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  • Is it too early to start designing for Task Parallel Library?

    - by Joe Erickson
    I have been following the development of the .NET Task Parallel Library (TPL) with great interest since Microsoft first announced it. There is no doubt in my mind that we will eventually take advantage of TPL. What I am questioning is whether it makes sense to start taking advantage of TPL when Visual Studio 2010 and .NET 4.0 are released, or whether it makes sense to wait a while longer. Why Start Now? The .NET 4.0 Task Parallel Library appears to be well designed and some relatively simple tests demonstrate that it works well on today's multi-core CPUs. I have been very interested in the potential advantages of using multiple lightweight threads to speed up our software since buying my first quad processor Dell Poweredge 6400 about seven years ago. Experiments at that time indicated that it was not worth the effort, which I attributed largely to the overhead of moving data between each CPU's cache (there was no shared cache back then) and RAM. Competitive advantage - some of our customers can never get enough performance and there is no doubt that we can build a faster product using TPL today. It sounds fun. Yes, I realize that some developers would rather poke themselves in the eye with a sharp stick, but we really enjoy maximizing performance. Why Wait? Are today's Intel Nehalem CPUs representative of where we are going as multi-core support matures? You can purchase a Nehalem CPU with 4 cores which share a single level 3 cache today, and most likely a 6 core CPU sharing a single level 3 cache by the time Visual Studio 2010 / .NET 4.0 are released. Obviously, the number of cores will go up over time, but what about the architecture? As the number of cores goes up, will they still share a cache? One issue with Nehalem is the fact that, even though there is a very fast interconnect between the cores, they have non-uniform memory access (NUMA) which can lead to lower performance and less predictable results. Will future multi-core architectures be able to do away with NUMA? Similarly, will the .NET Task Parallel Library change as it matures, requiring modifications to code to fully take advantage of it? Limitations Our core engine is 100% C# and has to run without full trust, so we are limited to using .NET APIs.

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  • Need to optimize this PHP script for "recent posts". Fatal error when post count is high...

    - by Scott B
    The code below is resulting in an error on a site in which there are ~ 1500 posts. It performs fine when post count is nominal, however, this heavy load is exposing the weakness of the code and I'd like to optimize it. Interestingly, when I disable this menu and instead use the "Recent Posts" widget, the posts are drawn fine. So I'd probably do good to borrow from that code if I knew where to find it, or better yet, If I could call the widget directly in my theme, passing it a post count variable. Fatal error: Allowed memory size of 33554432 bytes exhausted (tried to allocate 16384 bytes) in /home1/est/public_html/mysite/wp-includes/post.php on line 3462 The code is below. Its purpose is to list "recent posts". global $post; $cat=get_cat_ID('myMenu'); $cathidePost=get_cat_ID('hidePost'); $myrecentposts = get_posts(array('post_not_in' => get_option('sticky_posts'), 'cat' => "-$cat,-$cathidePost",'showposts' => $count-of-posts)); $myrecentposts2 = get_posts(array('post_not_in' => get_option('sticky_posts'), 'cat' => "-$cat,-$cathidePost",'showposts' => -1)); $myrecentpostscount = count($myrecentposts2); if ($myrecentpostscount > 0) { ?> <div class="recentPosts"><h4><?php if ($myHeading !=="") { echo $myHeading; } else { echo "Recent Posts";} ?></h4><ul> <?php $current_page_recent = get_post( $current_page ); foreach($myrecentposts as $idxrecent=>$post) { if($post->ID == $current_page_recent->ID) { $home_menu_recent = ' class="current_page_item'; } else { $home_menu_recent = ' class="page_item'; } $myclassrecent = ($idxrecent == count($myrecentposts) - 1 ? $home_menu_recent.' last"' : $home_menu_recent.'"'); ?> <li<?php echo $myclassrecent ?>><a href="<?php the_permalink(); ?>"><?php the_title(); ?></a></li> <?php } ; if (($myrecentpostscount > $count-of-posts) && $count-of-posts > -1){ ?><li><a href="<?php bloginfo('url'); ?>/recent">View All Posts</a></li><?php } ?></ul></div>

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  • WordPress Write Cache Problem with Multiple Sessions

    - by Volomike
    I'm working on a content dripper custom plugin in WordPress that my client asked me to build. He says he wants it to catch a page view event, and if it's the right time of day (24 hours since last post), to pull from a resource file and output another post. He needed it to also raise a flag and prevent other sessions from firing that same snippet of code. So, raise some kind of flag saying, "I'm posting that post, go away other process," and then it makes that post and releases the flag again. However, the strangest thing is occurring when placed under load with multiple sessions hitting the site with page views. It's firing instead of one post -- it's randomly doing like 1, 2, or 3 extra posts, with each one thinking that it was the right time to post because it was 24 hours past the time of the last post. Because it's somewhat random, I'm guessing that the problem is some kind of write caching where the other sessions don't see the raised flag just yet until a couple microseconds pass. The plugin was raising the "flag" by simply writing to the wp_options table with the update_option() API in WordPress. The other user sessions were supposed to read that value with get_option() and see the flag, and then not run that piece of code that creates the post because a given session was already doing it. Then, when done, I lower the flag and the other sessions continue as normal. But what it's doing is letting those other sessions in. To make this work, I was using add_action('loop_start','checkToAddContent'). The odd thing about that function though is that it's called more than once on a page, and in fact some plugins may call it. I don't know if there's a better event to hook. Even still, even if I find an event to hook that only runs once on a page view, I still have multiple sessions to contend with (different users who may view the page at the same time) and I want only one given session to trigger the content post when the post is due on the schedule. I'm wondering if there are any WordPress plugin devs out there who could suggest another event hook to latch on to, and to figure out another way to raise a flag that all sessions would see. I mean, I could use the shared memory API in PHP, but many hosting plans have that disabled. Can't use a cookie or session var because that's only one single session. About the only thing that might work across hosting plans would be to drop a file as a flag, instead. If the file is present, then one session has the flag. If the file is not present, then other sessions can attempt to get the flag. Sure, I could use the file route, but it's kind of immature in my opinion and I was wondering if there's something in WordPress I could do.

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  • bin_at in dlmalloc

    - by chunhui
    In glibc malloc.c or dlmalloc It said "repositioning tricks"As in blew, and use this trick in bin_at. bins is a array,the space is allocated when av(struct malloc_state) is allocated.doesn't it? the sizeof(bin[i]) is less then sizeof(struct malloc_chunk*)? Who can describe this trick for me? I can't understand the bin_at macro.why they get the bins address use this method?how it works? Very thanks,and sorry for my poor English. /* To simplify use in double-linked lists, each bin header acts as a malloc_chunk. This avoids special-casing for headers. But to conserve space and improve locality, we allocate only the fd/bk pointers of bins, and then use repositioning tricks to treat these as the fields of a malloc_chunk*. */ typedef struct malloc_chunk* mbinptr; /* addressing -- note that bin_at(0) does not exist */ #define bin_at(m, i) \ (mbinptr) (((char *) &((m)->bins[((i) - 1) * 2])) \ - offsetof (struct malloc_chunk, fd)) The malloc_chunk struct like this: struct malloc_chunk { INTERNAL_SIZE_T prev_size; /* Size of previous chunk (if free). */ INTERNAL_SIZE_T size; /* Size in bytes, including overhead. */ struct malloc_chunk* fd; /* double links -- used only if free. */ struct malloc_chunk* bk; /* Only used for large blocks: pointer to next larger size. */ struct malloc_chunk* fd_nextsize; /* double links -- used only if free. */ struct malloc_chunk* bk_nextsize; }; And the bin type like this: typedef struct malloc_chunk* mbinptr; struct malloc_state { /* Serialize access. */ mutex_t mutex; /* Flags (formerly in max_fast). */ int flags; #if THREAD_STATS /* Statistics for locking. Only used if THREAD_STATS is defined. */ long stat_lock_direct, stat_lock_loop, stat_lock_wait; #endif /* Fastbins */ mfastbinptr fastbinsY[NFASTBINS]; /* Base of the topmost chunk -- not otherwise kept in a bin */ mchunkptr top; /* The remainder from the most recent split of a small request */ mchunkptr last_remainder; /* Normal bins packed as described above */ mchunkptr bins[NBINS * 2 - 2]; /* Bitmap of bins */ unsigned int binmap[BINMAPSIZE]; /* Linked list */ struct malloc_state *next; #ifdef PER_THREAD /* Linked list for free arenas. */ struct malloc_state *next_free; #endif /* Memory allocated from the system in this arena. */ INTERNAL_SIZE_T system_mem; INTERNAL_SIZE_T max_system_mem; };

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  • Recursive N-way merge/diff algorithm for directory trees?

