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  • powerpoint compatibility

    - by John
    Imagine you work in Office 2007 or 2010, you create a far-fetched presentation and save it as 'ppt'. Office 2007/2010 warns you that some effects will be lost, but you save it. Question: If you open that ppt file in the office version you're working with(2007/2010) will it run like on '97 or '03 with the lack of effects, no other problems? I'm asking so I know whether I have to install an older office so I can check compatibility.I use 2010. Thanks in advance

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  • I'm trying to handle the updates on 2 related tables in one DetailsView using Jquery and Linq, and h

    - by Ben Reisner
    Given two related tables (reports, report_fields) where there can be many report_fields entries for each reports entry, I need to allow the user to enter new report_fields, delete existing report_fields, and re-arrange the order. Currently I am using a DetailsView to handle the editing of the reports. I added some logic to handle report_fields, and currently it allows you to succesfully re-arrange the order, but i'm a little stumped as to the best way to add new items, or delete existing items. The basic logic I have is that each report_fields is represented by a . It has a description as the text, and a field for each field in the report_fields table. I use JQuery Sortable to allow the user to re-arrange the LIs. Abbreviated Create Table Statements:(foreign key constraint ignored for brevity) create table report( id integer primary key identity, reportname varchar(250) ) create table report_fields( id integer primary key identity, reportID integer, keyname integer, keyvalue integer, field_order integer ) My abbreviated markup: <asp:DetailsView ...> ... <asp:TemplateField HeaderText="Fields"> <EditItemTemplate> <ul class="MySortable"> <asp:Repeater ID="Repeater1" runat="server" DataSource='<%# Eval("report_fields") %>'> <ItemTemplate> <li> <%# Eval("keyname") %>: <%# Eval("keyvalue") %> <input type="hidden" name="keyname[]" value='<%# Eval("keyname") %>' /> <input type="hidden" name="keyvalue[]" value='<%# Eval("keyvalue") %>' /> </li> </ItemTemplate> </asp:Repeater> </ul> </EditItemTemplate> </asp:TemplateField> </asp:DetailsView> <asp:LinqDataSource ID="LinqDataSource2" onupdating="LinqDataSource2_Updating" table=reports ... /> $(function() { $(".MySortable").sortable({ placeholder: 'MySortable-highlight' }).disableSelection(); }); Code Behind Class: public partial class Administration_AddEditReport protected void LinqDataSource2_Updating(object sender, LinqDataSourceUpdateEventArgs e) { report r = (report)e.NewObject; MyDataContext dc = new MyDataContext(); var fields = from f in dc.report_fields where f.reportID == r.id select f; dc.report_fields.DeleteAllOnSubmit(fields); NameValueCollection nvc = Request.Params; string[] keyname = nvc["keyname[]"].Split(','); string[] keyvalue = nvc["keyvalue[]"].Split(','); for (int i = 0; i < keyname.Length; i++) { report_field rf = new report_field(); rf.reportID = r.id; rf.keyname = keyname[i]; rf.keyvalue = keyvalue[i]; rf.field_order = i; dc.report_fields.InsertOnSubmit(rf); } dc.SubmitChanges(); } }

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  • jQuery - I'm getting unexpected outputs from a basic math formula.

    - by OllieMcCarthy
    Hi I would like to start by saying I'd greatly appreciate anyones help on this. I have built a small caculator to calculate the amount a consumer can save annually on energy by installing a ground heat pump or solar panels. As far as I can tell the mathematical formulas are correct and my client verified this yesterday when I showed him the code. Two problems. The first is that the calculator is outputting ridiculously large numbers for the first result. The second problem is that the solar result is only working when there are no zeros in the fields. Are there some quirks as to how one would write mathematical formulas in JS or jQuery? Any help greatly appreciated. Here is the link - http://www.olliemccarthy.com/test/johncmurphy/?page_id=249 And here is the code for the entire function - $jq(document).ready(function(){ // Energy Bill Saver // Declare Variables var A = ""; // Input for Oil var B = ""; // Input for Storage Heater var C = ""; // Input for Natural Gas var D = ""; // Input for LPG var E = ""; // Input for Coal var F = ""; // Input for Wood Pellets var G = ""; // Input for Number of Occupants var J = ""; var K = ""; var H = ""; var I = ""; // Declare Constants var a = "0.0816"; // Rate for Oil var b = "0.0963"; // Rate for NightRate var c = "0.0558"; // Rate for Gas var d = "0.1579"; // Rate for LPG var e = "0.121"; // Rate for Coal var f = "0.0828"; // Rate for Pellets var g = "0.02675"; // Rate for Heat Pump var x = "1226.4"; // Splittin up I to avoid error var S1 = ""; // Splitting up the calcuation for I var S2 = ""; // Splitting up the calcuation for I var S3 = ""; // Splitting up the calcuation for I var S4 = ""; // Splitting up the calcuation for I var S5 = ""; // Splitting up the calcuation for I var S6 = ""; // Splitting up the calcuation for I // Calculate H (Ground Sourced Heat Pump) $jq(".es-calculate").click(function(){ $jq(".es-result-wrap").slideDown(300); A = $jq("input.es-oil").val(); B = $jq("input.es-storage").val(); C = $jq("input.es-gas").val(); D = $jq("input.es-lpg").val(); E = $jq("input.es-coal").val(); F = $jq("input.es-pellets").val(); G = $jq("input.es-occupants").val(); J = ( A / a ) + ( B / b ) + ( C / c ) + ( D / d ) + ( E / e ) + ( F / f ) ; H = A + B + C + D + E + F - ( J * g ) ; K = ( G * x ) ; if ( A !== "0" ) { S1 = ( ( ( A / a ) / J ) * K * a ) ; } else { S1 = "0" ; } if ( B !== "0" ) { S2 = ( ( ( B / b ) / J ) * K * b ) ; } else { S2 = "0" ; } if ( C !== "0" ) { S3 = ( ( ( C / c ) / J ) * K * c ) ; } else { S3 = "0" ; } if ( D !== "0" ) { S4 = ( ( ( D / d ) / J ) * K * d ) ; } else { S4 = "0" ; } if ( E !== "0" ) { S5 = ( ( ( E / e ) / J ) * K * e ) ; } else { S5 = "0" ; } if ( F !== "0" ) { S6 = ( ( ( F / f ) / J ) * K * f ) ; } else { S6 = "0" ; } I = S1 + S2 + S3 + S4 + S5 + S6 ; if(!isNaN(H)) {$jq("span.es-result-span-h").text(H.toFixed(2));} else{$jq("span.es-result-span-h").text('Error: Please enter numerals only');} if(!isNaN(I)) {$jq("span.es-result-span-i").text(I.toFixed(2));} else{$jq("span.es-result-span-i").text('Error: Please enter numerals only');} }); });

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  • CodePlex Daily Summary for Wednesday, March 10, 2010

