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  • HTML5 canvas screen to isometric coordinate conversion

    - by ovhqe
    I am trying to create an isometric game using HTML5 canvas, but don't know how to convert HTML5 canvas screen coordinates to isometric coordinates. My code now is: var mouseX = 0; var mouseY = 0; function mouseCheck(event) { mouseX = event.pageX; mouseY = event.pageY; } which gives me canvas coordinates. But how do I convert these coordinates to isometric coordinates? I am using 16x16 tiles.

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  • Drawing transparent glyphs on the HTML canvas

    - by Bertrand Le Roy
    The HTML canvas has a set of methods, createImageData and putImageData, that look like they will enable you to draw transparent shapes pixel by pixel. The data structures that you manipulate with these methods are pseudo-arrays of pixels, with four bytes per pixel. One byte for red, one for green, one for blue and one for alpha. This alpha byte makes one believe that you are going to be able to manage transparency, but that’s a lie. Here is a little script that attempts to overlay a simple generated pattern on top of a uniform background: var wrong = document.getElementById("wrong").getContext("2d"); wrong.fillStyle = "#ffd42a"; wrong.fillRect(0, 0, 64, 64); var overlay = wrong.createImageData(32, 32), data = overlay.data; fill(data); wrong.putImageData(overlay, 16, 16); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } where the fill method is setting the pixels in the lower-left half of the overlay to opaque red, and the rest to transparent black. And here’s how it renders: As you can see, the transparency byte was completely ignored. Or was it? in fact, what happens is more subtle. What happens is that the pixels from the image data, including their alpha byte, replaced the existing pixels of the canvas. So the alpha byte is not lost, it’s just that it wasn’t used by putImageData to combine the new pixels with the existing ones. This is in fact a clue to how to write a putImageData that works: we can first dump that image data into an intermediary canvas, and then compose that temporary canvas onto our main canvas. The method that we can use for this composition is drawImage, which works not only with image objects, but also with canvas objects. var right = document.getElementById("right").getContext("2d"); right.fillStyle = "#ffd42a"; right.fillRect(0, 0, 64, 64); var overlay = wrong.createImageData(32, 32), data = overlay.data; fill(data); var overlayCanvas = document.createElement("canvas"); overlayCanvas.width = overlayCanvas.height = 32; overlayCanvas.getContext("2d").putImageData(overlay, 0, 0); right.drawImage(overlayCanvas, 16, 16); And there is is, a version of putImageData that works like it should always have:

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  • Is using multiple canvas objects a good practice?

    - by user1818924
    We're developing a jump and run game with HTML5 and JavaScript and have to build an own game framework for this. Here we have some difficulties and would like to ask you for some advice: We have a "Stage" object, which represents the root of our game and is a global div-wrapper. The stage can contain multiple "Scenes", which are also div-elements. We would implement a Scene for the playing task, for pause, etc. and switch between them. Each scene can therefore contain multiple "Layers", representing a canvas. These Layer contain "ObjectEntities", which represent images or other shapes like rectangles, etc. Each Objectentity has its own temporaryCanvas, to be able to draw images for one entity, whereas another contains a rectangle. We set an activeScene in our Stage, so when the game is played, just the active scene is drawn. Calling activeScene.draw(), calls all sublayers to draw, which draw their entities (calling drawImage(entity.canvas)). But is this some kind of good practice? Having multiple canvas to draw? Each game loop every layer-context is cleared and drawn again. E.g. we just have a still Background-Layer, … wouldn't it be more useful to draw this once and not to clear it every time and redraw it? Or should we use a global canvas for example in the Stage and just use this canvas to draw? But we thought this would be to expensive...

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  • Smooth animation on a persistently refreshing canvas

    - by Neurofluxation
    Yo everyone! I have been working on an Isometric Tile Game Engine in HTML5/Canvas for a little while now and I have a complete working game. Earlier today I looked back over my code and thought: "hmm, let's try to get this animated smoothly..." And since then, that is all I have tried to do. The problem I would like the character to actually "slide" from tile to tile - but the canvas redrawing doesn't allow this - does anyone have any ideas....? Code and fiddle below... Fiddle with it! http://jsfiddle.net/neuroflux/n7VAu/ <html> <head> <title>tileEngine - Isometric</title> <style type="text/css"> * { margin: 0px; padding: 0px; font-family: arial, helvetica, sans-serif; font-size: 12px; cursor: default; } </style> <script type="text/javascript"> var map = Array( //land [[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]], [[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]], [[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]], [[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]], [[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]], [[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]], [[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]], [[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]], [[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]], [[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]] ); var tileDict = Array("http://www.wikiword.co.uk/release-candidate/canvas/tileEngine/land.png"); var charDict = Array("http://www.wikiword.co.uk/release-candidate/canvas/tileEngine/mario.png"); var objectDict = Array("http://www.wikiword.co.uk/release-candidate/canvas/tileEngine/rock.png"); //last is one more var objectImg = new Array(); var charImg = new Array(); var tileImg = new Array(); var loaded = 0; var loadTimer; var ymouse; var xmouse; var eventUpdate = 0; var playerX = 0; var playerY = 0; function loadImg(){ //preload images and calculate the total loading time for(var i=0;i<tileDict.length;i++){ tileImg[i] = new Image(); tileImg[i].src = tileDict[i]; tileImg[i].onload = function(){ loaded++; } } i = 0; for(var i=0;i<charDict.length;i++){ charImg[i] = new Image(); charImg[i].src = charDict[i]; charImg[i].onload = function(){ loaded++; } } i = 0; for(var i=0;i<objectDict.length;i++){ objectImg[i] = new Image(); objectImg[i].src = objectDict[i]; objectImg[i].onload = function(){ loaded++; } } } function checkKeycode(event) { //key pressed var keycode; if(event == null) { keyCode = window.event.keyCode; } else { keyCode = event.keyCode; } switch(keyCode) { case 38: //left if(!map[playerX-1][playerY][1] > 0){ playerX--; } break; case 40: //right if(!map[playerX+1][playerY][1] > 0){ playerX++; } break; case 39: //up if(!map[playerX][playerY-1][1] > 0){ playerY--; } break; case 37: //down if(!map[playerX][playerY+1][1] > 0){ playerY++; } break; default: break; } } function loadAll(){ //load the game if(loaded == tileDict.length + charDict.length + objectDict.length){ clearInterval(loadTimer); loadTimer = setInterval(gameUpdate,100); } } function drawMap(){ //draw the map (in intervals) var tileH = 25; var tileW = 50; mapX = 80; mapY = 10; for(i=0;i<map.length;i++){ for(j=0;j<map[i].length;j++){ var drawTile= map[i][j][0]; var xpos = (i-j)*tileH + mapX*4.5; var ypos = (i+j)*tileH/2+ mapY*3.0; ctx.drawImage(tileImg[drawTile],xpos,ypos); if(i == playerX && j == playerY){ you = ctx.drawImage(charImg[0],xpos,ypos-(charImg[0].height/2)); } } } } function init(){ //initialise the main functions and even handlers ctx = document.getElementById('main').getContext('2d'); loadImg(); loadTimer = setInterval(loadAll,10); document.onkeydown = checkKeycode; } function gameUpdate() { //update the game, clear canvas etc ctx.clearRect(0,0,904,460); ctx.fillStyle = "rgba(255, 255, 255, 1.0)"; //assign color drawMap(); } </script> </head> <body align="center" style="text-align: center;" onload="init()"> <canvas id="main" width="904" height="465"> <h1 style="color: white; font-size: 24px;">I'll be damned, there be no HTML5 &amp; canvas support on this 'ere electronic machine!<sub>This game, jus' plain ol' won't work!</sub></h1> </canvas> </body> </html>

