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  • Why am I getting this error : "ExecuteReader: Connection property has not been initialized." [migrated]

    - by Olga
    I'm trying to read .csv file to import its contents to SQL table I'm getting error: ExecuteReader: Connection property has not been initialized. at the last line of this code: Function ImportData(ByVal FU As FileUpload, ByVal filename As String, ByVal tablename As String) As Boolean Try Dim xConnStr As String = "Driver={Microsoft Text Driver (*.txt; *.csv)};dbq=" & Path.GetDirectoryName(Server.MapPath(filename)) & ";extensions=asc,csv,tab,txt;" ' create your excel connection object using the connection string Dim objXConn As New System.Data.Odbc.OdbcConnection(xConnStr.Trim()) objXConn.Open() Dim objCommand As New OdbcCommand(String.Format("SELECT * FROM " & Path.GetFileName(Server.MapPath(filename)), objXConn)) If objXConn.State = ConnectionState.Closed Then objXConn.Open() Else objXConn.Close() objXConn.Open() End If ' create a DataReader Dim dr As OdbcDataReader dr = objCommand.ExecuteReader()

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  • Modified Strategy Design Pattern

    - by Samuel Walker
    I've started looking into Design Patterns recently, and one thing I'm coding would suit the Strategy pattern perfectly, except for one small difference. Essentially, some (but not all) of my algorithms, need an extra parameter or two passed to them. So I'll either need to pass them an extra parameter when I invoke their calculate method or store them as variables inside the ConcreteAlgorithm class, and be able to update them before I call the algorithm. Is there a design pattern for this need / How could I implement this while sticking to the Strategy Pattern? I've considered passing the client object to all the algorithms, and storing the variables in there, then using that only when the particular algorithm needs it. However, I think this is both unwieldy, and defeats the point of the strategy pattern. Just to be clear I'm implementing in Java, and so don't have the luxury of optional parameters (which would solve this nicely).

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  • Telerik Introduces New Developer Tool Designed to Simplify Unit Test Mocking

    JustMock extends Teleriks commitment to providing Visual Studio developer productivity Waltham, MA, April 13, 2010 Telerik, the leading vendor of development tools and user interface components for .NET, today announced the introduction of JustMock, a productivity add-in for Microsoft? Visual Studio 2008 and 2010. JustMock helps developers easily create object mockings in unit tests, saving time and improving the quality of software testing. JustMock is being introduced as a Beta and is scheduled...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Level Design V.S. Modeler

    - by Ecurbed
    From what I understand being a level designer and a character/environment/object/etc Modeler are two different jobs, yet sometimes it feels like a Modeler can also do the job of the level designer. I know this also depends on the scale of the game. For small games maybe they are one and the same, but for bigger games they become two different jobs. I understand a background in some modeling could not hurt when it comes to level design, but the question I have is: Do jobs prefer people who can model for level designing? This way they can kill two birds with one stone and have someone to create the assets and design the level. What is your opinion of the training? Does level design contain skill sets that make them completely different from what a modeler can do, or is this an easy transition for a modeler to become a level designer? Can you be a bad level designer but a good modeler and vice versa?

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  • Telerik Silverlight Grid with BCS Lists in SharePoint 2010

    - by Sahil Malik
    Ad:: SharePoint 2007 Training in .NET 3.5 technologies (more information). Okay my next video is online. In this video, I demonstrate the usage of the Telerik Silverlight grid working with a Business Connectivity Services (BCS) list over the Client Object Model. I use the Telerik grid to create a view on a BCS list, and demonstrate the rich value that a nice Silverlight grid can bring into SharePoint 2010. The entire presentation is mostly all code. It’s about 1/2 hr in length. Watch the video Comment on the article ....