    - by BobMcGee
    What algorithms or Java libraries are available to do N-way, recursive diff/merge of directories? I need to be able to generate a list of folder trees that have many identical files, and have subdirectories with many similar files. I want to be able to use 2-way merge operations to quickly remove as much redundancy as possible. Goals: Find pairs of directories that have many similar files between them. Generate short list of directory pairs that can be synchronized with 2-way merge to eliminate duplicates Should operate recursively (there may be nested duplicates of higher-level directories) Run time and storage should be O(n log n) in numbers of directories and files Should be able to use an embedded DB or page to disk for processing more files than fit in memory (100,000+). Optional: generate an ancestry and change-set between folders Optional: sort the merge operations by how many duplicates they can elliminate I know how to use hashes to find duplicate files in roughly O(n) space, but I'm at a loss for how to go from this to finding partially overlapping sets between folders and their children. EDIT: some clarification The tricky part is the difference between "exact same" contents (otherwise hashing file hashes would work) and "similar" (which will not). Basically, I want to feed this algorithm at a set of directories and have it return a set of 2-way merge operations I can perform in order to reduce duplicates as much as possible with as few conflicts possible. It's effectively constructing an ancestry tree showing which folders are derived from each other. The end goal is to let me incorporate a bunch of different folders into one common tree. For example, I may have a folder holding programming projects, and then copy some of its contents to another computer to work on it. Then I might back up and intermediate version to flash drive. Except I may have 8 or 10 different versions, with slightly different organizational structures or folder names. I need to be able to merge them one step at a time, so I can chose how to incorporate changes at each step of the way. This is actually more or less what I intend to do with my utility (bring together a bunch of scattered backups from different points in time). I figure if I can do it right I may as well release it as a small open source util. I think the same tricks might be useful for comparing XML trees though.

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  • TicTacToe AI Making Incorrect Decisions

    - by Chris Douglass
    A little background: as a way to learn multinode trees in C++, I decided to generate all possible TicTacToe boards and store them in a tree such that the branch beginning at a node are all boards that can follow from that node, and the children of a node are boards that follow in one move. After that, I thought it would be fun to write an AI to play TicTacToe using that tree as a decision tree. TTT is a solvable problem where a perfect player will never lose, so it seemed an easy AI to code for my first time trying an AI. Now when I first implemented the AI, I went back and added two fields to each node upon generation: the # of times X will win & the # of times O will win in all children below that node. I figured the best solution was to simply have my AI on each move choose and go down the subtree where it wins the most times. Then I discovered that while it plays perfect most of the time, I found ways where I could beat it. It wasn't a problem with my code, simply a problem with the way I had the AI choose it's path. Then I decided to have it choose the tree with either the maximum wins for the computer or the maximum losses for the human, whichever was more. This made it perform BETTER, but still not perfect. I could still beat it. So I have two ideas and I'm hoping for input on which is better: 1) Instead of maximizing the wins or losses, instead I could assign values of 1 for a win, 0 for a draw, and -1 for a loss. Then choosing the tree with the highest value will be the best move because that next node can't be a move that results in a loss. It's an easy change in the board generation, but it retains the same search space and memory usage. Or... 2) During board generation, if there is a board such that either X or O will win in their next move, only the child that prevents that win will be generated. No other child nodes will be considered, and then generation will proceed as normal after that. It shrinks the size of the tree, but then I have to implement an algorithm to determine if there is a one move win and I think that can only be done in linear time (making board generation a lot slower I think?) Which is better, or is there an even better solution?

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  • Installing Enclosure with Netbeans

    - by jdknewb
    Hi all, I am having trouble installing Enclosure and getting it to work. I have followed this guide http://www.enclojure.org/gettingstarted and successfully installed Enclosure (I think). However, when I try to build the sample application (labrepl) I get a bunch of errors and a failed build. I haven't used Java in a long time and I've never used Netbeans, and the error doesn't seem very helpful with my limited knowledge of this domain. I'm using the latest Netbeans and the Enclosure URL from the guide. Since I am on Windows, I can't use git to clone the repo, so I'm not sure what to do from here. Anyway, here are the error messages. WARNING: You are running embedded Maven builds, some build may fail due to incompatibilities with latest Maven release. To set Maven instance to use for building, click here. Scanning for projects... [#process-resources] [resources:resources] Using default encoding to copy filtered resources. [#compile] [ERROR]Transitive dependency resolution for scope: compile has failed for your project. [ERROR]Error message: Missing: [ERROR]---------- [ERROR]1) org.clojure:clojure-contrib:jar:1.2.0-master-SNAPSHOT [ERROR] Try downloading the file manually from the project website. [ERROR] Then, install it using the command: [ERROR] mvn install:install-file -DgroupId=org.clojure -DartifactId=clojure-contrib -Dversion=1.2.0-master-SNAPSHOT -Dpackaging=jar -Dfile=/path/to/file [ERROR] Alternatively, if you host your own repository you can deploy the file there: [ERROR] mvn deploy:deploy-file -DgroupId=org.clojure -DartifactId=clojure-contrib -Dversion=1.2.0-master-SNAPSHOT -Dpackaging=jar -Dfile=/path/to/file -Durl=[url] -DrepositoryId=[id] [ERROR] Path to dependency: [ERROR] 1) labrepl:labrepl:jar:0.0.1 [ERROR] 2) org.clojure:clojure-contrib:jar:1.2.0-master-SNAPSHOT [ERROR]---------- [ERROR]1 required artifact is missing. [ERROR]for artifact: [ERROR] labrepl:labrepl:jar:0.0.1 [ERROR]from the specified remote repositories: [ERROR] central (http://repo1.maven.org/maven2), [ERROR] clojars (http://clojars.org/repo/), [ERROR] incanter (http://repo.incanter.org), [ERROR] clojure-snapshots (http://build.clojure.org/snapshots), [ERROR] clojure (http://build.clojure.org/releases), [ERROR] clojure-releases (http://build.clojure.org/releases) [ERROR]Group-Id: labrepl [ERROR]Artifact-Id: labrepl [ERROR]Version: 0.0.1 [ERROR]From file: C:\Users\chloey\Documents\NetBeansProjects\RelevanceLabRepl\pom.xml ------------------------------------------------------------------------ For more information, run with the -e flag ------------------------------------------------------------------------ BUILD FAILED ------------------------------------------------------------------------ Total time: 1 second Finished at: Wed Jun 09 21:53:04 CDT 2010 Final Memory: 72M/172M ------------------------------------------------------------------------ Thanks all.

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  • How to stream XML data using XOM?

