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  • Unexpected return value

    - by Nicholas Gibson
    Program stopped compiling at this point: What is causing this error? (Error is at the bottom of post) public class JFrameWithPanel extends JFrame implements ActionListener, ItemListener { int packageIndex; double price; double[] prices = {49.99, 39.99, 34.99, 99.99}; DecimalFormat money = new DecimalFormat("$0.00"); JLabel priceLabel = new JLabel("Total Price: "+price); JButton button = new JButton("Check Price"); JComboBox packageChoice = new JComboBox(); JPanel pane = new JPanel(); TextField text = new TextField(5); JButton accept = new JButton("Accept"); JButton decline = new JButton("Decline"); JCheckBox serviceTerms = new JCheckBox("I Agree to the Terms of Service.", false); JTextArea termsOfService = new JTextArea("This is a text area", 5, 10); public JFrameWithPanel() { super("JFrame with Panel"); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); pane.add(packageChoice); setContentPane(pane); setSize(250,250); setVisible(true); packageChoice.addItem("A+ Certification"); packageChoice.addItem("Network+ Certification "); packageChoice.addItem("Security+ Certifictation"); packageChoice.addItem("CIT Full Test Package"); pane.add(button); button.addActionListener(this); pane.add(text); text.setEditable(false); text.setBackground(Color.WHITE); text.addActionListener(this); pane.add(termsOfService); termsOfService.setEditable(false); termsOfService.setBackground(Color.lightGray); pane.add(serviceTerms); serviceTerms.addItemListener(this); pane.add(accept); accept.addActionListener(this); pane.add(decline); decline.addActionListener(this); } public void actionPerformed(ActionEvent e) { packageIndex = packageChoice.getSelectedIndex(); price = prices[packageIndex]; text.setText("$"+price); Object source = e.getSource(); if(source == accept) { if(serviceTerms.isSelected() = false) // line 79 { JOptionPane.showMessageDialog(null,"Please accept the terms of service."); } else { JOptionPane.showMessageDialog(null,"Thanks."); } } } Error: \Desktop\Java Programming\JFrameWithPanel.java:79: unexpected type required: variable found : value if(serviceTerms.isSelected() = false) ^ 1 error

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  • Java Flow Control Problem

    - by Kyle_Solo
    I am programming a simple 2d game engine. I've decided how I'd like the engine to function: it will be composed of objects containing "events" that my main game loop will trigger when appropriate. A little more about the structure: Every GameObject has an updateEvent method. objectList is a list of all the objects that will receive update events. Only objects on this list have their updateEvent method called by the game loop. I’m trying to implement this method in the GameObject class (This specification is what I’d like the method to achieve): /** * This method removes a GameObject from objectList. The GameObject * should immediately stop executing code, that is, absolutely no more * code inside update events will be executed for the removed game object. * If necessary, control should transfer to the game loop. * @param go The GameObject to be removed */ public void remove(GameObject go) So if an object tries to remove itself inside of an update event, control should transfer back to the game engine: public void updateEvent() { //object's update event remove(this); System.out.println("Should never reach here!"); } Here’s what I have so far. It works, but the more I read about using exceptions for flow control the less I like it, so I want to see if there are alternatives. Remove Method public void remove(GameObject go) { //add to removedList //flag as removed //throw an exception if removing self from inside an updateEvent } Game Loop for(GameObject go : objectList) { try { if (!go.removed) { go.updateEvent(); } else { //object is scheduled to be removed, do nothing } } catch(ObjectRemovedException e) { //control has been transferred back to the game loop //no need to do anything here } } // now remove the objects that are in removedList from objectList 2 questions: Am I correct in assuming that the only way to implement the stop-right-away part of the remove method as described above is by throwing a custom exception and catching it in the game loop? (I know, using exceptions for flow control is like goto, which is bad. I just can’t think of another way to do what I want!) For the removal from the list itself, it is possible for one object to remove one that is farther down on the list. Currently I’m checking a removed flag before executing any code, and at the end of each pass removing the objects to avoid concurrent modification. Is there a better, preferably instant/non-polling way to do this?

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  • How can I obtain the IPv4 address of the client?

    - by Dr Dork
    Hello! I'm prepping for a simple work project and am trying to familiarize myself with the basics of socket programming in a Unix dev environment. At this point, I have some basic server side code setup to listen for incoming TCP connection requests from clients after the parent socket has been created and is set to listen... int sockfd, newfd; unsigned int len; socklen_t sin_size; char msg[]="Test message sent"; char buf[MAXLEN]; int st, rv; struct addrinfo hints, *serverinfo, *p; struct sockaddr_storage client; char ip[INET6_ADDRSTRLEN]; . . //parent socket creation and listen code omitted for simplicity . //wait for connection requests from clients while(1) { //Returns the socketID and address of client connecting to socket if( ( newfd = accept(sockfd, (struct sockaddr *)&client, &len) ) == -1 ){ perror("Accept"); exit(-1); } if( (rv = recv(newfd, buf, MAXLEN-1, 0 )) == -1) { perror("Recv"); exit(-1); } struct sockaddr_in *clientAddr = ( struct sockaddr_in *) get_in_addr((struct sockaddr *)&client); inet_ntop(client.ss_family, clientAddr, ip, sizeof ip); printf("Receive from %s: query type is %s\n", ip, buf); if( ( st = send(newfd, msg, strlen(msg), 0)) == -1 ) { perror("Send"); exit(-1); } //ntohs is used to avoid big-endian and little endian compatibility issues printf("Send %d byte to port %d\n", ntohs(clientAddr->sin_port) ); close(newfd); } } I found the get_in_addr function online and placed it at the top of my code and use it to obtain the IP address of the client connecting... // get sockaddr, IPv4 or IPv6: void *get_in_addr(struct sockaddr *sa) { if (sa->sa_family == AF_INET) { return &(((struct sockaddr_in*)sa)->sin_addr); } return &(((struct sockaddr_in6*)sa)->sin6_addr); } but the function always returns the IPv6 IP address since thats what the sa_family property is set as. My question is, is the IPv4 IP address stored anywhere in the data I'm using and, if so, how can I access it? Thanks so much in advance for all your help!

