Search Results

Search found 31528 results on 1262 pages for 'spl object hash'.

Page 58/1262 | < Previous Page | 54 55 56 57 58 59 60 61 62 63 64 65  | Next Page >

  • Too much delay while sending object over UDP to server

    - by RomZes
    I'm getting 4 sec delay when sending objects over UDP. Working on small game and trying to implement multiplayer. For now just trying to synchronize movements of 2 balls on the screen. StartingPoint.java is my server(first player), that receiving serialized objects (coordinates). SecondPlayer.java is client that sending serialized objects to server. When I'm moving my first object it appears 4 seconds later on different screen. StartingPoint.java @Override public void run() { byte[] receiveData = new byte[256]; byte[] sendData = new byte[256]; // DatagramSocket socketS; try { socket = new DatagramSocket(5000); System.out.println("Socket created on "+ port + " port"); } catch (SocketException e1) { // TODO Auto-generated catch block e1.printStackTrace(); } while(true){ b1.update(this); b3.update(); System.out.println("Starting server..."); //// Receiving and deserializing object try { //socket.setSoTimeout(1000); DatagramPacket packet = new DatagramPacket(buf, buf.length); socket.receive(packet); byte[] data = packet.getData(); ByteArrayInputStream in = new ByteArrayInputStream(data); ObjectInputStream is = new ObjectInputStream(in); // socket.setSoTimeout(300); b1 = (Ball) is.readObject(); } catch (IOException | ClassNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } repaint(); try { Thread.sleep(17); } catch (InterruptedException e) { e.printStackTrace(); } SecondPlayer.java @Override public void run() { while(true){ b.update(); networkSend(); repaint(); try { Thread.sleep(17); } catch (InterruptedException e) { e.printStackTrace(); } } public void networkSend(){ // Serialize to a byte array try { ByteArrayOutputStream bStream = new ByteArrayOutputStream(); ObjectOutputStream oo; oo = new ObjectOutputStream(bStream); oo.writeObject(b); oo.flush(); oo.close(); byte[] bufCar = bStream.toByteArray(); //socket = new DatagramSocket(); //socket.setSoTimeout(1000); InetAddress address = InetAddress.getByName("localhost"); DatagramPacket packet = new DatagramPacket(bufCar, bufCar.length, address, port); socket.send(packet); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); }

    Read the article

  • 'module' object has no attribute 'element_make_factory'

    - by Ronan Dejhero
    i have this code : import pygst import st, pygtk player_name = gst.element_make_factory("playbin", "Multimedia Player") player_name.set_property("uri", "../media/alert.mp3") player_name.set_state(gst.PLAYING) it keeps throwing me the following error : player_name = gst.element_make_factory("playbin", "Multimedia Player") AttributeError: 'module' object has no attribute 'element_make_factory' nay way to solve this and why is this happening ? if i print gst i get the following : <module 'gst' from '/usr/lib/python2.7/dist-packages/gst-0.10/gst/__init__.pyc'> so it is a module !

    Read the article

  • rotating an object on an arc

    - by gardian06
    I am trying to get a turret to rotate on an arc, and have hit a wall. I have 8 possible starting orientations for the turrets, and want them to rotate on a 90 degree arc. I currently take the starting rotation of the turret, and then from that derive the positive, and negative boundary of the arc. because of engine restrictions (Unity) I have to do all of my tests against a value which is between [0,360], and due to numerical precision issues I can not test against specific values. I would like to write a general test without having to go in, and jury rig cases //my current test is: // member variables public float negBound; public float posBound; // found in Start() function (called immediately after construction) // eulerAngles.y is the the degree measure of the starting y rotation negBound = transform.eulerAngles.y-45; posBound = transform.eulerAngles.y+45; // insure that values are within bounds if(negBound<0){ negBound+=360; }else if(posBound>360){ posBound-=360; } // called from Update() when target not in firing line void Rotate(){ // controlls what direction if(transform.eulerAngles.y>posBound){ dir = -1; } else if(transform.eulerAngles.y < negBound){ dir = 1; } // rotate object } follows is a table of values for my different cases (please excuse my force formatting) read as base is the starting rotation of the turret, neg is the negative boundry, pos is the positive boundry, range is the acceptable range of values, and works is if it performs as expected with the current code. |base-|-neg-|-pos--|----------range-----------|-works-| |---0---|-315-|--45--|-315-0,0-45----------|----------| |--45--|---0---|--90--|-0-45,54-90----------|----x----| |-135-|---90--|-180-|-90-135,135-180---|----x----| |-180-|--135-|-225-|-135-180,180-225-|----x----| |-225-|--180-|-270-|-180-225,225-270-|----x----| |-270-|--225-|-315-|-225-270,270-315-|----------| |-315-|--270-|---0---|--270-315,315-0---|----------| I will need to do all tests from derived, or stored values, but can not figure out how to get all of my cases to work simultaneously. //I attempted to concatenate the 2 tests: if((transform.eulerAngles.y>posBound)&&(transform.eulerAngles.y < negBound)){ dir *= -1; } this caused only the first case to be successful // I attempted to store a opposite value, and do a void Rotate(){ // controlls what direction if((transform.eulerAngles.y > posBound)&&(transform.eulerAngles.y<oposite)){ dir = -1; } else if((transform.eulerAngles.y < negBound)&&(transform.eulerAngles.y>oposite)){ dir = 1; } // rotate object } this causes the opposite situation as indicated on the table. What am I missing here?

    Read the article

  • cannot find table or object

    - by jeni
    hi all, Am running asp.net,c# application with sql server 2005. I got some problems with database tables.I got an inconsistency errors in some tables.I tried to run the below dbcc command to remove the inconsistent datas; DBCC CHECKTABLE ('Customer',repair_allow_data_loss) WITH ALL_ERRORMSG At first i run DBCC CHECKTABLE ('Customer') it is working.but now it is not working, i got an error as Cannot find a table or object with the name "Customer". Check the system catalog. Is my commands wrong.

    Read the article

  • When to unload graphics object from main memory?

    - by piotrek
    I writing my resource mangaer, and I consider about how it can work for graphics objects (like textures, meshes). I think about this : I want to load texture (in pseudocode): Texture t = resMgr.GetTex("image.png"); and GetTex make something like this: load texture from disk to main memory create texture object (load it to gpu memory) unload texture from main memory I consider about 3 step, does game engines that you know unload meshes/textures after load them into gpu memory ?

    Read the article

  • Should the main game object be static in c++

    - by Som_kun
    I am creating a 2d platformer using SDL and I was thinking that my game object could be static, but I wasn't sure if this was a good idea. The pros (that I can see): Accessing settings options (such as screen size and keyboard bindings) would be easier accessed There should only ever be one main game loop, so this makes sure for me. The cons: From what I've heard, static classes in C++ are a bear to work with I've read that this may cause problems later in development (things don't work right or can't be used properly

    Read the article

  • The Sequence Object in SQL Server 2012

    The Sequence Object is one of the many exciting new features introduced in SQL Server 2012. Learn what this new feature can do for you and how you can use it. What are your servers really trying to tell you? Find out with new SQL Monitor 3.0, an easy-to-use tool built for no-nonsense database professionals.For effortless insights into SQL Server, download a free trial today.

