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  • about the JOGL 2 problem

    - by Chuchinyi
    Please some help me about the JOGL 2 problem(Sorry for previous error format). I complied JOGL2Template.java ok. but execut it with following error. D:\java\java\jogl>javac JOGL2Template.java <== compile ok D:\java\java\jogl>java JOGL2Template <== execute error Exception in thread "main" java.lang.ExceptionInInitializerError at javax.media.opengl.GLProfile.<clinit>(GLProfile.java:1176) at JOGL2Template.<init>(JOGL2Template.java:24) at JOGL2Template.main(JOGL2Template.java:57) Caused by: java.lang.SecurityException: no certificate for gluegen-rt.dll in D:\ java\lib\gluegen-rt-natives-windows-i586.jar at com.jogamp.common.util.JarUtil.validateCertificate(JarUtil.java:350) at com.jogamp.common.util.JarUtil.validateCertificates(JarUtil.java:324) at com.jogamp.common.util.cache.TempJarCache.validateCertificates(TempJa rCache.java:328) at com.jogamp.common.util.cache.TempJarCache.bootstrapNativeLib(TempJarC ache.java:283) at com.jogamp.common.os.Platform$3.run(Platform.java:308) at java.security.AccessController.doPrivileged(Native Method) at com.jogamp.common.os.Platform.loadGlueGenRTImpl(Platform.java:298) at com.jogamp.common.os.Platform.<clinit>(Platform.java:207) ... 3 more there is JOGL2Template.java source code: import java.awt.Dimension; import java.awt.Frame; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import javax.media.opengl.GLAutoDrawable; import javax.media.opengl.GLCapabilities; import javax.media.opengl.GLEventListener; import javax.media.opengl.GLProfile; import javax.media.opengl.awt.GLCanvas; import com.jogamp.opengl.util.FPSAnimator; import javax.swing.JFrame; /* * JOGL 2.0 Program Template For AWT applications */ public class JOGL2Template extends JFrame implements GLEventListener { private static final int CANVAS_WIDTH = 640; // Width of the drawable private static final int CANVAS_HEIGHT = 480; // Height of the drawable private static final int FPS = 60; // Animator's target frames per second // Constructor to create profile, caps, drawable, animator, and initialize Frame public JOGL2Template() { // Get the default OpenGL profile that best reflect your running platform. GLProfile glp = GLProfile.getDefault(); // Specifies a set of OpenGL capabilities, based on your profile. GLCapabilities caps = new GLCapabilities(glp); // Allocate a GLDrawable, based on your OpenGL capabilities. GLCanvas canvas = new GLCanvas(caps); canvas.setPreferredSize(new Dimension(CANVAS_WIDTH, CANVAS_HEIGHT)); canvas.addGLEventListener(this); // Create a animator that drives canvas' display() at 60 fps. final FPSAnimator animator = new FPSAnimator(canvas, FPS); addWindowListener(new WindowAdapter() { // For the close button @Override public void windowClosing(WindowEvent e) { // Use a dedicate thread to run the stop() to ensure that the // animator stops before program exits. new Thread() { @Override public void run() { animator.stop(); System.exit(0); } }.start(); } }); add(canvas); pack(); setTitle("OpenGL 2 Test"); setVisible(true); animator.start(); // Start the animator } public static void main(String[] args) { new JOGL2Template(); } @Override public void init(GLAutoDrawable drawable) { // Your OpenGL codes to perform one-time initialization tasks // such as setting up of lights and display lists. } @Override public void display(GLAutoDrawable drawable) { // Your OpenGL graphic rendering codes for each refresh. } @Override public void reshape(GLAutoDrawable drawable, int x, int y, int w, int h) { // Your OpenGL codes to set up the view port, projection mode and view volume. } @Override public void dispose(GLAutoDrawable drawable) { // Hardly used. } }

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  • Problem when trying to update "Duplicate sources.list"

    - by Coca Akat
    I got this problem when trying to update using sudo apt-get update W: Duplicate sources.list entry http://archive.ubuntu.com/ubuntu/ saucy-backports/multiverse amd64 Packages (/var/lib/apt/lists/archive.ubuntu.com_ubuntu_dists_saucy-backports_multiverse_binary-amd64_Packages) W: Duplicate sources.list entry http://archive.ubuntu.com/ubuntu/ saucy-backports/multiverse i386 Packages (/var/lib/apt/lists/archive.ubuntu.com_ubuntu_dists_saucy-backports_multiverse_binary-i386_Packages) W: You may want to run apt-get update to correct these problems This is my souces.list : # deb cdrom:[Ubuntu 13.10 _Saucy Salamander_ - Release amd64 (20131016.1)]/ saucy main restricted # See http://help.ubuntu.com/community/UpgradeNotes for how to upgrade to # newer versions of the distribution. deb http://archive.ubuntu.com/ubuntu saucy main restricted ## Major bug fix updates produced after the final release of the ## distribution. deb http://archive.ubuntu.com/ubuntu saucy-updates main restricted ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team. Also, please note that software in universe WILL NOT receive any ## review or updates from the Ubuntu security team. deb http://archive.ubuntu.com/ubuntu saucy universe deb http://archive.ubuntu.com/ubuntu saucy-updates universe ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team, and may not be under a free licence. Please satisfy yourself as to ## your rights to use the software. Also, please note that software in ## multiverse WILL NOT receive any review or updates from the Ubuntu ## security team. deb http://archive.ubuntu.com/ubuntu saucy multiverse deb http://archive.ubuntu.com/ubuntu saucy-updates multiverse ## N.B. software from this repository may not have been tested as ## extensively as that contained in the main release, although it includes ## newer versions of some applications which may provide useful features. ## Also, please note that software in backports WILL NOT receive any review ## or updates from the Ubuntu security team. deb http://archive.ubuntu.com/ubuntu saucy-backports main restricted universe multiverse deb http://archive.ubuntu.com/ubuntu saucy-security main restricted deb http://archive.ubuntu.com/ubuntu saucy-security universe deb http://archive.ubuntu.com/ubuntu saucy-security multiverse ## Uncomment the following two lines to add software from Canonical's ## 'partner' repository. ## This software is not part of Ubuntu, but is offered by Canonical and the ## respective vendors as a service to Ubuntu users. ## This software is not part of Ubuntu, but is offered by third-party ## developers who want to ship their latest software. # deb http://extras.ubuntu.com/ubuntu saucy main # deb-src http://extras.ubuntu.com/ubuntu saucy main # deb http://archive.canonical.com/ saucy partner # deb-src http://archive.canonical.com/ saucy partner # See http://help.ubuntu.com/community/UpgradeNotes for how to upgrade to # newer versions of the distribution. ## Major bug fix updates produced after the final release of the ## distribution. ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team. Also, please note that software in universe WILL NOT receive any ## review or updates from the Ubuntu security team. ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team, and may not be under a free licence. Please satisfy yourself as to ## your rights to use the software. Also, please note that software in ## multiverse WILL NOT receive any review or updates from the Ubuntu ## security team. ## N.B. software from this repository may not have been tested as ## extensively as that contained in the main release, although it includes ## newer versions of some applications which may provide useful features. ## Also, please note that software in backports WILL NOT receive any review ## or updates from the Ubuntu security team. deb http://archive.ubuntu.com/ubuntu saucy-backports multiverse ## Uncomment the following two lines to add software from Canonical's ## 'partner' repository. ## This software is not part of Ubuntu, but is offered by Canonical and the ## respective vendors as a service to Ubuntu users. ## This software is not part of Ubuntu, but is offered by third-party ## developers who want to ship their latest software.

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  • Wireless Problem on Acer Aspire 5610z

    - by Ugur Can Yalaki
    I installed ubuntu 12.04 on my machine, but I can't get wireless connection to work. My computer is Acer Aspire 5610z. I found that some other people that have same computer, face the same problem. Here is some information about it: ****** info trace ****** * uname -a * Linux ucy-Aspire-5610Z 3.8.0-32-generic #47~precise1-Ubuntu SMP Wed Oct 2 16:22:28 UTC 2013 i686 i686 i386 GNU/Linux * lsb_release * Distributor ID: Ubuntu Description: Ubuntu 12.04.3 LTS Release: 12.04 Codename: precise * lspci * 05:00.0 Network controller [0280]: Broadcom Corporation BCM4311 802.11b/g WLAN [14e4:4311] (rev 01) Subsystem: AMBIT Microsystem Corp. Device [1468:0422] Kernel driver in use: b43-pci-bridge 06:01.0 Ethernet controller [0200]: Broadcom Corporation BCM4401-B0 100Base-TX [14e4:170c] (rev 02) Subsystem: Acer Incorporated [ALI] Device [1025:0090] Kernel driver in use: b44 * lsusb * Bus 001 Device 004: ID 04e8:6863 Samsung Electronics Co., Ltd Bus 001 Device 002: ID 5986:0100 Acer, Inc Orbicam Bus 002 Device 002: ID 046d:c52f Logitech, Inc. Wireless Mouse M305 Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub * PCMCIA Card Info * PRODID_1="" PRODID_2="" PRODID_3="" PRODID_4="" MANFID=0000,0000 FUNCID=255 * iwconfig * * rfkill * 0: acer-wireless: Wireless LAN Soft blocked: no Hard blocked: no * lsmod * ssb_hcd 12781 0 ssb 51554 2 ssb_hcd,b44 * nm-tool * NetworkManager Tool State: connected (global) Device: usb0 [Wired connection 2] ------------------------------------------- Type: Wired Driver: rndis_host State: connected Default: yes HW Address: Capabilities: Carrier Detect: yes Wired Properties Carrier: on IPv4 Settings: Address: 192.168.42.7 Prefix: 24 (255.255.255.0) Gateway: 192.168.42.129 DNS: 192.168.42.129 IPv6 Settings: Address: ::a05d:a1ff:fea4:1738 Prefix: 64 Gateway: fe80::504d:76ff:fe86:db04 Address: fe80::a05d:a1ff:fea4:1738 Prefix: 64 Gateway: fe80::504d:76ff:fe86:db04 DNS: fe80::504d:76ff:fe86:db04 Device: eth2 ----------------------------------------------------------------- Type: Wired Driver: b44 State: unavailable Default: no HW Address: Capabilities: Carrier Detect: yes Wired Properties Carrier: off * NetworkManager.state * [main] NetworkingEnabled=true WirelessEnabled=true WWANEnabled=true WimaxEnabled=true * NetworkManager.conf * [main] plugins=ifupdown,keyfile dns=dnsmasq [ifupdown] managed=false * interfaces * auto lo iface lo inet loopback * iwlist * * resolv.conf * nameserver 127.0.0.1 * blacklist * [/etc/modprobe.d/blacklist-ath_pci.conf] blacklist ath_pci [/etc/modprobe.d/blacklist-bcm43.conf] blacklist b43 blacklist b43legacy blacklist ssb blacklist bcm43xx blacklist brcm80211 blacklist brcmfmac blacklist brcmsmac blacklist bcma [/etc/modprobe.d/blacklist.conf] blacklist evbug blacklist usbmouse blacklist usbkbd blacklist eepro100 blacklist de4x5 blacklist eth1394 blacklist snd_intel8x0m blacklist snd_aw2 blacklist i2c_i801 blacklist prism54 blacklist bcm43xx blacklist garmin_gps blacklist asus_acpi blacklist snd_pcsp blacklist pcspkr blacklist amd76x_edac * modinfo * filename: /lib/modules/3.8.0-32-generic/kernel/drivers/usb/host/ssb-hcd.ko license: GPL description: Common USB driver for SSB Bus author: Hauke Mehrtens srcversion: E127A51EDC8F44D2C2A8F15 alias: ssb:v4243id0819rev* alias: ssb:v4243id0817rev* alias: ssb:v4243id0808rev* depends: ssb intree: Y vermagic: 3.8.0-32-generic SMP mod_unload modversions 686 filename: /lib/modules/3.8.0-32-generic/kernel/drivers/ssb/ssb.ko license: GPL description: Sonics Silicon Backplane driver srcversion: 14621F6EC014F731244437C alias: pci:v000014E4d00004350sv*sd*bc*sc*i* alias: pci:v000014E4d0000432Csv*sd*bc*sc*i* alias: pci:v000014E4d0000432Bsv*sd*bc*sc*i* alias: pci:v000014E4d00004329sv*sd*bc*sc*i* alias: pci:v000014E4d00004328sv*sd*bc*sc*i* alias: pci:v000014E4d00004325sv*sd*bc*sc*i* alias: pci:v000014E4d00004324sv*sd*bc*sc*i* alias: pci:v000014E4d0000A8D6sv*sd*bc*sc*i* alias: pci:v000014E4d00004322sv*sd*bc*sc*i* alias: pci:v000014E4d00004321sv*sd*bc*sc*i* alias: pci:v000014E4d00004320sv*sd*bc*sc*i* alias: pci:v000014E4d00004319sv*sd*bc*sc*i* alias: pci:v000014A4d00004318sv*sd*bc*sc*i* alias: pci:v000014E4d00004318sv*sd*bc*sc*i* alias: pci:v000014E4d00004315sv*sd*bc*sc*i* alias: pci:v000014E4d00004312sv*sd*bc*sc*i* alias: pci:v000014E4d00004311sv*sd*bc*sc*i* alias: pci:v000014E4d00004307sv*sd*bc*sc*i* alias: pci:v000014E4d00004306sv*sd*bc*sc*i* alias: pci:v000014E4d00004301sv*sd*bc*sc*i* depends: intree: Y vermagic: 3.8.0-32-generic SMP mod_unload modversions 686 * udev rules * PCI device 0x14e4:/sys/devices/pci0000:00/0000:00:1e.0/0000:06:01.0/ssb1:0 (b44) SUBSYSTEM=="net", ACTION=="add", DRIVERS=="?*", ATTR{address}=="", ATTR{dev_id}=="0x0", ATTR{type}=="1", KERNEL=="eth*", NAME="eth0" PCI device 0x14e4:/sys/devices/pci0000:00/0000:00:1e.0/0000:06:01.0/ssb2:0 (b44) SUBSYSTEM=="net", ACTION=="add", DRIVERS=="?*", ATTR{address}=="", ATTR{dev_id}=="0x0", ATTR{type}=="1", KERNEL=="eth*", NAME="eth1" PCI device 0x14e4:/sys/devices/pci0000:00/0000:00:1e.0/0000:06:01.0/ssb3:0 (b44) SUBSYSTEM=="net", ACTION=="add", DRIVERS=="?*", ATTR{address}=="", ATTR{dev_id}=="0x0", ATTR{type}=="1", KERNEL=="eth*", NAME="eth2" * dmesg * [ 2.385241] ssb: Found chip with id 0x4311, rev 0x01 and package 0x00 [ 2.385256] ssb: Core 0 found: ChipCommon (cc 0x800, rev 0x11, vendor 0x4243) [ 2.385266] ssb: Core 1 found: IEEE 802.11 (cc 0x812, rev 0x0A, vendor 0x4243) [ 2.385276] ssb: Core 2 found: USB 1.1 Host (cc 0x817, rev 0x03, vendor 0x4243) [ 2.385286] ssb: Core 3 found: PCI-E (cc 0x820, rev 0x01, vendor 0x4243) [ 2.448147] ssb: Sonics Silicon Backplane found on PCI device 0000:05:00.0 [ 2.468112] ssb: Found chip with id 0x4401, rev 0x02 and package 0x00 [ 2.468124] ssb: Core 0 found: Fast Ethernet (cc 0x806, rev 0x07, vendor 0x4243) [ 2.468132] ssb: Core 1 found: V90 (cc 0x807, rev 0x03, vendor 0x4243) [ 2.468140] ssb: Core 2 found: PCI (cc 0x804, rev 0x0A, vendor 0x4243) [ 2.508230] ssb: Sonics Silicon Backplane found on PCI device 0000:06:01.0 [ 2.528620] b44 ssb1:0 eth0: Broadcom 44xx/47xx 10/100 PCI ethernet driver ******** done ******** Thank you already for your help.

