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  • What are some strategies for maintaining a common database schema with a team of developers and no D

    - by Mahmoud Abdelkader
    I'm curious about how others have approached the problem of maintaining and synchronizing database changes across many (10+) developers without a DBA? What I mean, basically, is that if someone wants to make a change to the database, what are some strategies to doing that? (i.e. I've created a 'Car' model and now I want to apply the appropriate DDL to the database, etc..) We're primarily a Python shop and our ORM is SQLAlchemy. Previously, we had written our models in such a way to create the models using our ORM, but we recently ditched this because: We couldn't track changes using the ORM The state of the ORM wasn't in sync with the database (e.g. lots of differences primarily related to indexes and unique constraints) There was no way to audit database changes unless the developer documented the database change via email to the team. Our solution to this problem was to basically have a "gatekeeper" individual who checks every change into the database and applies all accepted database changes to an accepted_db_changes.sql file, whereby the developers who need to make any database changes put their requests into a proposed_db_changes.sql file. We check this file in, and, when it's updated, we all apply the change to our personal database on our development machine. We don't create indexes or constraints on the models, they are applied explicitly on the database. I would like to know what are some strategies to maintain database schemas and if ours is seems reasonable. Thanks!

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  • Android passing an arraylist back to parent activity

    - by Nicklas O
    Hi there. I've been searching for a simple example of this with no luck. In my android application I have two activities: 1. The main activity which is launched at startup 2. A second activity which is launched by pressing a button on the main activty. When the second activity is finished (by pressing a button) I want it to send back an ArrayList of type MyObject to the main activity and close itself, which the main activity can then do whatever with it. How would I go about achieving this? I have been trying a few things but it is crashing my application when I start the second activity. When the user presses button to launch second activity: Intent i = new Intent(MainActivity.this, secondactivity.class); startActivityForResult(i, 1); The array which is bundled back after pressing a button on the second activity: Intent intent= getIntent(); Bundle b = new Bundle(); b.putParcelableArrayList("myarraylist", mylist); intent.putExtras(b); setResult(RESULT_OK, intent); finish(); And finally a listener on the main activity (although I'm not sure of 100% when this code launches...) protected void onActivityResult(int requestCode, int resultCode, Intent data) { super.onActivityResult(requestCode, resultCode, data); if(resultCode==RESULT_OK && requestCode==1){ Bundle extras = data.getExtras(); final ArrayList<MyObject> mylist = extras.getParcelableArrayList("myarraylist"); Toast.makeText(MainActivity.this, mylist.get(0).getName(), Toast.LENGTH_SHORT).show(); } } Any ideas where I am going wrong? The onActivityResult() seems to be crashing my application. EDIT: This is my class MyObject, its called plan and has a name and an id import android.os.Parcel; import android.os.Parcelable; public class Plan implements Parcelable{ private String name; private String id; public Plan(){ } public Plan(String name, String id){ this.name = name; this.id = id; } public String getName(){ return name; } public void setName(String name){ this.name = name; } public String getId(){ return id; } public void setId(String id){ this.id = id; } public String toString(){ return "Plan ID: " + id + " Plan Name: " + name; } @Override public int describeContents() { // TODO Auto-generated method stub return 0; } @Override public void writeToParcel(Parcel dest, int flags) { dest.writeString(id); dest.writeString(name); } public static final Parcelable.Creator<Plan> CREATOR = new Parcelable.Creator<Plan>() { public Plan createFromParcel(Parcel in) { return new Plan(); } @Override public Plan[] newArray(int size) { // TODO Auto-generated method stub return new Plan[size]; } }; } This is my logcat E/AndroidRuntime( 293): java.lang.RuntimeException: Unable to instantiate activ ity ComponentInfo{com.daniel.android.groupproject/com.me.android.projec t.secondactivity}: java.lang.NullPointerException E/AndroidRuntime( 293): at android.app.ActivityThread.performLaunchActiv ity(ActivityThread.java:2417) E/AndroidRuntime( 293): at android.app.ActivityThread.handleLaunchActivi ty(ActivityThread.java:2512) E/AndroidRuntime( 293): at android.app.ActivityThread.access$2200(Activi tyThread.java:119) E/AndroidRuntime( 293): at android.app.ActivityThread$H.handleMessage(Ac tivityThread.java:1863) E/AndroidRuntime( 293): at android.os.Handler.dispatchMessage(Handler.ja va:99) E/AndroidRuntime( 293): at android.os.Looper.loop(Looper.java:123) E/AndroidRuntime( 293): at android.app.ActivityThread.main(ActivityThrea d.java:4363) E/AndroidRuntime( 293): at java.lang.reflect.Method.invokeNative(Native Method) E/AndroidRuntime( 293): at java.lang.reflect.Method.invoke(Method.java:5 21) E/AndroidRuntime( 293): at com.android.internal.os.ZygoteInit$MethodAndA rgsCaller.run(ZygoteInit.java:860) E/AndroidRuntime( 293): at com.android.internal.os.ZygoteInit.main(Zygot eInit.java:618) E/AndroidRuntime( 293): at dalvik.system.NativeStart.main(Native Method) E/AndroidRuntime( 293): Caused by: java.lang.NullPointerException E/AndroidRuntime( 293): at com.daniel.android.groupproject.login.<init>( login.java:51) E/AndroidRuntime( 293): at java.lang.Class.newInstanceImpl(Native Method ) E/AndroidRuntime( 293): at java.lang.Class.newInstance(Class.java:1479) E/AndroidRuntime( 293): at android.app.Instrumentation.newActivity(Instr umentation.java:1021) E/AndroidRuntime( 293): at android.app.ActivityThread.performLaunchActiv ity(ActivityThread.java:2409) E/AndroidRuntime( 293): ... 11 more