    - by Jonik
    Say I want to output a huge set of search results, as XML, into a PrintWriter or an OutputStream, using XOM. The resulting XML would look like this: <?xml version="1.0" encoding="UTF-8"?> <resultset> <result> [child elements and data] </result> ... ... [1000s of result elements more] </resultset> Because the resulting XML document could be big (tens or hundreds of megabytes, perhaps), I want to output it in a streaming fashion (instead of creating the whole Document in memory and then writing that). The granularity of outputting one <result> at a time is fine, so I want to generate one <result> after another, and write it into the stream. Assume there's already a method that helps with iterating the results and generating Element objects: public nu.xom.Element getNextResult(); So I'd simply like to do something like this pseudocode (automatic flushing enabled, so don't worry about that) : open stream/writer write declaration write start tag for <resultset> while more results: write next <result> element write end tag for <resultset> close stream/writer I've been looking at Serializer, but the necessary methods, writeStartTag(Element), writeEndTag(Element), write(DocType) are protected, not public! Is there no other way than to subclass Serializer to be able to use those methods, or to manually write the start and end tags directly into the stream as Strings, bypassing XOM altogether? (The latter wouldn't be too bad in this simple example, but in the general case it would get quite ugly.) Am I missing something or is XOM just not made for this? With dom4j I could do this easily using XMLWriter - it has constructors that take a Writer or OutputStream, and methods writeOpen(Element), writeClose(Element), writeDocType(DocumentType) etc. Compare to XOM's Serializer where the only public write method is the one that takes a whole Document. Please refrain from answering if you're not familiar with XOM! I specifically want to know if and how you can do this kind of streaming with that library. (This is related to my question about the best dom4j replacement where XOM is a strong contender.)

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  • About fork system call and global variables

    - by lurks
    I have this program in C++ that forks two new processes: #include <pthread.h> #include <iostream> #include <unistd.h> #include <sys/types.h> #include <sys/wait.h> #include <cstdlib> using namespace std; int shared; void func(){ extern int shared; for (int i=0; i<10;i++) shared++; cout<<"Process "<<getpid()<<", shared " <<shared<<", &shared " <<&shared<<endl; } int main(){ extern int shared; pid_t p1,p2; int status; shared=0; if ((p1=fork())==0) {func();exit(0);}; if ((p2=fork())==0) {func();exit(0);}; for(int i=0;i<10;i++) shared++; waitpid(p1,&status,0); waitpid(p2,&status,0);; cout<<"shared variable is: "<<shared<<endl; cout<<"Process "<<getpid()<<", shared " <<shared<<", &shared " <<&shared<<endl; } The two forked processes make an increment on the shared variables and the parent process does the same. As the variable belongs to the data segment of each process, the final value is 10 because the increment is independent. However, the memory address of the shared variables is the same, you can try compiling and watching the output of the program. How can that be explained ? I cannot understand that, I thought I knew how the fork() works, but this seems very odd.. I need an explanation on why the address is the same, although they are separate variables.

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  • C++ Program Always Crashes While doing a std::string assign

    - by bbazso
    I have been trying to debug a crash in my application that crashes (i.e. asserts a * glibc detected free(): invalid pointer: 0x000000000070f0c0 **) while I'm trying to do a simple assign to a string. Note that I'm compiling on a linux system with gcc 4.2.4 with an optimization level set to -O2. With -O0 the application no longer crashes. E.g. std::string abc; abc = "testString"; but if I changed the code as follows it no longer crashes std::string abc("testString"); So again I scratched my head! But the interesting pattern was that the crash moved later on in the application, AGAIN at another string. I found it weird that the application was continuously crashing on a string assign. A typical crash backtrace would look as follows: #0 0x00007f2c2663bfb5 in raise () from /lib64/libc.so.6 (gdb) bt #0 0x00007f2c2663bfb5 in raise () from /lib64/libc.so.6 #1 0x00007f2c2663dbc3 in abort () from /lib64/libc.so.6 #2 0x00000000004d8cb7 in people_streamingserver_sighandler (signum=6) at src/peoplestreamingserver.cpp:487 #3 <signal handler called> #4 0x00007f2c2663bfb5 in raise () from /lib64/libc.so.6 #5 0x00007f2c2663dbc3 in abort () from /lib64/libc.so.6 #6 0x00007f2c26680ce0 in ?? () from /lib64/libc.so.6 #7 0x00007f2c270ca7a0 in std::string::assign (this=0x7f2c21bc8d20, __str=<value optimized out>) at /home/bbazso/ThirdParty/sources/gcc-4.2.4/x86_64-pc-linux-gnu/libstdc++-v3/include/bits/basic_string.h:238 #8 0x00007f2c21bd874a in PEOPLESProtocol::GetStreamName (this=<value optimized out>, pRawPath=0x2342fd8 "rtmp://127.0.0.1/mp4:pop.mp4", lStreamName=@0x7f2c21bc8d20) at /opt/trx-HEAD/gcc/4.2.4/lib/gcc/x86_64-pc-linux-gnu/4.2.4/../../../../include/c++/4.2.4/bits/basic_string.h:491 #9 0x00007f2c21bd9daa in PEOPLESProtocol::SignalProtocolCreated (pProtocol=0x233a4e0, customParameters=@0x7f2c21bc8de0) at peoplestreamer/src/peoplesprotocol.cpp:240 This was really weird behavior and so I started to poke around further in my application to see if there was some sort of memory corruption (either heap or stack) error that could be occurring that could be causing this weird behavior. I even checked for ptr corruptions and came up empty handed. In addition to visual inspection of the code I also tried the following tools: Valgrind using both memcheck and exp-ptrcheck electric fence libsafe I compiled with -fstack-protector-all in gcc I tried MALLOC_CHECK_ set to 2 I ran my code through lint checks as well as cppcheck (to check for mistakes) And I stepped through the code using gdb So I tried a lot of stuff and still came up empty handed. So I was wondering if it could be something like a linker issue or a library issue of some sort that could be causing this problem. Are there any know issues with the std::string that make is susceptible to crashing in -O2 or maybe it has nothing to do with the optimization level? But the only pattern that I can see thus far in my problem is that it always seems to crash on a string and so I was wondering if anyone knew of any issues that my be causing this type of behavior. Thanks a lot!

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  • ActiveRecord Logic Challenge - Smart Ways to Use AR Timestamp

    - by keruilin
    My question is somewhat specific to my app's issue, but the answer should be instructive in terms of use cases for association logic and the record timestamp. I have an NBA pick 'em game where I want to award badges for picking x number of games in a row correctly -- 10, 20, 30. Here are the models, attributes, and associations in-play: User id Pick id result # (values can be 'W', 'L', 'T', or nil. nil means hasn't resolved yet.) resolved # (values can be true, false, or nil.) game_time created_at *Note: There are cases where a pick's result field and resolved field will always be nil. Perhaps the game was cancelled. Badge id Award id user_id badge_id created_at User has many awards. User has many picks. Pick belongs to user. Badge has many awards. Award belongs to user. Award belongs to badge. One of the important rules here to capture in the code is that while a user can be awarded multiple streak badges (e.g., a user can win multiple 10-streak badges), the user CAN'T be awarded another badge for consecutive winning picks that were previously granted an award badge. One way to think of this is that all the dates of the winning picks must come after the date that the streak badge was awarded. For example, let's pretend that a user made 13 winning picks from May 5 to May 8, with the 10th winning pick occurring on May 7, and the last 3 on May 8. The user would be awarded a 10-streak badge on May 7. Now if the user makes another winning pick on May 9, the code must recognize that the user only has a streak of 4 winning picks, not 14, because the user already received an award for the first 10. Now let's assume that the user makes 6 more winning picks. In this case, the code must recognize that all winning picks since May 5 are eligible for a 20-streak badge award, and make the award. Another important rule is that when looking at a winning streak, we don't care about the game time, but rather when the pick was made (created_at). For example, let's say that Team A plays Team B on Sat. And Team C plays Team D on Sun. If the user picks Team C to beat Team D on Thurs, and Team A to beat Team C on Fri, and Team A wins on Sat, but Team C loses on Sun, then the user has a losing streak of 1. So when must the streak-check kick-in? As soon as a pick is a win. If it's a loss or tie, no point in checking. One more note: if the pick is not resolved (false) and the result is nil, that means the game was postponed and must be factored out. With all that said, what is the most efficient, effective and lean way to determine whether a user has a 10-, 20- or 30-win streak?

