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  • C++ Problem: Class Promotion using derived class

    - by Michael Fitzpatrick
    I have a class for Float32 that is derived from Float32_base class Float32_base { public: // Constructors Float32_base(float x) : value(x) {}; Float32_base(void) : value(0) {}; operator float32(void) {return value;}; Float32_base operator =(float x) {value = x; return *this;}; Float32_base operator +(float x) const { return value + x;}; protected: float value; } class Float32 : public Float32_base { public: float Tad() { return value + .01; } } int main() { Float32 x, y, z; x = 1; y = 2; // WILL NOT COMPILE! z = (x + y).Tad(); // COMPILES OK z = ((Float32)(x + y)).Tad(); } The issue is that the + operator returns a Float32_base and Tad() is not in that class. But 'x' and 'y' are Float32's. Is there a way that I can get the code in the first line to compile without having to resort to a typecast like I did on the next line?

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  • Class or Dictionary

    - by user2038134
    I want to create a immutable Scale class in C#. public sealed class Scale { string _Name; string _Description; SomeOrderedCollection _ScaleValueDefinitions; Unit _Unit // properties .... // methods ContainsValue(double value) .... // constructors // all parameters except scalevaluedefinitions are optional // for a Scale to be useful atleast 1 ScaleValueDefinition should exist public Scale(string name, string description, SomeOrderedCollection scaleValueDefinitions, unit) { /* initialize */} } so first a ScaleValueDefinition should be represented by to values: Value (double) Definition (string) these values are known before the Scale class is created and should be unique. so what is the best approach. create a immutable class ScaleValueDefinition with value and definition as properties and use it in a list. use a dictionary. use another way i didn't think of... and how to implement it. for option 1. i can use params ScaleValueDefinition[] ValueDefinitions in the constructor, but how to do it for the other options? and as last at what amount of value's (properties) should i choose one option over the other?

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  • PHP class data implementation

    - by Bakanyaka
    I'm studying OOP PHP and have watched two tutorials that implement user login\registration system as an example. But implementation varies. Which way will be more correct one to work with data such as this? Load all data retrieved from database as array into a property called something like _data on class creation and further methods operate with this property Create separate properties for each field retrieved from database, on class creation load all data fields into respective properties and operate with that properties separately? Then let's say I want to create a method that returns a list of all users with their data. Which way is better? Method that returns just an array of userdata like this: Array([0]=>array([id] => 1, [username] => 'John', ...), [1]=>array([id] => 2, [username] => 'Jack', ...), ...) Method that creates a new instance of it's class for each user and returns an array of objects

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  • Access static class variable of parent class in Python

    - by fuenfundachtzig
    I have someting like this class A: __a = 0 def __init__(self): A.__a = A.__a + 1 def a(self): return A.__a class B(A): def __init__(self): # how can I access / modify A.__a here? A.__a = A.__a + 1 # does not work def a(self): return A.__a Can I access the __astatic variable in B? It's possible writing a instead of __a, is this the only way? (I guess the answer might be rather short: yes :)

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  • Rails 3 Abstract Class vs Inherited Class

    - by R. Yanchuleff
    In my rails 3 model, I have two classes: Product, Service. I want both to be of type InventoryItem because I have another model called Store and Store has_many :InventoryItems This is what I'm trying to get to, but I'm not sure how to model this in my InventoryItem model and my Product and Service models. Should InventoryItem just be a parent class that Product and Service inherit from, or should InventoryItem be modeled as a class abstract of which Product and Service extend from. Thanks in advance for the advice!

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  • Setting attributes of a class during construction from **kwargs

