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  • Iphone page curl effect

    - by dragon
    I am using this code for Page curl effect ....Its work fine in simulator and device... But its not (setType:@"pageCurl") apple documented api , this caused it to be rejected by the iPhone Developer Program during the App Store review process: animation = [CATransition animation]; [animation setDelegate:self]; [animation setDuration:1.0f]; animation.startProgress = 0.5; animation.endProgress = 1; [animation setTimingFunction:UIViewAnimationCurveEaseInOut]; [animation setType:@"pageCurl"]; [animation setSubtype:@"fromRight"]; [animation setRemovedOnCompletion:NO]; [animation setFillMode: @"extended"]; [animation setRemovedOnCompletion: NO]; [[imageView layer] addAnimation:animation forKey:@"pageFlipAnimation"]; So i changed and using like this [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:1]; [UIView setAnimationDelegate:self]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationCurve:UIViewAnimationCurveLinear]; [UIView setAnimationWillStartSelector:@selector(transitionWillStart:finished:context:)]; [UIView setAnimationDidStopSelector:@selector(transitionDidStop:finished:context:)]; // other animation properties [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:imageView cache:YES]; // set view properties [UIView commitAnimations]; In this above code i want to stop the page curl effect at midway.. But i cant stop it in midway like map applications in ipod... Is this any fix for this? or Is there any apple documented methods used for page curl effect in ipod touch? I am searching lot. but didnt get any answer ? can anyone help me? Thanks in advance..plz

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  • Use Html.RadioButtonFor and Html.LabelFor for the same Model but different values

    - by Marc
    I have this Razor Template <table> <tr> <td>@Html.RadioButtonFor(i => i.Value, "1")</td> <td>@Html.LabelFor(i => i.Value, "true")</td> </tr> <tr> <td>@Html.RadioButtonFor(i => i.Value, "0")</td> <td>@Html.LabelFor(i => i.Value, "false")</td> </tr> </table> That gives me this HTML <table> <tr> <td><input id="Items_1__Value" name="Items[1].Value" type="radio" value="1" /></td> <td><label for="Items_1__Value">true</label></td> </tr> <tr> <td><input checked="checked" id="Items_1__Value" name="Items[1].Value" type="radio" value="0" /></td> <td><label for="Items_1__Value">false</label></td> </tr> </table> So I have the ID Items_1__Value twice which is - of course - not good and does not work in a browser when I click on the second label "false" the first radio will be activated. I know I could add an own Id at RadioButtonFor and refer to that with my label, but that's not pretty good, is it? Especially because I'm in a loop and cannot just use the name "value" with an added number, that would be end up in multiple Dom Ids in my final HTML markup as well. Shouldn't be a good solution for this?

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  • GridView row remove and animation - Android

    - by Pria
    I have a GridView in which each row has a custom view. The grid view adapter has an array that keeps the custom view. At click of a button, I want to remove a specific row from the Grid and while doing so I want animation on it. I have an AnimationListener. When I remove the upper most row from the array and setAdapter in onAnimationEnd(). It works perfectly fine. But, when I remove any other row, it gives a NullPointerException in the main thread. The exception thread is as follows: ERROR/AndroidRuntime(11503): java.lang.NullPointerException at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1227) at android.widget.AbsListView.dispatchDraw(AbsListView.java:1319) at android.view.View.draw(View.java:5944) at android.widget.AbsListView.draw(AbsListView.java:2121) at android.view.ViewGroup.drawChild(ViewGroup.java:1486) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1228) at android.view.View.draw(View.java:5841) at android.widget.FrameLayout.draw(FrameLayout.java:352) at android.view.ViewGroup.drawChild(ViewGroup.java:1486) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1228) at android.view.View.draw(View.java:5841) at android.widget.FrameLayout.draw(FrameLayout.java:352) at android.view.ViewGroup.drawChild(ViewGroup.java:1486) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1228) at android.view.View.draw(View.java:5841) at android.widget.FrameLayout.draw(FrameLayout.java:352) at com.android.internal.policy.impl.PhoneWindow$DecorView.draw(PhoneWindow.java:1847) at android.view.ViewRoot.draw(ViewRoot.java:1217) at android.view.ViewRoot.performTraversals(ViewRoot.java:1030) at android.view.ViewRoot.handleMessage(ViewRoot.java:1482) at android.os.Handler.dispatchMessage(Handler.java:99) at android.os.Looper.loop(Looper.java:123) at android.app.ActivityThread.main(ActivityThread.java:3948) at java.lang.reflect.Method.invokeNative(Native Method) at java.lang.reflect.Method.invoke(Method.java:521) at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:782) at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:540) at dalvik.system.NativeStart.main(Native Method) Please help!!!

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  • how to tackle this combinatorial algorithm problem

    - by Andrew Bullock
    I have N people who must each take T exams. Each exam takes "some" time, e.g. 30 min (no such thing as finishing early). Exams must be performed in front of an examiner. I need to schedule each person to take each exam in front of an examiner within an overall time period, using the minimum number of examiners for the minimum amount of time (i.e. no examiners idle) There are the following restrictions: No person can be in 2 places at once each person must take each exam once noone should be examined by the same examiner twice I realise that an optimal solution is probably NP-Complete, and that I'm probably best off using a genetic algorithm to obtain a best estimate (similar to this? http://stackoverflow.com/questions/184195/seating-plan-software-recommendations-does-such-a-beast-even-exist). I'm comfortable with how genetic algorithms work, what i'm struggling with is how to model the problem programatically such that i CAN manipulate the parameters genetically.. If each exam took the same amount of time, then i'd divide the time period up into these lengths, and simply create a matrix of time slots vs examiners and drop the candidates in. However because the times of each test are not necessarily the same, i'm a bit lost on how to approach this. currently im doing this: make a list of all "tests" which need to take place, between every candidate and exam start with as many examiners as there are tests repeatedly loop over all examiners, for each one: find an unscheduled test which is eligible for the examiner (based on the restrictions) continue until all tests that can be scheduled, are if there are any unscheduled tests, increment the number of examiners and start again. i'm looking for better suggestions on how to approach this, as it feels rather crude currently.