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  • Problem with script substitution when running script

    - by tucaz
    Hi! I'm new to Linux so this probably should be an easy fix, but I cannot see it. I have a script downloaded from official sources that is used to install additional tools for fsharp but it gives me a syntax error when running it. I tried to replace ( and ) by { and } but eventually it lead me to another error so I think this is not the problem since the script works for everybody. I read some articles that say that my bash version maybe is not the right one. I'm using Ubuntu 10.10 and here is the error: install-bonus.sh: 28: Syntax error: "(" unexpected (expecting "}") And this is line 27, 28 and 29: { declare -a DIRS=("${!3}") FILE=$2 And the full script: #! /bin/sh -e PREFIX=/usr BIN=$PREFIX/bin MAN=$PREFIX/share/man/man1/ die() { echo "$1" &2 echo "Installation aborted." &2 exit 1 } echo "This script will install additional material for F# including" echo "man pages, fsharpc and fsharpi scripts and Gtk# support for F#" echo "Interactive (root access needed)" echo "" # ------------------------------------------------------------------------------ # Utility function that searches specified directories for a specified file # and if the file is not found, it asks user to provide a directory RESULT="" searchpaths() { declare -a DIRS=("${!3}") FILE=$2 DIR=${DIRS[0]} for TRYDIR in ${DIRS[@]} do if [ -f $TRYDIR/$FILE ] then DIR=$TRYDIR fi done while [ ! -f $DIR/$FILE ] do echo "File '$FILE' was not found in any of ${DIRS[@]}. Please enter $1 installation directory:" read DIR done RESULT=$DIR } # ------------------------------------------------------------------------------ # Locate F# installation directory - this is needed, because we want to # add environment variable with it, generate 'fsharpc' and 'fsharpi' and also # copy load-gtk.fsx to that directory # ------------------------------------------------------------------------------ PATHS=( $1 /usr/lib/fsharp /usr/lib/shared/fsharp ) searchpaths "F# installation" FSharp.Core.dll PATHS[@] FSHARPDIR=$RESULT echo "Successfully found F# installation directory." # ------------------------------------------------------------------------------ # Check that we have everything we need # ------------------------------------------------------------------------------ [ $(id -u) -eq 0 ] || die "Please run the script as root." which mono /dev/null || die "mono not found in PATH." # ------------------------------------------------------------------------------ # Make sure that all additional assemblies are in GAC # ------------------------------------------------------------------------------ echo "Installing additional F# assemblies to the GAC" gacutil -i $FSHARPDIR/FSharp.Build.dll gacutil -i $FSHARPDIR/FSharp.Compiler.dll gacutil -i $FSHARPDIR/FSharp.Compiler.Interactive.Settings.dll gacutil -i $FSHARPDIR/FSharp.Compiler.Server.Shared.dll # ------------------------------------------------------------------------------ # Install additional files # ------------------------------------------------------------------------------ # Install man pages echo "Installing additional F# commands, scripts and man pages" mkdir -p $MAN cp *.1 $MAN # Export the FSHARP_COMPILER_BIN environment variable if [[ ! "$OSTYPE" =~ "darwin" ]]; then echo "export FSHARP_COMPILER_BIN=$FSHARPDIR" fsharp.sh mv fsharp.sh /etc/profile.d/ fi # Generate 'load-gtk.fsx' script for F# Interactive (ask user if we cannot find binaries) PATHS=( /usr/lib/mono/gtk-sharp-2.0 /usr/lib/cli/gtk-sharp-2.0 /Library/Frameworks/Mono.framework/Versions/2.8/lib/mono/gtk-sharp-2.0 ) searchpaths "Gtk#" gtk-sharp.dll PATHS[@] GTKDIR=$RESULT echo "Successfully found Gtk# root directory." PATHS=( /usr/lib/mono/gtk-sharp-2.0 /usr/lib/cli/glib-sharp-2.0 /Library/Frameworks/Mono.framework/Versions/2.8/lib/mono/gtk-sharp-2.0 ) searchpaths "Glib" glib-sharp.dll PATHS[@] GLIBDIR=$RESULT echo "Successfully found Glib# root directory." PATHS=( /usr/lib/mono/gtk-sharp-2.0 /usr/lib/cli/atk-sharp-2.0 /Library/Frameworks/Mono.framework/Versions/2.8/lib/mono/gtk-sharp-2.0 ) searchpaths "Atk#" atk-sharp.dll PATHS[@] ATKDIR=$RESULT echo "Successfully found Atk# root directory." PATHS=( /usr/lib/mono/gtk-sharp-2.0 /usr/lib/cli/gdk-sharp-2.0 /Library/Frameworks/Mono.framework/Versions/2.8/lib/mono/gtk-sharp-2.0 ) searchpaths "Gdk#" gdk-sharp.dll PATHS[@] GDKDIR=$RESULT echo "Successfully found Gdk# root directory." cp bonus/load-gtk.fsx load-gtk1.fsx sed "s,INSERTGTKPATH,$GTKDIR,g" load-gtk1.fsx load-gtk2.fsx sed "s,INSERTGDKPATH,$GDKDIR,g" load-gtk2.fsx load-gtk3.fsx sed "s,INSERTATKPATH,$ATKDIR,g" load-gtk3.fsx load-gtk4.fsx sed "s,INSERTGLIBPATH,$GLIBDIR,g" load-gtk4.fsx load-gtk.fsx rm load-gtk1.fsx rm load-gtk2.fsx rm load-gtk3.fsx rm load-gtk4.fsx mv load-gtk.fsx $FSHARPDIR/load-gtk.fsx # Generate 'fsharpc' and 'fsharpi' scripts (using the F# path) # 'fsharpi' automatically searches F# root directory (e.g. load-gtk) echo "#!/bin/sh" fsharpc echo "exec mono $FSHARPDIR/fsc.exe --resident \"\$@\"" fsharpc chmod 755 fsharpc echo "#!/bin/sh" fsharpi echo "exec mono $FSHARPDIR/fsi.exe -I:\"$FSHARPDIR\" \"\$@\"" fsharpi chmod 755 fsharpi mv fsharpc $BIN/fsharpc mv fsharpi $BIN/fsharpi Thanks a lot!

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  • C++ problem with assimp 3D model loader

    - by Brendan Webster
    In my game I have model loading functions for Assimp model loading library. I can load the model and render it, but the model displays incorrectly. The models load in as if they were using a seperate projection matrix. I have looked over my code over and over again, but I probably keep on missing the obvious reason why this is happening. Here is an image of my game: It's simply a 6 sided cube, but it's off big time! Here are my code snippets for rendering the cube to the screen: void C_MediaLoader::display(void) { float tmp; glTranslatef(0,0,0); // rotate it around the y axis glRotatef(angle,0.f,0.f,1.f); glColor4f(1,1,1,1); // scale the whole asset to fit into our view frustum tmp = scene_max.x-scene_min.x; tmp = aisgl_max(scene_max.y - scene_min.y,tmp); tmp = aisgl_max(scene_max.z - scene_min.z,tmp); tmp = (1.f / tmp); glScalef(tmp/5, tmp/5, tmp/5); // center the model //glTranslatef( -scene_center.x, -scene_center.y, -scene_center.z ); // if the display list has not been made yet, create a new one and // fill it with scene contents if(scene_list == 0) { scene_list = glGenLists(1); glNewList(scene_list, GL_COMPILE); // now begin at the root node of the imported data and traverse // the scenegraph by multiplying subsequent local transforms // together on GL's matrix stack. recursive_render(scene, scene->mRootNode); glEndList(); } glCallList(scene_list); } void C_MediaLoader::recursive_render (const struct aiScene *sc, const struct aiNode* nd) { unsigned int i; unsigned int n = 0, t; struct aiMatrix4x4 m = nd->mTransformation; // update transform aiTransposeMatrix4(&m); glPushMatrix(); glMultMatrixf((float*)&m); // draw all meshes assigned to this node for (; n < nd->mNumMeshes; ++n) { const struct aiMesh* mesh = scene->mMeshes[nd->mMeshes[n]]; apply_material(sc->mMaterials[mesh->mMaterialIndex]); if(mesh->mNormals == NULL) { glDisable(GL_LIGHTING); } else { glEnable(GL_LIGHTING); } for (t = 0; t < mesh->mNumFaces; ++t) { const struct aiFace* face = &mesh->mFaces[t]; GLenum face_mode; switch(face->mNumIndices) { case 1: face_mode = GL_POINTS; break; case 2: face_mode = GL_LINES; break; case 3: face_mode = GL_TRIANGLES; break; default: face_mode = GL_POLYGON; break; } glBegin(face_mode); for(i = 0; i < face->mNumIndices; i++) { int index = face->mIndices[i]; if(mesh->mColors[0] != NULL) glColor4fv((GLfloat*)&mesh->mColors[0][index]); if(mesh->mNormals != NULL) glNormal3fv(&mesh->mNormals[index].x); glVertex3fv(&mesh->mVertices[index].x); } glEnd(); } } // draw all children for (n = 0; n < nd->mNumChildren; ++n) { recursive_render(sc, nd->mChildren[n]); } glPopMatrix(); } Sorry there is so much code to look through, but I really cannot find the problem, and I would love to have help.

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  • Problem with ebay AddItem API call [migrated]

    - by user1323572
    I am totally new to any sort of API application. Right now I am creating a listing application to list items on E-bay India site. API version being used is 767, sandbox url is https://api.sandbox.ebay.com/wsapi. I have sandbox account for ebay(buyer/seller) and developer account. I am getting error saying: 1) Sales Tax / VAT was dropped from the listing as per new sales tax / VAT policy. The items will be listed successfully, you may revise the listing to specify all inclusive price. 2) You have either not registered or are having problem with your payment method registration. ItemType type = new ItemType(); type.PaymentMethods = new BuyerPaymentMethodCodeTypeCollection(); type.PaymentMethods.Add(BuyerPaymentMethodCodeType.PaisaPayAccepted); Also do I have to specify taxation for each state? For VAT and shipping details here's my snippet: private ShippingDetailsType getShippingDetails() { // Shipping details. ShippingDetailsType sd = new ShippingDetailsType(); SalesTaxType salesTax = new SalesTaxType(); ReadSettings rs = new ReadSettings(); rs.GetSettings(); salesTax.SalesTaxPercent = 12f; salesTax.SalesTaxState = "MH"; SalesTaxType s = new SalesTaxType(); salesTax.ShippingIncludedInTax = true; salesTax.ShippingIncludedInTaxSpecified = true; sd.ApplyShippingDiscount = true; AmountType at = new AmountType(); at.Value = 2.8; at.currencyID = CurrencyCodeType.INR; sd.InsuranceFee = at; sd.InsuranceOption = InsuranceOptionCodeType.NotOffered; sd.PaymentInstructions = "These are my instructions."; VATDetailsType vd = new VATDetailsType(); vd.BusinessSeller = false; vd.BusinessSellerSpecified = false; vd.RestrictedToBusiness = false; vd.RestrictedToBusinessSpecified = false; vd.VATID = "VATSNO1234567890"; vd.VATPercent = 12f; vd.VATPercentSpecified = true; vd.VATSite = "None"; sd.ShippingType = ShippingTypeCodeType.Flat; // ShippingServiceOptionsType st1 = new ShippingServiceOptionsType(); sd.SalesTax = salesTax; st1.ShippingService = ShippingServiceCodeType.IN_Express.ToString(); at = new AmountType(); at.Value = 50; at.currencyID = CurrencyCodeType.INR; st1.ShippingServiceAdditionalCost = at; at = new AmountType(); at.Value = 50; at.currencyID = CurrencyCodeType.INR; st1.ShippingServiceCost = at; st1.ShippingServicePriority = 1; at = new AmountType(); at.Value = 1.0; at.currencyID = CurrencyCodeType.INR; st1.ShippingInsuranceCost = at; sd.ShippingServiceOptions = new ShippingServiceOptionsTypeCollection(new ShippingServiceOptionsType[] { st1 }); return sd; } Thank you for you efforts.

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  • Problem with Assimp 3D model loader

    - by Brendan Webster
    In my game I have model loading functions for Assimp model loading library. I can load the model and render it, but the model displays incorrectly. The models load in as if they were using a seperate projection matrix. I have looked over my code over and over again, but I probably keep on missing the obvious reason why this is happening. Here is an image of my game: It's simply a 6 sided cube, but it's off big time! Here are my code snippets for rendering the cube to the screen: void C_MediaLoader::display(void) { float tmp; glTranslatef(0,0,0); // rotate it around the y axis glRotatef(angle,0.f,0.f,1.f); glColor4f(1,1,1,1); // scale the whole asset to fit into our view frustum tmp = scene_max.x-scene_min.x; tmp = aisgl_max(scene_max.y - scene_min.y,tmp); tmp = aisgl_max(scene_max.z - scene_min.z,tmp); tmp = (1.f / tmp); glScalef(tmp/5, tmp/5, tmp/5); // center the model //glTranslatef( -scene_center.x, -scene_center.y, -scene_center.z ); // if the display list has not been made yet, create a new one and // fill it with scene contents if(scene_list == 0) { scene_list = glGenLists(1); glNewList(scene_list, GL_COMPILE); // now begin at the root node of the imported data and traverse // the scenegraph by multiplying subsequent local transforms // together on GL's matrix stack. recursive_render(scene, scene->mRootNode); glEndList(); } glCallList(scene_list); } void C_MediaLoader::recursive_render (const struct aiScene *sc, const struct aiNode* nd) { unsigned int i; unsigned int n = 0, t; struct aiMatrix4x4 m = nd->mTransformation; // update transform aiTransposeMatrix4(&m); glPushMatrix(); glMultMatrixf((float*)&m); // draw all meshes assigned to this node for (; n < nd->mNumMeshes; ++n) { const struct aiMesh* mesh = scene->mMeshes[nd->mMeshes[n]]; apply_material(sc->mMaterials[mesh->mMaterialIndex]); if(mesh->mNormals == NULL) { glDisable(GL_LIGHTING); } else { glEnable(GL_LIGHTING); } for (t = 0; t < mesh->mNumFaces; ++t) { const struct aiFace* face = &mesh->mFaces[t]; GLenum face_mode; switch(face->mNumIndices) { case 1: face_mode = GL_POINTS; break; case 2: face_mode = GL_LINES; break; case 3: face_mode = GL_TRIANGLES; break; default: face_mode = GL_POLYGON; break; } glBegin(face_mode); for(i = 0; i < face->mNumIndices; i++) { int index = face->mIndices[i]; if(mesh->mColors[0] != NULL) glColor4fv((GLfloat*)&mesh->mColors[0][index]); if(mesh->mNormals != NULL) glNormal3fv(&mesh->mNormals[index].x); glVertex3fv(&mesh->mVertices[index].x); } glEnd(); } } // draw all children for (n = 0; n < nd->mNumChildren; ++n) { recursive_render(sc, nd->mChildren[n]); } glPopMatrix(); } Sorry there is so much code to look through, but I really cannot find the problem, and I would love to have help.