    - by Carson Myers
    Python noob here, Currently I'm working with SQLAlchemy, and I have this: from __init__ import Base from sqlalchemy.schema import Column, ForeignKey from sqlalchemy.types import Integer, String from sqlalchemy.orm import relationship class User(Base): __tablename__ = "users" id = Column(Integer, primary_key=True) username = Column(String, unique=True) email = Column(String) password = Column(String) salt = Column(String) openids = relationship("OpenID", backref="users") User.__table__.create(checkfirst=True) #snip definition of OpenID class def create(**kwargs): user = User() if "username" in kwargs.keys(): user.username = kwargs['username'] if "email" in kwargs.keys(): user.username = kwargs['email'] if "password" in kwargs.keys(): user.password = kwargs['password'] return user This is in /db/users.py, so it would be used like: from db import users new_user = users.create(username="Carson", password="1234") new_user.email = "[email protected]" users.add(new_user) #this function obviously not defined yet but the code in create() is a little stupid, and I'm wondering if there's a better way to do it that doesn't require an if ladder, and that will fail if any keys are added that aren't in the User object already. Like: for attribute in kwargs.keys(): if attribute in User: user.__attribute__[attribute] = kwargs[attribute] else: raise Exception("blah") that way I could put this in its own function (unless one hopefully already exists?) So I wouldn't have to do the if ladder again and again, and so I could change the table structure without modifying this code. Any suggestions?

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  • base class , inheritate class sizeof()

    - by user1279988
    why sizeof(X) is 4 and sizeof(Y) is 8? and another question, in class X, only the int(i) count as sizeof() 4? member function does take any memory space? Plz tell me, thanks! class X { int i; public: X() { i = 0; } void set(int ii) { i = ii; } int read() const { return i; } int permute() { return i = i * 47; } }; class Y : public X { int i; // Different from X's i public: Y() { i = 0; } int change() { i = permute(); // Different name call return i; } void set(int ii) { i = ii; X::set(ii); // Same-name function call } }; cout << "sizeof(X) = " << sizeof(X) << endl; cout << "sizeof(Y) = "

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  • Compare base class part of sub class instance to another base class instance

    - by Anders Abel
    I have number of DTO classes in a system. They are organized in an inheritance hierarchy. class Person { public int Id { get; set; } public string FirstName { get; set; } public string ListName { get; set; } } class PersonDetailed : Person { public string WorkPhone { get; set; } public string HomePhone { get; set; } public byte[] Image { get; set; } } The reason for splitting it up is to be able to get a list of people for e.g. search results, without having to drag the heavy image and phone numbers along. Then the full PersonDetail DTO is loaded when the details for one person is selected. The problem I have run into is comparing these when writing unit tests. Assume I have Person p1 = myService.GetAPerson(); PersonDetailed p2 = myService.GetAPersonDetailed(); // How do I compare the base class part of p2 to p1? Assert.AreEqual(p1, p2); The Assert above will fail, as p1 and p2 are different classes. Is it possible to somehow only compare the base class part of p2 to p1? Should I implement IEquatable<> on Person? Other suggestions?

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  • Ubuntu Screenshot Window Class

    - by Weylin Schreck
    I would like to know the class for the "thing" that pops up when you take a screen shot using the default screen capture utility in Ubuntu 12.04. When I do a full screen capture it lags a lot because of particular animation I use to open things like drop down menus. Therefore I’d like to disable that only. If someone could provide me with the window "class=" or however I would disable the animation there it would be greatly appreciated.

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  • How do I set an array in one class with another array in another class

    - by Stef
    I've populated and array with data like this in one class... PowerClass.h NSMutableArray pickerArray; @property (nonatomic, retain) NSMutableArray pickerArray; - PowerClass.m @synthesize pickerArray; @implementation NSMutableArray *array = [[NSArray alloc] initWithObjects:@"stef", @"steve", @"baddamans", @"jonny", nil]; pickerArray = [NSMutableArray arrayWithArray:array]; And I'm trying to set the Array in another class WeekClass.h PowerClass *powerClass; NSMutableArray *pickerData; @property (nonatomic, retain) NSMutableArray pickerData; @property (nonatomic, retain) PowerClass *powerClass; WeekClass.m @implementation pickerData = [NSMutableArray arrayWithArray:powerClass.pickerArray]; I have no errors or warnings. It just crashes. The NSLog says that the powerClass.pickerArray is NULL. Please help point me in the right direction.

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  • Global qualification in a class declarations class-head

    - by gf
    We found something similar to the following (don't ask ...): namespace N { struct A { struct B; }; } struct A { struct B; }; using namespace N; struct ::A::B {}; // <- point of interest Interestingly, this compiles fine with VS2005, icc 11.1 and Comeau (online), but fails with GCC: global qualification of class name is invalid before '{' token From C++03, Annex A, it seems to me like GCC is right: the class-head can consist of nested-name-specifier and identifier nested-name-specifier can't begin with a global qualification (::) obviously, neither can identifier ... or am i overlooking something?