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  • SQL SERVER – Importing CSV File Into Database – SQL in Sixty Seconds #018 – Video

    - by pinaldave
    Importing data into database is one of the most important tasks. I often receive questions regarding what is the quickest way to insert CSV data or how to import CSV Data into SQL Server Table. Honestly the process is very simple and the script is even simpler. In today’s SQL in Sixty Seconds Video we will learn how quickly we can insert CSV data into SQL Server. The steps to import CSV are very simple. Create Table Use Bulk Insert to import the data Verify the data Done! Absolutely it is that simple. More on Importing CSV Data: SQL SERVER – Import CSV File Into SQL Server Using Bulk Insert – Load Comma Delimited File Into SQL Server SQL SERVER – Import CSV File into Database Table Using SSIS SQL SERVER – Create a Comma Delimited List Using SELECT Clause From Table Column SQL SERVER – Comma Separated Values (CSV) from Table Column SQL SERVER – Comma Separated Values (CSV) from Table Column – Part 2 I encourage you to submit your ideas for SQL in Sixty Seconds. We will try to accommodate as many as we can. If we like your idea we promise to share with you educational material. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Database, Pinal Dave, PostADay, SQL, SQL Authority, SQL in Sixty Seconds, SQL Query, SQL Scripts, SQL Server, SQL Server Management Studio, SQL Tips and Tricks, T SQL, Technology, Video

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  • OpenGL 2 on Android: native window

    - by ThreaderSlash
    According to OGLES specification, we have the following definition: EGLSurface eglCreateWindowSurface(EGLDisplay display, EGLConfig config, NativeWindowType native_window, EGLint const * attrib_list) More details, here: http://www.khronos.org/opengles/documentation/opengles1_0/html/eglCreateWindowSurface.html And also by definition: int32_t ANativeWindow_setBuffersGeometry(ANativeWindow* window, int32_t width, int32_t height, int32_t format); More details, here: http://mobilepearls.com/labs/native-android-api I am running Android Native App on OGLES 2 and debugging it in a Samsung Nexus device. For setting up the 3D scene graph environment, the following variables are defined: struct android_app { ... ANativeWindow* window; }; android_app* mApplication; ... mApplication=&pApplication; And to initialize the App, we run the commands in the code: ANativeWindow_setBuffersGeometry(mApplication->window, 0, 0, lFormat); mSurface = eglCreateWindowSurface(mDisplay, lConfig, mApplication->window, NULL); Funny to say is that, the command ANativeWindow_setBuffersGeometry behaves as expected and works fine according to its definition, accepting all the parameters sent to it. But the eglCreateWindowSurface does no accept the parameter mApplication-window, as it should accept according to its definition. Instead, it looks for the following input: EGLNativeWindowType hWnd; mSurface = eglCreateWindowSurface(mDisplay,lConfig,hWnd,NULL); As an alternative, I considered to use instead: NativeWindowType hWnd=android_createDisplaySurface(); But debugger says: Function 'android_createDisplaySurface' could not be resolved Can someone tell if there is a way to convert mApplication-window? In a way that the data from the android_app get accepted to the window surface?

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  • Fun with Database Mail

    - by DavidWimbush
    I just had some fun with a new server I set up. I configured Database Mail but it wouldn't send mail. In the Database Log was an error message I've never had before: The mail could not be sent to the recipients because of the mail server failure. (Sending Mail using Account 1 (2010-02-15T16:58:54). Exception Message: Could not connect to mail server. (A non-recoverable error occurred during a database lookup). ) I looked around and found this forum thread: http://www.sqlteam.com/forums/topic.asp?TOPIC_ID=139909. I looked into the anti-virus software and firewall but neither of those helped. Then I noticed the last post where they original poster said "oops, I put an @ in the name of the SMTP server". How I laughed. What a ***! At least my problem isn't because I did something that careless. But then that little voice in my head said "Better check, just to be on the safe side". SMTP Server Name: smtp@domain. Who's the *** now? So, rbarlow, thanks very much for making the same silly mistake first so I could find the answer. (And I'm sorry for thinking you were a ***!)