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  • Searching a Better Solution with Delegates

    - by spagetticode
    Hey All, I am a newbie in C# and curious about the better solution of my case. I have a method which gets the DataTable as a parameter and creates a List with MyClass's variables and returns it. public static List<Campaigns> GetCampaignsList(DataTable DataTable) { List<Campaigns> ListCampaigns = new List<Campaigns>(); foreach (DataRow row in DataTable.Rows) { Campaigns Campaign = new Campaigns(); Campaign.CampaignID = Convert.ToInt32(row["CampaignID"]); Campaign.CustomerID = Convert.ToInt32(row["CustomerID"]); Campaign.ClientID = Convert.ToInt32(row["ClientID"]); Campaign.Title = row["Title"].ToString(); Campaign.Subject = row["Subject"].ToString(); Campaign.FromName = row["FromName"].ToString(); Campaign.FromEmail = row["FromEmail"].ToString(); Campaign.ReplyEmail = row["ReplyEmail"].ToString(); Campaign.AddDate = Convert.ToDateTime(row["AddDate"]); Campaign.UniqueRecipients = Convert.ToInt32(row["UniqueRecipients"]); Campaign.ClientReportVisible = Convert.ToBoolean(row["ClientReportVisible"]); Campaign.Status = Convert.ToInt16(row["Status"]); ListCampaigns.Add(Campaign); } return ListCampaigns; } And one of my another DataTable method gets the DataTable from the database with given parameters. Here is the method. public static DataTable GetNewCampaigns() { DataTable dtCampaigns = new DataTable(); Campaigns Campaigns = new Campaigns(); dtCampaigns = Campaigns.SelectStatus(0); return dtCampaigns; } But the problem is that, this GetNewCampaigns method doesnt take parameters but other methods can take parameters. For example when I try to select a campaign with a CampaignID, I have to send CampaignID as parameter. These all Database methods do take return type as DataTable but different number of parameters. public static DataTable GetCampaignDetails(int CampaignID) { DataTable dtCampaigns = new DataTable(); Campaigns Campaigns = new Campaigns(); dtCampaigns = Campaigns.Select(CampaignID); return dtCampaigns; } At the end, I want to pass a Delegate to my first GetCampaignList Method as parameter which will decide which Database method to invoke. I dont want to pass DataTable as parameter as it is newbie programming. Could you pls help me learn some more advance features. I searched over it and got to Func< delegate but could not come up with a solution.

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  • Windows MAchine Debugging

    - by PrettyFlower
    I've been learning how to program for Windows for some time now and am getting pretty comfy with COM. I had thought to go over to Linux and do some C++ programming there and I wished to run Rosetta Commons so I installed Fedora. I had tried installing Ubuntu a few months ago and things got messy. I had a glitch, maybe caused by one of the live cd creators, my video card or something I don't know. Who Crashed suggested it was my video card and I had regular messages about ntfs.sys and page file issues. At any rate I just installed Fedora and the same thing is happening again. I would like to think with the twenty five years of doing this that I might finally make some headway into debugging my system. I think I may have overlooked a lot of what could be done in favor of simply uninstalling, reinstalling and formatting and starting from scratch. I have opened up the folder windows debugging tools, quite accidentally and just before I was going to clean sweep again, and I found KD and WinDbg. I had never seen these before and I felt that maybe I should look into this. I am quite familiar with the modern machine that is known as the computer, I know what a Kernel is and am now pretty familiar with at the very least Windows Operating System Services. I wish to begin tracking my own machines errors. I understand that most kernel debugging is done on a second machine but I don't have one. And also I understand the goal of the debugger seems to be less about run of the mill errors and more about development time strategies but I'm sure there is more to this. This is my first go at this and I thought maybe I could get some suggestions on where to go from here. I would really like to learn ways to fix my machine and also maybe pick up some tricks on the dev side as well. I hope this isn't too broad a question or too generalized. I'm really just looking for the keywords and an overview of the more routine strategies used. thx

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  • How do I access the enumerated item with an indexer and assign array string to it for display?

    - by g00p3k
    EDITED: Updated 3/23/09. See rest of post at bottom. I'm still having trouble with the indexer. Anymore help or examples would really help me out. Write a class, MyCourses, that contains an enumeration of all the courses that you are currently taking. This enum should be nested inside of your class MyCourses. Your class should also have an array field that provides a short description (as a String) of each of your courses. Write an indexer that takes one of your enumerated courses as an index and returns the String description of the course. Write a class MyFriends that contains an indexer that provides access to the names of your friends. namespace IT274_Unit4Project { public class MyCourses { // enumeration that contains an enumeration of all the courses that // student is currently enrolled in public enum CourseName {IT274= 0,CS210 = 1} // array field that provides short description for each of classes, // returns string description of the course private String[] courseDescription = {"Intermediate C#: Teaches intermediate elements of C# programming and software design", "Career Development Strategies: Teaches principles for career progression, resume preparation, and overall self anaylsis"}; // indexer that takes one of the enumerated courses as an index // and returns the String description of the course public String this[CourseName index] { get { if (index == 1) return courseDescription[0]; else return courseDescription[1]; } set { if (index == 1) courseDescription[0] = value; else courseDescription[1] = value; } } } }//end public class MyCourses I'm working on this homework project and having trouble understanding the text explaining how to correctly take the accessed value of the enumeration and then apply the string array value to it. Can you please help me understand this? The text we are using is very difficult and poorly written for a beginner to understand, so I'm kind of on my own here. I've got the first parts written, but need some help on the accessing of the enumeration value and assigning, i think i'm close, but don't understand how to properly get and set the values on this. Please do not provide me with direct code answers, unless a MSDN style explanation that is generalized and not specific to my project. ie: public class MyClass { string field1; string field2; //properties public string Value1 get etc... Thanks!

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  • What's the fastest lookup algorithm for a key, pair data structure (i.e, a map)?

    - by truncheon
    In the following example a std::map structure is filled with 26 values from A - Z (for key) and 0 – 26 for value. The time taken (on my system) to lookup the last entry (10000000 times) is roughly 250 ms for the vector, and 125 ms for the map. (I compiled using release mode, with O3 option turned on for g++ 4.4) But if for some odd reason I wanted better performance than the std::map, what data structures and functions would I need to consider using? I apologize if the answer seems obvious to you, but I haven't had much experience in the performance critical aspects of C++ programming. #include <ctime> #include <map> #include <vector> #include <iostream> struct mystruct { char key; int value; mystruct(char k = 0, int v = 0) : key(k), value(v) { } }; int find(const std::vector<mystruct>& ref, char key) { for (std::vector<mystruct>::const_iterator i = ref.begin(); i != ref.end(); ++i) if (i->key == key) return i->value; return -1; } int main() { std::map<char, int> mymap; std::vector<mystruct> myvec; for (int i = 'a'; i < 'a' + 26; ++i) { mymap[i] = i - 'a'; myvec.push_back(mystruct(i, i - 'a')); } int pre = clock(); for (int i = 0; i < 10000000; ++i) { find(myvec, 'z'); } std::cout << "linear scan: milli " << clock() - pre << "\n"; pre = clock(); for (int i = 0; i < 10000000; ++i) { mymap['z']; } std::cout << "map scan: milli " << clock() - pre << "\n"; return 0; }

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  • Advice needed: stay with Java team or move to C++ team?

