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  • Dynamic Array traversal in PHP

    - by Kristoffer Bohmann
    I want to build a hierarchy from a one-dimensional array and can (almost) do so with a more or less hardcoded code. How can I make the code dynamic? Perhaps with while(isset($array[$key])) { ... }? Or, with an extra function? Like this: $out = my_extra_traverse_function($array,$key); function array_traverse($array,$key=NULL) { $out = (string) $key; $out = $array[$key] . "/" . $out; $key = $array[$key]; $out = $array[$key] ? $array[$key] . "/" . $out : ""; $key = $array[$key]; $out = $array[$key] ? $array[$key] . "/" . $out : ""; $key = $array[$key]; $out = $array[$key] ? $array[$key] . "/" . $out : ""; return $out; } $a = Array(102=>101, 103=>102, 105=>107, 109=>105, 111=>109, 104=>111); echo array_traverse($a,104); Output: 107/105/109/111/104

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  • PHP arrays - How to 1-dimensional array into nested multidimensional array?

    - by sombe
    When retrieving a hierarchical structure from MySQL (table with one ID column and one PARENT column signifying the hierarchical relationships), I map the result into an enumerated array as follows (for this example the numbers are arbitrary): Array ( [3] => Array ( [7] => Array () ), [7] => Array ( [8] => Array () ) ) Notice 3 is the parent of 7, and 7 is the parent of 8 (this could go on and on; and any parent could have multiple children). I wanted to shrink this array into a nested multidimensional array as follows: Array ( [3] => Array ( [7] => Array ( [8] => Array () ) ) ) That is, each NEW id is automatically assigned an empty array. Regardless, any ID's children will be pushed into their parent's array. Take a look at the following illustration for further clarification: This will probably result in a complicated recursive operation, since I always have to check whether a parent with any certain ID already exists (and if so, push the value into its array). Is there a built-in php function that can assist me with this? Do you have any idea as to how to go about constructing this? For what it's worth I'm using this to built a navigation bar in wordpress (which can contain categories, subcategories, posts... essentially anything).

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  • Casting Type array to Generic array?

    - by George R
    The short version of the question - why can't I do this? I'm restricted to .NET 3.5. T[] genericArray; // Obviously T should be float! genericArray = new T[3]{ 1.0f, 2.0f, 0.0f }; // Can't do this either, why the hell not genericArray = new float[3]{ 1.0f, 2.0f, 0.0f }; Longer version - I'm working with the Unity engine here, although that's not important. What is - I'm trying to throw conversion between its fixed Vector2 (2 floats) and Vector3 (3 floats) and my generic Vector< class. I can't cast types directly to a generic array. using UnityEngine; public struct Vector { private readonly T[] _axes; #region Constructors public Vector(int axisCount) { this._axes = new T[axisCount]; } public Vector(T x, T y) { this._axes = new T[2] { x, y }; } public Vector(T x, T y, T z) { this._axes = new T[3]{x, y, z}; } public Vector(Vector2 vector2) { // This doesn't work this._axes = new T[2] { vector2.x, vector2.y }; } public Vector(Vector3 vector3) { // Nor does this this._axes = new T[3] { vector3.x, vector3.y, vector3.z }; } #endregion #region Properties public T this[int i] { get { return _axes[i]; } set { _axes[i] = value; } } public T X { get { return _axes[0];} set { _axes[0] = value; } } public T Y { get { return _axes[1]; } set { _axes[1] = value; } } public T Z { get { return this._axes.Length (Vector2 vector2) { Vector vector = new Vector(vector2); return vector; } public static explicit operator Vector(Vector3 vector3) { Vector vector = new Vector(vector3); return vector; } #endregion }

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  • Understanding c-pointers for rows in 2-dimensional array

    - by utdiscant
    I have the following code: int main() { int n = 3, m = 4, a[n][m], i, j, (* p)[m] = a; for (i = 0; i < n; i++) for (j = 0; j < m; j++) a[i][j] = 1; p++; (*p)[2] = 9; return 0; } I have a hard time understanding what p is here, and the consequences of the operations on p in the end. Can someone give me a brief explanation of what happens. I know c-pointers in their simple settings, but here it get slightly more complicated.