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  • SQL SERVER – Attach or Detach Database – SQL in Sixty Seconds #068

    - by Pinal Dave
    When we have to move a database from one server to another server or when we have to move a database from one file to another file, we commonly use Database Attach or Detach process. I have been doing this for quite a while as well. Recently, when I was visiting an organization I found that in this organization lots of developers are still using an older version of the code to attach the database. I quickly pointed that out to them the new method to attach the database, however it was really interesting to find out that they really did not know that sp_attach_db is now a deprecated method to attach the database. This really made me to do today’s SQL in Sixty Seconds. I demonstrate in this SQL in Sixty Seconds how to attach or detach the database using a new method of attaching database. The code which I have used in this code is over here: -- Detach Database USE [master] GO EXEC MASTER.dbo.sp_detach_db @dbname = N'AdventureWorks2014_new' GO -- Deprecated Way to Attach Database USE [master] GO EXEC MASTER.dbo.sp_attach_db 'AdventureWorks2014_new', 'E:\AdventureWorks2012_Data_new.mdf', 'E:\AdventureWorks2012_log_new.ldf' GO -- Correct Way to Attach Database USE [master] GO CREATE DATABASE [AdventureWorks2014_new] ON ( FILENAME = 'E:\AdventureWorks2012_Data_new.mdf'), ( FILENAME = 'E:\AdventureWorks2012_log_new.ldf') FOR ATTACH GO Here is the question back to you – Do you still use old methods to attach database? If yes, I suggest that you start using the new method onwards. SQL in Sixty Seconds Video I have attempted to explain the same subject in simple words over in following video. Action Item Here are the blog posts I have previously written on the subject of SA password. You can read it over here: SQL SERVER – 2005 – T-SQL Script to Attach and Detach Database SQL SERVER – Move Database Files MDF and LDF to Another Location SQL SERVER – 2005 Take Off Line or Detach Database SQL SERVER – Attach mdf file without ldf file in Database SQL SERVER – Copy Database from Instance to Another Instance – Copy Paste in SQL Server You can subscribe to my YouTube Channel for frequent updates. Reference: Pinal Dave (http://blog.sqlauthority.com)Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority Book Review, SQLAuthority News, T SQL, Video

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  • SQL SERVER – Database in RESTORING State for Long Time

    - by Pinal Dave
    A very interesting question I received the other day. “Our database has been in restoring stage for a long time. We have already restored all the necessary files there. After restoring the files we are expecting that  the database will be in operational mode, however, it is continuously in the restoring mode. Any suggestion?” The question is very common. I sent user follow up emails to understand what is actually going on with the user. I realized after restoring their bak files and log files their database was in the restoring state because they had not restored the latest log file with RECOVERY options. As they had completed all the database restore sequence (bak and log in order), the real need for them was to recover the database from norecovery state. User can restore log files till the database is no recovery mode. If the database is recovered it will be in operation and it can continue database operation. If the database has another operations we cannot restore further log as the chain of the log file after the database is recovered is meaningless. This is the reason why the database has to be norecovery state when it is restored. There are three different ways to recover the database. 1) Recover the database manually with following command. RESTORE DATABASE database_name WITH RECOVERY 2) Recover the database with the last log file. RESTORE LOG database_name FROM backup_device WITH RECOVERY 3) Recover the database when bak is restored RESTORE DATABASE database_name FROM backup_device WITH RECOVERY To understand how the backup restores timeline works read Backup Timeline and Understanding of Database Restore Process in Full Recovery Model. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Backup and Restore, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • An XML file or Database?

    - by webnoob
    I am re-writing a section of my site and am trying to decide how much of a rewrite this will be. At the moment I have a web service feed that generates an xml once per day. I then use this xml file on my website to generate the general structure. I am trying to decide if this information should be located in the database or stay in the xml file. The file can range from 4mb - 12mb. The files depth can go on and on so I have to recurse to find the data I want. I use the .NET serializer classes and store the serialized file in a global variable to avoid re-serializing it each time the page is loaded. My reasons for thinking a database would be better are: I would know exactly where I am in the file by using an internal ID so I wouldn't have to recurse the file to get information. I wouldn't have to load / serialize the XML and could just use my already open database connections. Searching for the data in the file would be quicker(?) as I would just perform an SQL query rather than re-cursing the file. Has anyone got any ideas which is better and which option uses more resources on the server or be quicker? EDIT: The file is read every time the web page is loaded (although only serialized once). It isn't written to by standard users (only by an admin task that runs in the middle of the night). This is my initial investigation before mocking up.

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  • Designing a large database with multiple sources

    - by CatchingMonkey
    I have been tasked with redesigning, or at worst optimising the structure of a database for a data warehouse. Currently, the database has 4 other source databases (which is due to expand to X number of others), all of which have their own data structures, naming conventions etc. At the moment an overnight SSIS package pulls the data from the various source and then for each source coverts the data into a standardised, usable format. These tables are then appended to each other creating a 60m row, 40 column beast!. This table is then used in a variety of ways from an OLAP cube to a web front end. The structure has been in place for a very long time, and the work I have been able to prove the advantages of normalisation, and this is the way I would like to go. The problem for me is that the overnight process takes so long I don't then want to spend additional time normalising the last table into something usable. Can anyone offer any insight or ideas into the best way to restructure or optimise the database efficiently? Edit: All the databases are MS SQL Server 2008 R2 Thanks in advance CM