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  • PreferenceActivity and theme not applying

    - by janfsd
    Hi all I have set the theme in the manifest file like this: android:theme="@android:style/Theme.Light" But I have a problem in the Preferences Activity, in the main preferences the theme shows ok, but if I get to a sub preference, the theme gets messy, it is not white as it should, it is all dark, and the font is black so you can't see much, and when I start clicking on any items they will get sometimes white as they should but revert to black soon after. This is only happens on 2.1, in both the real device and emulator. Tested on the emulator running 1.6 and it was working correctly. Here is part of the code of the preferences xml file: <?xml version="1.0" encoding="utf-8"?> <PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android"> <PreferenceScreen android:title="@string/account"> <CheckBoxPreference android:key="enable_account" android:title="@string/account_use" android:summary="@string/account_summ" /> <EditTextPreference android:key="username" android:title="@string/login" android:dependency="enable_account" android:summary="@string/login_summ" /> <EditTextPreference android:key="password" android:title="@string/password" android:dependency="enable_account" android:summary="@string/password_summ" android:password="true" /> </PreferenceScreen> And here is a screenshot: Any workarounds?

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  • UIImagePickerController in landscape on iPhone OS >= 3.2

    - by Mike
    Here is the problem. I have to open the UIImagePickerController in landscape. At this phase I am doing the app for iPhone but it will be soon adjusted for iPad. The classical way to force the UIImagePickerController to open in landscape would be to use this solution. But this solution has a problem, specially for iPad, that is the line, [[UIDevice currentDevice] setOrientation:UIInterfaceOrientationLandscapeRight]; because Apple rejects an application for doing that, as they don't want you to set an orientation, because if the user is holding the iPad on landscapeLeft the controller will appear upside down. Apple want you to use your paranormal powers and open the controller the right way for the user. The only problem is this: My controller is to appear when the application starts At this time, the orientation information is not yet available, because it takes a while for the device to discover its orientation; I've tried to get around this using the accelerometer to discover the orientation, but the accelerometer data is not yet available too when the app starts. I could make a routine to delay the application until the orientation is available, showing a black screen to the user in the mean time, or a beach ball, but I wonder if there's a more elegant way to do that! thanks.

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  • I can't understand this issue java.lang.IndexOutOfBoundsException.

    - by praveenb
    I've strange issue, that My application is working fine on some devices, But its crashing one of the client device(on Galaxy Nexus 4.1.1 v) at app starting screen. I get this stack trace from ACRA report. java.lang.IndexOutOfBoundsException at android.graphics.Paint.getTextRunAdvances(Paint.java:1731) at android.graphics.Paint.getTextRunAdvances(Paint.java:1704) at android.text.MeasuredText.addStyleRun(MeasuredText.java:164) at android.text.MeasuredText.addStyleRun(MeasuredText.java:204) at android.text.StaticLayout.generate(StaticLayout.java:281) at android.text.DynamicLayout.reflow(DynamicLayout.java:284) at android.text.DynamicLayout.(DynamicLayout.java:170) at android.widget.TextView.makeSingleLayout(TextView.java:5843) at android.widget.TextView.makeNewLayout(TextView.java:5741) at android.widget.TextView.onMeasure(TextView.java:6098) at android.view.View.measure(View.java:15172) at android.widget.LinearLayout.measureVertical(LinearLayout.java:833) at android.widget.LinearLayout.onMeasure(LinearLayout.java:574) at android.view.View.measure(View.java:15172) at android.widget.RelativeLayout.measureChildHorizontal(RelativeLayout.java:617) at android.widget.RelativeLayout.onMeasure(RelativeLayout.java:399) at android.view.View.measure(View.java:15172) at android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:4814) at android.widget.FrameLayout.onMeasure(FrameLayout.java:310) at android.view.View.measure(View.java:15172) at android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:4814) at android.widget.LinearLayout.measureChildBeforeLayout(LinearLayout.java:1390) at android.widget.LinearLayout.measureVertical(LinearLayout.java:681) at android.widget.LinearLayout.onMeasure(LinearLayout.java:574) at android.view.View.measure(View.java:15172) at android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:4814) at android.widget.FrameLayout.onMeasure(FrameLayout.java:310) at com.android.internal.policy.impl.PhoneWindow$DecorView.onMeasure(PhoneWindow.java:2148) at android.view.View.measure(View.java:15172) at android.view.ViewRootImpl.performMeasure(ViewRootImpl.java:1848) at android.view.ViewRootImpl.measureHierarchy(ViewRootImpl.java:1100) at android.view.ViewRootImpl.performTraversals(ViewRootImpl.java:1273) at android.view.ViewRootImpl.doTraversal(ViewRootImpl.java:998) at android.view.ViewRootImpl$TraversalRunnable.run(ViewRootImpl.java:4212) at android.view.Choreographer$CallbackRecord.run(Choreographer.java:725) at android.view.Choreographer.doCallbacks(Choreographer.java:555) at android.view.Choreographer.doFrame(Choreographer.java:525) at android.view.Choreographer$FrameDisplayEventReceiver.run(Choreographer.java:711) at android.os.Handler.handleCallback(Handler.java:615) at android.os.Handler.dispatchMessage(Handler.java:92) at android.os.Looper.loop(Looper.java:137) at android.app.ActivityThread.main(ActivityThread.java:4745) at java.lang.reflect.Method.invokeNative(Native Method) at java.lang.reflect.Method.invoke(Method.java:511) at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:786) at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:553) at dalvik.system.NativeStart.main(Native Method) Im seeing above stack trace. I'm unable to understand the issue. Please help me on tacking the issue. Thank you.