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  • Generics and Performance question.

    - by Tarmon
    Hey Everyone, I was wondering if anyone could look over a class I wrote, I am receiving generic warnings in Eclipse and I am just wondering if it could be cleaned up at all. All of the warnings I received are surrounded in ** in my code below. The class takes a list of strings in the form of (hh:mm AM/PM) and converts them into HourMinute objects in order to find the first time in the list that comes after the current time. I am also curious about if there are more efficient ways to do this. This works fine but the student in me just wants to find out how I could do this better. public class FindTime { private String[] hourMinuteStringArray; public FindTime(String[] hourMinuteStringArray){ this.hourMinuteStringArray = hourMinuteStringArray; } public int findTime(){ HourMinuteList hourMinuteList = convertHMStringArrayToHMArray(hourMinuteStringArray); Calendar calendar = new GregorianCalendar(); int hour = calendar.get(Calendar.HOUR_OF_DAY); int minute = calendar.get(Calendar.MINUTE); HourMinute now = new HourMinute(hour,minute); int nearestTimeIndex = findNearestTimeIndex(hourMinuteList, now); return nearestTimeIndex; } private int findNearestTimeIndex(HourMinuteList hourMinuteList, HourMinute now){ HourMinute current; int position = 0; Iterator<HourMinute> iterator = **hourMinuteList.iterator()**; while(iterator.hasNext()){ current = (HourMinute) iterator.next(); if(now.compareTo(current) == -1){ return position; } position++; } return position; } private static HourMinuteList convertHMStringArrayToHMArray(String[] times){ FindTime s = new FindTime(new String[1]); HourMinuteList list = s.new HourMinuteList(); String[] splitTime = new String[3]; for(String time : times ){ String[] tempFirst = time.split(":"); String[] tempSecond = tempFirst[1].split(" "); splitTime[0] = tempFirst[0]; splitTime[1] = tempSecond[0]; splitTime[2] = tempSecond[1]; int hour = Integer.parseInt(splitTime[0]); int minute = Integer.parseInt(splitTime[1]); HourMinute hm; if(splitTime[2] == "AM"){ hm = s.new HourMinute(hour,minute); } else if((splitTime[2].equals("PM")) && (hour < 12)){ hm = s.new HourMinute(hour + 12,minute); } else{ hm = s.new HourMinute(hour,minute); } **list.add(hm);** } return list; } class **HourMinuteList** extends **ArrayList** implements RandomAccess{ } class HourMinute implements **Comparable** { int hour; int minute; public HourMinute(int hour, int minute) { setHour(hour); setMinute(minute); } int getMinute() { return this.minute; } String getMinuteString(){ if(this.minute < 10){ return "0" + this.minute; }else{ return "" + this.minute; } } int getHour() { return this.hour; } void setHour(int hour) { this.hour = hour; } void setMinute(int minute) { this.minute = minute; } @Override public int compareTo(Object aThat) { if (aThat instanceof HourMinute) { HourMinute that = (HourMinute) aThat; if (this.getHour() == that.getHour()) { if (this.getMinute() > that.getMinute()) { return 1; } else if (this.getMinute() < that.getMinute()) { return -1; } else { return 0; } } else if (this.getHour() > that.getHour()) { return 1; } else if (this.getHour() < that.getHour()) { return -1; } else { return 0; } } return 0; } } If you have any questions let me know. Thanks, Rob

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  • CUDA, more threads for same work = Longer run time despite better occupancy, Why?

    - by zenna
    I encountered a strange problem where increasing my occupancy by increasing the number of threads reduced performance. I created the following program to illustrate the problem: #include <stdio.h> #include <stdlib.h> #include <cuda_runtime.h> __global__ void less_threads(float * d_out) { int num_inliers; for (int j=0;j<800;++j) { //Do 12 computations num_inliers += threadIdx.x*1; num_inliers += threadIdx.x*2; num_inliers += threadIdx.x*3; num_inliers += threadIdx.x*4; num_inliers += threadIdx.x*5; num_inliers += threadIdx.x*6; num_inliers += threadIdx.x*7; num_inliers += threadIdx.x*8; num_inliers += threadIdx.x*9; num_inliers += threadIdx.x*10; num_inliers += threadIdx.x*11; num_inliers += threadIdx.x*12; } if (threadIdx.x == -1) d_out[blockIdx.x*blockDim.x+threadIdx.x] = num_inliers; } __global__ void more_threads(float *d_out) { int num_inliers; for (int j=0;j<800;++j) { // Do 4 computations num_inliers += threadIdx.x*1; num_inliers += threadIdx.x*2; num_inliers += threadIdx.x*3; num_inliers += threadIdx.x*4; } if (threadIdx.x == -1) d_out[blockIdx.x*blockDim.x+threadIdx.x] = num_inliers; } int main(int argc, char* argv[]) { float *d_out = NULL; cudaMalloc((void**)&d_out,sizeof(float)*25000); more_threads<<<780,128>>>(d_out); less_threads<<<780,32>>>(d_out); return 0; } Note both kernels should do the same amount of work in total, the (if threadIdx.x == -1 is a trick to stop the compiler optimising everything out and leaving an empty kernel). The work should be the same as more_threads is using 4 times as many threads but with each thread doing 4 times less work. Significant results form the profiler results are as followsL: more_threads: GPU runtime = 1474 us,reg per thread = 6,occupancy=1,branch=83746,divergent_branch = 26,instructions = 584065,gst request=1084552 less_threads: GPU runtime = 921 us,reg per thread = 14,occupancy=0.25,branch=20956,divergent_branch = 26,instructions = 312663,gst request=677381 As I said previously, the run time of the kernel using more threads is longer, this could be due to the increased number of instructions. Why are there more instructions? Why is there any branching, let alone divergent branching, considering there is no conditional code? Why are there any gst requests when there is no global memory access? What is going on here! Thanks

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  • realloc - converting int to char

    - by Mike
    I'm converting an array of integers into a char by iterating through the whole array, and then I'm adding the resulting string to ncurses's method new_item. For some reason I'm doing something wrong the way I reallocate memory, thus I get the the first column as: -4 Choice 1 0 Choice 1 4 Choice 2 1 Choice 1 4 Choice 3 - Instead of - 2 Choice 1 4 Choice 4 3 Choice 1 4 Exit 4 Choice 1 - #include <stdio.h> #include <stdlib.h> #include <curses.h> #include <menu.h> #define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0])) #define CTRLD 4 char *choices[] = { "Choice 1", "Choice 2", "Choice 3", "Choice 4", "Exit", }; int table[5]={0,1,2,3,4}; int main() { ITEM **my_items; int c; MENU *my_menu; int n_choices, i; ITEM *cur_item; initscr(); cbreak(); noecho(); keypad(stdscr, TRUE); n_choices = ARRAY_SIZE(choices); my_items = (ITEM **)calloc(n_choices + 1, sizeof(ITEM *)); // right here char *convert = NULL; for(i = 0; i < n_choices; ++i){ convert = (char *) realloc (convert, sizeof(char) * 4); sprintf(convert, "%i", table[i]); my_items[i] = new_item(convert, choices[i]); } my_items[n_choices] = (ITEM *)NULL; my_menu = new_menu((ITEM **)my_items); mvprintw(LINES - 2, 0, "F1 to Exit"); post_menu(my_menu); refresh(); while((c = getch()) != KEY_F(1)) { switch(c) { case KEY_DOWN: menu_driver(my_menu, REQ_DOWN_ITEM); break; case KEY_UP: menu_driver(my_menu, REQ_UP_ITEM); break; } } free(convert); unpost_menu(my_menu); free_item(my_items[0]); free_item(my_items[1]); free_item(my_items[2]); free_item(my_items[3]); free_item(my_items[4]); free_menu(my_menu); endwin(); }