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  • ListView item won't extend width to fill_parent

    - by slybloty
    I have a custom ViewGroup that inflates a ListView from an xml layout. The list item layout is inflated from another xml file. All of the views are set to fill_parent. The ListView fills its parent, but the ListView items don't. I've tried putting the ListView in a LinearLayout and assigning weight to it. Tried RelativeLayout as well. Also, I've built the ListView programmaticaly, without using the xml layout. Even changed the LayoutParams before adding the view to the ViewGroup. I've also taken in consideration these posts as well: Width of clickable area in ListView w/ onListItemClick, In Android, how can I set a ListView item's height and width?, Android Listview width prob. Any ideas to why the items don't extend to fill width? And how to extend them? MyViewGroup class: public class MyViewGroup extends ViewGroup { public MyViewGroup(Context context, AttributeSet attrs) { super(context, attrs); generateMyViewGroup(); } private void generateMyViewGroup() { ListView main = (ListView) View.inflate(getContext(), R.layout.layout_main, null); main.setAdapter(new MyAdapter(getContext())); this.addView(main); } @Override protected void onLayout(boolean changed, int l, int t, int r, int b) { this.getChildAt(0).layout(l, t, r, b); } } ListView xml layout: <?xml version="1.0" encoding="utf-8"?> <ListView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@android:id/list" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_marginRight="3dp" android:background="#77000000" android:cacheColorHint="#00000000" android:divider="#00000000" android:dividerHeight="0dp" android:drawSelectorOnTop="false" android:scrollbars="vertical" > </ListView> ListView item layout: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/layout_main_category" android:layout_width="fill_parent" android:layout_height="wrap_content" android:background="@color/mainBackground" android:gravity="fill_horizontal|center_vertical" android:orientation="vertical" > <TextView android:id="@+id/main_category" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_marginLeft="8dp" android:layout_marginRight="8dp" android:paddingBottom="7dp" android:paddingLeft="20dp" android:paddingRight="5dp" android:paddingTop="20dp" android:text="test" android:textColor="@color/mainCategory" android:textSize="15sp" android:textStyle="bold" /> </LinearLayout>

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  • setCurrentTab Android

    - by Ali
    i have 4 tabs on my main screen, main ( set to current ) , Call, Email, Web When a user clicks on any of tab call, email or web, it starts making a call, or go to compose a email, or opens up the browser respectfully. Problem is, i want just three tabs (Call, Email, Web) and i Dont want any tab to be selected by default, means they should only become active when a user Touch them..(a call or any service cant be main at all) All java coding, XML file, and Manifest code is given below, XML File (tab_activity_layout) <?xml version="1.0" encoding="utf-8"?> <TabHost xmlns:android="http://schemas.android.com/apk/res/android" android:id="@android:id/tabhost" android:layout_width="fill_parent" android:layout_height="fill_parent"> <LinearLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:padding="5dp"> <RelativeLayout android:layout_width="fill_parent" android:layout_height="fill_parent" > <TabWidget android:id="@android:id/tabs" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_alignParentBottom="true" /> <FrameLayout android:id="@android:id/tabcontent" android:layout_width="fill_parent" android:layout_height="fill_parent" android:padding="5dp"></FrameLayout> </RelativeLayout> </LinearLayout> </TabHost> Java Coding (MainTabActivity) package com.NVT.android; import android.app.TabActivity; import android.content.Intent; import android.content.res.Resources; import android.os.Bundle; import android.widget.TabHost; public class MainTabActivity extends TabActivity{ public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.tab_activity_layout); Resources res = getResources(); // Resource object to get Drawables TabHost tabHost = getTabHost(); // The activity TabHost TabHost.TabSpec spec; // Resusable TabSpec for each tab Intent intent; // Reusable Intent for each tab // Create an Intent to launch an Activity for the tab (to be reused) intent = new Intent().setClass(this, Main.class); // Initialize a TabSpec for each tab and add it to the TabHost spec = tabHost.newTabSpec("main").setIndicator("Main", res.getDrawable(R.drawable.ic_tab_artists_grey)) .setContent(intent); tabHost.addTab(spec); TabHost host=getTabHost(); host.addTab(host.newTabSpec("one") .setIndicator("Call") .setContent(new Intent(this, CallService.class))); host.addTab(host.newTabSpec("two") .setIndicator("Email") .setContent(new Intent(this, EmailService.class))); host.addTab(host.newTabSpec("three") .setIndicator("Web") .setContent(new Intent(this, WebService.class))); } } Manifest file <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.NVT.android" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".Main" android:label="@string/app_name"> <!-- <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> --> </activity> <activity android:name=".MainTabActivity" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".Courses"> </activity> <activity android:name=".CampusMap"> </activity> <activity android:name=".GettingHere"> </activity> <activity android:name=".ILoveNescot"> </activity> <activity android:name=".FurtherEducationCourses"> </activity> <activity android:name=".HigherEducationCourses"> </activity> <activity android:name=".EmployersTrainingCourses"> </activity> <activity android:name=".WebService"> </activity> <activity android:name=".CallService"> </activity> <activity android:name=".EmailService"> </activity> </application> <uses-sdk android:minSdkVersion="9" /> <uses-permission android:name="android.permission.CALL_PHONE"></uses-permission> <uses-permission android:name="android.permission.INTERNET" /> </manifest>