    Read the article

  • Sorting in Hash Maps in Java

    - by Crystal
    I'm trying to get familiar with Collections. I have a String which is my key, email address, and a Person object (firstName, lastName, telephone, email). I read in the Java collections chapter on Sun's webpages that if you had a HashMap and wanted it sorted, you could use a TreeMap. How does this sort work? Is it based on the compareTo() method you have in your Person class? I overrode the compareTo() method in my Person class to sort by lastName. But it isn't working properly and was wondering if I have the right idea or not. getSortedListByLastName at the bottom of this code is where I try to convert to a TreeMap. Also, if this is the correct way to do it, or one of the correct ways to do it, how do I then sort by firstName since my compareTo() is comparing by lastName. import java.util.*; public class OrganizeThis { /** Add a person to the organizer @param p A person object */ public void add(Person p) { staff.put(p.getEmail(), p); //System.out.println("Person " + p + "added"); } /** * Remove a Person from the organizer. * * @param email The email of the person to be removed. */ public void remove(String email) { staff.remove(email); } /** * Remove all contacts from the organizer. * */ public void empty() { staff.clear(); } /** * Find the person stored in the organizer with the email address. * Note, each person will have a unique email address. * * @param email The person email address you are looking for. * */ public Person findByEmail(String email) { Person aPerson = staff.get(email); return aPerson; } /** * Find all persons stored in the organizer with the same last name. * Note, there can be multiple persons with the same last name. * * @param lastName The last name of the persons your are looking for. * */ public Person[] find(String lastName) { ArrayList<Person> names = new ArrayList<Person>(); for (Person s : staff.values()) { if (s.getLastName() == lastName) { names.add(s); } } // Convert ArrayList back to Array Person nameArray[] = new Person[names.size()]; names.toArray(nameArray); return nameArray; } /** * Return all the contact from the orgnizer in * an array sorted by last name. * * @return An array of Person objects. * */ public Person[] getSortedListByLastName() { Map<String, Person> sorted = new TreeMap<String, Person>(staff); ArrayList<Person> sortedArrayList = new ArrayList<Person>(); for (Person s: sorted.values()) { sortedArrayList.add(s); } Person sortedArray[] = new Person[sortedArrayList.size()]; sortedArrayList.toArray(sortedArray); return sortedArray; } private Map<String, Person> staff = new HashMap<String, Person>(); public static void main(String[] args) { OrganizeThis testObj = new OrganizeThis(); Person person1 = new Person("J", "W", "111-222-3333", "[email protected]"); Person person2 = new Person("K", "W", "345-678-9999", "[email protected]"); Person person3 = new Person("Phoebe", "Wang", "322-111-3333", "[email protected]"); Person person4 = new Person("Nermal", "Johnson", "322-342-5555", "[email protected]"); Person person5 = new Person("Apple", "Banana", "123-456-1111", "[email protected]"); testObj.add(person1); testObj.add(person2); testObj.add(person3); testObj.add(person4); testObj.add(person5); System.out.println(testObj.findByEmail("[email protected]")); System.out.println("------------" + '\n'); Person a[] = testObj.find("W"); for (Person p : a) System.out.println(p); System.out.println("------------" + '\n'); a = testObj.find("W"); for (Person p : a) System.out.println(p); System.out.println("SORTED" + '\n'); a = testObj.getSortedListByLastName(); for (Person b : a) { System.out.println(b); } } } Person class: public class Person implements Comparable { String firstName; String lastName; String telephone; String email; public Person() { firstName = ""; lastName = ""; telephone = ""; email = ""; } public Person(String firstName) { this.firstName = firstName; } public Person(String firstName, String lastName, String telephone, String email) { this.firstName = firstName; this.lastName = lastName; this.telephone = telephone; this.email = email; } public String getFirstName() { return firstName; } public void setFirstName(String firstName) { this.firstName = firstName; } public String getLastName() { return lastName; } public void setLastName(String lastName) { this.lastName = lastName; } public String getTelephone() { return telephone; } public void setTelephone(String telephone) { this.telephone = telephone; } public String getEmail() { return email; } public void setEmail(String email) { this.email = email; } public int compareTo(Object o) { String s1 = this.lastName + this.firstName; String s2 = ((Person) o).lastName + ((Person) o).firstName; return s1.compareTo(s2); } public boolean equals(Object otherObject) { // a quick test to see if the objects are identical if (this == otherObject) { return true; } // must return false if the explicit parameter is null if (otherObject == null) { return false; } if (!(otherObject instanceof Person)) { return false; } Person other = (Person) otherObject; return firstName.equals(other.firstName) && lastName.equals(other.lastName) && telephone.equals(other.telephone) && email.equals(other.email); } public int hashCode() { return this.email.toLowerCase().hashCode(); } public String toString() { return getClass().getName() + "[firstName = " + firstName + '\n' + "lastName = " + lastName + '\n' + "telephone = " + telephone + '\n' + "email = " + email + "]"; } }

    Read the article

  • Determine which active directory object is referred to by GUID in a Directory Synchronization Error Report

    - by Michael Shimmins
    We have active directory syncronization setup between our on-premises AD server and Microsoft hosted Exchange (business productivity online services). I've started getting a daily error report, which details an error for a specific AD user, however it references it by GUID. I can't find any info on how to translate that object guid into something meaningful so I can find and fix the problem. The error is reported as: Error 005: Unable to set the alias for this object in Microsoft Online Services because either the primary SMTP address, the e-mail nickname, or the SAM account name in the local Active Directory contains an invalid character. in reference to the Object GUID: CN={8443cbb4-5199-49f0-9529-ce965430dca6} How can I translate that object guid into a friendly object name?

    Read the article

  • Object array updates one instance repeatedly [on hold]