    - by user68759
    Some background - I have been programming in Java as a professional for the last few years. This is mainly using Java SE. I have also touched bits and pieces of other various Java technologies and have some basic knowledge about them. I consider my self as an intermediate Java programmer. I like Java very much. I think it is only going to get bigger. Recently, my manager asked my opinion on whether I would like to be transferred to another team within the company that is developing a product in C++. This is mainly because my current Java team simply didn't make enough money due to poor sales and the economic downturn. Now, I have never had any experience with C++ nor have I ever coded a single line of code in C++. I have always wanted to learn it and now is my chance. But I really want to make sure I get benefit out of it in the future, in the sense that I will have the skills that will still be on-demand in the future. So, what do you experts think? Is C++ still the language to learn these days to secure yourself for the future? What will I learn more in C++ but not in Java? And are they worthy to learn considering the current and possible future demands in IT industry? (Apart from the obvious more control over memory management and something along that line.) What is a good excuse to refuse the offer in order to stay with the Java team? I don't want to blatantly refuse it because you can never predict the future and I could possibly come back to my manager in the future and ask him to transfer me to the C++ team. How do I say it nicely that I am taking the offer but I would like to still be involved with Java one way or another, such as when there is a new Java project I would like to be considered. I have to admit that I am kind of 50-50 at the moment. I want to learn C++ for the sake of improving my skills and also helping my company to reduce the fund required for the Java team. But it is also hard for me to leave Java because I know Java is going to get bigger, so I am afraid of getting behind when I start concentrating on C++. I could, of course, decide to just join the C++ team, and then spend my free time reading about Java to keep in touch with it, but I thought I would ask anyway in case some people can point out the strong points of either over the other given the current and possibly future circumstances.

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  • [C#] How to do a search from a list with non-prefix keywords

    - by aNui
    First of all, sorry if my english or my post got any mistakes. I am programming a program to search the name from the list and I need to find them if the keyword is not in front of the names (that's what I mean non-prefix) e.g. if I my list is the music instruments and I type "guit" to the search textbox. It should find the names "Guitar, Guitarrón, Acoustic Guitar, Bass Guitar, ..." or something like this Longdo Dictionary's search suggestion. here is my simple and stupid algorithm (that's all I can do) const int SEARCHROWLIMIT = 30; private string[] DoSearch(string Input, string[] ListToSearch) { List<string> FoundNames = new List<string>(); int max = 0; bool over = false; for (int k = 0; !over; k++) { foreach (string item in ListToSearch) { max = (max > item.Length) ? max : item.Length; if (k > item.Length) continue; if (k >= max) { over = true; break; } if (!Input.Equals("Search") && item.Substring(k, item.Length - k).StartsWith(Input, StringComparison.OrdinalIgnoreCase)) { bool exist = false; int i = 0; while (!exist && i < FoundNames.Count) { if (item.Equals(FoundNames[i])) { exist = true; break; } i++; } if (!exist && FoundNames.Count < SEARCHROWLIMIT) FoundNames.Add(item); else if (FoundNames.Count >= SEARCHROWLIMIT) over = true; } } } return FoundNames.ToArray(); } I think this algorithm is too slow for a large number of names and after several trial-and-error, I decided to add SEARCHROWLIMIT to breaks the operation And I also think there're some readymade methods that can do that. And another problem is I need to search music instruments by a category like strings, percussions, ... and by the country of origins. So I need to search them with filter by type and country. please help me. P.S. Me and my friends are just student from Thailand and developing the project to compete in Microsoft Imagine Cup 2010 and please become fan on our facebook page [KRATIB][3]. And we're so sorry we don't have much information in English but you can talk to us in English.

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  • How can I obtain the IP address of my server program?

    - by Dr Dork
    Hello! This question is related to another question I just posted. I'm prepping for a simple work project and am trying to familiarize myself with the basics of socket programming in a Unix dev environment. At this point, I have some basic server side code and client side code setup to communicate. Currently, my client code successfully connects to the server code and the server code sends it a test message, then both quit out. Perfect! That's exactly what I wanted to accomplish. Now I'm playing around with the functions used to obtain info about the two environments (server and client). I'd like to obtain my server program's IP address. Here's the code I currently have to do this, but it's not working... int sockfd; unsigned int len; socklen_t sin_size; char msg[]="test message"; char buf[MAXLEN]; int st, rv; struct addrinfo hints, *serverinfo, *p; struct sockaddr_storage client; char s[INET6_ADDRSTRLEN]; char ip[INET6_ADDRSTRLEN]; //zero struct memset(&hints,0,sizeof(hints)); hints.ai_family = AF_UNSPEC; hints.ai_socktype = SOCK_STREAM; hints.ai_flags = AI_PASSIVE; //get the server info if((rv = getaddrinfo(NULL, SERVERPORT, &hints, &serverinfo ) != 0)){ perror("getaddrinfo"); exit(-1); } // loop through all the results and bind to the first we can for( p = serverinfo; p != NULL; p = p->ai_next) { //Setup the socket if( (sockfd = socket( p->ai_family, p->ai_socktype, p->ai_protocol )) == -1 ) { perror("socket"); continue; } //Associate a socket id with an address to which other processes can connect if(bind(sockfd, p->ai_addr, p->ai_addrlen) == -1){ close(sockfd); perror("bind"); continue; } break; } if( p == NULL ){ perror("Fail to bind"); } inet_ntop(p->ai_family, get_in_addr((struct sockaddr *)p->ai_addr), s, sizeof(s)); printf("Server has TCP Port %s and IP Address %s\n", SERVERPORT, s); and the output for the IP is always empty... server has TCP Port 21412 and IP Address :: any ideas for what I'm missing? thanks in advance for your help! this stuff is really complicated at first.

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  • jQuery getScript function with frames

    - by user210099
    Hello.. I'm a novice at Javascript/Jquery programming, so an apology if this is a simple/silly question. I am trying to use the jQuery .getScript() function to refresh part of an existing webpage. This webpage must be run on a local file system, and a large amount of the formatting is done using frames. Right now, there’s three main frames- a sidebar which displays possible “scopes” to choose from, a main frame which displays the majority of the contents of the webpage, and a footer frame. The main entry into the page is in an index.html file, which loads a sidebar.html, main.html, and footer.html file into each of the respective frames. In turn, the main.html has a number of javascript files which it loads, the main being a main.js, which contains numerous functions to format/process the contents for this main window. After loading this javascript file, main.html loads a few javascript files, which contain the data which is going to be displayed in the main frame. These files that are loaded have a fixed data structure, and are dependent on the functions that were loaded by the main.js file. Loading the webpage works fine now, but when a user tries to switch to another “scope”, the whole webpage is reloaded to make the switch. The only difference in the webpage is the content in the main.js frame, loaded in by a different set of .js files. Enough text, let’s look at some code. When the webpage loads, I tried to add a simple call to the getScript function in a .js file at the index.html level which handles switching scopes. This file, newFile, has different data definitions than the previously loaded oldFile.js which was loaded in the main.html file. $.getScript(/js/newFile.js); However this doesn’t work, since newFile.js depends on a parseData() function which is in main.js. If I open firebug up, parseData is not located in the dom tab, which I assume is related to some scoping issue with the main.html and main.js file existing in a different frame. I tried to do some targeting to the correct “frame” but I don’t think I understand jQuery enough to know what is happening. $(window.parent.frames[0]).getScript(/js/newFile.js); Any suggestions? If I were to type into firebug console “parseData” it can not find it: “ReferenceError: parseData is not defined” However, if I type in window.parent.frames[1].parseData, it can find the function. Sorry about all the rambling and poor understanding of javascript. Hopefully someone can provide some assistance! Thanks

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  • Flickering Image in Java?