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  • clear nootification [android]

    - by rahul
    hiiii, is it possible to clear notification programatically??? if it is possible plz help me i tried with NotificationManager but its not working is thr any other way i can do it?????????? thanks

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  • DatePicker on android

    - by SWE
    I have a problem in DatePicker on android I can't make it smaller than default size This is the XML code which used: <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" > <DatePicker android:id="@+id/datePicker1" android:layout_width="70dp" android:layout_height="40dp" android:layout_alignParentLeft="true" android:layout_below="@+id/addevent_location" /> </RelativeLayout> Any help please

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  • Getting an Android App to Show Up in the market for "Sony Internet TV"(Google TV)

    - by user1291659
    I'm having a bit of trouble getting my app to show up in the market under GoogleTV. I've searched google's official documentation and I don't believe the manifest lists any elements which would invalidate the program; the only hardware requirement specified is landscape mode, wakelock and external storage(neither which should cause it to be filtered for GTV according to the documentation) and I set the uses touchscreen elements "required" attribute to false. below is the AndroidManifest.xml for my project: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.whateversoft" android:versionCode="2" android:versionName="0.1" > <uses-sdk android:minSdkVersion="8" /> <application android:icon="@drawable/ic_launcher" android:label="Color Shafted" android:theme="@style/Theme.NoBackground" android:debuggable="false"> <activity android:label="Color Shafted" android:name=".colorshafted.ColorShafted" android:configChanges = "keyboard|keyboardHidden|orientation" android:screenOrientation = "landscape"> <!-- Set as the default run activity --> <intent-filter > <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:label="Color Shafted Settings" android:name=".colorshafted.Settings" android:theme="@android:style/Theme" android:configChanges = "keyboard|keyboardHidden"> <!-- --> </activity> </application> <!-- DEFINE PERMISSIONS FOR CAPABILITIES --> <uses-permission android:name = "android.permission.WRITE_EXTERNAL_STORAGE"/> <uses-permission android:name = "android.permission.WAKE_LOCK"/> <uses-feature android:name="android.hardware.touchscreen" android:required="false" /> <!-- END OF PERMISSIONS FOR CAPABILITIES --> </manifest> I'm about to start promoting the app after the next major release so its been kind of a bummer since I can't seem to get this to work. Any help would be appreciated, thanks in advance : )

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  • checkbox unchecked when i scroll listview in android

    - by Mathew
    I am new to android development. I created a listview with textbox and checkbox. When I check the checkbox and scroll it down to check some other items in the list view, the older ones are unchecked. How to avoid this problem in listview? Please guide me with my code. Here is the code: main.xml: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TextView android:id="@+id/TextView01" android:layout_height="wrap_content" android:text="List of items" android:textStyle="normal|bold" android:gravity="center_vertical|center_horizontal" android:layout_width="fill_parent"></TextView> <ListView android:id="@+id/ListView01" android:layout_height="250px" android:layout_width="fill_parent"> </ListView> <Button android:text="Save" android:id="@+id/btnSave" android:layout_width="wrap_content" android:layout_height="wrap_content"> </Button> </LinearLayout> This is the xml page I used to create dynamic list row: listview.xml: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_height="wrap_content" android:gravity="left|center" android:layout_width="wrap_content" android:paddingBottom="5px" android:paddingTop="5px" android:paddingLeft="5px"> <TextView android:id="@+id/TextView01" android:layout_width="wrap_content" android:layout_height="wrap_content" android:gravity="center" android:textColor="#FFFF00" android:text="hi"></TextView> <TextView android:text="hello" android:id="@+id/TextView02" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginLeft="10px" android:textColor="#0099CC"></TextView> <EditText android:id="@+id/txtbox" android:layout_width="120px" android:layout_height="wrap_content" android:textSize="12sp" android:layout_x="211px" android:layout_y="13px"> </EditText> <CheckBox android:id="@+id/chkbox1" android:layout_width="wrap_content" android:layout_height="wrap_content" /> </LinearLayout> This is my activity class. CustomListViewActivity.java: package com.listivew; import android.app.Activity; import android.os.Bundle; import android.content.Context; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.widget.BaseAdapter; import android.widget.Button; import android.widget.CheckBox; import android.widget.EditText; import android.widget.ListView; import android.widget.TextView; import android.widget.Toast; public class CustomListViewActivity extends Activity { ListView lstView; static Context mContext; Button btnSave; private static class EfficientAdapter extends BaseAdapter { private LayoutInflater mInflater; public EfficientAdapter(Context context) { mInflater = LayoutInflater.from(context); } public int getCount() { return country.length; } public Object getItem(int position) { return position; } public long getItemId(int position) { return position; } public View getView(int position, View convertView, ViewGroup parent) { final ViewHolder holder; if (convertView == null) { convertView = mInflater.inflate(R.layout.listview, parent, false); holder = new ViewHolder(); holder.text = (TextView) convertView .findViewById(R.id.TextView01); holder.text2 = (TextView) convertView .findViewById(R.id.TextView02); holder.txt = (EditText) convertView.findViewById(R.id.txtbox); holder.cbox = (CheckBox) convertView.findViewById(R.id.chkbox1); convertView.setTag(holder); } else { holder = (ViewHolder) convertView.getTag(); } holder.text.setText(curr[position]); holder.text2.setText(country[position]); holder.txt.setText(""); holder.cbox.setChecked(false); return convertView; } public class ViewHolder { TextView text; TextView text2; EditText txt; CheckBox cbox; } } @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); lstView = (ListView) findViewById(R.id.ListView01); lstView.setAdapter(new EfficientAdapter(this)); btnSave = (Button)findViewById(R.id.btnSave); mContext = this; btnSave.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { // I want to print the text which is in the listview one by one. //Later i will insert it in the database // Toast.makeText(getBaseContext(), "EditText Value, checkbox value and other values", Toast.LENGTH_SHORT).show(); for (int i = 0; i < lstView.getCount(); i++) { View listOrderView; listOrderView = lstView.getChildAt(i); try{ EditText txtAmt = (EditText)listOrderView.findViewById(R.id.txtbox); CheckBox cbValue = (CheckBox)listOrderView.findViewById(R.id.chkbox1); if(cbValue.isChecked()== true){ String amt = txtAmt.getText().toString(); Toast.makeText(getBaseContext(), "Amount is :"+amt, Toast.LENGTH_SHORT).show(); } }catch (Exception e) { // TODO: handle exception } } } }); } private static final String[] country = { "item1", "item2", "item3", "item4", "item5", "item6","item7", "item8", "item9", "item10", "item11", "item12" }; private static final String[] curr = { "1", "2", "3", "4", "5", "6","7", "8", "9", "10", "11", "12" }; } Please help me to slove this problem. I have referred in many places. But I could not get proper answer to solve this problem. Please provide me the code to avoid unchecking the checkbox while scrolling up and down. Thank you.