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  • Implementing features in an Entity System

    - by Bane
    After asking two questions on Entity Systems (1, 2), and reading some articles on them, I think that I understand them much better than before. But, I still have some uncertainties, and mainly they are about building a Particle Emitter, an Input system, and a Camera. I obviously still have some problems understanding Entity Systems, and they might apply to a whole other range of objects, but I chose these three because they are very different concepts and should cover a pretty big ground, and help me understand Entity Systems and how to handle problems like these myself, as they come along. I am building an engine in Javascript, and I've implemented most of the core features, which include: input handling, flexible animation system, particle emitter, math classes and functions, scene handling, a camera and a render, and a whole bunch of other things that engines usually support. Then, I read Byte56's answer that got me interested into making the engine into an Entity System one. It would still remain an HTML5 game engine with the basic Scene philosophy, but it should support dynamic creation of entities from components. These are some of the definitions from the previous questions, updated: An Entity is an identifier. It doesn't have any data, it's not an object, it's a simple id that represents an index in the Scene's list of all entities (which I actually plan to implement as a component matrix). A Component is a data holder, but with methods that can operate on that data. The best example is a Vector2D, or a "Position" component. It has data: x and y, but also some methods that make operating on the data a bit easier: add(), normalize(), and so on. A System is something that can operate on a set of entities that meet the certain requirements, usually they (the entities) need to have a specified (by the system itself) set of components to be operated upon. The system is the "logic" part, the "algorithm" part, all the functionality supplied by components is purely for easier data management. The problem that I have now is fitting my old engine concept into this new programming paradigm. Lets start with the simplest one, a Camera. The camera has a position property (Vector2D), a rotation property and some methods for centering it around a point. Each frame, it is fed to a renderer, along with a scene, and all the objects are translated according to it's position. Then the scene is rendered. How could I represent this kind of an object in an Entity System? Would the camera be an entity or simply a component? A combination (see my answer)? Another issues that is bothering me is implementing a Particle Emitter. For what exactly I mean by that, you can check out my video of it: http://youtu.be/BObargIMQsE. The problem I have with this is, again, what should be what. I'm pretty sure that particles themselves shouldn't be entities, as I want to support 10k+ of them, and creating that much entities would be a heavy blow on my performance, I believe. Or maybe not? Depends on the implementation, but anyone with experience: please, do answer. The last bit I wan't to talk about, which is also bugging me the most, is how input should be handled. In my current version of the engine, there is a class called Input. It's a handler that subscribes to browser's events, such as keypresses, and mouse position changes, and also it maintains an internal state. Then, the player class has a react() method, which accepts an input object as an argument. The advantage of this is that the input object could be serialized into JSON and then shared over the network, allowing for smooth multiplayer simulations. But how does this translate into an Entity System?

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  • "cannot open file system. File system seems damaged "

    - by suresh kadiri
    I was using windows 7 till yesterday. I tried to install ubuntu 14. 04 Lts version yesterday with in windows 7. But it was not succeeded. Then I decided to install ubuntu only. By mistake I installed ubuntu in whole disk. After that to get deleted partitions I installed testdisk. I also used deeper search option. Now I'm getting "file system damaged". It shows The hard disk (320GB /298 GiB) seems to small! (<473 GB /441 GB) Check the Harddisk size: HD Jumpers setings, BIOS detection... The following partitions can't be recovered: Partition start end size in sectrors Linux 19077 177 45 57604 81 13 618930716 Linux 19080 192 57 57607 96 25 618930716 With ubcd also I used testdisk option. Same result comes."cannot open file system. File system seems damaged ". I have all my stuff in hard disk. Please help me to get recover my files in deleted partitions.

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  • How to define a static array without a contant size in a constructor of a class? (C++)

    - by Keand64
    I have a class defined as: class Obj { public: int width, height; Obj(int w, int h); } and I need it to contain a static array like so: int presc[width][height]; however, I cannot define within the class, so it it possible to create a pointer to a 2D array (and, out of curiosity, 3, 4, and 5D arrays), have that as a member of the class, and intitalize it in the constructor like: int ar[5][6]; Obj o(5, 6, &ar); If that isn't possible, is there any way to get a static array without a contant size in a class, or am I going to have to use a dynamic array? (Something I don't want to do because I don't plan on ever changing the size of the array after it's created.)

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  • How to remove duplicates from multidimensional array in php

    - by JackTurky
    i have an array like: Array ( [prom] => Array ( [cab] => Array ( [0] => Array ( [code] => 01 [price1] => 1000 [price2] => 2000 [available] => 2 [max] => 2 [gca] => 2 ) [1] => Array ( [code] => 04 [price1] => 870 [price2] => 2500 [available] => 3 [max] => 4 [gca] => 10 ) [2] => Array ( [code] => 01 [price1] => 1000 [price2] => 2000 [available] => 2 [max] => 2 [gca] => 2 ) [3] => Array ( [code] => 05 [price1] => 346 [price2] => 1022 [available] => 10 [max] => 2 [gca] => 20 ) ) [cab1] => Array........ ) [prom1] = Array.... ) What i have to do is to remove duplicates inside every [cab*] array.. so to have something like: Array ( [prom] => Array ( [cab] => Array ( [0] => Array ( [code] => 01 [price1] => 1000 [price2] => 2000 [available] => 2 [max] => 2 [gca] => 2 ) [1] => Array ( [code] => 04 [price1] => 870 [price2] => 2500 [available] => 3 [max] => 4 [gca] => 10 ) [2] => Array ( [code] => 05 [price1] => 346 [price2] => 1022 [available] => 10 [max] => 2 [gca] => 20 ) ) [cab1] => Array........ ) [prom1] = Array.... ) In know that there is array_unique combined with array_map to remove duplicates.. but i know that it works only on 2D array.. what can i do? can someone help me pls? thanks!!!