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  • how to implement a "soft barrier" in multithreaded c++

    - by Jason
    I have some multithreaded c++ code with the following structure: do_thread_specific_work(); update_shared_variables(); //checkpoint A do_thread_specific_work_not_modifying_shared_variables(); //checkpoint B do_thread_specific_work_requiring_all_threads_have_updated_shared_variables(); What follows checkpoint B is work that could have started if all threads have reached only checkpoint A, hence my notion of a "soft barrier". Typically multithreading libraries only provide "hard barriers" in which all threads must reach some point before any can continue. Obviously a hard barrier could be used at checkpoint B. Using a soft barrier can lead to better execution time, especially since the work between checkpoints A and B may not be load-balanced between the threads (i.e. 1 slow thread who has reached checkpoint A but not B could be causing all the others to wait at the barrier just before checkpoint B). I've tried using atomics to synchronize things and I know with 100% certainty that is it NOT guaranteed to work. For example using openmp syntax, before the parallel section start with: shared_thread_counter = num_threads; //known at compile time #pragma omp flush Then at checkpoint A: #pragma omp atomic shared_thread_counter--; Then at checkpoint B (using polling): #pragma omp flush while (shared_thread_counter > 0) { usleep(1); //can be removed, but better to limit memory bandwidth #pragma omp flush } I've designed some experiments in which I use an atomic to indicate that some operation before it is finished. The experiment would work with 2 threads most of the time but consistently fail when I have lots of threads (like 20 or 30). I suspect this is because of the caching structure of modern CPUs. Even if one thread updates some other value before doing the atomic decrement, it is not guaranteed to be read by another thread in that order. Consider the case when the other value is a cache miss and the atomic decrement is a cache hit. So back to my question, how to CORRECTLY implement this "soft barrier"? Is there any built-in feature that guarantees such functionality? I'd prefer openmp but I'm familiar with most of the other common multithreading libraries. As a workaround right now, I'm using a hard barrier at checkpoint B and I've restructured my code to make the work between checkpoint A and B automatically load-balancing between the threads (which has been rather difficult at times). Thanks for any advice/insight :)

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  • Getting a KeyError in DB backend of django-digest

    - by rtmie
    I have just started to integrate django_digest into my app. As a start I have added the @httpdigest decorator to one of my views. If I try to connect to it I get a KeyError exception thrown in django_digest/backend/db.py . Depending on which db I configure I get a different KeyError in a different location. I am using Django 1.2.1, with MySql (also tested with sqlite). I am using the default values for all the settings options. As far as I can see I have followed all instructions but am struggling all day with this. I am using the repository versions of django-digest and python-digest. Any steer would be greatly appreciated. Tracebacks for sqlite and mysql below: with sqlite: Traceback (most recent call last): File "/home/robm/projects/gcs/server/gcs2.5/lib/python2.5/site-packages/django/core/servers/basehttp.py", line 674, in __call__ return self.application(environ, start_response) File "/home/robm/projects/gcs/server/gcs2.5/lib/python2.5/site-packages/django/core/handlers/wsgi.py", line 248, in __call__ signals.request_finished.send(sender=self.__class__) File "/home/robm/projects/gcs/server/gcs2.5/lib/python2.5/site-packages/django/dispatch/dispatcher.py", line 162, in send response = receiver(signal=self, sender=sender, **named) File "/home/robm/projects/gcs/server/gcs2.5/lib/python2.5/site-packages/django_digest-1.8-py2.5.egg/django_digest/backend/db.py", line 16, in close_connection _connection.close() File "/home/robm/projects/gcs/server/gcs2.5/lib/python2.5/site-packages/django/db/backends/sqlite3/base.py", line 186, in close if self.settings_dict['NAME'] != ":memory:": KeyError: 'NAME' with mysql: Traceback (most recent call last): File "/home/robm/projects/gcs/server/gcs2.5/lib/python2.5/site-packages/django/core/servers/basehttp.py", line 674, in __call__ return self.application(environ, start_response) File "/home/robm/projects/gcs/server/gcs2.5/lib/python2.5/site-packages/django/core/handlers/wsgi.py", line 241, in __call__ response = self.get_response(request) File "/home/robm/projects/gcs/server/gcs2.5/lib/python2.5/site-packages/django/core/handlers/base.py", line 142, in get_response return self.handle_uncaught_exception(request, resolver, exc_info) File "/home/robm/projects/gcs/server/gcs2.5/lib/python2.5/site-packages/django/core/handlers/base.py", line 166, in handle_uncaught_exception return debug.technical_500_response(request, *exc_info) File "/home/robm/projects/gcs/server/gcs2.5/lib/python2.5/site-packages/django/core/handlers/base.py", line 80, in get_response response = middleware_method(request) File "/home/robm/projects/gcs/server/gcs2.5/lib/python2.5/site-packages/django_digest-1.8-py2.5.egg/django_digest/middleware.py", line 13, in process_request if (not self._authenticator.authenticate(request) and File "/home/robm/projects/gcs/server/gcs2.5/lib/python2.5/site-packages/django_digest-1.8-py2.5.egg/django_digest/__init__.py", line 86, in authenticate partial_digest = self._account_storage.get_partial_digest(digest_response.username) File "/home/robm/projects/gcs/server/gcs2.5/lib/python2.5/site-packages/django_digest-1.8-py2.5.egg/django_digest/backend/db.py", line 97, in get_partial_digest cursor = get_connection().cursor() File "/home/robm/projects/gcs/server/gcs2.5/lib/python2.5/site-packages/django/db/backends/__init__.py", line 75, in cursor cursor = self._cursor() File "/home/robm/projects/gcs/server/gcs2.5/lib/python2.5/site-packages/django/db/backends/mysql/base.py", line 281, in _cursor if settings_dict['USER']: KeyError: 'USER'

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  • Injecting jQuery into a page fails when using Google AJAX Libraries API

    - by jakemcgraw
    I'd like to inject jQuery into a page using the Google AJAX Libraries API, I've come up with the following solution: http://my-domain.com/inject-jquery.js: ;((function(){ // Call this function once jQuery is available var func = function() { jQuery("body").prepend('<div>jQuery Rocks!</div>'); }; // Detect if page is already using jQuery if (!window.jQuery) { var done = false; var head = document.getElementsByTagName('head')[0]; var script = document.createElement("script"); script.src = "http://www.google.com/jsapi"; script.onload = script.onreadystatechange = function(){ // Once Google AJAX Libraries API is loaded ... if (!done && (!this.readyState || this.readyState == "loaded" || this.readyState == "complete")) { done = true; // ... load jQuery ... window.google.load("jquery", "1", {callback:function(){ jQuery.noConflict(); // ... jQuery available, fire function. func(); }}); // Prevent IE memory leaking script.onload = script.onreadystatechange = null; head.removeChild(script); } } // Load Google AJAX Libraries API head.appendChild(script); // Page already using jQuery, fire function } else { func(); } })()); The script would then be included in a page on a separate domain: http://some-other-domain.com/page.html: <html> <head> <title>This is my page</title> </head> <body> <h1>This is my page.</h1> <script src="http://my-domain.com/inject-jquery.js"></script> </body> </html> In Firefox 3 I get the following error: Module: 'jquery' must be loaded before DOM onLoad! jsapi (line 16) The error appears to be specific to the Google AJAX Libraries API, as I've seen others use a jQuery bookmarklet to inject jQuery into the current page. My question: Is there a method for injecting the Google AJAX Libraries API / jQuery into a page regardless of the onload/onready state?

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  • What is the best algorithm for this array-comparison problem?