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  • How should I evaluate the Database Solution for Large Data Application

    - by GµårÐïåñ
    Background I have been tasked to write an application that will be a combination of document and inventory management in VB.net which will be used to store document images in TIFF, PDF, XPS, TXT, DOC, PPT and so on as binary data that can be retrieved for viewing, printing, and possible OCR to be searchable as well along with meta data such as sender, recipient, type of document, date, source, etc. So the table would probably be something like: DOC_NAME, DOC_DATE, NOTES, ... DOC_BINARY (where the actual document will be put inside) Help Please I need help with understanding how to evaluate my database options. What my concern is finding a database solution that will not become unstable due to size restrictions, records limitations and performance. Some of the options are MS_SQL, SQL Express, SQLite, mySQL, and Access. Now I can pretty much eliminate Access right off the bat as it is just too limiting and not scalable. I can further eliminate SQL Express because of the 2 GB limit and again scalability. So I believe that leaves me with MS_SQL, SQLite and mySQL (note, I am open to alternatives). And this is where I need help in understanding how to evaluate those databases. The goal is that the data is all in one place (a single file) that will make backup and portability easier. For small volume usage, pretty much any solution will hold for a while, but my goal is to think ahead and make sure its able to withstand heavy large volume usage as well. Another consideration is also the interoperability with .NET and stability of such code to avoid errors and memory leaks. How should I evaluate my database options for this scenario?

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  • Android device - C++ OpenGL 2: eglCreateWindowSurface invalid

    - by ThreaderSlash
    I am trying to debug and run OGLES on Native C++ in my Android device in order to implement a native 3D game for mobile smart phones. The point is that I got an error and see no reason for that. Here is the line from the code that the debugger complains: mSurface = eglCreateWindowSurface(mDisplay, lConfig, mApplication->window, NULL); And this is the error message: Invalid arguments ' Candidates are: void * eglCreateWindowSurface(void *, void *, unsigned long int, const int *) ' --x-- Here is the declaration: android_app* mApplication; EGLDisplay mDisplay; EGLint lFormat, lNumConfigs, lErrorResult; EGLConfig lConfig; // Defines display requirements. 16bits mode here. const EGLint lAttributes[] = { EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_BLUE_SIZE, 5, EGL_GREEN_SIZE, 6, EGL_RED_SIZE, 5, EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_RENDER_BUFFER, EGL_BACK_BUFFER, EGL_NONE }; // Retrieves a display connection and initializes it. packt_Log_debug("Connecting to the display."); mDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); if (mDisplay == EGL_NO_DISPLAY) goto ERROR; if (!eglInitialize(mDisplay, NULL, NULL)) goto ERROR; // Selects the first OpenGL configuration found. packt_Log_debug("Selecting a display config."); if(!eglChooseConfig(mDisplay, lAttributes, &lConfig, 1, &lNumConfigs) || (lNumConfigs <= 0)) goto ERROR; // Reconfigures the Android window with the EGL format. packt_Log_debug("Configuring window format."); if (!eglGetConfigAttrib(mDisplay, lConfig, EGL_NATIVE_VISUAL_ID, &lFormat)) goto ERROR; ANativeWindow_setBuffersGeometry(mApplication->window, 0, 0, lFormat); // Creates the display surface. packt_Log_debug("Initializing the display."); mSurface = eglCreateWindowSurface(mDisplay, lConfig, mApplication->window, NULL); --x-- Hope someone here can shed some light on it.

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  • Read On Phone Pushes Data from Your Desktop to the Appropriate Android App

    - by ETC
    Read On Phone is a free Android application that intelligently pushes data to your phone from your bowser. Rather than simply opening the URL on your phone, it opens the appropriate application for the task and formats text. Most send-to-phone type tools simply take the URL of the web page you’re looking at on your computer and shuttle it to your phone. Read On Phone is a more active and effective tool. When you send a page that is text, it formats the text for easy reading on your phone. When you send a YouTube video, map, or telephone number, it opens up the appropriate tool on your phone such as your YouTube viewer, Google Maps, or your phone dialer. In addition to that handy functionality Read On Phone also includes adjustments for day and night reading, font size, auto-scrolling, and pagination. Read On Phone is available as both a Chrome extension and as a bookmarklet for cross-browser use. Hit up the link below for additional information. Read On Phone Latest Features How-To Geek ETC Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) Read On Phone Pushes Data from Your Desktop to the Appropriate Android App MetroTwit is a Sleek Native Twitter Client for Your Windows System Make Efficient Use of Tab Bar Space by Customizing Tab Width in Firefox See the Geeky Work Done Behind the Scenes to Add Sounds to Movies [Video] Use a Crayon to Enhance Engraved Lettering on Electronics Adult Swim Brings Their Programming Lineup to iOS Devices

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  • How to implement physical effect, perspective effect on Android

    - by asedra_le
    I'm researching about 2D game for Android to implement an Android Game Project. My project looks nearly like PaperToss. Instance of throwing a page, my game will throw a coin. Suppose that I have a coin put in three-dimensional that have coordinates at A(x,y,z). I throw that point ahead, after 1/100 second, that coin move from A(x,y,z) to A'(x',y',z'). By this way, I have two problems need to solve. Determine the formulas can be used to compute the coordinates of the coin at time t. This problem is under-researching. I have no idea to solve this problem. Mapping three-dimensional points to a two-dimensional and use those new coordinates (a two-dimensional coordinates) to draw our coin on screen. I have found two solutions for this problem: Orthographic projection & Perspective projection However, my old friend said that OpenGL supports to solve problems like my problems. Any body have experiences about my problems? Help me please :) Thank for reading my question.

