the Remote process (i.,e. service:jmx:iiop...). The credentials are the credentials specified for the Oracle WebLogic console. You are now able to view the JMX classes available. Here is an example from my demonstration machine: Refer to the Oracle WebLogic Mbean documentation to understand the output.

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  • Multicast delegates in c#

    - by Jalpesh P. Vadgama
    In yesterday’s post We learn about Delegates and how we can use delegates in C#. In today’s blog post we are going to learn about Multicast delegates. What is Multicast Delegates? As we all know we can assign methods as object to delegate and later on we can call that method with the help delegates. We can also assign more then methods to delegates that is called Multicast delegates. It’s provide functionality to execute more then method at a time. It’s maintain delegates as invocation list (linked list). Let’s understands that via a example. We are going to use yesterday’s example and then we will extend that code multicast delegates. Following code I have written to demonstrate the multicast delegates. using System; namespace Delegates { class Program { public delegate void CalculateNumber(int a, int b); static void Main(string[] args) { int a = 5; int b = 5; CalculateNumber addNumber = new CalculateNumber(AddNumber); CalculateNumber multiplyNumber = new CalculateNumber(MultiplyNumber); CalculateNumber multiCast = (CalculateNumber)Delegate.Combine (addNumber, multiplyNumber); multiCast.Invoke(a,b); Console.ReadLine(); } public static void AddNumber(int a, int b) { Console.WriteLine("Adding Number"); Console.WriteLine(5 + 6); } public static void MultiplyNumber(int a, int b) { Console.WriteLine("Multiply Number"); Console.WriteLine(5 + 6); } } } As you can see in the above code I have created two method one for adding two numbers and another for multiply two number. After that I have created two same CalculateNumber delegates addNumber and multiplyNumber then I have create a multicast delegates multiCast with combining two delegates. Now I want to call this both method so I have used Invoke method to call this delegates. As now our code is let’s run the application. Following is a output as expected. As you can we can execute multiple methods with multicast delegates the only thing you need to take care is that we need to type for both delegates. That’s it. Hope you like it. Stay tuned for more.. Till then happy programming.

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  • How to handle "circular dependency" in dependency injection

    - by Roel
    The title says "Circular Dependency", but it is not the correct wording, because to me the design seems solid. However, consider the following scenario, where the blue parts are given from external partner, and orange is my own implementation. Also assume there is more then one ConcreteMain, but I want to use a specific one. (In reality, each class has some more dependencies, but I tried to simplify it here) I would like to instanciate all of this with Depency Injection (Unity), but I obviously get a StackOverflowException on the following code, because Runner tries to instantiate ConcreteMain, and ConcreteMain needs a Runner. IUnityContainer ioc = new UnityContainer(); ioc.RegisterType<IMain, ConcreteMain>() .RegisterType<IMainCallback, Runner>(); var runner = ioc.Resolve<Runner>(); How can I avouid this? Is there any way to structure this so that I can use it with DI? The scenario I'm doing now is setting everything up manually, but that puts a hard dependency on ConcreteMain in the class which instantiates it. This is what i'm trying to avoid (with Unity registrations in configuration). All source code below (very simplified example!); public class Program { public static void Main(string[] args) { IUnityContainer ioc = new UnityContainer(); ioc.RegisterType<IMain, ConcreteMain>() .RegisterType<IMainCallback, Runner>(); var runner = ioc.Resolve<Runner>(); Console.WriteLine("invoking runner..."); runner.DoSomethingAwesome(); Console.ReadLine(); } } public class Runner : IMainCallback { private readonly IMain mainServer; public Runner(IMain mainServer) { this.mainServer = mainServer; } public void DoSomethingAwesome() { Console.WriteLine("trying to do something awesome"); mainServer.DoSomething(); } public void SomethingIsDone(object something) { Console.WriteLine("hey look, something is finally done."); } } public interface IMain { void DoSomething(); } public interface IMainCallback { void SomethingIsDone(object something); } public abstract class AbstractMain : IMain { protected readonly IMainCallback callback; protected AbstractMain(IMainCallback callback) { this.callback = callback; } public abstract void DoSomething(); } public class ConcreteMain : AbstractMain { public ConcreteMain(IMainCallback callback) : base(callback){} public override void DoSomething() { Console.WriteLine("starting to do something..."); var task = Task.Factory.StartNew(() =>{ Thread.Sleep(5000);/*very long running task*/ }); task.ContinueWith(t => callback.SomethingIsDone(true)); } }

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  • C#/.NET Little Wonders: The ConcurrentDictionary

