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  • C++ - checking if a class has a certain method at compile time

    - by jetwolf
    Here's a question for the C++ gurus out there. Is there a way to check at compile time where a type has a certain method, and do one thing if it does, and another thing if it doesn't? Basically, I have a template function template <typename T> void function(T t); and I it to behave a certain way if T has a method g(), and another way if it doesn't. Perhaps there is something that can be used together with boost's enable_if? Something like this: template <typename T> enable_if<has_method<T, g, void ()>, void>::type function(T t) { // Superior implementation calling t.g() } template <typename T> disable_if<has_method<T, g, void ()>, void>::type function(T t) { // Inferior implementation in the case where T doesn't have a method g() } "has_method" would be something that preferably checks both that T has a method named 'g', and that the method has the correct signature (in this case, void ()). Any ideas?

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  • Avoid stuck calling callback

    - by andlomba
    Hello all, This is a question about generic c++ event driven applications design. Lets assume that we have two threads, a "Dispatcher" (or "Engine"...) and a "Listener" (or "Client"...). Let's assume that I write the Dispatcher code, and release it as a library. I also write the Listener interface, of course. When the Dispatcher executes (after Listener registration) listenerInstance.onSomeEvent(); the event handling code will actually be executed by the Dispatcher thread, so if the person that implements the Listener writes something like void Listener::onSomeEvent() { while(true) ; } The Dispatcher will stuck forever. Is there a "plain old c++" (I mean no boost or libsigc++) way to "decouple" the two classes, so I can be sure that my Dispatcher will work fine whatever the Listeners does in the callbacks? bye and thanks in advance, Andrea

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  • iPhone audio Filter Question

    - by Joe
    Okay, I am going to try to make this totally not a "plz send teh codez kthxbai" I am considering an app which takes sound (eventually an audio track) and applies an audio filter to it. So I can play sounds with AudioServicesPlaySystemSound via AudioToolbox framework just fine. What I need is a very simple example of how I might take a sound and apply (for instance) midrange boost etc. Actually the kind of alteration is irrelevant -- if I can get my head around how the alteration is done I can figure out the rest. I am just finding both docs and examples of altering audio in code to be very scarce. Thanks for any help!

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  • Implementation communication protocols in C/C++

    - by MeThinks
    I am in the process of starting to implement some proprietary communication protocol stack in software but not sure where to start. It is the kind of work I have not done before and I am looking for help in terms of resources for best/recommended approaches. I will be using c/c++ and I am free to use use libraries (BSD/BOOST/Apache) but no GPL. I have used C++ extensively so using the features of C++ is not a problem. The protocol stack has three layers and it is already fully specified and formally verified. So all I need to do is implemented and test it fully in the specified languages. Should also mention that protocol is very simple but can run on different devices over a reliable physical transport layer Any help with references/recommendations will be appreciated. I am willing to use a different language if only to help me understand how to implement them but I will have to eventually resort to the language of choice.

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  • Cluster of computers for rent?

    - by R S
    I am doing a project in the university which requires running of multiple instances (1000s) of a program I've written (in C++), which runs for quite a while (say 2 hours). The program is very self contained - it does not require input files, and the only dependency I think is boost. I'm currently using the university-owned cluster of computer. However, it's quite old and the jobs dispatching and monitors services are pretty bad. So I was wondering whether I can run my jobs elsewhere, for some money. For example, I looked a bit into Google App Engine, but as it seems every job must end after 30 seconds it is not suitable for me. Maybe Amazon EC2? Do you know of such options?

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  • Managed HttpListener vs C++ Network Lib - Requires admin rights?

    - by Max
    So, I have noticed that starting an HttpListener is considered impolite according to Win 7. I cannot do so without administrative rights without adding myself to some URL reservation list. In theory, this is alright, but I'd like to make my program as little invasive as possible. My main other alternative is something like the c++ Network Library, which utilizes boost. This is probably not as simple as a HttpListener though. Will this circumvent the admin rights requirement for listening to some HTTP url? How does windows handle http listening? Right now I'm just listening to http://+:xxxx/url, I guess it's fully possible to just create a Socket listening at port xxxx and provide my own/third party http implementation?