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  • iPhone: Software Development And Distribution

    - by xsl
    I have a few quick questions about the iPhone software development. I did some research about the topic, but there are a few specific things I would like to ask here, because I will have to estimate the cost of the required hardware and software, before I am allowed to buy anything. I never did any Mac development nor have I ever owned an iPhone, so needless to say this is quite hard for me. I will buy an iMac mini with 2 GB RAM for iPhone development. I will have to use it at the same time as my regular PC, but the majority of the time I won't use the Mac at all. Do I have to buy an additional monitor, a mouse and a keyboard or is there a better solution? I will have to port a C library to the iPhone platform and develop an iPhone application that uses the ported library. Do I need anything else than the iPhone SDK to do this? If I use an external library (see above), can I test the application with the integrated emulator, or is it recommend to buy the device? In a later phase of the project I will have to buy an iPhone, but I will have to wait until the iPhone 4 is released here in Europe, because the application requires a camera. In addition to this I will have to send data to a remote webservice. Aside from these two things I don't require any other features. Can I just buy the iPhone online from another country (the iPhones here are sim locked), or should I buy one with a contract? When the application is ready, it will be installed on a few iPhones owned by our customer. Because of security reasons it is crucial that there is no third party involved in this process (i.e. the application should not be distributed on the app store). Is this possible?

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  • Using RabbitMQ (Java client), is there a way to determine if network connection is closed during con

    - by MItch Branting
    I'm using RabbitMQ on RHEL 5.3 using the Java client. I have 2 nodes (machines). Node1 is consuming messages from a queue on Node2 using the Java helper class QueueingConsumer. QueueingConsumer consumer = new QueueingConsumer(channel); channel.basicConsume("MyQueueOnNode2", noAck, consumer); while (true) { QueueingConsumer.Delivery delivery = consumer.nextDelivery(); ... Process message - delivery.getBody() } If the interface is brought down on Node1 or Node2 (e.g. ifconfig eth1 down), the client (above) never knows the network isn't there anymore. Does RabbitMQ provide some type of configuration on the Java client that can be used to determine if the connection has gone away. Shutting down the RabbitMQ server on Node2 will trigger a ShutdownSignalException, which can be caught and the app can go into a reconnect loop. But bringing down the interface doesn't cause any type of exception to happen, so the code will be waiting forever on consumer.nextDelivery(). I've also tried using the timeout version of this call. e.g. QueueingConsumer consumer = new QueueingConsumer(channel); channel.basicConsume("MyQueueOnNode2", noAck, consumer); int timeout_ms = 30000; while (true) { QueueingConsumer.Delivery delivery = consumer.nextDelivery(timeout_ms); if (delivery == null) { if (channel.isOpen() == false) // Seems to always return true { throw new ShutdownSignalException(); } } else { ... Process message - delivery.getBody() } } but appears that this always returns true (even though the interface is down). I assume registering for the ShutdownListener on the connection will yield the same results, but haven't tried that yet. Is there a way to configure some sort of heartbeat, or do you just have to write custom lease logic (e.g. "I'm here now") in order to get this to work?

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  • Web application development platform recommendation

    - by TK.Maxi
    Hi all I did a year's worth of Pascal, Visual Basic and C++ 15 years ago, so suffice it to say that I'm a complete n00b & lamer when it comes to this. I really do hope that this question doesn't canned, but if it does, please be so kind as to point me in the direction of where it should be posted. I have an idea, like so many others, for a web app. I don't necessarily have the capital to outsource the development of the app right now, and I probably wouldn't want to, since non-disclosure agreements can be expensive to enforce, especially in this day and age of intercontinental outsourcing. I need the app to be usable on any mobile device (eventually), primarily on the major mobile platforms at first, on the web, (pc/mac/*ix) obviously, on mobile web browsers like opera mobile, etc. I envisage the app interacting with the major social networks like fb, orkut, msn im, twitter, et al in a way where friend's are messaged and/or wall posted, a message is posted to the users wall. Geo-location functionality is a plus, considering the service/app can be location sensitive in two ways, 1, the immediate location of the user, 2. the desired location of the user. I'd like to incorporate OpenID sign on, and the flip-side, the service will require that people (service providers) list their specialities/specialisations/interests/areas of expertise, so that matches to user requests can be made by the service, while users' requests are posted into the web universe. I've probably described a glut of apps out there, but I'd appreciate feedback on the sort of platform that I should look at using, be it hosted on something like Google's app engine, or written in android friendly code, or whatever. I'm a firm believer in herd mentality, especially at the start of a project that I have very little experience in. The more opinions, the merrier! I can't get very much more specific, since that would give the idea away. Thanks for your time and I look forward to hearing from wise and experienced and the fresh and innovative alike. Thanks

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  • Measuring "real" phone signal strength on a mobile phone

    - by Serafeim
    I want to programmatically measure the phone signal strength in a mobile phone. I don't actually care about the mobile phone or the programming environment: It can be based on android or windows mobile or even J2ME and can be from any manufacturer (please no iPhone). However, it needs to be a real, commercial mobile phone and not a special measurement device. This problem is not as easy as it seems with a first look. I am aware that there already exist a number of methods that claim to return the phone signal strength. Some of these are: SystemState.PhoneSignalStrength for WM6 RIL_GetCellTowerInfo for WinCe (dwRxLevel member of returned RILCELLTOWERINFO struct) android.telephony.NeighboringCellInfo.getRssi() for android The problem with the above is that they only return a few (under 10) discrete values, meaning that, for instance, the return values of SystemState.PhoneSignalStrength can only be translated to (for instance) -100 dbm, -90 dbm, -80 dbm, -70 dbm and -60 dbm, something that is not useful for my application, since I'd like to have as much precision as possible. It doesn't matter if there is an undocumented solution that only works on only one phone, if you can tell me a way I'd be grateful. Thanks in advance

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  • Crystal Reports Reportviewer - Set Datasource Dynamically Not Working :argh:

