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  • How to best transfer large payloads of data using wsHttp with WCF with message security

    - by jpierson
    I have a case where I need to transfer large amounts of serialized object graphs (via NetDataContractSerializer) using WCF using wsHttp. I'm using message security and would like to continue to do so. Using this setup I would like to transfer serialized object graph which can sometimes approach around 300MB or so but when I try to do so I've started seeing a exception of type System.InsufficientMemoryException appear. After a little research it appears that by default in WCF that a result to a service call is contained within a single message by default which contains the serialized data and this data is buffered by default on the server until the whole message is completely written. Thus the memory exception is being caused by the fact that the server is running out of memory resources that it is allowed to allocate because that buffer is full. The two main recommendations that I've come across are to use streaming or chunking to solve this problem however it is not clear to me what that involves and whether either solution is possible with my current setup (wsHttp/NetDataContractSerializer/Message Security). So far I understand that to use streaming message security would not work because message encryption and decryption need to work on the whole set of data and not a partial message. Chunking however sounds like it might be possible however it is not clear to me how it would be done with the other constraints that I've listed. If anybody could offer some guidance on what solutions are available and how to go about implementing it I would greatly appreciate it. Related resources: Chunking Channel How to: Enable Streaming Large attachments over WCF Custom Message Encoder Another spotting of InsufficientMemoryException I'm also interested in any type of compression that could be done on this data but it looks like I would probably be best off doing this at the transport level once I can transition into .NET 4.0 so that the client will automatically support the gzip headers if I understand this properly.

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  • Cannot add Authorization field to HttpsUrlConnection in order to complete Basic authentication

    - by ES
    Hi, I'm using the Sun API HttpsURLConnection class, and have been trying for a day now to get it to send a simple request: URL url = new URL("https://thirdpartyserver.com/somelocation"); connection = (HttpsURLConnection)url.openConnection(); connection.setDoOutput(true); connection.setRequestMethod("POST"); if (doAuthorization) { Base64Converter converter = new Base64Converter(); connection.setRequestProperty("Authorization", "Basic " + converter.encode("username:password")); } OutputStreamWriter writer = new OutputStreamWriter(connection.getOutputStream()); writer.write("param1=100&param2=hello"); writer.flush(); writer.close(); I keep getting 401 from the third part server. When I look at the connection through the debugger, the method shows up as GET even though I set it to POST; the collection of request properties shows up as null. If I print the values out, the method shows up as POST, but the request parameters collection is still empty. I would love to be able to print the request and understand what's going on, but I could not figure out how to print the content of an output buffer. Any ideas? Thanks! ES

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  • Adding new record to a VFP data table in VB.NET with ADO recordsets

    - by Gerry
    I am trying to add a new record to a Visual FoxPro data table using an ADO dataset with no luck. The code runs fine with no exceptions but when I check the dbf after the fact there is no new record. The mDataPath variable shown in the code snippet is the path to the .dbc file for the entire database. A note about the For loop at the bottom; I am adding the body of incoming emails to this MEMO field so thought I needed to break the addition of this string into 256 character Chunks. Any guidance would be greatly appreciated. cnn1.Open("Driver={Microsoft Visual FoxPro Driver};" & _ "SourceType=DBC;" & _ "SourceDB=" & mDataPath & ";Exclusive=No") Dim RS As ADODB.RecordsetS = New ADODB.Recordset RS.Open("select * from gennote", cnn1, 1, 3, 1) RS.AddNew() 'Assign values to the first three fields RS.Fields("ignnoteid").Value = NextIDI RS.Fields("cnotetitle").Value = "'" & mail.Subject & "'" RS.Fields("cfilename").Value = "''" 'Looping through 254 characters at a time and add the data 'to Ado Field buffer For i As Integer = 1 To Len(memo) Step liChunkSize liStartAt = i liWorkString = Mid(mail.Body, liStartAt, liChunkSize) RS.Fields("mnote").AppendChunk(liWorkString) Next 'Update the recordset RS.Update() RS.Requery() RS.Close()

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  • Problem converting a byte array into datatable.