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  • ETPM/OUAF 2.3.1 Framework Overview - Session 3

    - by MHundal
    The OUAF Framework Session 3 is now available. This session covered the following topics: 1. UI Maps - the generation of display of UI Maps in the system based on the setup of the Business Object.  Tips and tricks for generating the UI Map. 2. BPA Scripts - how scripts have changed using the different step types.  Overview of the BPA Scripts. 3. Case Study - a small presentation of using the different options available when implementing requirements. 4. Revision Control - the options for revision control of configuration objects in ETPM. You can stream the recording using the following link: https://oracletalk.webex.com/oracletalk/ldr.php?AT=pb&SP=MC&rID=70894897&rKey=243f49614fd5d9c6 You can download the recording using the following link: https://oracletalk.webex.com/oracletalk/lsr.php?AT=dw&SP=MC&rID=70894897&rKey=863c9dacce78aad2

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  • How to make custom shaped holes in terrain

    - by Guy Ben-Moshe
    So I'm trying to create a game where you fit certain shaped objects into the hole that fits them (similar to the young children's game with different shaped blocks) in Unity 3D. I've encountered a problem, how do I make the holes in the terrain? Or what type of object should I use for making holes in? So far I've tried to make a 3d model in unity by using other cubes and planes, it just doesn't feel right. I guess I need to create a model in another software and import to unity, I don't know any other software I can use. Tips would help.

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  • How can Swift be so much faster than Objective-C?

    - by Yellow
    Apple launched its new programming language Swift today. In the presentation, they made some performance comparisons between Objective-C and Python. The following is a picture of one of their slides, of a comparison of those three languages performing some complex object sort: There was an even more incredible graph about a performance comparison working on some encryption algorithm. Obviously this is a marketing talk, and they didn't go into detail on how this was implemented in each. I leaves me wondering though: how can a new programming language be so much faster? In this example, surely you just have a bad Objective-C compiler or you're doing something in a less efficient way? How else would you explain a 40% performance increase? I understand that garbage collection/automated reference control might produce some additional overhead, but this much?

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  • how to call wcf service from another wcf service or class library? (5 replies)

    Hi! I??m having problem consuming a WCF Service. To call this Service, I created my own WCF Service with VS2008 own template. Then I added a Service Reference to the WCF Service to consume. So far so good, the service shows up in the Solution Explorer and all methods as well. Then I Created a Class to call the Service from my own WCF Service. And everytime I try to create an object I get the same ...

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  • OpenGL 2D Depth Perception

    - by Stephen James
    This is the first time i have ever commented on a forum about programming, so sorry if I'm not specific enough. Here's my problem: I have a 2D RPG game written in Java using LWJGL. All works fine, but at the moment I'm having trouble deciding what the best way to do depth perception is. So , for example, if the player goes in front of the tree/enemy (lower than the objects y-coordinate) then show the player in front), if the player goes behind the tree/enemy (higher than the objects specific y-coordinate), then show the player behind the object. I have tried writing a block of code to deal with this, and it works quite well for the trees, but not for the enemies yet. Is there a simpler way of doing this in LWJGL that I'm missing? Thanks :)

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  • 3D rotation tool. How can I add simple extrusion?

    - by Gerve
    The 3D rotation tool is excellent but it only lets you rotate 2D objects, this means my object is wafer thin. Is there any way to add simple extrusion or depth to a symbol? I don't really want to use any 3rd party libraries like Away3D or Papervision, this is overkill for my simple 2D game. I only want to do this creating a couple motion tweens if possible. More Details: Below is what my symbol looks like (just with a bit more color). The symbol does a little 3D rotation and then flies away, it's just for something like a scoreboard within the app.

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  • OpenGL 2D Depth Perception

    - by Stephen James
    I have a 2D RPG game written in Java using LWJGL. All works fine, but at the moment I'm having trouble deciding what the best way to do depth perception is. So , for example, if the player goes in front of the tree/enemy (lower than the objects y-coordinate) then show the player in front), if the player goes behind the tree/enemy (higher than the objects specific y-coordinate), then show the player behind the object. I have tried writing a block of code to deal with this, and it works quite well for the trees, but not for the enemies yet. Is there a simpler way of doing this in LWJGL that I'm missing?

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  • Using idle time in turn-based (RPG) games for updating

    - by The Communist Duck
    If you take any turn based RPG game there will be large periods of time when nothing is happening because the game is looping over 'wait_for_player_input'. Naturally it seems sensible to use this time to update things. However, this immediately seems to suggest that it would need to be threaded. Is this sort of design possible in a single thread? loop: if not check_something_pressed: update_a_very_small_amount else keep going But if we says 'a_very_small_amount' is only updating a single object each loop, it's going to be very slow at updating. How would you go about this, preferably in a single thread? EDIT: I've tagged this language-agnostic as that seems the sensible thing, though anything more specific to Python would be great. ;-)

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  • How do I compile lbflow 1.1?

