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  • Using m0n0wall in a VM for testing.

    - by tombull89
    I'd like to use m0n0wall inside a (VirtualBox) VM to play about with and see what it can do. Ultimately the goal is to have a number of virtual machines connected to a internal virtual network which goes through to the m0n0wall VM, and then the m0n0wall box connected to the internet through NAT or a bridged addaptor on my host machine. I can find out how to set the LAN and WAN addresses, but this seems to be only for using m0n0wall as a router intead of attached to another router. Let's see if I can diagram this: [Virtual Machine]---Internal (VM Only) Network ---[m0n0wall VM]---Bridged/NAT Addaptor---["real" router]---Internet. Can anybody suggest how I should do this or am I thinking m0n0wall isn't meant to be used like this?

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  • Hyper-V share a folder between host and instance

    - by Fly_Trap
    I have a hyper-v server and several VM's (Virtual Machines). All the VM's are connected to an external network. I have tried to share a folder on the host and connect via the VM, I can do this but I'm prompted for a user name and password (as you would expect). I do not want to enable the "Everyone" group permissions as the physical host server is on a network of other servers. I have created a new virtual internal network in Hyper-V and given it's adapter a static ip of 33.0.0.100. I have added the virtual adapter to one of the VM's and set to IP to 33.0.0.2 (as advised here). Again this seems to work but I'm still prompted for a user name and password. Am I on the right lines here? I just want to share a directory from the host to the vm's without exposing the share to other servers on the network.

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  • Why is execution-time method resolution faster than compile-time resolution?

    - by Felix
    At school, we about virtual functions in C++, and how they are resolved (or found, or matched, I don't know what the terminology is -- we're not studying in English) at execution time instead of compile time. The teacher also told us that compile-time resolution is much faster than execution-time (and it would make sense for it to be so). However, a quick experiment would suggest otherwise. I've built this small program: #include <iostream> #include <limits.h> using namespace std; class A { public: void f() { // do nothing } }; class B: public A { public: void f() { // do nothing } }; int main() { unsigned int i; A *a = new B; for (i=0; i < UINT_MAX; i++) a->f(); return 0; } Where I made A::f() once normal, once virtual. Here are my results: [felix@the-machine C]$ time ./normal real 0m25.834s user 0m25.742s sys 0m0.000s [felix@the-machine C]$ time ./virtual real 0m24.630s user 0m24.472s sys 0m0.003s [felix@the-machine C]$ time ./normal real 0m25.860s user 0m25.735s sys 0m0.007s [felix@the-machine C]$ time ./virtual real 0m24.514s user 0m24.475s sys 0m0.000s [felix@the-machine C]$ time ./normal real 0m26.022s user 0m25.795s sys 0m0.013s [felix@the-machine C]$ time ./virtual real 0m24.503s user 0m24.468s sys 0m0.000s There seems to be a steady ~1 second difference in favor of the virtual version. Why is this? Relevant or not: dual-core pentium @ 2.80Ghz, no extra applications running between two tests. Archlinux with gcc 4.5.0. Compiling normally, like: $ g++ test.cpp -o normal Also, -Wall doesn't spit out any warnings, either.

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  • iPhone OpenGL ES missing functions should be there - glBlendFuncSeparate etc

    - by quixoto
    I'm using OpenGL ES 1.1 on the iPhone, and I'd like to use the following functions: glBlendFuncSeparate glBlendColor With their related constants. These didn't exist in early iPhone GL implementations, but according to this page: http://developer.apple.com/iphone/library/releasenotes/General/iPhone30APIDiffs/index.html they should be there in 3.0+, which I'm building for. But I'm getting "implicit definition" warnings. What do I need to do to get those functions? Thanks!

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  • flash going crazy when adding two functions

    - by Malfist
    I'm adding these two functions to a parent class: public function get topShot():ShotGlass { return _topShot; } public function get bottomShot():ShotGlass { return _bottomShot; } The calls is called BaseEntry and is a subclass of MovieClip. Once I add these two functions, I get "The class 'class' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type" on all the subclasses. What's going on?

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  • Apache/PHP: error_log per Virtual Host?