    - by kranthi
    Hi, In my aspx page I have a HTML inputfile type which allows user to browse for a spreadsheet.Once the user choses the file to upload I want to read the content of the spreadsheet and store the content into mysql database table. I am using the following code to read the content of the uploaded file and convert it into a datatable in order into insert it into database table. if (filMyFile.PostedFile != null) { // Get a reference to PostedFile object HttpPostedFile myFile = filMyFile.PostedFile; // Get size of uploaded file int nFileLen = myFile.ContentLength; // make sure the size of the file is > 0 if (nFileLen > 0) { // Allocate a buffer for reading of the file byte[] myData = new byte[nFileLen]; // Read uploaded file from the Stream myFile.InputStream.Read(myData, 0, nFileLen); DataTable dt = new DataTable(); MemoryStream st = new MemoryStream(myData); st.Position = 0; System.Runtime.Serialization.IFormatter formatter = new System.Runtime.Serialization.Formatters.Binary.BinaryFormatter(); dt=(DataTable)formatter.Deserialize(st); } } But I am getting the following error when I am trying to deserialise the byte array into datatable. Binary stream '0' does not contain a valid BinaryHeader. Possible causes are invalid stream or object version change between serialization and deserialization. Could someone please tell me what am I doing wrong? I've also tried converting the bytearray into string ,then converting the string back to byte array and convert into datatable.That is also throwing the same error. Thanks.

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  • make emacs in a terminal use dark colors and not light font-lock colors

    - by vy32
    I am using emacs on MacOS 10.6 with Terminal. I have a white background. It's very hard to read quoted C++ strings. They are coming up in pale green. Keywords are in turquoise. After searching through the source I cam across cpp.el and have determined that I am using the cpp-face-light-name-list instead of cpp-face-dark-name-list. Apparently this function is supposed to chose the correct list based on the background color: (defcustom cpp-face-default-list nil "Alist of faces you can choose from for cpp conditionals. Each element has the form (STRING . FACE), where STRING serves as a name (for `cpp-highlight-buffer' only) and FACE is either a face (a symbol) or a cons cell (background-color . COLOR)." :type '(repeat (cons string (choice face (cons (const background-color) string)))) :group 'cpp) But it doesn't seem to be working. What should I put in my .emacs file so that I get the cpp-face-dark-list instead of cpp-face-light-list? Thanks!

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  • Response.TransmitFile problem

    - by geoff
    I have the following code delivering a file to users when they click on a download link. For security purposes I can't just link directly to the file so this was set up to decode the url and transmit the file. It has been working fine for a while but recently I started having problems where the file will start downloading but there's no indication of how large the file is. Because of this when the download should stop, it doesn't. The file is about 99mb but when I download it, the browser just keeps downloading way beyond 100mb. I don't know what it's downloading but if I don't cancel it, it doesn't stop. So, my question is, is there either an alternative to transmitfile or a way to make sure the size of the file is sent also so that it stops at the right time? I don't want to use writefile because I don't want to load the entire file into memory since it's so large. Thanks. Here is the code: string filename = Path.GetFileName(url); context.Response.Buffer = true; context.Response.Charset = ""; context.Response.Cache.SetCacheability(HttpCacheability.NoCache); context.Response.ContentType = "application/x-rar-compressed"; context.Response.AddHeader("content-disposition", "attachment;filename=" + filename); context.Response.TransmitFile(context.Server.MapPath(url)); context.Response.Flush();

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  • RapidXML, reading and saving values

    - by Layne
    Hello, I've worked myself through the rapidXML sources and managed to read some values. Now I want to change them and save them to my XML file: Parsing file and set a pointer void SettingsHandler::getConfigFile() { pcSourceConfig = parsing->readFileInChar(CONF); cfg.parse<0>(pcSourceConfig); } Reading values from XML void SettingsHandler::getDefinitions() { SettingsHandler::getConfigFile(); stGeneral = cfg.first_node("settings")->value(); /* stGeneral = 60 */ } Changing values and saving to file void SettingsHandler::setDefinitions() { SettingsHandler::getConfigFile(); stGeneral = "10"; cfg.first_node("settings")->value(stGeneral.c_str()); std::stringstream sStream; sStream << *cfg.first_node(); std::ofstream ofFileToWrite; ofFileToWrite.open(CONF, std::ios::trunc); ofFileToWrite << "<?xml version=\"1.0\"?>\n" << sStream.str() << '\0'; ofFileToWrite.close(); } Reading file into buffer char* Parser::readFileInChar(const char* p_pccFile) { char* cpBuffer; size_t sSize; std::ifstream ifFileToRead; ifFileToRead.open(p_pccFile, std::ios::binary); sSize = Parser::getFileLength(&ifFileToRead); cpBuffer = new char[sSize]; ifFileToRead.read( cpBuffer, sSize); ifFileToRead.close(); return cpBuffer; } However, it's not possible to save the new value. My code is just saving the original file with a value of "60" where it should be "10". Rgds Layne