    - by James Michael Hare
    Once again we consider some of the lesser known classes and keywords of C#.  In this series of posts, we will discuss how the concurrent collections have been developed to help alleviate these multi-threading concerns.  Last week’s post began with a general introduction and discussed the ConcurrentStack<T> and ConcurrentQueue<T>.  Today's post discusses the ConcurrentDictionary<T> (originally I had intended to discuss ConcurrentBag this week as well, but ConcurrentDictionary had enough information to create a very full post on its own!).  Finally next week, we shall close with a discussion of the ConcurrentBag<T> and BlockingCollection<T>. For more of the "Little Wonders" posts, see the index here. Recap As you'll recall from the previous post, the original collections were object-based containers that accomplished synchronization through a Synchronized member.  While these were convenient because you didn't have to worry about writing your own synchronization logic, they were a bit too finely grained and if you needed to perform multiple operations under one lock, the automatic synchronization didn't buy much. With the advent of .NET 2.0, the original collections were succeeded by the generic collections which are fully type-safe, but eschew automatic synchronization.  This cuts both ways in that you have a lot more control as a developer over when and how fine-grained you want to synchronize, but on the other hand if you just want simple synchronization it creates more work. With .NET 4.0, we get the best of both worlds in generic collections.  A new breed of collections was born called the concurrent collections in the System.Collections.Concurrent namespace.  These amazing collections are fine-tuned to have best overall performance for situations requiring concurrent access.  They are not meant to replace the generic collections, but to simply be an alternative to creating your own locking mechanisms. Among those concurrent collections were the ConcurrentStack<T> and ConcurrentQueue<T> which provide classic LIFO and FIFO collections with a concurrent twist.  As we saw, some of the traditional methods that required calls to be made in a certain order (like checking for not IsEmpty before calling Pop()) were replaced in favor of an umbrella operation that combined both under one lock (like TryPop()). Now, let's take a look at the next in our series of concurrent collections!For some excellent information on the performance of the concurrent collections and how they perform compared to a traditional brute-force locking strategy, see this wonderful whitepaper by the Microsoft Parallel Computing Platform team here. ConcurrentDictionary – the fully thread-safe dictionary The ConcurrentDictionary<TKey,TValue> is the thread-safe counterpart to the generic Dictionary<TKey, TValue> collection.  Obviously, both are designed for quick – O(1) – lookups of data based on a key.  If you think of algorithms where you need lightning fast lookups of data and don’t care whether the data is maintained in any particular ordering or not, the unsorted dictionaries are generally the best way to go. Note: as a side note, there are sorted implementations of IDictionary, namely SortedDictionary and SortedList which are stored as an ordered tree and a ordered list respectively.  While these are not as fast as the non-sorted dictionaries – they are O(log2 n) – they are a great combination of both speed and ordering -- and still greatly outperform a linear search. Now, once again keep in mind that if all you need to do is load a collection once and then allow multi-threaded reading you do not need any locking.  Examples of this tend to be situations where you load a lookup or translation table once at program start, then keep it in memory for read-only reference.  In such cases locking is completely non-productive. However, most of the time when we need a concurrent dictionary we are interleaving both reads and updates.  This is where the ConcurrentDictionary really shines!  It achieves its thread-safety with no common lock to improve efficiency.  It actually uses a series of locks to provide concurrent updates, and has lockless reads!  This means that the ConcurrentDictionary gets even more efficient the higher the ratio of reads-to-writes you have. ConcurrentDictionary and Dictionary differences For the most part, the ConcurrentDictionary<TKey,TValue> behaves like it’s Dictionary<TKey,TValue> counterpart with a few differences.  Some notable examples of which are: Add() does not exist in the concurrent dictionary. This means you must use TryAdd(), AddOrUpdate(), or GetOrAdd().  It also means that you can’t use a collection initializer with the concurrent dictionary. TryAdd() replaced Add() to attempt atomic, safe adds. Because Add() only succeeds if the item doesn’t already exist, we need an atomic operation to check if the item exists, and if not add it while still under an atomic lock. TryUpdate() was added to attempt atomic, safe updates. If we want to update an item, we must make sure it exists first and that the original value is what we expected it to be.  If all these are true, we can update the item under one atomic step. TryRemove() was added to attempt atomic, safe removes. To safely attempt to remove a value we need to see if the key exists first, this checks for existence and removes under an atomic lock. AddOrUpdate() was added to attempt an thread-safe “upsert”. There are many times where you want to insert into a dictionary if the key doesn’t exist, or update the value if it does.  This allows you to make a thread-safe add-or-update. GetOrAdd() was added to attempt an thread-safe query/insert. Sometimes, you want to query for whether an item exists in the cache, and if it doesn’t insert a starting value for it.  This allows you to get the value if it exists and insert if not. Count, Keys, Values properties take a snapshot of the dictionary. Accessing these properties may interfere with add and update performance and should be used with caution. ToArray() returns a static snapshot of the dictionary. That is, the dictionary is locked, and then copied to an array as a O(n) operation.  GetEnumerator() is thread-safe and efficient, but allows dirty reads. Because reads require no locking, you can safely iterate over the contents of the dictionary.  The only downside is that, depending on timing, you may get dirty reads. Dirty reads during iteration The last point on GetEnumerator() bears some explanation.  Picture a scenario in which you call GetEnumerator() (or iterate using a foreach, etc.) and then, during that iteration the dictionary gets updated.  This may not sound like a big deal, but it can lead to inconsistent results if used incorrectly.  The problem is that items you already iterated over that are updated a split second after don’t show the update, but items that you iterate over that were updated a split second before do show the update.  Thus you may get a combination of items that are “stale” because you iterated before the update, and “fresh” because they were updated after GetEnumerator() but before the iteration reached them. Let’s illustrate with an example, let’s say you load up a concurrent dictionary like this: 1: // load up a dictionary. 2: var dictionary = new ConcurrentDictionary<string, int>(); 3:  4: dictionary["A"] = 1; 5: dictionary["B"] = 2; 6: dictionary["C"] = 3; 7: dictionary["D"] = 4; 8: dictionary["E"] = 5; 9: dictionary["F"] = 6; Then you have one task (using the wonderful TPL!) to iterate using dirty reads: 1: // attempt iteration in a separate thread 2: var iterationTask = new Task(() => 3: { 4: // iterates using a dirty read 5: foreach (var pair in dictionary) 6: { 7: Console.WriteLine(pair.Key + ":" + pair.Value); 8: } 9: }); And one task to attempt updates in a separate thread (probably): 1: // attempt updates in a separate thread 2: var updateTask = new Task(() => 3: { 4: // iterates, and updates the value by one 5: foreach (var pair in dictionary) 6: { 7: dictionary[pair.Key] = pair.Value + 1; 8: } 9: }); Now that we’ve done this, we can fire up both tasks and wait for them to complete: 1: // start both tasks 2: updateTask.Start(); 3: iterationTask.Start(); 4:  5: // wait for both to complete. 6: Task.WaitAll(updateTask, iterationTask); Now, if I you didn’t know about the dirty reads, you may have expected to see the iteration before the updates (such as A:1, B:2, C:3, D:4, E:5, F:6).  However, because the reads are dirty, we will quite possibly get a combination of some updated, some original.  My own run netted this result: 1: F:6 2: E:6 3: D:5 4: C:4 5: B:3 6: A:2 Note that, of course, iteration is not in order because ConcurrentDictionary, like Dictionary, is unordered.  Also note that both E and F show the value 6.  