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  • Passing unknown amounts of variables using through a string string and eval and multiple functions a

    - by user300797
    I'm not sure how best to describe this problem... In short, I want to use object literal to allow me to pass a random amount of variables in any order to a function. Whilst this is not big deal in theory, in my code, this object literal is passed to a second function call on_change. on_change works comparing an element inner HTML to a string. if it is the same, it sets a time out of to call the function again (this is sort of/almost recursive, but the function dose actually get to end before it is called again). if the elements inner HTML is different from the string, then the third parameter is executed. this will either be a function or a string. either way it will execute. I have tested this function plenty and used it for a while now. how ever, it cannot seem to get the object literal to flow through the function calls... var params = { xpos:'false'}; on_change('window_3_cont_buffer','',' if(Window_manager.windows[3].window_cont_buffer.getElementsByTagName(\'content\')[0].getElementsByTagName(\'p\')[0].innerHTML == \'ERROR\'){ alert(Window_manager.windows[3].window_cont_buffer.getElementsByTagName(\'content\')[0].getElementsByTagName(\'p\')[1].innerHTML); return false; } else { Window_manager.windows[3].load_xml(\'location/view.php?location_ID=3\', \'\', ' + params + ' ); } '); I call this as part of the form submission. after this line, I then call a function to load some content via ajax, which works fine and will trigger the code from the on_change function. I have tested load_xml function it is able to call alert(param.xpos) and get the correct response. I can even added in a check for being undefined so that rest of the times I cam load_xml I don't get swamped with alerts. The load_xml function first set up the on_change function, then calls the function to load the content to a hidden div. Once the AJAX request has updated that DIV, the on_change function should now call the parse_xml function. This pulls out the information from the xml file. How ever... The idea of this object literal param is that it can tell this parse_xml function to ignore certain things. on_change("window_" + this.id + "_cont_buffer", "", "Window_manager.windows[" + this.id + "].parse_xml('" + param + "')"); this is part of load_xml. it works perfectly fine, even with the param bit in there. except, parse_xml dose not seem to be able to use that parameter. I have been able to get it to a point where parse_xml can alert(param) and give [object object] which I would of thought meant that the object litteral had been passed through, but when I try and call alert(param.xpos) I get undefined. I know this is a pig of a problem, and I could get around it by just having the function take a zillion boolean parameters, but its just not practical or elegant. I'm sure you will need to ask me plenty more questions before I can solve this. I will post more complete code, I just cut it down to what is actually going on. Thanks

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  • Sending object C from class A to class B

    - by user278618
    Hi, I can't figure out how to design classes in my system. In classA I create object selenium (it simulates user actions at website). In this ClassA I create another objects like SearchScreen, Payment_Screen and Summary_Screen. # -*- coding: utf-8 -*- from selenium import selenium import unittest, time, re class OurSiteTestCases(unittest.TestCase): def setUp(self): self.verificationErrors = [] self.selenium = selenium("localhost", 5555, "*chrome", "http://www.someaddress.com/") time.sleep(5) self.selenium.start() def test_buy_coffee(self): sel = self.selenium sel.open('/') sel.window_maximize() search_screen=SearchScreen(self.selenium) search_screen.choose('lavazza') payment_screen=PaymentScreen(self.selenium) payment_screen.fill_test_data() summary_screen=SummaryScreen(selenium) summary_screen.accept() def tearDown(self): self.selenium.stop() self.assertEqual([], self.verificationErrors) if __name__ == "__main__": unittest.main() It's example SearchScreen module: class SearchScreen: def __init__(self,selenium): self.selenium=selenium def search(self): self.selenium.click('css=button.search') I want to know if there is anything ok with a design of those classes?