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  • Dell 3721 Wifi problem Ubuntu 13.04

    - by Sebastian
    I have a Dell 3721 which comes original with windows 8. I managed it to install ubuntu 12.10 on this laptop, even there was no out of the box drivers. With 12.10 I was forces to install this .deb package couple of times. After installing it, it was ok for some weeks before I have to install it again. Maybe some security updates destroy something which made in necessary to install it again... http://jas.gemnetworks.com/debian/pool/main/w/wireless-bcm43142/wireless-bcm43142-dkms_6.20.55.19-1_amd64.deb My problem is, that this package isnt working with ubuntu 13.04 anymore. So I cant use Wifi now. Also my display is almost dark, I cant change the brightness level with ubuntu 13.04. Hope you can give me some advice. Dell:~$ sudo lspci -nn 00:00.0 Host bridge [0600]: Intel Corporation 3rd Gen Core processor DRAM Controller [8086:0154] (rev 09) 00:02.0 VGA compatible controller [0300]: Intel Corporation 3rd Gen Core processor Graphics Controller [8086:0166] (rev 09) 00:14.0 USB controller [0c03]: Intel Corporation 7 Series/C210 Series Chipset Family USB xHCI Host Controller [8086:1e31] (rev 04) 00:16.0 Communication controller [0780]: Intel Corporation 7 Series/C210 Series Chipset Family MEI Controller #1 [8086:1e3a] (rev 04) 00:1a.0 USB controller [0c03]: Intel Corporation 7 Series/C210 Series Chipset Family USB Enhanced Host Controller #2 [8086:1e2d] (rev 04) 00:1b.0 Audio device [0403]: Intel Corporation 7 Series/C210 Series Chipset Family High Definition Audio Controller [8086:1e20] (rev 04) 00:1c.0 PCI bridge [0604]: Intel Corporation 7 Series/C210 Series Chipset Family PCI Express Root Port 1 [8086:1e10] (rev c4) 00:1c.1 PCI bridge [0604]: Intel Corporation 7 Series/C210 Series Chipset Family PCI Express Root Port 2 [8086:1e12] (rev c4) 00:1d.0 USB controller [0c03]: Intel Corporation 7 Series/C210 Series Chipset Family USB Enhanced Host Controller #1 [8086:1e26] (rev 04) 00:1f.0 ISA bridge [0601]: Intel Corporation HM76 Express Chipset LPC Controller [8086:1e59] (rev 04) 00:1f.2 SATA controller [0106]: Intel Corporation 7 Series Chipset Family 6-port SATA Controller [AHCI mode] [8086:1e03] (rev 04) 00:1f.3 SMBus [0c05]: Intel Corporation 7 Series/C210 Series Chipset Family SMBus Controller [8086:1e22] (rev 04) 01:00.0 Ethernet controller [0200]: Realtek Semiconductor Co., Ltd. RTL8101E/RTL8102E PCI Express Fast Ethernet controller [10ec:8136] (rev 05) 02:00.0 Network controller [0280]: Broadcom Corporation BCM43142 802.11b/g/n [14e4:4365] (rev 01) @Dell:~$ lsusb Bus 001 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hub Bus 002 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hub Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 004 Device 001: ID 1d6b:0003 Linux Foundation 3.0 root hub Bus 001 Device 003: ID 0a5c:21d7 Broadcom Corp. Bus 001 Device 004: ID 0bda:0129 Realtek Semiconductor Corp. Bus 001 Device 005: ID 0c45:64ad Microdia @Dell:~$ lspci -nn | grep VGA 00:02.0 VGA compatible controller [0300]: Intel Corporation 3rd Gen Core processor Graphics Controller [8086:0166] (rev 09) @Dell:~$ sudo lshw -class network *-network Beschreibung: Ethernet interface Produkt: RTL8101E/RTL8102E PCI Express Fast Ethernet controller Hersteller: Realtek Semiconductor Co., Ltd. Physische ID: 0 Bus-Informationen: pci@0000:01:00.0 Logischer Name: eth0 Version: 05 Seriennummer: xx:xx:xx:xx:xx:xx Größe: 100Mbit/s Kapazität: 100Mbit/s Breite: 64 bits Takt: 33MHz Fähigkeiten: pm msi pciexpress msix vpd bus_master cap_list ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd autonegotiation Konfiguration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=full firmware=rtl_nic/rtl8105e-1.fw ip=192.168.2.103 latency=0 link=yes multicast=yes port=MII speed=100Mbit/s Ressourcen: irq:42 ioport:2000(Größe=256) memory:c0404000-c0404fff memory:c0400000-c0403fff *-network UNGEFORDERT Beschreibung: Network controller Produkt: BCM43142 802.11b/g/n Hersteller: Broadcom Corporation Physische ID: 0 Bus-Informationen: pci@0000:02:00.0 Version: 01 Breite: 64 bits Takt: 33MHz Fähigkeiten: pm msi pciexpress bus_master cap_list Konfiguration: latency=0 Ressourcen: memory:c0500000-c0507fff

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  • Octree subdivision problem

    - by ChaosDev
    Im creating octree manually and want function for effectively divide all nodes and their subnodes - For example - I press button and subnodes divided - press again - all subnodes divided again. Must be like - 1 - 8 - 64. The problem is - i dont understand how organize recursive loops for that. OctreeNode in my unoptimized implementation contain pointers to subnodes(childs),parent,extra vector(contains dublicates of child),generation info and lots of information for drawing. class gOctreeNode { //necessary fields gOctreeNode* FrontBottomLeftNode; gOctreeNode* FrontBottomRightNode; gOctreeNode* FrontTopLeftNode; gOctreeNode* FrontTopRightNode; gOctreeNode* BackBottomLeftNode; gOctreeNode* BackBottomRightNode; gOctreeNode* BackTopLeftNode; gOctreeNode* BackTopRightNode; gOctreeNode* mParentNode; std::vector<gOctreeNode*> m_ChildsVector; UINT mGeneration; bool mSplitted; bool isSplitted(){return m_Splitted;} .... //unnecessary fields }; DivideNode of Octree class fill these fields, set mSplitted to true, and prepare for correctly drawing. Octree contains basic nodes(m_nodes). Basic node can be divided, but now I want recursivly divide already divided basic node with 8 subnodes. So I write this function. void DivideAllChildCells(int ix,int ih,int id) { std::vector<gOctreeNode*> nlist; std::vector<gOctreeNode*> dlist; int index = (ix * m_Height * m_Depth) + (ih * m_Depth) + (id * 1);//get index of specified node gOctreeNode* baseNode = m_nodes[index].get(); nlist.push_back(baseNode->FrontTopLeftNode); nlist.push_back(baseNode->FrontTopRightNode); nlist.push_back(baseNode->FrontBottomLeftNode); nlist.push_back(baseNode->FrontBottomRightNode); nlist.push_back(baseNode->BackBottomLeftNode); nlist.push_back(baseNode->BackBottomRightNode); nlist.push_back(baseNode->BackTopLeftNode); nlist.push_back(baseNode->BackTopRightNode); bool cont = true; UINT d = 0;//additional recursive loop param (?) UINT g = 0;//additional recursive loop param (?) LoopNodes(d,g,nlist,dlist); //Divide resulting nodes for(UINT i = 0; i < dlist.size(); i++) { DivideNode(dlist[i]); } } And now, back to the main question,I present LoopNodes, which must do all work for giving dlist nodes for splitting. void LoopNodes(UINT& od,UINT& og,std::vector<gOctreeNode*>& nlist,std::vector<gOctreeNode*>& dnodes) { //od++;//recursion depth bool f = false; //pass through childs for(UINT i = 0; i < 8; i++) { if(nlist[i]->isSplitted())//if node splitted and have childs { //pass forward through tree for(UINT j = 0; j < 8; j++) { nlist[j] = nlist[j]->m_ChildsVector[j];//set pointers to these childs } LoopNodes(od,og,nlist,dnodes); } else //if no childs { //add to split vector dnodes.push_back(nlist[i]); } } } This version of loop nodes works correctly for 2(or 1?) generations after - this will not divide neightbours nodes, only some corners. I need correct algorithm. Screenshot All I need - is correct version of LoopNodes, which can add all nodes for DivideNode.

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  • OpenGl / C++ and some strange light problem on half board

    - by mlodziaszka
    I have some problem with lights in my opengl "game". I have board with is square (-50,50), (50, 50), (50, -50), (-50,-50) x and z since y doesn't matter at all. I tried to make something like flashlight its moving and rotating with camera (me), but when i try to rotate more then 90 degree to left or right it just give diffrend light: http://imageshack.us/photo/my-images/688/lightij.jpg/ (left is spotlight, right point light) There is also a point light in the middle, but its working strange(not like a pointlight) it shines only on half of the board from (-50,50), (50, 50), (50, 0), (-50,-0) x and y: Link to my repo where u can find game exe in download and full code in source: https://bitbucket.org/mlodziaszka/my_game All more fragments of light: float gl_amb[] = { 0.2f, 0.2f, 0.2f, 1.0f }; glLightModelfv(GL_LIGHT_MODEL_AMBIENT, gl_amb); glEnable(GL_LIGHTING); // Wlaczenie oswietlenia glShadeModel(GL_SMOOTH); // Wybor techniki cieniowania glEnable(GL_LIGHT0); // Wlaczenie 0-go zrodla swiatla glEnable(GL_LIGHT1); Cubes parametri: float m1_amb[] = { 1.0f, 0.0f, 0.0f, 1.0f }; float m1_dif[] = { 1.0f, 0.0f, 0.0f, 1.0f }; float m1_spe[] = { 1.0f, 0.0f, 0.0f, 1.0f }; glMaterialfv(GL_FRONT, GL_AMBIENT, m1_amb); glMaterialfv(GL_FRONT, GL_DIFFUSE, m1_dif); glMaterialfv(GL_FRONT, GL_SPECULAR, m1_spe); glMaterialf(GL_FRONT, GL_SHININESS, 50.0f); Texture parametri: float m1_amb[] = { 1.0f, 1.0f, 1.0f, 1.0f }; float m1_dif[] = { 1.0f, 1.0f, 1.0f, 1.0f }; float m1_spe[] = { 1.0f, 1.0f, 1.0f, 1.0f }; glMaterialfv(GL_FRONT, GL_AMBIENT, m1_amb); glMaterialfv(GL_FRONT, GL_DIFFUSE, m1_dif); glMaterialfv(GL_FRONT, GL_SPECULAR, m1_spe); glMaterialf(GL_FRONT, GL_SHININESS, 0.0f); glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); Light0: //with some magic sn't working anyway float l0_amb[] = { 0.2f, 0.2f, 0.2f, 1.0f }; float l0_dif[] = { 1.0f, 1.0f, 1.0f, 1.0f }; float l0_spe[] = { 1.0f, 1.0f, 1.0f, 1.0f }; float l0_pos[] = { g_Camera.m_vPosition.x, g_Camera.m_vPosition.y, g_Camera.m_vPosition.z, 1.0f }; float temp = 0.0f, temp2 = 0.0f, temp3 = 0.0f; if(g_Camera.m_vView.z < g_Camera.m_vPosition.z) { temp = g_Camera.m_vView.x - g_Camera.m_vPosition.x; temp2 = g_Camera.m_vView.z - g_Camera.m_vPosition.z; } else { temp = g_Camera.m_vView.x - g_Camera.m_vPosition.x; temp2 = g_Camera.m_vView.z - g_Camera.m_vPosition.z; } float l0_pos1[] = {temp, 0.0f, temp2}; //float l0_pos1[] = {-1.0f, 0.0f, -1.0f}; glLightfv(GL_LIGHT0, GL_AMBIENT, l0_amb); glLightfv(GL_LIGHT0, GL_DIFFUSE, l0_dif); glLightfv(GL_LIGHT0, GL_SPECULAR, l0_spe); glLightfv(GL_LIGHT0, GL_POSITION, l0_pos); glLightf (GL_LIGHT0, GL_SPOT_CUTOFF, 15.0f); glLightfv(GL_LIGHT0, GL_SPOT_DIRECTION, l0_pos1); Light1: float l1_amb[] = { 0.2f, 0.2f, 0.2f, 1.0f }; float l1_dif[] = { 1.0f, 1.0f, 1.0f, 1.0f }; float l1_spe[] = { 1.0f, 1.0f, 1.0f, 1.0f }; float l1_pos[] = { 0.0f, 0.0f, 0.0f, 1.0f }; glLightfv(GL_LIGHT1, GL_AMBIENT, l1_amb); glLightfv(GL_LIGHT1, GL_DIFFUSE, l1_dif); glLightfv(GL_LIGHT1, GL_SPECULAR, l1_spe); glLightfv(GL_LIGHT1, GL_POSITION, l1_pos); I know that way I made this very old, but for now i want to keep this like that. I wouldbe realy gratefull if someone can tell me what is wrong with my lights xD full code: link up ^^

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  • Problem with deleting table rows using ctrl+a for row selection

    - by Frank Nimphius
    Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} The following code is commonly shown and documented for how to access the row key of selected table rows in an ADF Faces table configured for multi row selection. public void onRemoveSelectedTableRows(ActionEvent actionEvent) {    RichTable richTable = … get access to your table instance …    CollectionModel cm =(CollectionModel)richTable.getValue();    RowKeySet rowKeySet = (RowKeySet)richTable.getSelectedRowKeys();             for (Object key : rowKeySet) {       richTable.setRowKey(key);       JUCtrlHierNodeBinding rowData = (JUCtrlHierNodeBinding)cm.getRowData();       // do something with rowData e.g.update, print, copy   }    //optional, if you changed data, refresh the table         AdfFacesContext adfFacesContext = AdfFacesContext.getCurrentInstance(); adfFacesContext.addPartialTarget(richTable);   return null; } The code shown above works for 99.5 % of all use cases that deal with multi row selection enabled ADF Faces tables, except for when users use the ctrl+a key to mark all rows for delete. Just to make sure I am clear: if you use ctrl+a to mark rows to perform any other operation on them – like bulk updating all rows for a specific attribute – then this works with the code shown above. Even for bulk row delete, any other mean of row selection (shift+click and multiple ctrl+click) works like a charm and the rows are deleted. So apparently it is the use of ctrl+a that causes the problem when deleting multiple rows of an ADF Faces table. To implement code that works for all table selection use cases, including the one to delete all table rows in one go, you use the code shown below. public void onRemoveSelectedTableRows(ActionEvent actionEvent) {   RichTable richTable = … get access to your table instance …   CollectionModel cm = (CollectionModel)richTable.getValue();   RowKeySet rowKeySet = (RowKeySet)richTable.getSelectedRowKeys();   Object[] rowKeySetArray = rowKeySet.toArray();      for (Object key : rowKeySetArray){               richTable.setRowKey(key);     JUCtrlHierNodeBinding rowData = (JUCtrlHierNodeBinding)cm.getRowData();                              rowData.getRow().remove();   }   AdfFacesContext adfFacesContext = AdfFacesContext.getCurrentInstance();          adfFacesContext.addPartialTarget(richTable); }

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  • What's My Problem? What's Your Problem?

    - by Jacek Ziabicki
    Software installers are not made for building demo environments. I can say this much after 12 years (on and off) of supporting my fellow sales consultants with environments for software demonstrations. When we release software, we include installation programs and procedures that are designed for use by our clients – to build a production environment and a limited number of testing, training and development environments. Different Objectives Your priorities when building an environment for client use vs. building a demo environment are very different. In a production environment, security, stability, and performance concerns are paramount. These environments are built on a specific server and rarely, if ever, moved to a different server or different network address. There is typically just one application running on a particular server (physical or virtual). Once built, the environment will be used for months or years at a time. Because of security considerations, the installation program wants to make these environments very specific to the organization using the software and the use case, encoding a fully qualified name of the server, or even the IP address on the network, in the configuration. So you either go through the installation procedure for each environment, or learn how to clone and reconfigure the software as a separate instance to build all your non-production environments. This may not matter much if the installation is as simple as clicking on the Setup program. But for enterprise applications, you have a number of configuration settings that you need to get just right – so whether you are installing from scratch or reconfiguring an existing installation, this requires both time and expertise in the particular piece of software. If you need a setup of several applications that are integrated to talk to one another, it is a whole new level of complexity. Now you need the expertise in all of the applications involved (plus the supporting technology products), and in addition to making each application work, you also have to configure the integration endpoints. Each application needs the URLs and credentials to call the integration layer, and the integration must be able to call each application. Then you have to make sure that each app has the right data so a business process initiated in one application can continue in the next. And, you will need to check that each application has the correct version and patch level for the integration to work. When building demo environments, your #1 concern is agility. If you can get away with a small number of long-running environments, you are lucky. More likely, you may get a request for a dedicated environment for a demonstration that is two weeks away: how quickly can you make this available so we still have the time to build the client-specific data? We are running a hands-on workshop next month, and we’ll need 15 instances of application X environment so each student can have a separate server for the exercises. We cannot connect to our data center from the client site, the client’s security policy won’t allow our VPN to go through – so we need a portable environment that we can bring with us. Our consultants need to be able to work at the hotel, airport, and the airplane, so we really want an environment that can run on a laptop. The client will need two playpen environments running in the cloud, accessible from their network, for a series of workshops that start two weeks from now. We have seen all of these scenarios and more. Here you would be much better served by a generic installation that would be easy to clone. Welcome to the Wonder Machine The reason I started this blog is to share a particular design of a demo environment, a special way to install software, that can address the above requirements, even for integrated setups. This design was created by a team at Oracle Utilities Global Business Unit, and we are using this setup for most of our demo environments. In a bout of modesty we called it the Wonder Machine. Over the next few posts – think of it as a novel in parts – I will tell you about the big idea, how it was implemented and what you can do with it. After we have laid down the groundwork, I would like to share some tips and tricks for users of our Wonder Machine implementation, as well as things I am learning about building portable, cloneable environments. The Wonder Machine is by no means a closed specification, it is under active development! I am hoping this blog will be of interest to two groups of readers – the users of the Wonder Machine we have built at Oracle Utilities, who want to get the most out of their demo environments and be able to reconfigure it to their needs – and to people who need to build environments for demonstration, testing, training, development and would like to make them cloneable and portable to maximize the reuse of their effort. Surely we are not the only ones facing this problem? If you can think of a better way to solve it, or if you can help us improve on our concept, I will appreciate your comments!

