Search Results

Search found 11594 results on 464 pages for 'pointer events'.

Page 6/464 | < Previous Page | 2 3 4 5 6 7 8 9 10 11 12 13  | Next Page >

  • List of events triggered on pages matching regex

    - by Cubius
    Is there a way to get the grouped list of events (such as in Top events) which were triggered on pages matching a regular expression? I may add the Page secondary dimension in Top events and apply the regex filter but this way I won't get a grouped list. I may apply the filter to Events - Pages report but this way the events will be grouped only inside pages whilst I need global grouping. Any suggestions?

    Read the article

  • c Pointer to pointer, or passing list to functions

    - by user361808
    Hi, I am new to c programming. Could anyone please tell me what's wrong with the following program? typedef struct Person_s { int age; char name[40]; } Person_t; int process_list(int *countReturned, Person_t **p_list) { Person_t *rowPtr=0; //the actual program will fethc data from DB int count =1; if(!((*p_list) = (Person_t *) malloc(sizeof(Person_t)))) { return -1; } rowPtr = *p_list; rowPtr[count-1].age =19; strcpy(rowPtr[count-1].name,"Prince Dastan"); *countReturned = count; return 0; } int main(int argc, char *argv[]) { Person_t *tmpPerson=0; Person_t **p_list=0; int *count=0; int i; process_list(count,p_list); tmpPerson = *p_list; for(i=0; i< *count; i++) { printf("Name: %s , age: %d\n",tmpPerson->name,tmpPerson->age); tmpPerson++; } //free(tmpPerson); return 0; }

    Read the article

  • dimension || pointer pointer

    - by gcc
    What are pointers to pointers (like char **p;) used for? Can there be char ***p; or char ****p;? What would they be used for? my real question is >>what is the main purpose of char **p; why we need to use that type one answer is char *p - one dimension char *p - 2 dimensions char **p - 3 dimensions i have asked you can give example but he havenot answer i am thinking can we use ? is p[i][j] to **p that is can we use it like for(;;) for(;;) scanf("....",p[i][j]);

    Read the article

  • Null Pointer Exception on a 2D array (Java)

    - by user315156
    I have a class, "Tetris", in which one of the instance variables is "board". "board" is 2D array of Color objects. Upon the creation of a tetris object I call a method that sets the dimensions of board and then sets all of the Color objects to be the Default value, that is to say, Color.blue. public Tetris(int rows, int cols){ this.rows = rows; this.cols = cols; reset(rows, cols); } public void reset(int rows, int cols){ Color[][] board = new Color[rows][cols]; for(int i = 0; i Unfortunately, when I run the code (which obviously has not been posted in its entirety) I get a null pointer exception on the line: board[i][j] = DEFAULT_COLOR; // Color.blue; //DEFAULT-COLOR. Is there anything obviously wrong with what I am doing? (Sorry if there are glaring format issues, this is my first time on Stack Overflow)

    Read the article

  • *** glibc detected *** perl: munmap_chunk(): invalid pointer

    - by sid_com
    At the and of a script-output (parsing a xhtml-site with XML::LibXML::Reader) I get this: * glibc detected * perl: munmap_chunk(): invalid pointer: 0x0000000000b362e0 * ======= Backtrace: ========= /lib64/libc.so.6[0x7fb84952fc76] /usr/lib64/libxml2.so.2[0x7fb848b75e17] /usr/lib64/libxml2.so.2(xmlHashFree+0xa6)[0x7fb848b691b6] ... ... ======= Memory map: ======== 00400000-0053d000 r-xp 00000000 08:01 182002 /usr/local/bin/perl 0073c000-0073d000 r--p 0013c000 08:01 182002 /usr/local/bin/perl 0073d000-00741000 rw-p 0013d000 08:01 182002 /usr/local/bin/perl 00741000-00c60000 rw-p 00000000 00:00 0 [heap] 7fb8482cd000-7fb8482e3000 r-xp 00000000 08:01 2404 /lib64/libgcc_s.so.1 ... ... Is this due a bug?

    Read the article

  • Using a member function pointer within a class

    - by neuviemeporte
    Given an example class: class Fred { public: Fred() { func = &Fred::fa; } void run() { int foo, bar; *func(foo,bar); } double fa(int x, int y); double fb(int x, int y); private: double (Fred::*func)(int x, int y); }; I get a compiler error at the line calling the member function through the pointer "*func(foo,bar)", saying: "term does not evaluate to a function taking 2 arguments". What am I doing wrong?