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  • Hello-World-grade landscape Android app fails to start (complete code included)

    - by WingedCat
    I'm trying to develop a simple Android app, fixed in landscape mode. I am using Eclipse 1.3, compiling for Android SDK version 7 (OS version 2.1). When I try to run it in the emulator, it crashes on boot. (It gets as far as the unlock slider, but shortly after that when trying to launch the application itself, I get "The application Failtest (process com.wcs.failtest) has stopped unexpectedly. Please try again.".) Here is main.xml (with the tags escaped so this displays properly): <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="horizontal" android:layout_width="480px" android:layout_height="320px" > <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="96px" android:layout_height="320px" android:id="@+id/action_menu" > <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="horizontal" android:layout_width="96px" android:layout_height="48px" > <Button android:layout_width="48px" android:layout_height="48px" android:background="#f00" android:id="@+id/action_button_11" /> </LinearLayout> </LinearLayout> </LinearLayout> Here is AndroidManifest.xml (again with the tags escaped so this displays properly): <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.wcs.failtest" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name" android:theme="@android:style/Theme.NoTitleBar.Fullscreen"> <activity android:name=".FailtestActivity" android:screenOrientation="landscape" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> <uses-sdk android:minSdkVersion="7" /> </manifest> And here is FailtestActivity.java: package com.wcs.failtest; import android.app.Activity; import android.os.Bundle; import android.widget.Button; import android.view.View.OnClickListener; import android.view.View; public class FailtestActivity extends Activity { private OnClickListener action11Listener = new OnClickListener() { public void onClick(View v) { } }; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Button button; button = (Button)findViewById(R.id.action_button_11); button.setOnClickListener(action11Listener); setContentView(R.layout.main); } } I suspect it is something simple I'm overlooking. What is it?

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  • Android Developing App crashes on startup

    - by alexnavratil
    I currently develop an application which contains a custom ListView. I developed a custom array adapter. I think my app crashes here: ListView DirectoryView = (ListView) findViewById(R.id.fileListView); So i think the error is in the activity_main.xml: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="fill_parent" android:layout_height="fill_parent" > <ListView android:id="@+id/fileListView" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_weight="1" > </ListView> Here is my LogCat: 09-09 11:19:21.254: E/Trace(1152): error opening trace file: No such file or directory (2) 09-09 11:19:21.484: D/AndroidRuntime(1152): Shutting down VM 09-09 11:19:21.484: W/dalvikvm(1152): threadid=1: thread exiting with uncaught exception (group=0x40a13300) 09-09 11:19:21.504: E/AndroidRuntime(1152): FATAL EXCEPTION: main 09-09 11:19:21.504: E/AndroidRuntime(1152): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.teamdroid.explorer/com.teamdroid.explorer.MainActivity}: java.lang.NullPointerException 09-09 11:19:21.504: E/AndroidRuntime(1152): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2059) 09-09 11:19:21.504: E/AndroidRuntime(1152): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2084) 09-09 11:19:21.504: E/AndroidRuntime(1152): at android.app.ActivityThread.access$600(ActivityThread.java:130) 09-09 11:19:21.504: E/AndroidRuntime(1152): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1195) 09-09 11:19:21.504: E/AndroidRuntime(1152): at android.os.Handler.dispatchMessage(Handler.java:99) 09-09 11:19:21.504: E/AndroidRuntime(1152): at android.os.Looper.loop(Looper.java:137) 09-09 11:19:21.504: E/AndroidRuntime(1152): at android.app.ActivityThread.main(ActivityThread.java:4745) 09-09 11:19:21.504: E/AndroidRuntime(1152): at java.lang.reflect.Method.invokeNative(Native Method) 09-09 11:19:21.504: E/AndroidRuntime(1152): at java.lang.reflect.Method.invoke(Method.java:511) 09-09 11:19:21.504: E/AndroidRuntime(1152): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:786) 09-09 11:19:21.504: E/AndroidRuntime(1152): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:553) 09-09 11:19:21.504: E/AndroidRuntime(1152): at dalvik.system.NativeStart.main(Native Method) 09-09 11:19:21.504: E/AndroidRuntime(1152): Caused by: java.lang.NullPointerException 09-09 11:19:21.504: E/AndroidRuntime(1152): at android.app.Activity.findViewById(Activity.java:1825) 09-09 11:19:21.504: E/AndroidRuntime(1152): at com.teamdroid.explorer.listDirectory.getDirectory(listDirectory.java:20) 09-09 11:19:21.504: E/AndroidRuntime(1152): at com.teamdroid.explorer.MainActivity.onCreate(MainActivity.java:33) 09-09 11:19:21.504: E/AndroidRuntime(1152): at android.app.Activity.performCreate(Activity.java:5008) 09-09 11:19:21.504: E/AndroidRuntime(1152): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1079) 09-09 11:19:21.504: E/AndroidRuntime(1152): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2023) 09-09 11:19:21.504: E/AndroidRuntime(1152): ... 11 more Please can you help me. I am searching this error for 2 day. thanks!