    CodePlex Daily Summary for Wednesday, March 10, 2010New ProjectsASP.NET jQuery MessageBox: The ASP.NET jQuery it's an Web User Control that uses jQuery framework to enable diferent ways to present information to the user, by using these ...CommentRemover: Utility for removing comments from source codes. Support PL/SQL, Delphi, C/C#/C++ Developed in C# Requirement Microsoft .NET Framework 3.5DotNetNuke® RadMenu: DNNRadMenu makes it easy to create skins which use telerik RadMenu functionality. Licensing permits anyone (including designers) to use the compon...DotNetNuke® Skin AlphaBrisk: A DotNetNuke Design Challenge skin package submitted to the "Web Standards" category by dnnskin.net. Eight themes using transparent png, div, CSS, ...DotNetNuke® Skin Collaborate: A DotNetNuke Design Challenge skin package submitted to the "Modern Business" category by Cuong Dang of R2Integrated. This package is 100% XHTML an...DotNetNuke® Skin TR: A DotNetNuke Design Challenge skin package submitted to the "Out of the box" category by Tracy Wittenkeller of T-Worx. This package is 100% XHTML, ...Encrypted Notes: Encrypted Notes is similar to Notes, but uses Triple DES to encrypt text and files. It has a random key generator, and can save the key. It is deve...FalconLobby: FalconLobby is an authorized AddOn for Falcon 4.0 Allied Force which was created to support the multiplayer experience. FalconLobby retrieves the l...INETA Europe WebSite: Website for INETA EuropeInsert a Favorite (Bookmark) plugin for Windows Live Writer: This Windows Live Writer plugin allows you to select a Favorite (Bookmark) and insert it into your blog entry.Javascript Lib: an javascript libraryjqGrid ASP.Net MVC Control: A fully integrated ASP.Net MVC (2.0) grid control based on the successfull jqGrid plugin for the jQuery jscript framework. Among the features of...Mosaictor: Mosaictor is a per project of mine that I started halfway my education. It is a photo mosaic creator using locally saved files and files obtained t...Notes: Notes is a simple but fast text editor. It can save in many text formats, and includes many features, such as templates (soon to be customizable), ...notmuchweb: A web frontend for notmuchPervasiveID: The PID is actively involved in Open Source ID community-building and education. PID members frequently travel the world to attend ID conferences a...Proyect Electronica: Proyecto de electronicaRapidshare Downloader 2: Rapidshare Downloader 2ROAD is Rapid Oberon Application Development: A suite of integrated tools for the develpment of Oberon-2 applicationSDNTFSIntegration: TFS Integration.SilverlightImageUpload: SilverlightImageUploadSMIL - SharePoint Map Integration Layer: .Useful SharePoint Site Workflow Utilities: This project aims to make it easy use SharePoint 2010's Site Workflows as "event handlers" for various back end systems by providing ways to start ...Windows Media Autorization: Windows Media Autorizaton PlugIn for windows media 9 WinMo Twitter Widget StarterKit: This project will allow you to quickly create Widgets that run on a Windows Mobile 6.5 phone to allow you to view Tweets designated by a hash tag. ...XNA 3D World Studio Content Pipeline: XNA 3D World Studio Content Pipeline New ReleasesAPSales - CRM Software as a Service: APSales 0.1.2: This version add some interesting features to the project: Implements a Grid Control Custom View Query Use lastest version(2.0.2) of APEnnead.net ...ASP.NET jQuery MessageBox: ASP.NET jQuery MessageBox 0.1: Project Description The ASP.NET jQuery it's an Web User Control que uses jQuery framework to enable diferent ways to present information to the use...BTP Tools: CSBC+CUVC+HCSBC.dict files 2010-03-09: a space character should be only between <Strong Number Pattern> and <Count> like: <Text><Strong Number pattern><space character> <Count> The abov...Citrix HDX MediaStream for Flash System Verifier: HDX Flash Verifier Beta (v1.20): Reduced the number of exceptions that terminate the verification process.Code examples, utilities and misc from Lars Wilhelmsen [MVP]: LarsW.MexEdmxFixer 1.5: Added some missing sub elements from the EDMX file's Designer element; Connection and Output. Without them, some of the properties in the designer ...CommonLibrary.NET: CommonLibrary.NET 0.9.4 - Beta 2: A collection of very reusable code and components in C# 3.5 ranging from ActiveRecord, Csv, Command Line Parsing, Configuration, Holiday Calendars,...Encrypted Notes: Source Code: This has the all the code for Encrypted Notes in a Text file.Hybrid Windows Service: Release Assembly: Main Assembly. Usage: 1. Add reference to this dll in your 'Windows Service' project. 2. Replace references to ServiceBase to HybridServiceBase in...jqGrid ASP.Net MVC Control: Version 1.0.0.0: Initial Versionkdar: KDAR 0.0.16: KDAR - Kernel Debugger Anti Rootkit - KINTERRUPT object check added - load image notifier check addedlatex2mathml: 1.0 alpha: This is the first public release of Latex2MathML. Lots are left to add and fix. I encourage you to test it. If something goes wrong, send me the lo...MapWindow GIS: MapWindow 6.0 msi (March 9): This fixes a bug with saving and opening maps.Microsoft Research Biology Extension for Excel: MSR Biology Extension for Excel - Beta 2 (Update): This is an updated release for the Beta 2 Installer for the MSR Biology Extension for Excel. A couple of identified issues with the installation f...Notes: Notes 5.2: This is the latest version of Notes (5.2). It has an installer - it will create a directory 'CPascoe' in My Documents. Once you have extracted the...Notes: Source Code: This has the all the code for Notes in a Text file.RedBulb for XNA Framework: Tree Massacre XMAS Edition (Sample): Tree Massacre XMAS Edition Source Code and Creators Club Package http://bayimg.com/image/jalkiaacb.jpgRoTwee: RoTwee (7.0.2.0): Now color mode is introduced to RoTwee. Push change color button and you can change color mode of RoTwee. Recommended mode is active rainbow mode :)SharePoint Team-Mailer: SharePoint Team-Mailer v1.0: Recommended versionsPWadmin: pwAdmin v0.7_nightly: Nightly Build --------------------- + Target JRE -> 1.5.0_21 + Target ApplicationServer -> Apache Tomcat 5.5.28 + Added xml editor (only working fo...SQL Server PowerShell Extensions: 2.1 Production: Release 2.1 re-implements SQLPSX as PowersShell version 2.0 modules. SQLPSX consists of 9 modules with 133 advanced functions, 2 cmdlets and 7 scri...TMap for VS2010: TMap for VS2010 (MSF Agile) RC Release: Release of the TMap process template for VS2010 combined with the MSF Agile process template basd on the Release Candidate. The references to the g...TS3QueryLib.Net: TS3QueryLib.Net Version 0.19.14.0: Changelog Added property "IsClientRecording" to class "ClientListEntry" which is used in method "GetClientList" of QueryRunner class. (Change of Be...VCC: Latest build, v2.1.30309.0: Automatic drop of latest buildWinMo Twitter Widget StarterKit: Tweet Viewer Files: Files necessary to create your own Tweet ViewerWPF AutoComplete TextBox Control: Version 1.1: This release includes accumulated bug fixes since the initial release. Besides, adds experimental asynchronous support. Sample application gets...XNA 3D World Studio Content Pipeline: XNA 3DWS Content Pipeline: This is an rar file containing the latest content importer codeMost Popular ProjectsMetaSharpWBFS ManagerRawrAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)ASP.NETMicrosoft SQL Server Community & SamplesASP.NET Ajax LibraryMost Active ProjectsUmbraco CMSRawrSDS: Scientific DataSet library and toolsjQuery Library for SharePoint Web ServicesBlogEngine.NETN2 CMSFasterflect - A Fast and Simple Reflection APIFarseer Physics Enginepatterns & practices – Enterprise LibraryCaliburn: An Application Framework for WPF and Silverlight

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  • Exam 70-480 Study Material: Programming in HTML5 with JavaScript and CSS3

    - by Stacy Vicknair
    Here’s a list of sources of information for the different elements that comprise the 70-480 exam: General Resources http://www.w3schools.com (As pointed out in David Pallmann’s blog some of this content is unverified, but it is a decent source of information. For more about when it isn’t decent, see http://www.w3fools.com ) http://www.bloggedbychris.com/2012/09/19/microsoft-exam-70-480-study-guide/ (A guy who did a lot of what I did already, sadly I found this halfway through finishing my resources list. This list is expertly put together so I would recommend checking it out.) http://davidpallmann.blogspot.com/2012/08/microsoft-certification-exam-70-480.html http://pluralsight.com/training/Courses (Yes, this isn’t free, but if you look at the course listing there is an entire section on HTML5, CSS3 and Javascript. You can always try the trial!)   Some of the links I put below will overlap with the other resources above, but I tried to find explanations that looked beneficial to me on links outside those already mentioned.   Test Breakdown Implement and Manipulate Document Structures and Objects (24%) Create the document structure. o This objective may include but is not limited to: structure the UI by using semantic markup, including for search engines and screen readers (Section, Article, Nav, Header, Footer, and Aside); create a layout container in HTML http://www.w3schools.com/html/html5_new_elements.asp   Write code that interacts with UI controls. o This objective may include but is not limited to: programmatically add and modify HTML elements; implement media controls; implement HTML5 canvas and SVG graphics http://www.w3schools.com/html/html5_canvas.asp http://www.w3schools.com/html/html5_svg.asp   Apply styling to HTML elements programmatically. o This objective may include but is not limited to: change the location of an element; apply a transform; show and hide elements   Implement HTML5 APIs. o This objective may include but is not limited to: implement storage APIs, AppCache API, and Geolocation API http://www.w3schools.com/html/html5_geolocation.asp http://www.w3schools.com/html/html5_webstorage.asp http://www.w3schools.com/html/html5_app_cache.asp   Establish the scope of objects and variables. o This objective may include but is not limited to: define the lifetime of variables; keep objects out of the global namespace; use the “this” keyword to reference an object that fired an event; scope variables locally and globally http://robertnyman.com/2008/10/09/explaining-javascript-scope-and-closures/ http://www.quirksmode.org/js/this.html   Create and implement objects and methods. o This objective may include but is not limited to: implement native objects; create custom objects and custom properties for native objects using prototypes and functions; inherit from an object; implement native methods and create custom methods http://www.javascriptkit.com/javatutors/object.shtml http://www.crockford.com/javascript/inheritance.html http://stackoverflow.com/questions/1635116/javascript-class-method-vs-class-prototype-method http://www.javascriptkit.com/javatutors/proto.shtml     Implement Program Flow (25%) Implement program flow. o This objective may include but is not limited to: iterate across collections and array items; manage program decisions by using switch statements, if/then, and operators; evaluate expressions http://www.javascriptkit.com/jsref/looping.shtml http://www.javascriptkit.com/javatutors/varshort.shtml http://www.javascriptkit.com/javatutors/switch.shtml   Raise and handle an event. o This objective may include but is not limited to: handle common events exposed by DOM (OnBlur, OnFocus, OnClick); declare and handle bubbled events; handle an event by using an anonymous function http://dev.w3.org/2006/webapi/DOM-Level-3-Events/html/DOM3-Events.html http://javascript.info/tutorial/bubbling-and-capturing   Implement exception handling. o This objective may include but is not limited to: set and respond to error codes; throw an exception; request for null checks; implement try-catch-finally blocks http://www.javascriptkit.com/javatutors/trycatch.shtml   Implement a callback. o This objective may include but is not limited to: receive messages from the HTML5 WebSocket API; use jQuery to make an AJAX call; wire up an event; implement a callback by using anonymous functions; handle the “this” pointer http://www.w3.org/TR/2011/WD-websockets-20110419/ http://www.html5rocks.com/en/tutorials/websockets/basics/ http://api.jquery.com/jQuery.ajax/   Create a web worker process. o This objective may include but is not limited to: start and stop a web worker; pass data to a web worker; configure timeouts and intervals on the web worker; register an event listener for the web worker; limitations of a web worker https://developer.mozilla.org/en-US/docs/DOM/Using_web_workers http://www.html5rocks.com/en/tutorials/workers/basics/   Access and Secure Data (26%) Validate user input by using HTML5 elements. o This objective may include but is not limited to: choose the appropriate controls based on requirements; implement HTML input types and content attributes (for example, required) to collect user input http://diveintohtml5.info/forms.html   Validate user input by using JavaScript. o This objective may include but is not limited to: evaluate a regular expression to validate the input format; validate that you are getting the right kind of data type by using built-in functions; prevent code injection http://www.regular-expressions.info/javascript.html http://msdn.microsoft.com/en-us/library/66ztdbe6(v=vs.94).aspx https://developer.mozilla.org/en-US/docs/JavaScript/Reference/Operators/typeof http://blog.stackoverflow.com/2008/06/safe-html-and-xss/ http://stackoverflow.com/questions/942011/how-to-prevent-javascript-injection-attacks-within-user-generated-html   Consume data. o This objective may include but is not limited to: consume JSON and XML data; retrieve data by using web services; load data or get data from other sources by using XMLHTTPRequest http://www.erichynds.com/jquery/working-with-xml-jquery-and-javascript/ http://www.webdevstuff.com/86/javascript-xmlhttprequest-object.html http://www.json.org/ http://stackoverflow.com/questions/4935632/how-to-parse-json-in-javascript   Serialize, deserialize, and transmit data. o This objective may include but is not limited to: binary data; text data (JSON, XML); implement the jQuery serialize method; Form.Submit; parse data; send data by using XMLHTTPRequest; sanitize input by using URI/form encoding http://api.jquery.com/serialize/ http://www.javascript-coder.com/javascript-form/javascript-form-submit.phtml http://stackoverflow.com/questions/327685/is-there-a-way-to-read-binary-data-into-javascript https://developer.mozilla.org/en-US/docs/JavaScript/Reference/Global_Objects/encodeURI     Use CSS3 in Applications (25%) Style HTML text properties. o This objective may include but is not limited to: apply styles to text appearance (color, bold, italics); apply styles to text font (WOFF and @font-face, size); apply styles to text alignment, spacing, and indentation; apply styles to text hyphenation; apply styles for a text drop shadow http://www.w3schools.com/css/css_text.asp http://www.w3schools.com/css/css_font.asp http://nicewebtype.com/notes/2009/10/30/how-to-use-css-font-face/ http://webdesign.about.com/od/beginningcss/p/aacss5text.htm http://www.w3.org/TR/css3-text/ http://www.css3.info/preview/box-shadow/   Style HTML box properties. o This objective may include but is not limited to: apply styles to alter appearance attributes (size, border and rounding border corners, outline, padding, margin); apply styles to alter graphic effects (transparency, opacity, background image, gradients, shadow, clipping); apply styles to establish and change an element’s position (static, relative, absolute, fixed) http://net.tutsplus.com/tutorials/html-css-techniques/10-css3-properties-you-need-to-be-familiar-with/ http://www.w3schools.com/css/css_image_transparency.asp http://www.w3schools.com/cssref/pr_background-image.asp http://ie.microsoft.com/testdrive/graphics/cssgradientbackgroundmaker/default.html http://www.w3.org/TR/CSS21/visufx.html http://www.barelyfitz.com/screencast/html-training/css/positioning/ http://davidwalsh.name/css-fixed-position   Create a flexible content layout. o This objective may include but is not limited to: implement a layout using a flexible box model; implement a layout using multi-column; implement a layout using position floating and exclusions; implement a layout using grid alignment; implement a layout using regions, grouping, and nesting http://www.html5rocks.com/en/tutorials/flexbox/quick/ http://www.css3.info/preview/multi-column-layout/ http://msdn.microsoft.com/en-us/library/ie/hh673558(v=vs.85).aspx http://dev.w3.org/csswg/css3-grid-layout/ http://dev.w3.org/csswg/css3-regions/   Create an animated and adaptive UI. o This objective may include but is not limited to: animate objects by applying CSS transitions; apply 3-D and 2-D transformations; adjust UI based on media queries (device adaptations for output formats, displays, and representations); hide or disable controls http://www.bloggedbychris.com/2012/09/19/microsoft-exam-70-480-study-guide/   Find elements by using CSS selectors and jQuery. o This objective may include but is not limited to: choose the correct selector to reference an element; define element, style, and attribute selectors; find elements by using pseudo-elements and pseudo-classes (for example, :before, :first-line, :first-letter, :target, :lang, :checked, :first-child) http://www.bloggedbychris.com/2012/09/19/microsoft-exam-70-480-study-guide/   Structure a CSS file by using CSS selectors. o This objective may include but is not limited to: reference elements correctly; implement inheritance; override inheritance by using !important; style an element based on pseudo-elements and pseudo-classes (for example, :before, :first-line, :first-letter, :target, :lang, :checked, :first-child) http://www.bloggedbychris.com/2012/09/19/microsoft-exam-70-480-study-guide/   Technorati Tags: 70-480,CSS3,HTML5,HTML,CSS,JavaScript,Certification