    - by mark
    What is the most efficient for speed algorithm to solve the following problem? Given 6 arrays, D1,D2,D3,D4,D5 and D6 each containing 6 numbers like: D1[0] = number D2[0] = number ...... D6[0] = number D1[1] = another number D2[1] = another number .... ..... .... ...... .... D1[5] = yet another number .... ...... .... Given a second array ST1, containing 1 number: ST1[0] = 6 Given a third array ans, containing 6 numbers: ans[0] = 3, ans[1] = 4, ans[2] = 5, ......ans[5] = 8 Using as index for the arrays D1,D2,D3,D4,D5 and D6, the number that goes from 0, to the number stored in ST1[0] minus one, in this example 6, so from 0 to 6-1, compare each res array against each D array My algorithm so far is: I tried to keep everything unlooped as much as possible. EML := ST1[0] //number contained in ST1[0] EML1 := 0 //start index for the arrays D While EML1 < EML if D1[ELM1] = ans[0] goto two if D2[ELM1] = ans[0] goto two if D3[ELM1] = ans[0] goto two if D4[ELM1] = ans[0] goto two if D5[ELM1] = ans[0] goto two if D6[ELM1] = ans[0] goto two ELM1 = ELM1 + 1 return 0 //If the ans[0] number is not found in either D1[0-6], D2[0-6].... D6[0-6] return 0 which will then exclude ans[0-6] numbers two: EML1 := 0 start index for arrays Ds While EML1 < EML if D1[ELM1] = ans[1] goto three if D2[ELM1] = ans[1] goto three if D3[ELM1] = ans[1] goto three if D4[ELM1] = ans[1] goto three if D5[ELM1] = ans[1] goto three if D6[ELM1] = ans[1] goto three ELM1 = ELM1 + 1 return 0 //If the ans[1] number is not found in either D1[0-6], D2[0-6].... D6[0-6] return 0 which will then exclude ans[0-6] numbers three: EML1 := 0 start index for arrays Ds While EML1 < EML if D1[ELM1] = ans[2] goto four if D2[ELM1] = ans[2] goto four if D3[ELM1] = ans[2] goto four if D4[ELM1] = ans[2] goto four if D5[ELM1] = ans[2] goto four if D6[ELM1] = ans[2] goto four ELM1 = ELM1 + 1 return 0 //If the ans[2] number is not found in either D1[0-6], D2[0-6].... D6[0-6] return 0 which will then exclude ans[0-6] numbers four: EML1 := 0 start index for arrays Ds While EML1 < EML if D1[ELM1] = ans[3] goto five if D2[ELM1] = ans[3] goto five if D3[ELM1] = ans[3] goto five if D4[ELM1] = ans[3] goto five if D5[ELM1] = ans[3] goto five if D6[ELM1] = ans[3] goto five ELM1 = ELM1 + 1 return 0 //If the ans[3] number is not found in either D1[0-6], D2[0-6].... D6[0-6] return 0 which will then exclude ans[0-6] numbers five: EML1 := 0 start index for arrays Ds While EML1 < EML if D1[ELM1] = ans[4] goto six if D2[ELM1] = ans[4] goto six if D3[ELM1] = ans[4] goto six if D4[ELM1] = ans[4] goto six if D5[ELM1] = ans[4] goto six if D6[ELM1] = ans[4] goto six ELM1 = ELM1 + 1 return 0 //If the ans[4] number is not found in either D1[0-6], D2[0-6].... D6[0-6] return 0 which will then exclude ans[0-6] numbers six: EML1 := 0 start index for arrays Ds While EML1 < EML if D1[ELM1] = ans[5] return 1 ////If the ans[1] number is not found in either D1[0-6]..... if D2[ELM1] = ans[5] return 1 which will then include ans[0-6] numbers return 1 if D3[ELM1] = ans[5] return 1 if D4[ELM1] = ans[5] return 1 if D5[ELM1] = ans[5] return 1 if D6[ELM1] = ans[5] return 1 ELM1 = ELM1 + 1 return 0 As language of choice, it would be pure c

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  • What is the best way to read and write cXML documents in C# ?

    - by tetranz
    I know this is a vague open ended question. I'm hoping to get some general direction. I need to add cXML punchout to an ASP.NET C# site / application. This is replacing something that I wrote years ago in ColdFusion. I'm a reasonably experienced C# developer but I haven't done much with XML. There seems to be lots of different options for processing XML in .NET. Here's the open ended question: Assuming that I have an XML document in some form, eg a file or a string, what is the best way to read it into my code? I want to get the data and then query databases etc. The cXML document size and our traffic volumes are easily small enough so that loading the a cXML document into memory is not a problem. Should I: 1) Manually build classes based on the dtd and use the XML Serializer? 2) Use a tool to generate classes. There are sample cXML files downloadable from Ariba.com. I tried xsd.exe to generate an xsd and then xsd.exe /c to generate classes. When I try to deserialize I get errors because there seems to be "confusion" around whether some elements should be single values or arrays. I tried the CodeXS online tool but that gives errors in it's log and errors if I try to deserialize a sample document. 2) Create a dataset and ReadXml()? 3) Create a typed dataset and ReadXml()? 4) Use Linq to XML. I often use Linq to Objects so I'm familiar with Linq in general but I'm struggling to see what it gives me in this situation. 5) Some other means. I guess I need to improve my understanding of XML in general but even so ... am I missing some obvious way of doing this? In the old ColdFusion site I found a free component ("tag") which basically ignored any schema and read the XML into a "structure" which is essentially a series of nested hash tables which was then easy to read in code. That was probably quite sloppy but it worked. I also need to generate XML files from my C# objects. Maybe Linq to XML will be good for that. I could start with a default "template" document and manipulate it before saving. Thanks for any pointers ...

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  • Is this an idiomatic way to pass mocks into objects?