    - by Ali.A
    After using "sh ./configure" command, I encountered another error during lbflow package installation (a scientific one). The sequence of operations is here with error: ./configure --disable-gts sudo make [sudo] password for alireza: make all-recursive make[1]: Entering directory `/home/alireza/lbflow-1.1' Making all in src make[2]: Entering directory `/home/alireza/lbflow-1.1/src' source='lbflow.cpp' object='lbflow-lbflow.o' libtool=no \ DEPDIR=.deps depmode=none /bin/bash ../depcomp \ g++ -DHAVE_CONFIG_H -I. -I. -I.. -c -o lbflow-lbflow.o `test -f 'lbflow.cpp' || echo './'`lbflow.cpp **../depcomp: line 432: exec: g++: not found** **make[2]: *** [lbflow-lbflow.o] Error 127 make[2]: Leaving directory `/home/alireza/lbflow-1.1/src' make[1]: *** [all-recursive] Error 1 make[1]: Leaving directory `/home/alireza/lbflow-1.1' make: *** [all] Error 2** Do you have any idea to troubleshoot this problem? (And please notice that i have installed both g++ and gcc. it says g++: not found, but i have installed g++ from Ubuntu Software Center!)

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  • Visual Studio Talk Show #115 is now online - Entity Framework 4 (French)

    http://www.visualstudiotalkshow.com Matthieu Mezil: Entity Framework 4 Nous discutons avec Matthieu Mezil de la version 4 de Entity Framework (EF4). Entre autres, on valuera avec Matthieu en quoi cette nouvelle version qui sera inclus avec Visual Studio 2010 permet de concevoir un ORM (Object Relational Mapper) avec une implmentation Agile. Matthieu Mezil est consultant formateur chez Access IT Paris. MVP C# et speaker INETA, il sest spcialis sur lEntity Framework. Il anime rgulirement des...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Mocking HttpContext with JustMock

    - by mehfuzh
    In post , i will show a test code that will mock the various elements needed to complete a HTTP page request and  assert the expected page cycle steps. To begin, i have a simple enumeration that has my predefined page steps: public enum PageStep {     PreInit,     Load,     PreRender,     UnLoad } Once doing so, i  first created the page object [not mocking]. Page page = new Page(); Here, our target is to fire up the page process though ProcessRequest call, now if we take a look inside method though reflector, we will find calls stack like : ProcessRequest –> ProcessRequestWithNoAssert –> SetInstrinsics –> Finallly ProcessRequest. Inside SetIntrinsics , where it requires calls from HttpRequest, HttpResponse and HttpBrowserCababilities. With this , we can easily know what are classes / calls  we need to mock in order to get though the expected call. Accordingly, for  HttpBrowserCapabilities our required test code will look like: Mock.Arrange(() => browser.PreferredRenderingMime).Returns("text/html"); Mock.Arrange(() => browser.PreferredResponseEncoding).Returns("UTF-8"); Mock.Arrange(() => browser.PreferredRequestEncoding).Returns("UTF-8"); Now, HttpBrowserCapabilities is get though [Instance]HttpRequest.Browser. Therefore, we create the HttpRequest mock: var request = Mock.Create<HttpRequest>(); Then , add the required get call : Mock.Arrange(() => request.Browser).Returns(browser); As, [instance]Browser.PerferrredResponseEncoding and [instance]Browser.PreferredResponseEncoding  are also set to the request object and to make that they are set properly, we can add the following lines as well [not required though]. bool requestContentEncodingSet = false; Mock.ArrangeSet(() => request.ContentEncoding = Encoding.GetEncoding("UTF-8")).DoInstead(() =>  requestContentEncodingSet = true); Similarly, for response we can write:  var response = Mock.Create<HttpResponse>();    bool responseContentEncodingSet = false;  Mock.ArrangeSet(() => response.ContentEncoding = Encoding.GetEncoding("UTF-8")).DoInstead(() => responseContentEncodingSet = true); Finally , I created a mock of HttpContext and set the Request and Response properties that will returns the mocked version. var context = Mock.Create<HttpContext>();   Mock.Arrange(() => context.Request).Returns(request); Mock.Arrange(() => context.Response).Returns(response); As, Page internally calls RenderControl method , we just need to replace that with our one and optionally we can check if  invoked properly: bool rendered = false; Mock.Arrange(() => page.RenderControl(Arg.Any<HtmlTextWriter>())).DoInstead(() => rendered = true); That’s  it, the rest of the code is simple,  where  i asserted the page cycle with the PageSteps that i defined earlier: var pageSteps = new Queue<PageStep>();    page.PreInit +=      delegate      {          pageSteps.Enqueue(PageStep.PreInit);      };  page.Load +=      delegate      {          pageSteps.Enqueue(PageStep.Load);      };    page.PreRender +=      delegate      {          pageSteps.Enqueue(PageStep.PreRender);      };    page.Unload +=      delegate      {          pageSteps.Enqueue(PageStep.UnLoad);      };    page.ProcessRequest(context);    Assert.True(requestContentEncodingSet);  Assert.True(responseContentEncodingSet);  Assert.True(rendered);    Assert.Equal(pageSteps.Dequeue(), PageStep.PreInit);  Assert.Equal(pageSteps.Dequeue(), PageStep.Load);  Assert.Equal(pageSteps.Dequeue(), PageStep.PreRender);  Assert.Equal(pageSteps.Dequeue(), PageStep.UnLoad);    Mock.Assert(request);  Mock.Assert(response);   You can get the test class shown in this post here to give a try by yourself with of course JustMock. Enjoy!!