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  • CodePlex Daily Summary for Saturday, April 10, 2010

    CodePlex Daily Summary for Saturday, April 10, 2010New ProjectsAlan Platform: Платформа, позволяющая создавать окружение для искусственного интеллекта.Eksploracja test: testowy projekt gry eksploracjaGeoJSON.NET: GeoJSON .NETIhan sama... vaihdan myöhemmin: Testaillaan...mailfish: pop mailMiBiblioteca: Aplicación muy simple para realizar búsquedas en un listado de libros en una aplicación de escritorio y en una móvil.ServiceManagementConsole: The Service Management Console is a data-driven web app which I'm setting up to help me learn a bit about ASP.NET MVC, Visual Studio 2010, TFS and ...SimpleGeo.NET: SimpleGeo .NET clientSimplexEngine: a 3D game development framework base on Microsoft XNA. it contains game level editor, 3d model exporters and some other tools which is helpful to c...sosql: A standalone osql clone designed to replicate the functionality of SQL Server's osql. The current release of SoSql supports the basic switches tha...SpearHead: A basic app thingspikie: spikie's codeTwitter Directory: A twitter directory for your organization. Allows users to list their twitter username and any other information you want. The directory is searcha...Weather forecast for handheld internet capable device: Small PHP-project. Display wind speed and temperature for one preconfigured location. Using XML weather data aquired from the popular weather forec...New ReleasesAStar.net: AStar.net 1.12 downloads: AStar.net 1.12 Version detailsChanged framework version requirement to 2.0 to increase compatibility, removed the icon from the dll to decrease spa...BackUpAnyWhere: Milestone 0 - Documentation: First milestone for us is the documentation period when we are working on the documents starting from project presentationBB Scheduler - BroadBand Scheduler: BroadBand Scheduler v3.0: - Broadband service has some of the cheap and best monthly plans for the users all over the nation. And some of the plans include unlimited night d...BizTalk Software Factory: BizTalk Software Factory v1.7: Version 1.7 for BizTalk Server 2006 (R2). This is a service release for the BSF to support updated versions of tools. Most important is the suppor...Braintree Client Library: Braintree-1.2.0: Includes support for Subscription Search and minor bugfixes.Data Access Component: version 2.8: implement linq to dac on .net cf 2.0 and .net cf 3.5. generate dynamic data proxy use reflection.emit.DNA Workstation: DNA Workstation 0.6: Physical memory manager added Grub supportDotNetNuke Russian Language packs: Russian Core Language Pack for DotNetNuke 05.03.01: Russian Core Language Pack for DotNetNuke 05.03.01 Русский языковый пакет для ядра DotNetNuke версии 05.03.01.DotNetNuke® Gallery: 04.03.01 Release Candidate: This is a RELEASE CANDIDATE of an update to fix a showstopper issue related to a mal-formed assembly: tagPrefix attribute that causes an exception ...DotNetNuke® Store: 02.01.31 RC: What's New in this release? Bugs corrected: - The PayPal gateway has been completly rewrited. Security fixes: - Several security fixes has been ap...EnhSim: Release v1.9.8.4: Release v1.9.8.4 Various fixes in GUI only for missing trinkets in dropdowns and mis-spelling of trinket names that would have caused sim to ignore...Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts 3.0.6 beta 2 Released: Hi, This release contains following enhancements. * It implements “Zoom out” and “Show all” functionality over Zooming. Now, user will be abl...GeoJSON.NET: GeoJSON.NET 0.1: GeoJSON.NET 0.1Goblin XNA: Goblin XNA v3.4: This is Goblin XNA Version 3.4 release. The installation process is much simpler now!! Updates: 1. Inlcuded DShowNET.dll and Lidgren.Network.dll...jQuery UI DotNetNuke integration: jQuery Core module 0.6.0: This module package contains the core functionality for the jQuery UI integration. It includes the web controls, infrastructural code for including...jQuery UI DotNetNuke integration: jQUI library 0.6.0 for developers (DEBUG): This release includes the debug built .dll, .pdb, and .xml files for developers wanting to build DNN components using the jQuery UI widgets. The .d...jQuery UI DotNetNuke integration: jQUI library 0.6.0 for developers (RELEASE): This release includes the release built .dll and .xml files for developers wanting to build DNN components using the jQuery UI widgets. The .dll is...Kooboo blog: Kooboo CMS Blog Module for 2.1.0.0: Compatible with Kooboo cms 2.1.0.0 Upgrade to MVC 2Numina Application/Security Framework: Numina.Framework Core 50018: Added bulk import user page Added General settings page for updating Company Name, Theme, and API Key Add/Edit application calls Full URL to h...Open NFe: DANFe v1.9.8.1: Contribuições de Marco Aurélio (McSoft) e Leandro (Studio Classic). Melhorias de menus de contexto, tray icon, tela de configurações, correção do e...Pocket Wiki: wiki71.sbp: Incremental version (source .70 to .71) included changes are: disappearing horizontal bar fixed if you enter an invalid home page directory, you...PowerExt: v1.0 (Alpha 1): v1.0 (Alpha 1). PowerExt can display information such as assembly name, assembly version, public key etc in Explorer's File Properties dialog.RIA Services DataFilter Control for Silverlight: April 2010: Whats new?Updated to RC Added localizer for FilterOperator's (look at documentation) Added localizer for SortDirection's (look at documentation...SharePoint Labs: SPLab4006A-FRA-Level100: SPLab4006A-FRA-Level100 This SharePoint Lab will teach you the 6th best practice you should apply when writing code with the SharePoint API. Lab La...SharePoint Labs: SPLab6002A-FRA-Level300: SPLab6002A-FRA-Level300 This SharePoint Lab will teach you how to create a reusable and distributable project model for developping Feature Receive...SharePoint Labs: SPLab6003A-FRA-Level100: SPLab6003A-FRA-Level100 This SharePoint Lab will teach you how to create a custom Permission Level within Visual Studio. Lab Language : French Lab ...SimpleGeo.NET: SimpleGeo.NET 0.1: SimpleGeo.NET 0.1sosql: SoSql v1.0.0: Initial release of SoSql. This supports most of the basic parameters that osql does. sosql - SQL Server Command Line Tool Version 1.0.0.28646 usa...Syringe: Syringe 1.0 (source): Source code for Syringe 1.0Toast (for ASP.NET MVC): Toast (for ASP.NET MVC) 0.2.1: First releasetrx2html: trx2html 0.6: This version supports VS2005, VS2008 and VS2010 trx generated files with the same binaries targeting .Net 2.0Twitter Directory: TwitterDirectory 44240: Initial release See Numina Application/Security Framework for info on how to setup this application.Unit Test Specification Generator: TestDocs 1.0.2.1: Improved the performance when locating dependencies.VCC: Latest build, v2.1.30409.0: Automatic drop of latest buildvisinia: visinia_BETA_Src: The beta version is on its way, now you can drag a module and drop it on the webpage, all this dynamic side of visinia is built through the jquery,...Windows Azure - PHP contributions: PhpAzureExtensions (Azure Drives) - 0.1.1: Extension for use with Windows Azure SDK 1.1! Usage is described here.Most Popular ProjectsWBFS ManagerRawrMicrosoft SQL Server Product Samples: DatabaseASP.NET Ajax LibrarySilverlight ToolkitAJAX Control ToolkitWindows Presentation Foundation (WPF)ASP.NETMicrosoft SQL Server Community & SamplesFacebook Developer ToolkitMost Active ProjectsnopCommerce. Open Source online shop e-commerce solution.Shweet: SharePoint 2010 Team Messaging built with PexRawrAutoPocopatterns & practices – Enterprise LibraryIonics Isapi Rewrite FilterNB_Store - Free DotNetNuke Ecommerce Catalog ModuleFacebook Developer ToolkitFarseer Physics EngineNcqrs Framework - The CQRS framework for .NET

