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  • Avoiding duplicate objects in Java deserialization

    - by YGL
    I have two lists (list1 and list2) containing references to some objects, where some of the list entries may point to the same object. Then, for various reasons, I am serializing these lists to two separate files. Finally, when I deserialize the lists, I would like to ensure that I am not re-creating more objects than needed. In other words, it should still be possible for some entry of List1 to point to the same object as some entry in List2. MyObject obj = new MyObject(); List<MyObject> list1 = new ArrayList<MyObject>(); List<MyObject> list2 = new ArrayList<MyObject>(); list1.add(obj); list2.add(obj); // serialize to file1.ser ObjectOutputStream oos = new ObjectOutputStream(...); oos.writeObject(list1); oos.close(); // serialize to file2.ser oos = new ObjectOutputStream(...); oos.writeObject(list2); oos.close(); I think that sections 3.4 and A.2 of the spec say that deserialization strictly results in the creation of new objects, but I'm not sure. If so, some possible solutions might involve: Implementing equals() and hashCode() and checking references manually. Creating a "container class" to hold everything and then serializing the container class. Is there an easy way to ensure that objects are not duplicated upon deserialization? Thanks.

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  • WP7 BarcodeManager - Invalid cross-thread access

    - by rpf
    I'm trying to use Windows Phone 7 Silverlight ZXing Barcode Scanning Library but I'm having some problems. I'm using a background worker to check the image, but when I do this: WP7BarcodeManager.ScanBarcode(this.Image, BarcodeResults_Finished); The code throws an exception: Invalid cross-thread access. Here is my code... void photoChooserTask_Completed(object sender, PhotoResult e) { if (e.TaskResult == TaskResult.OK) { ShowImage(); System.Windows.Media.Imaging.BitmapImage bmp = new System.Windows.Media.Imaging.BitmapImage(); bmp.SetSource(e.ChosenPhoto); imgCapture.Source = bmp; this.Image = new BitmapImage(); this.Image.SetSource(e.ChosenPhoto); progressBar.Visibility = System.Windows.Visibility.Visible; txtStatus.Visibility = System.Windows.Visibility.Collapsed; worker.RunWorkerAsync(); } else ShowMain(); } void worker_DoWork(object sender, DoWorkEventArgs e) { try { Thread.Sleep(2000); WP7BarcodeManager.ScanMode = com.google.zxing.BarcodeFormat.UPC_EAN; WP7BarcodeManager.ScanBarcode(this.Image, BarcodeResults_Finished); } catch (Exception ex) { Debug.WriteLine("Error processing image.", ex); } } How can I solve this?

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  • What is a simple way to add a timer to a method

    - by John
    The following is in C#. I'm trying to do something very simple (I think). I have a method that loads an XML document XDocument doc = XDocument.Load(uri); , but I don't want to tie up pc resources if there are issues (connectivity, document size, etc.). So I'd like to be able to add a timeout variable that will cut the method off after a given number of seconds. I'm a newbie when it comes to asynchronous programming and find it confusing that there are so many examples written so many different ways . . . and none of them appear simple. I'd like a simple solution, if possible. Here's my thoughts so far on possible solution paths: 1) A method that wraps the existing load public XDocument LoadXDocument(string uri, int timeout){ //code } 2) A wrapper, but as an extension method XDocument doc = XDocument.LoadWithTimeout(string uri, int timeout); 3) A generic extension method. Object obj = SomeStaticClass.LoadWithTimeout(??? method, int timeout); 3), on its face seems really nice, because it would mean being able to generically add timeouts to many different method calls and not specifically tied to one type of object, but I suspect that it is either i)impossible or ii) very difficult. Please assist. Thanks.