    - by MGN001
    I'm making a 2D shooter, and the player object holds an array of bullets that represent how many shots the player can have on screen at once. At least, this is what I'm trying for. What's happening is that each time any of the objects in the array is called, it seems to update a single object in memory. So, if I fire and then fire again, the object "starts over" from where I shot from and moves twice as fast. I've spent weeks trying to fix this and I've managed nothing. Hopefully another pair of eyes will see something I've missed. Player.cpp #include "Player.h" const int startLives = 3; const int maxHealth = 2; const float speed = 1; const int maxVelocity = 500; const int topBound = WINDOW_HEIGHT / 5 * 3; const int slowRate = 500; const int accRate = 1000; const int maxBullets = 5; const float spriteWidth = 99; const float spriteHeight = 75; const Vector2f startPosition = { (WINDOW_WIDTH / 2) - (spriteWidth / 2), (WINDOW_HEIGHT / 4 * 3) - (spriteHeight / 2) }; Bullet bullets[maxBullets]; Bullet * bulletPointers[maxBullets]; SDL_Texture * playerHealthy; SDL_Texture * playerDamaged; SDL_Texture * currentSprite; SDL_Rect * rect; Vector2f position; Vector2f velocity; int Health; int Lives; Player::Player() { rect = new SDL_Rect(); } Player::~Player() { SDL_DestroyTexture(playerHealthy); SDL_DestroyTexture(playerDamaged); SDL_DestroyTexture(currentSprite); rect = NULL; } void Player::Initialize(SDL_Renderer * renderer) { SDL_Surface * temp; temp = IMG_Load(".\\Sprites\\player.png"); if (temp == NULL) { printf("Initialization Error: %s\n", IMG_GetError()); exit(PLAYER_INITIALIZATION_ERROR); } playerHealthy = SDL_CreateTextureFromSurface(renderer, temp); temp = IMG_Load(".\\Sprites\\playerDamaged.png"); if (temp == NULL) { printf("Initialization Error: %s\n", IMG_GetError()); exit(PLAYER_INITIALIZATION_ERROR); } playerDamaged = SDL_CreateTextureFromSurface(renderer, temp); temp = IMG_Load(".\\Sprites\\laserGreen.png"); if (temp == NULL) { printf("Initialization Error: %s\n", IMG_GetError()); exit(PLAYER_INITIALIZATION_ERROR); } SDL_Texture * bullet = SDL_CreateTextureFromSurface(renderer, temp); temp = IMG_Load(".\\Sprites\\laserGreenShot.png"); if (temp == NULL) { printf("Initialization Error: %s\n", IMG_GetError()); exit(PLAYER_INITIALIZATION_ERROR); } SDL_Texture * explosion = SDL_CreateTextureFromSurface(renderer, temp); for (int i = 0; i < maxBullets; i++) { bullets[i].Initialize(renderer, bullet, explosion); bulletPointers[i] = NULL; } temp = NULL; rect->h = spriteHeight; rect->w = spriteWidth; Reset(); } void Player::Update(Input input, float deltaTime) { if (abs(velocity.x) < slowRate * deltaTime) { velocity.x = 0; } else if (velocity.x > 0) { velocity.x -= slowRate * deltaTime; } else if (velocity.x < 0) { velocity.x += slowRate * deltaTime; } if (abs(velocity.y) < slowRate * deltaTime) { velocity.y = 0; } if (velocity.y > 0) { velocity.y -= slowRate * deltaTime; } else if (velocity.y < 0) { velocity.y += slowRate * deltaTime; } if (Health <= 0) { --Lives; Spawn(); } velocity.x += UnitVector(input.InputNew.movement).x * accRate * deltaTime; velocity.y += UnitVector(input.InputNew.movement).y * accRate * deltaTime; if (Magnitude(velocity) > maxVelocity) { velocity.x = UnitVector(velocity).x * maxVelocity; velocity.y = UnitVector(velocity).y * maxVelocity; } position.x += velocity.x * deltaTime * speed; position.y += velocity.y * deltaTime * speed; if (input.InputNew.JumpLeft && !input.InputOld.JumpLeft) { position.x -= spriteWidth; } if (input.InputNew.JumpRight && !input.InputOld.JumpRight) { position.x += spriteWidth; } Boundaries(); rect->x = position.x; rect->y = position.y; if (input.InputNew.Fire && !input.InputOld.Fire) { Fire(); } for (int i = 0; i < maxBullets; ++i) { if (bulletPointers[i] != NULL) { bullets[i].Update(deltaTime); if (bullets[i].getPosition().y < -33) { bulletPointers[i] = NULL; } } } } void Player::Draw(SDL_Renderer * renderer) { for (int i = 0; i < maxBullets; ++i) { if (bulletPointers[i] != NULL) { bullets[i].Draw(renderer); } } SDL_RenderCopy(renderer, currentSprite, NULL, rect); } void Player::Spawn() { position = startPosition; Health = maxHealth; currentSprite = playerHealthy; rect->x = position.x; rect->y = position.y; } void Player::Boundaries() { if (position.x < 0) { position.x = 0; velocity.x *= -1; } else if (position.x > WINDOW_WIDTH - spriteWidth) { position.x = WINDOW_WIDTH - spriteWidth; velocity.x *= -1; } if (position.y < topBound) { position.y = topBound; velocity.y *= -1; } else if (position.y > WINDOW_HEIGHT - spriteHeight) { position.y = WINDOW_HEIGHT - spriteHeight; velocity.y *= -1; } } int Player::getLives() { return Lives; } void Player::Reset() { Lives = startLives; Spawn(); } void Player::Fire() { for (int i = 0; i < maxBullets; ++i) { if (bulletPointers[i] == NULL) { bulletPointers[i] = &bullets[i]; bullets[i].Fire(position,velocity.x/2); break; } } } Bullet.cpp #include "Bullet.h" const int speed = 500; Vector2f bulletVelocity; float ExplosionMax = 0.5f; float ExplosionTimer; const Vector2f fireOffset = { 45.5f, 10.0f }; const Vector2f explosionOffset = { 23.5f, -27.0f }; const Vector2i bulletSize = { 9, 33 }; const Vector2i explosionSize = { 56, 54 }; Vector2f bulletPosition; SDL_Texture * bulletSprite; SDL_Texture * explosionSprite; SDL_Texture * bulletCurrentSprite; SDL_Rect * bulletRect; Bullet::Bullet() { } Bullet::~Bullet() { } void Bullet::Initialize(SDL_Renderer * renderer, SDL_Texture * bullet, SDL_Texture * explosion) { bulletSprite = bullet; explosionSprite = explosion; bulletRect = new SDL_Rect(); } void Bullet::Update(float deltaTime) { bulletPosition.y -= bulletVelocity.y * deltaTime; bulletPosition.x += bulletVelocity.x * deltaTime; bulletRect->x = static_cast<int>(bulletPosition.x); bulletRect->y = static_cast<int>(bulletPosition.y); } void Bullet::Draw(SDL_Renderer * renderer) { SDL_RenderCopy(renderer, bulletCurrentSprite, NULL, bulletRect); } void Bullet::Fire(Vector2f pos, float xSpeed) { bulletPosition.x = pos.x + fireOffset.x; bulletPosition.y = pos.y + fireOffset.y; bulletVelocity.x = xSpeed; bulletVelocity.y = speed; bulletCurrentSprite = bulletSprite; bulletRect->h = bulletSize.y; bulletRect->w = bulletSize.x; bulletRect->x = static_cast<int>(bulletPosition.x); bulletRect->y = static_cast<int>(bulletPosition.y); } Vector2f Bullet::getPosition() { return bulletPosition; } void Bullet::Hit() { bulletCurrentSprite = explosionSprite; bulletVelocity = { 0.0f, 0.0f }; ExplosionTimer = ExplosionMax; bulletPosition.x += explosionOffset.x; bulletPosition.y += explosionOffset.y; bulletRect->w = explosionSize.x; bulletRect->h = explosionSize.y; }

    Read the article

  • Facebook, Yimg and google-analytics CDNs is freaking me out

    - by Millisami
    Hi, Its been a couple of weeks that some sites just keeps on hanging. e.g. Facebooks = static.ak.fbcdn.net FLicker = l.yimg.com GoogleAnalytics I've googled and found many problems like this and some answers which are outdated or just doesn't solve the problem. I did: Cookies clearing, ran cc cleaner and several other nifty methods. None solved my problem?? Only with facebook, if I enter https:// manually instead of http:// on every url on facebook, it works and when it does the redirection to http://, everytime I have to type 's' on the address bar to make it https:// It is driving me nuts coz I'm developing Facebook App and this problem in being pain in my ass. What might be the reason for these CDNs hanging behaviour?? Update: Mon Feb 8, 2010 Well when I viewed the source with firefox, this is the header part: <link type="text/css" rel="stylesheet" href="http://b.static.ak.fbcdn.net/rsrc.php/zDO0B/hash/8jpbog60.css" /> <link type="text/css" rel="stylesheet" href="http://static.ak.fbcdn.net/rsrc.php/zA96O/hash/8jqnsh63.css" /> <link type="text/css" rel="stylesheet" href="http://b.static.ak.fbcdn.net/rsrc.php/z9X8U/hash/5zy5e7ns.css" /> <link type="text/css" rel="stylesheet" href="http://b.static.ak.fbcdn.net/rsrc.php/z7XWB/hash/b881ctjq.css" /> <link type="text/css" rel="stylesheet" href="http://static.ak.fbcdn.net/rsrc.php/zEMLE/hash/6n3druoq.css" /> <link type="text/css" rel="stylesheet" href="http://b.static.ak.fbcdn.net/rsrc.php/zEEQQ/hash/3et16vbl.css" /> <link type="text/css" rel="stylesheet" href="http://b.static.ak.fbcdn.net/rsrc.php/zF0BN/hash/4ey03a8b.css" /> #<link type="text/css" rel="stylesheet" href="http://b.static.ak.fbcdn.net/rsrc.php/zD46U/hash/4ctxkmr7.css" /> <script type="text/javascript" src="http://b.static.ak.fbcdn.net/rsrc.php/z5KPU/hash/f92tjc5l.js"></script> When I clicked the each link, all links open with its contents except the last link with -# sign prefixed. So the url -#http://b.static.ak.fbcdn.net/rsrc.php/zD46U/hash/4ctxkmr7.css is not opening and this css file is not downloaded and the facebook page looks horrible and all left aligned?? Update: Tue Feb 9, 2010 Today the link with the -# sign is just keeps hanging and looping: <link type="text/css" rel="stylesheet" href="http://static.ak.fbcdn.net/rsrc.php/zEMLE/hash/6n3druoq.css" /> <link type="text/css" rel="stylesheet" href="http://b.static.ak.fbcdn.net/rsrc.php/z9X8U/hash/5zy5e7ns.css" /> <link type="text/css" rel="stylesheet" href="http://b.static.ak.fbcdn.net/rsrc.php/zF0BN/hash/4ey03a8b.css" /> <link type="text/css" rel="stylesheet" href="http://static.ak.fbcdn.net/rsrc.php/z1580/hash/4l5utauj.css" /> #<link type="text/css" rel="stylesheet" href="http://b.static.ak.fbcdn.net/rsrc.php/z4851/hash/532htj7z.css" /> <link type="text/css" rel="stylesheet" href="http://static.ak.fbcdn.net/rsrc.php/z1GEW/hash/dh01t0zv.css" /> <link type="text/css" rel="stylesheet" href="http://static.ak.fbcdn.net/rsrc.php/z80UK/hash/3a6o59ih.css" /> <link type="text/css" rel="stylesheet" href="http://b.static.ak.fbcdn.net/rsrc.php/zD46U/hash/4ctxkmr7.css" /> <script type="text/javascript" src="http://b.static.ak.fbcdn.net/rsrc.php/z5KPU/hash/f92tjc5l.js"></script> Why that url http://b.static.ak.fbcdn.net acting weird? Has something Akamai got to do with this?