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  • Create Zip File In Windows and Extract Zip File In Linux

    - by Yan Cheng CHEOK
    I had created a zip file (together with directory) under Windows as follow : package sandbox; import java.io.File; import java.io.FileInputStream; import java.io.FileOutputStream; import java.io.IOException; import java.util.zip.ZipEntry; import java.util.zip.ZipOutputStream; /** * * @author yan-cheng.cheok */ public class Main { /** * @param args the command line arguments */ public static void main(String[] args) { // These are the files to include in the ZIP file String[] filenames = new String[]{"MyDirectory" + File.separator + "MyFile.txt"}; // Create a buffer for reading the files byte[] buf = new byte[1024]; try { // Create the ZIP file String outFilename = "outfile.zip"; ZipOutputStream out = new ZipOutputStream(new FileOutputStream(outFilename)); // Compress the files for (int i=0; i<filenames.length; i++) { FileInputStream in = new FileInputStream(filenames[i]); // Add ZIP entry to output stream. out.putNextEntry(new ZipEntry(filenames[i])); // Transfer bytes from the file to the ZIP file int len; while ((len = in.read(buf)) > 0) { out.write(buf, 0, len); } // Complete the entry out.closeEntry(); in.close(); } // Complete the ZIP file out.close(); } catch (IOException e) { e.printStackTrace(); } } } The newly created zip file can be extracted without problem under Windows, by using http://www.exampledepot.com/egs/java.util.zip/GetZip.html However, I realize if I extract the newly created zip file under Linux, using http://www.exampledepot.com/egs/java.util.zip/GetZip.html, I will get a file named "MyDirectory\MyFile.txt" instead of MyFile.txt being placed under folder MyDirectory. I try to solve the problem by changing the zip file creation code to String[] filenames = new String[]{"MyDirectory" + "/" + "MyFile.txt"}; But, is this an eligible solution, by hard-coded the seperator? Will it work under Mac OS? (I do not have a Mac to try out)

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  • In Python epoll can I avoid the errno.EWOULDBLOCK, errno.EAGAIN ?

    - by davyzhang
    I wrote a epoll wrapper in python, It works fine but recently I found the performance is not not ideal for large package sending. I look down into the code and found there's actually a LOT of error Traceback (most recent call last): File "/Users/dawn/Documents/workspace/work/dev/server/sandbox/single_point/tcp_epoll.py", line 231, in send_now num_bytes = self.sock.send(self.response) error: [Errno 35] Resource temporarily unavailable and previously silent it as the document said, so my sending function was done this way: def send_now(self): '''send message at once''' st = time.time() times = 0 while self.response != '': try: num_bytes = self.sock.send(self.response) l.info('msg wrote %s %d : %r size %r',self.ip,self.port,self.response[:num_bytes],num_bytes) self.response = self.response[num_bytes:] except socket.error,e: if e[0] in (errno.EWOULDBLOCK,errno.EAGAIN): #here I printed it, but I silent it in normal days #print 'would block, again %r',tb.format_exc() break else: l.warning('%r %r socket error %r',self.ip,self.port,tb.format_exc()) #must break or cause dead loop break except: #other exceptions l.warning('%r %r msg write error %r',self.ip,self.port,tb.format_exc()) break times += 1 et = time.time() I googled it, and says it caused by temporarily network buffer run out So how can I manually and efficiently detect this error instead it goes to exception phase? Because it cause to much time to rasie/handle the exception.