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  • POP Forums v10 beta posted for ASP.NET MVC 4

    - by Jeff
    Finally got some momentum and replaced the beta formerly known as v9.3. You can get it here, where you’ll find the information below. You can also read my previous post on why I ditched jQuery Mobile. This is the beta for POP Forums v10, with the mobile special sauce. It requires ASP.NET MVC 4 RC, which you can download here. Of course, feel free to submit bugs to the issue tracker. See a live demo here: http://popforums.com/Forums What's new? Uses a very light weight CSS and Javascript package to provide a touch-friendly interface for mobile devices. Numbers are formatted (sensitive to culture) when 1,000 or higher. CSS is more integration friendly, and specific to the ForumContainer element. Mail delivery from queue is now parallel, so you can specify a sending interval, and the number of messages to process on each interval. Background "services" refactored, and will only run with a call on app start to PopForumsActivation.StartServices(). This is partly to facilitate future use in Web farms/multiple Web roles. Update to jQuery v1.7.1. Replaced use of .live() with .on() in script, pursuant to jQuery update, which deprecates .live(). FIX: Bug in topic repository around caching keys for single-server data layer. FIX: Pager links on recent topics pointed to incorrect route. FIX: Deleting a post didn't update last user/post time. FIX: Ditched attempt at writing to event log with super failures, since almost no one has permission in production. FIX: Bug in grayed-out fields in admin mail setup. FIX: Weird color profiles would break loading of images for resize. FIX: TOS text on account sign-up was double encoded. Known issues None yet, but ditching jQuery Mobile from the previous beta turned out to be a good decision.

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  • Apress Deal of the Day - 14/Mar/2011

    - by TATWORTH
    v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Normal 0 false false false EN-GB X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} jQuery Recipes: A Problem-Solution Approach jQuery is one of today’s most popular JavaScript web application development frameworks and libraries. jQuery Recipes can get you started with jQuery quickly and easily, and it will serve as a valuable long-term reference. $44.99 | Published Jan 2010 | Bintu Harwani

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  • Incorporating libs into module pattern

    - by webnesto
    I have recently started using require.js (along with Backbone.js, jQuery, and a handful of other JavaScript libs) and I love the module pattern (here's a nice synopsis if you're unfamiliar: http://www.adequatelygood.com/2010/3/JavaScript-Module-Pattern-In-Depth). Something I'm running up against is best practices on incorporating libs that don't (out of the box) support the module pattern. For example, jQuery without modification is going to load into a global jQuery variable and that's that. Require.js recognizes this and provides an example project for download with a (slightly) modified version of jQuery to incorporate with a require.js project. This goes against everything I've ever learned about using external libs - never modify the source. I can list a ton of reasons. Regardless, this is not an approach I'm comfortable with. I have been using a mixed approach - wherein I build/load the "traditional" JS libraries in a "traditional" way (available in the global namespace) and then using the module pattern for all of my application code. This seems okay to me, but it bugs me because one of the real beauties of the module pattern (no globals) is getting perverted. Anyone else got a better solution to this problem?

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  • How to retrieve the value of querystring from url using Javascript

    - by ybbest
    The following is a Javascript function I found on the internet , I keep here just in case I need to use it again. function getParameterByName(name) { name = name.replace(/[\[]/, "\\\[").replace(/[\]]/, "\\\]"); var regexS = "[\\?&]" + name + "=([^&#]*)"; var regex = new RegExp(regexS); var results = regex.exec(window.location.search); if(results == null) return ""; else return decodeURIComponent(results[1].replace(/\+/g, " ")); } You can also add this method to jquery as below. $.getParameterByName = function (name) { name = name.replace( /[\[]/ , "\\\[").replace( /[\]]/ , "\\\]"); var regexS = "[\\?&]" + name + "=([^&#]*)"; var regex = new RegExp(regexS); var results = regex.exec(window.location.search); if (results == null) return ""; else return decodeURIComponent(results[1].replace( /\+/g , " ")); }; $(document).ready(function () { alert($.getParameterByName("id")); }); References: http://stackoverflow.com/questions/901115/get-query-string-values-in-javascript http://blog.jeremymartin.name/2008/02/building-your-first-jquery-plugin-that.html http://stackoverflow.com/questions/7541218/writing-jquery-static-util-methods http://api.jquery.com/category/utilities/

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  • Is the capability to overwrite functions in JavaScript strength or weakness?

    - by S.N
    I recently came across the following code (from liferay.js) when I was working with Liferay: .... if (!Liferay._ajaxOld) { Liferay._ajaxOld = jQuery.ajax; } if (Liferay._ajaxOld) { jQuery.ajax = function(options) { if (Liferay.Util) { options.url = Liferay.Util.getURLWithSessionId(options.url); } return Liferay._ajaxOld(options); }; } .... As you can see, the code above overwrites the function "jQuery.ajax" to modify "options.url". One may say this is a strength of the language since we can easily overwrite and customize existing functions. However, I would imagine this capability can easily lead to a problem. For instance, my code can overwrite the same function "jQuery.ajax" to modify "options.url" differently from the code above. As a result, any code that expect the behavior defined by "liferay.js" may no longer function as expected. I see this as a weakness of the language as it does not provide proper encapsulation. What are the consensus about this feature/capability of the language in the field?

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  • Using WPF controls in a background or ASP.Net environment

    - by Moo
    Hi, I have noticed that some WPF controls have some decent effects available to them (drop shadow, reflection etc), and was wondering if it was possible to use these WPF controls solely for their available effects? For example, I have an image manipulation library that resizes and letterboxes disparate sized images but I would like to add drop shadow effects to the resulting images. The WPF image control has this effect available, but how easy is it to use in an environment where there will never be a GUI (console app or ASP.Net library/handler for example). Thoughts? Cheers Moo

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  • How to access the Desktop Composition Engine from a WinForms app?

    - by MusiGenesis
    Is it possible to access Desktop Composition Engine in Windows Vista from a winforms application? The DCE apparently involves applications rendering to DCE buffers instead of directly to the screen. Since a winforms app has no way of getting information about the monitor's refresh rate and scanline status (other than via DirectX), animation in a winforms app is subject to tearing effects. With DCE enabled, the tearing effects are lessened but still there (apparently the DCE can still grab a buffer that your app is halfway through writing to and render it to the screen, thereby producing the half-one-frame-half-of-the-next tearing effects). Is there any way for my winforms app to communicate with the DCE and possible avoid rendering during buffer switchover times?

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  • How can you extend the Bitmap class

    - by vrish88
    Hello, I am trying to extend the Bitmap class so that I can apply my own effects to an image. When I use this code: namespace ImageEditor { public class Effects : System.Drawing.Bitmap { public void toBlackAndWhite() { System.Drawing.Bitmap image = (Bitmap)this; AForge.Imaging.Filters.Grayscale filter = new AForge.Imaging.Filters.Grayscale(); this = filter.Apply(this); } } } I get the following error: 'ImageEditor.Effects': cannot derive from sealed type 'System.Drawing.Bitmap' So is there a way to get around this or is it simply not possible to extend the class? Thanks.