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  • Class library modification / migration

    - by Clint
    I have 3 class libraries. A BBL, a DAL, and a DATA (about 15 datasets). Currently 4 [major] applications utilize the functionality in these DLL's. I'm rewriting one of those applications and I need to (1) Use some of the existing functionality in the libraries (2) Change some of it (3) Add new functionality (4) Add new datasets. I'm back and forth about the best way to do this, while keeping my risks at a minimum. Some thoughts.. 1) Use the existing projects and don't make any modifications, only additions 2) Make new libraries, bring over the code I can use, and make additions as needed 3) Implement partial classes in the existing projects Eventually all 4 applications will use the newest functionality, but it will be a slow migration; so the old code can't be depricated yet. Any thoughts?

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  • designing solution to dynamically load class

    - by dot
    Background Information I have a web app that allows end users to connect to ssh-enabled devices and manipulate them. Right now, i only support one version of firmware. The logic is something like this: user clicks on a button to run some command on device. web application looks up the class name containing the correct ssh interface for the device, using the device's model name. (because the number of hardware models is so small, i have a list that's hardcoded in my web app) web app creates a new ssh object using the class loaded in step 2. ssh command is run and session closed. command results displayed on web page. This all works fine. Now the end user wants me to be able to support multiple versions of firmware. But the catch is, they don't want to have to document the firmware version anywhere becuase the amount of overhead this will create in maintaining the system database. In other words, I can't look up the firmware version based on the device. The good news is that it sounds like at most, I'll have to support two different versions of firmware per device. One option is to name the the classes like this: deviceX.1.php deviceX.2.php deviceY.1.php deviceY.2.php where "X" and "Y" represent the model names, and 1 and 2 represent the firmware versions. When a user runs a command, I will first try it with one of the class files, if it fails, i can try with the second. I think always try the newer version of firmware first... so let's say in the above example, I would load deviceX.2.php before deviceX.1.php. This will work, but it's not very efficient. But I can't think of another way around this. Any suggestions?

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  • How to find rows between other rows w/ID then add class

    - by Ravex
    Hi guys. i'm stuck with my table. need create toggle rows function. but i no idea how to find sub rows in table. Some one can help me? I have table with many rows 500 All Rows have class="row-1,row-2.....row-600 etc" And all main rows also have class="parent" between each "parent" rows i have 6 rows So i need for toggle/collapse purposes find all (sub)rows betwen parent rows. and add class with id like in prevous parent row. For example: parent have class="row-1 parent" all sub must have - class="child-row-1" default table <table id="table"> <tr class="row-1 odd parent"> <th class="column-1">st. 3 - 5</th> <th class="column-2">Profile</th> <th class="column-3">Purpose</th> </tr> <tr class="row-2 even"> <td class="column-1">Metal Stamp</td> <td class="column-2">Width</td> <td class="column-3">Price</td> </tr> <tr class="row-3 odd"> <td class="column-1">Circle 3 - 5</td> <td class="column-2">28-110</td> <td class="column-3">21500</td> </tr> <tr class="row-4 even"> <td class="column-1">Circle 3 - 5</td> <td class="column-2">115-180</td> <td class="column-3">20700</td> </tr> <tr class="row-5 odd"> <td class="column-1">Cube 3 - 5</td> <td class="column-2">63-80</td> <td class="column-3">21500</td> </tr> <tr class="row-6 even"> <td class="column-1">Cube 3 - 5</td> <td class="column-2">100-220</td> <td class="column-3">20700</td> </tr> <tr class="row-7 odd"> <td class="column-1">Line 3 - 5</td> <td class="column-2">10-50 ? 40-200</td> <td class="column-3">27000</td> </tr> </table> in the end it should look like this: <table id="table"> <tr class="row-1 odd parent"> <th class="column-1">st. 3 - 5</th> <th class="column-2">Profile</th> <th class="column-3">Purpose</th> </tr> <tr class="row-2 even child-row-1"> <td class="column-1">Metal Stamp</td> <td class="column-2">Width</td> <td class="column-3">Price</td> </tr> <tr class="row-3 odd child-row-1"> <td class="column-1">Circle 3 - 5</td> <td class="column-2">28-110</td> <td class="column-3">21500</td> </tr> <tr class="row-4 even child-row-1"> <td class="column-1">Circle 3 - 5</td> <td class="column-2">115-180</td> <td class="column-3">20700</td> </tr> <tr class="row-5 odd child-row-1"> <td class="column-1">Cube 3 - 5</td> <td class="column-2">63-80</td> <td class="column-3">21500</td> </tr> <tr class="row-6 even child-row-1"> <td class="column-1">Cube 3 - 5</td> <td class="column-2">100-220</td> <td class="column-3">20700</td> </tr> <tr class="row-7 odd child-row-1"> <td class="column-1">Line 3 - 5</td> <td class="column-2">10-50 ? 40-200</td> <td class="column-3">27000</td> </tr> </table>