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  • Web scraping etiquette

    - by Ash
    I'm considering writing a simple web scraping application to extract information from a website that does not seem to specifically prohibit this. I've checked for other alternatives (eg RSS, web service) to get this information, but there are none available at this stage. Despite this I've also developed/maintained a few websites myself and so I realize that if web scraping is done naively/greedily it can slow things down for other users and generally become a nuisance. So, what etiquette is involved in terms of: Number of requests per second/minute/hour. HTTP User Agent content. HTTP Referer content. HTTP Cache settings. Buffer size for larger files/resources. Legalities and licensing issues. Good tools or design approaches to use. Robots.txt, is this relevant for web scraping or just crawlers/spiders? Compression such as GZip in requests. Update Found this relevant question on Meta: Etiquette of Screen Scaping StackOverflow. Jeff Atwood's answer has some helpful recommendations. Other related StackOverflow questions: Options for html scraping Legalities of screen scraping

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  • Vector is pointing to uninitialized bytes when used in recvfrom call

    - by Adam A.
    In a function that I am writing I am trying to return a pointer to a vector of unsigned chars. The relevant code is below. std::vector<unsigned char> *ret = new std::vector<unsigned char>(buffSize,'0'); int n = recvfrom(fd_, &((*ret)[0]) ,buffSize, &recvAddress, &sockSize); //This should work too... recvfrom(fd_, ret ,buffSize, &recvAddress, &sockSize); // display chars somehow just for testing for(std::vector<unsigned char>::iterator it=ret->begin(); it<it->end();i++) { std::cout<<*it; } std::cout<<std::endl; ... return ret; When I run this through valgrind I get errors talking about how the buffer in recvfrom is pointing to uninitialized bytes. I've narrowed this down to the vector since I swapped it out for an unsigned char array and everything works fine. Any suggestions?

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  • How do I encapsulate form/post/validation[/redirect] in ViewUserControl in ASP.Net MVC 2

    - by paul
    What I am trying to achieve: encapsulate a Login (or any) Form to be reused across site post to self when Login/validation fails, show original page with Validation Summary (some might argue to just post to Login Page and show Validation Summary there; if what I'm trying to achieve isn't possible, I will just go that route) when Login succeeds, redirect to /App/Home/Index also, want to: stick to PRG principles avoid ajax keep Login Form (UserController.Login()) as encapsulated as possible; avoid having to implement HomeController.Login() since the Login Form might appear elsewhere All but the redirect works. My approach thus far has been: Home/Index includes Login Form: <%Html.RenderAction("Login","User");%> User/Login ViewUserControl<UserLoginViewModel> includes: <%=Html.ValidationSummary("") % using(Html.BeginForm()){} includes hidden form field "userlogin"="1" public class UserController : BaseController { ... [AcceptPostWhenFieldExists(FieldName = "userlogin")] public ActionResult Login(UserLoginViewModel model, FormCollection form){ if (ModelState.IsValid) { if(checkUserCredentials()) { setUserCredentials() return this.RedirectToAction<Areas.App.Controllers.HomeController>(x = x.Index()); } else { return View(); } } ... } Works great when: ModelState or User Credentials fail -- return View() does yield to Home/Index and displays appropriate validation summary. (I have a Register Form on the same page, using the same structure. Each form's validation summary only shows when that form is submitted.) Fails when: ModelState and User Credentials valid -- RedirectToAction<>() gives following error: "Child actions are not allowed to perform redirect actions." It seems like in the Classic ASP days, this would've been solved with Response.Buffer=True. Is there an equivalent setting or workaround now? Btw, running: ASP.Net 4, MVC 2, VS 2010, Dev/Debugging Web Server I hope all of that makes sense. So, what are my options? Or where am I going wrong in my approach? tia!