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  • Methods for making R plots look like Excel plots?

    - by brianjd
    I've been poking around with R graphical parameters trying to make my plots look a little more professional (e.g., las=1, bty="n" usually help). But not quite there. Started playing with tikzDevice. A huge improvement! Amazing how much better things look when the font sizes and styles in the figure match those of the surrounding document. Still, not quite there. What I'm ultimately looking for are those professional gradient shading, rounded corners, and shadow effects found in MS Excel plots. I know they're probably considered chart junk, but I like them. They're just nice looking. Q: How can I get these effects into my R plots? Do people usually just export to Inkscape and doodle over there? It would be nice if there were a literate programming approach. Is there an R package that handles these effects outright?

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  • Adobe After Efects Plugin With Cocoa (Overriding malloc)

    - by mustISignUp
    Messing about a bit, i have a working Adobe After Effects plugin with a bit of Obj-c / Cocoa in it (NSArray and custom objects - not ui stuff). The SDK guide states:- Always use After Effects memory allocation functions. In low-memory conditions (such as during RAM preview), it’s very important that plug-ins not compete with After Effects for OS memory, and deal gracefully with out-of-memory conditions. Failing to use our functions can cause lock-ups, crashes, and tech support calls. Don’t do that. If you’re wrapping existing C++ code, overloading new and delete to use our functions will save substantial reimplementation. On Windows, derive all classes from a common base class which implements new and delete. so my question.. is something compatible with the above statement possible in Obj-c?

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  • Html2Canvas ...Google Map is not rendering

    - by eric maxfield
    I am running a Apache Server . I have a simple screen capture set up using Html2canvas .The capture function is rendering a blank Image . I have tried numerous ways to configure the javascript using related articles from this site to no Avail . The code is all working and tested because I can capture the image prior to "google maps api being loaded . Thank you and any advice would be much appreciated . <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN""http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"><html> <meta http-equiv="content-type" content="text/html; charset=utf-8" /> <head> <title>Tester</title> <script type="text/javascript" src="//ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js"></script> <script type="text/javascript" src="html2canvas.js"></script> <script type="text/javascript" src="jquery.plugin.html2canvas.js"></script> <script src="http://www.google.com/jsapi?key=ABQIAAAAwbkbZLyhsmTCWXbTcjbgbRSzHs7K5SvaUdm8ua-Xxy_-2dYwMxQMhnagaawTo7L1FE1-amhuQxIlXw"></script> <script> google.load("earth", "1"); var ge = null; function init() { google.earth.createInstance("map_canvas", initCallback, failureCallback); } function initCallback(object) { ge = object; ge.getWindow().setVisibility(true); } function failureCallback(object) { } function capture() { $('#target').html2canvas({ onrendered: function (canvas) { //Set hidden field's value to image data (base-64 string) $('#img_val').val(canvas.toDataURL("image/png")); //Submit the form manually document.getElementById("myForm").submit(); } }); } </script> <style type="text/css"> #map_canvas {position: fixed; top: 60px; left: 0px; right:0px; bottom:0px; } #target { border: 1px solid #CCC; margin: 0px; padding:0px; position: absolute; left: 10px;top: 80px;height: 580px; width: 580px; } </style> </head> <body onload='init()' id='body'> <form method="POST" enctype="multipart/form-data" action="save.php" id="myForm"> <input type="hidden" name="img_val" id="img_val" value="" /> </form> <input type="submit" value="Take Screenshot Of Div Below" onclick="capture();" /> <div id="target"> <div id="map_canvas"> </div> </div> </body> </html> This is the php document renders to save.php <?php //Get the base-64 string from data $filteredData=substr($_POST['img_val'], strpos($_POST['img_val'], ",")+1); //Decode the string $unencodedData=base64_decode($filteredData); //Save the image file_put_contents('img.png', $unencodedData); ?> <h2>Save the image and show to user</h2> <table> <tr> <td> <a href="img.png" target="blank"> Click Here to See The Image Saved to Server</a> </td> <td align="right"> <a href="index.php"> Click Here to Go Back</a> </td> </tr> <tr> <td colspan="2"> <br /> <br /> <span> Here is Client-sided image: </span> <br /> <?php //Show the image echo '<img src="'.$_POST['img_val'].'" />'; ?> </td> </tr> </table> <style type="text/css"> body, a, span { font-family: Tahoma; font-size: 10pt; font-weight: bold; } </style> This sample works Correctly . I want to achieve this with above Code using "Google Earth" <!DOCTYPE html> <html> <head> <script src="http://maps.googleapis.com/maps/api/js?key=AIzaSyDY0kkJiTPVd2U7aTOAwhc9ySH6oHxOIYM&sensor=false"></script> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.8.2/jquery.js"></script> <script type="text/javascript" src ="http://code.jquery.com/jquery-1.9.0.min.js"></script> <script type="text/javascript" src="//ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js"></script> <script type="text/javascript" src="html2canvas.js"></script> <script type="text/javascript" src="jquery.plugin.html2canvas.js"></script> </script> <script type="text/javascript"> function initialize() { var mapProp = { center:new google.maps.LatLng(51.508742,-0.120850), zoom:5, mapTypeId:google.maps.MapTypeId.ROADMAP }; var map=new google.maps.Map(document.getElementById("googleMap"), mapProp); } google.maps.event.addDomListener(window, 'load', initialize); $(window).load(function(){ $('#load').click(function(){ html2canvas($('#googleMap'), { useCORS: true, onrendered: function (canvas) { var dataUrl= canvas.toDataURL("image/png").replace("image/png", "image/octet-stream"); window.location.href = dataUrl; } }); }); }); </script> </head> <body> <div id="googleMap" style="width:500px;height:380px;"></div> <input type="button" value="Save" id="load"/> </body> </html>

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  • What&rsquo;s New in ASP.NET 4.0 Part Two: WebForms and Visual Studio Enhancements