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  • How to check for C++ copy ellision

    - by Steve
    I ran across this article on copy ellision in C++ and I've seen comments about it in the boost library. This is appealing, as I prefer my functions to look like verylargereturntype DoSomething(...) rather than void DoSomething(..., verylargereturntype& retval) So, I have two questions about this Google has virtually no documentation on this at all, how real is this? How can I check that this optimization is actually occuring? I assume it involves looking at the assembly, but lets just say that isn't my strong suit. If anyone can give a very basic example as to what successful ellision looks like, that would be very useful I won't be using copy ellision just to prettify things, but if I can be guaranteed that it works, it sounds pretty useful.

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  • Random numbers from binomial distribution

    - by Sarah
    I need to generate quickly lots of random numbers from binomial distributions for dramatically different trial sizes (most, however, will be small). I was hoping not to have to code an algorithm by hand (see, e.g., this related discussion from November), because I'm a novice programmer and don't like reinventing wheels. It appears Boost does not supply a generator for binomially distributed variates, but TR1 and GSL do. Is there a good reason to choose one over the other, or is it better that I write something customized to my situation? I don't know if this makes sense, but I'll alternate between generating numbers from uniform distributions and binomial distributions throughout the program, and I'd like for them to share the same seed and to minimize overhead. I'd love some advice or examples for what I should be considering.

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  • In the generic programming/TMP world what exactly is a model / a policy and a "concept" ?

    - by Hassan Syed
    I'd like to know the precise yet succinct definitions of these three concepts in one place. The quality of the answer should depend on the following two points. Show a simple code snippet to show how and what the concept/technique is used for. Be simple enough to understand so that a programmer without any exposure to this area can grasp it. Note: There are probably many correct answers since each concept has many different facets. If there are a lot of good answers I will eventually turn the question into CW and aggregate the answers. -- Post Accept Edit -- Boost has a nice article on generic programming concepts

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  • How is the syntax for stl iterators implemented?

    - by Liberalkid
    I've been working on writing a library in my spare time to familiarize myself more with c++ and singular value decomposition. I've been working on writing an Iterator class and I'm entirely capable of writing the functionality and I have already for my own currently MatrixIterator class. I'm guessing that it involves namespaces because: vector<int>::iterator Would appear to be an iterator from the namespace vector, but namespaces are another topic which I'm not familiar with. Mainly I'm asking what would it involve to implement an iterator such that it could be referenced in a similar way to the stl iterators. I'm also aware that I could use boost.iterators or something similar to save myself a lot of work, but I'm more interested in learning all of the details that go into something like this.

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  • Should we be giving the client's management team direct access to our git hub repository so that the

    - by SharePoint Newbie
    Hi, We are presently working for a client who is new to working with distributed teams. We have teams spread across India and the UK. Although we have decent project tracking tools (Mingle), would it be a good idea to the give the PM at the client access to our git hub repo. Would this be make it easier for them (see what the devs are working on and an insight into what the team has been developing). I agree that noot all commit messages would make sense to them but would this be a good way to boost their confidence in what we are doing? They already can check out our fortnightly releases on our QA and UA environments, but this still is behind dev by 5-6 days. Also, is there any reporting for git hub which makes it easier for PM types to make sense of it all? Thanks

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  • solutions for rapid front-end development?

    - by fayer
    im using mvc framework and i have learned some techniques that help me with different parts of RAD. models: doctrine/visual paradigm controllers/libraries: various design patterns now i only need to know what technique/solution i should use for the views so that i can create views more rapidly. cause i don't think it's efficient to code css/html manually, even though i understand it. its the same principle when using visual paradigm to create both my mysql database tables and doctrine model classes. i believe in using right tools will boost up development speed. so what could i use for the views to save time and energy and don't reinvent the wheel all the time? dreamweaver? any css generation tools? 960/blueprint for layout? suggestions? thanks

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  • C++0x optimizing compiler quality

    - by aaa
    hello. I do some heavy numbercrunching and for me floating-point performance is very important. I like performance of Intel compiler very much and quite content with quality of assembly it produces. I am thinking at some point to try C++0x mainly for sugar parts, like auto, initializer list, etc, but also lambdas. at this point I use those features in regular C++ by the means of boost. How good of assembly code do compilers C++0x generate? specifically Intel and gcc compilers. Do they produce SSE code? is performance comparable to C++? are there any benchmarks? My Google search did not reveal much. Thank you.