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  • Error compiling GLib in Ubuntu 14.04 (trying to install GimpShop)

    - by Nicolás Salvarrey
    I'm kinda new in Linux, so please take it easy on the most complicated stuff. I'm trying to install GimpShop. Installation guide asks me to install GLib first, and when I try to compile it using the make command I get errors. When I run the ./configure --prefix=/usr command, I get this: checking for a BSD-compatible install... /usr/bin/install -c checking whether build environment is sane... yes checking for gawk... no checking for mawk... mawk checking whether make sets $(MAKE)... yes checking whether to enable maintainer-specific portions of Makefiles... no checking build system type... x86_64-unknown-linux-gnu checking host system type... x86_64-unknown-linux-gnu checking for the BeOS... no checking for Win32... no checking whether to enable garbage collector friendliness... no checking whether to disable memory pools... no checking for gcc... gcc checking for C compiler default output file name... a.out checking whether the C compiler works... yes checking whether we are cross compiling... no checking for suffix of executables... checking for suffix of object files... o checking whether we are using the GNU C compiler... yes checking whether gcc accepts -g... yes checking for gcc option to accept ANSI C... none needed checking for style of include used by make... GNU checking dependency style of gcc... gcc3 checking for c++... no checking for g++... no checking for gcc... gcc checking whether we are using the GNU C++ compiler... no checking whether gcc accepts -g... no checking dependency style of gcc... gcc3 checking for gcc option to accept ANSI C... none needed checking for a BSD-compatible install... /usr/bin/install -c checking for special C compiler options needed for large files... no checking for _FILE_OFFSET_BITS value needed for large files... no checking for _LARGE_FILES value needed for large files... no checking for pkg-config... /usr/bin/pkg-config checking for gawk... (cached) mawk checking for perl5... no checking for perl... perl checking for indent... no checking for perl... /usr/bin/perl checking for iconv_open... yes checking how to run the C preprocessor... gcc -E checking for egrep... grep -E checking for ANSI C header files... yes checking for sys/types.h... yes checking for sys/stat.h... yes checking for stdlib.h... yes checking for string.h... yes checking for memory.h... yes checking for strings.h... yes checking for inttypes.h... yes checking for stdint.h... yes checking for unistd.h... yes checking locale.h usability... yes checking locale.h presence... yes checking for locale.h... yes checking for LC_MESSAGES... yes checking libintl.h usability... yes checking libintl.h presence... yes checking for libintl.h... yes checking for ngettext in libc... yes checking for dgettext in libc... yes checking for bind_textdomain_codeset... yes checking for msgfmt... /usr/bin/msgfmt checking for dcgettext... yes checking for gmsgfmt... /usr/bin/msgfmt checking for xgettext... /usr/bin/xgettext checking for catalogs to be installed... am ar az be bg bn bs ca cs cy da de el en_CA en_GB eo es et eu fa fi fr ga gl gu he hi hr id is it ja ko lt lv mk mn ms nb ne nl nn no or pa pl pt pt_BR ro ru sk sl sq sr sr@ije sr@Latn sv ta tl tr uk vi wa xh yi zh_CN zh_TW checking for a sed that does not truncate output... /bin/sed checking for ld used by gcc... /usr/bin/ld checking if the linker (/usr/bin/ld) is GNU ld... yes checking for /usr/bin/ld option to reload object files... -r checking for BSD-compatible nm... /usr/bin/nm -B checking whether ln -s works... yes checking how to recognise dependent libraries... pass_all checking dlfcn.h usability... yes checking dlfcn.h presence... yes checking for dlfcn.h... yes checking for g77... no checking for f77... no checking for xlf... no checking for frt... no checking for pgf77... no checking for fort77... no checking for fl32... no checking for af77... no checking for f90... no checking for xlf90... no checking for pgf90... no checking for epcf90... no checking for f95... no checking for fort... no checking for xlf95... no checking for ifc... no checking for efc... no checking for pgf95... no checking for lf95... no checking for gfortran... no checking whether we are using the GNU Fortran 77 compiler... no checking whether accepts -g... no checking the maximum length of command line arguments... 