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  • Is it appropriate for a class to only be a collection of information with no logic?

    - by qegal
    Say I have a class Person that has instance variables age, weight, and height, and another class Fruit that has instance variables sugarContent and texture. The Person class has no methods save setters and getters, while the Fruit class has both setters and getters and logic methods like calculateSweetness. Is the Fruit class the type of class that is better practice than the Person class. What I mean by this is that the Person class seems like it doesn't have much purpose; it exists solely to organize data, while the Fruit class organizes data and actually contains methods for logic.

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  • Verification of UML Class Diagram

    - by Jean Carlos Suárez Marranzini
    This is my UML Class Diagram made in Astah Community, for a tennis scoreboard game. Here's a link to the image (I don't have enough rep to post images): http://i47.tinypic.com/2lsxx90.png Points are calculated based on moves. Moves can be either points (for the player's advantage) or errors (for the opponent's advantage). The Time Machine allows you to travel to previous game states (expressed as scoreboards). The storage component should be able to store matches independently of the serialization format. The serializers and deserializers should be able to do their job regardless of where the storage lies. The GameEngine should be able to apply the rules of the game regardless of the particularities of the game (hence, dependency injection through the Settings class). The outcomes of games, sets and matches should be deducible based on the points and the rules to apply (the logic implementations are there to provide the rules). Could you please verify my design and tell me if there's anything wrong with it? Thanks in advance.

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  • Class as first-class object

    - by mrpyo
    Could a class be a first-class object? If yes, how would the implementation look? I mean, how could syntax for dynamically creating new classes look like? EDIT: I mean what example syntax could look like (I'm sorry, English is not my native language), but still I believe this question makes sense - how you give this functionality while keeping language consistent. For example how you create reference for new type. Do you make reference first-class object too and then use something like this: Reference<newType> r = new Reference<newType>(); r.set(value); Well this could get messy so you may just force user to use Object type references for dynamically created classes, but then you loose type-checking. I think creating concise syntax for this is interesting problem which solving could lead to better language design, maybe language which is metalanguage for itself (I wonder if this is possible).

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  • Why does this window object not have the eval function?

    - by Motti
    I ran into an interesting (?) problem in the YUI rich edit demo on IE. When looking at the window object for the content editable frame used as the browser I see that the eval function is undefined (by running the following). javascript:alert(document.getElementById("editor_editor").contentWindow.eval) This only happens on IE (I checked on IE6 and IE8), and it doesn't happen on Firefox or Chrome. All the other window functions and properties seem to be in order, now I realise that eval is not really defined on the window but on the global object but my understanding was that in browsers the window is the global object (also eval does appear on all other windows so why not on this one?). Does anyone know if this is a know bug/limitation in IE and how I can get to eval in the context of the global object of this frame? (I need the side effects to be available to anything running from within this frame).

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  • C++ class initialisation containing class variable initialization

    - by Phil Hannent
    I noticed some code of a colleague today that initialized class variables in the initialization. However it was causing a warning, he says because of the order they are in. My question is why is it better to do variable initialization where it currently is and not within the curly brackets? DiagramScene::DiagramScene( int slideNo, QRectF screenRect, MainWindow* parent ) : QGraphicsScene( screenRect, parent ), myParent( parent ), slideUndoImageCurrentIndex(-1), nextGroupID(0), m_undoInProgress(false), m_deleteItemOnNextUndo(0) line(0), path(0) { /* Setup default brush for background */ scDetail->bgBrush.setStyle(Qt::SolidPattern); scDetail->bgBrush.setColor(Qt::white); setBackgroundBrush(scDetail->bgBrush); }

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