This is because the output task reached F before the update, but the updates for the rest of the items occurred before their output (probably because console output is very slow, comparatively). If we want to always guarantee that we will get a consistent snapshot to iterate over (that is, at the point we ask for it we see precisely what is in the dictionary and no subsequent updates during iteration), we should iterate over a call to ToArray() instead: 1: // attempt iteration in a separate thread 2: var iterationTask = new Task(() => 3: { 4: // iterates using a dirty read 5: foreach (var pair in dictionary.ToArray()) 6: { 7: Console.WriteLine(pair.Key + ":" + pair.Value); 8: } 9: }); The atomic Try…() methods As you can imagine TryAdd() and TryRemove() have few surprises.  Both first check the existence of the item to determine if it can be added or removed based on whether or not the key currently exists in the dictionary: 1: // try add attempts an add and returns false if it already exists 2: if (dictionary.TryAdd("G", 7)) 3: Console.WriteLine("G did not exist, now inserted with 7"); 4: else 5: Console.WriteLine("G already existed, insert failed."); TryRemove() also has the virtue of returning the value portion of the removed entry matching the given key: 1: // attempt to remove the value, if it exists it is removed and the original is returned 2: int removedValue; 3: if (dictionary.TryRemove("C", out removedValue)) 4: Console.WriteLine("Removed C and its value was " + removedValue); 5: else 6: Console.WriteLine("C did not exist, remove failed."); Now TryUpdate() is an interesting creature.  You might think from it’s name that TryUpdate() first checks for an item’s existence, and then updates if the item exists, otherwise it returns false.  Well, note quite... It turns out when you call TryUpdate() on a concurrent dictionary, you pass it not only the new value you want it to have, but also the value you expected it to have before the update.  If the item exists in the dictionary, and it has the value you expected, it will update it to the new value atomically and return true.  If the item is not in the dictionary or does not have the value you expected, it is not modified and false is returned. 1: // attempt to update the value, if it exists and if it has the expected original value 2: if (dictionary.TryUpdate("G", 42, 7)) 3: Console.WriteLine("G existed and was 7, now it's 42."); 4: else 5: Console.WriteLine("G either didn't exist, or wasn't 7."); The composite Add methods The ConcurrentDictionary also has composite add methods that can be used to perform updates and gets, with an add if the item is not existing at the time of the update or get. The first of these, AddOrUpdate(), allows you to add a new item to the dictionary if it doesn’t exist, or update the existing item if it does.  For example, let’s say you are creating a dictionary of counts of stock ticker symbols you’ve subscribed to from a market data feed: 1: public sealed class SubscriptionManager 2: { 3: private readonly ConcurrentDictionary<string, int> _subscriptions = new ConcurrentDictionary<string, int>(); 4:  5: // adds a new subscription, or increments the count of the existing one. 6: public void AddSubscription(string tickerKey) 7: { 8: // add a new subscription with count of 1, or update existing count by 1 if exists 9: var resultCount = _subscriptions.AddOrUpdate(tickerKey, 1, (symbol, count) => count + 1); 10:  11: // now check the result to see if we just incremented the count, or inserted first count 12: if (resultCount == 1) 13: { 14: // subscribe to symbol... 15: } 16: } 17: } Notice the update value factory Func delegate.  If the key does not exist in the dictionary, the add value is used (in this case 1 representing the first subscription for this symbol), but if the key already exists, it passes the key and current value to the update delegate which computes the new value to be stored in the dictionary.  The return result of this operation is the value used (in our case: 1 if added, existing value + 1 if updated). Likewise, the GetOrAdd() allows you to attempt to retrieve a value from the dictionary, and if the value does not currently exist in the dictionary it will insert a value.  This can be handy in cases where perhaps you wish to cache data, and thus you would query the cache to see if the item exists, and if it doesn’t you would put the item into the cache for the first time: 1: public sealed class PriceCache 2: { 3: private readonly ConcurrentDictionary<string, double> _cache = new ConcurrentDictionary<string, double>(); 4:  5: // adds a new subscription, or increments the count of the existing one. 6: public double QueryPrice(string tickerKey) 7: { 8: // check for the price in the cache, if it doesn't exist it will call the delegate to create value. 9: return _cache.GetOrAdd(tickerKey, symbol => GetCurrentPrice(symbol)); 10: } 11:  12: private double GetCurrentPrice(string tickerKey) 13: { 14: // do code to calculate actual true price. 15: } 16: } There are other variations of these two methods which vary whether a value is provided or a factory delegate, but otherwise they work much the same. Oddities with the composite Add methods The AddOrUpdate() and GetOrAdd() methods are totally thread-safe, on this you may rely, but they are not atomic.  It is important to note that the methods that use delegates execute those delegates outside of the lock.  This was done intentionally so that a user delegate (of which the ConcurrentDictionary has no control of course) does not take too long and lock out other threads. This is not necessarily an issue, per se, but it is something you must consider in your design.  The main thing to consider is that your delegate may get called to generate an item, but that item may not be the one returned!  Consider this scenario: A calls GetOrAdd and sees that the key does not currently exist, so it calls the delegate.  Now thread B also calls GetOrAdd and also sees that the key does not currently exist, and for whatever reason in this race condition it’s delegate completes first and it adds its new value to the dictionary.  Now A is done and goes to get the lock, and now sees that the item now exists.  In this case even though it called the delegate to create the item, it will pitch it because an item arrived between the time it attempted to create one and it attempted to add it. Let’s illustrate, assume this totally contrived example program which has a dictionary of char to int.  And in this dictionary we want to store a char and it’s ordinal (that is, A = 1, B = 2, etc).  So for our value generator, we will simply increment the previous value in a thread-safe way (perhaps using Interlocked): 1: public static class Program 2: { 3: private static int _nextNumber = 0; 4:  5: // the holder of the char to ordinal 6: private static ConcurrentDictionary<char, int> _dictionary 7: = new ConcurrentDictionary<char, int>(); 8:  9: // get the next id value 10: public static int NextId 11: { 12: get { return Interlocked.Increment(ref _nextNumber); } 13: } Then, we add a method that will perform our insert: 1: public static void Inserter() 2: { 3: for (int i = 0; i < 26; i++) 4: { 5: _dictionary.GetOrAdd((char)('A' + i), key => NextId); 6: } 7: } Finally, we run our test by starting two tasks to do this work and get the results… 1: public static void Main() 2: { 3: // 3 tasks attempting to get/insert 4: var tasks = new List<Task> 5: { 6: new Task(Inserter), 7: new Task(Inserter) 8: }; 9:  10: tasks.ForEach(t => t.Start()); 11: Task.WaitAll(tasks.ToArray()); 12:  13: foreach (var pair in _dictionary.OrderBy(p => p.Key)) 14: { 15: Console.WriteLine(pair.Key + ":" + pair.Value); 16: } 17: } If you run this with only one task, you get the expected A:1, B:2, ..., Z:26.  But running this in parallel you will get something a bit more complex.  My run netted these results: 1: A:1 2: B:3 3: C:4 4: D:5 5: E:6 6: F:7 7: G:8 8: H:9 9: I:10 10: J:11 11: K:12 12: L:13 13: M:14 14: N:15 15: O:16 16: P:17 17: Q:18 18: R:19 19: S:20 20: T:21 21: U:22 22: V:23 23: W:24 24: X:25 25: Y:26 26: Z:27 Notice that B is 3?  This is most likely because both threads attempted to call GetOrAdd() at roughly the same time and both saw that B did not exist, thus they both called the generator and one thread got back 2 and the other got back 3.  However, only one of those threads can get the lock at a time for the actual insert, and thus the one that generated the 3 won and the 3 was inserted and the 2 got discarded.  This is why on these methods your factory delegates should be careful not to have any logic that would be unsafe if the value they generate will be pitched in favor of another item generated at roughly the same time.  As such, it is probably a good idea to keep those generators as stateless as possible. Summary The ConcurrentDictionary is a very efficient and thread-safe version of the Dictionary generic collection.  It has all the benefits of type-safety that it’s generic collection counterpart does, and in addition is extremely efficient especially when there are more reads than writes concurrently. Tweet Technorati Tags: C#, .NET, Concurrent Collections, Collections, Little Wonders, Black Rabbit Coder,James Michael Hare