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  • i have this code but when i run it i get an exception:

    - by nisnis84
    i have this code but when i run it i get an exception: java.security.AccessControlException: access denied (java.net.SocketPermission 127.0.0.1:8081 connect,resolve) this is the code, the server running good but the client dont work <OBJECT classid="clsid:8AD9C840-044E-11D1-B3E9-00805F499D93" width="615" height="360" codebase="http://java.sun.com/products/plugin/autodl/jinstall-1_4-windows-i586.cab#Version=1,4,0,mn"> <PARAM name="code" value="client/LlamaChat.class"> <PARAM name="archive" value="LlamaChat.jar"> <PARAM name="type" value="application/x-java-applet;version=1.4"> <PARAM name="scriptable" value="true"> <PARAM name="username" value="[replace with username]"> <PARAM name="port" value="[replace with port]"> <COMMENT> <EMBED type="application/x-java-applet;version=1.4" width="615" height="360" code="client/LlamaChat.class" archive="LlamaChat.jar" pluginspage="http://java.sun.com/j2se/1.4.1/download.html" username="nis" port="8081" <NOEMBED> No Java 1.4 plugin </NOEMBED></EMBED> </COMMENT> </OBJECT>

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  • help in selecting a row in a tableview and pushing that row into anotherview? sturgling on this sinc

    - by Madhu
    Hi, I have a list of about 5 items in a tableview which I bought them from a database and now when i am trying to push each of them into different views in DidSelectRow() what I am seeing is it is showing me all the views in all the categories.... here is the code I have written.... Here is the code written in cell for row at indexpath: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } BeautyQuotes *bQuote = (BeautyQuotes*)[mBeautyQ objectAtIndex:indexPath.row]; cell.textLabel.text = bQuote.qBeauty; [cell setAccessoryType:UITableViewCellAccessoryDisclosureIndicator] ; return cell; and in didselectrow() i have written this code: id count1 = [mBeautyQ count]; while (count1--) { object = [mBeautyQ objectAtIndex:count1]; } [mBeautyQ release]; if([[object objectAtIndex:indexPath.row] isEqual : @"Beauty Quotes"]){ [tableView deselectRowAtIndexPath:indexPath animated:NO]; BeautysubViewController *subBeauty = [[BeautysubViewController alloc] initWithNibName:@"BeautysubViewController" bundle:nil]; //subBeauty.selected =[regions objectAtIndex:indexPath.row];(this is not working) [subBeauty setTitle:@"Beauty Quotes"]; NSLog(@"it is about push beauty subview controller"); [self.navigationController pushViewController:subBeauty animated:YES]; [subBeauty release]; } in this way i am pusing all the rows in to different views....but when I am pushing this into beautyquotes it is showing me all other views along with this.... struggling on this a lot please help me in dealing with this....

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  • ASP .NET Button event handlers do not fire on the first click, but on the second click after a PostB

    - by John
    Background: I am customizing an existing ASP .NET / C# application. It has it's own little "framework" and conventions for developers to follow when extending/customizing its functionality. I am currently extending some of it's administrative functionality, to which the framework provides a contract to enforce implementation of the GetAdministrationInterface() method, which returns System.Web.UI.Control. This method is called during the Page_Load() method of the page hosting the GUI interface. Problem: I have three buttons in my GUI, each of which have been assigned an Event Handler. My administration GUI loads up perfectly fine, but clicking any of the buttons doesn't do what I expect them to do. However, when I click them a second time, the buttons work. I placed breakpoints at the beginning of each event handler method and stepped through my code. On the first click, none of the event handlers were triggered. On the second click, they fired. Any ideas? Example of Button Definition (within GetAdministrationInterface) public override Control GetAdministrationInterface() { // more code... Button btn = new Button(); btn.Text = "Click Me!"; btn.Click += new EventHandler(Btn_Click); // more code... } Example of Event Handler Method Definition void Btn_Click(object sender, EventArgs e) { // Do Something } Page_Load Method that calls GetAdministrationInterface protected void Page_Load(object sender, System.EventArgs e) { if (!Page.IsAsync) { List<AdministrationInterface> interfaces = <DATABASE CALL>; foreach(AdministrationInteface ai in interfaces) { placeholderDiv.Controls.Add(ai.GetAdministrationInterface()); } } }