    Read the article

  • function pointer error

    - by Codeguru
    Can anybody help me with this simple code?? include using namespace std; void testFunction(){ cout<<"This is the test function 0"< void testFunction1(){ cout<<"This is the test function 1"< void testFunction2(){ cout<<"This is the test function 2"< int main(){ //fp=testFunction; (*fp[testFunction1])(); //cout<<"Addrees of the function pointer is:"<<*fp; } Iam getting the following error: error: invalid types `void (*[3])()[void ()()]' for array subscript|

    Read the article

  • c++ defining a static member of a template class with type inner class pointer

    - by Jack
    I have a template class like here (in a header) with a inner class and a static member of type pointer to inner class template <class t> class outer { class inner { int a; }; static inner *m; }; template <class t> outer <t>::inner *outer <t>::m; when i want to define that static member i says "error: expected constructor, destructor, or type conversion before '*' token" on the last line (mingw32-g++ 3.4.5)

    Read the article

  • pointer being freed was not allocated

    - by kudorgyozo
    Hello i have the following error: malloc: * error for object 0x2087000: pointer being freed was not allocated * set a breakpoint in malloc_error_break to debug I have no idea what object that is. I don't know how to find it. Can anybody explain to me how (and where) to use malloc_history. I have set a breakpoint in malloc_error_break but i couldn't find out what object is at that address. I receive this after removing an object from an nsmutablearray and popping a view controller manually. If I comment out the line [reviewUpload.images removeObject: self.reviewUploadImg] it doesn't give me the error but of course it's not useful for me like that. - (void) removeImage { debugLog(@"reviewUploadImg %@", self.reviewUploadImg); debugLog(@"reviewUpload %@", self.reviewUpload); debugLog(@"reviewUploadImg thumb %@", self.reviewUploadImg.thumb); [reviewUpload.images removeObject: self.reviewUploadImg]; [self.navigationController popViewControllerAnimated:TRUE]; }

    Read the article

  • Type Declaration - Pointer Asterisk Position

    - by sahs
    Hello, in C++, the following means "allocate memory for an int pointer": int* number; So, the asterisk is part of the variable type; without it, that would mean something else (that's why I usually don't separate the asterisk from the variable type). Then what is the reason the asterisk is considered something else, instead of being part of the type? For example, it seems better, if the following meant "allocate memory for two int pointers": int* number1, number2; Am I wrong?

    Read the article

  • Activating "pointer-events:none" only on section of image that overlaps

    - by Buckers
    I'm using pointer-events:none; on the main photograph at the top of my site http://www.onedirection.net/, to allow the user to select the navigation behind the image. However, I'd like to let the user click on each member of the band to go to a separate page, but ONLY for the parts of the image that don't overlap into the navigation. I'm a bit stuck with this. Can it be done? I was thinking of using an image map, but can't get it working without the navigation becoming "less clickable".

    Read the article

  • C++ private pointer "leaking"?

    - by jbu
    I'm going to create a class to hold a long list of parameters that will be passed to a function. Let's use this shorter example: class ParamList{ public: ParamList(string& a_string); string& getString(); //returns my_string private: string& my_string; } My question is this: my_string is private, yet I'm returning the reference to it. Isn't that called something like private pointer leaking in C++? Is this not good programming practice? I want callers of getString to be able to get the reference and also modify it. Please let me know. Thanks, jbu edit1: callers will use getString() and modify the string that was returned.

    Read the article

  • C++ pointer, Beginner Question...

    - by BobAlmond
    Hi there, just want to ask a beginner question... here, I made some code, for understanding the concept/basic of pointer: int a=1; int *b=&a; int **c = &b; int ***d = &c; cout << &*(&*d) << endl; can someone explain to me, why the &*(&d) return address of "c" instead of address of "b"? I've also tried code like &(&(&(&*(&*d)))), but it keep return address of "c" Thanks a lot :)

    Read the article

  • C++ pointer to functions, Beginner Question...

    - by BobAlmond
    Hi all, I want to ask about pointer in C++ I have some simple code: int add(int a, int b){ return a+b; } int runner(int x,int y, int (*functocall)(int, int)){ return (*functocall)(x,y); } now, suppose I call those functions using this way : cout<<runner(2,5,&add); or maybe cout<<runner(2,5,add); is there any difference? because when I tried, the result is the same and with no error. Thanks a lot

    Read the article

  • able to get the events in fullcalender, but not able to sync these events with time

    - by Ubaid
    i just loved the fullcalendar and wanted to implement it in a small application, everythin worked OK. i am able to get the events from my database through json to the front end. but all events are being listed as "ALL-DAY" events itself. not able to figure out why.. here is the screenshot for the same. any ideas what is going wrong..? i am using asp.net and c#. i have already tried sending the start and end dates in the ToString(), ToShortDateString(), ToString("s"), ToLongDateString(), ToUniversalTime(). nothing seems to working for me at the moment. i tried hard coding and sendin the data too. sample json of my data [{ "id": "2", "title": "Event2", "start": "1274171700", "end": "1274175600" }, { "id": "1", "title": "Event1", "start": "5/18/2010 16:30:00", "end": "5/18/2010 19:30:00" }, { "id": "3", "title": "Event3", "start": "5/18/2010 2:05:00 PM", "end": "5/18/2010 3:10:00 PM" }, { "id": "4", "title": "Event4", "start": "5/18/2010", "end": "5/18/2010" }, { "id": "5", "title": "Event5", "start": "2010-05-18T14:05:00", "end": "2010-05-18T15:10:00" }] all data above has different formats of dates, and at the moment nothing seems to be working. fullcalender accepts the day part fine, but not the time part. not sure why. can anybody help?