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  • How To Scale Canvas In Android

    - by Daniel Braithwaite
    I am writing a android game using Canvas as the way to draw everything, the problem is that when i run it on different android phones the canvas dosn't change size i tried using canvas.scale() but that didn't make a i difference. The code i use for drawing is ... public void draw( Canvas c, int score ) { Obstical2[] obstmp = Queue.toArray(this.o); Coin[] cointmp = QueueC.toArray(this.c); for( int i = 0; i < obstmp.length; i++ ) { obstmp[i].draw(c); } for( int i = 0; i < cointmp.length; i++ ) { cointmp[i].draw(c); } c.drawText(String.format("%d", score ), 20, 50, textPaint); if( isWon && isStarted ) c.drawText("YOU WON", 20, 400, resPaint); else if( isLost && isStarted ) c.drawText("YOU LOST", 20, 400, resPaint); } The function above calls the draw functions for the entity's on the screen, theses function are as follows Draw Function For Obstical : public void draw( Canvas c ) { Log.i("D", "COIN"); coin.draw(c); } Draw Function For Coin : public void draw( Canvas c ) { obstical.draw(c); } How could i make the canvas re-size to it would look the same on any screen ? Cheers Daniel

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  • HTC Android device mounted as USB drive is read-only unless I'm root

    - by Ian Dickinson
    When I connect my HTC Incredible S to my Ubuntu 10.10 system as a USB drive, the device seems to mount OK, but is read-only unless I access it as root. For example, if I run nautilus, I can't drag and drop files to the SD-card in the phone, but if I run sudo nautilus I can. I have USB debug support set on the phone (Applications > Development > USB debugging) and I have added a rule for the device in /etc/udev/rules.d/51-android.rules on my Ubuntu system. Any suggestions as to how I can mount the drive so that I can copy content to the SD card without needing to sudo? Update Following advice from waltinator, I added the following line to my /etc/fstab: UUID=3537-3834 /media/usb1 vfat rw,user,noexec,nodev,nosuid,noauto However, the Android device is still being auto-mounted on /media/usb1 with uid and gid root. Update 2 syslog output: Nov 21 23:38:40 rowan-15 usbmount[4352]: executing command: mount -tvfat -osync,noexec,nodev,noatime,nodiratime /dev/sdd1 /media/usb1 Nov 21 23:38:40 rowan-15 usbmount[4352]: executing command: run-parts /etc/usbmount/mount.d

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  • OpenGL ES 2 on Android: native window

    - by ThreaderSlash
    According to OGLES specification, we have the following definition: EGLSurface eglCreateWindowSurface(EGLDisplay display, EGLConfig config, NativeWindowType native_window, EGLint const * attrib_list) More details, here: http://www.khronos.org/opengles/documentation/opengles1_0/html/eglCreateWindowSurface.html And also by definition: int32_t ANativeWindow_setBuffersGeometry(ANativeWindow* window, int32_t width, int32_t height, int32_t format); More details, here: http://mobilepearls.com/labs/native-android-api I am running Android Native App on OGLES 2 and debugging it in a Samsung Nexus device. For setting up the 3D scene graph environment, the following variables are defined: struct android_app { ... ANativeWindow* window; }; android_app* mApplication; ... mApplication=&pApplication; And to initialize the App, we run the commands in the code: ANativeWindow_setBuffersGeometry(mApplication->window, 0, 0, lFormat); mSurface = eglCreateWindowSurface(mDisplay, lConfig, mApplication->window, NULL); Funny to say is that, the command ANativeWindow_setBuffersGeometry behaves as expected and works fine according to its definition, accepting all the parameters sent to it. But the eglCreateWindowSurface does no accept the parameter mApplication-window, as it should accept according to its definition. Instead, it looks for the following input: EGLNativeWindowType hWnd; mSurface = eglCreateWindowSurface(mDisplay,lConfig,hWnd,NULL); As an alternative, I considered to use instead: NativeWindowType hWnd=android_createDisplaySurface(); But debugger says: Function 'android_createDisplaySurface' could not be resolved Is 'android_createDisplaySurface' compatible only for OGLES 1 and not for OGLES 2? Can someone tell if there is a way to convert mApplication-window? In a way that the data from the android_app get accepted to the window surface?