    - by Noah Cagle
    OK so I am coding a game right now to prepair for Ludum Dare SharkJam, and I am using a new method for programming, because the last method I had crashes my PC, so this one should work. Well it does work and all, better too, but the images that I put in it flicker. Here is the whole main class (where the images are drawn) package me.NoahCagle.watermaze; import java.awt.Color; import java.awt.Graphics; import java.awt.Image; import java.awt.image.BufferedImage; import javax.swing.JFrame; import me.NoahCagle.watermaze.entity.EntityShark; import me.NoahCagle.watermaze.entity.Player; import me.NoahCagle.watermaze.input.Keys; import me.NoahCagle.watermaze.map.Map; public class Game extends JFrame { private static final long serialVersionUID = 1L; Map map = new Map(0, 0); Player player = new Player(50, 30); static EntityShark shark = new EntityShark(400, 400); public Image dbImage; public Game() { setSize(800, 600); setDefaultCloseOperation(EXIT_ON_CLOSE); setLocationRelativeTo(null); setVisible(true); setTitle("Water Maze"); setResizable(false); setBackground(Color.blue); addKeyListener(new Keys()); } public static void main(String[] args) { new Game(); Thread s = new Thread(shark); s.start(); } public void paint(Graphics g) { dbImage = new BufferedImage(getWidth(), getHeight(), BufferedImage.TYPE_INT_RGB); g.drawImage(dbImage, map.x, map.y, null); g.drawImage(player.player, player.x, player.y, this); g.drawImage(shark.shark, shark.x, shark.y, this); repaint(); } } What this code does for me is makes the Images work correctly, just flickering, alot. Can anyone help me with my issue? EDIT: I think it has something to do with where I call the repaint method in the paint method, so look there.

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  • jQuery image loop not displaying any images

    - by user1871097
    I'm trying to create a very basic image gallery in jQuery. The goal is to have 3 images fade in and out in a sequential order. So image 1 is displayed, fades to image 2 etc. then the whole thing loops again. My HTML code so far is as follows: <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Slider</title> <style type="text/css"> .slider{ width: 2848px; height: 2136px; overflow: hidden; margin: 30px auto; } .slider img{ width:2848px; height:2136px; display:none; } </style> <script src="//ajax.googleapis.com/ajax/libs/jquery/1.8.3/jquery.min.js"></script> <script src="//ajax.googleapis.com/ajax/libs/jqueryui/1.9.2/jquery-ui.min.js"></script> <script src="Slider2.js"></script> </head> <body onload="Slider2"();> <div class="slider"> <img id="1" src="31.jpg" border="0" alt="city"/> <img id="2" src="2vrtigo2.jpg" border="0" alt="roof"/> <img id="3" src="3.jpg" border="0" alt="sea"/> </div> </body> And the jQuery code looks like this: function Slider2() { var total = $(".slider img").size(); for (i=1; i<=total; i+=1) { $(".slider #"+i).fadeIn(600); $(".slider #"+i).delay(2000).hide; }} A quick syntactical note, I've also tried using i++ in the last argument of the For Loop. The result of this code is a blank, white page. I know some of the HTML is being compiled because the enormous 2848x2136 div creates scroll bars on the browser. If anyone could help me out, that would be greatly appreciated. Obviously I'm relatively new to web programming and would love some insight into why this isn't working. Thanks!

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  • how to create multiple tcp connections between server and client

    - by lowcosthighperformance
    I am new in Unix/Linux networking programming, so I have written server-client program in below.In this code there is one socket between client and server, client requests to server, then server responses from 1 to 100 numbers to client. So my question is how can we do this process with 3 socket( tcp connection) without using thread? ( e.g. First socket runs then second runs then third runs then first again .. ) Do you have any suggestion? Thank you client.c int main() { int sock; struct sockaddr_in sa; int ret; char buf[1024]; int x; sock = socket (AF_INET, SOCK_STREAM, 0); bzero (&sa, sizeof(sa)); sa.sin_family = AF_INET; sa.sin_port = htons(SERVER_PORT); inet_pton (AF_INET, SERVER_IP, &sa.sin_addr); ret = connect (sock, (const struct sockaddr *) &sa,sizeof (sa)); if (ret != 0) { printf ("connect failed\n"); exit (0); } x = 0; while (x != -1) { read (sock, buf , sizeof(int)); x = ntohl(*((int *)buf)); if (x != -1) printf ("int rcvd = %d\n", x); } close (sock); exit (0); } server.c int main() { int list_sock; int conn_sock; struct sockaddr_in sa, ca; socklen_t ca_len; char buf[1024]; int i; char ipaddrstr[IPSTRLEN]; list_sock = socket (AF_INET, SOCK_STREAM, 0); bzero (&sa, sizeof(sa)); sa.sin_family = AF_INET; sa.sin_addr.s_addr = htonl(INADDR_ANY); sa.sin_port = htons(SERVER_PORT); bind (list_sock,(struct sockaddr *) &sa,sizeof(sa)); listen (list_sock, 5); while (1){ bzero (&ca, sizeof(ca)); ca_len = sizeof(ca); // important to initialize conn_sock = accept (list_sock,(struct sockaddr *) &ca,&ca_len); printf ("connection from: ip=%s port=%d \n",inet_ntop(AF_INET, &(ca.sin_addr), ipaddrstr, IPSTRLEN),ntohs(ca.sin_port)); for (i=0; i<100; ++i){ *((int *)buf) = htonl(i+20); // we using converting to network byte order write (conn_sock, buf, sizeof(int)); } * ((int *)buf) = htonl(-1); write (conn_sock, buf, sizeof(int)); close (conn_sock); printf ("server closed connection to client\n"); } }

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  • How can I find a URL called [link] inside a block of HTML containing other URLs?