    - by Rick Strahl
    In the last installment I talked about the core changes in the ASP.NET runtime that I’ve been taking advantage of. In this column, I’ll cover the changes to the Web Forms engine and some of the cool improvements in Visual Studio that make Web and general development easier. WebForms The WebForms engine is the area that has received most significant changes in ASP.NET 4.0. Probably the most widely anticipated features are related to managing page client ids and of ViewState on WebForm pages. Take Control of Your ClientIDs Unique ClientID generation in ASP.NET has been one of the most complained about “features” in ASP.NET. Although there’s a very good technical reason for these unique generated ids - they guarantee unique ids for each and every server control on a page - these unique and generated ids often get in the way of client-side JavaScript development and CSS styling as it’s often inconvenient and fragile to work with the long, generated ClientIDs. In ASP.NET 4.0 you can now specify an explicit client id mode on each control or each naming container parent control to control how client ids are generated. By default, ASP.NET generates mangled client ids for any control contained in a naming container (like a Master Page, or a User Control for example). The key to ClientID management in ASP.NET 4.0 are the new ClientIDMode and ClientIDRowSuffix properties. ClientIDMode supports four different ClientID generation settings shown below. For the following examples, imagine that you have a Textbox control named txtName inside of a master page control container on a WebForms page. <%@Page Language="C#"      MasterPageFile="~/Site.Master"     CodeBehind="WebForm2.aspx.cs"     Inherits="WebApplication1.WebForm2"  %> <asp:Content ID="content"  ContentPlaceHolderID="content"               runat="server"               ClientIDMode="Static" >       <asp:TextBox runat="server" ID="txtName" /> </asp:Content> The four available ClientIDMode values are: AutoID This is the existing behavior in ASP.NET 1.x-3.x where full naming container munging takes place. <input name="ctl00$content$txtName" type="text"        id="ctl00_content_txtName" /> This should be familiar to any ASP.NET developer and results in fairly unpredictable client ids that can easily change if the containership hierarchy changes. For example, removing the master page changes the name in this case, so if you were to move a block of script code that works against the control to a non-Master page, the script code immediately breaks. Static This option is the most deterministic setting that forces the control’s ClientID to use its ID value directly. No naming container naming at all is applied and you end up with clean client ids: <input name="ctl00$content$txtName"         type="text" id="txtName" /> Note that the name property which is used for postback variables to the server still is munged, but the ClientID property is displayed simply as the ID value that you have assigned to the control. This option is what most of us want to use, but you have to be clear on that because it can potentially cause conflicts with other controls on the page. If there are several instances of the same naming container (several instances of the same user control for example) there can easily be a client id naming conflict. Note that if you assign Static to a data-bound control, like a list child control in templates, you do not get unique ids either, so for list controls where you rely on unique id for child controls, you’ll probably want to use Predictable rather than Static. I’ll write more on this a little later when I discuss ClientIDRowSuffix. Predictable The previous two values are pretty self-explanatory. Predictable however, requires some explanation. To me at least it’s not in the least bit predictable. MSDN defines this value as follows: This algorithm is used for controls that are in data-bound controls. The ClientID value is generated by concatenating the ClientID value of the parent naming container with the ID value of the control. If the control is a data-bound control that generates multiple rows, the value of the data field specified in the ClientIDRowSuffix property is added at the end. For the GridView control, multiple data fields can be specified. If the ClientIDRowSuffix property is blank, a sequential number is added at the end instead of a data-field value. Each segment is separated by an underscore character (_). The key that makes this value a bit confusing is that it relies on the parent NamingContainer’s ClientID to build its own ClientID value. This effectively means that the value is not predictable at all but rather very tightly coupled to the parent naming container’s ClientIDMode setting. For my simple textbox example, if the ClientIDMode property of the parent naming container (Page in this case) is set to “Predictable” you’ll get this: <input name="ctl00$content$txtName" type="text"         id="content_txtName" /> which gives an id that based on walking up to the currently active naming container (the MasterPage content container) and starting the id formatting from there downward. Think of this as a semi unique name that’s guaranteed unique only for the naming container. If, on the other hand, the Page is set to “AutoID” you get the following with Predictable on txtName: <input name="ctl00$content$txtName" type="text"         id="ctl00_content_txtName" /> The latter is effectively the same as if you specified AutoID because it inherits the AutoID naming from the Page and Content Master Page control of the page. But again - predictable behavior always depends on the parent naming container and how it generates its id, so the id may not always be exactly the same as the AutoID generated value because somewhere in the NamingContainer chain the ClientIDMode setting may be set to a different value. For example, if you had another naming container in the middle that was set to Static you’d end up effectively with an id that starts with the NamingContainers id rather than the whole ctl000_content munging. The most common use for Predictable is likely to be for data-bound controls, which results in each data bound item getting a unique ClientID. Unfortunately, even here the behavior can be very unpredictable depending on which data-bound control you use - I found significant differences in how template controls in a GridView behave from those that are used in a ListView control. For example, GridView creates clean child ClientIDs, while ListView still has a naming container in the ClientID, presumably because of the template container on which you can’t set ClientIDMode. Predictable is useful, but only if all naming containers down the chain use this setting. Otherwise you’re right back to the munged ids that are pretty unpredictable. Another property, ClientIDRowSuffix, can be used in combination with ClientIDMode of Predictable to force a suffix onto list client controls. For example: <asp:GridView runat="server" ID="gvItems"              AutoGenerateColumns="false"             ClientIDMode="Static"              ClientIDRowSuffix="Id">     <Columns>     <asp:TemplateField>         <ItemTemplate>             <asp:Label runat="server" id="txtName"                        Text='<%# Eval("Name") %>'                   ClientIDMode="Predictable"/>         </ItemTemplate>     </asp:TemplateField>     <asp:TemplateField>         <ItemTemplate>         <asp:Label runat="server" id="txtId"                     Text='<%# Eval("Id") %>'                     ClientIDMode="Predictable" />         </ItemTemplate>     </asp:TemplateField>     </Columns>  </asp:GridView> generates client Ids inside of a column in the master page described earlier: <td>     <span id="txtName_0">Rick</span> </td> where the value after the underscore is the ClientIDRowSuffix field - in this case “Id” of the item data bound to the control. Note that all of the child controls require ClientIDMode=”Predictable” in order for the ClientIDRowSuffix to be applied, and the parent GridView controls need to be set to Static either explicitly or via Naming Container inheritance to give these simple names. It’s a bummer that ClientIDRowSuffix doesn’t work with Static to produce this automatically. Another real problem is that other controls process the ClientIDMode differently. For example, a ListView control processes the Predictable ClientIDMode differently and produces the following with the Static ListView and Predictable child controls: <span id="ctrl0_txtName_0">Rick</span> I couldn’t even figure out a way using ClientIDMode to get a simple ID that also uses a suffix short of falling back to manually generated ids using <%= %> expressions instead. Given the inconsistencies inside of list controls using <%= %>, ids for the ListView might not be a bad idea anyway. Inherit The final setting is Inherit, which is the default for all controls except Page. This means that controls by default inherit the parent naming container’s ClientIDMode setting. For more detailed information on ClientID behavior and different scenarios you can check out a blog post of mine on this subject: http://www.west-wind.com/weblog/posts/54760.aspx. ClientID Enhancements Summary The ClientIDMode property is a welcome addition to ASP.NET 4.0. To me this is probably the most useful WebForms feature as it allows me to generate clean IDs simply by setting ClientIDMode="Static" on either the page or inside of Web.config (in the Pages section) which applies the setting down to the entire page which is my 95% scenario. For the few cases when it matters - for list controls and inside of multi-use user controls or custom server controls) - I can use Predictable or even AutoID to force controls to unique names. For application-level page development, this is easy to accomplish and provides maximum usability for working with client script code against page controls. ViewStateMode Another area of large criticism for WebForms is ViewState. ViewState is used internally by ASP.NET to persist page-level changes to non-postback properties on controls as pages post back to the server. It’s a useful mechanism that works great for the overall mechanics of WebForms, but it can also cause all sorts of overhead for page operation as ViewState can very quickly get out of control and consume huge amounts of bandwidth in your page content. ViewState can also wreak havoc with client-side scripting applications that modify control properties that are tracked by ViewState, which can produce very unpredictable results on a Postback after client-side updates. Over the years in my own development, I’ve often turned off ViewState on pages to reduce overhead. Yes, you lose some functionality, but you can easily implement most of the common functionality in non-ViewState workarounds. Relying less on heavy ViewState controls and sticking with simpler controls or raw HTML constructs avoids getting around ViewState problems. In ASP.NET 3.x and prior, it wasn’t easy to control ViewState - you could turn it on or off and if you turned it off at the page or web.config level, you couldn’t turn it back on for specific controls. In short, it was an all or nothing approach. With ASP.NET 4.0, the new ViewStateMode property gives you more control. It allows you to disable ViewState globally either on the page or web.config level and then turn it back on for specific controls that might need it. ViewStateMode only works when EnableViewState="true" on the page or web.config level (which is the default). You can then use ViewStateMode of Disabled, Enabled or Inherit to control the ViewState settings on the page. If you’re shooting for minimal ViewState usage, the ideal situation is to set ViewStateMode to disabled on the Page or web.config level and only turn it back on particular controls: <%@Page Language="C#"      CodeBehind="WebForm2.aspx.cs"     Inherits="Westwind.WebStore.WebForm2"        ClientIDMode="Static"                ViewStateMode="Disabled"     EnableViewState="true"  %> <!-- this control has viewstate  --> <asp:TextBox runat="server" ID="txtName"  ViewStateMode="Enabled" />       <!-- this control has no viewstate - it inherits  from parent container --> <asp:TextBox runat="server" ID="txtAddress" /> Note that the EnableViewState="true" at the Page level isn’t required since it’s the default, but it’s important that the value is true. ViewStateMode has no effect if EnableViewState="false" at the page level. The main benefit of ViewStateMode is that it allows you to more easily turn off ViewState for most of the page and enable only a few key controls that might need it. For me personally, this is a perfect combination as most of my WebForm apps can get away without any ViewState at all. But some controls - especially third party controls - often don’t work well without ViewState enabled, and now it’s much easier to selectively enable controls rather than the old way, which required you to pretty much turn off ViewState for all controls that you didn’t want ViewState on. Inline HTML Encoding HTML encoding is an important feature to prevent cross-site scripting attacks in data entered by users on your site. In order to make it easier to create HTML encoded content, ASP.NET 4.0 introduces a new Expression syntax using <%: %> to encode string values. The encoding expression syntax looks like this: <%: "<script type='text/javascript'>" +     "alert('Really?');</script>" %> which produces properly encoded HTML: &lt;script type=&#39;text/javascript&#39; &gt;alert(&#39;Really?&#39;);&lt;/script&gt; Effectively this is a shortcut to: <%= HttpUtility.HtmlEncode( "<script type='text/javascript'>" + "alert('Really?');</script>") %> Of course the <%: %> syntax can also evaluate expressions just like <%= %> so the more common scenario applies this expression syntax against data your application is displaying. Here’s an example displaying some data model values: <%: Model.Address.Street %> This snippet shows displaying data from your application’s data store or more importantly, from data entered by users. Anything that makes it easier and less verbose to HtmlEncode text is a welcome addition to avoid potential cross-site scripting attacks. Although I listed Inline HTML Encoding here under WebForms, anything that uses the WebForms rendering engine including ASP.NET MVC, benefits from this feature. ScriptManager Enhancements The ASP.NET ScriptManager control in the past has introduced some nice ways to take programmatic and markup control over script loading, but there were a number of shortcomings in this control. The ASP.NET 4.0 ScriptManager has a number of improvements that make it easier to control script loading and addresses a few of the shortcomings that have often kept me from using the control in favor of manual script loading. The first is the AjaxFrameworkMode property which finally lets you suppress loading the ASP.NET AJAX runtime. Disabled doesn’t load any ASP.NET AJAX libraries, but there’s also an Explicit mode that lets you pick and choose the library pieces individually and reduce the footprint of ASP.NET AJAX script included if you are using the library. There’s also a new EnableCdn property that forces any script that has a new WebResource attribute CdnPath property set to a CDN supplied URL. If the script has this Attribute property set to a non-null/empty value and EnableCdn is enabled on the ScriptManager, that script will be served from the specified CdnPath. [assembly: WebResource(    "Westwind.Web.Resources.ww.jquery.js",    "application/x-javascript",    CdnPath =  "http://mysite.com/scripts/ww.jquery.min.js")] Cool, but a little too static for my taste since this value can’t be changed at runtime to point at a debug script as needed, for example. Assembly names for loading scripts from resources can now be simple names rather than fully qualified assembly names, which make it less verbose to reference scripts from assemblies loaded from your bin folder or the assembly reference area in web.config: <asp:ScriptManager runat="server" id="Id"          EnableCdn="true"         AjaxFrameworkMode="disabled">     <Scripts>         <asp:ScriptReference          Name="Westwind.Web.Resources.ww.jquery.js"         Assembly="Westwind.Web" />     </Scripts>        </asp:ScriptManager> The ScriptManager in 4.0 also supports script combining via the CompositeScript tag, which allows you to very easily combine scripts into a single script resource served via ASP.NET. Even nicer: You can specify the URL that the combined script is served with. Check out the following script manager markup that combines several static file scripts and a script resource into a single ASP.NET served resource from a static URL (allscripts.js): <asp:ScriptManager runat="server" id="Id"          EnableCdn="true"         AjaxFrameworkMode="disabled">     <CompositeScript          Path="~/scripts/allscripts.js">         <Scripts>             <asp:ScriptReference                    Path="~/scripts/jquery.js" />             <asp:ScriptReference                    Path="~/scripts/ww.jquery.js" />             <asp:ScriptReference            Name="Westwind.Web.Resources.editors.js"                 Assembly="Westwind.Web" />         </Scripts>     </CompositeScript> </asp:ScriptManager> When you render this into HTML, you’ll see a single script reference in the page: <script src="scripts/allscripts.debug.js"          type="text/javascript"></script> All you need to do to make this work is ensure that allscripts.js and allscripts.debug.js exist in the scripts folder of your application - they can be empty but the file has to be there. This is pretty cool, but you want to be real careful that you use unique URLs for each combination of scripts you combine or else browser and server caching will easily screw you up royally. The script manager also allows you to override native ASP.NET AJAX scripts now as any script references defined in the Scripts section of the ScriptManager trump internal references. So if you want custom behavior or you want to fix a possible bug in the core libraries that normally are loaded from resources, you can now do this simply by referencing the script resource name in the Name property and pointing at System.Web for the assembly. Not a common scenario, but when you need it, it can come in real handy. Still, there are a number of shortcomings in this control. For one, the ScriptManager and ClientScript APIs still have no common entry point so control developers are still faced with having to check and support both APIs to load scripts so that controls can work on pages that do or don’t have a ScriptManager on the page. The CdnUrl is static and compiled in, which is very restrictive. And finally, there’s still no control over where scripts get loaded on the page - ScriptManager still injects scripts into the middle of the HTML markup rather than in the header or optionally the footer. This, in turn, means there is little control over script loading order, which can be problematic for control developers. MetaDescription, MetaKeywords Page Properties There are also a number of additional Page properties that correspond to some of the other features discussed in this column: ClientIDMode, ClientTarget and ViewStateMode. Another minor but useful feature is that you can now directly access the MetaDescription and MetaKeywords properties on the Page object to set the corresponding meta tags programmatically. Updating these values programmatically previously required either <%= %> expressions in the page markup or dynamic insertion of literal controls into the page. You can now just set these properties programmatically on the Page object in any Control derived class on the page or the Page itself: Page.MetaKeywords = "ASP.NET,4.0,New Features"; Page.MetaDescription = "This article discusses the new features in ASP.NET 4.0"; Note, that there’s no corresponding ASP.NET tag for the HTML Meta element, so the only way to specify these values in markup and access them is via the @Page tag: <%@Page Language="C#"      CodeBehind="WebForm2.aspx.cs"     Inherits="Westwind.WebStore.WebForm2"      ClientIDMode="Static"                MetaDescription="Article that discusses what's                      new in ASP.NET 4.0"     MetaKeywords="ASP.NET,4.0,New Features" %> Nothing earth shattering but quite convenient. Visual Studio 2010 Enhancements for Web Development For Web development there are also a host of editor enhancements in Visual Studio 2010. Some of these are not Web specific but they are useful for Web developers in general. Text Editors Throughout Visual Studio 2010, the text editors have all been updated to a new core engine based on WPF which provides some interesting new features for various code editors including the nice ability to zoom in and out with Ctrl-MouseWheel to quickly change the size of text. There are many more API options to control the editor and although Visual Studio 2010 doesn’t yet use many of these features, we can look forward to enhancements in add-ins and future editor updates from the various language teams that take advantage of the visual richness that WPF provides to editing. On the negative side, I’ve noticed that occasionally the code editor and especially the HTML and JavaScript editors will lose the ability to use various navigation keys like arrows, back and delete keys, which requires closing and reopening the documents at times. This issue seems to be well documented so I suspect this will be addressed soon with a hotfix or within the first service pack. Overall though, the code editors work very well, especially given that they were re-written completely using WPF, which was one of my big worries when I first heard about the complete redesign of the editors. Multi-Targeting Visual Studio now targets all versions of the .NET framework from 2.0 forward. You can use Visual Studio 2010 to work on your ASP.NET 2, 3.0 and 3.5 applications which is a nice way to get your feet wet with the new development environment without having to make changes to existing applications. It’s nice to have one tool to work in for all the different versions. Multi-Monitor Support One cool feature of Visual Studio 2010 is the ability to drag windows out of the Visual Studio environment and out onto the desktop including onto another monitor easily. Since Web development often involves working with a host of designers at the same time - visual designer, HTML markup window, code behind and JavaScript editor - it’s really nice to be able to have a little more screen real estate to work on each of these editors. Microsoft made a welcome change in the environment. IntelliSense Snippets for HTML and JavaScript Editors The HTML and JavaScript editors now finally support IntelliSense scripts to create macro-based template expansions that have been in the core C# and Visual Basic code editors since Visual Studio 2005. Snippets allow you to create short XML-based template definitions that can act as static macros or real templates that can have replaceable values that can be embedded into the expanded text. The XML syntax for these snippets is straight forward and it’s pretty easy to create custom snippets manually. You can easily create snippets using XML and store them in your custom snippets folder (C:\Users\rstrahl\Documents\Visual Studio 2010\Code Snippets\Visual Web Developer\My HTML Snippets and My JScript Snippets), but it helps to use one of the third-party tools that exist to simplify the process for you. I use SnippetEditor, by Bill McCarthy, which makes short work of creating snippets interactively (http://snippeteditor.codeplex.com/). Note: You may have to manually add the Visual Studio 2010 User specific Snippet folders to this tool to see existing ones you’ve created. Code snippets are some of the biggest time savers and HTML editing more than anything deals with lots of repetitive tasks that lend themselves to text expansion. Visual Studio 2010 includes a slew of built-in snippets (that you can also customize!) and you can create your own very easily. If you haven’t done so already, I encourage you to spend a little time examining your coding patterns and find the repetitive code that you write and convert it into snippets. I’ve been using CodeRush for this for years, but now you can do much of the basic expansion natively for HTML and JavaScript snippets. jQuery Integration Is Now Native jQuery is a popular JavaScript library and recently Microsoft has recently stated that it will become the primary client-side scripting technology to drive higher level script functionality in various ASP.NET Web projects that Microsoft provides. In Visual Studio 2010, the default full project template includes jQuery as part of a new project including the support files that provide IntelliSense (-vsdoc files). IntelliSense support for jQuery is now also baked into Visual Studio 2010, so unlike Visual Studio 2008 which required a separate download, no further installs are required for a rich IntelliSense experience with jQuery. Summary ASP.NET 4.0 brings many useful improvements to the platform, but thankfully most of the changes are incremental changes that don’t compromise backwards compatibility and they allow developers to ease into the new features one feature at a time. None of the changes in ASP.NET 4.0 or Visual Studio 2010 are monumental or game changers. The bigger features are language and .NET Framework changes that are also optional. This ASP.NET and tools release feels more like fine tuning and getting some long-standing kinks worked out of the platform. It shows that the ASP.NET team is dedicated to paying attention to community feedback and responding with changes to the platform and development environment based on this feedback. If you haven’t gotten your feet wet with ASP.NET 4.0 and Visual Studio 2010, there’s no reason not to give it a shot now - the ASP.NET 4.0 platform is solid and Visual Studio 2010 works very well for a brand new release. Check it out. © Rick Strahl, West Wind Technologies, 2005-2010Posted in ASP.NET  