    - by Michael Stum
    On one Linux Server running Apache and PHP 5, we got multiple Virtual Hosts with separate logfiles and everything. The only thing we cannot seem to separate between virtual hosts is the php error_log. Overriding this setting in the <Location> of the httpd.conf does not seem to do anything. Did I overlook something? Is there a way to have separate php error_logs for each Virtual Host?

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  • Bash sourcing of functions in other languages

    - by ABach
    This is, perhaps, a silly question, but it's something that I've wondered about: is it possible to, say, define a Ruby/Python/Perl/etc. function in some file and then source it in Bash (to make it available anywhere in the current shell)? At the moment, I "source" scripts/functions in other languages by creating a bash alias that executes that script... But I wonder if it's possible for Bash to interpret those other functions directly? Thanks. :)

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  • Listing defined functions in bash

    - by Charles Duffy
    I'm trying to write some code in bash which uses introspection to select the appropriate function to call. Determining the candidates requires knowing which functions are defined. It's easy to list defined variables in bash using only parameter expansion: $ prefix_foo="one" $ prefix_bar="two" $ echo "${!prefix_*}" prefix_bar prefix_foo However, doing this for functions appears to require filtering the output of set -- a much more haphazard approach. Is there a Right Way?

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  • Using interface classes and non-virtual interface idiom in C++

    - by andreas buykx
    Hi all, In C++ an interface can be implemented by a class with all its methods pure virtual: class IFoo { public: virtual void method() = 0; }; Now I want to implement this interface by a hierarchy of classes: class FooBase : public IFoo // implement interface IFoo { public: void method(); // calls methodImpl; private: virtual void methodImpl(); }; For the class hierarchy I would like to use the non-virtual interface (NVI) idiom, to deny derived classes the possibility of overriding the common behavior implemented in FooBase::method(), but it seems that all derived classes have the opportunity to override the FooBase::method() because it is declared in the interface class. Is my observation correct? And if so are there other options to both use interface classes and the NVI idiom?

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  • fcgio.cpp: In destructor 'virtual fcgi_streambuf::~fcgi_streambuf()':

    - by skyeagle
    I am attempting to build fastcgi on a Linux Ubuntu 10.x machine. I run the following commands: ./configure make and I get the following error: fcgio.cpp: In destructor 'virtual fcgi_streambuf::~fcgi_streambuf()': fcgio.cpp:50: error: 'EOF' was not declared in this scope fcgio.cpp: In member function 'virtual int fcgi_streambuf::overflow(int)': fcgio.cpp:70: error: 'EOF' was not declared in this scope fcgio.cpp:75: error: 'EOF' was not declared in this scope fcgio.cpp: In member function 'virtual int fcgi_streambuf::sync()': fcgio.cpp:86: error: 'EOF' was not declared in this scope fcgio.cpp:87: error: 'EOF' was not declared in this scope fcgio.cpp: In member function 'virtual int fcgi_streambuf::underflow()': fcgio.cpp:107: error: 'EOF' was not declared in this scope make[2]: *** [fcgio.lo] Error 1 make[2]: Leaving directory `/somepath/fcgi-2.4.0/libfcgi' make[1]: *** [all-recursive] Error 1 make[1]: Leaving directory `/somepath/fcgi-2.4.0' make: *** [all] Error 2 I notice that others have had the same problem and have asked this question in various fora etc - however, I have not as yet, seen an answer to this question/problem. Has anyone ever managed to build fastcgi on Linux? How do I fix this problem?

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  • What are useful functions for drawing text (MFC)?

    - by kobac
    I'm creating a line chart control, and I need to write (or better say draw) the axis names and axis values. I found DrawText and TextOut functions, but the text they show is flickering and don't know how to set the font and text orientation (I will need vertical text orientation as well as horizontal). Are there any other functions you could recoommend or how to use these stated above and get the results I need? Thanks in advance. Cheers.

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  • how to access class and its functions from another class

    - by vbNewbie
    This is my first major application using multiple classes. It is written in vb and I know about creating objects of the class and using that instance to call functions of the class. But how do I create an object with constructors to allow another program written in C# to access my classes and functions and accept things from the program. Hope this makes sense.