32768 checking command to parse /usr/bin/nm -B output from gcc object... ok checking for objdir... .libs checking for ar... ar checking for ranlib... ranlib checking for strip... strip checking if gcc static flag works... yes checking if gcc supports -fno-rtti -fno-exceptions... no checking for gcc option to produce PIC... -fPIC checking if gcc PIC flag -fPIC works... yes checking if gcc supports -c -o file.o... yes checking whether the gcc linker (/usr/bin/ld -m elf_x86_64) supports shared libraries... yes checking whether -lc should be explicitly linked in... no checking dynamic linker characteristics... GNU/Linux ld.so checking how to hardcode library paths into programs... immediate checking whether stripping libraries is possible... yes checking if libtool supports shared libraries... yes checking whether to build shared libraries... yes checking whether to build static libraries... no configure: creating libtool appending configuration tag "CXX" to libtool appending configuration tag "F77" to libtool checking for extra flags to get ANSI library prototypes... none needed checking for extra flags for POSIX compliance... none needed checking for ANSI C header files... (cached) yes checking for vprintf... yes checking for _doprnt... no checking for working alloca.h... yes checking for alloca... yes checking for atexit... yes checking for on_exit... yes checking for char... yes checking size of char... 1 checking for short... yes checking size of short... 2 checking for long... yes checking size of long... 8 checking for int... yes checking size of int... 4 checking for void *... yes checking size of void *... 8 checking for long long... yes checking size of long long... 8 checking for __int64... no checking size of __int64... 0 checking for format to printf and scanf a guint64... %llu checking for an ANSI C-conforming const... yes checking if malloc() and friends prototypes are gmem.h compatible... no checking for growing stack pointer... yes checking for __inline... yes checking for __inline__... yes checking for inline... yes checking if inline functions in headers work... yes checking for ISO C99 varargs macros in C... yes checking for ISO C99 varargs macros in C++... no checking for GNUC varargs macros... yes checking for GNUC visibility attribute... yes checking whether byte ordering is bigendian... no checking dirent.h usability... yes checking dirent.h presence... yes checking for dirent.h... yes checking float.h usability... yes checking float.h presence... yes checking for float.h... yes checking limits.h usability... yes checking limits.h presence... yes checking for limits.h... yes checking pwd.h usability... yes checking pwd.h presence... yes checking for pwd.h... yes checking sys/param.h usability... yes checking sys/param.h presence... yes checking for sys/param.h... yes checking sys/poll.h usability... yes checking sys/poll.h presence... yes checking for sys/poll.h... yes checking sys/select.h usability... yes checking sys/select.h presence... yes checking for sys/select.h... yes checking for sys/types.h... (cached) yes checking sys/time.h usability... yes checking sys/time.h presence... yes checking for sys/time.h... yes checking sys/times.h usability... yes checking sys/times.h presence... yes checking for sys/times.h... yes checking for unistd.h... (cached) yes checking values.h usability... yes checking values.h presence... yes checking for values.h... yes checking for stdint.h... (cached) yes checking sched.h usability... yes checking sched.h presence... yes checking for sched.h... yes checking langinfo.h usability... yes checking langinfo.h presence... yes checking for langinfo.h... yes checking for nl_langinfo... yes checking for nl_langinfo and CODESET... yes checking whether we are using the GNU C Library 2.1 or newer... yes checking stddef.h usability... yes checking stddef.h presence... yes checking for stddef.h... yes checking for stdlib.h... (cached) yes checking for string.h... (cached) yes checking for setlocale... yes checking for size_t... yes checking size of size_t... 8 checking for the appropriate definition for size_t... unsigned long checking for lstat... yes checking for strerror... yes checking for strsignal... yes checking for memmove... yes checking for mkstemp... yes checking for vsnprintf... yes checking for stpcpy... yes checking for strcasecmp... yes checking for strncasecmp... yes checking for poll... yes checking for getcwd... yes checking for nanosleep... yes checking for vasprintf... yes checking for setenv... yes checking for unsetenv... yes checking for getc_unlocked... yes checking for readlink... yes checking for symlink... yes checking for C99 vsnprintf... yes checking whether printf supports positional parameters... yes checking for signed... yes checking for long long... (cached) yes checking for long double... yes checking for wchar_t... yes checking for wint_t... yes checking for size_t... (cached) yes checking for ptrdiff_t... yes checking for inttypes.h... yes checking for stdint.h... yes checking for snprintf... yes checking for C99 snprintf... yes checking for sys_errlist... yes checking