    Read the article

  • The EXECUTE permission was denied on the object 'bam_Metadata_GetConfigurationXml'

    - by Andy Morrison
    We were seeing this exception on two servers when we tried to access the BAM Portal... after having to reconfigure the BAM Portal and Tools for reasons unrelated to the error: --- Log Name:      Application Source:        Bam Web Service Date:          2/18/2011 10:24:07 AM Event ID:      1534 Task Category: None Level:         Error Keywords:      Classic User:          N/A Computer:      yyyyyyyyyyyyyyyyyyyy Description: Current User: yy\yyyyyyyy EXCEPTION: Microsoft.BizTalk.Bam.Management.BamManagerException: Encountered error while executing command on SQL Server "yyyyyyyyyyyyyyy". ---> System.Data.SqlClient.SqlException: The EXECUTE permission was denied on the object 'bam_Metadata_GetConfigurationXml', database 'BAMPrimaryImport', schema 'dbo'.    at System.Data.SqlClient.SqlConnection.OnError(SqlException exception, Boolean breakConnection)    at System.Data.SqlClient.SqlInternalConnection.OnError(SqlException exception, Boolean breakConnection)    at System.Data.SqlClient.TdsParser.ThrowExceptionAndWarning(TdsParserStateObject stateObj)    at System.Data.SqlClient.TdsParser.Run(RunBehavior runBehavior, SqlCommand cmdHandler, SqlDataReader dataStream, BulkCopySimpleResultSet bulkCopyHandler, TdsParserStateObject stateObj)    at System.Data.SqlClient.SqlDataReader.ConsumeMetaData()    at System.Data.SqlClient.SqlDataReader.get_MetaData()    at System.Data.SqlClient.SqlCommand.FinishExecuteReader(SqlDataReader ds, RunBehavior runBehavior, String resetOptionsString)    at System.Data.SqlClient.SqlCommand.RunExecuteReaderTds(CommandBehavior cmdBehavior, RunBehavior runBehavior, Boolean returnStream, Boolean async)    at System.Data.SqlClient.SqlCommand.RunExecuteReader(CommandBehavior cmdBehavior, RunBehavior runBehavior, Boolean returnStream, String method, DbAsyncResult result)    at System.Data.SqlClient.SqlCommand.RunExecuteReader(CommandBehavior cmdBehavior, RunBehavior runBehavior, Boolean returnStream, String method)    at System.Data.SqlClient.SqlCommand.ExecuteReader(CommandBehavior behavior, String method)    at System.Data.SqlClient.SqlCommand.ExecuteReader(CommandBehavior behavior)    at Microsoft.BizTalk.Bam.Management.SqlHelper.ExecuteQuery(String cmdText, CommandType cmdType, Transaction transaction)    --- End of inner exception stack trace ---    at Microsoft.BizTalk.Bam.Management.SqlHelper.ExecuteQuery(String cmdText, CommandType cmdType, Transaction transaction)    at Microsoft.BizTalk.Bam.Management.BamConfigurationManager.GetConfigurationXmlFromPrimaryImportDb()    at Microsoft.BizTalk.Bam.Management.BamConfigurationManager..ctor(String piServer, String piDatabase, Int32 sqlHelperCmdTimeout, Boolean validateServerNames)    at Microsoft.BizTalk.Bam.Management.BamManager..ctor(String primaryImportServer, String primaryImportDatabase, Int32 sqlCmdTimeout, Boolean validateServerNames)    at Microsoft.BizTalk.Bam.Management.BamManager..ctor(String primaryImportServer, String primaryImportDatabase)    at Microsoft.BizTalk.Bam.WebServices.Utilities.FetchBamManager()    at Microsoft.BizTalk.Bam.WebServices.Management.BamManagementService.GetViewSummaryForCurrentUser() EXCEPTION: Microsoft.BizTalk.Bam.Management.BamManagerException: Encountered error while executing command on SQL Server "yyyyyyyyyyyyyyyyyy". ---&gt; System.Data.SqlClient.SqlException: The EXECUTE permission was denied on the object 'bam_Metadata_GetConfigurationXml', database 'BAMPrimaryImport', schema 'dbo'.    at System.Data.SqlClient.SqlConnection.OnError(SqlException exception, Boolean breakConnection)    at System.Data.SqlClient.SqlInternalConnection.OnError(SqlException exception, Boolean breakConnection)    at System.Data.SqlClient.TdsParser.ThrowExceptionAndWarning(TdsParserStateObject stateObj)    at System.Data.SqlClient.TdsParser.Run(RunBehavior runBehavior, SqlCommand cmdHandler, SqlDataReader dataStream, BulkCopySimpleResultSet bulkCopyHandler, TdsParserStateObject stateObj)    at System.Data.SqlClient.SqlDataReader.ConsumeMetaData()    at System.Data.SqlClient.SqlDataReader.get_MetaData()    at System.Data.SqlClient.SqlCommand.FinishExecuteReader(SqlDataReader ds, RunBehavior runBehavior, String resetOptionsString)    at System.Data.SqlClient.SqlCommand.RunExecuteReaderTds(CommandBehavior cmdBehavior, RunBehavior runBehavior, Boolean returnStream, Boolean async)    at System.Data.SqlClient.SqlCommand.RunExecuteReader(CommandBehavior cmdBehavior, RunBehavior runBehavior, Boolean returnStream, String method, DbAsyncResult result)    at System.Data.SqlClient.SqlCommand.RunExecuteReader(CommandBehavior cmdBehavior, RunBehavior runBehavior, Boolean returnStream, String method)    at System.Data.SqlClient.SqlCommand.ExecuteReader(CommandBehavior behavior, String method)    at System.Data.SqlClient.SqlCommand.ExecuteReader(CommandBehavior behavior)    at Microsoft.BizTalk.Bam.Management.SqlHelper.ExecuteQuery(String cmdText, CommandType cmdType, Transaction transaction)    --- End of inner exception stack trace ---    at Microsoft.BizTalk.Bam.Management.SqlHelper.ExecuteQuery(String cmdText, CommandType cmdType, Transaction transaction)    at Microsoft.BizTalk.Bam.Management.BamConfigurationManager.GetConfigurationXmlFromPrimaryImportDb()    at Microsoft.BizTalk.Bam.Management.BamConfigurationManager..ctor(String piServer, String piDatabase, Int32 sqlHelperCmdTimeout, Boolean validateServerNames)    at Microsoft.BizTalk.Bam.Management.BamManager..ctor(String primaryImportServer, String primaryImportDatabase, Int32 sqlCmdTimeout, Boolean validateServerNames)    at Microsoft.BizTalk.Bam.Management.BamManager..ctor(String primaryImportServer, String primaryImportDatabase)    at Microsoft.BizTalk.Bam.WebServices.Utilities.FetchBamManager()    at Microsoft.BizTalk.Bam.WebServices.Management.BamManagementService.GetViewSummaryForCurrentUser() --- We reconfigured the BAM Portal and Tools multiple times, trying to fix this issue, but kept getting the exception.  The fix was to add the BizTalk Server Administrators and BizTalk Application Users to the BAM_ManagementWS role in the BAMPrimaryImport database.  (Note that these two groups do not appear to be added to this role in a "clean" configuration. Thanks go to Ed at http://talentedmonkeys.wordpress.com/ for figuring out a solution.