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  • Binding functions of derived class with luabind

    - by Anamon
    I am currently developing a plugin-based system in C++ which provides a Lua scripting interface, for which I chose to use luabind. I'm using Lua 5 and luabind 0.9, both statically linked and compiled with MSVC++ 8. I am now having trouble binding functions with luabind when they are defined in a derived class, but not its parent class. More specifically, I have an abstract base class called 'IPlugin' from which all plugin classes inherit. When the plugin manager initialises, it registers that class and its functions like this: luabind::open(L); luabind::module(L) [ luabind::class_("IPlugin") .def("start", (void(IPlugin::*)())&IPlugin::start) ]; As it is only known at runtime what effective plugin classes are available, I had to solve loading plugins in a kind of roundabout way. The plugin manager exposes a factory function to Lua, which takes the name of a plugin class and a desired object name. The factory then creates the object, registers the plugin's class as inheriting from the 'IPlugin' base class, and immediately calls a function on the created object that registers itself as a global with the Lua state, like this: void PluginExample::registerLuaObject(lua_State *L, string a_name) { luabind::globals(L)[a_name] = (PluginExample*)this; } I initially did this because I had problems with Lua determining the most derived class of the object, as if I register it from the StreamManager it is only known as a subtype of 'IPlugin' and not the specific subtype. I'm not sure anymore if this is even necessary though, but it works and the created object is subsequently accessible from Lua under 'a_name'. The problem I have, though, is that functions defined in the derived class, which were not declared at all in the parent class, cannot be used. Virtual functions defined in the base class, such as 'start' above, work fine, and calling them from Lua on the new object runs the respective redefined code from the 'PluginExample' class. But if I add a new function to 'PluginExample', here for example a function taking no arguments and returning void, and register it like this: luabind::module(L) [ luabind::class_("PluginExample") .def(luabind::constructor()) .def("func", &PluginExample::func) ]; calling 'func' on the new object yields the following Lua runtime error: No matching overload found, candidates: void func(PluginExample&) I am correctly using the ':' syntax so the 'self' argument is not needed and it seems suddenly Lua cannot determine the derived type of the object anymore. I am sure I am doing something wrong, probably having to do with the two-step binding required by my system architecture, but I can't figure out where. I'd much appreciate some help =)

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  • How to call wordpress functions in custom php script

    - by sid.sri
    I have a Php script I want to use for creating a new blog in WPMU. I am having trouble calling wordpress functions like "wpmu_create_user" and "wpmu_create_blog". My hope is to get this script running as a cron job from command line and pick up new blog creation requests from an external db, create a new blog using the wordpress functions and update the db with new blog info. Any help/suggestions are highly appreciated. Sid.

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  • Php - please help to find two alternatives for ereg functions

    - by Guanche
    ereg and eregi functions will be deleted from Php. Please help to find alternatives for the following ereg functions: 1) To allow IP addresses only for specific ranges: $targetAddr = "60.37..*..*"; if (!ereg($targetAddr, $_SERVER['REMOTE_ADDR'])) { die; } 2) To replace series of points like ....................... $message = ereg_replace("[.]{3,}", "... ", $message);

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  • php functions new php developers should be aware of

    - by John
    Can people suggest a list of common or popular php functions that new/junior programmers should be aware of so that they don't "re-invent-the-wheel" so to speak? For example, I've seen a lot of new coders try to write their own date parsing functions when a combination of date(), strtotime() and time() can do everything their looking for. Any other ones you guys want to add to this list? Thanks

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  • Creating an HTTP-Redirected Virtual Directopry in IIS 6.0 without specifying physical path & WMI/ADS