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  • Analyzing an IronPython Scope

    - by Vercinegetorix
    I'm trying to write C# code with an embedded IronPython script. Then want to analyze the contents of the script, i.e. list all variables, functions, class and their members/methods. There's an easy way to start, assuming I've got a scope defined and code executed in it already: dynamic variables=pyScope.GetVariables(); foreach (string v in variables) { dynamic dynamicV=pyScope.GetVariable(); /*seems to return everything. variables, functions, classes, instances of classes*/ } But how do I figure out what the type of a variable is? For the following python 'objects', dynamicV.GetType() will return different values: x=5 --system.Int32 y="asdf" --system.String def func():... --IronPython.Runtime.PythonFunction z=class() -- IronPython.Runtime.Types.OldInstance, how can I identify what the actual python class is? class NewClass -- throws an error, GetType() is unavailable. This is almost what I'm looking for. I could capture the exception thrown when unavailable and assume it's a class declaration, but that seems unclean. Is there a better approach? To discover the members/methods of a class it looks like I can use: ObjectOperations op = pyEngine.Operations; object instance = op.Call("className"); foreach (string j in op.GetMemberNames("className")) { object member=op.GetMember(instance, j); Console.WriteLine(member.GetType()); /*once again, GetType() provides some info about the type of the member, but returns null sometimes*/ } Also, how do I get the parameters to a method? Thanks!

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  • Which way to store this data is effective?

    - by Tattat
    I am writing a game, which need a map, and I want to store the map. The first thing I can think of, is using a 2D-array. But the problem is what data should I store in the 2D-array. The player can tap different place to have different reaction. So, I am thinking store a 2D-array with objects, when player click some position, and I find it in the array, and use the object in that array to execute a cmd. But I have a concern that storing lots of object may use lots of memory. So, I am think storing char/int only. But it seems that not enough for me. I want to store the data like that: { Type:1 Color:Green } No matter what color is, if they are all type 1, the have same reactions in logic, but the visual effect is based on the color. So, it is not easy to store using a prue char/int data, unless I make something like this: 1-5 --> all type 1. 1=color green , 2=color red, 3 = color yellow.... ... 6-10 --> all type 2. 2 = color green, 2 = color red ... ... So, do you have any ideas on how to minimize the ram use, but also easy for me to read... ...thx

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  • using Python reduce over a list of pairs

    - by user248237
    I'm trying to pair together a bunch of elements in a list to create a final object, in a way that's analogous to making a sum of objects. I'm trying to use a simple variation on reduce where you consider a list of pairs rather than a flat list to do this. I want to do something along the lines of: nums = [1, 2, 3] reduce(lambda x, y: x + y, nums) except I'd like to add additional information to the sum that is specific to each element in the list of numbers nums. For example for each pair (a,b) in the list, run the sum as (a+b): nums = [(1, 0), (2, 5), (3, 10)] reduce(lambda x, y: (x[0]+x[1]) + (y[0]+y[1]), nums) This does not work: >>> reduce(lambda x, y: (x[0]+x[1]) + (y[0]+y[1]), nums) Traceback (most recent call last): File "<stdin>", line 1, in <module> File "<stdin>", line 1, in <lambda> TypeError: 'int' object is unsubscriptable Why does it not work? I know I can encode nums as a flat list - that is not the point - I just want to be able to create a reduce operation that can iterate over a list of pairs, or over two lists of the same length simultaneously and pool information from both lists. thanks.