    Read the article

  • Mulitple full joins in Postgres is slow

    - by blast83
    I have a program to use the IMDB database and am having very slow performance on my query. It appears that it doesn't use my where condition until after it materializes everything. I looked around for hints to use but nothing seems to work. Here is my query: SELECT * FROM name as n1 FULL JOIN aka_name ON n1.id = aka_name.person_id FULL JOIN cast_info as t2 ON n1.id = t2.person_id FULL JOIN person_info as t3 ON n1.id = t3.person_id FULL JOIN char_name as t4 ON t2.person_role_id = t4.id FULL JOIN role_type as t5 ON t2.role_id = t5.id FULL JOIN title as t6 ON t2.movie_id = t6.id FULL JOIN aka_title as t7 ON t6.id = t7.movie_id FULL JOIN complete_cast as t8 ON t6.id = t8.movie_id FULL JOIN kind_type as t9 ON t6.kind_id = t9.id FULL JOIN movie_companies as t10 ON t6.id = t10.movie_id FULL JOIN movie_info as t11 ON t6.id = t11.movie_id FULL JOIN movie_info_idx as t19 ON t6.id = t19.movie_id FULL JOIN movie_keyword as t12 ON t6.id = t12.movie_id FULL JOIN movie_link as t13 ON t6.id = t13.linked_movie_id FULL JOIN link_type as t14 ON t13.link_type_id = t14.id FULL JOIN keyword as t15 ON t12.keyword_id = t15.id FULL JOIN company_name as t16 ON t10.company_id = t16.id FULL JOIN company_type as t17 ON t10.company_type_id = t17.id FULL JOIN comp_cast_type as t18 ON t8.status_id = t18.id WHERE n1.id = 2003 Very table is related to each other on the join via foreign-key constraints and have indexes for all the mentioned columns. The query plan details: "Hash Left Join (cost=5838187.01..13756845.07 rows=15579622 width=835) (actual time=146879.213..146891.861 rows=20 loops=1)" " Hash Cond: (t8.status_id = t18.id)" " -> Hash Left Join (cost=5838185.92..13542624.18 rows=15579622 width=822) (actual time=146879.199..146891.833 rows=20 loops=1)" " Hash Cond: (t10.company_type_id = t17.id)" " -> Hash Left Join (cost=5838184.83..13328403.29 rows=15579622 width=797) (actual time=146879.165..146891.781 rows=20 loops=1)" " Hash Cond: (t10.company_id = t16.id)" " -> Hash Left Join (cost=5828372.95..10061752.03 rows=15579622 width=755) (actual time=146426.483..146429.756 rows=20 loops=1)" " Hash Cond: (t12.keyword_id = t15.id)" " -> Hash Left Join (cost=5825164.23..6914088.45 rows=15579622 width=731) (actual time=146372.411..146372.529 rows=20 loops=1)" " Hash Cond: (t13.link_type_id = t14.id)" " -> Merge Left Join (cost=5825162.82..6699867.24 rows=15579622 width=715) (actual time=146372.366..146372.472 rows=20 loops=1)" " Merge Cond: (t6.id = t13.linked_movie_id)" " -> Merge Left Join (cost=5684009.29..6378956.77 rows=15579622 width=699) (actual time=144019.620..144019.711 rows=20 loops=1)" " Merge Cond: (t6.id = t12.movie_id)" " -> Merge Left Join (cost=5182403.90..5622400.75 rows=8502523 width=687) (actual time=136849.731..136849.809 rows=20 loops=1)" " Merge Cond: (t6.id = t19.movie_id)" " -> Merge Left Join (cost=4974472.00..5315778.48 rows=8502523 width=637) (actual time=134972.032..134972.099 rows=20 loops=1)" " Merge Cond: (t6.id = t11.movie_id)" " -> Merge Left Join (cost=1830064.81..2033131.89 rows=1341632 width=561) (actual time=63784.035..63784.062 rows=2 loops=1)" " Merge Cond: (t6.id = t10.movie_id)" " -> Nested Loop Left Join (cost=1417360.29..1594294.02 rows=1044480 width=521) (actual time=59279.246..59279.264 rows=1 loops=1)" " Join Filter: (t6.kind_id = t9.id)" " -> Merge Left Join (cost=1417359.22..1429787.34 rows=1044480 width=507) (actual time=59279.222..59279.224 rows=1 loops=1)" " Merge Cond: (t6.id = t8.movie_id)" " -> Merge Left Join (cost=1405731.84..1414378.65 rows=1044480 width=491) (actual time=59121.773..59121.775 rows=1 loops=1)" " Merge Cond: (t6.id = t7.movie_id)" " -> Sort (cost=1346206.04..1348817.24 rows=1044480 width=416) (actual time=58095.230..58095.231 rows=1 loops=1)" " Sort Key: t6.id" " Sort Method: quicksort Memory: 17kB" " -> Hash Left Join (cost=172406.29..456387.53 rows=1044480 width=416) (actual time=57969.371..58095.208 rows=1 loops=1)" " Hash Cond: (t2.movie_id = t6.id)" " -> Hash Left Join (cost=104700.38..256885.82 rows=1044480 width=358) (actual time=49981.493..50006.303 rows=1 loops=1)" " Hash Cond: (t2.role_id = t5.id)" " -> Hash Left Join (cost=104699.11..242522.95 rows=1044480 width=343) (actual time=49981.441..50006.250 rows=1 loops=1)" " Hash Cond: (t2.person_role_id = t4.id)" " -> Hash Left Join (cost=464.96..12283.95 rows=1044480 width=269) (actual time=0.071..0.087 rows=1 loops=1)" " Hash Cond: (n1.id = t3.person_id)" " -> Nested Loop Left Join (cost=0.00..49.39 rows=7680 width=160) (actual time=0.051..0.066 rows=1 loops=1)" " -> Nested Loop Left Join (cost=0.00..17.04 rows=3 width=119) (actual time=0.038..0.041 rows=1 loops=1)" " -> Index Scan using name_pkey on name n1 (cost=0.00..8.68 rows=1 width=39) (actual time=0.022..0.024 rows=1 loops=1)" " Index Cond: (id = 2003)" " -> Index Scan using aka_name_idx_person on aka_name (cost=0.00..8.34 rows=1 width=80) (actual time=0.010..0.010 rows=0 loops=1)" " Index Cond: ((aka_name.person_id = 2003) AND (n1.id = aka_name.person_id))" " -> Index Scan using cast_info_idx_pid on cast_info t2 (cost=0.00..10.77 rows=1 width=41) (actual time=0.011..0.020 rows=1 loops=1)" " Index Cond: ((t2.person_id = 2003) AND (n1.id = t2.person_id))" " -> Hash (cost=463.26..463.26 rows=136 width=109) (actual time=0.010..0.010 rows=0 loops=1)" " -> Index Scan using