    - by Albert
    I'm running CR XI, and accessing .RPT files through a ReportViewer in my ASP.NET pages. I've already got the following code, which is supposed to set the Report Datasource dynamically. rptSP = New ReportDocument Dim rptPath As String = Request.QueryString("report") rptSP.Load(rptPath.ToString, 0) Dim SConn As New System.Data.SqlClient.SqlConnectionStringBuilder(ConfigurationManager.ConnectionStrings("MyConnectionString").ConnectionString) rptSP.DataSourceConnections(SConn.DataSource, SConn.InitialCatalog).SetConnection(SConn.DataSource, SConn.InitialCatalog, SConn.UserID, SConn.Password) Dim myConnectionInfo As ConnectionInfo = New ConnectionInfo myConnectionInfo.ServerName = SConn.DataSource myConnectionInfo.DatabaseName = SConn.InitialCatalog myConnectionInfo.UserID = SConn.UserID myConnectionInfo.Password = SConn.Password 'Two new methods to loop through all objects and tables contained in the requested report and set 'login credentials for each object and table. SetDBLogonForReport(myConnectionInfo, rptSP) SetDBLogonForSubreports(myConnectionInfo, rptSP) Me.CrystalReportViewer1.ReportSource = rptSP But when I go into each .RPT file, and open up the Database Expert section, there is obviously still servernames hardcoded in there, and the code listed above doesn't seem to be able to change the servernames that are hardcoded there. I say this because I have training and production environments. When the .RPT file is hardcoded with my production server, and I open it on my training server with the code above (and the web.config has the training server in the connection string), I get the ol: Object reference not set to an instance of an object. And then if I go into the .RPT file, and change over the datasource to the training server, and try to open it again, it works fine. Why doesn't the code above overwrite the .RPT files datasource? How can I avoid having to open up each .RPT and change the datasource when migrating reports from server to server? Is there a setting in the .RPT file I'm missing or something?

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  • Reset scale/width/zoom of Safari on iPhone using JavaScript/onorientationchange

    - by dwarbi
    I am displaying different content depending on how the user is holding his/her phone using the onorientationchange call in the body tag. This works great - I hide one div while making the other visible. The div in portrait mode looks great on first load. I use this to get the right scale/zoom: <meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0;" /> Even if the content in portrait mode run over, the width is correct and the user can scroll down. The display in landscape mode is perfect too. However, if content in landscape mode requires the user the scroll down, then when the user returns to portrait mode, the screen is "zoomed out" so to speak. This happens whether or not the user scrolled down while in landscape mode. I've tried many different things to try to get the scale/zoom/width of the screen right, but no luck. Is there any way to do this? Thanks in advance!

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  • Autonumber with Entity Framework

    - by dcompiled
    I want to loop through a collection of objects and add them all to a table. The destination table has an auto-increment field. If I add a single object there is no problem. If I add two objects both with the primary key of zero, the entity framework fails. I can manually specify primary keys but the whole point of trying the EF was to make life easier not more complicated. Here is the code and the exception received follows. foreach (Contact contact in contacts) { Instructor instructor = InstructorFromContact(contact); context.AddToInstructors(instructor); } try { context.SaveChanges(); } catch (Exception ex) { Console.WriteLine(ex.ToString()); } System.InvalidOperationException: The changes to the database were committed successfully, but an error occurred while updating the object context. The ObjectContext might be in an inconsistent state. Inner exception message: AcceptChanges cannot continue because the object's key values conflict with another object in the ObjectStateManager. Make sure that the key values are unique before calling AcceptChanges. at System.Data.Objects.ObjectContext.SaveChanges(SaveOptions options) at System.Data.Objects.ObjectContext.SaveChanges() at DataMigration.Program.CopyInstructors() in C:\Projects\DataMigration\Program.cs:line 52

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  • Apk Expansion Files - Application Licensing - Developer account - NOT_LICENSED response

    - by mUncescu
    I am trying to use the APK Expansion Files extension for Android. I have uploaded the APK to the server along with the extension files. If the application was previously published i get a response from the server saying NOT_LICENSED: The code I use is: APKExpansionPolicy aep = new APKExpansionPolicy(mContext, new AESObfuscator(getSALT(), mContext.getPackageName(), deviceId)); aep.resetPolicy(); LicenseChecker checker = new LicenseChecker(mContext, aep, getPublicKey(); checker.checkAccess(new LicenseCheckerCallback() { @Override public void allow(int reason) { @Override public void dontAllow(int reason) { try { switch (reason) { case Policy.NOT_LICENSED: mNotification.onDownloadStateChanged(IDownloaderClient.STATE_FAILED_UNLICENSED); break; case Policy.RETRY: mNotification.onDownloadStateChanged(IDownloaderClient.STATE_FAILED_FETCHING_URL); break; } } finally { setServiceRunning(false); } } @Override public void applicationError(int errorCode) { try { mNotification.onDownloadStateChanged(IDownloaderClient.STATE_FAILED_FETCHING_URL); } finally { setServiceRunning(false); } } }); So if the application wasn't previously published the Allow method is called. If the application was previously published and now it isn't the dontAllow method is called. I have tried: http://developer.android.com/guide/google/play/licensing/setting-up.html#test-response Here it says that if you use a developer or test account on your test device you can set a specific response, I use LICENSED as response and still get NOT_LINCESED. Resetting the phone, clearing google play store cache, application data. Changing the versioncode number in different combinations still doesn't work. Edit: In case someone else was facing this problem I received an mail from the google support team We are aware that newly created accounts for testing in-app billing and Google licensing server (LVL) return errors, and are working on resolving this problem. Please stay tuned. In the meantime, you can use any accounts created prior to August 1st, 2012, for testing. So it seems to be a problem with their server, if I use the main developer thread everything works fine.

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  • XNA Xbox 360 Content Manager Thread freezing Draw Thread