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  • Zend_Db Enum Values [Closed]

    - by scopus
    I find this solution $metadata = $result->getTable()->info('metadata'); echo $metadata['Continent']['DATA_TYPE']; Hi, I want to get enum values in Zend_Db. My Code: $select = $this->select(); $result = $select->fetchAll(); print_r($result->getTable()); Output: Example Object ( [_name] => country [query] => Zend_Db_Table_Select Object ( [_info:protected] => Array ( [schema] => [name] => country [cols] => Array ( [0] => Code [1] => Continent ) [primary] => Array ( [1] => Code ) [metadata] => Array ( [Continent] => Array ( [SCHEMA_NAME] => [TABLE_NAME] => country [COLUMN_NAME] => Continent [COLUMN_POSITION] => 3 [DATA_TYPE] => enum('Asia','Europe','North America','Africa','Oceania','Antarctica','South America') [DEFAULT] => Asia [NULLABLE] => [LENGTH] => [SCALE] => [PRECISION] => [UNSIGNED] => [PRIMARY] => [PRIMARY_POSITION] => [IDENTITY] => ) I see enum values in data_type but i don't get this values. How can get data_type?

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  • Preloading Image Bug in IE6-8

    - by Kevin C.
    Page in question: http://phwsinc.com/our-work/one-rincon-hill.asp In IE6-8, when you click the left-most thumbnail in the gallery, the image never loads. If you click the thumbnail a second time, then it will load. I'm using jQuery, and here's my code that's powering the gallery: $(document).ready(function() { // PROJECT PHOTO GALLERY var thumbs = $('.thumbs li a'); var photoWrapper = $('div.photoWrapper'); if (thumbs.length) { thumbs.click( function(){ photoWrapper.addClass('loading'); var img_src = $(this).attr('href'); // The two lines below are what cause the bug in IE. They make the gallery run much faster in other browsers, though. var new_img = new Image(); new_img.src = img_src; var photo = $('#photo'); photo.fadeOut('slow', function() { photo.attr('src', img_src); photo.load(function() { photoWrapper.removeClass('loading'); photo.fadeIn('slow'); }); }); return false; }); } }); A coworker told me that he's always had problems with the js Image() object, and advised me to just append an <img /> element inside of a div set to display:none;, but that's a little messy for my tastes--I liked using the Image() object, it kept things nice and clean, no unnecessary added HTML markup. Any help would be appreciated. It still works without the image preloading, so if all else fails I'll just wrap the preloading in an if !($.browser.msie){ } and call it a day.

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  • Configure nHibernate for multiple-project solution

    - by NoOne
    Hello, Im doing a project with C# winforms. This project is composed by: Client project: Windows Forms where user will do CRUD operations on the models; Server project; Common Project: This project will hold the models (in the image only have the model Item); ListSingleton: Remote Object that will do the operations on the models; I already have all the communication working, but now I need to work on the persistence of the data in a mysql database. I was trying to use nHibernate but I’m having some troubles. My main problem is how to organize my hibernate configuration. In which project do I keep the mapping? Common project? In which project do I keep the hibernate configuration file (App.config)? ListSingleton project? In which project do I do this: Configuration cfg = new Configuration(); cfg.AddXmlFile("Item.hbm.xml"); ISessionFactory factory = cfg.BuildSessionFactory(); ISession session = factory.OpenSession(); ITransaction transaction = session.BeginTransaction(); Item newItem = new Item("BLAA"); // Tell NHibernate that this object should be saved session.Save(newItem); // commit all of the changes to the DB and close the ISession transaction.Commit(); session.Close(); In the ListSingleton project? Altho I had reference to the Common Project in the ListSingleton I keep getting error in the addXml line… My mapping is correct because I tried with a one-project solution and it worked :X

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  • How to merge two icons together? (overlay one icon on top of another)

    - by demoncodemonkey
    I've got two 16x16 RGB/A .ICO icon files, each loaded into a separate System.Drawing.Icon object. How would you create a new Icon object containing the merge of the two icons (one overlaid on top of the other)? Edit: I probably wasn't too clear, I don't want to blend two images into each other, I want to overlay one icon on top of another. I should add that the icons already contain transparent parts and I do not need any transparent "blending" to make both icons visible. What I need is to overlay the non-transparent pixels of one icon over the top of another icon. The transparent pixels should let the background icon show through. For example, look at the stackoverflow icon. It has some areas that are grey and orange, and some areas that are totally transparent. Imagine you want to overlay the SO icon on top of the Firefox icon. You would see the greys and oranges of the SO icon in full colour, and where the SO icon is transparent, you would see those parts of the Firefox icon.