person_info_idx_pid on person_info t3 (cost=0.00..463.26 rows=136 width=109) (actual time=0.009..0.009 rows=0 loops=1)" " Index Cond: (person_id = 2003)" " -> Hash (cost=42697.62..42697.62 rows=2442362 width=74) (actual time=49305.872..49305.872 rows=2442362 loops=1)" " -> Seq Scan on char_name t4 (cost=0.00..42697.62 rows=2442362 width=74) (actual time=14.066..22775.087 rows=2442362 loops=1)" " -> Hash (cost=1.12..1.12 rows=12 width=15) (actual time=0.024..0.024 rows=12 loops=1)" " -> Seq Scan on role_type t5 (cost=0.00..1.12 rows=12 width=15) (actual time=0.012..0.014 rows=12 loops=1)" " -> Hash (cost=31134.07..31134.07 rows=1573507 width=58) (actual time=7841.225..7841.225 rows=1573507 loops=1)" " -> Seq Scan on title t6 (cost=0.00..31134.07 rows=1573507 width=58) (actual time=21.507..2799.443 rows=1573507 loops=1)" " -> Materialize (cost=59525.80..63203.88 rows=294246 width=75) (actual time=812.376..984.958 rows=192075 loops=1)" " -> Sort (cost=59525.80..60261.42 rows=294246 width=75) (actual time=812.363..922.452 rows=192075 loops=1)" " Sort Key: t7.movie_id" " Sort Method: external merge Disk: 24880kB" " -> Seq Scan on aka_title t7 (cost=0.00..6646.46 rows=294246 width=75) (actual time=24.652..164.822 rows=294246 loops=1)" " -> Materialize (cost=11627.38..12884.43 rows=100564 width=16) (actual time=123.819..149.086 rows=41907 loops=1)" " -> Sort (cost=11627.38..11878.79 rows=100564 width=16) (actual time=123.807..138.530 rows=41907 loops=1)" " Sort Key: t8.movie_id" " Sort Method: external merge Disk: 3136kB" " -> Seq Scan on complete_cast t8 (cost=0.00..1549.64 rows=100564 width=16) (actual time=0.013..10.744 rows=100564 loops=1)" " -> Materialize (cost=1.08..1.15 rows=7 width=14) (actual time=0.016..0.029 rows=7 loops=1)" " -> Seq Scan on kind_type t9 (cost=0.00..1.07 rows=7 width=14) (actual time=0.011..0.013 rows=7 loops=1)" " -> Materialize (cost=412704.52..437969.09 rows=2021166 width=40) (actual time=3420.356..4278.545 rows=1028995 loops=1)" " -> Sort (cost=412704.52..417757.43 rows=2021166 width=40) (actual time=3420.349..3953.483 rows=1028995 loops=1)" " Sort Key: t10.movie_id" " Sort Method: external merge Disk: 90960kB" " -> Seq Scan on movie_companies t10 (cost=0.00..35214.66 rows=2021166 width=40) (actual time=13.271..566.893 rows=2021166 loops=1)" " -> Materialize (cost=3144407.19..3269057.42 rows=9972019 width=76) (actual time=65485.672..70083.219 rows=5039009 loops=1)" " -> Sort (cost=3144407.19..3169337.23 rows=9972019 width=76) (actual time=65485.667..68385.550 rows=5038999 loops=1)" " Sort Key: t11.movie_id" " Sort Method: external merge Disk: 735512kB" " -> Seq Scan on movie_info t11 (cost=0.00..212815.19 rows=9972019 width=76) (actual time=15.750..15715.608 rows=9972019 loops=1)" " -> Materialize (cost=207925.01..219867.92 rows=955433 width=50) (actual time=1483.989..1785.636 rows=429401 loops=1)" " -> Sort (cost=207925.01..210313.59 rows=955433 width=50) (actual time=1483.983..1654.165 rows=429401 loops=1)" " Sort Key: t19.movie_id" " Sort Method: external merge Disk: 31720kB" " -> Seq Scan on movie_info_idx t19 (cost=0.00..15047.33 rows=955433 width=50) (actual time=7.284..221.597 rows=955433 loops=1)" " -> Materialize (cost=501605.39..537645.64 rows=2883220 width=12) (actual time=5823.040..6868.242 rows=1597396 loops=1)" " -> Sort (cost=501605.39..508813.44 rows=2883220 width=12) (actual time=5823.026..6477.517 rows=1597396 loops=1)" " Sort Key: t12.movie_id" " Sort Method: external merge Disk: 78888kB" " -> Seq Scan on movie_keyword t12 (cost=0.00..44417.20 rows=2883220 width=12) (actual time=11.672..839.498 rows=2883220 loops=1)" " -> Materialize (cost=141143.93..152995.81 rows=948150 width=16) (actual time=1916.356..2253.004 rows=478358 loops=1)" " -> Sort (cost=141143.93..143514.31 rows=948150 width=16) (actual time=1916.344..2125.698 rows=478358 loops=1)" " Sort Key: t13.linked_movie_id" " Sort Method: external merge Disk: 29632kB" " -> Seq Scan on movie_link t13 (cost=0.00..14607.50 rows=948150 width=16) (actual time=27.610..297.962 rows=948150 loops=1)" " -> Hash (cost=1.18..1.18 rows=18 width=16) (actual time=0.020..0.020 rows=18 loops=1)" " -> Seq Scan on link_type t14 (cost=0.00..1.18 rows=18 width=16) (actual time=0.010..0.012 rows=18 loops=1)" " -> Hash (cost=1537.10..1537.10 rows=91010 width=24) (actual time=54.055..54.055 rows=91010 loops=1)" " -> Seq Scan on keyword t15 (cost=0.00..1537.10 rows=91010 width=24) (actual time=0.006..14.703 rows=91010 loops=1)" " -> Hash (cost=4585.61..4585.61 rows=245461 width=42) (actual time=445.269..445.269 rows=245461 loops=1)" " -> Seq Scan on company_name t16 (cost=0.00..4585.61 rows=245461 width=42) (actual time=12.037..309.961 rows=245461 loops=1)" " -> Hash (cost=1.04..1.04 rows=4 width=25) (actual time=0.013..0.013 rows=4 loops=1)" " -> Seq Scan on company_type t17 (cost=0.00..1.04 rows=4 width=25) (actual time=0.009..0.010 rows=4 loops=1)" " -> Hash (cost=1.04..1.04 rows=4 width=13) (actual time=0.006..0.006 rows=4 loops=1)" " -> Seq Scan on comp_cast_type t18 (cost=0.00..1.04 rows=4 width=13) (actual time=0.002..0.003 rows=4 loops=1)" "Total runtime: 147055.016 ms" Is there anyway to force the name.id = 2003 before it tries to join all the tables together? As you can see, the end result is 4 tuples but it seems like it should be a fast join by using the available index after it limited it down with the name clause, although very complex.