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  • The Template Method Design Pattern using C# .Net

    - by nijhawan.saurabh
    First of all I'll just put this pattern in context and describe its intent as in the GOF book:   Template Method: Define the skeleton of an algorithm in an operation, deferring some steps to Subclasses. Template Method lets subclasses redefine certain steps of an algorithm without changing the Algorithm's Structure.    Usage: When you are certain about the High Level steps involved in an Algorithm/Work flow you can use the Template Pattern which allows the Base Class to define the Sequence of the Steps but permits the Sub classes to alter the implementation of any/all steps.   Example in the .Net framework: The most common example is the Asp.Net Page Life Cycle. The Page Life Cycle has a few methods which are called in a sequence but we have the liberty to modify the functionality of any of the methods by overriding them.   Sample implementation of Template Method Pattern:   Let's see the class diagram first:            Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:8.0pt; mso-para-margin-left:0in; line-height:107%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi; mso-font-kerning:1.0pt; mso-ligatures:standard;}   And here goes the code:EmailBase.cs     1 using System;     2 using System.Collections.Generic;     3 using System.Linq;     4 using System.Text;     5 using System.Threading.Tasks;     6      7 namespace TemplateMethod     8 {     9     public abstract class EmailBase    10     {    11     12         public bool SendEmail()    13         {    14             if (CheckEmailAddress() == true) // Method1 in the sequence    15             {    16                 if (ValidateMessage() == true) // Method2 in the sequence    17                 {    18                     if (SendMail() == true) // Method3 in the sequence    19                     {    20                         return true;    21                     }    22                     else    23                     {    24                         return false;    25                     }    26     27                 }    28                 else    29                 {    30                     return false;    31                 }    32     33             }    34             else    35             {    36                 return false;    37     38             }    39     40     41         }    42     43         protected abstract bool CheckEmailAddress();    44         protected abstract bool ValidateMessage();    45         protected abstract bool SendMail();    46     47     48     }    49 }    50    EmailYahoo.cs      1 using System;     2 using System.Collections.Generic;     3 using System.Linq;     4 using System.Text;     5 using System.Threading.Tasks;     6      7 namespace TemplateMethod     8 {     9     public class EmailYahoo:EmailBase    10     {    11     12         protected override bool CheckEmailAddress()    13         {    14             Console.WriteLine("Checking Email Address : YahooEmail");    15             return true;    16         }    17         protected override bool ValidateMessage()    18         {    19             Console.WriteLine("Validating Email Message : YahooEmail");    20             return true;    21         }    22     23     24         protected override bool SendMail()    25         {    26             Console.WriteLine("Semding Email : YahooEmail");    27             return true;    28         }    29     30     31     }    32 }    33   EmailGoogle.cs      1 using System;     2 using System.Collections.Generic;     3 using System.Linq;     4 using System.Text;     5 using System.Threading.Tasks;     6      7 namespace TemplateMethod     8 {     9     public class EmailGoogle:EmailBase    10     {    11     12         protected override bool CheckEmailAddress()    13         {    14             Console.WriteLine("Checking Email Address : GoogleEmail");    15             return true;    16         }    17         protected override bool ValidateMessage()    18         {    19             Console.WriteLine("Validating Email Message : GoogleEmail");    20             return true;    21         }    22     23     24         protected override bool SendMail()    25         {    26             Console.WriteLine("Semding Email : GoogleEmail");    27             return true;    28         }    29     30     31     }    32 }    33   Program.cs      1 using System;     2 using System.Collections.Generic;     3 using System.Linq;     4 using System.Text;     5 using System.Threading.Tasks;     6      7 namespace TemplateMethod     8 {     9     class Program    10     {    11         static void Main(string[] args)    12         {    13             Console.WriteLine("Please choose an Email Account to send an Email:");    14             Console.WriteLine("Choose 1 for Google");    15             Console.WriteLine("Choose 2 for Yahoo");    16             string choice = Console.ReadLine();    17     18             if (choice == "1")    19             {    20                 EmailBase email = new EmailGoogle(); // Rather than newing it up here, you may use a factory to do so.    21                 email.SendEmail();    22     23             }    24             if (choice == "2")    25             {    26                 EmailBase email = new EmailYahoo(); // Rather than newing it up here, you may use a factory to do so.    27                 email.SendEmail();    28             }    29         }    30     }    31 }    32    Final Words: It's very obvious that why the Template Method Pattern is a popular pattern, everything at last revolves around Algorithms and if you are clear with the steps involved it makes real sense to delegate the duty of implementing the step's functionality to the sub classes. Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:8.0pt; mso-para-margin-left:0in; line-height:107%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi; mso-font-kerning:1.0pt; mso-ligatures:standard;}