    Read the article

  • Modifying a const through a non-const pointer

    - by jasonline
    I'm a bit confused what happened in the following code: const int e = 2; int* w = ( int* ) &e; // (1) cast to remove const-ness *w = 5; // (2) cout << *w << endl; // (3) outputs 5 cout << e << endl; // (4) outputs 2 cout << "w = " << w << endl; // (5) w points to the address of e cout << "&e = " << &e << endl; In (1), w points to the address of e. In (2), that value was changed to 5. However, when the values of *w and e were displayed, their values are different. But if you print value of w pointer and &e, they have the same value/address. How come e still contained 2, even if it was changed to 5? Were they stored in a separate location? Or a temporary? But how come the value pointed by w is still the address of e?

    Read the article

  • Go: using a pointer to array

    - by Sean
    I'm having a little play with google's Go language, and I've run into something which is fairly basic in C but doesn't seem to be covered in the documentation I've seen so far When I pass a pointer to an array to a function, I presumed we'd have some way to access it as follows: func conv(x []int, xlen int, h []int, hlen int, y *[]int) for i := 0; i<xlen; i++ { for j := 0; j<hlen; j++ { *y[i+j] += x[i]*h[j] } } } But the Go compiler doesn't like this: sean@spray:~/dev$ 8g broke.go broke.go:8: invalid operation: y[i + j] (index of type *[]int) Fair enough - it was just a guess. I have got a fairly straightforward workaround: func conv(x []int, xlen int, h []int, hlen int, y_ *[]int) { y := *y_ for i := 0; i<xlen; i++ { for j := 0; j<hlen; j++ { y[i+j] += x[i]*h[j] } } } But surely there's a better way. The annoying thing is that googling for info on Go isn't very useful as all sorts of C\C++\unrelated results appear for most search terms.

    Read the article

  • vector::erase with pointer member

    - by matt
    I am manipulating vectors of objects defined as follow: class Hyp{ public: int x; int y; double wFactor; double hFactor; char shapeNum; double* visibleShape; int xmin, xmax, ymin, ymax; Hyp(int xx, int yy, double ww, double hh, char s): x(xx), y(yy), wFactor(ww), hFactor(hh), shapeNum(s) {visibleShape=0;shapeNum=-1;}; //Copy constructor necessary for support of vector::push_back() with visibleShape Hyp(const Hyp &other) { x = other.x; y = other.y; wFactor = other.wFactor; hFactor = other.hFactor; shapeNum = other.shapeNum; xmin = other.xmin; xmax = other.xmax; ymin = other.ymin; ymax = other.ymax; int visShapeSize = (xmax-xmin+1)*(ymax-ymin+1); visibleShape = new double[visShapeSize]; for (int ind=0; ind<visShapeSize; ind++) { visibleShape[ind] = other.visibleShape[ind]; } }; ~Hyp(){delete[] visibleShape;}; }; When I create a Hyp object, allocate/write memory to visibleShape and add the object to a vector with vector::push_back, everything works as expected: the data pointed by visibleShape is copied using the copy-constructor. But when I use vector::erase to remove a Hyp from the vector, the other elements are moved correctly EXCEPT the pointer members visibleShape that are now pointing to wrong addresses! How to avoid this problem? Am I missing something?

    Read the article

  • what is the best way to use loops to detect events while the main loop is running?