    - by DrTwox
    I'm writing a script to rewrite Reddit's RSS feeds. The script needs to find a URL named [link] inside a block of HTML that contains other URLs. The HTML is contained in an XML element called <description>. Here are two examples of the <description> element from I need to parse and the [link] I would need to get. First example: <description>submitted by &lt;a href=&#34;http://www.reddit.com/user/wildlyinaccurate&#34;&gt; wildlyinaccurate &lt;/a&gt; &lt;br/&gt; &lt;a href=&#34;http://wildlyinaccurate.com/a-hackers-guide-to-git&#34;&gt;[link]&lt;/a&gt; &lt;a href="http://www.reddit.com/r/programming/comments/26jvl7/a_hackers_guide_to_git/"&gt;[66 comments]&lt;/a&gt;</description> The [link] is: http://wildlyinaccurate.com/a-hackers-guide-to-git Second example: <description>&lt;!-- SC_OFF --&gt;&lt;div class=&#34;md&#34;&gt;&lt;p&gt;I work a support role at a company where I primarily fix issues our customers our experiencing with our software, which is a browser based application written primarily in javascript. I&amp;#39;ve been doing this for 2 years, but I want to take it to the next level (with the long term goal being that I become proficient enough to call myself a developer). I&amp;#39;ve been reading &amp;quot;Javascript The Definitive Guide&amp;quot; by O&amp;#39;Reilly but I was wondering if any of you more experienced users out there had some tips on taking it to the next level. Should I start incorporating some PHP and Jquery into my learning? Side projects on my spare time? Any good online resources? Etc. &lt;/p&gt; &lt;p&gt;Thanks! &lt;/p&gt; &lt;/div&gt;&lt;!-- SC_ON --&gt; submitted by &lt;a href=&#34;http://www.reddit.com/user/56killa&#34;&gt; 56killa &lt;/a&gt; &lt;br/&gt; &lt;a href=&#34;http://www.reddit.com/r/javascript/comments/26nduc/i_want_to_become_more_experienced_with_javascript/&#34;&gt;[link]&lt;/a&gt; &lt;a href="http://www.reddit.com/r/javascript/comments/26nduc/i_want_to_become_more_experienced_with_javascript/"&gt;[4 comments]&lt;/a&gt;</description> The [link] is: http://www.reddit.com/r/javascript/comments/26nduc/i_want_to_become_more_experienced_with_javascript/

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  • Database advantages? Access, MySQL, msSQL, or any others?

    - by JimZ
    Dear all Stackoverflowers, I just started to learn programming and now I'm putting this question online based on a quote: no question is silly My work needs to develop a order system based on web, which wants a database system. Since using Excel for years as a general office user, I naturally turn this to Access. However, most people say Access is very limited comparing to MySQL or MSSQL, or any other more professional database system. But after developing some functions for my company's order system, I really find Access can fulfill my request. And I also tried MSSQL to develop, which I found it not quite convenient to use. I have searched in stackoverflow and find no general answer about my doubt. Now I am sincerely hoping some experienced and professional developers could clear my doubts. Now I'm listing some Access advantages, which I don't think other database system have. I hope you could help me also find these advantages in others. 1. Access is portable, I can just copy a xxx.accdb file to my company and continue with development. 2. Access is easy to generate helpful table, for example, it will automatically generate a field that can automatically count, could be used as primary key value. 3. it is more compatable with Excel, to display and filter data. 4. importantly, it nerely needs no environment to setup, just needs MS Office to be installed. ............others However, I also find some points that MSSQL is advantaged: 1. security reasons 2. easy to backup, ( just use BACKUP..... sql statement to do it) 3. can edit stored procedure to save some functions to database ...............others specifically, I wish some friends could tell me how to make other database portable? since I usually work both at home and in office. It's a headache to move MSSQL work to my office, since the version of MSSQL is not the same. Thank you all and best regards, :)

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  • Getting Frequency Components with FFT

    - by ruhig brauner
    so I was able to solv my last problem but i stubmled upon the next already. So I want to make a simple spectrogram but in oder to do so I want to understand how FFT-libaries work and what they actually calculate and return. (FFT and Signal Processing is the number 1 topic I will get into as soon as I have time but right now, I only have time for some programming exercises in the evening. ;) ) Here I just summarized the most important parts: int framesPerSecond; int samplesPerSecond; int samplesPerCycle; // right now i want to refresh the spectogram every DoubleFFT_1D fft; WAVReader audioIn; double audioL[], audioR[]; double fftL[], fftR[]; ..... framesPerSecond = 30; audioIn= new WAVReader("Strobe.wav"); int samplesPerSecond = (int)audioIn.GetSampleRate(); samplesPerCycle = (int)(audioIn.GetSampleRate()/framesPerSecond); audioL = new double[samplesPerCycle*2]; audioR = new double[samplesPerCycle*2]; fftL = new double[samplesPerCycle]; fftR = new double[samplesPerCycle]; for(int i = 0; i < samplesPerCycle; i++) { // don't even know why,... fftL[i] = 0; fftR[i] = 0; } fft = new DoubleFFT_1D(samplesPerCycle); ..... for(int i = 0; i < samplesPerCycle; i++) { audioIn.GetStereoSamples(temp); audioL[i]=temp[0]; audioR[i]=temp[1]; } fft.realForwardFull(audioL); //still stereo fft.realForwardFull(audioR); System.out.println("Check"); for(int i = 0; i < samplesPerCycle; i++) { //storing the magnitude in the fftL/R arrays fftL[i] = Math.sqrt(audioL[2*i]*audioL[2*i] + audioL[2*i+1]*audioL[2*i+1]); fftR[i] = Math.sqrt(audioR[2*i]*audioR[2*i] + audioR[2*i+1]*audioR[2*i+1]); } So the question is, if I want to know, what frequencys are in the sampled signal, how do I calculate them? (When I want to print the fftL / fftR arrays, I get some exponential formes at both ends of the array.) Thx :)

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  • Type casting int into double C++

    - by user1705380
    I am new to programming and this might be an obvious question, though i cannot for life of me figure out why my program is not returning as a double. I am suppose to write a stocks program that takes in shares of stock, whole dollar portion of price and the fraction portion. And the fraction portion is to be inputted as two int values, and include a function definition with 3 int values.The function returns the price as a double. #include <iostream> using namespace std; int price(int, int, int); int main() { int dollars, numerator, denominator, price1, shares; char ans; do { cout<<"Enter the stock price and the number of shares.\n"; cout<<"Enter the price and integers: Dollars, numerator, denominator\n"; cin>>dollars>>numerator>>denominator; cout<<"Enter the number of shares held\n"; cin>>shares; cout<<shares; price1 = price(dollars,numerator,denominator); cout<<" shares of stock with market price of "; cout<< dollars << " " << numerator<<'/'<<denominator<<endl; cout<<"have a value of " << shares * price1<<endl; cout<<"Enter either Y/y to continue"; cin>>ans; }while (ans == 'Y' || ans == 'y'); system("pause"); return 0; } int price(int dollars, int numerator, int denominator) { return dollars + numerator/static_cast<double>(denominator); }

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  • Does this type of function or technique have a name?