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  • How to Enable Priority Inbox on Android (and Setup Important-Only Notifications)

    - by The Geek
    Yesterday Google released an updated Gmail application for Android 2.2 phones that supports the Priority Inbox feature—and more importantly, allows you to change your notifications to only alert you for important email. Let’s take a look. Note: If you’ve never used Priority Inbox, you should really give it a try—it rearranges your email into what is and isn’t important, and you can customize how it classifies messages easily. The idea is that it learns over time, so if you send a lot of emails back and forth with somebody, it will know that they are probably important—you can manually adjust the settings as well. To update the Gmail application, you’ll want to head into the Market and access Menu –> Downloads, where you should see Gmail in the list, and it should let you update from there. If you don’t see an update, you’re either not running Android 2.2, or it has already updated automatically Latest Features How-To Geek ETC The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor Our Favorite Tech: What We’re Thankful For at How-To Geek Settle into Orbit with the Voyage Theme for Chrome and Iron Awesome Safari Compass Icons Set Escape from the Exploding Planet Wallpaper Move Your Tumblr Blog to WordPress Pytask is an Easy to Use To-Do List Manager for Your Ubuntu System Snowy Christmas House Personas Theme for Firefox

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  • Need a good quality bitmap rotation algorithm for Android

    - by Lumis
    I am creating a kaleidoscopic effect on an android tablet. I am using the code below to rotate a slice of an image, but as you can see in the image when rotating a bitmap 60 degrees it distorts it quite a lot (red rectangles) – it is smudging the image! I have set dither and anti-alias flags but it does not help much. I think it is just not a very sophisticated bitmap rotation algorithm. canvas.save(); canvas.rotate(angle, screenW/2, screenH/2); canvas.drawBitmap(picSlice, screenW/2, screenH/2, pOutput); canvas.restore(); So I wonder if you can help me find a better way to rotate a bitmap. It does not have to be fast, because I intend to use a high quality rotation only when I want to save the screen to the SD card - I would redraw the screen in memory before saving. Do you know any comprehensible or replicable algorithm for bitmap rotation that I could programme or use as a library? Or any other suggestion? EDIT: The answers below made me think if Android OS had bilinear or bicubic interpolation option and after some search I found that it does have its own version of it called FilterBitmap. After applying it to my paint pOutput.setFilterBitmap(true); I get much better result

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  • libGDX using Stage and Actor produces different camera angles on desktop and Android Phone

    - by Brandon
    libGDX using Stage and Actor produces different camera angles on desktop and Android Phone. Here are pictures demonstrating the problem: http://brandonyuh.minus.com/mFpdTSgN17VUq On the desktop version, the image takes up most all the screen. On the Android phone it only takes up a bit of the screen. Here's the code (not my actual project but I isolated the problem): package com.me.mygdxgame2; import com.badlogic.gdx.*; import com.badlogic.gdx.graphics.*; import com.badlogic.gdx.graphics.Texture.TextureFilter; import com.badlogic.gdx.graphics.g2d.*; import com.badlogic.gdx.scenes.scene2d.*; public class MyGdxGame2 implements ApplicationListener { private Stage stage; public void create() { stage = new Stage(); stage.addActor(new ActorHi()); } public void render() { Gdx.gl.glClearColor(0, 1, 0, 1); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); stage.draw(); } public void dispose() {} public void resize(int width, int height) {} public void pause() {} public void resume() {} public class ActorHi extends Actor { private Sprite sprite; public ActorHi() { Texture texture = new Texture(Gdx.files.internal("data/hi.png")); texture.setFilter(TextureFilter.Linear, TextureFilter.Linear); sprite = new Sprite(new TextureRegion(texture, 0, 0, 128, 128)); sprite.setBounds(0, 0, 300.0f, 300.0f); } public void draw(SpriteBatch batch, float parentAlpha) { sprite.draw(batch); } } } hi.png is included in the above link Thank you very much for answering my question. I've spent 3 days trying to figure it out.

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  • why my code still cannot connect with database? [closed]