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  • Subterranean IL: Fault exception handlers

    - by Simon Cooper
    Fault event handlers are one of the two handler types that aren't available in C#. It behaves exactly like a finally, except it is only run if control flow exits the block due to an exception being thrown. As an example, take the following method: .method public static void FaultExample(bool throwException) { .try { ldstr "Entering try block" call void [mscorlib]System.Console::WriteLine(string) ldarg.0 brfalse.s NormalReturn ThrowException: ldstr "Throwing exception" call void [mscorlib]System.Console::WriteLine(string) newobj void [mscorlib]System.Exception::.ctor() throw NormalReturn: ldstr "Leaving try block" call void [mscorlib]System.Console::WriteLine(string) leave.s Return } fault { ldstr "Fault handler" call void [mscorlib]System.Console::WriteLine(string) endfault } Return: ldstr "Returning from method" call void [mscorlib]System.Console::WriteLine(string) ret } If we pass true to this method the following gets printed: Entering try block Throwing exception Fault handler and the exception gets passed up the call stack. So, the exception gets thrown, the fault handler gets run, and the exception propagates up the stack afterwards in the normal way. If we pass false, we get the following: Entering try block Leaving try block Returning from method Because we are leaving the .try using a leave.s instruction, and not throwing an exception, the fault handler does not get called. Fault handlers and C# So why were these not included in C#? It seems a pretty simple feature; one extra keyword that compiles in exactly the same way, and with the same semantics, as a finally handler. If you think about it, the same behaviour can be replicated using a normal catch block: try { throw new Exception(); } catch { // fault code goes here throw; } The catch block only gets run if an exception is thrown, and the exception gets rethrown and propagates up the call stack afterwards; exactly like a fault block. The only complications that occur is when you want to add a fault handler to a try block with existing catch handlers. Then, you either have to wrap the try in another try: try { try { // ... } catch (DirectoryNotFoundException) { // ... // leave.s as normal... } catch (IOException) { // ... throw; } } catch { // fault logic throw; } or separate out the fault logic into another method and call that from the appropriate handlers: try { // ... } catch (DirectoryNotFoundException ) { // ... } catch (IOException ioe) { // ... HandleFaultLogic(); throw; } catch (Exception e) { HandleFaultLogic(); throw; } To be fair, the number of times that I would have found a fault handler useful is minimal. Still, it's quite annoying knowing such functionality exists, but you're not able to access it from C#. Fortunately, there are some easy workarounds one can use instead. Next time: filter handlers.

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  • Skyrim Creation Kit with Xbox 360

    - by funseiki
    I posted this on stackoverflow but was advised to post here (here is a link to the stackoverflow question). I'm hoping for constructive feedback on its plausibility. Update on progress: It looks like there are ways to stuff files back onto the console (horizon, modio, xplorer360, etc) and they do require some form of signing. As of now, though, I've had no luck. I was hoping I could get away with just placing the ".esp" into the directory containing marketplace downloads for Skyrim, along with the signed ".bsa" file (basically a zipped up file containing any extra content the .esp will need to refer that doesn't exist in the basic game). This doesn't work, at least not in the ways I've tried, so next I'm going to try install the entire game to my flash drive (if possible) and attempt to traverse through the game's directory (this is probably unlikely). If anyone else has suggestions or luck or wants more detail on my failures comment/answer away. Here is the question: I'm thinking about buying the PC version of Skyrim to get the Creation Kit (I already own a copy for the Xbox). I have read the faq and scoured plenty of forums to see if there was some way to mod Skyrim for a console (Xbox 360, in particular), but they are generally coming up negative. I realize the CreationKit is on the PC, but I was wondering if there was a way to set up the '.esp' (hopefully I'm interpreting this correctly) files to be placed on the Xbox 360 file system in a similar manner to how game add-ons are downloaded from the Xbox Live Marketplace. I believe it is possible to transfer saves between the console and the PC (e.g. google: 'skyrim mod xbox360'), but these are referencing items that already exist in the game (e.g. a console command for maximum carry weight does not require reference to new animations or models). It would probably be easier if one could navigate through the xbox's file system to see where the games' files are placed, but with the current setup, the file system is abstracted away. Any help or insight on the matter would be much appreciated. I would love to work on a project that would make it possible to let console gamers experience and enjoy all the great mods available to the PC community.

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  • Finding furthermost point in game world

    - by user13414
    I am attempting to find the furthermost point in my game world given the player's current location and a normalized direction vector in screen space. My current algorithm is: convert player world location to screen space multiply the direction vector by a large number (2000) and add it to the player's screen location to get the distant screen location convert the distant screen location to world space create a line running from the player's world location to the distant world location loop over the bounding "walls" (of which there are always 4) of my game world check whether the wall and the line intersect if so, where they intersect is the furthermost point of my game world in the direction of the vector Here it is, more or less, in code: public Vector2 GetFurthermostWorldPoint(Vector2 directionVector) { var screenLocation = entity.WorldPointToScreen(entity.Location); var distantScreenLocation = screenLocation + (directionVector * 2000); var distantWorldLocation = entity.ScreenPointToWorld(distantScreenLocation); var line = new Line(entity.Center, distantWorldLocation); float intersectionDistance; Vector2 intersectionPoint; foreach (var boundingWall in entity.Level.BoundingWalls) { if (boundingWall.Intersects(line, out intersectionDistance, out intersectionPoint)) { return intersectionPoint; } } Debug.Assert(false, "No intersection found!"); return Vector2.Zero; } Now this works, for some definition of "works". I've found that the further out my distant screen location is, the less chance it has of working. When digging into the reasons why, I noticed that calls to Viewport.Unproject could result in wildly varying return values for points that are "far away". I wrote this stupid little "test" to try and understand what was going on: [Fact] public void wtf() { var screenPositions = new Vector2[] { new Vector2(400, 240), new Vector2(400, -2000), }; var viewport = new Viewport(0, 0, 800, 480); var projectionMatrix = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, viewport.Width / viewport.Height, 1, 200000); var viewMatrix = Matrix.CreateLookAt(new Vector3(400, 630, 600), new Vector3(400, 345, 0), new Vector3(0, 0, 1)); var worldMatrix = Matrix.Identity; foreach (var screenPosition in screenPositions) { var nearPoint = viewport.Unproject(new Vector3(screenPosition, 0), projectionMatrix, viewMatrix, worldMatrix); var farPoint = viewport.Unproject(new Vector3(screenPosition, 1), projectionMatrix, viewMatrix, worldMatrix); Console.WriteLine("For screen position {0}:", screenPosition); Console.WriteLine(" Projected Near Point = {0}", nearPoint.TruncateZ()); Console.WriteLine(" Projected Far Point = {0}", farPoint.TruncateZ()); Console.WriteLine(); } } The output I get on the console is: For screen position {X:400 Y:240}: Projected Near Point = {X:400 Y:629.571 Z:599.0967} Projected Far Point = {X:392.9302 Y:-83074.98 Z:-175627.9} For screen position {X:400 Y:-2000}: Projected Near Point = {X:400 Y:626.079 Z:600.7554} Projected Far Point = {X:390.2068 Y:-767438.6 Z:148564.2} My question is really twofold: what am I doing wrong with the unprojection such that it varies so wildly and, thus, does not allow me to determine the corresponding world point for my distant screen point? is there a better way altogether to determine the furthermost point in world space given a current world space location, and a directional vector in screen space?