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  • What Functional features are worth a little OOP confusion for the benefits they bring?

    - by bonomo
    After learning functional programming in Haskell and F#, the OOP paradigm seems ass-backwards with classes, interfaces, objects. Which aspects of FP can I bring to work that my co-workers can understand? Are any FP styles worth talking to my boss about retraining my team so that we can use them? Possible aspects of FP: Immutability Partial Application and Currying First Class Functions (function pointers / Functional Objects / Strategy Pattern) Lazy Evaluation (and Monads) Pure Functions (no side effects) Expressions (vs. Statements - each line of code produces a value instead of, or in addition to causing side effects) Recursion Pattern Matching Is it a free-for-all where we can do whatever the programming language supports to the limit that language supports it? Or is there a better guideline?

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  • How to achieve best performance in DirectX 9.0 while rendering on multiple monitors

    - by Vibhore Tanwer
    I am new to DirectX, and trying to learn best practice. Please suggest what are the best practices for rendering on multiple monitors different things at the same time? how can I boost performance of application? I have gone through this article http://msdn.microsoft.com/en-us/library/windows/desktop/bb147263%28v=vs.85%29.aspx . I am making use of some pixel shaders to achieve some effects. At most 4 effect(4 shader effects) can be applied at same time. What are the best practices to achieve best performance with DirectX 9.0. I read somewhere that DirectX 11 provides support for parallel rendering, but I am not able to get any working sample for DirectX 11.0. Please help me with this, Any help would be of great value. Thanks

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  • Performance of pixel shaders vs. SpriteBatch: XNA

    - by ashes999
    Precondition: I read this question/answer about using shaders, or spritebatch, to render and mark a sprite. I need to do something like that. I also have a 2D lighting PoC which I need to write. The way it will work will basically be something like: Draw all the sprites Draw lighting gradients to create a lighting texture Multiply/add the lighting texture to achieve different effects (I use multiple passes of add/multiply the lighting texture to achieve different effects.) My question is really about a generalization: can I say with certainty that pixel shaders are always faster than adding/multiplying textures to the SpriteBatch? Or that adding/multiplying is always faster? Or if it's not generalizable, how do I decide which approach to take, given that I can probably code either of them? (If it matters, I'm using MonoGame 3.0 beta for Windows games)

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  • How to properly render a Frame Buffer to the BackBuffer in Stage3D / AGAL

    - by bigp
    After doing a render pass with RenderToTarget (RTT), how do you properly render that texture buffer to the screen while maintaining original scale / proportions so it doesn't stretch or lose quality? Can an AGAL VertexShader & FragmentShader be written so it's adaptable to any Texture size and Viewport dimensions? I find I'm getting some "blocky" effects in some of my first attempts at "ping-ponging" between two Texture buffers (to create trailing effects). Perhaps I'm not using the UVs correctly between the rendering-to-target and/or the backbuffer? Is there a simpler way just to "splash" the texture on the backbuffer, or is a Quad absolutely necessary (4 vertices, 2 triangles)? If it needs the Quad, should the Texture buffer be fully drawn (0.0 to 1.0 for vertical and horizontal UVs), or only a percentage of it should, like the example below? Texture Buffer U: 0.0 to viewport.width/texturebuffer.width; Texture Buffer V: 0.0 to viewport.height/texturebuffer.height; Thanks!