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  • problem on my site [closed]

    - by ali
    Errors found while checking this document as XHTML How and from where repaired ,please help my hello, I have a problem on my site, was discovered by the program (A1 website analyzer) you can fix my site? Because I really do not know about the programming language, if it please email me and thank you please see this link it http://jigsaw.w3.org/css-validator/validator?uri=http://www.moneybillion.com/#errors Validation Output: 19 Errors Line 193, Column 261: there is no attribute "data-count" …ass="twitter-share-button" data-count="horizontal" data-via="elibeto1199"Twee…? You have used the attribute named above in your document, but the document type you are using does not support that attribute for this element. This error is often caused by incorrect use of the "Strict" document type with a document that uses frames (e.g. you must use the "Transitional" document type to get the "target" attribute), or by using vendor proprietary extensions such as "marginheight" (this is usually fixed by using CSS to achieve the desired effect instead). This error may also result if the element itself is not supported in the document type you are using, as an undefined element will have no supported attributes; in this case, see the element-undefined error message for further information. How to fix: check the spelling and case of the element and attribute, (Remember XHTML is all lower-case) and/or check that they are both allowed in the chosen document type, and/or use CSS instead of this attribute. If you received this error when using the element to incorporate flash media in a Web page, see the FAQ item on valid flash. Line 193, Column 283: there is no attribute "data-via" …ton" data-count="horizontal" data-via="elibeto1199"Tweet This error may also result if the element itself is not supported in the document type you are using, as an undefined element will have no supported attributes; in this case, see the element-undefined error message for further information. How to fix: check the spelling and case of the element and attribute, (Remember XHTML is all lower-case) and/or check that they are both allowed in the chosen document type, and/or use CSS instead of this attribute. If you received this error when using the element to incorporate flash media in a Web page, see the FAQ item on valid flash. Line 193, Column 393: required attribute "type" not specified …ript" src="//platform.twitter.com/widgets.js"var facebook = {? The attribute given above is required for an element that you've used, but you have omitted it. For instance, in most HTML and XHTML document types the "type" attribute is required on the "script" element and the "alt" attribute is required for the "img" element. Typical values for type are type="text/css" for and type="text/javascript" for . Line 194, Column 23: element "data:post.url" undefined url : "",? You have used the element named above in your document, but the document type you are using does not define an element of that name. This error is often caused by: incorrect use of the "Strict" document type with a document that uses frames (e.g. you must use the "Frameset" document type to get the "" element), by using vendor proprietary extensions such as "" or "" (this is usually fixed by using CSS to achieve the desired effect instead). by using upper-case tags in XHTML (in XHTML attributes and elements must be all lower-case). Line 197, Column 62: required attribute "type" not specified src="http://orkut-share.googlecode.com/svn/trunk/facebook.js"?

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  • Problem with boundary collision

    - by James Century
    The problem: When the player hits the left boundary he stops (this is exactly what I want), when he hits the right boundary. He continues until his rectangle's left boundary meets with the right boundary. Outcome: https://www.youtube.com/watch?v=yuJfIWZ_LL0&feature=youtu.be My Code public class Player extends GameObject{ BufferedImageLoader loader; Texture tex = Game.getInstance(); BufferedImage image; Animation playerWalkLeft; private HealthBarManager healthBar; private String username; private int width; private ManaBarManager manaBar; public Player(float x, float y, ObjectID ID) { super(x, y, ID, null); loader = new BufferedImageLoader(); playerWalkLeft = new Animation(5,tex.player[10],tex.player[11],tex.player[12],tex.player[13],tex.player[14],tex.player[15],tex.player[17],tex.player[18]); } public void tick(LinkedList<GameObject> object) { setX(getX()+velX); setY(getY()+velY); playerWalkLeft.runAnimation(); } public void render(Graphics g) { g.setColor(Color.BLACK); FontMetrics fm = g.getFontMetrics(g.getFont()); if(username != null) width = fm.stringWidth(username); if(username != null){ g.drawString(username,(int) x-width/2+15,(int) y); } if(velX != 0){ playerWalkLeft.drawAnimation(g, (int)x, (int)y); }else{ g.drawImage(tex.player[16], (int)x, (int)y, null); } g.setColor(Color.PINK); g.drawRect((int)x,(int)y,33,48); g.drawRect(0,0,(int)Game.getWalkableBounds().getWidth(), (int)Game.getWalkableBounds().getHeight()); } @SuppressWarnings("unused") private Image getCurrentImage() { return image; } public float getX() { return x; } public float getY() { return y; } public void setX(float x) { Rectangle gameBoundry = Game.getWalkableBounds(); if(x >= gameBoundry.getMinX() && x <= gameBoundry.getMaxX()){ this.x = x; } } public void setY(float y) { //IGNORE THE SetY please. this.y = y; } public float getVelX() { return velX; } public void setHealthBar(HealthBarManager healthBar){ this.healthBar = healthBar; } public HealthBarManager getHealthBar(){ return healthBar; } public float getVelY() { return velY; } public void setVelX(float velX) { this.velX = velX; } public void setVelY(float velY) { this.velY = velY; } public ObjectID getID() { return ID; } public void setUsername(String playerName) { this.username = playerName; } public String getUsername(){ return this.username; } public void setManaBar(ManaBarManager manaBar) { this.manaBar = manaBar; } public ManaBarManager getManaBar(){ return manaBar; } public int getLevel(){ return 1; } public boolean isPlayerInsideBoundry(float x, float y){ Rectangle boundry = Game.getWalkableBounds(); if(boundry.contains(x,y)){ return true; } return false; } } What I've tried: - Using a method that checks if the game boundary contains player boundary rectangle. This gave me the same result as what the check statement in my setX did.

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  • Problem in starting Rails server [on hold]

    - by Ahsan Rony
    when I start rails s I get the following error: C:\Sites\ticketee>rails s => Booting WEBrick => Rails 4.1.4 application starting in development on http:/0.0.0.0:3000 => Run `rails server -h` for more startup options => Notice: server is listening on all interfaces (0.0.0.0). Consider using 127.0 .0.1 (--binding option) => Ctrl-C to shutdown server Exiting C:/RailsInstaller/Ruby2.0.0/lib/ruby/gems/2.0.0/gems/activesupport-4.1.4/lib/act ive_support/dependencies.rb:247:in `require': cannot load such file -- treetop/r untime (LoadError) from C:/RailsInstaller/Ruby2.0.0/lib/ruby/gems/2.0.0/gems/activesupport- 4.1.4/lib/active_support/dependencies.rb:247:in `block in require' from C:/RailsInstaller/Ruby2.0.0/lib/ruby/gems/2.0.0/gems/activesupport- 4.1.4/lib/active_support/dependencies.rb:232:in `load_dependency' from C:/RailsInstaller/Ruby2.0.0/lib/ruby/gems/2.0.0/gems/activesupport- 4.1.4/lib/active_support/dependencies.rb:247:in `require' from C:/RailsInstaller/Ruby2.0.0/lib/ruby/gems/2.0.0/gems/mail-2.5.4/lib /load_parsers.rb:7:in `<module:Mail>' from C:/RailsInstaller/Ruby2.0.0/lib/ruby/gems/2.0.0/gems/mail-2.5.4/lib /load_parsers.rb:6:in `<top (required)>' from C:/RailsInstaller/Ruby2.0.0/lib/ruby/gems/2.0.0/gems/activesupport- 4.1.4/lib/active_support/dependencies.rb:247:in `require' from C:/RailsInstaller/Ruby2.0.0/lib/ruby/gems/2.0.0/gems/activesupport- 4.1.4/lib/active_support/dependencies.rb:247:in `block in require' from C:/RailsInstaller/Ruby2.0.0/lib/ruby/gems/2.0.0/gems/activesupport- 4.1.4/lib/active_support/dependencies.rb:232:in `load_dependency' from C:/RailsInstaller/Ruby2.0.0/lib/ruby/gems/2.0.0/gems/activesupport- 4.1.4/lib/active_support/dependencies.rb:247:in `require' from C:/RailsInstaller/Ruby2.0.0/lib/ruby/gems/2.0.0/gems/mail-2.5.4/lib /mail.rb:79:in `<module:Mail>' from C:/RailsInstaller/Ruby2.0.0/lib/ruby/gems/2.0.0/gems/mail-2.5.4/lib /mail.rb:2:in `<top (required)>' from C:/RailsInstaller/Ruby2.0.0/lib/ruby/gems/2.0.0/gems/activesupport- 4.1.4/lib/active_support/dependencies.rb:247:in `require' from C:/RailsInstaller/Ruby2.0.0/lib/ruby/gems/2.0.0/gems/activesupport- 4.1.4/lib/active_support/dependencies.rb:247:in `block in require' from C:/RailsInstaller/Ruby2.0.0/lib/ruby/gems/2.0.0/gems/activesupport- 4.1.4/lib/active_support/dependencies.rb:232:in `load_dependency' from C:/RailsInstaller/Ruby2.0.0/lib/ruby/gems/2.0.0/gems/activesupport- 4.1.4/lib/active_support/dependencies.rb:247:in `require' from C:/RailsInstaller/Ruby2.0.0/lib/ruby/gems/2.0.0/gems/actionmailer-4 .1.4/lib/action_mailer/base.rb:1:in `<top (required)>' from C:/RailsInstaller/Ruby2.0.0/lib/ruby/gems/2.0.0/gems/actionmailer-4 .1.4/lib/action_mailer/railtie.rb:49:in `block in <class:Railtie>' from C:/RailsInstaller/Ruby2.0.0/lib/ruby/gems/2.0.0/gems/activesupport- 4.1.4/lib/active_support/lazy_load_hooks.rb:36:in `call' from C:/RailsInstaller/Ruby2.0.0/lib/ruby/gems/2.0.0/gems/activesupport- 4.1.4/lib/active_support/lazy_load_hooks.rb:36:in `execute_hook' from C:/RailsInstaller/Ruby2.0.0/lib/ruby/gems/2.0.0/gems/activesupport- 4.1.4/lib/active_support/lazy_load_hooks.rb:45:in `block in run_load_hooks' from C:/RailsInstaller/Ruby2.0.0/lib/ruby/gems/2.0.0/gems/activesupport- 4.1.4/lib/active_support/lazy_load_hooks.rb:44:in `each' from C:/RailsInstaller/Ruby2.0.0/lib/ruby/gems/2.0.0/gems/activesupport- 4.1.4/lib/active_support/lazy_load_hooks.rb:44:in `run_load_hooks' from C:/RailsInstaller/Ruby2.0.0/lib/ruby/gems/2.0.0/gems/railties-4.1.4 /lib/rails/application/finisher.rb:64:in `block in <module:Finisher>' from C:/RailsInstaller/Ruby2.0.0/lib/ruby/gems/2.0.0/gems/railties-4.1.4 /lib/rails/initializable.rb:30:in `instance_exec' from C:/RailsInstaller/Ruby2.0.0/lib/ruby/gems/2.0.0/gems/railties-4.1.4 /lib/rails/initializable.rb:30:in `run' from C:/RailsInstaller/Ruby2.0.0/lib/ruby/gems/2.0.0/gems/railties-4.1.4 /lib/rails/initializable.rb:55:in `block in run_initializers' from C:/RailsInstaller/Ruby2.0.0/lib/ruby/2.0.0/tsort.rb:150:in `block i n tsort_each' from C:/RailsInstaller/Ruby2.0.0/lib/ruby/2.0.0/tsort.rb:183:in `block ( 2 levels) in each_strongly_connected_component' from C:/RailsInstaller/Ruby2.0.0/lib/ruby/2.0.0/tsort.rb:219:in `each_st rongly_connected_component_from' from C:/RailsInstaller/Ruby2.0.0/lib/ruby/2.0.0/tsort.rb:182:in `block i n each_strongly_connected_component' from C:/RailsInstaller/Ruby2.0.0/lib/ruby/2.0.0/tsort.rb:180:in `each' from C:/RailsInstaller/Ruby2.0.0/lib/ruby/2.0.0/tsort.rb:180:in `each_st rongly_connected_component' from C:/RailsInstaller/Ruby2.0.0/lib/ruby/2.0.0/tsort.rb:148:in `tsort_e ach' from C:/RailsInstaller/Ruby2.0.0/lib/ruby/gems/2.0.0/gems/railties-4.1.4 /lib/rails/initializable.rb:54:in `run_initializers' from C:/RailsInstaller/Ruby2.0.0/lib/ruby/gems/2.0.0/gems/railties-4.1.4 /lib/rails/application.rb:300:in `initialize!' from C:/Sites/ticketee/config/environment.rb:5:in `<top (required)>' from C:/Sites/ticketee/config.ru:3:in `require' from C:/Sites/ticketee/config.ru:3:in `block in <main>' from C:/RailsInstaller/Ruby2.0.0/lib/ruby/gems/2.0.0/gems/rack-1.5.2/lib /rack/builder.rb:55:in `instance_eval' from C:/RailsInstaller/Ruby2.0.0/lib/ruby/gems/2.0.0/gems/rack-1.5.2/lib /rack/builder.rb:55:in `initialize' from C:/Sites/ticketee/config.ru:in `new' from C:/Sites/ticketee/config.ru:in `<main>' from C:/RailsInstaller/Ruby2.0.0/lib/ruby/gems/2.0.0/gems/rack-1.5.2/lib /rack/builder.rb:49:in `eval' from C:/RailsInstaller/Ruby2.0.0/lib/ruby/gems/2.0.0/gems/rack-1.5.2/lib /rack/builder.rb:49:in `new_from_string' from C:/RailsInstaller/Ruby2.0.0/lib/ruby/gems/2.0.0/gems/rack-1.5.2/lib /rack/builder.rb:40:in `parse_file' from C:/RailsInstaller/Ruby2.0.0/lib/ruby/gems/2.0.0/gems/rack-1.5.2/lib /rack/server.rb:277:in `build_app_and_options_from_config' from C:/RailsInstaller/Ruby2.0.0/lib/ruby/gems/2.0.0/gems/rack-1.5.2/lib /rack/server.rb:199:in `app' from C:/RailsInstaller/Ruby2.0.0/lib/ruby/gems/2.0.0/gems/railties-4.1.4 /lib/rails/commands/server.rb:50:in `app' from C:/RailsInstaller/Ruby2.0.0/lib/ruby/gems/2.0.0/gems/rack-1.5.2/lib /rack/server.rb:314:in `wrapped_app' from C:/RailsInstaller/Ruby2.0.0/lib/ruby/gems/2.0.0/gems/railties-4.1.4 /lib/rails/commands/server.rb:130:in `log_to_stdout' from C:/RailsInstaller/Ruby2.0.0/lib/ruby/gems/2.0.0/gems/railties-4.1.4 /lib/rails/commands/server.rb:67:in `start' from C:/RailsInstaller/Ruby2.0.0/lib/ruby/gems/2.0.0/gems/railties-4.1.4 /lib/rails/commands/commands_tasks.rb:81:in `block in server' from C:/RailsInstaller/Ruby2.0.0/lib/ruby/gems/2.0.0/gems/railties-4.1.4 /lib/rails/commands/commands_tasks.rb:76:in `tap' from C:/RailsInstaller/Ruby2.0.0/lib/ruby/gems/2.0.0/gems/railties-4.1.4 /lib/rails/commands/commands_tasks.rb:76:in `server' from C:/RailsInstaller/Ruby2.0.0/lib/ruby/gems/2.0.0/gems/railties-4.1.4 /lib/rails/commands/commands_tasks.rb:40:in `run_command!' from C:/RailsInstaller/Ruby2.0.0/lib/ruby/gems/2.0.0/gems/railties-4.1.4 /lib/rails/commands.rb:17:in `<top (required)>' from bin/rails:4:in `require' from bin/rails:4:in `<main>' C:\Sites\ticketee> it exit automatically exits though I don't press Cntr+C Can anyone help me to fix this problem