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  • Flex component setActualSize

    - by dlots
    I am a little confused about the setActualSize method. It appears from what I've read, that if it is not called on a component by its parent, the component will not be rendered. So it appears that setActualSize is a critical method that is directly bound to rendering the UIComponent. It also appears that the width and height properties of UIComponent override the functionality of the width and height properties of flash.display.DisplayObject, in that they are not directly bound to the rendering of the object but are virtual values that are mainly used by the getExplicitOrMeasured when the parent of the component calls the component's setActualSize method. So the question are: 1) Why isn't the default behavior of every component to just call setActualSize(getExplicitOrMeasuredWidth(),getExplicitOrMeasuredHeight()) on itself? 2) I guess this question stems from the above question and the behavior as I understand it as described above: does setActualSize change the visibility of the component? It appears that that the behavior is that a component is not rendered until setActualSize is called, but if it contains display object children itself (expected behavior as it can calculate measure on itself) and is added to the display list, the only reason why flash isn't rendering it, is because its not visible. 3) Relating to question #1, does updateDisplayList of UIComponent have a method that goes through its children calling setActualSize on each of them?

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  • Event consumption in WPF

    - by webaloman
    I have a very simple app written in Silverlight for Windows Phone, where I try to use events. In my App.xaml.cs code behind I have implemented a GeoCoordinateWatcher which registers a gCWatche_PositionChanged method. This works ok, method is called after the position has been changed. What I want to do is fire an other event lets say DBUpdatedEvent after DB has been updated in the gCWatche_PositionChanged method. For this i delclared in the App.xaml.cs public delegate void DBUpdateEventHandler(object sender, EventArgs e); and I have in my App class: public event DBUpdateEventHandler DBUpdated; the event is fired like this in the end of gCWatche_PositionChanged method like this: OnDBUpdateEvent(new EventArgs()); and also I have declared : protected virtual void OnDBUpdateEvent(EventArgs e) { if (DBUpdated != null) { DBUpdated(this, e); } } Now I need to consume this event in my other Windows Phone app page which is a separate class PhoneApplicationPage. So I declared this method in this other Phone Page: public void DBHasBeenUpdated(object sender, EventArgs e) { Debug.WriteLine("DB UPDATE EVENT CATCHED"); } And in the constructor of this page I declared: DBUpdateEventHandler dbEH = new DBUpdateEventHandler(DBHasBeenUpdated); But when I test the application event is fired (OnDBUpdateEvent is called, but DBUpdated is null, therefore DBUpdated is not called - strange) and I have a problem that the other Phone Page is not catching the event at all... Any suggestions? How to catch that event. Thanks.

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  • Immutability and shared references - how to reconcile?

    - by davetron5000
    Consider this simplified application domain: Criminal Investigative database Person is anyone involved in an investigation Report is a bit of info that is part of an investigation A Report references a primary Person (the subject of an investigation) A Report has accomplices who are secondarily related (and could certainly be primary in other investigations or reports These classes have ids that are used to store them in a database, since their info can change over time (e.g. we might find new aliases for a person, or add persons of interest to a report) If these are stored in some sort of database and I wish to use immutable objects, there seems to be an issue regarding state and referencing. Supposing that I change some meta-data about a Person. Since my Person objects immutable, I might have some code like: class Person( val id:UUID, val aliases:List[String], val reports:List[Report]) { def addAlias(name:String) = new Person(id,name :: aliases,reports) } So that my Person with a new alias becomes a new object, also immutable. If a Report refers to that person, but the alias was changed elsewhere in the system, my Report now refers to the "old" person, i.e. the person without the new alias. Similarly, I might have: class Report(val id:UUID, val content:String) { /** Adding more info to our report */ def updateContent(newContent:String) = new Report(id,newContent) } Since these objects don't know who refers to them, it's not clear to me how to let all the "referrers" know that there is a new object available representing the most recent state. This could be done by having all objects "refresh" from a central data store and all operations that create new, updated, objects store to the central data store, but this feels like a cheesy reimplementation of the underlying language's referencing. i.e. it would be more clear to just make these "secondary storable objects" mutable. So, if I add an alias to a Person, all referrers see the new value without doing anything. How is this dealt with when we want to avoid mutability, or is this a case where immutability is not helpful?