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  • Texture loading at joGL

    - by Nour
    hi I've been trying to load a bmp picture to use it as a texture at my program I've used a IOstream Class to extend DataInputStream to read the pixels at the photo with this code "based on a texture loader code for c++ " : //class Data members public static int BMPtextures[]; public static int BMPtexCount = 30; public static int currentTextureID = 0; //loading methode static int loadBMPTexture(int index, String fileName, GL gl) { try { IOStream wdis = new IOStream(fileName); wdis.skipBytes(18); int width = wdis.readIntW(); int height = wdis.readIntW(); wdis.skipBytes(28); byte buf[] = new byte[wdis.available()]; wdis.read(buf); wdis.close(); gl.glBindTexture(GL.GL_TEXTURE_2D, BMPtextures[index]); gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, 3, width, height, 0, GL.GL_BGR, GL.GL_UNSIGNED_BYTE, buf); gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR); gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR); currentTextureID = index; return currentTextureID; } catch (IOException ex) { // Utils.msgBox("File Error\n" + fileName, "Error", Utils.MSG_WARN); return -1; } } and IOStream code : public class IOStream extends DataInputStream { public IOStream(String file) throws FileNotFoundException { super(new FileInputStream(file)); } public short readShortW() throws IOException { return (short)(readUnsignedByte() + readUnsignedByte() * 256); } public int readIntW() throws IOException { return readShortW() + readShortW() * 256 * 256; } void read(Buffer[] buf) { } } and the calling: GTexture.loadBMPTexture(1,"/BasicJOGL/src/basicjogl/data/Font.bmp",gl); after debugging I figured out that when it come to this line : IOStream wdis = new IOStream(fileName); an IOExeption occurred and it's a dispatchException .. what this impose to mean ?? and how can I solve it ? by the way i tried to : 1- use \ and \ and / and // 2- change the path of the photo and take all the path from c:\ to the photoname.bmp 3- rename the photo using numbers like 1.bmp but nothing seems to work :(

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  • Is there a better way of launching same app from GUI or Command line

    - by markhunte
    Hi All, I worked out a way of running my Cocoa (GUI) app. From either the normal double clicking it, Or from the CLI. I realised that when an app launches from a double click (GUI), it returns an argument count (argc) of 0. But when launched from the CLI it will have an argc of 1. So long as I do not put any arguments myself. Which means I can use if.. else.. to determine how the app was launched. This works fine for my app as I do not need to put arguments. But I wondered if there was a better way of doing it. Here is an example of the code in the main.m int main (int argc, const char * argv[]) { //This determins if the app is launched from the command line or app itself is opened. if (argc == 1) { //app was run from CLI // Create a object MyClass *mMyClass; mMyClass = [[MyClass alloc] init]; // Read the Buffer [mMyClass readBuffer]; // Write out file on disk [mMyClass createFile]; [mMyClass doMoreStuff]; [mMyClass release]; mMyClass = nil; return 0; } else { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; //app was doubled click, (Opened) return NSApplicationMain(argc, (const char **) argv); [pool drain]; // */ // return NSApplicationMain(argc, (const char **) argv); }} Many Thanks. M

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  • SDL_image/C++ OpenGL Program: IMG_Load() produces fuzzy images

    - by Kami
    I'm trying to load an image file and use it as a texture for a cube. I'm using SDL_image to do that. I used this image because I've found it in various file formats (tga, tif, jpg, png, bmp) The code : SDL_Surface * texture; //load an image to an SDL surface (i.e. a buffer) texture = IMG_Load("/Users/Foo/Code/xcode/test/lena.bmp"); if(texture == NULL){ printf("bad image\n"); exit(1); } //create an OpenGL texture object glGenTextures(1, &textureObjOpenGLlogo); //select the texture object you need glBindTexture(GL_TEXTURE_2D, textureObjOpenGLlogo); //define the parameters of that texture object //how the texture should wrap in s direction glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); //how the texture should wrap in t direction glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); //how the texture lookup should be interpolated when the face is smaller than the texture glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); //how the texture lookup should be interpolated when the face is bigger than the texture glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); //send the texture image to the graphic card glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->w, texture->h, 0, GL_RGB, GL_UNSIGNED_BYTE, texture-> pixels); //clean the SDL surface SDL_FreeSurface(texture); The code compiles without errors or warnings ! I've tired all the files formats but this always produces that ugly result : I'm using : SDL_image 1.2.9 & SDL 1.2.14 with XCode 3.2 under 10.6.2 Does anyone knows how to fix this ?

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  • 2 questions. IDO mode not caching properly / forcing buffers to named windows.