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  • Problem with setup VPN in Ubuntu Server 12.04

    - by Yozone W.
    I have a problem with setup VPN server on my Ubuntu VPS, here is my server environments: Ubuntu Server 12.04 x86_64 xl2tpd 1.3.1+dfsg-1 pppd 2.4.5-5ubuntu1 openswan 1:2.6.38-1~precise1 After install software and configuration: ipsec verify Checking your system to see if IPsec got installed and started correctly: Version check and ipsec on-path [OK] Linux Openswan U2.6.38/K3.2.0-24-virtual (netkey) Checking for IPsec support in kernel [OK] SAref kernel support [N/A] NETKEY: Testing XFRM related proc values [OK] [OK] [OK] Checking that pluto is running [OK] Pluto listening for IKE on udp 500 [OK] Pluto listening for NAT-T on udp 4500 [OK] Checking for 'ip' command [OK] Checking /bin/sh is not /bin/dash [WARNING] Checking for 'iptables' command [OK] Opportunistic Encryption Support [DISABLED] /var/log/auth.log message: Oct 16 06:50:54 vpn pluto[3963]: packet from [My IP Address]:2251: received Vendor ID payload [RFC 3947] method set to=115 Oct 16 06:50:54 vpn pluto[3963]: packet from [My IP Address]:2251: received Vendor ID payload [draft-ietf-ipsec-nat-t-ike] meth=114, but already using method 115 Oct 16 06:50:54 vpn pluto[3963]: packet from [My IP Address]:2251: received Vendor ID payload [draft-ietf-ipsec-nat-t-ike-08] meth=113, but already using method 115 Oct 16 06:50:54 vpn pluto[3963]: packet from [My IP Address]:2251: received Vendor ID payload [draft-ietf-ipsec-nat-t-ike-07] meth=112, but already using method 115 Oct 16 06:50:54 vpn pluto[3963]: packet from [My IP Address]:2251: received Vendor ID payload [draft-ietf-ipsec-nat-t-ike-06] meth=111, but already using method 115 Oct 16 06:50:54 vpn pluto[3963]: packet from [My IP Address]:2251: received Vendor ID payload [draft-ietf-ipsec-nat-t-ike-05] meth=110, but already using method 115 Oct 16 06:50:54 vpn pluto[3963]: packet from [My IP Address]:2251: received Vendor ID payload [draft-ietf-ipsec-nat-t-ike-04] meth=109, but already using method 115 Oct 16 06:50:54 vpn pluto[3963]: packet from [My IP Address]:2251: received Vendor ID payload [draft-ietf-ipsec-nat-t-ike-03] meth=108, but already using method 115 Oct 16 06:50:54 vpn pluto[3963]: packet from [My IP Address]:2251: received Vendor ID payload [draft-ietf-ipsec-nat-t-ike-02] meth=107, but already using method 115 Oct 16 06:50:54 vpn pluto[3963]: packet from [My IP Address]:2251: received Vendor ID payload [draft-ietf-ipsec-nat-t-ike-02_n] meth=106, but already using method 115 Oct 16 06:50:54 vpn pluto[3963]: packet from [My IP Address]:2251: ignoring Vendor ID payload [FRAGMENTATION 80000000] Oct 16 06:50:54 vpn pluto[3963]: packet from [My IP Address]:2251: received Vendor ID payload [Dead Peer Detection] Oct 16 06:50:54 vpn pluto[3963]: "L2TP-PSK-NAT"[5] [My IP Address] #5: responding to Main Mode from unknown peer [My IP Address] Oct 16 06:50:54 vpn pluto[3963]: "L2TP-PSK-NAT"[5] [My IP Address] #5: transition from state STATE_MAIN_R0 to state STATE_MAIN_R1 Oct 16 06:50:54 vpn pluto[3963]: "L2TP-PSK-NAT"[5] [My IP Address] #5: STATE_MAIN_R1: sent MR1, expecting MI2 Oct 16 06:50:55 vpn pluto[3963]: "L2TP-PSK-NAT"[5] [My IP Address] #5: NAT-Traversal: Result using draft-ietf-ipsec-nat-t-ike (MacOS X): peer is NATed Oct 16 06:50:55 vpn pluto[3963]: "L2TP-PSK-NAT"[5] [My IP Address] #5: transition from state STATE_MAIN_R1 to state STATE_MAIN_R2 Oct 16 06:50:55 vpn pluto[3963]: "L2TP-PSK-NAT"[5] [My IP Address] #5: STATE_MAIN_R2: sent MR2, expecting MI3 Oct 16 06:50:55 vpn pluto[3963]: "L2TP-PSK-NAT"[5] [My IP Address] #5: ignoring informational payload, type IPSEC_INITIAL_CONTACT msgid=00000000 Oct 16 06:50:55 vpn pluto[3963]: "L2TP-PSK-NAT"[5] [My IP Address] #5: Main mode peer ID is ID_IPV4_ADDR: '192.168.12.52' Oct 16 06:50:55 vpn pluto[3963]: "L2TP-PSK-NAT"[5] [My IP Address] #5: switched from "L2TP-PSK-NAT" to "L2TP-PSK-NAT" Oct 16 06:50:55 vpn pluto[3963]: "L2TP-PSK-NAT"[6] [My IP Address] #5: deleting connection "L2TP-PSK-NAT" instance with peer [My IP Address] {isakmp=#0/ipsec=#0} Oct 16 06:50:55 vpn pluto[3963]: "L2TP-PSK-NAT"[6] [My IP Address] #5: transition from state STATE_MAIN_R2 to state STATE_MAIN_R3 Oct 16 06:50:55 vpn pluto[3963]: "L2TP-PSK-NAT"[6] [My IP Address] #5: new NAT mapping for #5, was [My IP Address]:2251, now [My IP Address]:2847 Oct 16 06:50:55 vpn pluto[3963]: "L2TP-PSK-NAT"[6] [My IP Address] #5: STATE_MAIN_R3: sent MR3, ISAKMP SA established {auth=OAKLEY_PRESHARED_KEY cipher=aes_256 prf=oakley_sha group=modp1024} Oct 16 06:50:55 vpn pluto[3963]: "L2TP-PSK-NAT"[6] [My IP Address] #5: Dead Peer Detection (RFC 3706): enabled Oct 16 06:50:56 vpn pluto[3963]: "L2TP-PSK-NAT"[6] [My IP Address] #5: the peer proposed: [My Server IP Address]/32:17/1701 -> 192.168.12.52/32:17/0 Oct 16 06:50:56 vpn pluto[3963]: "L2TP-PSK-NAT"[6] [My IP Address] #5: NAT-Traversal: received 2 NAT-OA. using first, ignoring others Oct 16 06:50:56 vpn pluto[3963]: "L2TP-PSK-NAT"[6] [My IP Address] #6: responding to Quick Mode proposal {msgid:8579b1fb} Oct 16 06:50:56 vpn pluto[3963]: "L2TP-PSK-NAT"[6] [My IP Address] #6: us: [My Server IP Address]<[My Server IP Address]>:17/1701 Oct 16 06:50:56 vpn pluto[3963]: "L2TP-PSK-NAT"[6] [My IP Address] #6: them: [My IP Address][192.168.12.52]:17/65280===192.168.12.52/32 Oct 16 06:50:56 vpn pluto[3963]: "L2TP-PSK-NAT"[6] [My IP Address] #6: transition from state STATE_QUICK_R0 to state STATE_QUICK_R1 Oct 16 06:50:56 vpn pluto[3963]: "L2TP-PSK-NAT"[6] [My IP Address] #6: STATE_QUICK_R1: sent QR1, inbound IPsec SA installed, expecting QI2 Oct 16 06:50:56 vpn pluto[3963]: "L2TP-PSK-NAT"[6] [My IP Address] #6: Dead Peer Detection (RFC 3706): enabled Oct 16 06:50:56 vpn pluto[3963]: "L2TP-PSK-NAT"[6] [My IP Address] #6: transition from state STATE_QUICK_R1 to state STATE_QUICK_R2 Oct 16 06:50:56 vpn pluto[3963]: "L2TP-PSK-NAT"[6] [My IP Address] #6: STATE_QUICK_R2: IPsec SA established transport mode {ESP=>0x08bda158 <0x4920a374 xfrm=AES_256-HMAC_SHA1 NATOA=192.168.12.52 NATD=[My IP Address]:2847 DPD=enabled} Oct 16 06:51:16 vpn pluto[3963]: "L2TP-PSK-NAT"[6] [My IP Address] #5: received Delete SA(0x08bda158) payload: deleting IPSEC State #6 Oct 16 06:51:16 vpn pluto[3963]: "L2TP-PSK-NAT"[6] [My IP Address] #5: ERROR: netlink XFRM_MSG_DELPOLICY response for flow eroute_connection delete included errno 2: No such file or directory Oct 16 06:51:16 vpn pluto[3963]: "L2TP-PSK-NAT"[6] [My IP Address] #5: received and ignored informational message Oct 16 06:51:16 vpn pluto[3963]: "L2TP-PSK-NAT"[6] [My IP Address] #5: received Delete SA payload: deleting ISAKMP State #5 Oct 16 06:51:16 vpn pluto[3963]: "L2TP-PSK-NAT"[6] [My IP Address]: deleting connection "L2TP-PSK-NAT" instance with peer [My IP Address] {isakmp=#0/ipsec=#0} Oct 16 06:51:16 vpn pluto[3963]: packet from [My IP Address]:2847: received and ignored informational message xl2tpd -D message: xl2tpd[4289]: Enabling IPsec SAref processing for L2TP transport mode SAs xl2tpd[4289]: IPsec SAref does not work with L2TP kernel mode yet, enabling forceuserspace=yes xl2tpd[4289]: setsockopt recvref[30]: Protocol not available xl2tpd[4289]: This binary does not support kernel L2TP. xl2tpd[4289]: xl2tpd version xl2tpd-1.3.1 started on vpn.netools.me PID:4289 xl2tpd[4289]: Written by Mark Spencer, Copyright (C) 1998, Adtran, Inc. xl2tpd[4289]: Forked by Scott Balmos and David Stipp, (C) 2001 xl2tpd[4289]: Inherited by Jeff McAdams, (C) 2002 xl2tpd[4289]: Forked again by Xelerance (www.xelerance.com) (C) 2006 xl2tpd[4289]: Listening on IP address [My Server IP Address], port 1701 Then it just stopped here, and have no any response. I can't connect VPN on my mac client, the /var/log/system.log message: Oct 16 15:17:36 azone-iMac.local configd[17]: SCNC: start, triggered by SystemUIServer, type L2TP, status 0 Oct 16 15:17:36 azone-iMac.local pppd[3799]: pppd 2.4.2 (Apple version 596.13) started by azone, uid 501 Oct 16 15:17:38 azone-iMac.local pppd[3799]: L2TP connecting to server 'vpn.netools.me' ([My Server IP Address])... Oct 16 15:17:38 azone-iMac.local pppd[3799]: IPSec connection started Oct 16 15:17:38 azone-iMac.local racoon[359]: Connecting. Oct 16 15:17:38 azone-iMac.local racoon[359]: IPSec Phase1 started (Initiated by me). Oct 16 15:17:38 azone-iMac.local racoon[359]: IKE Packet: transmit success. (Initiator, Main-Mode message 1). Oct 16 15:17:38 azone-iMac.local racoon[359]: IKE Packet: receive success. (Initiator, Main-Mode message 2). Oct 16 15:17:38 azone-iMac.local racoon[359]: IKE Packet: transmit success. (Initiator, Main-Mode message 3). Oct 16 15:17:38 azone-iMac.local racoon[359]: IKE Packet: receive success. (Initiator, Main-Mode message 4). Oct 16 15:17:38 azone-iMac.local racoon[359]: IKE Packet: transmit success. (Initiator, Main-Mode message 5). Oct 16 15:17:38 azone-iMac.local racoon[359]: IKEv1 Phase1 AUTH: success. (Initiator, Main-Mode Message 6). Oct 16 15:17:38 azone-iMac.local racoon[359]: IKE Packet: receive success. (Initiator, Main-Mode message 6). Oct 16 15:17:38 azone-iMac.local racoon[359]: IKEv1 Phase1 Initiator: success. (Initiator, Main-Mode). Oct 16 15:17:38 azone-iMac.local racoon[359]: IPSec Phase1 established (Initiated by me). Oct 16 15:17:39 azone-iMac.local racoon[359]: IPSec Phase2 started (Initiated by me). Oct 16 15:17:39 azone-iMac.local racoon[359]: IKE Packet: transmit success. (Initiator, Quick-Mode message 1). Oct 16 15:17:39 azone-iMac.local racoon[359]: IKE Packet: receive success. (Initiator, Quick-Mode message 2). Oct 16 15:17:39 azone-iMac.local racoon[359]: IKE Packet: transmit success. (Initiator, Quick-Mode message 3). Oct 16 15:17:39 azone-iMac.local racoon[359]: IKEv1 Phase2 Initiator: success. (Initiator, Quick-Mode). Oct 16 15:17:39 azone-iMac.local racoon[359]: IPSec Phase2 established (Initiated by me). Oct 16 15:17:39 azone-iMac.local pppd[3799]: IPSec connection established Oct 16 15:17:59 azone-iMac.local pppd[3799]: L2TP cannot connect to the server Oct 16 15:17:59 azone-iMac.local racoon[359]: IPSec disconnecting from server [My Server IP Address] Oct 16 15:17:59 azone-iMac.local racoon[359]: IKE Packet: transmit success. (Information message). Oct 16 15:17:59 azone-iMac.local racoon[359]: IKEv1 Information-Notice: transmit success. (Delete IPSEC-SA). Oct 16 15:17:59 azone-iMac.local racoon[359]: IKE Packet: transmit success. (Information message). Oct 16 15:17:59 azone-iMac.local racoon[359]: IKEv1 Information-Notice: transmit success. (Delete ISAKMP-SA). Anyone help? Thanks a million!