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  • Reflection and Generics get value of property

    - by GigaPr
    Hi i am trying to implement a generic method which allows to output csv file public static void WriteToCsv<T>(List<T> list) where T : new() { const string attachment = "attachment; filename=PersonList.csv"; HttpContext.Current.Response.Clear(); HttpContext.Current.Response.ClearHeaders(); HttpContext.Current.Response.ClearContent(); HttpContext.Current.Response.AddHeader("content-disposition", attachment); HttpContext.Current.Response.ContentType = "text/csv"; HttpContext.Current.Response.AddHeader("Pragma", "public"); bool isFirstRow = true; foreach (T item in list) { //Get public properties PropertyInfo[] propertyInfo = item.GetType().GetProperties(); while (isFirstRow) { WriteColumnName(propertyInfo); isFirstRow = false; } Type type = typeof (T); StringBuilder stringBuilder = new StringBuilder(); foreach (PropertyInfo info in propertyInfo) { //string value ???? I am trying to get the value of the property info for the item object } HttpContext.Current.Response.Write(stringBuilder.ToString()); HttpContext.Current.Response.Write(Environment.NewLine); } HttpContext.Current.Response.End(); } but I am not able to get the value of the object's property Any suggestion? Thanks

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  • In Ruby or Python can the very idea of Class be rewritten?

    - by John Berryman
    Howdy All... first time at stack overflow. I'm looking into using some of the metaprogramming features provided by Ruby or Python, but first I need to know the extent to which they will allow me to extend the language. The main thing I need to be able to do is to rewrite the concept of Class. This doesn't mean that I want to rewrite a specific class during run time, but rather I want to make my own conceptualization of what a Class is. To be a smidge more specific here, I want to make something that is like what people normally call a Class, but I want to follow an "open world" assumption. In the "closed world" of normal Classes, if I declare Poodle to be a subclass of Dog to be a subclass of Animal, then I know that Poodle is not going to also be a type of FurCoat. However, in an open world Class, then the Poodle object I've defined may or may not be and object of type FurCoat and we won't know for sure until I explain that I can wear the poodle. (Poor poodle.) This all has to do with a study I'm doing concerning OWL ontologies. Just so you know, I've tried to find information online, but due to the overloading of terms here I haven't found anything helpful. Super thanks, John

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  • GUnload is null or undefined using Directions Service

    - by user1677756
    I'm getting an error using Google Maps API V3 that I don't understand. My initial map displays just fine, but when I try to get directions, I get the following two errors: Error: The value of the property 'GUnload' is null or undefined, not a Function object Error: Unable to get value of the property 'setDirections': object is null or undefined I'm not using GUnload anywhere, so I don't understand why I'm getting that error. As far as the second error is concerned, it's as if something is wrong with the Directions service. Here is my code: var directionsDisplay; var directionsService = new google.maps.DirectionsService(); var map; function initialize(address) { directionsDisplay = new google.maps.DirectionsRenderer(); var geocoder = new google.maps.Geocoder(); var latlng = new google.maps.LatLng(42.733963, -84.565501); var mapOptions = { center: latlng, zoom: 15, mapTypeId: google.maps.MapTypeId.ROADMAP }; map = new google.maps.Map(document.getElementById("map_canvas"), mapOptions); geocoder.geocode({ 'address': address }, function (results, status) { if (status == google.maps.GeocoderStatus.OK) { map.setCenter(results[0].geometry.location); var marker = new google.maps.Marker({ map: map, position: results[0].geometry.location }); } else { alert("Geocode was not successful for the following reason: " + status); } }); directionsDisplay.setMap(map); } function getDirections(start, end) { var request = { origin:start, destination:end, travelMode: google.maps.TravelMode.DRIVING }; directionsService.route(request, function(result, status) { if (status == google.maps.DirectionsStatus.OK) { directionsDisplay.setDirections(result); } else { alert("Directions cannot be displayed for the following reason: " + status); } }); } I'm not very savvy with javascript, so I could have made some sort of error there. I appreciate any help I can get.