    - by user112043
    1 My ido mode does not properly cache filenames / folders. It will list files inside a folder, but from a while ago without any of the newer files showing. Any suggestions ? 2 In jde, when I have multiple windows open, compiling on one window will create a corresponding "* name of the class *" that will open on the next window in order. This is fine if I only have one window open but can I get some help writing a function that I could use to : Name a window Force all buffers of JDE compile server to only ever open in that window if it exists Force all run windows from jde in the form of * name of the class * to open in the same window if it exists. Jde automatically names the buffer " * name of the class * ", I will probably dig around the codes to find an easy fix for that... so if the code could just force all windows using a regexp containing * jde run - filename * or something along the lines would also work. Thanks for your help, first post here as well. I really would like just some ideas on what may be going wrong with 1, 2 if anyone is feeling kind.

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  • Fast screen capture and lost Vsync

    - by user338759
    Hi, I'd like to generate a movie in real time with a self-made application doing fast screen captures with part of the screen occupied by a running 3D application. I'm aware that several applications already exist for this (like FRAPS or Taksi), and even dedicated DirectShow filters (like UScreenCapture), but i really need to make this with my own external application. When correctly setup (UScreenCapture + ffdshow), capturing an compressing a full screen does not consumes as much CPU as you would expect (about 15%), and does not impairs the performances of the 3D app. The problem of doing a capture from an external application is that the 3D application loses it's Vsync and creates a shaggy, difficult to use 3D application (3D app is only presented on a small part of the screen, the rest being GDI, DirectX) FRAPS solves this problem by allowing you to capture only one application at a time (the one with focus). Depending on the technology used (OpenGl, DirectX, GDI), it hooks the Vsync and does its capture (with glReadPixels,...), without perturbing it. Doing this does not solve my problem, since I want the full composed screen image (including 3D and the rest) AND a smooth 3D app. The UScreenCapture seems to use a fast DirectX call to capture the whole screen, but the openGL 3D app is still out of sync. Doing a BitBlt is too slow and CPU consumming to do real time 30 fps acquisition (at least under windows XP, not sure with 7) My question is to know if there is a way to achieve my goal with Windows 7 and it's brand new DirectX compositing engine? Windows 7 succeeds to show live VSynced duplicated previews of every app (in the taskbar), so there must be a way to access the currenlty displayed screen buffer without perturbing the rendering of the 3D OpenGL app ? Any other suggestion, technology ? thank you

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  • HttpURLConnection: What is the minimum best-practice implementation?

    - by stormin986
    I've come across a lot of HttpURLConnection examples that are nothing more than openConnection(), getInputStream(), and then they just read the buffer and are done. It's simple but seems like it's not the best implementation ... it handles no problems. I don't yet know much about http, so I keep thinking I have everything covered until a new problem arises. I'm currently experiencing a similar problem to this one. Most times I try to read the same resource a second time (from a different HttpURLConnection object, after I .disconnect()'ed the previous one), the response code returns as -1 (but no exception is thrown!!). Before I knew to check the response code, I was baffled since I was throwing no exceptions. So, is there a minimum 'best practice' HttpURLConnection implementation? What are notable exceptions to handle? Request code checking? Any other error checks? What connection parameters do and don't need to be set (like doInput / doOutput, are these even necessary? Some examples have em, some don't). Etc. I realize this is kind of a broad question but I think it has potential to be a very useful resource if many of the common use cases and FAQs are addressed in one central place. This seems like the kind of thing a community wiki would be good for...

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  • Malloc corrupting already malloc'd memory in C

    - by Kyte
    I'm currently helping a friend debug a program of his, which includes linked lists. His list structure is pretty simple: typedef struct nodo{ int cantUnos; char* numBin; struct nodo* sig; }Nodo; We've got the following code snippet: void insNodo(Nodo** lista, char* auxBin, int auxCantUnos){ printf("*******Insertando\n"); int i; if (*lista) printf("DecInt*%p->%p\n", *lista, (*lista)->sig); Nodo* insert = (Nodo*)malloc(sizeof(Nodo*)); if (*lista) printf("Malloc*%p->%p\n", *lista, (*lista)->sig); insert->cantUnos = auxCantUnos; insert->numBin = (char*)malloc(strlen(auxBin)*sizeof(char)); for(i=0 ; i<strlen(auxBin) ; i++) insert->numBin[i] = auxBin[i]; insert-numBin[i] = '\0'; insert-sig = NULL; Nodo* aux; [etc] (The lines with extra indentation were my addition for debug purposes) This yields me the following: *******Insertando DecInt*00341098->00000000 Malloc*00341098->2832B6EE (*lista)-sig is previously and deliberately set as NULL, which checks out until here, and fixed a potential buffer overflow (he'd forgotten to copy the NULL-terminator in insert-numBin). I can't think of a single reason why'd that happen, nor I've got any idea on what else should I provide as further info. (Compiling on latest stable MinGW under fully-patched Windows 7, friend's using MinGW under Windows XP. On my machine, at least, in only happens when GDB's not attached.) Any ideas? Suggestions? Possible exorcism techniques? (Current hack is copying the sig pointer to a temp variable and restore it after malloc. It breaks anyways. Turns out the 2nd malloc corrupts it too. Interestingly enough, it resets sig to the exact same value as the first one).