    - by Alikar
    I currently have a game that takes in large images, easily bigger than 1MB, to serve as backgrounds. I know exactly when this transition is supposed to take place, so I made a loader class to handle loading these large images in the background, but when I load the images it still freezes the main thread where the drawing takes place. Since this code runs on the 360 I move the thread to the 4th hardware thread, but that doesn't seem to help. Below is the class I am using. Any thoughts as to why my new content manager which should be in its own thread is interrupting the draw in my main thread would be appreciated. namespace FileSystem { /// <summary> /// This is used to reference how many objects reference this texture. /// Everytime someone references a texture we increase the iNumberOfReferences. /// When a class calls remove on a specific texture we check to see if anything /// else is referencing the class, if it is we don't remove it. If there isn't /// anything referencing the texture its safe to dispose of. /// </summary> class TextureContainer { public uint uiNumberOfReferences = 0; public Texture2D texture; } /// <summary> /// This class loads all the files from the Content. /// </summary> static class FileManager { static Microsoft.Xna.Framework.Content.ContentManager Content; static EventWaitHandle wh = new AutoResetEvent(false); static Dictionary<string, TextureContainer> Texture2DResourceDictionary; static List<Texture2D> TexturesToDispose; static List<String> TexturesToLoad; static int iProcessor = 4; private static object threadMutex = new object(); private static object Texture2DMutex = new object(); private static object loadingMutex = new object(); private static bool bLoadingTextures = false; /// <summary> /// Returns if we are loading textures or not. /// </summary> public static bool LoadingTexture { get { lock (loadingMutex) { return bLoadingTextures; } } } /// <summary> /// Since this is an static class. This is the constructor for the file loadeder. This is the version /// for the Xbox 360. /// </summary> /// <param name="_Content"></param> public static void Initalize(IServiceProvider serviceProvider, string rootDirectory, int _iProcessor ) { Content = new Microsoft.Xna.Framework.Content.ContentManager(serviceProvider, rootDirectory); Texture2DResourceDictionary = new Dictionary<string, TextureContainer>(); TexturesToDispose = new List<Texture2D>(); iProcessor = _iProcessor; CreateThread(); } /// <summary> /// Since this is an static class. This is the constructor for the file loadeder. /// </summary> /// <param name="_Content"></param> public static void Initalize(IServiceProvider serviceProvider, string rootDirectory) { Content = new Microsoft.Xna.Framework.Content.ContentManager(serviceProvider, rootDirectory); Texture2DResourceDictionary = new Dictionary<string, TextureContainer>(); TexturesToDispose = new List<Texture2D>(); CreateThread(); } /// <summary> /// Creates the thread incase we wanted to set up some parameters /// Outside of the constructor. /// </summary> static public void CreateThread() { Thread t = new Thread(new ThreadStart(StartThread)); t.Start(); } // This is the function that we thread. static public void StartThread() { //BBSThreadClass BBSTC = (BBSThreadClass)_oData; FileManager.Execute(); } /// <summary> /// This thread shouldn't be called by the outside world. /// It allows the File Manager to loop. /// </summary> static private void Execute() { // Make sure our thread is on the correct processor on the XBox 360. #if WINDOWS #else Thread.CurrentThread.SetProcessorAffinity(new int[] { iProcessor }); Thread.CurrentThread.IsBackground = true; #endif // This loop will load textures into ram for us away from the main thread. while (true) { wh.WaitOne(); // Locking down our data while we process it. lock (threadMutex) { lock (loadingMutex) { bLoadingTextures = true; } bool bContainsKey = false; for (int con = 0; con < TexturesToLoad.Count; con++) { // If we have already loaded the texture into memory reference // the one in the dictionary. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(TexturesToLoad[con]); } if (bContainsKey) { // Do nothing } // Otherwise load it into the dictionary and then reference the // copy in the dictionary else { TextureContainer TC = new TextureContainer(); TC.uiNumberOfReferences = 1; // We start out with 1 referece. // Loading the texture into memory. try { TC.texture = Content.Load<Texture2D>(TexturesToLoad[con]); // This is passed into the dictionary, thus there is only one copy of // the texture in memory. // There is an issue with Sprite Batch and disposing textures. // This will have to wait until its figured out. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(TexturesToLoad[con]); Texture2DResourceDictionary.Add(TexturesToLoad[con], TC); } // We don't have the find the reference to the container since we // already have it. } // Occasionally our texture will already by loaded by another thread while // this thread is operating. This mainly happens on the first level. catch (Exception e) { // If this happens we don't worry about it since this thread only loads // texture data and if its already there we don't need to load it. } } Thread.Sleep(100); } } lock (loadingMutex) { bLoadingTextures = false; } } } static public void LoadTextureList(List<string> _textureList) { // Ensuring that we can't creating threading problems. lock (threadMutex) { TexturesToLoad = _textureList; } wh.Set(); } /// <summary> /// This loads a 2D texture which represents a 2D grid of Texels. /// </summary> /// <param name="_textureName">The name of the picture you wish to load.</param> /// <returns>Holds the image data.</returns> public static Texture2D LoadTexture2D( string _textureName ) { TextureContainer temp; lock (Texture2DMutex) { bool bContainsKey = false; // If we have already loaded the texture into memory reference // the one in the dictionary. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(_textureName); if (bContainsKey) { temp = Texture2DResourceDictionary[_textureName]; temp.uiNumberOfReferences++; // Incrementing the number of references } // Otherwise load it into the dictionary and then reference the // copy in the dictionary else { TextureContainer TC = new TextureContainer(); TC.uiNumberOfReferences = 1; // We start out with 1 referece. // Loading the texture into memory. try { TC.texture = Content.Load<Texture2D>(_textureName); // This is passed into the dictionary, thus there is only one copy of // the texture in memory. } // Occasionally our texture will already by loaded by another thread while // this thread is operating. This mainly happens on the first level. catch(Exception e) { temp = Texture2DResourceDictionary[_textureName]; temp.uiNumberOfReferences++; // Incrementing the number of references } // There is an issue with Sprite Batch and disposing textures. // This will have to wait until its figured out. Texture2DResourceDictionary.Add(_textureName, TC); // We don't have the find the reference to the container since we // already have it. temp = TC; } } } // Return a reference to the texture return temp.texture; } /// <summary> /// Go through our dictionary and remove any references to the /// texture passed in. /// </summary> /// <param name="texture">Texture to remove from texture dictionary.</param> public static void RemoveTexture2D(Texture2D texture) { foreach (KeyValuePair<string, TextureContainer> pair in Texture2DResourceDictionary) { // Do our references match? if (pair.Value.texture == texture) { // Only one object or less holds a reference to the // texture. Logically it should be safe to remove. if (pair.Value.uiNumberOfReferences <= 1) { // Grabing referenc to texture TexturesToDispose.Add(pair.Value.texture); // We are about to release the memory of the texture, // thus we make sure no one else can call this member // in the dictionary. Texture2DResourceDictionary.Remove(pair.Key); // Once we have removed the texture we don't want to create an exception. // So we will stop looking in the list since it has changed. break; } // More than one Object has a reference to this texture. // So we will not be removing it from memory and instead // simply marking down the number of references by 1. else { pair.Value.uiNumberOfReferences--; } } } } /*public static void DisposeTextures() { int Count = TexturesToDispose.Count; // If there are any textures to dispose of. if (Count > 0) { for (int con = 0; con < TexturesToDispose.Count; con++) { // =!THIS REMOVES THE TEXTURE FROM MEMORY!= // This is not like a normal dispose. This will actually // remove the object from memory. Texture2D is inherited // from GraphicsResource which removes it self from // memory on dispose. Very nice for game efficency, // but "dangerous" in managed land. Texture2D Temp = TexturesToDispose[con]; Temp.Dispose(); } // Remove textures we've already disposed of. TexturesToDispose.Clear(); } }*/ /// <summary> /// This loads a 2D texture which represnets a font. /// </summary> /// <param name="_textureName">The name of the font you wish to load.</param> /// <returns>Holds the font data.</returns> public static SpriteFont LoadFont( string _fontName ) { SpriteFont temp = Content.Load<SpriteFont>( _fontName ); return temp; } /// <summary> /// This loads an XML document. /// </summary> /// <param name="_textureName">The name of the XML document you wish to load.</param> /// <returns>Holds the XML data.</returns> public static XmlDocument LoadXML( string _fileName ) { XmlDocument temp = Content.Load<XmlDocument>( _fileName ); return temp; } /// <summary> /// This loads a sound file. /// </summary> /// <param name="_fileName"></param> /// <returns></returns> public static SoundEffect LoadSound( string _fileName ) { SoundEffect temp = Content.Load<SoundEffect>(_fileName); return temp; } } }