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  • Multiple apks, single listing of app for Google TV and Android Phone/Tablet

    - by Yash
    I have an Android phone/tablet apk which is currently in Play store and has these settings in its manifest file: package="com.company.xyz" android:versionCode="0803010008" android:versionName="01.00.08" > <uses-sdk android:minSdkVersion="8" android:targetSdkVersion="8" /> <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /> <uses-permission android:name="android.permission.RECEIVE_BOOT_COMPLETED" /> <uses-permission android:name="android.permission.WAKE_LOCK" /> <uses-library android:name="com.adobe.flashplayer" android:required="true" /> <supports-screens android:anyDensity="true" android:largeScreens="true" android:normalScreens="true" android:smallScreens="false" android:xlargeScreens="true" /> <uses-feature android:name="android.hardware.touchscreen" android:required="true" /> I had uploaded another apk for GoogleTV which has the same package name com.company.xyz as the previous apk and has the following settings in its manifest file: package="com.company.xyz" android:versionCode="1203010001" android:versionName="01.00.01" > <uses-sdk android:minSdkVersion="12" android:targetSdkVersion="12" /> <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /> <uses-permission android:name="android.permission.WAKE_LOCK" /> <uses-feature android:name="android.hardware.touchscreen" android:required="false" /> <uses-feature android:name="com.google.android.tv" android:required="true" /> <supports-screens android:largeScreens="true"/> <uses-configuration android:reqFiveWayNav="true" /> The Google TV apk never showed up on Play Store on GTV boxes, so I updated its manifest with the settings below and with everything else remaining the same package="com.company.xyz" android:versionCode="1203010002" android:versionName="01.00.02" > <supports-screens android:largeScreens="true" android:normalScreens="false" android:smallScreens="false" android:xlargeScreens="false" /> At this point, I am unable to save the app because of the Play Store error "Error: New APK version is lower than previous APK version" even though the GoogleTV apk has a higher version code than the Phone/Tablet version. Does anyone have a solution for this? Thanks!

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  • Preference List only shows first element

    - by jmunoz
    I am developing a PreferenceActivity with custom Preference views. My problem is that I created a view with a ListView and it only shows the first element. I post my code and an image: http://imageshack.us/photo/my-images/545/sc20120307161530.png/ xml: <?xml version="1.0" encoding="utf-8"?> <PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android" > <PreferenceCategory android:key="player_settings" android:title="@string/settings_player_config" > <EditTextPreference android:defaultValue="@string/settings_player_default_name" android:dialogMessage="@string/settings_player_summary" android:dialogTitle="@string/settings_playersname" android:key="player_name" android:summary="@string/settings_player_summary" android:title="@string/settings_playersname" /> </PreferenceCategory> <PreferenceCategory android:key="volume" android:title="@string/settings_volume" > <com.battleship.preferences.SeekBarPreferences android:defaultValue="50" android:key="volume" android:title="@string/settings_volume" /> </PreferenceCategory> <PreferenceCategory android:key="shine" android:title="@string/settings_shine" > <com.battleship.preferences.SeekBarPreferences android:defaultValue="50" android:key="shine" android:title="@string/settings_shine" /> </PreferenceCategory> <PreferenceCategory android:key="themeTitle" android:title="@string/settings_group_themes" > <com.battleship.preferences.ListPreferences android:key="theme" /> </PreferenceCategory> <PreferenceCategory android:key="fontsTitle" android:title="@string/settings_group_font_size" > <com.battleship.preferences.ListPreferences android:key="font" /> </PreferenceCategory> </PreferenceScreen> The Custom ListPreference: package com.battleship.preferences; import com.battleship.R; import android.content.Context; import android.content.SharedPreferences; import android.media.AudioManager; import android.preference.Preference; import android.util.AttributeSet; import android.view.View; import android.view.ViewGroup; import android.widget.ArrayAdapter; import android.widget.LinearLayout; import android.widget.ListView; import android.widget.RadioButton; import android.widget.RadioGroup; import android.widget.RadioGroup.OnCheckedChangeListener; import android.widget.Toast; public class ListPreferences extends Preference implements OnCheckedChangeListener { public ListPreferences(Context context) { super(context); } public ListPreferences(Context context, AttributeSet attrs) { super(context, attrs); } public ListPreferences(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); } @Override protected void onClick() { super.onClick(); Toast t = Toast.makeText(getContext(), "HOLA!", 3); t.show(); } @Override protected View onCreateView(ViewGroup parent) { String[] contentString = new String[3]; if (getKey().equals("theme")) { contentString = new String[] { (getContext().getString(R.string.settings_theme_default)), (getContext().getString(R.string.settings_theme_black)), (getContext().getString(R.string.settings_theme_white)) }; } else { contentString = new String[] { (getContext().getString(R.string.settings_font_big)), (getContext().getString(R.string.settings_font_medium)), (getContext().getString(R.string.settings_font_little)) }; } ListView listView = new ListView(getContext()); ArrayAdapter<String> array = new ArrayAdapter<String>(getContext(), android.R.layout.simple_list_item_single_choice, android.R.id.text1, contentString); listView.setAdapter(array); listView.setChoiceMode(ListView.CHOICE_MODE_SINGLE); return listView; } private void updatePreference(int intRadio) { SharedPreferences.Editor editor = getEditor(); editor.putInt(getKey(), intRadio); editor.commit(); } }

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  • how to add a checkbox in a listview?