for sys_siglist... yes checking for sys_siglist declaration... yes checking for fd_set... yes, found in sys/types.h checking whether realloc (NULL,) will work... yes checking for nl_langinfo (CODESET)... yes checking for OpenBSD strlcpy/strlcat... no checking for an implementation of va_copy()... yes checking for an implementation of __va_copy()... yes checking whether va_lists can be copied by value... no checking for dlopen... no checking for NSLinkModule... no checking for dlopen in -ldl... yes checking for dlsym in -ldl... yes checking for RTLD_GLOBAL brokenness... no checking for preceeding underscore in symbols... no checking for dlerror... yes checking for the suffix of shared libraries... .so checking for gspawn implementation... gspawn.lo checking for GIOChannel implementation... giounix.lo checking for platform-dependent source... checking whether to compile timeloop... yes checking if building for some Win32 platform... no checking for thread implementation... posix checking thread related cflags... -pthread checking for sched_get_priority_min... yes checking thread related libraries... -pthread checking for localtime_r... yes checking for posix getpwuid_r... yes checking size of pthread_t... 8 checking for pthread_attr_setstacksize... yes checking for minimal/maximal thread priority... sched_get_priority_min(SCHED_OTHER)/sched_get_priority_max(SCHED_OTHER) checking for pthread_setschedparam... yes checking for posix yield function... sched_yield checking size of pthread_mutex_t... 40 checking byte contents of PTHREAD_MUTEX_INITIALIZER... 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 checking whether to use assembler code for atomic operations... x86_64 checking value of POLLIN... 1 checking value of POLLOUT... 4 checking value of POLLPRI... 2 checking value of POLLERR... 8 checking value of POLLHUP... 16 checking value of POLLNVAL... 32 checking for EILSEQ... yes configure: creating ./config.status config.status: creating glib-2.0.pc config.status: creating glib-2.0-uninstalled.pc config.status: creating gmodule-2.0.pc config.status: creating gmodule-no-export-2.0.pc config.status: creating gmodule-2.0-uninstalled.pc config.status: creating gthread-2.0.pc config.status: creating gthread-2.0-uninstalled.pc config.status: creating gobject-2.0.pc config.status: creating gobject-2.0-uninstalled.pc config.status: creating glib-zip config.status: creating glib-gettextize config.status: creating Makefile config.status: creating build/Makefile config.status: creating build/win32/Makefile config.status: creating build/win32/dirent/Makefile config.status: creating glib/Makefile config.status: creating glib/libcharset/Makefile config.status: creating glib/gnulib/Makefile config.status: creating gmodule/Makefile config.status: creating gmodule/gmoduleconf.h config.status: creating gobject/Makefile config.status: creating gobject/glib-mkenums config.status: creating gthread/Makefile config.status: creating po/Makefile.in config.status: creating docs/Makefile config.status: creating docs/reference/Makefile config.status: creating docs/reference/glib/Makefile config.status: creating docs/reference/glib/version.xml config.status: creating docs/reference/gobject/Makefile config.status: creating docs/reference/gobject/version.xml config.status: creating tests/Makefile config.status: creating tests/gobject/Makefile config.status: creating m4macros/Makefile config.status: creating config.h config.status: config.h is unchanged config.status: executing depfiles commands config.status: executing default-1 commands config.status: executing glibconfig.h commands config.status: glibconfig.h is unchanged config.status: executing chmod-scripts commands nsalvarrey@Delleuze:~/glib-2.6.3$ ^C nsalvarrey@Delleuze:~/glib-2.6.3$ And then, with the make command, I get this: galias.h:83:39: error: 'g_ascii_digit_value' aliased to undefined symbol 'IA__g_ascii_digit_value' extern __typeof (g_ascii_digit_value) g_ascii_digit_value __attribute((alias("IA__g_ascii_digit_value"), visibility("default"))); ^ In file included from garray.c:35:0: galias.h:31:35: error: 'g_allocator_new' aliased to undefined symbol 'IA__g_allocator_new' extern __typeof (g_allocator_new) g_allocator_new __attribute((alias("IA__g_allocator_new"), visibility("default"))); ^ make[4]: *** [garray.lo] Error 1 make[4]: se sale del directorio «/home/nsalvarrey/glib-2.6.3/glib» make[3]: *** [all-recursive] Error 1 make[3]: se sale del directorio «/home/nsalvarrey/glib-2.6.3/glib» make[2]: *** [all] Error 2 make[2]: se sale del directorio «/home/nsalvarrey/glib-2.6.3/glib» make[1]: *** [all-recursive] Error 1 make[1]: se sale del directorio «/home/nsalvarrey/glib-2.6.3» make: *** [all] Error 2 nsalvarrey@Delleuze:~/glib-2.6.3$ (it's actually a lot longer) Can somebody help me?