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  • sudo apt-get update problem

    - by Jeon
    I have a problem with sudo apt-get update that I can't seem to fix and It's causing problems with alot of installations I want to do. I run Ubuntu 12.04. Ign http://ftp.availo.se precise InRelease Ign http://ftp.availo.se precise-updates InRelease Ign http://ftp.availo.se precise-backports InRelease Ign http://ftp.availo.se precise-security InRelease Get:1 http://repository.spotify.com stable InRelease [2,979 B] Ign http://ppa.launchpad.net precise InRelease Ign http://extras.ubuntu.com precise InRelease Ign http://archive.canonical.com precise InRelease Ign http://ppa.launchpad.net precise InRelease Ign http://ppa.launchpad.net precise InRelease Ign http://repository.spotify.com stable InRelease Ign http://ftp.availo.se precise Release.gpg Ign http://ftp.availo.se precise-updates Release.gpg Ign http://ftp.availo.se precise-backports Release.gpg Ign http://repository.spotify.com stable/non-free amd64 Packages/DiffIndex Hit http://ppa.launchpad.net precise Release.gpg Hit http://ppa.launchpad.net precise Release.gpg Hit http://archive.canonical.com precise Release.gpg Hit http://extras.ubuntu.com precise Release.gpg Ign http://ftp.availo.se precise-security Release.gpg Ign http://repository.spotify.com stable/non-free i386 Packages/DiffIndex Ign http://repository.spotify.com stable/non-free TranslationIndex Hit http://ppa.launchpad.net precise Release.gpg Hit http://archive.canonical.com precise Release Hit http://extras.ubuntu.com precise Release Ign http://ftp.availo.se precise Release Ign http://ftp.availo.se precise-updates Release Hit http://ppa.launchpad.net precise Release Hit http://archive.canonical.com precise/partner amd64 Packages Hit http://extras.ubuntu.com precise/main Sources Ign http://ftp.availo.se precise-backports Release Ign http://ftp.availo.se precise-security Release Hit http://ppa.launchpad.net precise Release Hit http://archive.canonical.com precise/partner i386 Packages Ign http://archive.canonical.com precise/partner TranslationIndex Hit http://ppa.launchpad.net precise Release Hit http://extras.ubuntu.com precise/main amd64 Packages Hit http://extras.ubuntu.com precise/main i386 Packages Ign http://ftp.availo.se precise/main TranslationIndex Ign http://ftp.availo.se precise/multiverse TranslationIndex Ign http://ftp.availo.se precise/restricted TranslationIndex Hit http://ppa.launchpad.net precise/main Sources Hit http://ppa.launchpad.net precise/main amd64 Packages Hit http://ppa.launchpad.net precise/main i386 Packages Ign http://ppa.launchpad.net precise/main TranslationIndex Ign http://extras.ubuntu.com precise/main TranslationIndex Ign http://ftp.availo.se precise/universe TranslationIndex Hit http://ppa.launchpad.net precise/main Sources Hit http://ppa.launchpad.net precise/main amd64 Packages Hit http://ppa.launchpad.net precise/main i386 Packages Ign http://ppa.launchpad.net precise/main TranslationIndex Hit http://ppa.launchpad.net precise/main Sources Hit http://ppa.launchpad.net precise/main amd64 Packages Hit http://ppa.launchpad.net precise/main i386 Packages Ign http://ppa.launchpad.net precise/main TranslationIndex Ign http://ftp.availo.se precise-updates/main TranslationIndex Ign http://ftp.availo.se precise-updates/multiverse TranslationIndex Ign http://ftp.availo.se precise-updates/restricted TranslationIndex Ign http://ftp.availo.se precise-updates/universe TranslationIndex Hit http://repository.spotify.com stable/non-free amd64 Packages Ign http://ftp.availo.se precise-backports/main TranslationIndex Ign http://ftp.availo.se precise-backports/multiverse TranslationIndex Ign http://ftp.availo.se precise-backports/restricted TranslationIndex Ign http://ftp.availo.se precise-backports/universe TranslationIndex Hit http://repository.spotify.com stable/non-free i386 Packages Ign http://archive.canonical.com precise/partner Translation-en_US Ign http://ftp.availo.se precise-security/main TranslationIndex Ign http://ftp.availo.se precise-security/multiverse TranslationIndex Ign http://ftp.availo.se precise-security/restricted TranslationIndex Ign http://ftp.availo.se precise-security/universe TranslationIndex Ign http://repository.spotify.com stable/non-free Translation-en_US Ign http://archive.canonical.com precise/partner Translation-en Ign http://repository.spotify.com stable/non-free Translation-en Ign http://extras.ubuntu.com precise/main Translation-en_US Ign http://extras.ubuntu.com precise/main Translation-en Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Err http://ftp.availo.se precise/main Sources 404 Not Found Err http://ftp.availo.se precise/restricted Sources 404 Not Found Err http://ftp.availo.se precise/universe Sources 404 Not Found Err http://ftp.availo.se precise/multiverse Sources 404 Not Found Err http://ftp.availo.se precise/main amd64 Packages 404 Not Found Err http://ftp.availo.se precise/restricted amd64 Packages 404 Not Found Err http://ftp.availo.se precise/universe amd64 Packages 404 Not Found Err http://ftp.availo.se precise/multiverse amd64 Packages 404 Not Found Err http://ftp.availo.se precise/main i386 Packages 404 Not Found Err http://ftp.availo.se precise/restricted i386 Packages 404 Not Found Err http://ftp.availo.se precise/universe i386 Packages 404 Not Found Err http://ftp.availo.se precise/multiverse i386 Packages 404 Not Found Err http://ftp.availo.se precise-updates/main Sources 404 Not Found Err http://ftp.availo.se precise-updates/restricted Sources 404 Not Found Err http://ftp.availo.se precise-updates/universe Sources 404 Not Found Err http://ftp.availo.se precise-updates/multiverse Sources 404 Not Found Err http://ftp.availo.se precise-updates/main amd64 Packages 404 Not Found Err http://ftp.availo.se precise-updates/restricted amd64 Packages 404 Not Found Err http://ftp.availo.se precise-updates/universe amd64 Packages 404 Not Found Err http://ftp.availo.se precise-updates/multiverse amd64 Packages 404 Not Found Err http://ftp.availo.se precise-updates/main i386 Packages 404 Not Found Err http://ftp.availo.se precise-updates/restricted i386 Packages 404 Not Found Err http://ftp.availo.se precise-updates/universe i386 Packages 404 Not Found Err http://ftp.availo.se precise-updates/multiverse i386 Packages 404 Not Found Err http://ftp.availo.se precise-backports/main Sources 404 Not Found Err http://ftp.availo.se precise-backports/restricted Sources 404 Not Found Err http://ftp.availo.se precise-backports/universe Sources 404 Not Found Err http://ftp.availo.se precise-backports/multiverse Sources 404 Not Found Err http://ftp.availo.se precise-backports/main amd64 Packages 404 Not Found Err http://ftp.availo.se precise-backports/restricted amd64 Packages 404 Not Found Err http://ftp.availo.se precise-backports/universe amd64 Packages 404 Not Found Err http://ftp.availo.se precise-backports/multiverse amd64 Packages 404 Not Found Err http://ftp.availo.se precise-backports/main i386 Packages 404 Not Found Err http://ftp.availo.se precise-backports/restricted i386 Packages 404 Not Found Err http://ftp.availo.se precise-backports/universe i386 Packages 404 Not Found Err http://ftp.availo.se precise-backports/multiverse i386 Packages 404 Not Found Err http://ftp.availo.se precise-security/main Sources 404 Not Found Err http://ftp.availo.se precise-security/restricted Sources 404 Not Found Err http://ftp.availo.se precise-security/universe Sources 404 Not Found Err http://ftp.availo.se precise-security/multiverse Sources 404 Not Found Err http://ftp.availo.se precise-security/main amd64 Packages 404 Not Found Err http://ftp.availo.se precise-security/restricted amd64 Packages 404 Not Found Err http://ftp.availo.se precise-security/universe amd64 Packages 404 Not Found Err http://ftp.availo.se precise-security/multiverse amd64 Packages 404 Not Found Err http://ftp.availo.se precise-security/main i386 Packages 404 Not Found Err http://ftp.availo.se precise-security/restricted i386 Packages 404 Not Found Err http://ftp.availo.se precise-security/universe i386 Packages 404 Not Found Err http://ftp.availo.se precise-security/multiverse i386 Packages 404 Not Found Ign http://ftp.availo.se precise/main Translation-en_US Ign http://ftp.availo.se precise/main Translation-en Ign http://ftp.availo.se precise/multiverse Translation-en_US Ign http://ftp.availo.se precise/multiverse Translation-en Ign http://ftp.availo.se precise/restricted Translation-en_US Ign http://ftp.availo.se precise/restricted Translation-en Ign http://ftp.availo.se precise/universe Translation-en_US Ign http://ftp.availo.se precise/universe Translation-en Ign http://ftp.availo.se precise-updates/main Translation-en_US Ign http://ftp.availo.se precise-updates/main Translation-en Ign http://ftp.availo.se precise-updates/multiverse Translation-en_US Ign http://ftp.availo.se precise-updates/multiverse Translation-en Ign http://ftp.availo.se precise-updates/restricted Translation-en_US Ign http://ftp.availo.se precise-updates/restricted Translation-en Ign http://ftp.availo.se precise-updates/universe Translation-en_US Ign http://ftp.availo.se precise-updates/universe Translation-en Ign http://ftp.availo.se precise-backports/main Translation-en_US Ign http://ftp.availo.se precise-backports/main Translation-en Ign http://ftp.availo.se precise-backports/multiverse Translation-en_US Ign http://ftp.availo.se precise-backports/multiverse Translation-en Ign http://ftp.availo.se precise-backports/restricted Translation-en_US Ign http://ftp.availo.se precise-backports/restricted Translation-en Ign http://ftp.availo.se precise-backports/universe Translation-en_US Ign http://ftp.availo.se precise-backports/universe Translation-en Ign http://ftp.availo.se precise-security/main Translation-en_US Ign http://ftp.availo.se precise-security/main Translation-en Ign http://ftp.availo.se precise-security/multiverse Translation-en_US Ign http://ftp.availo.se precise-security/multiverse Translation-en Ign http://ftp.availo.se precise-security/restricted Translation-en_US Ign http://ftp.availo.se precise-security/restricted Translation-en Ign http://ftp.availo.se precise-security/universe Translation-en_US Ign http://ftp.availo.se precise-security/universe Translation-en Fetched 2,979 B in 9s (328 B/s) W: GPG error: http://repository.spotify.com stable InRelease: The following signatures couldn't be verified because the public key is not available: NO_PUBKEY 082CCEDF94558F59 W: Failed to fetch http://ftp.availo.se/ubuntu/dists/precise/main/source/Sources 404 Not Found W: Failed to fetch http://ftp.availo.se/ubuntu/dists/precise/restricted/source/Sources 404 Not Found W: Failed to fetch http://ftp.availo.se/ubuntu/dists/precise/universe/source/Sources 404 Not Found W: Failed to fetch http://ftp.availo.se/ubuntu/dists/precise/multiverse/source/Sources 404 Not Found W: Failed to fetch http://ftp.availo.se/ubuntu/dists/precise/main/binary-amd64/Packages 404 Not Found W: Failed to fetch http://ftp.availo.se/ubuntu/dists/precise/restricted/binary-amd64/Packages 404 Not Found W: Failed to fetch http://ftp.availo.se/ubuntu/dists/precise/universe/binary-amd64/Packages 404 Not Found W: Failed to fetch http://ftp.availo.se/ubuntu/dists/precise/multiverse/binary-amd64/Packages 404 Not Found W: Failed to fetch http://ftp.availo.se/ubuntu/dists/precise/main/binary-i386/Packages 404 Not Found W: Failed to fetch http://ftp.availo.se/ubuntu/dists/precise/restricted/binary-i386/Packages 404 Not Found W: Failed to fetch http://ftp.availo.se/ubuntu/dists/precise/universe/binary-i386/Packages 404 Not Found W: Failed to fetch http://ftp.availo.se/ubuntu/dists/precise/multiverse/binary-i386/Packages 404 Not Found W: Failed to fetch http://ftp.availo.se/ubuntu/dists/precise-updates/main/source/Sources 404 Not Found W: Failed to fetch http://ftp.availo.se/ubuntu/dists/precise-updates/restricted/source/Sources 404 Not Found W: Failed to fetch http://ftp.availo.se/ubuntu/dists/precise-updates/universe/source/Sources 404 Not Found W: Failed to fetch http://ftp.availo.se/ubuntu/dists/precise-updates/multiverse/source/Sources 404 Not Found W: Failed to fetch http://ftp.availo.se/ubuntu/dists/precise-updates/main/binary-amd64/Packages 404 Not Found W: Failed to fetch http://ftp.availo.se/ubuntu/dists/precise-updates/restricted/binary-amd64/Packages 404 Not Found W: Failed to fetch http://ftp.availo.se/ubuntu/dists/precise-updates/universe/binary-amd64/Packages 404 Not Found W: Failed to fetch http://ftp.availo.se/ubuntu/dists/precise-updates/multiverse/binary-amd64/Packages 404 Not Found W: Failed to fetch http://ftp.availo.se/ubuntu/dists/precise-updates/main/binary-i386/Packages 404 Not Found W: Failed to fetch http://ftp.availo.se/ubuntu/dists/precise-updates/restricted/binary-i386/Packages 404 Not Found W: Failed to fetch http://ftp.availo.se/ubuntu/dists/precise-updates/universe/binary-i386/Packages 404 Not Found W: Failed to fetch http://ftp.availo.se/ubuntu/dists/precise-updates/multiverse/binary-i386/Packages 404 Not Found W: Failed to fetch http://ftp.availo.se/ubuntu/dists/precise-backports/main/source/Sources 404 Not Found W: Failed to fetch http://ftp.availo.se/ubuntu/dists/precise-backports/restricted/source/Sources 404 Not Found W: Failed to fetch http://ftp.availo.se/ubuntu/dists/precise-backports/universe/source/Sources 404 Not Found W: Failed to fetch http://ftp.availo.se/ubuntu/dists/precise-backports/multiverse/source/Sources 404 Not Found W: Failed to fetch http://ftp.availo.se/ubuntu/dists/precise-backports/main/binary-amd64/Packages 404 Not Found W: Failed to fetch http://ftp.availo.se/ubuntu/dists/precise-backports/restricted/binary-amd64/Packages 404 Not Found W: Failed to fetch http://ftp.availo.se/ubuntu/dists/precise-backports/universe/binary-amd64/Packages 404 Not Found W: Failed to fetch http://ftp.availo.se/ubuntu/dists/precise-backports/multiverse/binary-amd64/Packages 404 Not Found W: Failed to fetch http://ftp.availo.se/ubuntu/dists/precise-backports/main/binary-i386/Packages 404 Not Found W: Failed to fetch http://ftp.availo.se/ubuntu/dists/precise-backports/restricted/binary-i386/Packages 404 Not Found W: Failed to fetch http://ftp.availo.se/ubuntu/dists/precise-backports/universe/binary-i386/Packages 404 Not Found W: Failed to fetch http://ftp.availo.se/ubuntu/dists/precise-backports/multiverse/binary-i386/Packages 404 Not Found W: Failed to fetch http://ftp.availo.se/ubuntu/dists/precise-security/main/source/Sources 404 Not Found W: Failed to fetch http://ftp.availo.se/ubuntu/dists/precise-security/restricted/source/Sources 404 Not Found W: Failed to fetch http://ftp.availo.se/ubuntu/dists/precise-security/universe/source/Sources 404 Not Found W: Failed to fetch http://ftp.availo.se/ubuntu/dists/precise-security/multiverse/source/Sources 404 Not Found W: Failed to fetch http://ftp.availo.se/ubuntu/dists/precise-security/main/binary-amd64/Packages 404 Not Found W: Failed to fetch http://ftp.availo.se/ubuntu/dists/precise-security/restricted/binary-amd64/Packages 404 Not Found W: Failed to fetch http://ftp.availo.se/ubuntu/dists/precise-security/universe/binary-amd64/Packages 404 Not Found W: Failed to fetch http://ftp.availo.se/ubuntu/dists/precise-security/multiverse/binary-amd64/Packages 404 Not Found W: Failed to fetch http://ftp.availo.se/ubuntu/dists/precise-security/main/binary-i386/Packages 404 Not Found W: Failed to fetch http://ftp.availo.se/ubuntu/dists/precise-security/restricted/binary-i386/Packages 404 Not Found W: Failed to fetch http://ftp.availo.se/ubuntu/dists/precise-security/universe/binary-i386/Packages 404 Not Found W: Failed to fetch http://ftp.availo.se/ubuntu/dists/precise-security/multiverse/binary-i386/Packages 404 Not Found E: Some index files failed to download. They have been ignored, or old ones used instead. I would appreciate a fix to this. Thank you for the help.