    - by yao jiang
    I am making an "game" that has pathfinding using pygame. I am using Astar algo. I have a main loop which draws the whole map. In the loop I check for events. If user press "enter" or "space", random start and end are selected, then animation starts and it will try to get from start to end. My draw function is stupid as hell right now, it works as expected but I feel that I am doing it wrong. It'll draw everything to the end of the animation. I am also detecting events in there as well. What is a better way of implementing the draw function such that it will draw one "step" at a time while checking for events? animating = False; while loop: check events: if not animating: # space or enter press will choose random start/end coords if enter_pressed or space_pressed: start, end = choose_coords route = find_route(start, end) draw(start, end, grid, route) else: # left click == generate an event to block the path # right click == user can choose a new destination if left_mouse_click: gen_event() reroute() elif right_mouse_click: new_end = new_end() new_start = current_pos() route = find_route(new_start, new_end) draw(new_start, new_end, grid, route) # draw out the grid def draw(start, end, grid, route_coord): # draw the end coords color = red; pick_image(screen, color, width*end[1],height*end[0]); pygame.display.flip(); # then draw the rest of the route for i in range(len(route_coord)): # pausing because we want animation time.sleep(speed); # get the x/y coords x,y = route_coord[i]; event_on = False; if grid[x][y] == 2: color = green; elif grid[x][y] == 3: color = blue; for event in pygame.event.get(): if event.type == pygame.MOUSEBUTTONDOWN: if event.button == 3: print "destination change detected, rerouting"; # get mouse position, px coords pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; grid[r][c] = 4; end = [r, c]; elif event.button == 1: print "user generated event"; pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; # mark it as a block for now grid[r][c] = 1; event_on = True; if check_events([x,y]) or event_on: # there is an event # mark it as a block for now grid[y][x] = 1; pick_image(screen, event_x, width*y, height*x); pygame.display.flip(); # then find a new route new_start = route_coord[i-1]; marked_grid, route_coord = find_route(new_start, end, grid); draw(new_start, end, grid, route_coord); return; # just end draw here so it wont throw the "index out of range" error elif grid[x][y] == 4: color = red; pick_image(screen, color, width*y, height*x); pygame.display.flip(); # clear route coord list, otherwise itll just add more unwanted coords route_coord_list[:] = [];

    Read the article

  • UiTextField events

    - by Mike
    When I create UITextField inside Interface Builder, I can access Events tab for it, which has events like Value changed, Touch cancel, Touch drag, etc. I can assign my own methods to every of those events. How can I do the same, when I create UITextField programmatically with alloc?

    Read the article

  • Recommended way to remove events on destroy with jQuery UI Widget Factory

    - by user1031947
    I'm using the jQuery UI Widget Factory to build a jQuery plugin. My plugin binds custom events to the window... _subscribe: function() { $(window).on("dragger.started", function() { ... }); } I am wondering how to go about removing these events, when a particular instance of the plugin is destroyed. If I use... destroy: function() { $(window).off("dragger.started"); } ...then that will mess up any other instances of the plugin on the page, as it will remove all "dragger.started" events. What is the recommended way to go about destroying only those events that are associated with an instance of the plugin? Thanks (in advance) for your help.

    Read the article

  • How to ignore events in html table

    - by Yaron
    Hello, I have a transparent table with width:100% which contains some html content. I use the table in order to position a content element on the screen center. The table captures mouse events, and the user can't press on links which are positioned beneath it (although it is transparent). Is there a way to tell the browser to ignore events on the table? I want to capture events only from the content inside the table (and from the rest of the site). Thanks Yaron

    Read the article

  • Trigger events from Firefox browser extension?

    - by Alex
    Hello, I want to trigger events from a firefox extension, specifically click events. I've tried jQuery's .click() as well as the whole: var evt = document.createEvent("HTMLEvents"); evt.initEvent("click", true, false ); toClick[0].dispatchEvent(evt); This is not working for me, and I was wondering if this is even possible? (to trigger events from a firefox extension)? If so, how does one do it?

    Read the article

  • Selecting items from events, as evenly spaced as possible

    - by Matt Warren
    If I have an event that happens 15 times a second (numbered 1 - 15), but I only want to process it 3 times I can choose [1], [6] and [11],. It's important that the events I process are as evenly spaced as possible and take into account wrap-around, i.e. the events are continuous 13, 14, 15, 1, 2, 3 etc. If I want 4 items the best I can do is [1], [5], [9] & [13]. Is there a general algorithm that will calculate which events I need to process given the total number of events (total) and the number to process (processAmount).

    Read the article

  • Running processes at different times stops events from working - C

    - by Jamie Keeling
    Hello, This is a question which follows on from my previously answered question here At first I assumed I had a problem with the way I was creating my events due to the handles for OpenEvent returning NULL, I have managed to find the real cause however I am not sure how to go about it. Basically I use Visual Studio to launch both Process A and B at the same time, in the past my OpenEvent handle wouldn't work due to Process A looking for the address of the event a fraction of a second before Process B had time to make it. My solution was to simply allow Process B to run before Process A, fixing the error. The problem I have now is that Process B now reads events from Process A and as you expect it too returns a null handle when trying to open the events from Process A. I am creating the events in WM_CREATE message of both processes, furthermore I also create a thread at the same time to open/read/act upon the events. It seems if I run them at the same time they don't get chance to see each other, alternatively if I run one before the other one of them misses out and can't open a Handle. Can anyone suggest a solution? Thanks.

    Read the article

< Previous Page | 2 3 4 5 6 7 8 9 10 11 12 13  | Next Page >