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  • Sum Values in Multidimensional Array

    - by lemonpole
    Hello all. I'm experimenting with arrays in PHP and I am setting up a fake environment where a "team's" record is held in arrays. $t1 = array ( "basicInfo" => array ( "The Sineps", "December 25, 2010", "lemonpole" ), "overallRecord" => array ( 0, 0, 0, 0 ), "overallSeasons" => array ( "season1.cs" => array (0, 0, 0), "season2.cs" => array (0, 0, 0) ), "matches" => array ( "season1.cs" => array ( "week1" => array ("12", "3", "1"), "week2" => array ("8", "8" ,"0"), "week3" => array ("8", "8" ,"0") ), "season2.cs" => array ( "week1" => array ("9", "2", "5"), "week2" => array ("12", "2" ,"2") ) ) ); What I am trying to achieve is to add all the wins, loss, and draws, from each season's week to their respective week. So for example, the sum of all the weeks in $t1["matches"]["season1.cs"] will be added to $t1["overallSeasons"]["season1.cs"]. The result would leave: "overallSeasons" => array ( "season1.cs" => array (28, 19, 1), "season2.cs" => array (21, 4, 7) ), I tried to work this out on my own for the past hour and all I have gotten is a little more knowledge of for-loops and foreach-loops :o... so I think I now have the basics down such as using foreach loops and so on; however, I am still fairly new to this so bear with me! I can get the loop to point to $t1["matches"] key and go through each season but I can't seem to figure out how to add all of the wins, loss, and draw, for each individual week. For now, I'm only looking for answers concerning the overall seasons sum since I can work from there once I figure out how to achieve this. Any help will be much appreciated but please, try and keep it simple for me... or comment the code accordingly please! Thanks!

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  • Specific complex array sorting

    - by TheDeadMedic
    Okay, a before; Array ( 'home' => array('order' => 1), 'about' => array(), 'folio' => array('order' => 2), 'folio/web' => array('order' => 2), 'folio/print' => array('order' => 1) 'contact' => array('order' => 2) ) And a desired after; Array ( 'home' => array('order' => 1), 'contact' => array('order' => 2), 'folio' => array('order' => 2), 'folio/print' => array('order' => 1), 'folio/web' => array('order' => 2), 'about' => array() ) I know, horrific (don't ask!) See how the slash in the key indicates children, and how the order is nested accordingly? And items without orders are simply shifted to the bottom. But also how multiple 'same level' items with the same order are merely sorted by key?

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  • PHP: Recursive array function

    - by Industrial
    Hi everybody, I want to create a function that returns the full path from a set node, back to the root value. I tried to make a recursive function, but ran out of luck totally. What would be an appropriate way to do this? I assume that a recursive function is the only way? Here's the array: Array ( [0] => Array ( [id] => 1 [name] => Root category [_parent] => ) [1] => Array ( [id] => 2 [name] => Category 2 [_parent] => 1 ) [2] => Array ( [id] => 3 [name] => Category 3 [_parent] => 1 ) [3] => Array ( [id] => 4 [name] => Category 4 [_parent] => 3 ) ) The result I want my function to output when getting full path of node id#4: Array ( [0] => Array ( [id] => 1 [name] => Root category [_parent] => ) [1] => Array ( [id] => 3 [name] => Category 3 [_parent] => 1 ) [2] => Array ( [id] => 4 [name] => Category 4 [_parent] => 3 ) ) The notoriously bad example of my recursive skills: function recursive ($id, $array) { $innerarray = array(); foreach ($array as $k => $v) { if ($v['id'] === $id) { if ($v['_parent'] !== '') { $innerarray[] = $v; recursive($v['id'], $array); } } } return $innerarray; } Thanks!

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  • Convert PostgreSQL array to PHP array

    - by EarthMind
    I have trouble reading Postgresql arrays in PHP. I have tried explode(), but this breaks arrays containing commas in strings, and str_getcsv() but it's also no good as PostgreSQL doesn't quote the Japanese strings. Not working: explode(',', trim($pgArray, '{}')); str_getcsv( trim($pgArray, '{}') );

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  • Convert between python array and .NET Array

    - by dungema
    I have a python method that returns a Python byte array.array('c'). Now, I want to copy this array using System.Runtime.InteropServices.Marshal.Copy. This method however expects a .NET array. import array from System.Runtime.InteropServices import Marshal bytes = array.array('c') bytes.append('a') bytes.append('b') bytes.append('c') Marshal.Copy(bytes, dest, 0, 3) Is there a way to make this work without copying the data? If not, how do I convert the data in the Python array to the .NET array?