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  • Problem with setup VPN on Ubuntu Server 12.04

    - by Yozone W.
    I have a problem with setup VPN server on my Ubuntu VPS, here is my server environments: Ubuntu Server 12.04 x86_64 xl2tpd 1.3.1+dfsg-1 pppd 2.4.5-5ubuntu1 openswan 1:2.6.38-1~precise1 After install software and configuration: ipsec verify Checking your system to see if IPsec got installed and started correctly: Version check and ipsec on-path [OK] Linux Openswan U2.6.38/K3.2.0-24-virtual (netkey) Checking for IPsec support in kernel [OK] SAref kernel support [N/A] NETKEY: Testing XFRM related proc values [OK] [OK] [OK] Checking that pluto is running [OK] Pluto listening for IKE on udp 500 [OK] Pluto listening for NAT-T on udp 4500 [OK] Checking for 'ip' command [OK] Checking /bin/sh is not /bin/dash [WARNING] Checking for 'iptables' command [OK] Opportunistic Encryption Support [DISABLED] /var/log/auth.log message: Oct 16 06:50:54 vpn pluto[3963]: packet from [My IP Address]:2251: received Vendor ID payload [RFC 3947] method set to=115 Oct 16 06:50:54 vpn pluto[3963]: packet from [My IP Address]:2251: received Vendor ID payload [draft-ietf-ipsec-nat-t-ike] meth=114, but already using method 115 Oct 16 06:50:54 vpn pluto[3963]: packet from [My IP Address]:2251: received Vendor ID payload [draft-ietf-ipsec-nat-t-ike-08] meth=113, but already using method 115 Oct 16 06:50:54 vpn pluto[3963]: packet from [My IP Address]:2251: received Vendor ID payload [draft-ietf-ipsec-nat-t-ike-07] meth=112, but already using method 115 Oct 16 06:50:54 vpn pluto[3963]: packet from [My IP Address]:2251: received Vendor ID payload [draft-ietf-ipsec-nat-t-ike-06] meth=111, but already using method 115 Oct 16 06:50:54 vpn pluto[3963]: packet from [My IP Address]:2251: received Vendor ID payload [draft-ietf-ipsec-nat-t-ike-05] meth=110, but already using method 115 Oct 16 06:50:54 vpn pluto[3963]: packet from [My IP Address]:2251: received Vendor ID payload [draft-ietf-ipsec-nat-t-ike-04] meth=109, but already using method 115 Oct 16 06:50:54 vpn pluto[3963]: packet from [My IP Address]:2251: received Vendor ID payload [draft-ietf-ipsec-nat-t-ike-03] meth=108, but already using method 115 Oct 16 06:50:54 vpn pluto[3963]: packet from [My IP Address]:2251: received Vendor ID payload [draft-ietf-ipsec-nat-t-ike-02] meth=107, but already using method 115 Oct 16 06:50:54 vpn pluto[3963]: packet from [My IP Address]:2251: received Vendor ID payload [draft-ietf-ipsec-nat-t-ike-02_n] meth=106, but already using method 115 Oct 16 06:50:54 vpn pluto[3963]: packet from [My IP Address]:2251: ignoring Vendor ID payload [FRAGMENTATION 80000000] Oct 16 06:50:54 vpn pluto[3963]: packet from [My IP Address]:2251: received Vendor ID payload [Dead Peer Detection] Oct 16 06:50:54 vpn pluto[3963]: "L2TP-PSK-NAT"[5] [My IP Address] #5: responding to Main Mode from unknown peer [My IP Address] Oct 16 06:50:54 vpn pluto[3963]: "L2TP-PSK-NAT"[5] [My IP Address] #5: transition from state STATE_MAIN_R0 to state STATE_MAIN_R1 Oct 16 06:50:54 vpn pluto[3963]: "L2TP-PSK-NAT"[5] [My IP Address] #5: STATE_MAIN_R1: sent MR1, expecting MI2 Oct 16 06:50:55 vpn pluto[3963]: "L2TP-PSK-NAT"[5] [My IP Address] #5: NAT-Traversal: Result using draft-ietf-ipsec-nat-t-ike (MacOS X): peer is NATed Oct 16 06:50:55 vpn pluto[3963]: "L2TP-PSK-NAT"[5] [My IP Address] #5: transition from state STATE_MAIN_R1 to state STATE_MAIN_R2 Oct 16 06:50:55 vpn pluto[3963]: "L2TP-PSK-NAT"[5] [My IP Address] #5: STATE_MAIN_R2: sent MR2, expecting MI3 Oct 16 06:50:55 vpn pluto[3963]: "L2TP-PSK-NAT"[5] [My IP Address] #5: ignoring informational payload, type IPSEC_INITIAL_CONTACT msgid=00000000 Oct 16 06:50:55 vpn pluto[3963]: "L2TP-PSK-NAT"[5] [My IP Address] #5: Main mode peer ID is ID_IPV4_ADDR: '192.168.12.52' Oct 16 06:50:55 vpn pluto[3963]: "L2TP-PSK-NAT"[5] [My IP Address] #5: switched from "L2TP-PSK-NAT" to "L2TP-PSK-NAT" Oct 16 06:50:55 vpn pluto[3963]: "L2TP-PSK-NAT"[6] [My IP Address] #5: deleting connection "L2TP-PSK-NAT" instance with peer [My IP Address] {isakmp=#0/ipsec=#0} Oct 16 06:50:55 vpn pluto[3963]: "L2TP-PSK-NAT"[6] [My IP Address] #5: transition from state STATE_MAIN_R2 to state STATE_MAIN_R3 Oct 16 06:50:55 vpn pluto[3963]: "L2TP-PSK-NAT"[6] [My IP Address] #5: new NAT mapping for #5, was [My IP Address]:2251, now [My IP Address]:2847 Oct 16 06:50:55 vpn pluto[3963]: "L2TP-PSK-NAT"[6] [My IP Address] #5: STATE_MAIN_R3: sent MR3, ISAKMP SA established {auth=OAKLEY_PRESHARED_KEY cipher=aes_256 prf=oakley_sha group=modp1024} Oct 16 06:50:55 vpn pluto[3963]: "L2TP-PSK-NAT"[6] [My IP Address] #5: Dead Peer Detection (RFC 3706): enabled Oct 16 06:50:56 vpn pluto[3963]: "L2TP-PSK-NAT"[6] [My IP Address] #5: the peer proposed: [My Server IP Address]/32:17/1701 -> 192.168.12.52/32:17/0 Oct 16 06:50:56 vpn pluto[3963]: "L2TP-PSK-NAT"[6] [My IP Address] #5: NAT-Traversal: received 2 NAT-OA. using first, ignoring others Oct 16 06:50:56 vpn pluto[3963]: "L2TP-PSK-NAT"[6] [My IP Address] #6: responding to Quick Mode proposal {msgid:8579b1fb} Oct 16 06:50:56 vpn pluto[3963]: "L2TP-PSK-NAT"[6] [My IP Address] #6: us: [My Server IP Address]<[My Server IP Address]>:17/1701 Oct 16 06:50:56 vpn pluto[3963]: "L2TP-PSK-NAT"[6] [My IP Address] #6: them: [My IP Address][192.168.12.52]:17/65280===192.168.12.52/32 Oct 16 06:50:56 vpn pluto[3963]: "L2TP-PSK-NAT"[6] [My IP Address] #6: transition from state STATE_QUICK_R0 to state STATE_QUICK_R1 Oct 16 06:50:56 vpn pluto[3963]: "L2TP-PSK-NAT"[6] [My IP Address] #6: STATE_QUICK_R1: sent QR1, inbound IPsec SA installed, expecting QI2 Oct 16 06:50:56 vpn pluto[3963]: "L2TP-PSK-NAT"[6] [My IP Address] #6: Dead Peer Detection (RFC 3706): enabled Oct 16 06:50:56 vpn pluto[3963]: "L2TP-PSK-NAT"[6] [My IP Address] #6: transition from state STATE_QUICK_R1 to state STATE_QUICK_R2 Oct 16 06:50:56 vpn pluto[3963]: "L2TP-PSK-NAT"[6] [My IP Address] #6: STATE_QUICK_R2: IPsec SA established transport mode {ESP=>0x08bda158 <0x4920a374 xfrm=AES_256-HMAC_SHA1 NATOA=192.168.12.52 NATD=[My IP Address]:2847 DPD=enabled} Oct 16 06:51:16 vpn pluto[3963]: "L2TP-PSK-NAT"[6] [My IP Address] #5: received Delete SA(0x08bda158) payload: deleting IPSEC State #6 Oct 16 06:51:16 vpn pluto[3963]: "L2TP-PSK-NAT"[6] [My IP Address] #5: ERROR: netlink XFRM_MSG_DELPOLICY response for flow eroute_connection delete included errno 2: No such file or directory Oct 16 06:51:16 vpn pluto[3963]: "L2TP-PSK-NAT"[6] [My IP Address] #5: received and ignored informational message Oct 16 06:51:16 vpn pluto[3963]: "L2TP-PSK-NAT"[6] [My IP Address] #5: received Delete SA payload: deleting ISAKMP State #5 Oct 16 06:51:16 vpn pluto[3963]: "L2TP-PSK-NAT"[6] [My IP Address]: deleting connection "L2TP-PSK-NAT" instance with peer [My IP Address] {isakmp=#0/ipsec=#0} Oct 16 06:51:16 vpn pluto[3963]: packet from [My IP Address]:2847: received and ignored informational message xl2tpd -D message: xl2tpd[4289]: Enabling IPsec SAref processing for L2TP transport mode SAs xl2tpd[4289]: IPsec SAref does not work with L2TP kernel mode yet, enabling forceuserspace=yes xl2tpd[4289]: setsockopt recvref[30]: Protocol not available xl2tpd[4289]: This binary does not support kernel L2TP. xl2tpd[4289]: xl2tpd version xl2tpd-1.3.1 started on vpn.netools.me PID:4289 xl2tpd[4289]: Written by Mark Spencer, Copyright (C) 1998, Adtran, Inc. xl2tpd[4289]: Forked by Scott Balmos and David Stipp, (C) 2001 xl2tpd[4289]: Inherited by Jeff McAdams, (C) 2002 xl2tpd[4289]: Forked again by Xelerance (www.xelerance.com) (C) 2006 xl2tpd[4289]: Listening on IP address [My Server IP Address], port 1701 Then it just stopped here, and have no any response. I can't connect VPN on my mac client, the /var/log/system.log message: Oct 16 15:17:36 azone-iMac.local configd[17]: SCNC: start, triggered by SystemUIServer, type L2TP, status 0 Oct 16 15:17:36 azone-iMac.local pppd[3799]: pppd 2.4.2 (Apple version 596.13) started by azone, uid 501 Oct 16 15:17:38 azone-iMac.local pppd[3799]: L2TP connecting to server 'vpn.netools.me' ([My Server IP Address])... Oct 16 15:17:38 azone-iMac.local pppd[3799]: IPSec connection started Oct 16 15:17:38 azone-iMac.local racoon[359]: Connecting. Oct 16 15:17:38 azone-iMac.local racoon[359]: IPSec Phase1 started (Initiated by me). Oct 16 15:17:38 azone-iMac.local racoon[359]: IKE Packet: transmit success. (Initiator, Main-Mode message 1). Oct 16 15:17:38 azone-iMac.local racoon[359]: IKE Packet: receive success. (Initiator, Main-Mode message 2). Oct 16 15:17:38 azone-iMac.local racoon[359]: IKE Packet: transmit success. (Initiator, Main-Mode message 3). Oct 16 15:17:38 azone-iMac.local racoon[359]: IKE Packet: receive success. (Initiator, Main-Mode message 4). Oct 16 15:17:38 azone-iMac.local racoon[359]: IKE Packet: transmit success. (Initiator, Main-Mode message 5). Oct 16 15:17:38 azone-iMac.local racoon[359]: IKEv1 Phase1 AUTH: success. (Initiator, Main-Mode Message 6). Oct 16 15:17:38 azone-iMac.local racoon[359]: IKE Packet: receive success. (Initiator, Main-Mode message 6). Oct 16 15:17:38 azone-iMac.local racoon[359]: IKEv1 Phase1 Initiator: success. (Initiator, Main-Mode). Oct 16 15:17:38 azone-iMac.local racoon[359]: IPSec Phase1 established (Initiated by me). Oct 16 15:17:39 azone-iMac.local racoon[359]: IPSec Phase2 started (Initiated by me). Oct 16 15:17:39 azone-iMac.local racoon[359]: IKE Packet: transmit success. (Initiator, Quick-Mode message 1). Oct 16 15:17:39 azone-iMac.local racoon[359]: IKE Packet: receive success. (Initiator, Quick-Mode message 2). Oct 16 15:17:39 azone-iMac.local racoon[359]: IKE Packet: transmit success. (Initiator, Quick-Mode message 3). Oct 16 15:17:39 azone-iMac.local racoon[359]: IKEv1 Phase2 Initiator: success. (Initiator, Quick-Mode). Oct 16 15:17:39 azone-iMac.local racoon[359]: IPSec Phase2 established (Initiated by me). Oct 16 15:17:39 azone-iMac.local pppd[3799]: IPSec connection established Oct 16 15:17:59 azone-iMac.local pppd[3799]: L2TP cannot connect to the server Oct 16 15:17:59 azone-iMac.local racoon[359]: IPSec disconnecting from server [My Server IP Address] Oct 16 15:17:59 azone-iMac.local racoon[359]: IKE Packet: transmit success. (Information message). Oct 16 15:17:59 azone-iMac.local racoon[359]: IKEv1 Information-Notice: transmit success. (Delete IPSEC-SA). Oct 16 15:17:59 azone-iMac.local racoon[359]: IKE Packet: transmit success. (Information message). Oct 16 15:17:59 azone-iMac.local racoon[359]: IKEv1 Information-Notice: transmit success. (Delete ISAKMP-SA). Anyone help? Thanks a million!

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  • Minecraft Style Chunk building problem