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  • WCF Streaming not working at server

    - by Radhi
    hi, i have used WCF service to transfer large files in chunks to the server for that i have reference this article http://kjellsj.blogspot.com/2007/02/wcf-streaming-upload-files-over-http.html i have configured my application on IIS on my machine. its work fine here. it allows upto 64mb file upload but when we have published the site. it allows only maximum 30Mb file if i try to upload more than that i got error 404 - resource not found. here is the binding config i have used. <basicHttpBinding> <!-- buffer: 64KB; max size: 64MB --> <binding name="FileTransferServicesBinding" closeTimeout="00:01:00" openTimeout="00:01:00" receiveTimeout="00:10:00" sendTimeout="00:01:00" transferMode="Streamed" messageEncoding="Mtom" maxBufferSize="65536" maxReceivedMessageSize="67108864"> <security mode="None"> <transport clientCredentialType="None"/> </security> </binding> </basicHttpBinding> please suggest me where i am missing anything. and if required more code please let me know -thanks in advance

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  • Multiple sendto() using UDP socket

    - by ereOn
    Hi, I have a network software which uses UDP to communicate with other instances of the same program. For different reasons, I must use UDP here. I recently had problems sending huge ammounts of data over UDP and had to implement a fragmentation system to split my messages into small data chunks. So far, it worked well but I now encounter an issue when I have to send a lot of data chunks. I have the following algorithm: Split message into small data chunks (around 1500 bytes) Iterate over the data chunks list and for each, send it using sendto() However, when I send a lot of data chunks, the receiver only gets the first 6 messages. Sometimes it misses the sixth and receives the seventh. It depends. Anyway, sendto() always indicates success. This always happen when I test my software over a loopback interface (127.0.0.1) but never over my LAN network. If I add something like std::cout << "test" << std::endl; between the sendto() then every frame is received. I am aware that UDP allows packet loss and that my frames might be loss for a lot of reasons and I suppose it has to do with the rate I am sending the data chunks at. What would be the right approach here ? Implementing some acknowledgement mechanism (just like TCP) seems overkill. Adding some arbitrary waiting time between the sendto() is ugly and will probably decrease performance. Increasing (if possible) the receiver UDP internal buffer ? I don't even know if this is possible. Something else ? I really need your advices here. Thank very much.

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  • Reinterpret a CGImageRef using PyObjC in Python

    - by Michael Rondinelli
    Hi, I'm doing something that's a little complicated to sum up in the title, so please bear with me. I'm writing a Python module that provides an interface to my C++ library, which provides some specialized image manipulation functionality. It would be most convenient to be able to access image buffers as CGImageRefs from Python, so they could be manipulated further using Quartz (using PyObjC, which works well). So I have a C++ function that provides a CGImageRef representation from my own image buffers, like this: CGImageRef CreateCGImageRefForImageBuffer(shared_ptr<ImageBuffer> buffer); I'm using Boost::Python to create my Python bridge. What is the easiest way for me to export this function so that I can use the CGImageRef from Python? Problems: The CGImageRef type can't be exported directly because it is a pointer to an undefined struct. So I could make a wrapper function that wraps it in a PyCObject or something to get it to send the pointer to Python. But then how do I "cast" this object to a CGImageRef from Python? Is there a better way to go about this?