    - by Bugzy bug
    hello guys, i have a question, been stuck for a while, i dont know how can i add a checkbox in the list, for example if I have a list of items i want to be able to check them. my xml code is the following: <LinearLayout android:id="@+id/topLayout" android:orientation="vertical" android:layout_width="fill_parent" android:layout_centerHorizontal="true" android:layout_height="wrap_content"> </LinearLayout> <LinearLayout android:id="@+id/middleLayout" android:orientation="horizontal" android:layout_height="wrap_content" android:layout_width="fill_parent"> <LinearLayout android:id="@+id/leftMiddleLayout" android:orientation="vertical" android:layout_below="@+id/topLayout" android:layout_above="@+id/bottomLayout" android:layout_width="60px" android:layout_height="wrap_content" > <ListView android:id="@+id/checkboxList" android:layout_width="fill_parent" android:layout_height="wrap_content" ></ListView> <CheckBox android:id="@+id/checkbox" android:layout_width="wrap_content" android:layout_height="wrap_content" android:checked="false" android:text="test"> </CheckBox> </LinearLayout> <LinearLayout android:id="@+id/rightMiddleLayout" android:orientation="vertical" android:layout_below="@+id/topLayout" android:layout_above="@+id/bottomLayout" android:layout_width="280px" android:layout_height="wrap_content" > <ListView android:id="@+id/list" android:layout_width="fill_parent" android:layout_height="wrap_content" ></ListView> <TextView android:id="@+id/text" android:layout_width="fill_parent" android:layout_height="wrap_content"/> </LinearLayout> </LinearLayout> <LinearLayout android:id="@+id/bottomLayout" android:layout_alignParentBottom="true" android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="wrap_content" android:paddingBottom="5pt" > <EditText android:id="@+id/insertNewItem" android:layout_width="220px" android:layout_height="wrap_content" /> <TextView android:layout_width="10px" android:layout_height="wrap_content" /> <Button android:id="@+id/addItemButton" android:layout_width="wrap_content" android:layout_height="fill_parent" android:text="Add Item"/> </LinearLayout> if you have any ideas please let me know, its for my academic studies :(( Thank you!

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  • TextBox Inside TabHost isn't clickable

    - by agam360
    Here is my code:(main.xml -layout) <TabHost android:id="@android:id/tabhost" android:layout_width="fill_parent" android:layout_height="fill_parent" > <LinearLayout android:id="@+id/linearLayout2" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" > <TabWidget android:id="@android:id/tabs" android:layout_width="fill_parent" android:layout_height="wrap_content" > </TabWidget> <FrameLayout android:id="@android:id/tabcontent" android:layout_width="fill_parent" android:layout_height="fill_parent"> <MultiAutoCompleteTextView android:id="@+id/txtCode" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_weight="0.25" android:capitalize="none" android:focusable="true" android:focusableInTouchMode="false" android:gravity="top|left" android:text="@string/strtxtCode" android:textSize="26dp" android:textStyle="bold" android:typeface="normal" /> <MultiAutoCompleteTextView android:id="@+id/txtCodeHTML" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_weight="0.25" android:capitalize="none" android:focusable="true" android:focusableInTouchMode="false" android:gravity="top|left" android:text="@string/strtxtCode2" android:textSize="26dp" android:textStyle="bold" android:typeface="normal" /> </FrameLayout> </LinearLayout> </TabHost> When I try to click(touch) the text-box, it does nothing. What should I do in order to fix this?

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  • RadioGroup does not appear ?

    - by Mina Samy
    Hi all I have a linear layout with this form <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <RadioGroup android:id="@+id/group" android:layout_width="wrap_content" android:layout_height="wrap_content"> <RadioButton android:id="@+id/item1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Item1" android:checked="true" /> <RadioButton android:id="@+id/item2" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Item2" /> <RadioButton android:id="@+id/item3" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Item3" /> </RadioGroup> <TextView android:id="@+id/txt" android:layout_width="fill_parent" android:layout_height="fill_parent" /> </LinearLayout> this works fine but if I put the TextView above the RadioGroup like this <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <TextView android:id="@+id/txt" android:layout_width="fill_parent" android:layout_height="fill_parent" /> <RadioGroup android:id="@+id/group" android:layout_width="wrap_content" android:layout_height="wrap_content" > <RadioButton android:id="@+id/item1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Item1" android:checked="true" /> <RadioButton android:id="@+id/item2" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Item2" /> <RadioButton android:id="@+id/item3" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Item3" /> </RadioGroup> </LinearLayout> the activity appears blank what can be the reason for this thanks

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  • Custom title of PreferenceActivity (problem)

    - by Emerald214
    I have the same problem like this question: Custom title bar in PreferenceActivity ?? After extending PreferenceActivity, I write this code in onCreate(), it just shows a blank grey title. I think it is a bug (because this solution works well with Activity). requestWindowFeature(Window.FEATURE_CUSTOM_TITLE); getWindow().setFeatureInt(Window.FEATURE_CUSTOM_TITLE, R.layout.window_title); super.onCreate(savedInstanceState); addPreferencesFromResource(R.xml.main_pref); Edited: window_title.xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="horizontal" android:layout_width="match_parent" android:background="@color/titleBar" android:layout_height="wrap_content" android:gravity="center_vertical" android:paddingLeft="5dip" android:paddingRight="5dip"> <ImageView android:id="@+id/imageView1" android:src="@drawable/megadict_icon" android:layout_height="35dip" android:layout_width="35dip" android:layout_gravity="center_vertical"> </ImageView> <TextView android:layout_width="wrap_content" android:id="@+id/textView1" android:layout_height="wrap_content" android:textColor="@color/white" android:textSize="16dip" android:layout_weight="1" android:layout_gravity="center_vertical" android:text="@string/appName" android:paddingLeft="5dip" android:paddingRight="5dip"> </TextView> <ProgressBar style="?android:attr/progressBarStyleSmall" android:id="@+id/progressBar" android:layout_width="28dip" android:layout_height="28dip" android:layout_gravity="center_vertical" android:visibility="invisible"> </ProgressBar> </LinearLayout> main_pref.xml <?xml version="1.0" encoding="utf-8"?> <PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android" android:title="@string/mainPrefTitle"> <ListPreference android:entries="@array/languageStrings" android:entryValues="@array/languageValues" android:dialogTitle="@string/languagePrefTitle" android:title="@string/mainPrefTitle" android:key="languagePrefKey"> </ListPreference> </PreferenceScreen>