    Read the article

  • Remove/squash entries in a vertical hash

    - by Forkrul Assail
    I have a grid that represents an X, Y matrix, stored as a hash here. Some points on the X Y matrix may have values (as type string), and some may not. A typical grid could look like this: {[9, 5]=>"Alaina", [10, 3]=>"Courtney", [11, 1]=>"Gladys", [8, 7]=>"Alford", [14, 11]=>"Lesley", [17, 2]=>"Lawson", [0, 5]=>"Katrine", [2, 1]=>"Tyra", [3, 3]=>"Fredy", [1, 7]=>"Magnus", [6, 9]=>"Nels", [7, 11]=>"Kylie", [11, 0]=>"Kellen", [10, 2]=>"Johan", [14, 10]=>"Justice", [0, 4]=>"Barton", [2, 0]=>"Charley", [3, 2]=>"Magnolia", [1, 6]=>"Maximo", [7, 10]=>"Olga", [19, 5]=>"Isadore", [16, 3]=>"Delfina", [17, 1]=>"Noe", [20, 11]=>"Francis", [10, 5]=>"Creola", [9, 3]=>"Bulah", [8, 1]=>"Lempi", [11, 7]=>"Raquel", [13, 11]=>"Jace", [1, 5]=>"Garth", [3, 1]=>"Ernest", [2, 3]=>"Malcolm", [0, 7]=>"Alejandrin", [7, 9]=>"Marina", [6, 11]=>"Otilia", [16, 2]=>"Hailey", [20, 10]=>"Brandt", [8, 0]=>"Madeline", [9, 2]=>"Leanne", [13, 10]=>"Jenifer", [1, 4]=>"Humberto", [3, 0]=>"Nicholaus", [2, 2]=>"Nadia", [0, 6]=>"Abigail", [6, 10]=>"Zola", [20, 5]=>"Clementina", [23, 3]=>"Alvah", [19, 11]=>"Wallace", [11, 5]=>"Tracey", [8, 3]=>"Hulda", [9, 1]=>"Jedidiah", [10, 7]=>"Annetta", [12, 11]=>"Nicole", [2, 5]=>"Alison", [0, 1]=>"Wilma", [1, 3]=>"Shana", [3, 7]=>"Judd", [4, 9]=>"Lucio", [5, 11]=>"Hardy", [19, 10]=>"Immanuel", [9, 0]=>"Uriel", [8, 2]=>"Milton", [12, 10]=>"Elody", [5, 10]=>"Alexanne", [1, 2]=>"Lauretta", [0, 0]=>"Louvenia", [2, 4]=>"Adelia", [21, 5]=>"Erling", [18, 11]=>"Corene", [22, 3]=>"Haskell", [11, 11]=>"Leta", [10, 9]=>"Terrence", [14, 1]=>"Giuseppe", [15, 3]=>"Silas", [12, 5]=>"Johnnie", [4, 11]=>"Aurelie", [5, 9]=>"Meggie", [2, 7]=>"Phoebe", [0, 3]=>"Sister", [1, 1]=>"Violet", [3, 5]=>"Lilian", [18, 10]=>"Eusebio", [11, 10]=>"Emma", [15, 2]=>"Theodore", [14, 0]=>"Cassidy", [4, 10]=>"Edmund", [2, 6]=>"Claire", [0, 2]=>"Madisen", [1, 0]=>"Kasey", [3, 4]=>"Elijah", [17, 11]=>"Susana", [20, 1]=>"Nicklaus", [21, 3]=>"Kelsie", [10, 11]=>"Garnett", [11, 9]=>"Emanuel", [15, 1]=>"Louvenia", [14, 3]=>"Otho", [13, 5]=>"Vincenza", [3, 11]=>"Tate", [2, 9]=>"Beau", [5, 7]=>"Jason", [6, 1]=>"Jayde", [7, 3]=>"Lamont", [4, 5]=>"Curt", [17, 10]=>"Mack", [21, 2]=>"Lilyan", [10, 10]=>"Ruthe", [14, 2]=>"Georgianna", [4, 4]=>"Nyasia", [6, 0]=>"Sadie", [16, 11]=>"Emil", [21, 1]=>"Melba", [20, 3]=>"Delia", [3, 10]=>"Rosalee", [2, 8]=>"Myrtle", [7, 2]=>"Rigoberto", [14, 5]=>"Jedidiah", [13, 3]=>"Flavie", [12, 1]=>"Evie", [8, 9]=>"Olaf", [9, 11]=>"Stan", [20, 2]=>"Judge", [5, 5]=>"Cassie", [7, 1]=>"Gracie", [6, 3]=>"Armando", [4, 7]=>"Delia", [3, 9]=>"Marley", [16, 10]=>"Robyn", [2, 11]=>"Richie", [12, 0]=>"Gilberto", [13, 2]=>"Dedrick", [9, 10]=>"Liam", [5, 4]=>"Jabari", [7, 0]=>"Enola", [6, 2]=>"Lela", [3, 8]=>"Jade", [2, 10]=>"Johnson", [15, 5]=>"Willow", [12, 3]=>"Fredrick", [13, 1]=>"Beau", [9, 9]=>"Carlie", [8, 11]=>"Daisha", [6, 5]=>"Declan", [4, 1]=>"Carolina", [5, 3]=>"Cruz", [7, 7]=>"Jaime", [0, 9]=>"Anthony", [1, 11]=>"Esta", [13, 0]=>"Shaina", [12, 2]=>"Alec", [8, 10]=>"Lora", [6, 4]=>"Emely", [4, 0]=>"Rodger", [5, 2]=>"Cedrick", [0, 8]=>"Collin", [1, 10]=>"Armani", [16, 5]=>"Brooks", [19, 3]=>"Eleanora", [18, 1]=>"Alva", [7, 5]=>"Melissa", [5, 1]=>"Tabitha", [4, 3]=>"Aniya", [6, 7]=>"Marc", [1, 9]=>"Marjorie", [0, 11]=>"Arvilla", [19, 2]=>"Adela", [7, 4]=>"Zakary", [5, 0]=>"Emely", [4, 2]=>"Alison", [1, 8]=>"Lorenz", [0, 10]=>"Lisandro", [17, 5]=>"Aylin", [18, 3]=>"Giles", [19, 1]=>"Kyleigh", [8, 5]=>"Mary", [11, 3]=>"Claire", [10, 1]=>"Avis", [9, 7]=>"Manuela", [15, 11]=>"Chesley", [18, 2]=>"Kristopher", [24, 3]=>"Zola", [8, 4]=>"Pietro", [10, 0]=>"Delores", [11, 2]=>"Timmy", [15, 10]=>"Khalil", [18, 5]=>"Trudie", [17, 3]=>"Rafael", [16, 1]=>"Anthony"} What I need to do though, is basically remove all the empty entries. Let's say [17,3] = Raphael does not have an element in front of if (let's say - no [16,3] exists) then [17,3] should become [16,3] etc. So basically all empty items will be popped off the vertical (row) structure of the hash. Are there functions I should have a look at or is there an easy squash-like method that would just remove blanks and adjust and move other items? Thanks in advance for your help.

    Read the article

  • Secure hash and salt for PHP passwords

    - by luiscubal
    It is currently said that MD5 is partially unsafe. Taking this into consideration, I'd like to know which mechanism to use for password protection. Is “double hashing” a password less secure than just hashing it once? Suggests that hashing multiple times may be a good idea. How to implement password protection for individual files? Suggests using salt. I'm using PHP. I want a safe and fast password encryption system. Hashing a password a million times may be safer, but also slower. How to achieve a good balance between speed and safety? Also, I'd prefer the result to have a constant number of characters. The hashing mechanism must be available in PHP It must be safe It can use salt (in this case, are all salts equally good? Is there any way to generate good salts?) Also, should I store two fields in the database(one using MD5 and another one using SHA, for example)? Would it make it safer or unsafer? In case I wasn't clear enough, I want to know which hashing function(s) to use and how to pick a good salt in order to have a safe and fast password protection mechanism. EDIT: The website shouldn't contain anything too sensitive, but still I want it to be secure. EDIT2: Thank you all for your replies, I'm using hash("sha256",$salt.":".$password.":".$id) Questions that didn't help: What's the difference between SHA and MD5 in PHP Simple Password Encryption Secure methods of storing keys, passwords for asp.net How would you implement salted passwords in Tomcat 5.5

    Read the article

  • Insert MANY key value pairs fast into berkeley db with hash access

    - by Kungi
    Hi, i'm trying to build a hash with berkeley db, which shall contain many tuples (approx 18GB of key value pairs), but in all my tests the performance of the insert operations degrades drastically over time. I've written this script to test the performance: #include<iostream> #include<db_cxx.h> #include<ctime> #define MILLION 1000000 int main () { long long a = 0; long long b = 0; int passes = 0; int i = 0; u_int32_t flags = DB_CREATE; Db* dbp = new Db(NULL,0); dbp->set_cachesize( 0, 1024 * 1024 * 1024, 1 ); int ret = dbp->open( NULL, "test.db", NULL, DB_HASH, flags, 0); time_t time1 = time(NULL); while ( passes < 100 ) { while( i < MILLION ) { Dbt key( &a, sizeof(long long) ); Dbt data( &b, sizeof(long long) ); dbp->put( NULL, &key, &data, 0); a++; b++; i++; } DbEnv* dbep = dbp->get_env(); int tmp; dbep->memp_trickle( 50, &tmp ); i=0; passes++; std::cout << "Inserted one million --> pass: " << passes << " took: " << time(NULL) - time1 << "sec" << std::endl; time1 = time(NULL); } } Perhaps you can tell me why after some time the "put" operation takes increasingly longer and maybe how to fix this. Thanks for your help, Andreas