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  • Parsing unicode XML with Python SAX on App Engine

    - by Derek Dahmer
    I'm using xml.sax with unicode strings of XML as input, originally entered in from a web form. On my local machine (python 2.5, using the default xmlreader expat, running through app engine), it works fine. However, the exact same code and input strings on production app engine servers fail with "not well-formed". For example, it happens with the code below: from xml import sax class MyHandler(sax.ContentHandler): pass handler = MyHandler() # Both of these unicode strings return 'not well-formed' # on app engine, but work locally xml.parseString(u"<a>b</a>",handler) xml.parseString(u"<!DOCTYPE a[<!ELEMENT a (#PCDATA)> ]><a>b</a>",handler) # Both of these work, but output unicode xml.parseString("<a>b</a>",handler) xml.parseString("<!DOCTYPE a[<!ELEMENT a (#PCDATA)> ]><a>b</a>",handler) resulting in the error: File "<string>", line 1, in <module> File "/base/python_dist/lib/python2.5/xml/sax/__init__.py", line 49, in parseString parser.parse(inpsrc) File "/base/python_dist/lib/python2.5/xml/sax/expatreader.py", line 107, in parse xmlreader.IncrementalParser.parse(self, source) File "/base/python_dist/lib/python2.5/xml/sax/xmlreader.py", line 123, in parse self.feed(buffer) File "/base/python_dist/lib/python2.5/xml/sax/expatreader.py", line 211, in feed self._err_handler.fatalError(exc) File "/base/python_dist/lib/python2.5/xml/sax/handler.py", line 38, in fatalError raise exception SAXParseException: <unknown>:1:1: not well-formed (invalid token) Any reason why app engine's parser, which also uses python2.5 and expat, would fail when inputting unicode?

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  • Java NIO (Netty): How does Encryption or GZIPping work in theory (with filters)

    - by Tom
    Hello Experts, i would be very thankfull if you can explain to me, how in theory the "Interceptor/Filter" Pattern in ByteStreams (over Sockets/Channels) work (in Asynchronous IO with netty) in regard to encryption or compression of data. Given I have a Filter that does GZIPPING. How is this internally implemented? Does the Filter "collect" so many bytes form the channel, that this is a usefull number of bytes that can then be en/decoded? What is in general the minimal "blocksize(data to encode/decode in a chunk)" of socket based gzipping? Does this "blocksize" have to be negotiated in advance between server and client? What happens if the client does not send enough data to "fill" the blocksize (due to a network conquestion) but does not close the connection. Does this mean the other side will simply wait until it gets enough bytes to decode or until a timeout occoures...How is the Filter pattern the applied? The compression filter will de/compress the blocksize of bytes and then store them again in the same buffer would (in the case of netty) i normally be using the ChannelHanlderContext to pass the de/encoded data to the next filter?... Any explanations/links/tutorials (for beginners;-) will be very much appreciated to help me understand how for example encryption/compressing are implemented in socket based communication with filters/interceptor pattern. thank you very much tom

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  • How to forward a 'saved' request stream to another Action within the same controller?

    - by Moe Howard
    We have a need to chunk-up large http requests sent by our mobile devices. These smaller chunk streams are merged to a file on the server. Once all chunks are received we need a way to submit the saved merged request to an another method(Action) within the same controller that will process this large http request. How can this be done? The code we tried below results in the service hanging. Is there a way to do this without a round-trip? //Open merged chunked file FileStream fileStream = new FileStream(fileName, FileMode.Open, FileAccess.Read); //Read steam support variables int bytesRead = 0; byte[] buffer = new byte[1024]; //Build New Web Request. The target Action is called "Upload", this method we are in is called "UploadChunk" HttpWebRequest webRequest; webRequest = (HttpWebRequest)WebRequest.Create(Request.Url.ToString().Replace("Chunk", string.Empty)); webRequest.Method = "POST"; webRequest.ContentType = "text/xml"; webRequest.KeepAlive = true; webRequest.Timeout = 600000; webRequest.ReadWriteTimeout = 600000; webRequest.Credentials = System.Net.CredentialCache.DefaultCredentials; Stream webStream = webRequest.GetRequestStream(); //Hangs here, no errors, just hangs I have looked into using RedirectToAction and RedirecctToRoute but these methods don't fit well with what we are looking to do as we cannot edit the Request.InputStream (as it is read-only) to carry out large request stream. Thanks, Moe

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