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  • Android: ProgressDialog.show() crashes with getApplicationContext

    - by Felix
    I can't seem to grasp why this is happening. This code: mProgressDialog = ProgressDialog.show(this, "", getString(R.string.loading), true); works just fine. However, this code: mProgressDialog = ProgressDialog.show(getApplicationContext(), "", getString(R.string.loading), true); throws the following exception: W/WindowManager( 569): Attempted to add window with non-application token WindowToken{438bee58 token=null}. Aborting. D/AndroidRuntime( 2049): Shutting down VM W/dalvikvm( 2049): threadid=3: thread exiting with uncaught exception (group=0x4001aa28) E/AndroidRuntime( 2049): Uncaught handler: thread main exiting due to uncaught exception E/AndroidRuntime( 2049): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.tastekid.TasteKid/com.tastekid.TasteKid.YouTube}: android.view.WindowManager$BadTokenException: Unable to add window -- token null is not for an application E/AndroidRuntime( 2049): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2401) E/AndroidRuntime( 2049): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2417) E/AndroidRuntime( 2049): at android.app.ActivityThread.access$2100(ActivityThread.java:116) E/AndroidRuntime( 2049): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1794) E/AndroidRuntime( 2049): at android.os.Handler.dispatchMessage(Handler.java:99) E/AndroidRuntime( 2049): at android.os.Looper.loop(Looper.java:123) E/AndroidRuntime( 2049): at android.app.ActivityThread.main(ActivityThread.java:4203) E/AndroidRuntime( 2049): at java.lang.reflect.Method.invokeNative(Native Method) E/AndroidRuntime( 2049): at java.lang.reflect.Method.invoke(Method.java:521) E/AndroidRuntime( 2049): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:791) E/AndroidRuntime( 2049): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:549) E/AndroidRuntime( 2049): at dalvik.system.NativeStart.main(Native Method) E/AndroidRuntime( 2049): Caused by: android.view.WindowManager$BadTokenException: Unable to add window -- token null is not for an application E/AndroidRuntime( 2049): at android.view.ViewRoot.setView(ViewRoot.java:460) E/AndroidRuntime( 2049): at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:177) E/AndroidRuntime( 2049): at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:91) E/AndroidRuntime( 2049): at android.app.Dialog.show(Dialog.java:238) E/AndroidRuntime( 2049): at android.app.ProgressDialog.show(ProgressDialog.java:107) E/AndroidRuntime( 2049): at android.app.ProgressDialog.show(ProgressDialog.java:90) E/AndroidRuntime( 2049): at com.tastekid.TasteKid.YouTube.onCreate(YouTube.java:45) E/AndroidRuntime( 2049): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1123) E/AndroidRuntime( 2049): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2364) E/AndroidRuntime( 2049): ... 11 more Any ideas why this is happening? I'm calling this from the onCreate method.

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  • Sql Query - Limiting query results

    - by Gublooo
    I am quite certain we cannot use the LIMIT clause for what I want to do - so wanted to find if there are any other ways we can accomplish this. I have a table which captures which user visited which store. Every time a user visits a store, a row is inserted into this table. Some of the fields are shopping_id (primary key) store_id user_id Now what I want is - for a given set of stores, find the top 5 users who have visited the store max number of times. I can do this 1 store at a time as: select store_id,user_id,count(1) as visits from shopping where store_id = 60 group by user_id,store_id order by visits desc Limit 5 This will give me the 5 users who have visited store_id=60 the max times What I want to do is provide a list of 10 store_ids and for each store fetch the 5 users who have visited that store max times select store_id,user_id,count(1) as visits from shopping where store_id in (60,61,62,63,64,65,66) group by user_id,store_id order by visits desc Limit 5 This will not work as the Limit at the end will return only 5 rows rather than 5 rows for each store. Any ideas on how I can achieve this. I can always write a loop and pass 1 store at a time but wanted to know if there is a better way

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  • LINQ To SQL ignore unique constraint exception and continue