    Read the article

  • Parsing Chunk of Data into Hash of Array With Perl

    - by neversaint
    I have data that looks like this: #info #info2 1:SRX004541 Submitter: UT-MGS, UT-MGS Study: Glossina morsitans transcript sequencing project(SRP000741) Sample: Glossina morsitans(SRS002835) Instrument: Illumina Genome Analyzer Total: 1 run, 8.3M spots, 299.9M bases Run #1: SRR016086, 8330172 spots, 299886192 bases 2:SRX004540 Submitter: UT-MGS Study: Anopheles stephensi transcript sequencing project(SRP000747) Sample: Anopheles stephensi(SRS002864) Instrument: Solexa 1G Genome Analyzer Total: 1 run, 8.4M spots, 401M bases Run #1: SRR017875, 8354743 spots, 401027664 bases 3:SRX002521 Submitter: UT-MGS Study: Massive transcriptional start site mapping of human cells under hypoxic conditions.(SRP000403) Sample: Human DLD-1 tissue culture cell line(SRS001843) Instrument: Solexa 1G Genome Analyzer Total: 6 runs, 27.1M spots, 977M bases Run #1: SRR013356, 4801519 spots, 172854684 bases Run #2: SRR013357, 3603355 spots, 129720780 bases Run #3: SRR013358, 3459692 spots, 124548912 bases Run #4: SRR013360, 5219342 spots, 187896312 bases Run #5: SRR013361, 5140152 spots, 185045472 bases Run #6: SRR013370, 4916054 spots, 176977944 bases What I want to do is to create a hash of array with first line of each chunk as keys and SR## part of lines with "^Run" as its array member: $VAR = { 'SRX004541' => ['SRR016086'], # etc } But why my construct doesn't work. And it must be a better way to do it. use Data::Dumper; my %bighash; my $head = ""; my @temp = (); while ( <> ) { chomp; next if (/^\#/); if ( /^\d{1,2}:(\w+)/ ) { print "$1\n"; $head = $1; } elsif (/^Run \#\d+: (\w+),.*/){ print "\t$1\n"; push @temp, $1; } elsif (/^$/) { push @{$bighash{$head}}, [@temp]; @temp =(); } } print Dumper \%bighash ;

    Read the article

  • XML serialization of hash table(C#3.0)

    - by Newbie
    Hi I am trying to serialize a hash table but not happening private void Form1_Load(object sender, EventArgs e) { Hashtable ht = new Hashtable(); DateTime dt = DateTime.Now; for (int i = 0; i < 10; i++) ht.Add(dt.AddDays(i), i); SerializeToXmlAsFile(typeof(Hashtable), ht); } private void SerializeToXmlAsFile(Type targetType, Object targetObject) { try { string fileName = @"C:\testtttttt.xml"; //Serialize to XML XmlSerializer s = new XmlSerializer(targetType); TextWriter w = new StreamWriter(fileName); s.Serialize(w, targetObject); w.Flush(); w.Close(); } catch (Exception ex) { throw ex; } } After a google search , I found that objects that impelment IDictonary cannot be serialized. However, I got success with binary serialization. But I want to have xml one. Is there any way of doing so? I am using C#3.0 Thanks

    Read the article

  • What Functional features are worth a little OOP confusion for the benefits they bring?

    - by bonomo
    After learning functional programming in Haskell and F#, the OOP paradigm seems ass-backwards with classes, interfaces, objects. Which aspects of FP can I bring to work that my co-workers can understand? Are any FP styles worth talking to my boss about retraining my team so that we can use them? Possible aspects of FP: Immutability Partial Application and Currying First Class Functions (function pointers / Functional Objects / Strategy Pattern) Lazy Evaluation (and Monads) Pure Functions (no side effects) Expressions (vs. Statements - each line of code produces a value instead of, or in addition to causing side effects) Recursion Pattern Matching Is it a free-for-all where we can do whatever the programming language supports to the limit that language supports it? Or is there a better guideline?

    Read the article

  • How to structure classes in the filesystem?

    - by da_b0uncer
    I have a few (view) classes. Table, Tree, PagingColumn, SelectionColumn, SparkLineColumn, TimeColumn. currently they're flat under app/view like this: app/view/Table app/view/Tree app/view/PagingColumn ... I thought about restructuring it, because the Trees and Tables use the columns, but there are some columns, which only work in a tree, some who work in trees and tables and in the future there are probably some who only work in tables, I don't know. My first idea was like this: app/view/Table app/view/Tree app/view/column/PagingColumn app/view/column/SelectionColumn app/view/column/SparkLineColumn app/view/column/TimeColumn But since the SelectionColumn is explicitly for trees, I have the fear that future developers could get the idea of missuse them. But how to restructure it probably? Like this: app/view/table/panel/Table app/view/tree/panel/Tree app/view/tree/column/PagingColumn app/view/tree/column/SelectionColumn app/view/column/SparkLineColumn app/view/column/TimeColumn Or like this: app/view/Table app/view/Tree app/view/column/SparkLineColumn app/view/column/TimeColumn app/view/column/tree/PagingColumn app/view/column/tree/SelectionColumn

    Read the article

  • Secure an Application/Software by expiration with Date?

    - by JNL
    I have been working on some software application and I update them every 6 months. Currently, the way I track the date is by extracting the date from the system when the user installes the application, encrypt it and store it in a file locally. Whenever the application is started, it checks if 6 months have passed, then it works or it doesn't, in which case it shows an error message telling the user to update. I wonder whether there is a better way to do this. Any comments or suggestions would be highly appreciated

    Read the article

  • Refactoring in domain driven design

    - by Andrew Whitaker
    I've just started working on a project and we're using domain-driven design (as defined by Eric Evans in Domain-Driven Design: Tackling Complexity in the Heart of Software. I believe that our project is certainly a candidate for this design pattern as Evans describes it in his book. I'm struggling with the idea of constantly refactoring. I know refactoring is a necessity in any project and will happen inevitably as the software changes. However, in my experience, refactoring occurs when the needs of the development team change, not as understanding of the domain changes ("refactoring to greater insight" as Evans calls it). I'm most concerned with breakthroughs in understanding of the domain model. I understand making small changes, but what if a large change in the model is necessary? What's an effective way of convincing yourself (and others) you should refactor after you obtain a clearer domain model? After all, refactoring to improve code organization or performance could be completely separate from how expressive in terms of the ubiquitous language code is. Sometimes it just seems like there's not enough time to refactor. Luckily, SCRUM lends it self to refactoring. The iterative nature of SCRUM makes it easy to build a small piece and change and it. But over time that piece will get larger and what if you have a breakthrough after that piece is so large that it will be too difficult to change? Has anyone worked on a project employing domain-driven design? If so, it would be great to get some insight on this one. I'd especially like to hear some success stories, since DDD seems very difficult to get right. Thanks!

    Read the article

  • Explanation needed, for “Ask, don't tell” approach?

    - by the_naive
    I'm taking a course on design patterns in software engineering and here I'm trying to understand the good and the bad way of design relating to "coupling" and "cohesion". I could not understand the concept described in the following image. The example of code shown in the image is ambiguous to me, so I can't quite clearly get what exactly "Ask, don't tell!" approach mean. Could you please explain?

    Read the article

< Previous Page | 54 55 56 57 58 59 60 61 62 63 64 65  | Next Page >