    - by Billy ONeal
    I'm a bit confused about passing in this mock class into an implementation class. It feels wrong to have all this explicitly managed memory flying around. I'd just pass the class by value but that runs into the slicing problem. Am I missing something here? Implementation: namespace detail { struct FileApi { virtual HANDLE CreateFileW( __in LPCWSTR lpFileName, __in DWORD dwDesiredAccess, __in DWORD dwShareMode, __in_opt LPSECURITY_ATTRIBUTES lpSecurityAttributes, __in DWORD dwCreationDisposition, __in DWORD dwFlagsAndAttributes, __in_opt HANDLE hTemplateFile ) { return ::CreateFileW(lpFileName, dwDesiredAccess, dwShareMode, lpSecurityAttributes, dwCreationDisposition, dwFlagsAndAttributes, hTemplateFile); } virtual void CloseHandle(HANDLE handleToClose) { ::CloseHandle(handleToClose); } }; } class File : boost::noncopyable { HANDLE hWin32; boost::scoped_ptr<detail::FileApi> fileApi; public: File( __in LPCWSTR lpFileName, __in DWORD dwDesiredAccess, __in DWORD dwShareMode, __in_opt LPSECURITY_ATTRIBUTES lpSecurityAttributes, __in DWORD dwCreationDisposition, __in DWORD dwFlagsAndAttributes, __in_opt HANDLE hTemplateFile, __in detail::FileApi * method = new detail::FileApi() ) { fileApi.reset(method); hWin32 = fileApi->CreateFileW(lpFileName, dwDesiredAccess, dwShareMode, lpSecurityAttributes, dwCreationDisposition, dwFlagsAndAttributes, hTemplateFile); } }; namespace detail { struct FileApi { virtual HANDLE CreateFileW( __in LPCWSTR lpFileName, __in DWORD dwDesiredAccess, __in DWORD dwShareMode, __in_opt LPSECURITY_ATTRIBUTES lpSecurityAttributes, __in DWORD dwCreationDisposition, __in DWORD dwFlagsAndAttributes, __in_opt HANDLE hTemplateFile ) { return ::CreateFileW(lpFileName, dwDesiredAccess, dwShareMode, lpSecurityAttributes, dwCreationDisposition, dwFlagsAndAttributes, hTemplateFile); } virtual void CloseHandle(HANDLE handleToClose) { ::CloseHandle(handleToClose); } }; } class File : boost::noncopyable { HANDLE hWin32; boost::scoped_ptr<detail::FileApi> fileApi; public: File( __in LPCWSTR lpFileName, __in DWORD dwDesiredAccess, __in DWORD dwShareMode, __in_opt LPSECURITY_ATTRIBUTES lpSecurityAttributes, __in DWORD dwCreationDisposition, __in DWORD dwFlagsAndAttributes, __in_opt HANDLE hTemplateFile, __in detail::FileApi * method = new detail::FileApi() ) { fileApi.reset(method); hWin32 = fileApi->CreateFileW(lpFileName, dwDesiredAccess, dwShareMode, lpSecurityAttributes, dwCreationDisposition, dwFlagsAndAttributes, hTemplateFile); } ~File() { fileApi->CloseHandle(hWin32); } }; Tests: namespace detail { struct MockFileApi : public FileApi { MOCK_METHOD7(CreateFileW, HANDLE(LPCWSTR, DWORD, DWORD, LPSECURITY_ATTRIBUTES, DWORD, DWORD, HANDLE)); MOCK_METHOD1(CloseHandle, void(HANDLE)); }; } using namespace detail; using namespace testing; TEST(Test_File, OpenPassesArguments) { MockFileApi * api = new MockFileApi; EXPECT_CALL(*api, CreateFileW(Eq(L"BozoFile"), Eq(56), Eq(72), Eq(reinterpret_cast<LPSECURITY_ATTRIBUTES>(67)), Eq(98), Eq(102), Eq(reinterpret_cast<HANDLE>(98)))) .Times(1).WillOnce(Return(reinterpret_cast<HANDLE>(42))); File test(L"BozoFile", 56, 72, reinterpret_cast<LPSECURITY_ATTRIBUTES>(67), 98, 102, reinterpret_cast<HANDLE>(98), api); }

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  • Any tips on reducing wxWidgets application code size?

    - by Billy ONeal
    I have written a minimal wxWidgets application: stdafx.h #define wxNO_REGEX_LIB #define wxNO_XML_LIB #define wxNO_NET_LIB #define wxNO_EXPAT_LIB #define wxNO_JPEG_LIB #define wxNO_PNG_LIB #define wxNO_TIFF_LIB #define wxNO_ZLIB_LIB #define wxNO_ADV_LIB #define wxNO_HTML_LIB #define wxNO_GL_LIB #define wxNO_QA_LIB #define wxNO_XRC_LIB #define wxNO_AUI_LIB #define wxNO_PROPGRID_LIB #define wxNO_RIBBON_LIB #define wxNO_RICHTEXT_LIB #define wxNO_MEDIA_LIB #define wxNO_STC_LIB #include <wx/wxprec.h> Minimal.cpp #include "stdafx.h" #include <memory> #include <wx/wx.h> class Minimal : public wxApp { public: virtual bool OnInit(); }; IMPLEMENT_APP(Minimal) DECLARE_APP(Minimal) class MinimalFrame : public wxFrame { DECLARE_EVENT_TABLE() public: MinimalFrame(const wxString& title); void OnQuit(wxCommandEvent& e); void OnAbout(wxCommandEvent& e); }; BEGIN_EVENT_TABLE(MinimalFrame, wxFrame) EVT_MENU(wxID_ABOUT, MinimalFrame::OnAbout) EVT_MENU(wxID_EXIT, MinimalFrame::OnQuit) END_EVENT_TABLE() MinimalFrame::MinimalFrame(const wxString& title) : wxFrame(0, wxID_ANY, title) { std::auto_ptr<wxMenu> fileMenu(new wxMenu); fileMenu->Append(wxID_EXIT, L"E&xit\tAlt-X", L"Terminate the Minimal Example."); std::auto_ptr<wxMenu> helpMenu(new wxMenu); helpMenu->Append(wxID_ABOUT, L"&About\tF1", L"Show the about dialog box."); std::auto_ptr<wxMenuBar> bar(new wxMenuBar); bar->Append(fileMenu.get(), L"&File"); fileMenu.release(); bar->Append(helpMenu.get(), L"&Help"); helpMenu.release(); SetMenuBar(bar.get()); bar.release(); CreateStatusBar(2); SetStatusText(L"Welcome to wxWidgets!"); } void MinimalFrame::OnAbout(wxCommandEvent& e) { wxMessageBox(L"Some text about me!", L"About", wxOK, this); } void MinimalFrame::OnQuit(wxCommandEvent& e) { Close(); } bool Minimal::OnInit() { std::auto_ptr<MinimalFrame> mainFrame( new MinimalFrame(L"Minimal wxWidgets Application")); mainFrame->Show(); mainFrame.release(); return true; } This minimal program weighs in at 2.4MB! (Executable compression drops this to half a MB or so but that's still HUGE!) (I must statically link because this application needs to be single-binary-xcopy-deployed, so both the C runtime and wxWidgets itself are set for static linking) Any tips on cutting this down? (I'm using Microsoft Visual Studio 2010)

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  • HelloWebView Sample: now using SDK 3 and getting killed

    - by Tim
    Hey Folks, Well I was trying to get the HelloWebview example working with SDK 7 with no success (see HelloWebView Sample: java.lang.SecurityException: Permission Denial thread), so I decided just out of curiosity to back off to SDK3 to see if I could learn anything. I have been able to get all the "Layout" samples to work and decided to try something a little harder. Unfortunately, I still cannot get the simple HelloWebView app to run. I no longer get a Permission Denial but now the app is getting killed. Killed usually implies that there are not enough resources (memory etc.) for an application to run.... Any thoughts? Are there any other log files I can look at either on my computer or on the emulator? The main.xml, manifest, and console output are below. Let me know if you need more information. Thanks, Tim main.xml: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <WebView android:id="@+id/webview" android:layout_width="fill_parent" android:layout_height="fill_parent"/> </LinearLayout> mainfest file: <uses-permission android:name="android.permission.INTERNET" /> <uses-sdk android:minSdkVersion="3" /> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".HelloWebView3" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".HelloWebView3" android:label="@string/app_name" android:theme="@android:style/Theme.NoTitleBar"> </activity> </application> Console output: [2010-06-05 08:43:37 - HelloWebView3] ------------------------------ [2010-06-05 08:43:37 - HelloWebView3] Android Launch! [2010-06-05 08:43:37 - HelloWebView3] adb is running normally. [2010-06-05 08:43:37 - HelloWebView3] Performing com.example.hellowebview3.HelloWebView3 activity launch [2010-06-05 08:43:37 - HelloWebView3] Automatic Target Mode: launching new emulator with compatible AVD 'Android1.5' [2010-06-05 08:43:37 - HelloWebView3] Launching a new emulator with Virtual Device 'Android1.5' [2010-06-05 08:43:42 - HelloWebView3] New emulator found: emulator-5554 [2010-06-05 08:43:42 - HelloWebView3] Waiting for HOME ('android.process.acore') to be launched... [2010-06-05 08:45:04 - HelloWebView3] HOME is up on device 'emulator-5554' [2010-06-05 08:45:04 - HelloWebView3] Uploading HelloWebView3.apk onto device 'emulator-5554' [2010-06-05 08:45:04 - HelloWebView3] Installing HelloWebView3.apk... [2010-06-05 08:45:19 - HelloWebView3] Success! [2010-06-05 08:45:19 - HelloWebView3] Starting activity com.example.hellowebview3.HelloWebView3 on device [2010-06-05 08:45:23 - HelloWebView3] ActivityManager: Starting: Intent { action=android.intent.action.MAIN categories={android.intent.category.LAUNCHER} comp={com.example.hellowebview3/com.example.hellowebview3.HelloWebView3} } [2010-06-05 08:45:23 - HelloWebView3] ActivityManager: [1] Killed am start -n com....