    - by Martin
    I have a single table in a database called Users Users ------ ID (PK, Identity) Username (Unique Index) I have setup a unique index on the Username table to prevent duplicates. I am then enumerating through a collection and creating a new user in the database for each item. What I want to do is just insert a new user and ignore the exception if the unique key constraint is violated (as it's clearly a duplicate record in that case). This is to avoid having to craft where not exists kind of queries. First off, is this going to be any more efficient or should my insert code be checking for duplicates instead? I'm drawn more to the database having that logic as this prevents any other type of client from inserting duplicate data. My other issue is related to LINQ To SQL. I have the following code: public class TestRepo { DatabaseDataContext database = new DatabaseDataContext(); public void Add(string username) { database.Users.InsertOnSubmit(new User() { Username = username }); } public void Save() { database.SubmitChanges(); } } And then I iterate over a collection and insert new users, ignoring any exceptions: TestRepo repo = new TestRepo(); foreach (var name in new string[] { "Tim", "Bob", "John" }) { try { repo.Add(name); repo.Save(); } catch { } } The first time this is run, great I have three users in the table. If I remove the second one and run this code again, nothing is inserted. I expected the first insert to fail with the exception, the second to succeed (as I just removed that item from the DB) and the third to then fail. What seems to be happening is that once the SqlException is thrown (even though the loop continues to iterate) all of the next inserts fail - even when there isn't a row in the table that would cause a unique violation. Can anyone explain this? P.S. The only workaround I could find was to instantiate the repo each time before the insert, then it worked exactly as excepted - indicating that it's something to do with the LINQ To SQL DataContext. Thanks.

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  • Android Get Image Uri from Camera

    - by josnidhin
    Hi I have an application that calls the android phone's default camera to take photo the following is my code. Intent intent = new Intent(MediaStore.ACTION_IMAGE_CAPTURE); startActivityForResult(intent, TAKE_PICTURE); and in the onActivityResult method I am doing the following if ((requestCode == TAKE_PICTURE) && (resultCode == Activity.RESULT_OK)) { Uri photoPath = intent.getData(); // do something with the uri here } The above code works fine on htc Tatto and Sony ericsson's x10 running 1.6 but in on htc G1 running 1.6 the above code causes the following exception 03-08 18:54:25.906: ERROR/AndroidRuntime(4344): Uncaught handler: thread main exiting due to uncaught exception 03-08 18:54:25.966: ERROR/AndroidRuntime(4344): java.lang.RuntimeException: Failure delivering result ResultInfo{who=null, request=1, result=-1, data=Intent { act=inline-data (has extras) }} to activity removed java.lang.NullPointerException 03-08 18:54:25.966: ERROR/AndroidRuntime(4344): at android.app.ActivityThread.deliverResults(ActivityThread.java:3224) 03-08 18:54:25.966: ERROR/AndroidRuntime(4344): at android.app.ActivityThread.handleSendResult(ActivityThread.java:3266) 03-08 18:54:25.966: ERROR/AndroidRuntime(4344): at android.app.ActivityThread.access$2600(ActivityThread.java:116) 03-08 18:54:25.966: ERROR/AndroidRuntime(4344): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1823) 03-08 18:54:25.966: ERROR/AndroidRuntime(4344): at android.os.Handler.dispatchMessage(Handler.java:99) 03-08 18:54:25.966: ERROR/AndroidRuntime(4344): at android.os.Looper.loop(Looper.java:123) 03-08 18:54:25.966: ERROR/AndroidRuntime(4344): at android.app.ActivityThread.main(ActivityThread.java:4203) 03-08 18:54:25.966: ERROR/AndroidRuntime(4344): at java.lang.reflect.Method.invokeNative(Native Method) 03-08 18:54:25.966: ERROR/AndroidRuntime(4344): at java.lang.reflect.Method.invoke(Method.java:521) 03-08 18:54:25.966: ERROR/AndroidRuntime(4344): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:791) 03-08 18:54:25.966: ERROR/AndroidRuntime(4344): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:549) 03-08 18:54:25.966: ERROR/AndroidRuntime(4344): at dalvik.system.NativeStart.main(Native Method) 03-08 18:54:25.966: ERROR/AndroidRuntime(4344): Caused by: java.lang.NullPointerException 03-08 18:54:25.966: ERROR/AndroidRuntime(4344): at removed 03-08 18:54:25.966: ERROR/AndroidRuntime(4344): at android.app.Activity.dispatchActivityResult(Activity.java:3624) 03-08 18:54:25.966: ERROR/AndroidRuntime(4344): at android.app.ActivityThread.deliverResults(ActivityThread.java:3220) 03-08 18:54:25.966: ERROR/AndroidRuntime(4344): ... 11 more Any insights into how to solve this problem. Thank you.

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  • Eclipse Blackberry Preprocessor Not Working?

    - by Jessica
    I've already followed the directions @ http://stackoverflow.com/questions/1383277/using-preprocessor-directives-in-blackberry-jde-plugin-for-eclipse for making sure the blackberry plugin preprocessing hook is (theoretically) enabled. I'm using Eclipse 3.5.1 with Blackberry Plugin 1.1 with BB SDKs 4.7.0 and 4.6.0. I have my preprocessor defines set (and I've tried in both the Project's Blackberry Properties as well as the Workspace Blackberry Build settings), and checked their capitalization and spelling carefully too. I'm fairly confident the actual code to say "this stuff should be preprocessed" is good, because including/excluding preprocessed code seems to work fine on command line builds: //#preprocess --- at beginning of file and then code blocks like this throughout: //#ifndef jde_4_7 /* //#endif //#ifdef jde_4_7 import net.rim.device.api.ui.TouchEvent; //#endif //#ifndef jde_4_7 */ //#endif So what I can't figure out what else could be wrong that would cause Eclipse to not compile in my preprocessed code unless I remove the comments that are supposed to prevent the touch code from building into a build for blackberries that don't support touch. At one point it used to work (and no I haven't updated Eclipse), but sometime in the last couple of weeks it seemed to just stop working. And I'm getting kind of tired of the error-prone process of searching for ifdefs and manually commenting/uncommenting touch code and looking for a better solution while I do testing and initial development requiring testing both touch and non-touch functionality. Any other ideas on what could be wrong or how to fix it?

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  • WCF, Metadata and BIGIP - Can I force the correct url for the WSDL items?