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  • In AS3/Flex, how can I get from flat data to hierarchical data?

    - by Dave S
    I have some data that gets pulled out of a database and mapped to an arraycollection. This data has a field called parentid, and I would like to map the data into a new arraycollection with hierarchical information to then feed to an advanced data grid. I think I'm basically trying to take the parent object, add a new property/field/variable of type ArrayCollection called children and then remove the child object from the original list and clone it into the children array? Any help would be greatly appreciated, and I apologize ahead of time for this code: private function PutChildrenWithParents(accountData : ArrayCollection) : ArrayCollection{ var pos_inner:int = 0; var pos_outer:int = 0; while(pos_outer < accountData.length){ if (accountData[pos_outer].ParentId != null){ pos_inner = 0; while(pos_inner < accountData.length){ if (accountData[pos_inner].Id == accountData[pos_outer].ParentId){ accountData.addItemAt( accountData[pos_inner] + {children:new ArrayCollection(accountData[pos_outer])}, pos_inner ); accountData.removeItemAt(pos_outer); accountData.removeItemAt(pos_inner+1); } pos_inner++; } } pos_outer++; } return accountData; }

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  • Apply [ThreadStatic] attribute to a method in external assembly

    - by Sen Jacob
    Can I use an external assembly's static method like [ThreadStatic] method? Here is my situation. The assembly class (which I do not have access to its source) has this structure public class RegistrationManager() { private RegistrationManager() {} public static void RegisterConfiguration(int ID) {} public static object DoWork() {} public static void UnregisterConfiguration(int ID) {} } Once registered, I cannot call the DoWork() with a different ID without unregistering the previously registered one. Actually I want to call the DoWork() method with different IDs simultaneously with multi-threading. If the RegisterConfiguration(int ID) method was [ThreadStatic], I could have call it in different threads without problems with calls, right? So, can I apply the [ThreadStatic] attribute to this method or is there any other way I can call the two static methods same time without waiting for other thread to unregister it? If I check it like the following, it should work. for(int i=0; i < 10; i++) { new Thread(new ThreadStart(() => Checker(i))).Start(); } public string Checker(int i) { public static void RegisterConfiguration(i); // Now i cannot register second time public static object DoWork(i); Thread.Sleep(5000); // DoWork() may take a little while to complete before unregistered public static void UnregisterConfiguration(i); }

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  • ThreadExceptionEventHandler and invoking delegates

    - by QmunkE
    If I assign a ThreadExceptionEventHandler to Application.ThreadException, why when I invoke a delegate method using a control on the main application thread are any exceptions thrown by that delegate not triggering the event handler? i.e. static void Main() { ... Application.ThreadException += new System.Threading.ThreadExceptionEventHandler(Application_ThreadException); Application.Run(new Form1()); } static void Application_ThreadException(object sender, System.Threading.ThreadExceptionEventArgs e) { Console.Error.Write("A thread exception occurred!"); } ... private void Form1_Load(object sender, EventArgs e) { Thread syncThread = new Thread(new ThreadStart(this.ThrowException)); syncThread.Start(); } private void ThrowException() { button1.Invoke(new MethodInvoker(delegate { // Not handled by ThreadExceptionEventHandler? throw new Exception(); })); } The context on this is that I have a background thread started from a form which is throwing an unhandled exception which terminates the application. I know this thread is going to be unreliable since it is network connectivity reliant and so subject to being terminated at any point, but I'm just interested as to why this scenario doesn't play out as I expect?