    - by Wen Teng
    package com.mems.travis; import java.util.ArrayList; import java.util.List; import org.apache.http.NameValuePair; import org.apache.http.message.BasicNameValuePair; import org.json.JSONObject; import android.app.Activity; import android.app.AlertDialog; import android.content.DialogInterface; import android.content.Intent; import android.os.AsyncTask; import android.os.Bundle; import android.util.Log; import android.view.View; import android.widget.Button; import android.widget.EditText; import android.widget.RadioButton; public class UserRegister extends Activity { JSONParser jsonParser = new JSONParser(); EditText inputName; EditText inputUsername; EditText inputEmail; EditText inputPassword; RadioButton button1; RadioButton button2; Button button3; int success = 0; // url to create new product private static String url_register_user = "http://192.168.1.100/MEMS/add_user.php"; // JSON Node names private static final String TAG_SUCCESS = "success"; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_user_register); // Edit Text inputName = (EditText) findViewById(R.id.nameTextBox); inputUsername = (EditText) findViewById(R.id.usernameTextBox); inputEmail = (EditText) findViewById(R.id.emailTextBox); inputPassword = (EditText) findViewById(R.id.pwTextBox); // Create button //RadioButton button1 = (RadioButton) findViewById(R.id.studButton); // RadioButton button2 = (RadioButton) findViewById(R.id.shopownerButton); Button button3 = (Button) findViewById(R.id.regSubmitButton); // button click event button3.setOnClickListener(new View.OnClickListener() { public void onClick(View view) { String name = inputName.getText().toString(); String username = inputUsername.getText().toString(); String email = inputEmail.getText().toString(); String password = inputPassword.getText().toString(); if (name.contentEquals("")||username.contentEquals("")||email.contentEquals("")||password.contentEquals("")) { AlertDialog.Builder builder = new AlertDialog.Builder(UserRegister.this); // 2. Chain together various setter methods to set the dialog characteristics builder.setMessage(R.string.nullAlert) .setTitle(R.string.alertTitle); builder.setPositiveButton(R.string.ok, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { // User clicked OK button } }); // 3. Get the AlertDialog from create() AlertDialog dialog = builder.show(); } else { new RegisterNewUser().execute(); } } }); } class RegisterNewUser extends AsyncTask<String, String, String>{ protected String doInBackground(String... args) { String name = inputName.getText().toString(); String username = inputUsername.getText().toString(); String email = inputEmail.getText().toString(); String password = inputPassword.getText().toString(); // Building Parameters List<NameValuePair> params = new ArrayList<NameValuePair>(); params.add(new BasicNameValuePair("name", name)); params.add(new BasicNameValuePair("username", username)); params.add(new BasicNameValuePair("email", email)); params.add(new BasicNameValuePair("password", password)); // getting JSON Object // Note that create product url accepts POST method JSONObject json = jsonParser.makeHttpRequest(url_register_user, "GET", params); // check log cat for response Log.d("Send Notification", json.toString()); try { int success = json.getInt(TAG_SUCCESS); if (success == 1) { // successfully created product Intent i = new Intent(getApplicationContext(), StudentLogin.class); startActivity(i); finish(); } else { // failed to register } } catch (Exception e) { e.printStackTrace(); } return null; } } }

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  • Ubuntu for Phones / Touch vs Android, IOS and BlackBerry OS

    - by Ome Noes
    Currently I have a LG Google Nexus 4 with lots of issues because of the latest android 4.3 update. Since the update my battery drains within 7 hours when in it's standby / idle and even faster when I use it normaly! Before the Nexus 4 I had an Iphone but got sick of IOS because for me it's to much of a closed operating system and I dislike having to work with either Windows or Itunes. At this point neither Google or LG is willing to provide me (and all the others that have similar Nexus 4 problems) with a solution or even a reaction... Also i'm not very fond of the idea that the NSA (and maybe others) can and is currently monitoring millions of Android, IOS and BlackBerry OS devices all over the world. Since i've been using Ubuntu now very happily for almost 5 years I see Ubuntu for Phones / Touch as the only remedy for all this BS. Please be so kind to let me know when you will have a fully functioning version of your Ubuntu for Phones / Touch ready for consumer use. I'm realy sad that the Ubuntu Edge campaign didn't work out and hope to see lots and lots of future smartphones outfitted with Ubuntu a.s.a.p.! Keep up the good work!

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  • Android: Not able to experiment on own?

    - by user221287
    I have just started learning Android App Development a few days ago, with prior knowledge of C/C++, HTML and CSS. This is the situation I am facing Repeatedly: I am learning from a Video Tutorial Series, after each video, or each few videos, I say myself: Let's use what I have just learnt in the simple (and also "meaningless") app that I have made so far by watching the tutorials. I start implementing it, but then after a few minutes, I realize that I cannot do it because I do not know a few other syntax related to the particular thing, (or) I do not know whether these things can be combined with these other things by the use of . (dot). Whatever I try, I get either an error in eclipse or "Sorry...the app com.example.simple has stopped unexpectedly...." when the app runs. Then I search StackOverflow, Google and learn that what I want to implement requires learning about a few more classes, syntax and creating a few more java classes. I am not able to experiment on my own. Is it normal? Is it the HARD-WAY in which one is supposed to learn? Should I first learn Java and then come back to Android - would that be helpful?

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  • How to create 3 equally wide TextView which fill parent across the screen

    - by hap497
    HI, Can you please tell me how can I create 3 equally wide TextView which fill parent across the screen? I tried doing this, but the width of the TextView are different: it is 149, 89, 89. <TableLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="wrap_content" android:stretchColumns="*" android:shrinkColumns="*"> <TextView android:id="@+id/t1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_column="0"/> <TextView android:id="@+id/t2" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_column="1"/> <TextView android:id="@+id/t3" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_column="2"/>

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  • Shows different behaviour in release and debug mode .apk

    - by Ashique Muhammed
    My android application get restarted when I take the application from home screen, but this not a consistent. Some time it works perfectly (resume with the last visited activity). My application contains a splash screen activity and 5 activities in tab layout. Usage Start application After splash screen the application shows one of the activity in tab Press home button Try to invoke application from home screen Application gets restarted, it is not happening always. I am working on actual device. Android version 2.3.3 Here is the root activity in my manifest file. <activity android:name="com.nes.smrt.gui.Survey" android:theme="@android:style/Theme.NoTitleBar" android:screenOrientation="portrait" android:alwaysRetainTaskState="true"> <intent-filter> <action android:name="android.intent.action.MAIN"/> <category android:name="android.intent.category.LAUNCHER"/> </intent-filter> </activity> Any help would be greatly appreciated!