    - by Steve Johnson
    My question is : Is it possible to create a working IIS 6.0 Virtual Directory with providing Physical Path of the Virtual Directory.? I know that manually, it is not possible via IIS but programmatically such a virtual directory can be created. If an HTTPRedirect is set on that virtual directory but the site physical path is not specified, then will it work? Simply stated, how to create an HTTp-redirected Virtual Directory , directly without specifying any physical path to a folder or network share. Here is my code. Try If Directory.Exists(HomeDirectory) = False And Path.StartsWith("http://") = False Then Directory.CreateDirectory(HomeDirectory) End If Dim website As DirectoryEntry website = New DirectoryEntry("IIS://" & IISServer & "/W3SVC/" & WebsiteId & "/Root") Dim NewVDir As DirectoryEntry = website.Children.Add(VDirName, "IIsWebVirtualDir") If Path.StartsWith("http://") = False Then NewVDir.Properties("Path")(0) = Path NewVDir.Properties("HttpRedirect").Clear() Else NewVDir.Properties("HttpRedirect")(0) = Path End If If ((Perm And Permission.Read) = Permission.Read) Then NewVDir.Properties("AccessRead")(0) = True End If If ((Perm And Permission.Write) = Permission.Write) Then NewVDir.Properties("AccessWrite")(0) = True End If If ((Perm And Permission.DirBrowse) = Permission.DirBrowse) Then NewVDir.Properties("EnableDirBrowsing")(0) = True End If If ((Perm And Permission.CreatetApplication) = Permission.CreatetApplication) Then NewVDir.Invoke("AppCreate", True) End If If ((Perm And Permission.ScriptOnly) = Permission.ScriptOnly) Then NewVDir.Properties("AccessScript")(0) = True End If If ((Perm And Permission.ScriptNExecute) = Permission.ScriptNExecute) Then NewVDir.Properties("AccessExecute")(0) = True End If NewVDir.Properties("AuthAnonymous")(0) = True NewVDir.Properties("AuthNTLM")(0) = True NewVDir.Properties("AnonymousUserName")(0) = AnonUserName NewVDir.Properties("AnonymousUserPass")(0) = AnonPassword NewVDir.Properties("AppFriendlyName")(0) = AppFriendlyName NewVDir.CommitChanges() website.CommitChanges() NewVDir.Close() website.Close() Success = True Catch Err As Exception Throw New Exception("My Custom Exception Here: " & Err.Message) End Try

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  • Recognizing Tail-recursive functions with Flex+Bison and convert code to an Iterative form

    - by Viet
    I'm writing a calculator with an ability to accept new function definitions. Being aware of the need of newbies to try recursive functions such as Fibonacci, I would like my calculator to be able to recognize Tail-recursive functions with Flex + Bison and convert code to an Iterative form. I'm using Flex & Bison to do the job. If you have any hints or ideas, I welcome them warmly. Thanks!

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  • javascript add prototype method to all functions?

    - by salmane
    Is there a way to add a method to all javascript functions without using the prototype library? something along the lines of : Function.prototype.methodName = function(){ return dowhateverto(this) }; this is what i tried so far but it didnt work. Perhaps it is a bad idea also if so could you please tell me why? if so can I add it to a set of functions i choose something like : MyFunctions.prototype.methodName = function(){ return dowhateverto(this) }; where MyFunctions is an array of function names thank you

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  • Virtual destructor - How does it work?

    - by Prabhu
    Hello All, Few hours back I was fiddling with a Memory Leak issue and it turned out that I really got some basic stuff about virtual destructor wrong!! Let me put explain my class design. class Base { virtual push_elements()<br>{}<br> }; class Derived:public Base { vector<int> x; public: void push_elements(){ for(int i=0;i <5;i++) x.push_back(i); } }; void main() { Base* b = new Derived(); b->push_elements(); delete b; } The bounds checker tool reported a memory leak in the derived class vector. And I figured out that the destructor is not virtual and the derived class destructor is not called.And it surprisingly got fixed when I made the destructor virtual. But my question is "isn't the vector deallocated automatically even if the derived class destructor is not called"? Is that a quirk in BoundsChecker tool or is my understanding of virtual destructor is wrong:)

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  • How do virtual destructors work?

    - by Prabhu
    Few hours back I was fiddling with a Memory Leak issue and it turned out that I really got some basic stuff about virtual destructors wrong! Let me put explain my class design. class Base { virtual push_elements() {} }; class Derived:public Base { vector<int> x; public: void push_elements(){ for(int i=0;i <5;i++) x.push_back(i); } }; void main() { Base* b = new Derived(); b->push_elements(); delete b; } The bounds checker tool reported a memory leak in the derived class vector. And I figured out that the destructor is not virtual and the derived class destructor is not called. And it surprisingly got fixed when I made the destructor virtual. Isn't the vector deallocated automatically even if the derived class destructor is not called? Is that a quirk in BoundsChecker tool or is my understanding of virtual destructor wrong?

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