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  • Resources for Win32 C/C++ programming

    - by EricM
    I have experience in a variety of languages (Java, Perl, C#, PHP, javascript, ansi-C for microprocessors, Objective-C and others), with Win32 programming not being an area I've done a lot of work in. Now part of my job entails maintaining a large Win32 codebase that stretches back 15 years and includes everything from C written originally for Win95 to MFC to COM to 64-bit code for Win7 to C++ using Boost and so on. If there's a variation on how to do something it's in there. Are there any good Win32 C/C++ references that discuss both the proper way to do things today and give you a little sense of how things evolved? Something like this discussion of all the various boolean types, or how to approach the API monstrosity of simply copying a string. I don't see my career heading too far down this path, but I do like to understand what I'm working with and I think this is an important part of programming history. thanks, Eric

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  • Start a thread using a method pointer

    - by Michael
    Hi ! I'm trying to develop a thread abstraction (POSIX thread and thread from the Windows API), and I would very much like it to be able to start them with a method pointer, and not a function pointer. What I would like to do is an abstraction of thread being a class with a pure virtual method "runThread", which would be implanted in the future threaded class. I don't know yet about the Windows thread, but to start a POSIX thread, you need a function pointer, and not a method pointer. And I can't manage to find a way to associate a method with an instance so it could work as a function. I probably just can't find the keywords (and I've been searching a lot), I think it's pretty much what Boost::Bind() does, so it must exist. Can you help me ?

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  • algorithms that destruct and copy_construct

    - by FredOverflow
    I am currently building my own toy vector for fun, and I was wondering if there is something like the following in the current or next standard or in Boost? template<class T> void destruct(T* begin, T* end) { while (begin != end) { begin -> ~T(); ++begin; } } template<class T> T* copy_construct(T* begin, T* end, T* dst) { while (begin != end) { new(dst) T(*begin); ++begin; ++dst; } return dst; }

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  • toupper/tolower + locale (german)

    - by Oops
    Hi, how to convert a string (wstring) from lowercase to uppercase characters and vice versa? I searched the net and found there is a STL-function std::transform. But until now I hav'nt figured out how to give the right locale-object for example "Germany_german" to the function. Who can help please? my code looks like: wstring strin = L"ABCÄÖÜabcäöü"; wstring str = strin; locale loc( "Germany_german" ); // ??? how to apply this ??? std::transform( str.begin(), str.end(), str.begin(), (int(*)(int)tolower ); //result: "abcäöüabcäöü" The characters ÄÖÜ and äöü (it's like Ae, Oe, Ue) will not be converted correctly. P.S.: I don't prefer a big switch sweat and also I know BOOST is capable of everything, i would prefer a STL solution. thanks in advance Oops

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  • How to pass a function to a function?

    - by ShaChris23
    Suppose I have a class with 2 static functions: class CommandHandler { public: static void command_one(Item); static void command_two(Item); }; I have a problem DRY problem where I have 2 functions that have the exact same code for every single line, except for the function that it calls: void CommandOne_User() { // some code A CommandHandler::command_one(item); // some code B } void CommandTwo_User() { // some code A CommandHandler::command_two(item); // some code B } I would like to remove duplication, and, ideally, do something like this: void CommandOne_User() { Function func = CommandHandler::command_one(); Refactored_CommandUser(func); } void CommandTwo_User() { Function func = CommandHandler::command_one(); Refactored_CommandUser(func); } void Refactored_CommandUser(Function func) { // some code A func(item); } I have access to Qt, but not Boost. Could someone help suggest a way on how I can refactor something like this?

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  • How would one call std::forward on all arguments in a variadic function?