    - by DHR
    HI there, I'm slightly new to programming, more of a hobby. I am wondering if a the following logic or technique has a specific name, or term. My current project has 7 check boxes, one for each day of the week. I needed an easy to save which boxes were checked. The following is the method to saved the checked boxes to a single number. Each checkbox gets a value that is double from the last check box. When I want to find out which boxes are checked, I work backwards, and see how many times I can divide the total value by the checkbox value. private int SetSelectedDays() { int selectedDays = 0; selectedDays += (dayMon.Checked) ? 1 : 0; selectedDays += (dayTue.Checked) ? 2 : 0; selectedDays += (dayWed.Checked) ? 4 : 0; selectedDays += (dayThu.Checked) ? 8 : 0; selectedDays += (dayFri.Checked) ? 16 : 0; selectedDays += (daySat.Checked) ? 32 : 0; selectedDays += (daySun.Checked) ? 64 : 0; return selectedDays; } private void SelectedDays(int n) { if ((n / 64 >= 1) & !(n / 64 >= 2)) { n -= 64; daySun.Checked = true; } if ((n / 32 >= 1) & !(n / 32 >= 2)) { n -= 32; daySat.Checked = true; } if ((n / 16 >= 1) & !(n / 16 >= 2)) { n -= 16; dayFri.Checked = true; } if ((n / 8 >= 1) & !(n / 8 >= 2)) { n -= 8; dayThu.Checked = true; } if ((n / 4 >= 1) & !(n / 4 >= 2)) { n -= 4; dayWed.Checked = true; } if ((n / 2 >= 1) & !(n / 2 >= 2)) { n -= 2; dayTue.Checked = true; } if ((n / 1 >= 1) & !(n / 1 >= 2)) { n -= 1; dayMon.Checked = true; } if (n > 0) { //log event } } The method works well for what I need it for, however, if you do see another way of doing this, or a better way to writing, I would be interested in your suggestions.

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  • Need advice about pointers and time elapsed program. How to fix invalid operands and cannot convert errors?

    - by user1781382
    I am trying to write a program that tells the difference between the two times the user inputs. I am not sure how to go about this. I get the errors : Line 27|error: invalid operands of types 'int' and 'const MyTime*' to binary 'operator-'| Line |39|error: cannot convert 'MyTime' to 'const MyTime*' for argument '1' to 'int DetermineElapsedTime(const MyTime*, const MyTime*)'| I also need a lot of help in this problem. I don't have a good curriculum, and my class textbook is like cliffnotes for programming. This will be my last class at this university. The C++ teztbook I use(my own not for class) is Sam's C++ One hour a day. #include <iostream> #include<cstdlib> #include<cstring> using namespace std; struct MyTime { int hours, minutes, seconds; }; int DetermineElapsedTime(const MyTime *t1, const MyTime *t2); long t1, t2; int DetermineElapsedTime(const MyTime *t1, const MyTime *t2) { return((int)t2-t1); } int main(void) { char delim1, delim2; MyTime tm, tm2; cout << "Input two formats for the time. Separate each with a space. Ex: hr:min:sec\n"; cin >> tm.hours >> delim1 >> tm.minutes >> delim2 >> tm.seconds; cin >> tm2.hours >> delim1 >> tm2.minutes >> delim2 >> tm2.seconds; DetermineElapsedTime(tm, tm2); return 0; } I have to fix the errors first. Anyone have any ideas??

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  • Else without if

    - by user2808951
    I'm trying to write a code for my computer programming class for a project due Monday, and I'm pretty new to Java, but I'm trying to write a program that will first determine if a number the user inputs is even or odd and then determine if the number is prime or not. I'm not sure if I did the algorithm right or not, so if anyone has any corrections on the program to my algorithm or anything else please say so, but my real issue is that the program is refusing to compile. Every time I try, it says it's having an else without if problem. Here's a link to my command box: http://s1341.photobucket.com/user/Emi_Nightshade/media/Capture_zps45f9a2ea.png.html Here's my code: import java.io.*; import java.util.*; public class Lesson9p1_ThuotteEmily { public static void main(String args[]) { Scanner kbReader0=new Scanner(System.in); System.out.print("\n\nPlease enter an integer. An integer is whole number, and it can be either negative or positive. Please enter your number: "); long num=kbReader0.nextLong(); if(num%2==0) //if and else with braces { System.out.println("Your integer " + num + " is even."); } else { System.out.println("Your integer " + num + " is odd."); } Scanner kbReader1=new Scanner(System.in); System.out.print("\n\nWould you like to know if your number is prime? Please enter yes or no: "); String yn=kbReader1.nextLine(); if(yn.equals.IgnoreCase("Yes")) { System.out.println("Okay. Give me a moment."); { if(num%2==0) { System.out.println("Your number isn't prime."); } else if(num==2) { System.out.println("Your number is 2, which is the only even prime number in existence. Cool, right?"); } for(int i=3;i*i<=n;i+=2) { if(n%1==0) { System.out.println("Your number isn't prime."); } } else { System.out.println("Your number is prime!"); } } } if(yn.equals.IgnoreCase("No")) { System.out.println("Okay."); } } } If anyone could help me out with this and also any problems I may have made elsewhere in the program, I'd be very grateful! Thanks.

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  • Boost MultiIndex - objects or pointers (and how to use them?)?

    - by Sarah
    I'm programming an agent-based simulation and have decided that Boost's MultiIndex is probably the most efficient container for my agents. I'm not a professional programmer, and my background is very spotty. I've two questions: Is it better to have the container contain the agents (of class Host) themselves, or is it more efficient for the container to hold Host *? Hosts will sometimes be deleted from memory (that's my plan, anyway... need to read up on new and delete). Hosts' private variables will get updated occasionally, which I hope to do through the modify function in MultiIndex. There will be no other copies of Hosts in the simulation, i.e., they will not be used in any other containers. If I use pointers to Hosts, how do I set up the key extraction properly? My code below doesn't compile. // main.cpp - ATTEMPTED POINTER VERSION ... #include <boost/multi_index_container.hpp> #include <boost/multi_index/hashed_index.hpp> #include <boost/multi_index/member.hpp> #include <boost/multi_index/ordered_index.hpp> #include <boost/multi_index/mem_fun.hpp> #include <boost/tokenizer.hpp> typedef multi_index_container< Host *, indexed_by< // hash by Host::id hashed_unique< BOOST_MULTI_INDEX_MEM_FUN(Host,int,Host::getID) > // arg errors here > // end indexed_by > HostContainer; ... int main() { ... HostContainer testHosts; Host * newHostPtr; newHostPtr = new Host( t, DOB, idCtr, 0, currentEvents ); testHosts.insert( newHostPtr ); ... } I can't find a precisely analogous example in the Boost documentation, and my knowledge of C++ syntax is still very weak. The code does appear to work when I replace all the pointer references with the class objects themselves. As best I can read it, the Boost documentation (see summary table at bottom) implies I should be able to use member functions with pointer elements.

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  • How can I scale movement physics functions to frames per second (in a game engine)?