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  • How to access and work with XML from API in C#

    - by Jarek
    My goal is to pull XML data from the API and load it to a sql server database. The frist step I'm attempting here is to access the data and display it. Once I get this to work I'll loop through each row and insert the values into a sql server database. When I try to run the code below nothing happens and when I paste the url directly into the browser I get this error "2010-03-08 04:24:17 Wallet exhausted: retry after 2010-03-08 05:23:58. 2010-03-08 05:23:58" To me it seems that every iteration of the foreach loop makes a call to the site and I get blocked for an hour. Am I retrieving data from the API in an incorrect manner? Is there some way to load the data into memory or an array then loop through that? Here's the bit of code I hacked together. using System; using System.Data.SqlClient; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Xml; using System.Data; public partial class _Default : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { try { string userID = "123"; string apiKey = "abc456"; string characterID = "789"; string url = "http://api.eve-online.com/char/WalletTransactions.xml.aspx?userID=" + userID + "&apiKey=" + apiKey + "&characterID=" + characterID; XmlDocument xmldoc = new XmlDocument(); xmldoc.Load(url); XmlNamespaceManager xnm1 = new XmlNamespaceManager(xmldoc.NameTable); XmlNodeList nList1 = xmldoc.SelectNodes("result/rowset/row", xnm1); foreach (XmlNode xNode in nList1) { Response.Write(xNode.InnerXml + "<br />"); } } catch (SqlException em) { Response.Write(em.Message); } } } Here's a sample of the xml <eveapi version="2"> <currentTime>2010-03-06 17:38:35</currentTime> <result> <rowset name="transactions" key="transactionID" columns="transactionDateTime,transactionID,quantity,typeName,typeID,price,clientID,clientName,stationID,stationName,transactionType,transactionFor"> <row transactionDateTime="2010-03-06 17:16:00" transactionID="1343566007" quantity="1" typeName="Co-Processor II" typeID="3888" price="1122999.00" clientID="1404318579" clientName="unseenstrike" stationID="60011572" stationName="Osmeden IX - Moon 6 - University of Caille School" transactionType="sell" transactionFor="personal" /> <row transactionDateTime="2010-03-06 17:15:00" transactionID="1343565894" quantity="1" typeName="Co-Processor II" typeID="3888" price="1150000.00" clientID="1404318579" clientName="unseenstrike" stationID="60011572" stationName="Osmeden IX - Moon 6 - University of Caille School" transactionType="sell" transactionFor="personal" /> </rowset> </result> <cachedUntil>2010-03-06 17:53:35</cachedUntil> </eveapi>

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  • UITableViewCell outlets not set during bundle load (possibly very elementary question)

    - by Jan Zich
    What are the most common reasons for an outlet (a class property) not being set during a bundle load? I'm sorry; most likely I'm not using the correct terms. It's my first steps with iPhone OS development and Objective-C, so please bear with me. Here is more details. Basically, I'm trying to create a table view based form with a fixed number of static rows. I followed this example: http://developer.apple.com/iphone/library/documentation/userexperience/conceptual/TableView_iPhone/TableViewCells/TableViewCells.html Scroll down to The Technique for Static Row Content please. I have one nib file with one table view, three table cells and all connections set as in the example. The problem is that the corresponding cell properties in my controller are never initialised. I get an exception in cellForRowAtIndexPath complaining that the returned cell is nil: UITableView dataSource must return a cell from tableView:cellForRowAtIndexPath. Here are the relevant parts from the implementation of the controller: @synthesize cellA; @synthesize cellB; @synthesize cellC; - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return 3; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { switch (indexPath.row) { case 0: return cellA; break; case 1: return cellB; break; case 2: return cellC; break; default: return nil; } } And here is the interface part: @interface AssociatePhoneViewController : UITableViewController { UITableViewCell *cellA; UITableViewCell *cellB; UITableViewCell *cellB; } @property (nonatomic, retain) IBOutlet UITableViewCell *cellA; @property (nonatomic, retain) IBOutlet UITableViewCell *cellB; @property (nonatomic, retain) IBOutlet UITableViewCell *cellC; @end This must be possibly one of the the most embarrassing questions on StackOverflow. It looks like the most basic example code. Is is possible that the cells are not instantiated with the nib file? I have them on the same level before the tabula view in the nib file. I tried to move them after the table view, but it did not make any difference. Are table cells in some way special? Do I need to set some flag or some property on them in the nib file? I was under the impression that all classes (views, windows, controllers …) listed in a nib file are simply instantiated (and linked using the provided connections). Could it possibly be some memory issue? The cell properties in my controller are not defined in any special way.

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  • Rendering a Long Document on iPad

    - by benjismith
    I'm implementing a document viewer with highlighting/annotation capabilities for a custom document format on iPad. The documents are kind of long (100 to 200 pages, if printed on paper) and I've had a hard time finding the right approach. Here are the requirments: 1) Basic rich-text styling: control of left/right margins. Control of font name, size, foreground/background color, and line spacing. Bold, italics, underline, etc. 2) Selection and highlighting of arbitrary text regions (not limited to paragraph boundaries, like in Safari/UIWebView). 3) Customization of the Cut/Copy/Paste popup (what is that thing called anyhow? UIActionBar?) This is one of the essential requirements of the app. My first implementation was based on UIWebView. I just rendered the document as HTML with CSS for text styling. But I couldn't get the kind of text selection behavior I wanted (across paragraph boundaries) and the UIActionBar can't be customized from within UIWebView. So I started working on a javascript approach, faking the device text-selection behavior using JQuery to trap touch events and dynamically modifying the DOM to change the background color of selected regions of text. I built a fake UIActionBar control as a hidden DIV, positioning it and unhiding it whenever there was an active selection region. Not too shabby. The main problem is that it's SLOOOOOOOW. Scrolling through the document is nice and quick, but dynamically changing the DOM is not very snappy. Plus, I couldn't figure out how to recreate the magnifier loupe, so my fake text-selection GUI doesn't look quite the same as the native implementation. Also, I haven't yet implemented the communication bridge between the javascript layer and the objective-c layer (where the rest of the app lives), but it was shaping up to be a huge hassle. So I've been looking at CoreText, but there are precious few examples on the web. I spent a little time with this simple little demo: http://github.com/jonasschnelli/I7CoreTextExample/ It shows how to use CoreText to draw an NSAttributedText string into a UIView. But it has its own problems: It doesn't implement text-selection behavior, and it doesn't present a UIActionBar, so I don't have any idea how to make that happen. And, more importantly, it tries to draw the entire document all at once, with significant performance degradations for long documents. My documents can have thousands of paragraphs, and less than 1% of the document is ever on screen at a time. On the plus side, these documents already contain precise formatting information. I know the exact page-position of every line of text, so I don't need a layout engine. Does anyone know how to implement this sort of view using CoreText? I understand that a full-fledged implementation is overkill for a question like this, but I'm looking for a good CoreText example with a few basic requirements: 1) Precise layout & formatting control (using the formatting metrics and text styles I've already calculated). 2) Arbitrary selection of text. 3) Customization of the UIActionBar. 4) Efficient recycling of resources for off-screen objects. I'd be happy to implement my own recycling when text elements scroll off-screen, but wouldn't that require re-implementing UIScrollView? I'm brand-new to iPhone development, and still getting used to Objective-C, but I've been working in other languages (Java, C#, flex/actionscript, etc) for more than ten years, so I feel confident in my ability to get the work done, if only I had a better feel for the iPhone SDK and the common coding patterns for stuff like this. Is it just me, or does the SDK documentation really suck? Anyhow, thanks for your help!

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