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  • Events convention - I don't get it

    - by bobjink
    My class with an event: public class WindowModel { public delegate void WindowChangedHandler(object source, WindowTypeEventArgs e); public event WindowChangedHandler WindowChanged; public void GotoWindow(WindowType windowType) { this.currentWindow = windowType; this.WindowChanged.Invoke(this, new WindowTypeEventArgs(windowType)); } } Derived event class: public class WindowTypeEventArgs : EventArgs { public readonly WindowType windowType; public WindowTypeEventArgs(WindowType windowType) { this.windowType = windowType; } } Some other class that register it to the event: private void SetupEvents() { this.WindowModel.WindowChanged += this.ChangeWindow; } private void ChangeWindow(object sender, WindowTypeEventArgs e) { //change window } What have I gained from following the .Net convention? It would make more sense to have a contract like this public delegate void WindowChangedHandler(WindowType windowType); public event WindowChangedHandler WindowChanged; Doing it this way, I don't need to create a new class and is easier to understand. I am not coding a .Net library. This code is only going to be used in this project. I like conventions but am I right when I say that in this example it does not make sense or have i missunderstood something?

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  • How to animate a path like it's being drawn, dot by dot? (Raphael.js)

    - by Anton
    How to animate a vector path like it's being drawn by hand? In other words, slowly show the path pixel by pixel. I'm using Raphaël.js, but if your answer is not library specific—like maybe there's some general programming pattern for doing that kind of thing (I'm fairly new to vector animation)—it's welcome! Update I know it's easy to do with straight paths, as easy as an example on that page:: path("M114 253").animate({path: "M114 253 L 234 253"}); But try to change code on that page, say, this way:: path("M114 26").animate({path: "M114 26 C 24 23 234 253 234 253"}); And you'll see what I mean. Path is certainly animated from it initial state (point "M114 26") to the end state (curve "C 24 23 234 253 234 253" starting on point "M114 26"), but not in a way specified in question, not like it's being drawn. (Sorry for not making clear from the start that I don't mean animating straight lines.) I don't see how animateAlong can do that either. It can animate an object along a path, and how can I make this path to gradually show itself while object is being animated along it?

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  • How do I execute queries upon DB connection in Rails?

    - by sycobuny
    I have certain initializing functions that I use to set up audit logging on the DB server side (ie, not rails) in PostgreSQL. At least one has to be issued (setting the current user) before inserting data into or updating any of the audited tables, or else the whole query will fail spectacularly. I can easily call these every time before running any save operation in the code, but DRY makes me think I should have the code repeated in as few places as possible, particularly since this diverges greatly from the ideal of database agnosticism. Currently I'm attempting to override ActiveRecord::Base.establish_connection in an initializer to set it up so that the queries are run as soon as I connect automatically, but it doesn't behave as I expect it to. Here is the code in the initializer: class ActiveRecord::Base # extend the class methods, not the instance methods class << self alias :old_establish_connection :establish_connection # hide the default def establish_connection(*args) ret = old_establish_connection(*args) # call the default # set up necessary session variables for audit logging # call these after calling default, to make sure conn is established 1st db = self.class.connection db.execute("SELECT SV.set('current_user', 'test@localhost')") db.execute("SELECT SV.set('audit_notes', NULL)") # end "empty variable" err ret # return the default's original value end end end puts "Loaded custom establish_connection into ActiveRecord::Base" sycobuny:~/rails$ ruby script/server = Booting WEBrick = Rails 2.3.5 application starting on http://0.0.0.0:3000 Loaded custom establish_connection into ActiveRecord::Base This doesn't give me any errors, and unfortunately I can't check what the method looks like internally (I was using ActiveRecord::Base.method(:establish_connection), but apparently that creates a new Method object each time it's called, which is seemingly worthless cause I can't check object_id for any worthwhile information and I also can't reverse the compilation). However, the code never seems to get called, because any attempt to run a save or an update on a database object fails as I predicted earlier. If this isn't a proper way to execute code immediately on connection to the database, then what is?

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