    - by David Torrey
    I'm having some problems with speed in my chunk engine. I timed it out, and in its current state it takes a total ~5 seconds per chunk to fill each face's list. I have a check to see if each face of a block is visible and if it is not visible, it skips it and moves on. I'm using a dictionary (unordered map) because it makes sense memorywise to just not have an entry if there is no block. I've tracked my problem down to testing if there is an entry, and accessing an entry if it does exist. If I remove the tests to see if there is an entry in the dictionary for an adjacent block, or if the block type itself is seethrough, it runs within about 2-4 milliseconds. so here's my question: Is there a faster way to check for an entry in a dictionary than .ContainsKey()? As an aside, I tried TryGetValue() and it doesn't really help with the speed that much. If I remove the ContainsKey() and keep the test where it does the IsSeeThrough for each block, it halves the time, but it's still about 2-3 seconds. It only drops to 2-4ms if I remove BOTH checks. Here is my code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Runtime.InteropServices; using OpenTK; using OpenTK.Graphics.OpenGL; using System.Drawing; namespace Anabelle_Lee { public enum BlockEnum { air = 0, dirt = 1, } [StructLayout(LayoutKind.Sequential,Pack=1)] public struct Coordinates<T1> { public T1 x; public T1 y; public T1 z; public override string ToString() { return "(" + x + "," + y + "," + z + ") : " + typeof(T1); } } public struct Sides<T1> { public T1 left; public T1 right; public T1 top; public T1 bottom; public T1 front; public T1 back; } public class Block { public int blockType; public bool SeeThrough() { switch (blockType) { case 0: return true; } return false ; } public override string ToString() { return ((BlockEnum)(blockType)).ToString(); } } class Chunk { private Dictionary<Coordinates<byte>, Block> mChunkData; //stores the block data private Sides<List<Coordinates<byte>>> mVBOVertexBuffer; private Sides<int> mVBOHandle; //private bool mIsChanged; private const byte mCHUNKSIZE = 16; public Chunk() { } public void InitializeChunk() { //create VBO references #if DEBUG Console.WriteLine ("Initializing Chunk"); #endif mChunkData = new Dictionary<Coordinates<byte> , Block>(); //mIsChanged = true; GL.GenBuffers(1, out mVBOHandle.left); GL.GenBuffers(1, out mVBOHandle.right); GL.GenBuffers(1, out mVBOHandle.top); GL.GenBuffers(1, out mVBOHandle.bottom); GL.GenBuffers(1, out mVBOHandle.front); GL.GenBuffers(1, out mVBOHandle.back); //make new list of vertexes for each face mVBOVertexBuffer.top = new List<Coordinates<byte>>(); mVBOVertexBuffer.bottom = new List<Coordinates<byte>>(); mVBOVertexBuffer.left = new List<Coordinates<byte>>(); mVBOVertexBuffer.right = new List<Coordinates<byte>>(); mVBOVertexBuffer.front = new List<Coordinates<byte>>(); mVBOVertexBuffer.back = new List<Coordinates<byte>>(); #if DEBUG Console.WriteLine("Chunk Initialized"); #endif } public void GenerateChunk() { #if DEBUG Console.WriteLine("Generating Chunk"); #endif for (byte i = 0; i < mCHUNKSIZE; i++) { for (byte j = 0; j < mCHUNKSIZE; j++) { for (byte k = 0; k < mCHUNKSIZE; k++) { Random blockLoc = new Random(); Coordinates<byte> randChunk = new Coordinates<byte> { x = i, y = j, z = k }; mChunkData.Add(randChunk, new Block()); mChunkData[randChunk].blockType = blockLoc.Next(0, 1); } } } #if DEBUG Console.WriteLine("Chunk Generated"); #endif } public void DeleteChunk() { //delete VBO references #if DEBUG Console.WriteLine("Deleting Chunk"); #endif GL.DeleteBuffers(1, ref mVBOHandle.left); GL.DeleteBuffers(1, ref mVBOHandle.right); GL.DeleteBuffers(1, ref mVBOHandle.top); GL.DeleteBuffers(1, ref mVBOHandle.bottom); GL.DeleteBuffers(1, ref mVBOHandle.front); GL.DeleteBuffers(1, ref mVBOHandle.back); //clear all vertex buffers ClearPolyLists(); #if DEBUG Console.WriteLine("Chunk Deleted"); #endif } public void UpdateChunk() { #if DEBUG Console.WriteLine("Updating Chunk"); #endif ClearPolyLists(); //prepare buffers //for every entry in mChunkData map foreach(KeyValuePair<Coordinates<byte>,Block> feBlockData in mChunkData) { Coordinates<byte> checkBlock = new Coordinates<byte> { x = feBlockData.Key.x, y = feBlockData.Key.y, z = feBlockData.Key.z }; //check for polygonson the left side of the cube if (checkBlock.x > 0) { //check to see if there is a key for current x - 1. if not, add the vector if (!IsVisible(checkBlock.x - 1, checkBlock.y, checkBlock.z)) { //add polygon AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.left); } } else { //polygon is far left and should be added AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.left); } //check for polygons on the right side of the cube if (checkBlock.x < mCHUNKSIZE - 1) { if (!IsVisible(checkBlock.x + 1, checkBlock.y, checkBlock.z)) { //add poly AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.right); } } else { //poly for right add AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.right); } if (checkBlock.y > 0) { //check to see if there is a key for current x - 1. if not, add the vector if (!IsVisible(checkBlock.x, checkBlock.y - 1, checkBlock.z)) { //add polygon AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.bottom); } } else { //polygon is far left and should be added AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.bottom); } //check for polygons on the right side of the cube if (checkBlock.y < mCHUNKSIZE - 1) { if (!IsVisible(checkBlock.x, checkBlock.y + 1, checkBlock.z)) { //add poly AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.top); } } else { //poly for right add AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.top); } if (checkBlock.z > 0) { //check to see if there is a key for current x - 1. if not, add the vector if (!IsVisible(checkBlock.x, checkBlock.y, checkBlock.z - 1)) { //add polygon AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.back); } } else { //polygon is far left and should be added AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.back); } //check for polygons on the right side of the cube if (checkBlock.z < mCHUNKSIZE - 1) { if (!IsVisible(checkBlock.x, checkBlock.y, checkBlock.z + 1)) { //add poly AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.front); } } else { //poly for right add AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.front); } } BuildBuffers(); #if DEBUG Console.WriteLine("Chunk Updated"); #endif } public void RenderChunk() { } public void LoadChunk() { #if DEBUG Console.WriteLine("Loading Chunk"); #endif #if DEBUG Console.WriteLine("Chunk Deleted"); #endif } public void SaveChunk() { #if DEBUG Console.WriteLine("Saving Chunk"); #endif #if DEBUG Console.WriteLine("Chunk Saved"); #endif } private bool IsVisible(int pX,int pY,int pZ) { Block testBlock; Coordinates<byte> checkBlock = new Coordinates<byte> { x = Convert.ToByte(pX), y = Convert.ToByte(pY), z = Convert.ToByte(pZ) }; if (mChunkData.TryGetValue(checkBlock,out testBlock )) //if data exists { if (testBlock.SeeThrough() == true) //if existing data is not seethrough { return true; } } return true; } private void AddPoly(byte pX, byte pY, byte pZ, int BufferSide) { //create temp array GL.BindBuffer(BufferTarget.ArrayBuffer, BufferSide); if (BufferSide == mVBOHandle.front) { //front face mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ + 1) }); } else if (BufferSide == mVBOHandle.right) { //back face mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); } else if (BufferSide == mVBOHandle.top) { //left face mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY + 1), z = (byte)(pZ) }); } else if (BufferSide == mVBOHandle.bottom) { //right face mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); } else if (BufferSide == mVBOHandle.front) { //top face mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ) }); } else if (BufferSide == mVBOHandle.back) { //bottom face mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY), z = (byte)(pZ + 1) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY), z = (byte)(pZ) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY), z = (byte)(pZ) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY), z = (byte)(pZ) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY), z = (byte)(pZ + 1) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY), z = (byte)(pZ + 1) }); } } private void BuildBuffers() { #if DEBUG Console.WriteLine("Building Chunk Buffers"); #endif GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.front); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.front.Count), mVBOVertexBuffer.front.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.back); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.back.Count), mVBOVertexBuffer.back.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.left); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.left.Count), mVBOVertexBuffer.left.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.right); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.right.Count), mVBOVertexBuffer.right.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.top); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.top.Count), mVBOVertexBuffer.top.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.bottom); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.bottom.Count), mVBOVertexBuffer.bottom.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer,0); #if DEBUG Console.WriteLine("Chunk Buffers Built"); #endif } private void ClearPolyLists() { #if DEBUG Console.WriteLine("Clearing Polygon Lists"); #endif mVBOVertexBuffer.top.Clear(); mVBOVertexBuffer.bottom.Clear(); mVBOVertexBuffer.left.Clear(); mVBOVertexBuffer.right.Clear(); mVBOVertexBuffer.front.Clear(); mVBOVertexBuffer.back.Clear(); #if DEBUG Console.WriteLine("Polygon Lists Cleared"); #endif } }//END CLASS }//END NAMESPACE

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  • Mass bulk add domains to web hosting service (possible?)

    - by Scott
    I was wondering if anyone does bulk adding of domains to your web hosting provider (Amazon, Linode, Rackspace, etc). I am thinking of creating a product that allows user to host their site on top of my web hosting and want something that can allow me to bulk add domains (and point DNS to my web hosting DNS) with as little manual work as possible. I am thinking of getting a VPS to do this. Is this possible even? Thanks Scott

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  • Can the Firefox password manager store and manage passwords for multiple sub-domains or different URLs in the same domain?

    - by Howiecamp
    Can the Firefox password manager store and manage passwords for multiple sub-domains, or for multiple URLs in the same domain? The default behavior of Firefox is that all requests for *.domain.com are treated as the same. I'd like to have Firefox do the following: Store and manage passwords separately for multiple sub-domains, e.g. mail.google.com and picasa.google.com Store and manage passwords separately for different URLs in the same domain, e.g. http://mail.google.com/a/company1.com and http://mail.google.com/a/company2.com

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  • XNA shield effect with a Primative sphere problem

    - by Sparky41
    I'm having issue with a shield effect i'm trying to develop. I want to do a shield effect that surrounds part of a model like this: http://i.imgur.com/jPvrf.png I currently got this: http://i.imgur.com/Jdin7.png (The red likes are a simple texture a black background with a red cross in it, for testing purposes: http://i.imgur.com/ODtzk.png where the smaller cross in the middle shows the contact point) This sphere is drawn via a primitive (DrawIndexedPrimitives) This is how i calculate the pieces of the sphere using a class i've called Sphere (this class is based off the code here: http://xbox.create.msdn.com/en-US/education/catalog/sample/primitives_3d) public class Sphere { // During the process of constructing a primitive model, vertex // and index data is stored on the CPU in these managed lists. List vertices = new List(); List indices = new List(); // Once all the geometry has been specified, the InitializePrimitive // method copies the vertex and index data into these buffers, which // store it on the GPU ready for efficient rendering. VertexBuffer vertexBuffer; IndexBuffer indexBuffer; BasicEffect basicEffect; public Vector3 position = Vector3.Zero; public Matrix RotationMatrix = Matrix.Identity; public Texture2D texture; /// <summary> /// Constructs a new sphere primitive, /// with the specified size and tessellation level. /// </summary> public Sphere(float diameter, int tessellation, Texture2D text, float up, float down, float portstar, float frontback) { texture = text; if (tessellation < 3) throw new ArgumentOutOfRangeException("tessellation"); int verticalSegments = tessellation; int horizontalSegments = tessellation * 2; float radius = diameter / 2; // Start with a single vertex at the bottom of the sphere. AddVertex(Vector3.Down * ((radius / up) + 1), Vector3.Down, Vector2.Zero);//bottom position5 // Create rings of vertices at progressively higher latitudes. for (int i = 0; i < verticalSegments - 1; i++) { float latitude = ((i + 1) * MathHelper.Pi / verticalSegments) - MathHelper.PiOver2; float dy = (float)Math.Sin(latitude / up);//(up)5 float dxz = (float)Math.Cos(latitude); // Create a single ring of vertices at this latitude. for (int j = 0; j < horizontalSegments; j++) { float longitude = j * MathHelper.TwoPi / horizontalSegments; float dx = (float)(Math.Cos(longitude) * dxz) / portstar;//port and starboard (right)2 float dz = (float)(Math.Sin(longitude) * dxz) * frontback;//front and back1.4 Vector3 normal = new Vector3(dx, dy, dz); AddVertex(normal * radius, normal, new Vector2(j, i)); } } // Finish with a single vertex at the top of the sphere. AddVertex(Vector3.Up * ((radius / down) + 1), Vector3.Up, Vector2.One);//top position5 // Create a fan connecting the bottom vertex to the bottom latitude ring. for (int i = 0; i < horizontalSegments; i++) { AddIndex(0); AddIndex(1 + (i + 1) % horizontalSegments); AddIndex(1 + i); } // Fill the sphere body with triangles joining each pair of latitude rings. for (int i = 0; i < verticalSegments - 2; i++) { for (int j = 0; j < horizontalSegments; j++) { int nextI = i + 1; int nextJ = (j + 1) % horizontalSegments; AddIndex(1 + i * horizontalSegments + j); AddIndex(1 + i * horizontalSegments + nextJ); AddIndex(1 + nextI * horizontalSegments + j); AddIndex(1 + i * horizontalSegments + nextJ); AddIndex(1 + nextI * horizontalSegments + nextJ); AddIndex(1 + nextI * horizontalSegments + j); } } // Create a fan connecting the top vertex to the top latitude ring. for (int i = 0; i < horizontalSegments; i++) { AddIndex(CurrentVertex - 1); AddIndex(CurrentVertex - 2 - (i + 1) % horizontalSegments); AddIndex(CurrentVertex - 2 - i); } //InitializePrimitive(graphicsDevice); } /// <summary> /// Adds a new vertex to the primitive model. This should only be called /// during the initialization process, before InitializePrimitive. /// </summary> protected void AddVertex(Vector3 position, Vector3 normal, Vector2 texturecoordinate) { vertices.Add(new VertexPositionNormal(position, normal, texturecoordinate)); } /// <summary> /// Adds a new index to the primitive model. This should only be called /// during the initialization process, before InitializePrimitive. /// </summary> protected void AddIndex(int index) { if (index > ushort.MaxValue) throw new ArgumentOutOfRangeException("index"); indices.Add((ushort)index); } /// <summary> /// Queries the index of the current vertex. This starts at /// zero, and increments every time AddVertex is called. /// </summary> protected int CurrentVertex { get { return vertices.Count; } } public void InitializePrimitive(GraphicsDevice graphicsDevice) { // Create a vertex declaration, describing the format of our vertex data. // Create a vertex buffer, and copy our vertex data into it. vertexBuffer = new VertexBuffer(graphicsDevice, typeof(VertexPositionNormal), vertices.Count, BufferUsage.None); vertexBuffer.SetData(vertices.ToArray()); // Create an index buffer, and copy our index data into it. indexBuffer = new IndexBuffer(graphicsDevice, typeof(ushort), indices.Count, BufferUsage.None); indexBuffer.SetData(indices.ToArray()); // Create a BasicEffect, which will be used to render the primitive. basicEffect = new BasicEffect(graphicsDevice); //basicEffect.EnableDefaultLighting(); } /// <summary> /// Draws the primitive model, using the specified effect. Unlike the other /// Draw overload where you just specify the world/view/projection matrices /// and color, this method does not set any renderstates, so you must make /// sure all states are set to sensible values before you call it. /// </summary> public void Draw(Effect effect) { GraphicsDevice graphicsDevice = effect.GraphicsDevice; // Set our vertex declaration, vertex buffer, and index buffer. graphicsDevice.SetVertexBuffer(vertexBuffer); graphicsDevice.Indices = indexBuffer; graphicsDevice.BlendState = BlendState.Additive; foreach (EffectPass effectPass in effect.CurrentTechnique.Passes) { effectPass.Apply(); int primitiveCount = indices.Count / 3; graphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, vertices.Count, 0, primitiveCount); } graphicsDevice.BlendState = BlendState.Opaque; } /// <summary> /// Draws the primitive model, using a BasicEffect shader with default /// lighting. Unlike the other Draw overload where you specify a custom /// effect, this method sets important renderstates to sensible values /// for 3D model rendering, so you do not need to set these states before /// you call it. /// </summary> public void Draw(Camera camera, Color color) { // Set BasicEffect parameters. basicEffect.World = GetWorld(); basicEffect.View = camera.view; basicEffect.Projection = camera.projection; basicEffect.DiffuseColor = color.ToVector3(); basicEffect.TextureEnabled = true; basicEffect.Texture = texture; GraphicsDevice device = basicEffect.GraphicsDevice; device.DepthStencilState = DepthStencilState.Default; if (color.A < 255) { // Set renderstates for alpha blended rendering. device.BlendState = BlendState.AlphaBlend; } else { // Set renderstates for opaque rendering. device.BlendState = BlendState.Opaque; } // Draw the model, using BasicEffect. Draw(basicEffect); } public virtual Matrix GetWorld() { return /*world */ Matrix.CreateScale(1f) * RotationMatrix * Matrix.CreateTranslation(position); } } public struct VertexPositionNormal : IVertexType { public Vector3 Position; public Vector3 Normal; public Vector2 TextureCoordinate; /// <summary> /// Constructor. /// </summary> public VertexPositionNormal(Vector3 position, Vector3 normal, Vector2 textCoor) { Position = position; Normal = normal; TextureCoordinate = textCoor; } /// <summary> /// A VertexDeclaration object, which contains information about the vertex /// elements contained within this struct. /// </summary> public static readonly VertexDeclaration VertexDeclaration = new VertexDeclaration ( new VertexElement(0, VertexElementFormat.Vector3, VertexElementUsage.Position, 0), new VertexElement(12, VertexElementFormat.Vector3, VertexElementUsage.Normal, 0), new VertexElement(24, VertexElementFormat.Vector2, VertexElementUsage.TextureCoordinate, 0) ); VertexDeclaration IVertexType.VertexDeclaration { get { return VertexPositionNormal.VertexDeclaration; } } } A simple call to the class to initialise it. The Draw method is called in the master draw method in the Gamecomponent. My current thoughts on this are: The direction of the weapon hitting the ship is used to get the middle position for the texture Wrap a texture around the drawn sphere based on this point of contact Problem is i'm not sure how to do this. Can anyone help or if you have a better idea please tell me i'm open for opinion? :-) Thanks.

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  • What are the most common dangerous domains that I should block?

    - by Dalia
    I am trying to configure my wireless router to block domains that are potentially dangerous to privacy, security, and bandwidth-hogs. Is there a list of domains that I can block at the router level? On a machine level, I have set the hosts file from www.mvps.org and that works on my machine. However, I want to implement something at the router level too - so that all computers in my household are somewhat protected.

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