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  • Animating DOM elements vs refreshing a single Canvas

    - by mgibsonbr
    A few years ago, when the HTML Canvas element was still kinda fresh, I wrote a small game in a rather "unusual" way: each game element had its own canvas, and frequently animated elements even had multiple canvases, one for each animation sprite. This way, the translation would be done by manipulating the DOM position of the canvases, while the sprite animation would consist of altering the visibility of the already drawn canvases. (z-indexes, of course, were the tricky part) It worked like a charm: even in IE6 with excanvas it showed a decent performance, and everything was rather consistent between browsers, including some smartphones. Now I'm thinking in writing a larger game engine in the same fashion, so I'm wondering whether it would be a good idea to do so in the current context (with all the advances in browsers and so on). I know I'm trading memory for time, so this needs to be customizable (even at runtime) for each machine the game will be running. But I believe using separate canvases would also help to avoid the game "freezing" on CPU spikes, since the translation would still happen even if the redraws lag for a while. Besides, the browsers' rendering engines are already optimized in may ways, so I'm guessing this scheme would also reduce the load on the CPU (in contrast to doing everything in JavaScript - specially the less optimized ones). It looks good in my head, but I'd like to hear the opinion of more experienced people before proceeding further. Is there any known drawback of doing this? I'm particulartly unexperienced in dealing with the GPU, so I wonder whether this "trick" would nullify any benefit of using a single, big canvas. Or maybe on modern devices it's overkill (though I'm skeptic about the claims that canvas+js - especially WebGL - will ever be a good alternative to native code). Any thoughts?

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  • Android View.onDraw() always has a clean Canvas

    - by CaseyB
    I am trying to draw an animation. To do so I have extended View and overridden the onDraw() method. What I would expect is that each time onDraw() is called the canvas would be in teh state that I left it in and I could choose to clear it or just draw over parts of it (This is how it worked when I used a SurfaceView) but each time the canvas comes back already cleared. Is there a way that I can not have it cleared? Or maybe save the previous state into a Bitmap so I can just draw that Bitmap and then draw over top of it?

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  • Android 4 Fragments with Mono for Android

    - by Wallym
    With the release of Android 3.0, Google added support for larger displays and attention-grabbing UI designs and layouts. On a tablet screen, UI components can be used to present better information. How does Android do this? It has a technology called Fragments, and I'll look at its implementation in the currently shipping operating system, Android 4. (Let's get past all the jokes about Android and fragmentation on its device platform.)For more information on this, check out my article at Visual Studio Magazine - http://visualstudiomagazine.com/articles/2012/12/13/android-4-and-fragments.aspx

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  • Android - Rendering HUD View to SurfaceView

    - by Jon
    I have developed a relatively simple game in android, to get my head around it all, and on the back of it developed a crude game engine (in the loosest sense!). I use a SurfaceView and canvas (no OpenGL) - I'll cross that bridge another time! I have implemented a game HUD, title screens etc. by overlaying standard Android view widgets over my SurfaceView. This all works reasonably well maintaining an acceptable frame-rate, but it is a simple game with not a lot happening on or off screen. What I am wondering now is whether one could (and whether one would get any advantage by) drawing all my views to the one SurfaceView, all controlled by the main game thread. At the moment I have handlers flinging messages around and runOnUiThreads here, there and everywhere. Quite cumbersome. Any thoughts on this would be much appreciated (before I perhaps waste time trying to do it!)

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  • storing data in a database using edit text and button

    - by user1841444
    Hai im trying to Insert data into database using EditText and Button i have created. Im stuck at Activity part of the Code.I unbale to proceed how to write the Onclick action part for Button and EditText part Please help me. Im new to android DBAdapter.java package com.example.database1; import android.content.ContentValues; import android.content.Context; import android.database.Cursor; import android.database.SQLException; import android.database.sqlite.SQLiteDatabase; import android.database.sqlite.SQLiteOpenHelper; import android.util.Log; public class DBAdapter { public static final String KEY_ROWID = "_id"; public static final String KEY_ISBN = "isbn"; public static final String KEY_TITLE = "title"; public static final String KEY_PUBLISHER = "publisher"; private static final String TAG = "DBAdapter"; private static final String DATABASE_NAME = "books"; private static final String DATABASE_TABLE = "titles"; private static final int DATABASE_VERSION = 1; private static final String DATABASE_CREATE = "create table titles (_id integer primary key autoincrement, " + "isbn text not null, title text not null, " + "publisher text not null);"; private final Context context; private DatabaseHelper DBHelper; private SQLiteDatabase db; public DBAdapter(Context ctx) { this.context = ctx; DBHelper = new DatabaseHelper(context); } private static class DatabaseHelper extends SQLiteOpenHelper { DatabaseHelper(Context context) { super(context, DATABASE_NAME, null, DATABASE_VERSION); } @Override public void onCreate(SQLiteDatabase db) { db.execSQL(DATABASE_CREATE); } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { Log.w(TAG, "Upgrading database from version " + oldVersion + " to " + newVersion + ", which will destroy all old data"); db.execSQL("DROP TABLE IF EXISTS titles"); onCreate(db); } } //---opens the database--- public DBAdapter open() throws SQLException { db = DBHelper.getWritableDatabase(); return this; } //---closes the database--- public void close() { DBHelper.close(); } //---insert a title into the database--- public long insertTitle(String isbn, String title, String publisher) { ContentValues initialValues = new ContentValues(); initialValues.put(KEY_ISBN, isbn); initialValues.put(KEY_TITLE, title); initialValues.put(KEY_PUBLISHER, publisher); return db.insert(DATABASE_TABLE, null, initialValues); } //---deletes a particular title--- public boolean deleteTitle(long rowId) { return db.delete(DATABASE_TABLE, KEY_ROWID + "=" + rowId, null) > 0; } //---retrieves all the titles--- public Cursor getAllTitles() { return db.query(DATABASE_TABLE, new String[] { KEY_ROWID, KEY_ISBN, KEY_TITLE, KEY_PUBLISHER}, null, null, null, null, null); } //---retrieves a particular title--- public Cursor getTitle(long rowId) throws SQLException { Cursor mCursor = db.query(true, DATABASE_TABLE, new String[] { KEY_ROWID, KEY_ISBN, KEY_TITLE, KEY_PUBLISHER }, KEY_ROWID + "=" + rowId, null, null, null, null, null); if (mCursor != null) { mCursor.moveToFirst(); } return mCursor; } //---updates a title--- public boolean updateTitle(long rowId, String isbn, String title, String publisher) { ContentValues args = new ContentValues(); args.put(KEY_ISBN, isbn); args.put(KEY_TITLE, title); args.put(KEY_PUBLISHER, publisher); return db.update(DATABASE_TABLE, args, KEY_ROWID + "=" + rowId, null) > 0; } } DatabaseActivity.java package com.example.database1; import android.os.Bundle; import android.app.Activity; import android.database.Cursor; import android.view.Menu; import android.widget.Toast; public class DatabaseActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_database); DBAdapter db=new DBAdapter(this); db.open(); } } activity_database.xml: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent"> <EditText android:id="@+id/edit1" android:layout_width="wrap_content" android:layout_height="wrap_content" /> <EditText android:id="@+id/edit2" android:layout_width="wrap_content" android:layout_height="wrap_content" /> <EditText android:id="@+id/edit3" android:layout_width="wrap_content" android:layout_height="wrap_content" /> <Button android:id="@+id/submit" android:layout_width="wrap_content" android:layout_height="wrap_content" /> </LinearLayout>