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  • Connection to Weblogic Server through ServiceMix fails

    - by bertolami
    I connect from a OSGi bundle deployed on Apache ServiceMix to a Weblogic Server to call some EJBs. The lookup happens with JNDI. In my unit test everything works fine. But when a deploy the bundle on ServiceMix a CommunicationException exception is raised on JNDI ContextFactory initialisation. The class that performs the lookup during initialisation: public DummyJndiLookup(JndiTemplate jndiTemplate) { try { String securityServiceURL = "ejb/xyz/Service"; reference = jndiTemplate.lookup(securityServiceURL); log.info("Successfully connected to JNDI Server: " + reference); } catch (Throwable t) { throw new RuntimeException(t); } } The beans in the spring context: <bean id="dummy" class="xyz.DummyJndiLookup"> <constructor-arg ref="jndiTemplate"></constructor-arg> </bean> <bean id="jndiTemplate" class="org.springframework.jndi.JndiTemplate" lazy-init="true"> <property name="environment"> <props> <prop key="java.naming.factory.initial">weblogic.jndi.WLInitialContextFactory</prop> <prop key="java.naming.provider.url">t3://xyz:22225</prop> <prop key="java.naming.security.principal">weblogic</prop> <prop key="java.naming.security.credentials">weblogic</prop> </props> </property> </bean> The resulting exception stack trace: Caused by: javax.naming.CommunicationException [Root exception is java.net.ConnectException: t3://xyz7:22225: Bootstrap to: xyz/192.168.108.22:22225' over: 't3' got an error or timed out] at weblogic.jndi.internal.ExceptionTranslator.toNamingException(ExceptionTranslator.java:40) at weblogic.jndi.WLInitialContextFactoryDelegate.toNamingException(WLInitialContextFactoryDelegate.java:783) at weblogic.jndi.WLInitialContextFactoryDelegate.getInitialContext(WLInitialContextFactoryDelegate.java:365) at weblogic.jndi.Environment.getContext(Environment.java:315) at weblogic.jndi.Environment.getContext(Environment.java:285) at weblogic.jndi.WLInitialContextFactory.getInitialContext(WLInitialContextFactory.java:117) at javax.naming.spi.NamingManager.getInitialContext(NamingManager.java:667) at javax.naming.InitialContext.getDefaultInitCtx(InitialContext.java:288) at javax.naming.InitialContext.init(InitialContext.java:223) at javax.naming.InitialContext.<init>(InitialContext.java:197) at org.springframework.jndi.JndiTemplate.createInitialContext(JndiTemplate.java:137) at org.springframework.jndi.JndiTemplate.getContext(JndiTemplate.java:104) at org.springframework.jndi.JndiTemplate.execute(JndiTemplate.java:86) at org.springframework.jndi.JndiTemplate.lookup(JndiTemplate.java:153) at xyz.DummyJndiLookup.<init>(DummyJndiLookup.java:36) ... 26 more Caused by: java.net.ConnectException: t3://xyz:22225: Bootstrap to: xyz/192.168.108.22:22225' over: 't3' got an error or timed out at weblogic.rjvm.RJVMFinder.findOrCreateInternal(RJVMFinder.java:216) at weblogic.rjvm.RJVMFinder.findOrCreate(RJVMFinder.java:170) at weblogic.rjvm.ServerURL.findOrCreateRJVM(ServerURL.java:153) at weblogic.jndi.WLInitialContextFactoryDelegate$1.run(WLInitialContextFactoryDelegate.java:344) at weblogic.security.acl.internal.AuthenticatedSubject.doAs(AuthenticatedSubject.java:363) at weblogic.security.service.SecurityManager.runAs(SecurityManager.java:147) at weblogic.jndi.WLInitialContextFactoryDelegate.getInitialContext(WLInitialContextFactoryDelegate.java:339) ... 38 more Caused by: java.rmi.ConnectException: Bootstrap to: xyz/192.168.108.22:22225' over: 't3' got an error or timed out at weblogic.rjvm.ConnectionManager.bootstrap(ConnectionManager.java:359) at weblogic.rjvm.RJVMManager.findOrCreateRemoteInternal(RJVMManager.java:251) at weblogic.rjvm.RJVMManager.findOrCreate(RJVMManager.java:194) at weblogic.rjvm.RJVMFinder.findOrCreateRemoteServer(RJVMFinder.java:238) at weblogic.rjvm.RJVMFinder.findOrCreateInternal(RJVMFinder.java:200) Any ideas what could cause the exception? Escpecially why it does work in the unit test and not after having bundled and deployed on Apache ServiceMix? Additional Info: I dumped the threads stack trace of ServiceMix (after having removed all JNDI related spring stuff): 2010-03-22 16:18:23 Full thread dump Java HotSpot(TM) Server VM (11.2-b01 mixed mode): "SpringOsgiExtenderThread-14" prio=6 tid=0x054d6400 nid=0x17c4 waiting for monitor entry [0x06f3e000..0x06f3fb14] java.lang.Thread.State: BLOCKED (on object monitor) at weblogic.rjvm.RJVMFinder.findOrCreate(RJVMFinder.java:168) - waiting to lock <0x595876f8> (a weblogic.rjvm.RJVMFinder) at weblogic.rjvm.ServerURL.findOrCreateRJVM(ServerURL.java:153) at weblogic.jndi.WLInitialContextFactoryDelegate.getInitialContext(WLInitialContextFactoryDelegate.java:352) at weblogic.jndi.Environment.getContext(Environment.java:315) at weblogic.jndi.Environment.getContext(Environment.java:285) at weblogic.jndi.WLInitialContextFactory.getInitialContext(WLInitialContextFactory.java:117) at javax.naming.spi.NamingManager.getInitialContext(NamingManager.java:667) at javax.naming.InitialContext.getDefaultInitCtx(InitialContext.java:288) at javax.naming.InitialContext.init(InitialContext.java:223) at javax.naming.InitialContext.<init>(InitialContext.java:197) at xyz.DummyJndiLookup.getInitialContext(DummyJndiLookup.java:62) at xyz.DummyJndiLookup.<init>(DummyJndiLookup.java:32) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27) at java.lang.reflect.Constructor.newInstance(Constructor.java:513) at org.springframework.beans.BeanUtils.instantiateClass(BeanUtils.java:100) at org.springframework.beans.factory.support.SimpleInstantiationStrategy.instantiate(SimpleInstantiationStrategy.java:61) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.instantiateBean(AbstractAutowireCapableBeanFactory.java:877) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBeanInstance(AbstractAutowireCapableBeanFactory.java:839) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.doCreateBean(AbstractAutowireCapableBeanFactory.java:440) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory$1.run(AbstractAutowireCapableBeanFactory.java:409) at java.security.AccessController.doPrivileged(Native Method) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBean(AbstractAutowireCapableBeanFactory.java:380) at org.springframework.beans.factory.support.AbstractBeanFactory$1.getObject(AbstractBeanFactory.java:264) at org.springframework.beans.factory.support.DefaultSingletonBeanRegistry.getSingleton(DefaultSingletonBeanRegistry.java:222) - locked <0x595959c0> (a java.util.concurrent.ConcurrentHashMap) at org.springframework.beans.factory.support.AbstractBeanFactory.doGetBean(AbstractBeanFactory.java:261) at org.springframework.beans.factory.support.AbstractBeanFactory.getBean(AbstractBeanFactory.java:185) at org.springframework.beans.factory.support.AbstractBeanFactory.getBean(AbstractBeanFactory.java:164) at org.springframework.beans.factory.support.DefaultListableBeanFactory.preInstantiateSingletons(DefaultListableBeanFactory.java:429) - locked <0x59598370> (a java.util.concurrent.ConcurrentHashMap) at org.springframework.context.support.AbstractApplicationContext.finishBeanFactoryInitialization(AbstractApplicationContext.java:728) at org.springframework.osgi.context.support.AbstractDelegatedExecutionApplicationContext.access$1600(AbstractDelegatedExecutionApplicationContext.java:69) at org.springframework.osgi.context.support.AbstractDelegatedExecutionApplicationContext$4.run(AbstractDelegatedExecutionApplicationContext.java:355) - locked <0x595431a8> (a java.lang.Object) at org.springframework.osgi.util.internal.PrivilegedUtils.executeWithCustomTCCL(PrivilegedUtils.java:85) at org.springframework.osgi.context.support.AbstractDelegatedExecutionApplicationContext.completeRefresh(AbstractDelegatedExecutionApplicationContext.java:320) at org.springframework.osgi.extender.internal.dependencies.startup.DependencyWaiterApplicationContextExecutor$CompleteRefreshTask.run(DependencyWaiterApplicationContextExecutor.java:136) at java.lang.Thread.run(Thread.java:619) Locked ownable synchronizers: - None "SpringOsgiExtenderThread-12" prio=6 tid=0x05465400 nid=0x14cc in Object.wait() [0x06f8e000..0x06f8fc94] java.lang.Thread.State: TIMED_WAITING (on object monitor) at java.lang.Object.wait(Native Method) - waiting on <0x595b3800> (a java.lang.Object) at weblogic.rjvm.ConnectionManager.bootstrap(ConnectionManager.java:320) - locked <0x595b3800> (a java.lang.Object) at weblogic.rjvm.RJVMManager.findOrCreateRemoteInternal(RJVMManager.java:251) - locked <0x595885b8> (a java.lang.Object) at weblogic.rjvm.RJVMManager.findOrCreate(RJVMManager.java:194) at weblogic.rjvm.RJVMFinder.findOrCreateRemoteServer(RJVMFinder.java:238) at weblogic.rjvm.RJVMFinder.findOrCreateInternal(RJVMFinder.java:200) at weblogic.rjvm.RJVMFinder.findOrCreate(RJVMFinder.java:170) - locked <0x595876f8> (a weblogic.rjvm.RJVMFinder) at weblogic.rjvm.ServerURL.findOrCreateRJVM(ServerURL.java:153) at weblogic.jndi.WLInitialContextFactoryDelegate.getInitialContext(WLInitialContextFactoryDelegate.java:352) at weblogic.jndi.Environment.getContext(Environment.java:315) at weblogic.jndi.Environment.getContext(Environment.java:285) at weblogic.jndi.WLInitialContextFactory.getInitialContext(WLInitialContextFactory.java:117) at javax.naming.spi.NamingManager.getInitialContext(NamingManager.java:667) at javax.naming.InitialContext.getDefaultInitCtx(InitialContext.java:288) at javax.naming.InitialContext.init(InitialContext.java:223) at javax.naming.InitialContext.