    - by Noah Roberts
    I was just writing a generic object factory and using the boost preprocessor meta-library to make a variadic template (using 2010 and it doesn't support them). My function uses rval references and std::forward to do perfect forwarding and it got me thinking...when C++0X comes out and I had a standard compiler I would do this with real variadic templates. How though, would I call std::forward on the arguments? template < typename ... Params void f(Params ... params) // how do I say these are rvalue reference? { y(std::forward(...params)); //? - I doubt this would work. } Only way I can think of would require manual unpacking of ...params and I'm not quite there yet either. Is there a quicker syntax that would work?

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  • How do you extend python with C++?

    - by superjoe30
    I've successfully extended python with C, thanks to this handy skeleton module. But I can't find one for C++, and I have circular dependency trouble when trying to fix the errors that C++ gives when I compile this skeleton module. How do you extend Python with C++? I'd rather not depend on Boost (or SWIP or other libraries) if I don't have to. Dependencies are a pain in the butt. Best case scenario, I find a skeleton file that already compiles with C++.

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  • Sharing memory between modules

    - by John Holecek
    Hi, I was wondering how to share some memory between different program modules - lets say, I have a main application (exe), and then some module (dll). They both link to the same static library. This static library will have some manager, that provides various services. What I would like to achieve, is to have this manager shared between all application modules, and to do this transparently during the library initialization. Between processes I could use shared memory, but I want this to be shared in the current process only. Could you think of some cross-platform way to do this? Possibly using boost libraries, if they provide some facilities to do this. Only solution I can think of right now, is to use shared library of the respective OS, that all other modules will link to at runtime, and have the manager saved there.

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  • Pass C++ object to Lua function

    - by peterdemin
    Hello there. I have a C++ project, where 1 method of a 1 class changes very often. So I want to take that code from C++ to Lua. Note, I'm novice to Lua. The whole task: Bind some class methods to Lua state machine; Pass reference to class object to a function, written in Lua; Operate with passed C++ object in Lua function. I've found how to make first step with Lunar, and can't cope with second and third. I can't use SWIG and boost.

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  • How do I pick the most beneficial combination of items from a set of items?

    - by Chu
    I'm designing a piece of a game where the AI needs to determine which combination of armor will give the best overall stat bonus to the character. Each character will have about 10 stats, of which only 3-4 are important, and of those important ones, a few will be more important than the others. Armor will also give a boost to 1 or all stats. For example, a shirt might give +4 to the character's int and +2 stamina while at the same time, a pair of pants may have +7 strength and nothing else. So let's say that a character has a healthy choice of armor to use (5 pairs of pants, 5 pairs of gloves, etc.) We've designated that Int and Perception are the most important stats for this character. How could I write an algorithm that would determine which combination of armor and items would result in the highest of any given stat (say in this example Int and Perception)?

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  • Performance of Serialized Objects in C++

    - by jm1234567890
    Hi Everyone, I'm wondering if there is a fast way to dump an STL set to disk and then read it back later. The internal structure of a set is a binary tree, so if I serialize it naively, when I read it back the program will have to go though the process of inserting each element again. I think this is slow even if it is read back in correct order, correct me if I am wrong. Is there a way to "dump" the memory containing the set into disk and then read it back later? That is, keep everything in binary format, thus avoiding the re-insertion. Do the boost serialization tools do this? Thanks! EDIT: oh I should probably read, http://www.parashift.com/c++-faq-lite/serialization.html I will read it now... no it doesn't really help

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  • Make object by it's name

    - by Ockonal
    Hello, is it possible to return exemplar of object using passed type name (string) in c++? I have some base abstract class Base and a few derivates. Example code: class Base { /* ... */ }; class Der1 : public Base { /* ... */ }; class Der2 : public Base { /* ... */ }; And I need function like: Base *objectByType(const std::string &name); Number of derivates classes are changeable and I don't want to make something like switching of name and returning by hands new object type. Is it possible in c++ to do that automatically anyway? p.s. usage should looks like: dynamic_cast<Der1>(objectByType("Der1")); I need pure c++ code (crossplatform). Using boost is permissible.

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