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  • alot questings since i wanted to make a new SSB game or mario game(that use 3d models) [closed]

    - by user20465
    i have just started to study programming and i know already ppl will say why make a so big project like as a SSB game for a noob game development? cuz i always wanted a SSB engine like as Mugen is a fighter game engine but is not like as SSB´s gameplay + is not using 3d models too so i will call it SSBmugen(until i find a better title for it i got afew ideas for titles) also i wanted to make this game so it can use SSBbrawl files(models+animations mainly) the moveset+Stage coding files i wanted to redo cuz so anything can be possible like make a teleporter or a pipe teleporter(like as Super mario bros game) on a stag e or make some stuff there is impossible in SSBbrawl for moveset coding but is not in SSBmugen like make so a char. summon a Clone and the clone will do a attack and then is gone or some attacks/moves also i will make a moveset/stage Coding editor so it will be really easy to make moveset/stages coding for yours 3d models/animations moveset+stage Coding i mean: hitboxes/hurtboxes/moving Stuff/moving bones like cape or hair bones that is moving by wind effects or falling or other stuff like that/other stuff that needed to be coded i have planed to make a editor(for moveset/char. coding) or add the editor in brawlbox for my game so other ppl can easy make moveset/stages Coding to they´s models/animations so it will be easy so even kids can make a custom movesets/stages why using SSBbrawl files?: cuz ppl have made alot of models or textures/custom movesets/custom stages like goku/other anime/not brawl stuff for super smash bros brawl hacking(a.k.a modding) so ppl dont have to redo anything if they wanted to have the custom models or textures/custom movesets/custom stages from SSBbrawl to SSBmugen +there is the program named brawlbox that can open brawl files like model/animations and can edit models or animations and import models from 3ds max to be the right model format for SSBbrawl and i also wanted it so easy to add(a.k.a installer) Recolours or alt. models(like as oneslot doctor mario model over mario´s boneset) or textures/Movesets/new char. slots/new stages so easy so you only needing to download themplace them in right foldername them the right nameStart the gameRecolours or alt. models or textures/Movesets/new char. slots/new stages works an loading right so you wont needing to edit any files for add something so kids/not so smart ppl can easy use the mods other ppl is making/uploading for this game here is the file format i wanted to know if they can be readed/opened if making a game that use these files: .mld0(brawl model file) .chr0(model animation for moving/scale/rota the bones) .srt0(animations for texture like moving eyes or blinking) .vis0(Animations for get polygons to hide/show with visibilitybones on the model there is also some polygons there ) .brres(a file format where stuff like model files or textures or animations is inside) .pac(a file format where the .brres is inside to keep model+textures+model for the shadow in 1 file) .wav (for SoundFX effects or voices to char. or stages) i am sure that one is possible the .wav files is inside a other file format for brawl but that file can´t you add more .wav files inside only replace so i wanted the .wav files outside so its easy to add/replace/remove SoundFX effects or voices to char. or stages .brstm(brawl music file so the music is looped perfect so it loop in middel of the music and not start over again then the music is done) afew more file formats (mainly for the Graphics effects like fire/aura/hit effects if not needing to redo them)so only coding in the editor i will make is needed to be done for port a SSBB hack(a.k.a mod)(moveset/stage coding) to this game wanted the game to be able to load these files and load them right like if loading wait1.chr0(idle animation) it will also load at same time wait1.srt0/wait1.vis0 and all kinda of animations is inside the same .brres file i am needing since it to be able to load the file format i wanted cuz: -the animations can´t be converted to any other animation file format and i dont think ppl want to redo these animations(inc. me for Goku to SSBbrawl) -models can be converted but then they lose all the shader/materials stuff like a shine effect or lighting on the model -.brstm can be converted to .wav but then there will be no loop so i prefer it can load this file format too for the music to stage/menu -brawlbox is really easy to use for make animation for the char. and import models from 3ds max so even around "not too stupid" 10 year kids can make SSBB mods(not try to be rude but to say how easy it is) also i wanted the folder setup for characters/stages/moveset/other stuff to be like this: https://www.dropbox.com/s/2oolm5z5ri234tz/SSBmugen%20Folder%20setup.txt just uploaded a txt file since it is a wall of text and this post is already a wall of test so it easy to place stuff (if not i do a program for to that so it auto place the stuff on right place) not 100% sure what to use of game engine to make this possible but i got a dll file from that brawlbox program that can open/read/edit these file formats if that helps i also got open source of brawlbox i have kinda learned programming(since its kinda the same thing but still not 100% same) from Super smash bros modding/hacking like coding a moveset for the new animations/models + have readed alittle about it but i am soon starting for real to study it for ppl who is alittle confuse for what i am asking for here is the list: -what game engine should i use to make a SSB clone? but at same time to make all this stuff i just said possible so ppl can make they own mods and share them and use the already made mods from SSBbrawl? and easy to use aswell so noob programmors can use it? -where to learning programming on internet to be even more ready to make a game like this? and dont wanted to start in the small like making small boring 2d games that no one care about anyway ps. i am also planing a other project like as SSBmugen but it will be Super mario bros open (again tittle unsure but open means open source) i will make a Mario game engine that also use 3d models and can have 2d or 3d gameplay with any mario powerups/gameplay(from any mario platform games) there is ever made multiplayer like as in New super mario bros wii maybe multiplay over lan or online but for now over 1 PC also alittle planed for that to my SSBmugen a Level/world map editor for it too(easy to use so even kids can use it and make levels for it) so it just place the objects/enemies and options for them enemies since they are not 100% same AI in all mario game like to choose a goomba have AI from SM64 the Editor will be able to change the gameplay on a level while have a other gameplay on a other level like this: 1 level have Super mario bros 3 gameplay (then it will be a 3d model remake) a other level have super mario galaxy gameplay but in a Super mario 3d land level yet a other level have super mario 64 gameplay but with powerups from a other mario game like powerups from mario 3d land or can ride on Yoshi so you can easy remake your fav. level from a old mario game in this mario engine/editor or just make a custom one with yours fav. mario gameplay/powerups so it will be like turn off/on: walljump/triple jump/other kinda or jumps/2x punch and 1 kick+Air kick/SMG spin attack/Fludd/other stuff like that so you can make the gameplay from the first mario game to the newest or make custom gameplay on a level also the star(from 64/sunshine/galaxy) will be replaced with the flag from new super mario bros/mario 3d land since the game is not so much about getting stars its more about making/download the levels you wanted and share them to other ppl and play these level so after have killed like the boss from SM64 bomb omb field(if one have made that) you will get the flag instead of star since i wanted it to be simple to make levels in the editor to make the bosses/new enemies/new powerups/custom char. idk what to do to make that simple yet also thinking the mario game will use brawl files since it almost already got all needed animations/models for this since i dont wanted to redo animations/models and if needing more animations i can just make them easy in brawlbox since thats the program i am most used to make animations but that will be after my SSBmugen project if not this game will be easyer then SSBmugen to make since i am planing then 1 of them is done i use the that game as base to make the other (since both is kinda platfrom games and possible using same file format for both) also wanted to ask what is best to start with out of these 2 games? also will maybe make a DLC site(or ingame) for both of these games if they get done so it wont end up like as Mugen where you needing to look all over the internet to find the stuff you wanted but for my game all the mods for my game is on same place not sure about online mode for SSBmugen or super mario bros open but i can always add that then i get better at programming both games also need to have options on controls/if using joystick also that i have planed these game for a long time and got even more ideas for them but first i wanted to get them to work so i can add the other stuff later(like DLC or online mode or some other stuff later) right now i know 0,0001% to programming(in my option) maybe i know more then that since i have been study it alittle but i learning while making stuff like this that was also my plan for make these game learn while making them and get better to programming so again i say it i kinda dont want to hear dont do these projects cuz i already know it will be hard so dont wanted so much to heard stuff like: you can´t do it since you just started learning programming or this project will fail since somewhere i needing to get started with programming and this is where i want to start to make my dream games(possible other´s dream games too) and i dont think this project will fail if i work hard on it (as i possible will) and ppl will maybe help i think this was all my questing/ideas for now (sorry for it sounds more like ideas then questings) but i needing to say my ideas so you ppl can see what i needing to use for make this possible

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  • How to make players be creative in a game, if the game cannot evaluate it?

    - by Mensonge
    I am working on a prototype game with several funny/visual effects that the player can trigger. The player can be quite creative in the way to use or combine these effects but it seems impossible to make detect/evaluate this creativity by the computer. So, from a game design perspective, I wonder what could be the features to drive the players to be creative (experiment various combinations). For the moment i think about "Draw something" where the result is evaluated by other players. I think about levels designed by "Little Big Planet" players but this aspect is out of the core game. I think also about "Minecraft" but I do not understand really how this game encourages the people to be creative (except of the open world). Please tell me if you have any ideas, articles or references that could help me coping with this problem.

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