<init>(InitialContext.java:197) at xyz.DummyJndiLookup.getInitialContext(DummyJndiLookup.java:62) at xyz.DummyJndiLookup.<init>(DummyJndiLookup.java:32) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27) at java.lang.reflect.Constructor.newInstance(Constructor.java:513) at org.springframework.beans.BeanUtils.instantiateClass(BeanUtils.java:100) at org.springframework.beans.factory.support.SimpleInstantiationStrategy.instantiate(SimpleInstantiationStrategy.java:61) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.instantiateBean(AbstractAutowireCapableBeanFactory.java:877) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBeanInstance(AbstractAutowireCapableBeanFactory.java:839) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.doCreateBean(AbstractAutowireCapableBeanFactory.java:440) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory$1.run(AbstractAutowireCapableBeanFactory.java:409) at java.security.AccessController.doPrivileged(Native Method) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBean(AbstractAutowireCapableBeanFactory.java:380) at org.springframework.beans.factory.support.AbstractBeanFactory$1.getObject(AbstractBeanFactory.java:264) at org.springframework.beans.factory.support.DefaultSingletonBeanRegistry.getSingleton(DefaultSingletonBeanRegistry.java:222) - locked <0x595b3af0> (a java.util.concurrent.ConcurrentHashMap) at org.springframework.beans.factory.support.AbstractBeanFactory.doGetBean(AbstractBeanFactory.java:261) at org.springframework.beans.factory.support.AbstractBeanFactory.getBean(AbstractBeanFactory.java:185) at org.springframework.beans.factory.support.AbstractBeanFactory.getBean(AbstractBeanFactory.java:164) at org.springframework.beans.factory.support.DefaultListableBeanFactory.preInstantiateSingletons(DefaultListableBeanFactory.java:429) - locked <0x595b3b18> (a java.util.concurrent.ConcurrentHashMap) at org.springframework.context.support.AbstractApplicationContext.finishBeanFactoryInitialization(AbstractApplicationContext.java:728) at org.springframework.osgi.context.support.AbstractDelegatedExecutionApplicationContext.access$1600(AbstractDelegatedExecutionApplicationContext.java:69) at org.springframework.osgi.context.support.AbstractDelegatedExecutionApplicationContext$4.run(AbstractDelegatedExecutionApplicationContext.java:355) - locked <0x595b3be0> (a java.lang.Object) at org.springframework.osgi.util.internal.PrivilegedUtils.executeWithCustomTCCL(PrivilegedUtils.java:85) at org.springframework.osgi.context.support.AbstractDelegatedExecutionApplicationContext.completeRefresh(AbstractDelegatedExecutionApplicationContext.java:320) at org.springframework.osgi.extender.internal.dependencies.startup.DependencyWaiterApplicationContextExecutor$CompleteRefreshTask.run(DependencyWaiterApplicationContextExecutor.java:136) at java.lang.Thread.run(Thread.java:619) Locked ownable synchronizers: - None "RMI TCP Connection(idle)" daemon prio=6 tid=0x05329400 nid=0x1100 waiting on condition [0x069af000..0x069afa14] java.lang.Thread.State: TIMED_WAITING (parking) at sun.misc.Unsafe.park(Native Method) - parking to wait for <0x200a1380> (a java.util.concurrent.SynchronousQueue$TransferStack) at java.util.concurrent.locks.LockSupport.parkNanos(LockSupport.java:198) at java.util.concurrent.SynchronousQueue$TransferStack.awaitFulfill(SynchronousQueue.java:424) at java.util.concurrent.SynchronousQueue$TransferStack.transfer(SynchronousQueue.java:323) at java.util.conCurrent.SynchronousQueue.poll(SynchronousQueue.java:874) at java.util.concurrent.ThreadPoolExecutor.getTask(ThreadPoolExecutor.java:945) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:907) at java.lang.Thread.run(Thread.java:619) Locked ownable synchronizers: - None "Timer-4" daemon prio=6 tid=0x053aa400 nid=0xfa4 in Object.wait() [0x06eef000..0x06eefc94] java.lang.Thread.State: WAITING (on object monitor) at java.lang.Object.wait(Native Method) - waiting on <0x59585388> (a java.util.TaskQueue) at java.lang.Object.wait(Object.java:485) at java.util.TimerThread.mainLoop(Timer.java:483) - locked <0x59585388> (a java.util.TaskQueue) at java.util.TimerThread.run(Timer.java:462) Locked ownable synchronizers: - None "weblogic.timers.TimerThread" daemon prio=10 tid=0x05151800 nid=0x11fc in Object.wait() [0x06e9f000..0x06e9fd14] java.lang.Thread.State: TIMED_WAITING (on object monitor) at java.lang.Object.wait(Native Method) - waiting on <0x5959c3c0> (a weblogic.timers.internal.TimerThread) at weblogic.timers.internal.TimerThread$Thread.run(TimerThread.java:267) - locked <0x5959c3c0> (a weblogic.timers.internal.TimerThread) Locked ownable synchronizers: - None "ExecuteThread: '4' for queue: 'default'" daemon prio=6 tid=0x04880c00 nid=0x117c in Object.wait() [0x06e4f000..0x06e4fd94] java.lang.Thread.State: WAITING (on object monitor) at java.lang.Object.wait(Native Method) - waiting on <0x595855a8> (a weblogic.kernel.ServerExecuteThread) at java.lang.Object.wait(Object.java:485) at weblogic.kernel.ExecuteThread.waitForRequest(ExecuteThread.java:91) - locked <0x595855a8> (a weblogic.kernel.ServerExecuteThread) at weblogic.kernel.ExecuteThread.run(ExecuteThread.java:115) Locked ownable synchronizers: - None "ExecuteThread: '3' for queue: 'default'" daemon prio=6 tid=0x05242400 nid=0xd34 in Object.wait() [0x06dff000..0x06dffa14] java.lang.Thread.State: WAITING (on object monitor) at java.lang.Object.wait(Native Method) - waiting on <0x59585998> (a weblogic.kernel.ServerExecuteThread) at java.lang.Object.wait(Object.java:485) at weblogic.kernel.ExecuteThread.waitForRequest(ExecuteThread.java:91) - locked <0x59585998> (a weblogic.kernel.ServerExecuteThread) at weblogic.kernel.ExecuteThread.run(ExecuteThread.java:115) Locked ownable synchronizers: - None "ExecuteThread: '2' for queue: 'default'" daemon prio=6 tid=0x04509800 nid=0x1600 in Object.wait() [0x06daf000..0x06dafa94] java.lang.Thread.State: WAITING (on object monitor) at java.lang.Object.wait(Native Method) - waiting on <0x59585c78> (a weblogic.kernel.ServerExecuteThread) at java.lang.Object.wait(Object.java:485) at weblogic.kernel.ExecuteThread.waitForRequest(ExecuteThread.java:91) - locked <0x59585c78> (a weblogic.kernel.ServerExecuteThread) at weblogic.kernel.ExecuteThread.run(ExecuteThread.java:115) Locked ownable synchronizers: - None "ExecuteThread: '1' for queue: 'default'" daemon prio=6 tid=0x05170800 nid=0x894 in Object.wait() [0x06d5f000..0x06d5fb14] java.lang.Thread.State: WAITING (on object monitor) at java.lang.Object.wait(Native Method) - waiting on <0x59585f58> (a weblogic.kernel.ServerExecuteThread) at java.lang.Object.wait(Object.java:485) at weblogic.kernel.ExecuteThread.waitForRequest(ExecuteThread.java:91) - locked <0x59585f58> (a weblogic.kernel.ServerExecuteThread) at weblogic.kernel.ExecuteThread.run(ExecuteThread.java:115) Locked ownable synchronizers: - None "ExecuteThread: '0' for queue: 'default'" daemon prio=6 tid=0x05329800 nid=0x10a8 in Object.wait() [0x06c1f000..0x06c1fb94] java.lang.Thread.State: WAITING (on object monitor) at java.lang.Object.wait(Native Method) - waiting on <0x59586238> (a weblogic.kernel.ServerExecuteThread) at java.lang.Object.wait(Object.java:485) at weblogic.kernel.ExecuteThread.waitForRequest(ExecuteThread.java:91) - locked <0x59586238> (a weblogic.kernel.ServerExecuteThread) at weblogic.kernel.ExecuteThread.run(ExecuteThread.java:115) Locked ownable synchronizers: - None "Timer-3" daemon prio=6 tid=0x0484bc00 nid=0xebc waiting for monitor entry [0x06cbf000..0x06cbfa94] java.lang.Thread.State: BLOCKED (on object monitor) at org.springframework.osgi.extender.internal.dependencies.startup.DependencyWaiterApplicationContextExecutor.close(DependencyWaiterApplicationContextExecutor.java:355) - waiting to lock <0x595b3be0> (a java.lang.Object) - locked <0x595b3c48> (a java.lang.Object) at org.springframework.osgi.context.support.AbstractDelegatedExecutionApplicationContext.doClose(AbstractDelegatedExecutionApplicationContext.java:236) at org.springframework.context.support.AbstractApplicationContext.close(AbstractApplicationContext.java:794) - locked <0x595b4128> (a java.lang.Object) at org.springframework.osgi.extender.internal.activator.ContextLoaderListener$3.run(ContextLoaderListener.java:807) at