    - by Yossi Dahan
    We have a WCF service hosted on ServerA which is a server with no-direct Internet access and has a non-Internet routable IP address. The service is fronted by BIGIP which handles SSL encryption and decryption and forwards the unencrypted request to ServerA (at the moment it does NOT actually do any load balancing, but that is likely to be added in the future) on a specific port. What that means is that our clients would be calling the service through https://www.OurDomain.com/ServiceUrl and would get to our service on http://SeverA:85/ServiceUrl through the BIGIP device; When we browse to the WSDL published on https://www.OurDomain.com/ServiceUrl all the addresses contained in the WSDL are based on the http://SeverA:85/ServiceUrl base address We figured out that we could use the host headers setting to set the domain, but our problem is that while this would sort out the domain, we would still be using the wrong scheme – it would use http://www.OurDomain.com/ServiceUrl while we need it to be Https. Also – as we have other services (asmx based) hosted on that server we had some issues setting the host headers, and so we thought we could get away with creating another site on the server (using, say, port 82) and set the host header on that; now, on top of the http/https problem we have an issue as the WSDL contains the port number in all the urls, where BigIP works on port 443 (for the SSL) Is there a more flexible solution than implementing Host Headers? Ideally we need to retain flexibility and ease of supportability. Thanks for any help…

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  • RubyQT QGraphicsview scale images to fit window

    - by shadowskill
    I'm trying to make an image scale inside of a QGraphicsView and having zero success. I did find this C++ question with what seemed to be the same problem:http://stackoverflow.com/questions/2489754/qgraphicsview-scrolling-and-image-scaling-cropping I borrowed the approach of overriding the drawback/foreground. However when I run the script I'm greeted with a method_missing error: method_missing: undefined method drawPixmap for #<Qt::Painter:0x7ff11eb9b088> QPaintDevice: Cannot destroy paint device that is being painted What should I be doing to get the QGraphicsView to behave the way I want? class Imageview < Qt::GraphicsView attr_reader :pixmap def initialize(parent=nil) # @parent=parent super() @pixmap=pixmap Qt::MetaObject.connectSlotsByName(self) end def loadimage(pixmap) @pixmap=pixmap end def drawForeground(painter, rect) #size=event.size() #item= self.items()[0] #Qt::GraphicsPixmapItem.new #pixmap=@pixmap #painter=Qt::Painter.new [email protected](Qt::Size.new(rect.width,rect.height),Qt::KeepAspectRatio, Qt::SmoothTransformation) # painter.begin(self) painter.drawPixmap(rect,sized,Qt::Rect.new(0.0, 0.0, sized.width,sized.height)) #painter.end() # item.setPixmap(sized) #painter.end self.centerOn(1.0,1.0) #item.scale() # item.setTransformationMode(Qt::FastTransformation) # self.fitInView(item) end def updateSceneRect painter=Qt::Painter.new() drawForeground(painter,self.sceneRect) end end app=Qt::Application.new(ARGV) #grview=Imageview.new pic=Qt::Pixmap.new('pic') grview=Imageview.new() grview.loadimage(pic) scene=Qt::GraphicsScene.new #scene.addPixmap(pic) grview.setScene(scene) #grview.fitInView(scene) grview.renderHint=Qt::Painter::Antialiasing | Qt::Painter::SmoothPixmapTransform grview.backgroundBrush = Qt::Brush.new(Qt::Color.new(230, 200, 167)) grview.show app.exec

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  • How to implement progress bar and backgroundworker for database calls C#?

    - by go-goo-go
    How to implement progress bar and backgroundworker for database calls C#? I do have some methods that deal with large amounts of data. They do last a lot, so in my windows application, i wanna do something to tell users that the data are being processed. So i thought of using progress bar or status strip label, but since there is a single ui thread, the thread where the database-dealing methods are executed, ui controls are not updated, so progress bar or status strip label are useless to me. I've already seen some examples, but they deal with for-loops, ex: for(int i = 0; i < count; i++){ System.Threading.Thread.Sleep(70); // ... do analysis ... bgWorker.ReportProgress((100 * i) / count);} private void bgWorker_ProgressChanged(object sender, ProgressChangedEventArgs e){ progressBar.Value = Math.Min(e.ProgressPercentage, 100);} Can anybody give an example where I can use a method call, not a for-loop, and let the progress bar run while this method is executing??? thnx in advance, any help and hint is highly appreciated.

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  • C# - Possible to use IOCTL

    - by theblip
    I'm trying to code for a Point Of Sale system which allows for a "Cash Drawer" attachment. Code is provided in the manual for opening the cash drawer (in C++ using IOCTL). Since I am coding in C# .NET, is it possible to perform something similar from within C# or will I have to write some unmanaged code? Am I able to get a handle to "\\.\ADVANSYS" from within C#? Do I need to use DLLImport? Would appreciate it if someone could point me in the right direction. // IOCTL Codes #define GPD_TYPE 56053 #define ADV_OPEN_CTL_CODE CTL_CODE(GPD_TYPE, 0x920, METHOD_BUFFERED, FILE_ANY_ACCESS) #define ADV_STATUS_CTL_CODE CTL_CODE(GPD_TYPE, 0x900, METHOD_BUFFERED, FILE_ANY_ACCESS) void OpenDrawer(UCHAR uWhichDrawer) // uWhichDrawer = 1 => CD#1, uWhichDrawer = 2 => CD#2 { HANDLE hFile; BOOL bRet UCHAR uDrawer = uWhichDrawer; // Open the driver hFile = CreateFile(TEXT("\\\\.\\ADVSYS"), GENERIC_WRITE | GENERIC_READ, FILE_SHARE_READ | FILE_SHARE_WRITE, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0); if (m_hFile == INVALID_HANDLE_VALUE) { AfxMessageBox("Unable to open Cash Drawer Device Driver!"); return; } // Turn on the Cash Drawer Output (Fire the required solenoid) bRet = DeviceIoControl(hFile, ADV_CD_OPEN_CTL_CODE, &uDrawer, sizeof(uDrawer), NULL, 0, &ulBytesReturned, NULL); if (bRet == FALSE || ulBytesReturned != 1) { AfxMessageBox("Failed to write to cash drawer driver"); CloseHandle(hFile); return; } CloseHandle(hFile); }

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