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  • Showing ImageView next to TextView in a ListView

    - by KDEx
    So I have a listview that is displaying correctly. When the item is "turned on" the text is white and when it's turned off it's grey. That part all functions great. However when I add the ImageView into the mix I get a null pointer exception. I don't understand why. I've tried using bitmaps as well and get the same problem. Here is some code: @Override public void bindView(View view, Context context, Cursor cursor) { TextView rRule = (TextView) view.findViewById(R.id.rule_text); TextView rType = (TextView) view.findViewById(R.id.rule_type); ImageView iChecked = (ImageView) view.findViewById(R.id.checkBox); String ruleName = cursor.getString(1); int ruleType = cursor.getInt(2); String ruleEnabled = cursor.getString(3); switch (ruleType) { /*...some irrelevant code */ } if (ruleEnabled.equals("true")) { rRule.setTypeface(null, Typeface.BOLD); rRule.setTextColor(Color.WHITE); iChecked.setVisibility(View.VISIBLE); //line 271 } else if (ruleEnabled.equals("false")) { rRule.setTypeface(null, Typeface.NORMAL); rRule.setTextColor(Color.GRAY); iChecked.setVisibility(View.GONE); } rRule.setText(ruleName); } Per request the error log: (Sorry was under the impression null pointers dont say anything helpful..I know the error is the imageview) 06-29 10:29:02.777: E/AndroidRuntime(29516): FATAL EXCEPTION: main 06-29 10:29:02.777: E/AndroidRuntime(29516): java.lang.NullPointerException 06-29 10:29:02.777: E/AndroidRuntime(29516): at com.company.app.DefaultRulesList$RulesAdapter.bindView(DefaultRulesList.java:271) 06-29 10:29:02.777: E/AndroidRuntime(29516): at com.company.app.DefaultRulesList$RulesAdapter.newView(DefaultRulesList.java:284) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.widget.CursorAdapter.getView(CursorAdapter.java:246) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.widget.AbsListView.obtainView(AbsListView.java:2033) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.widget.ListView.makeAndAddView(ListView.java:1772) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.widget.ListView.fillDown(ListView.java:672) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.widget.ListView.fillFromTop(ListView.java:732) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.widget.ListView.layoutChildren(ListView.java:1625) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.widget.AbsListView.onLayout(AbsListView.java:1863) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.view.View.layout(View.java:11278) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.view.ViewGroup.layout(ViewGroup.java:4224) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.widget.LinearLayout.setChildFrame(LinearLayout.java:1628) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.widget.LinearLayout.layoutVertical(LinearLayout.java:1486) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.widget.LinearLayout.onLayout(LinearLayout.java:1399) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.view.View.layout(View.java:11278) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.view.ViewGroup.layout(ViewGroup.java:4224) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.widget.FrameLayout.onLayout(FrameLayout.java:431) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.view.View.layout(View.java:11278) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.view.ViewGroup.layout(ViewGroup.java:4224) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.widget.LinearLayout.setChildFrame(LinearLayout.java:1628) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.widget.LinearLayout.layoutVertical(LinearLayout.java:1486) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.widget.LinearLayout.onLayout(LinearLayout.java:1399) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.view.View.layout(View.java:11278) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.view.ViewGroup.layout(ViewGroup.java:4224) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.widget.FrameLayout.onLayout(FrameLayout.java:431) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.view.View.layout(View.java:11278) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.view.ViewGroup.layout(ViewGroup.java:4224) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.view.ViewRootImpl.performTraversals(ViewRootImpl.java:1489) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.view.ViewRootImpl.handleMessage(ViewRootImpl.java:2442) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.os.Handler.dispatchMessage(Handler.java:99) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.os.Looper.loop(Looper.java:137) 06-29 10:29:02.777: E/AndroidRuntime(29516): at android.app.ActivityThread.main(ActivityThread.java:4424) 06-29 10:29:02.777: E/AndroidRuntime(29516): at java.lang.reflect.Method.invokeNative(Native Method) 06-29 10:29:02.777: E/AndroidRuntime(29516): at java.lang.reflect.Method.invoke(Method.java:511) 06-29 10:29:02.777: E/AndroidRuntime(29516): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:784) 06-29 10:29:02.777: E/AndroidRuntime(29516): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:551) 06-29 10:29:02.777: E/AndroidRuntime(29516): at dalvik.system.NativeStart.main(Native Method) Code for iChecked (where the id is called) <ImageView android:id="@+id/checkBox" android:padding="2dip" android:layout_width="wrap_content" android:layout_height="wrap_content" android:background="@android:drawable/checkbox_on_background"/>

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