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  • Inconsistent canvas drawing in Android browser

    - by user2943466
    In putting together a small canvas app I've stumbled across a weird behavior that only seems to occur in the default browser in Android. When drawing to a canvas that has the globalCompositeOperation set to 'destination-out' to act as the 'eraser' tool, Android browser sometimes acts as expected, sometimes does not update the pixels in the canvas at all. the setup: context.clearRect(0,0, canvas.width, canvas.height); context.drawImage(img, 0, 0, canvas.width, canvas.height); context.globalCompositeOperation = 'destination-out'; draw a circle to erase pixels from the canvas: context.fillStyle = '#FFFFFF'; context.beginPath(); context.arc(x,y,25,0,TWO_PI,true); context.fill(); context.closePath(); a small demo to illustrate the issue can be seen here: http://gumbojuice.com/files/source-out/ and the javascript is here: http://gumbojuice.com/files/source-out/js/main.js this has been tested in multiple desktop and mobile browsers and behaves as expected. On Android native browser after refreshing the page sometimes it works, sometimes nothing happens. I've seen other hacks that move the canvas by a pixel in order to force a redraw but this is not an ideal solution.. Thanks all.

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  • Layout does not show up after Activity launch

    - by Peter
    I have an activity which invokes an onItemClick and launches another activity. This activity has a static layout(for testing purposes), but only thing I see is black(I even set the text color to white to check it out). My listener list.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> arg0, View arg1, int arg2,long arg3) { //create new intent Intent item = new Intent(getApplicationContext(), Item.class); // Close all views before launching logged //item.putExtra("name", ((TextView)arg1).getText()); //item.putExtra("uid", user_id); item.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP); startActivity(item); // Close Login Screen onPause(); } }); My activity is here(not much to do it just launches the layout) public class Item extends Activity{ protected SQLiteDatabase myDB=null; protected String name; protected int uid; TextView yeart,year,itemname,comment,commentt,value,valuet,curr,currt; protected void onStart(Bundle savedInstanceState){ super.onCreate(savedInstanceState); setContentView(R.layout.herp); /*name=getIntent().getStringExtra("name"); uid=Integer.parseInt(getIntent().getStringExtra("uid")); itemname=(TextView) findViewById(R.id.itemName);//itemname.setText(name); year=(TextView) findViewById(R.id.itemYear); yeart=(TextView) findViewById(R.id.year); comment=(TextView) findViewById(R.id.itemComments); commentt=(TextView) findViewById(R.id.comments); curr=(TextView) findViewById(R.id.itemcurrent); currt=(TextView) findViewById(R.id.current); value=(TextView) findViewById(R.id.itemValue); valuet=(TextView) findViewById(R.id.value);*/ Database openHelper = new Database(this); myDB = openHelper.getReadableDatabase(); myDB=SQLiteDatabase.openDatabase("data/data/com.example.login2/databases/aeglea", null, SQLiteDatabase.OPEN_READONLY); }} And finally my XML layout <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" > <TextView android:id="@+id/itemName" android:layout_width="match_parent" android:layout_height="wrap_content" android:text="asdasd" android:gravity="center" android:layout_marginBottom="10px" android:textAppearance="?android:attr/textAppearanceLarge" android:textColor="#fff" /> <TextView android:id="@+id/current" android:layout_width="match_parent" android:layout_height="wrap_content" android:text="Current" android:textSize="20dp" android:textStyle="bold" /> <TextView android:id="@+id/itemcurrent" android:layout_width="match_parent" android:layout_height="wrap_content" android:text="asdasd" /> <TextView android:id="@+id/year" android:layout_width="match_parent" android:layout_height="wrap_content" android:text="Year" android:textSize="20dp" android:textStyle="bold" /> <TextView android:id="@+id/itemYear" android:layout_width="match_parent" android:layout_height="wrap_content" android:text="asdasd" /> <TextView android:id="@+id/value" android:layout_width="match_parent" android:layout_height="wrap_content" android:text="Value" android:textSize="20dp" android:textStyle="bold" /> <TextView android:id="@+id/itemValue" android:layout_width="match_parent" android:layout_height="wrap_content" android:text="TextView" /> <TextView android:id="@+id/comments" android:layout_width="match_parent" android:layout_height="wrap_content" android:text="Comments" android:textSize="20dp" android:textStyle="bold" /> <TextView android:id="@+id/itemComments" android:layout_width="match_parent" android:layout_height="wrap_content" android:text="TextView" /> </LinearLayout>

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