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  • Error pages in ASP.NET

    - by koevoeter
    In ASP.NET you can retrieve the last unhandled exception via:(HttpContext.Current.)Server.GetLastError() // Server object is available as a property in Page and UserControl context This obviously only works in the same roundtrip. If you want to retrieve this information in your error page, you got a problem because the error page is not returned in the same roundtrip. The server responds with a redirect response and a new request to the error page is automatically sent. A common workaround would be to store the exception in your Session state from the Application_Error event in Global.asax. From ASP.NET 3.5 you can configure the redirect mode for error pages: <customErrors mode="On" defaultRedirect="~/Error.aspx" redirectMode="ResponseRewrite" /> This way the redirect response is not sent and the error page is returned right away. That implies that the browser is not aware of a page change and cannot reflect it in the address bar, so your original URL is not replaced with the URL of the error page, which might be what you actually want…

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  • C++ - Constructor or Initialize Method to Startup

    - by Bob Fincheimer
    I want to determine when to do non-trivial initialization of a class. I see two times to do initialization: constructor and other method. I want to figure out when to use each. Choice 1: Constructor does initialization MyClass::MyClass(Data const& data) : m_data() { // does non-trivial initialization here } MyClass::~MyClass() { // cleans up here } Choice 2: Defer initialization to an initialize method MyClass::MyClass() : m_data() {} MyClass::Initialize(Data const& data) { // does non-trivial initialization here } MyClass::~MyClass() { // cleans up here } So to try and remove any subjectivity I want to figure out which is better in a couple of situations: Class that encapsulates a resource (window/font/some sort of handle) Class that composites resources to do something (a control/domain object) Data structure classes (tree/list/etc.) [Anything else you can think of] Things to analyze: Performance Ease of use by other developers How error-prone/opportunities for bugs [Anything else you can think of]

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  • T-SQL Tuesday #006: "What About BLOB?"