    - by Richard
    I am working on a game in Javascript (HTML5 Canvas). I implemented a simple algorithm that allows an object to follow another object with basic physics mixed in (a force vector to drive the object in the right direction, and the velocity stacks momentum, but is slowed by a constant drag force). At the moment, I set it up as a rectangle following the mouse (x, y) coordinates. Here's the code: // rectangle x, y position var x = 400; // starting x position var y = 250; // starting y position var FPS = 60; // frames per second of the screen // physics variables: var velX = 0; // initial velocity at 0 (not moving) var velY = 0; // not moving var drag = 0.92; // drag force reduces velocity by 8% per frame var force = 0.35; // overall force applied to move the rectangle var angle = 0; // angle in which to move // called every frame (at 60 frames per second): function update(){ // calculate distance between mouse and rectangle var dx = mouseX - x; var dy = mouseY - y; // calculate angle between mouse and rectangle var angle = Math.atan(dy/dx); if(dx < 0) angle += Math.PI; else if(dy < 0) angle += 2*Math.PI; // calculate the force (on or off, depending on user input) var curForce; if(keys[32]) // SPACE bar curForce = force; // if pressed, use 0.35 as force else curForce = 0; // otherwise, force is 0 // increment velocty by the force, and scaled by drag for x and y velX += curForce * Math.cos(angle); velX *= drag; velY += curForce * Math.sin(angle); velY *= drag; // update x and y by their velocities x += velX; y += velY; And that works fine at 60 frames per second. Now, the tricky part: my question is, if I change this to a different framerate (say, 30 FPS), how can I modify the force and drag values to keep the movement constant? That is, right now my rectangle (whose position is dictated by the x and y variables) moves at a maximum speed of about 4 pixels per second, and accelerates to its max speed in about 1 second. BUT, if I change the framerate, it moves slower (e.g. 30 FPS accelerates to only 2 pixels per frame). So, how can I create an equation that takes FPS (frames per second) as input, and spits out correct "drag" and "force" values that will behave the same way in real time? I know it's a heavy question, but perhaps somebody with game design experience, or knowledge of programming physics can help. Thank you for your efforts. jsFiddle: http://jsfiddle.net/BadDB

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  • CodePlex Daily Summary for Sunday, March 14, 2010

    CodePlex Daily Summary for Sunday, March 14, 2010New ProjectsBeerMath.net: BeerMath.net lets brewers calculate expected values for their recipes. Written entirely in C#, it can be used in any .Net language.Bible Study: Данный проект предусматривает создание программного обеспечения, предоставляющего пользователю гибкие и мощные инструменты для чтения и изучения Пи...E-Messenger: Description détaillé du sujet : Développement d'une application (client lourd) de messagerie instantané et de partage de fichier interne à ESPRIT....Facebook Azure Toolkit: The Facebook Azure Toolit provides a flexible and scalable hosting platform for the smallest and largest of Facebook applications. This toolkit hel...Gherkin editor: A simple text editor to write specifications using Gherkin. The editor supports code completion, syntax highlighting, spell checker and more.Mydra Center: Mydra Center is a Media center with the particularity to be very flexible, allowing developers to extend it and add new features. The philosophy be...MyTwits - A rich Twitter client for Windows powered by WPF: MyTwits is a free Twitter client for Windows XP/Vista/7 powered by WPF which gives you freedom to twit right from your desktop. You can do almost a...na laborke: aaaaaaaaaaaaaaasssssssssssssssddddddddddddddddddddfffffffffffffNMTools: The "Network Management Tools" (NMTools) complete OpenSLIM CMDB capa­bil­i­ties with Network Discovery, Automa­tion and Con­fig­u­ra­tion Man­age­m...orionSRO: This project aims to make a fully functional server.Project Naduvar: Project Naduvar, is a centralized Locking Service in distribute systems. You can use this service in any of your existing distributed application. ...Silverlight Input Keyboard: Silverlight Input Keyboard and Behaviorsuh: uh.py is a command line tool that helps developers porting native projects from a case-insensitive filesystem to a case-sensitive filesystem by sea...New ReleasesAmiBroker Plug-ins with C#. A non official AmiBroker Plug-in SDK: AmiBroker Plug-in SDK v0.0.3: Small changesAmiBroker Plug-ins with C#. A non official AmiBroker Plug-in SDK: AmiBroker Plug-in SDK v0.0.4: Small updatesAStyle AddIn for SharpDevelop (Alex): 2.0 Production: #D 3.* add in with updated GUI elements.Coding Cockerel code samples: Validation with ASP .NET MVC and jQuery: Code sample related to the following blog post, http://codingcockerel.co.uk/consistent-validation-with-asp-net-mvc-and-jquery/.CoreSystem Library: Release - 1.0.3725.10575: This release contains a new class Crypto which makes encryption and descryption of string easy, it uses TripleDESCrystal Mapper: Release - 2.0.3725.11614: This is preview if release 2.0* that I promised, it contains following new features Tracking dirty entities and provide Save function to save all ...Digital Media Processing Project 1: Image Processor: Image Processor Alpha: First Release Features Include: Curve Adjustment Tool Region Growing Segmetation Threshold Segmentation Guassian/Butterworth High/Low pass filter...Exepack.NET: Exepack.NET version 0.03 beta: Exepack.NET is executable file compressor for .NET Framework. It allows to package your .NET application consisting of an executable file and sever...Export code as Code Snippet - Addin for Visual Studio 2008/2010 RC: VS 2010 Release Candidate: This release targets Visual Studio 2010 Release Candidate. It includes full Visual Basic 2010 source code. Fixes already available in previous ve...Facebook Azure Toolkit: 0.9 Beta: This is the initial beta releaseFamily Tree Analyzer: Version 1.0.5.0: Version 1.0.5.0 Change the way Census & Individual reports columns are sized so that user can resize later. Add filter to exclude individuals over...Home Access Plus+: v3.1.2.1: Version 3.1.2.1 Release Change Log: Added SSL SMTP Added SSL Authentication File Changes: ~/bin/CHS Extranet.dll ~/bin/CHS Extranet.pdb ~/we...Home Access Plus+: v3.1.3.1: Version 3.1.3.1 Release Change Log: Fixed Help Desk File Changes: ~/bin/CHS Extranet.dll ~/bin/CHS Extranet.pdb ~/helpdesk/*.htmIceChat: IceChat 2009 Alpha 11.6 Full Install: IceChat 2009 Alpha 11.6 - Full Installer, installs IceChat 2009, and the Emoticons, and will also download .Net Framework 2.0 if needed.IceChat: IceChat 2009 Alpha 11.6 Simple Binaries: This simply the IceChat2009.exe and the IPluginIceChat.dll needed to run IceChat 2009. Is not an installer, does not include emoticons.IceChat: IceChat 2009 Alpha 11.6 Source Code: IceChat 2009 Alpha 11.6 Source CodeLunar Phase Silverlight Gadget: Lunar Phase RC: Stable release. 6 languages Auto refresh. Name / Light problem fixedMiracle OS: Miracle OS Alpha 0.001: Our first release is the Alpha 0.001. Miracle OS doens't work at all, but we work on it. You to? Please help us.MyTwits - A rich Twitter client for Windows powered by WPF: MyTwits BETA 1: I'm happy to release first BETA version of MyTwits. Just download the zip file attached and run setup.exe and you are done! If you've any problem...MyTwits - A rich Twitter client for Windows powered by WPF: MyTwits Source BETA 1: I'm providing you just a project file, I'll upload complete source code once I fine tuned the code.NMock3: NMock3 - Beta 5, .NET 3.5: Hilights of this releaseTutorials have been updated and are in a much better place now. (they compile) Public API is getting locked down. Void me...Project Naduvar: com.declum.naduvar.locking: First ReleaseQueryToGrid Module for DotNetNuke®: QueryToGrid Module version 01.00.01: This module is a proof of concept for both using AJAX in a DotNetNuke® module, and for using SQL in a module. »»» IMPORTANT NOTE ««« Using this mo...SCSI Interface for Multimedia and Block Devices: Release 10 - Almost like a commercial burner!!: I made many changes in the ISOBurn program in this version, making it much more user-friendly than before. You can now add, rename, and delete file...Silverlight Input Keyboard: Initial Release: For more information see http://www.orktane.com/Blog/post/2009/11/09/Virtual-Input-Keyboard-Behaviours-for-Silverlight.aspxThe Silverlight Hyper Video Player [http://slhvp.com]: RC: The release candidate is now in place. Unfortunately, because there are aspects of it that I'm not yet ready to discuss, the code for the RC will...twNowplaying: twNowplaying 1.0.0.3: Press the Twitter icon to get started, don't forget to submit bugs to the issue tracker. What's new This release has some minor UI fixes.uh: 1.0: This is the first stable release. It isn't super full featured but it does the basics.UriTree: UriTree 2.0.0: This release is the WPF version of this application.VCC: Latest build, v2.1.30313.0: Automatic drop of latest buildVr30 OS: Blackra1n: The software was made by blackra1n for jailbreak iphone and ipod touch. Is not the Vr30 OS Team ProjectVr30 OS: Vr30 Operating System Live Cd 1.0: The Operating system linux made by team. For more information go to http://vr30os.tuxfamily.orgWatchersNET.TagCloud: WatchersNET.TagCloud 01.01.00: Whats New Decide between Tags generated from the Search words, or create your own Tag List Custom Tag list changes Small BugfixesZeta Resource Editor: Source code release 2010-03-13: New sources, some small fixes.ZipStorer - A Pure C# Class to Store Files in Zip: ZipStorer 2.35: Improved UTF-8 Support Correct writting of modification time for extracted filesMost Popular ProjectsMetaSharpWBFS ManagerRawrAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)ASP.NET Ajax LibraryASP.NETMicrosoft SQL Server Community & SamplesMost Active ProjectsRawrN2 CMSBlogEngine.NETpatterns & practices – Enterprise LibrarySharePoint Team-MailerFasterflect - A Fast and Simple Reflection APICaliburn: An Application Framework for WPF and SilverlightjQuery Library for SharePoint Web ServicesCalcium: A modular application toolset leveraging PrismFarseer Physics Engine