org.springframework.osgi.extender.internal.util.concurrent.RunnableTimedExecution$MonitoredRunnable.run(RunnableTimedExecution.java:60) at org.springframework.scheduling.timer.DelegatingTimerTask.run(DelegatingTimerTask.java:66) at java.util.TimerThread.mainLoop(Timer.java:512) at java.util.TimerThread.run(Timer.java:462) Locked ownable synchronizers: - None "Timer-2" daemon prio=6 tid=0x04780400 nid=0x1388 in Object.wait() [0x06c6f000..0x06c6fb14] java.lang.Thread.State: WAITING (on object monitor) at java.lang.Object.wait(Native Method) - waiting on <0x20783b60> (a java.util.TaskQueue) at java.lang.Object.wait(Object.java:485) at java.util.TimerThread.mainLoop(Timer.java:483) - locked <0x20783b60> (a java.util.TaskQueue) at java.util.TimerThread.run(Timer.java:462) Locked ownable synchronizers: - None "AWT-Windows" daemon prio=6 tid=0x04028000 nid=0x83c runnable [0x06b8f000..0x06b8fb14] java.lang.Thread.State: RUNNABLE at sun.awt.windows.WToolkit.eventLoop(Native Method) at sun.awt.windows.WToolkit.run(WToolkit.java:291) at java.lang.Thread.run(Thread.java:619) Locked ownable synchronizers: - None "Java2D Disposer" daemon prio=10 tid=0x0469c400 nid=0x1164 in Object.wait() [0x0695f000..0x0695fc14] java.lang.Thread.State: WAITING (on object monitor) at java.lang.Object.wait(Native Method) - waiting on <0x206f4200> (a java.lang.ref.ReferenceQueue$Lock) at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:116) - locked <0x206f4200> (a java.lang.ref.ReferenceQueue$Lock) at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:132) at sun.java2d.Disposer.run(Disposer.java:125) at java.lang.Thread.run(Thread.java:619) Locked ownable synchronizers: - None "NioSocketAcceptor-1" prio=6 tid=0x055acc00 nid=0xf80 runnable [0x068bf000..0x068bfd94] java.lang.Thread.State: RUNNABLE at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll0(Native Method) at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll(WindowsSelectorImpl.java:274) at sun.nio.ch.WindowsSelectorImpl$SubSelector.access$400(WindowsSelectorImpl.java:256) at sun.nio.ch.WindowsSelectorImpl.doSelect(WindowsSelectorImpl.java:137) at sun.nio.ch.SelectorImpl.lockAndDoSelect(SelectorImpl.java:69) - locked <0x2069e820> (a sun.nio.ch.Util$1) - locked <0x2069e810> (a java.util.Collections$UnmodifiableSet) - locked <0x2069e3d8> (a sun.nio.ch.WindowsSelectorImpl) at sun.nio.ch.SelectorImpl.select(SelectorImpl.java:80) at sun.nio.ch.SelectorImpl.select(SelectorImpl.java:84) at org.apache.mina.transport.socket.nio.NioSocketAcceptor.select(NioSocketAcceptor.java:288) at org.apache.mina.core.polling.AbstractPollingIoAcceptor$Acceptor.run(AbstractPollingIoAcceptor.java:402) at org.apache.mina.util.NamePreservingRunnable.run(NamePreservingRunnable.java:64) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:886) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:908) at java.lang.Thread.run(Thread.java:619) Locked ownable synchronizers: - <0x2069e0f8> (a java.util.concurrent.locks.ReentrantLock$NonfairSync) "RMI RenewClean-[192.168.114.60:1640]" daemon prio=6 tid=0x05312400 nid=0x1058 in Object.wait() [0x06b3f000..0x06b3fa94] java.lang.Thread.State: TIMED_WAITING (on object monitor) at java.lang.Object.wait(Native Method) - waiting on <0x20669858> (a java.lang.ref.ReferenceQueue$Lock) at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:116) - locked <0x20669858> (a java.lang.ref.ReferenceQueue$Lock) at sun.rmi.transport.DGCClient$EndpointEntry$RenewCleanThread.run(DGCClient.java:516) at java.lang.Thread.run(Thread.java:619) Locked ownable synchronizers: - None "RMI Scheduler(0)" daemon prio=6 tid=0x05132800 nid=0x146c waiting on condition [0x06aef000..0x06aefb14] java.lang.Thread.State: TIMED_WAITING (parking) at sun.misc.Unsafe.park(Native Method) - parking to wait for <0x200a1508> (a java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject) at java.util.concurrent.locks.LockSupport.parkNanos(LockSupport.java:198) at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.awaitNanos(AbstractQueuedSynchronizer.java:1963) at java.util.concurrent.DelayQueue.take(DelayQueue.java:164) at java.util.concurrent.ScheduledThreadPoolExecutor$DelayedWorkQueue.take(ScheduledThreadPoolExecutor.java:583) at java.util.concurrent.ScheduledThreadPoolExecutor$DelayedWorkQueue.take(ScheduledThreadPoolExecutor.java:576) at java.util.concurrent.ThreadPoolExecutor.getTask(ThreadPoolExecutor.java:947) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:907) at java.lang.Thread.run(Thread.java:619) Locked ownable synchronizers: - None "GC Daemon" daemon prio=2 tid=0x05678400 nid=0x166c in Object.wait() [0x06a9f000..0x06a9fc14] java.lang.Thread.State: TIMED_WAITING (on object monitor) at java.lang.Object.wait(Native Method) - waiting on <0x2060d790> (a sun.misc.GC$LatencyLock) at sun.misc.GC$Daemon.run(GC.java:100) - locked <0x2060d790> (a sun.misc.GC$LatencyLock) Locked ownable synchronizers: - None "RMI Reaper" prio=6 tid=0x04fee800 nid=0x828 in Object.wait() [0x06a4f000..0x06a4fd14] java.lang.Thread.State: WAITING (on object monitor) at java.lang.Object.wait(Native Method) - waiting on <0x200a79c8> (a java.lang.ref.ReferenceQueue$Lock) at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:116) - locked <0x200a79c8> (a java.lang.ref.ReferenceQueue$Lock) at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:132) at sun.rmi.transport.ObjectTable$Reaper.run(ObjectTable.java:333) at java.lang.Thread.run(Thread.java:619) Locked ownable synchronizers: - None "RMI TCP Accept-0" daemon prio=6 tid=0x0488dc00 nid=0x129c runnable [0x069ff000..0x069ffc94] java.lang.Thread.State: RUNNABLE at java.net.PlainSocketImpl.socketAccept(Native Method) at java.net.PlainSocketImpl.accept(PlainSocketImpl.java:384) - locked <0x20606780> (a java.net.SocksSocketImpl) at java.net.ServerSocket.implAccept(ServerSocket.java:453) at java.net.ServerSocket.accept(ServerSocket.java:421) at sun.rmi.transport.tcp.TCPTransport$AcceptLoop.executeAcceptLoop(TCPTransport.java:369) at sun.rmi.transport.tcp.TCPTransport$AcceptLoop.run(TCPTransport.java:341) at java.lang.Thread.run(Thread.java:619) Locked ownable synchronizers: - None "RMI TCP Accept-20220" daemon prio=6 tid=0x05319800 nid=0x1634 runnable [0x0690f000..0x0690fa94] java.lang.Thread.State: RUNNABLE at java.net.PlainSocketImpl.socketAccept(Native Method) at java.net.PlainSocketImpl.accept(PlainSocketImpl.java:384) - locked <0x205fb908> (a java.net.SocksSocketImpl) at java.net.ServerSocket.implAccept(ServerSocket.java:453) at java.net.ServerSocket.accept(ServerSocket.java:421) at sun.rmi.transport.tcp.TCPTransport$AcceptLoop.executeAcceptLoop(TCPTransport.java:369) at sun.rmi.transport.tcp.TCPTransport$AcceptLoop.run(TCPTransport.java:341) at java.lang.Thread.run(Thread.java:619) Locked ownable synchronizers: - None "gogo shell pipe thread" daemon prio=6 tid=0x0511f400 nid=0x920 runnable [0x0586f000..0x0586fb94] java.lang.Thread.State: RUNNABLE at jline.WindowsTerminal.readByte(Native Method) at jline.WindowsTerminal.readCharacter(WindowsTerminal.java:237) at jline.AnsiWindowsTerminal.readDirectChar(AnsiWindowsTerminal.java:44) at org.apache.felix.karaf.shell.console.jline.Console$Pipe.run(Console.java:346) at java.lang.Thread.run(Thread.java:619) Locked ownable synchronizers: - None "Karaf Shell Console Thread" prio=6 tid=0x05134400 nid=0xf54 waiting on condition [0x0581f000..0x0581fc14] java.lang.Thread.State: WAITING (parking) at sun.misc.Unsafe.park(Native Method) - parking to wait for <0x20573970> (a java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject) at java.util.concurrent.locks.LockSupport.park(LockSupport.java:158) at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(AbstractQueuedSynchronizer.java:1925) at java.util.concurrent.ArrayBlockingQueue.take(ArrayBlockingQueue.java:317) at org.apache.felix.karaf.shell.console.jline.Console$ConsoleInputStream.read(Console.java:286) at org.apache.felix.karaf.shell.console.jline.Console$ConsoleInputStream.read(Console.java:303) at jline.AnsiWindowsTerminal.readCharacter(AnsiWindowsTerminal.java:40) at jline.WindowsTerminal.readVirtualKey(WindowsTerminal.java:359) at jline.ConsoleReader.readVirtualKey(ConsoleReader.java:1504) at jline.ConsoleReader.readBinding(ConsoleReader.java:674) at jline.ConsoleReader.readLine(ConsoleReader.java:514) at jline.ConsoleReader.readLine(ConsoleReader.java:468) at org.apache.felix.karaf.shell.console.jline.Console.run(Console.java:169) at java.lang.Thread.run(Thread.java:619) Locked ownable synchronizers: - None "pool-2-thread-3" prio=6 tid=0x04522c00 nid=0xf7c waiting on condition [0x04f9f000..0x04f9fc94] java.lang.Thread.State: WAITING (parking) at sun.misc.Unsafe.park(Native Method) - parking to wait for <0x202a6220> (a java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject) at ja

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