    - by Mike C
    Invitation for T-SQL Tuesday #006: "What About BLOB?" It's getting warm outside just in time for the May T-SQL Tuesday blog party. I’ll be your host this month--and the secret word for this T-SQL Tuesday is "Large Object (LOB) Data" . What’s T-SQL Tuesday? About 6 months ago Adam Machanic (Twitter: @AdamMachanic ) decided to throw a worldwide blog party. Every month Adam picks a host to post the topic and the rules. Everyone who wants to participate publishes a blog entry on the topic of the day,...(read more)

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  • web server response code 500

    - by Bryan Kemp
    I realize that this may spur a religious discussion, but I discussed this with friends and get great, but conflicting answers and the actual documentation is of little help. What does the 500 series response codes mean from the webserver? Internal Server Error, but that is vague. My assumption is that it means that something bad happened to the server (file system corruption, no connection to the database, network issue, etc.) but not specifically a data driven error (divide by zero, record missing, bad parameter, etc). Something to note, there are some web client implementations (the default Android and Blackberry httpclients) that do not allow access to the html boddy if the server response is 500 so there is no way to determine what caused the issue from the client. What I have been been implementing recently is a web service that returns a json payload wrapped in a response object that contains more specific error information if it is data related, but the server response will be 200 since it finished the actual processing. Thoughts?

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  • Setter Validation can affect performance?

    - by TiagoBrenck
    Whitin a scenario where you use an ORM to map your entities to the DB, and you have setter validations (nullable, date lower than today validation, etc) every time the ORM get a result, it will pass into the setter to instance the object. If I have a grid that usually returns 500 records, I assume that for each record it passes on all validations. If my entity has 5 setter validations, than I have passed in 2.500 validations. Does those 2.500 validations will affect the performance? If was 15.000 validation, it will be different? In my opinion, and according to this answer (http://stackoverflow.com/questions/4893558/calling-setters-from-a-constructor/4893604#4893604), setter validation is usefull than constructors validation. Is there a way to avoid unecessary validation, since I am safe that the values I send to DB when saving the entity wont change until I edit it on my system?

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  • IValidatableObject vs Single Responsibility

    - by Boris Yankov
    I like the extnesibility point of MVC, allowing view models to implement IValidatableObject, and add custom validation. I try to keep my Controllers lean, having this code be the only validation logic: if (!ModelState.IsValid) return View(loginViewModel); For example a login view model implements IValidatableObject, gets ILoginValidator object via constructor injection: public interface ILoginValidator { bool UserExists(string email); bool IsLoginValid(string userName, string password); } It seems that Ninject, injecting instances in view models isn't really a common practice, may be even an anti-pattern? Is this a good approach? Is there a better one?

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  • Finding the contact point with SAT

    - by Kai
    The Separating Axis Theorem (SAT) makes it simple to determine the Minimum Translation Vector, i.e., the shortest vector that can separate two colliding objects. However, what I need is the vector that separates the objects along the vector that the penetrating object is moving (i.e. the contact point). I drew a picture to help clarify. There is one box, moving from the before to the after position. In its after position, it intersects the grey polygon. SAT can easily return the MTV, which is the red vector. I am looking to calculate the blue vector. My current solution performs a binary search between the before and after positions until the length of the blue vector is known to a certain threshold. It works but it's a very expensive calculation since the collision between shapes needs to be recalculated every loop. Is there a simpler and/or more efficient way to find the contact point vector?

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  • Rotate sprite to face 3D camera

    - by omikun
    I am trying to rotate a sprite so it is always facing a 3D camera. shaders->setUniform("camera", gCamera.matrix()); glm::mat4 scale = glm::scale(glm::mat4(), glm::vec3(5e5, 5e5, 5e5)); glm::vec3 look = gCamera.position(); glm::vec3 right = glm::cross(gCamera.up(), look); glm::vec3 up = glm::cross(look, right); glm::mat4 newTransform = glm::lookAt(glm::vec3(0), gCamera.position(), up) * scale; shaders->setUniform("model", newTransform); In the vertex shader: gl_Position = camera * model * vec4(vert, 1); The object will track the camera if I move the camera up or down, but if I rotate the camera around it, it will rotate in the other direction so I end up seeing its front twice and its back twice as I rotate around it 360. What am I doing wrong?

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