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  • CodePlex Daily Summary for Saturday, February 27, 2010

    CodePlex Daily Summary for Saturday, February 27, 2010New ProjectsASP.NET MVC ScriptBehind: Dynamic, developer & designer friendly script inclusion, compression and optimization for ASP.NET MVCCSLib.Net: CSLib.Net (Common Solutions Library) is yet another library with commonly used utilities, helpers, extensions and etc.DNN Module - Google Analytic Dashboard: Here is a Google Analytic Dashboard DNN Module which contain following sub modules. * Visitors Overview * World Map Overlay * Traf...dotUML: dotUML is a toolkit that enables developers to create and visualize UML diagrams like sequence, use case or component diagrams. EventRegistration: Event Registration ProgramGameStore League Manager: GameStore League Manager makes it easier for gaming store managers to run local leagues for card games, board games and any game where there is a h...GibberIM: GibberIM (Gibberish IM) is yet another Jabber instant messanger implementation.HTTP Compression Library for Heavy Load Web Server: Deflater is a HTTP Compression Library, supporting Deflate (RFC 1950, RFC 1951) and GZip (RFC 1952). It is designed to encode and compress HTML con...HydroLiDAR: This is a research project intended to explore algorithms and techniques for extracting Hydrographic features (rivers, watersheds, ponds, pits, etc...Lan Party Manager: Lan Party ManagerMAPS SQL Analysis Project: This solution demonstrates how to build a Business Intelligence solution on top of the MAPS databaseMMDB Parallax ALM: An open source Application Lifecycle Management (ALM) system, being built by Mike Mooney of MMDB Solutions, as a learning/teaching exercise. MyColorSprite: This Silverlight app is a color selection tool especially great for creating gredient color brushes for the xaml code. It allows a user create/pic...PDF Form Bubble Up: Bubble Up takes PDF Forms stored in SharePoint document libraries and "bubbles up" the data in the PDF Form to the library. This means the data tha...PostBack Blog Engine: A modified Oxite open-source blog engine on top of the DB4O object database engine.Project Otto: A Silverlight Isometric Rendering Engine and Demo GameQFrac: Fraktalų generatorius parašytas naudojant Qt karkasą.RapidIoC: RapidIoC provides lightning fast IoC capabilities including Dependency Injection & AOP. The modular framework will allow for constructor, property,...Shatranj: A WPF / Silverlight based frontend to Huo Chess. This project was conceived as a way to learn key WPF / Silverlight concepts. At the release, it...WHS SkyDrive Backup Add In: This project allows for Windows Home Server to backup selected folders to your free 25GB Live SkyDrive. Simply dump the Home Server Add In, into y...Workflow Type Browser for WF4: This Workflow Type Browser displays type information for all arguments and variables in a WF4 workflow. It is designed for use in a rehosted desig...ZoomBarPlus: Windows Mobile Service designed for the HTC Touch Pro 2. Adds additional functionality to the zoom bar at the bottom of the screen. You can map key...New ReleasesBCryptTool: BCryptTool v0.2: The Microsoft .NET Framework 3.5 (SP1) is needed to run this program.Braintree Client Library: Braintree-1.1.1: Braintree-1.1.1CC.Utilities: CC.Utilities 1.0.10.226: Minor bug fixes. A few new functions in the Interop namespace. DoubleBufferedGraphics now exposes the underlying memory Image through the Mem...CC.Votd: CC.Votd 1.0.10.227: This release includes several bug fixes and enchancements. The most notable enhancement is the RssItemCache which will allow the screensaver to f...DNN Module - Google Analytic Dashboard: DNN Module - Google Analytic Dashboard: Here is a Google Analytic Dashboard DNN Module which contain following sub modules. * Visitors Overview * World Map Overlay * Traffic ...Extend SmallBasic: Teaching Extensions v.008: Fixed Message Box to appear in front as expected. Added ColorWheel.getRandomColor() Including Recipes and Concept slides as part of releaseFolderSize: FolderSize.Win32.1.0.5.0: FolderSize.Win32.1.0.5.0 A simple utility intended to be used to scan harddrives for the folders that take most place and display this to the user...Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts 3.0.4 beta Released: Hi, Today we are releasing the much awaited Zooming feature. In this version of Zooming you will be able to zoom/scale the PlotArea of the chart. ...GameStore League Manager: League Manager 1.0: Rough and ready first version. You will need to have SQL Server Express 2005 or 2008 installed on your machine to use this software. Unzip to a l...Google Maps API 3 Visual Studio Intellisense: google-maps-3-vs-1-0-vsdoc: google-maps-3-vs-1-0 provides Visual Studio intellisense in-line api documentation and code completion for Google Maps API V3. 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