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  • Formatting associative array declaration

    - by Drew Stephens
    When declaring an associative array, how do you handle the indentation of the elements of the array? I've seen a number of different styles (PHP syntax, since that's what I've been in lately). This is a pretty picky and trivial thing, so move along if you're interested in more serious pursuits. 1) Indent elements one more level: $array = array( 'Foo' => 'Bar', 'Baz' => 'Qux' ); 2) Indent elements two levels: $array = array( 'Foo' => 'Bar', 'Baz' => 'Qux' ); 3) Indent elements beyond the array constructor, with closing brace aligned with the start of the constructor: $array = array( 'Foo' => 'Bar', 'Baz' => 'Qux' ); 4) Indent elements beyond the array construct, with closing brace aligned with opening brace: $array = array( 'Foo' => 'Bar', 'Baz' => 'Qux' ); Personally, I like #3—the broad indentation makes it clear that we're at a break point in the code (constructing the array), and having the closing brace floating a bit to the left of all of the array's data makes it clear that this declaration is done.

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  • Javascript array length incorrect on array of objects

    - by Serenti
    Could someone explain this (strange) behavior? Why is the length in the first example 3 and not 2, and most importantly, why is the length in the second example 0? As long as the keys are numerical, length works. When they are not, length is 0. How can I get the correct length from the second example? Thank you. a = []; a["1"] = {"string1":"string","string2":"string"}; a["2"] = {"string1":"string","string2":"string"}; alert(a.length); // returns 3 b = []; b["key1"] = {"string1":"string","string2":"string"}; b["key2"] = {"string1":"string","string2":"string"}; alert(b.length); // returns 0

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  • Sort array by keys of another array.

    - by marbrun
    Hello There are 2 arrays, both with the same length and with the same keys: $a1 = [1=>2000,65=>1354,103=>1787]; $a2 = [1=>'hello',65=>'hi',103=>'goodevening']; asort($a1); The keys of a1 and a2 are id's from a database. a1 gets sorted by value. Once sorted, how can we use the same sorting order in a2? Thanks!

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  • Echo a multidimensional array in PHP

    - by Jennifer
    I have a multidimensional array and I'm trying to find out how to simply "echo" the elements of the array. The depth of the array is not known, so it could be deeply nested. In the case of the array below, the right order to echo would be: This is a parent comment This is a child comment This is the 2nd child comment This is another parent comment This is the array I was talking about: Array ( [0] => Array ( [comment_id] => 1 [comment_content] => This is a parent comment [child] => Array ( [0] => Array ( [comment_id] => 3 [comment_content] => This is a child comment [child] => Array ( [0] => Array ( [comment_id] => 4 [comment_content] => This is the 2nd child comment [child] => Array ( ) ) ) ) ) ) [1] => Array ( [comment_id] => 2 [comment_content] => This is another parent comment [child] => Array ( ) ) )

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  • get the array with html array path

    - by antpaw
    hey, i have this path name from an input element interesse[angebote][flurfuerderfahrzeuge] as a string in my php var. now i need convert it somehow (with regex or explode()) so it looks like this: $_POST['interesse']['angebote']['flurfuerderfahrzeuge'] and the use eval() to get the value. But I'm sure there must be a much easier way do this. Any ideas? Thanks!

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  • Sending mail with Gmail Account using System.Net.Mail in ASP.NET

    - by Jalpesh P. Vadgama
    Any web application is in complete without mail functionality you should have to write send mail functionality. Like if there is shopping cart application for example then when a order created on the shopping cart you need to send an email to administrator of website for Order notification and for customer you need to send an email of receipt of order. So any web application is not complete without sending email. This post is also all about sending email. In post I will explain that how we can send emails from our Gmail Account without purchasing any smtp server etc. There are some limitations for sending email from Gmail Account. Please note following things. Gmail will have fixed number of quota for sending emails per day. So you can not send more then that emails for the day. Your from email address always will be your account email address which you are using for sending email. You can not send an email to unlimited numbers of people. Gmail ant spamming policy will restrict this. Gmail provide both Popup and SMTP settings both should be active in your account where you testing. You can enable that via clicking on setting link in gmail account and go to Forwarding and POP/Imap. So if you are using mail functionality for limited emails then Gmail is Best option. But if you are sending thousand of email daily then it will not be Good Idea. Here is the code for sending mail from Gmail Account. using System.Net.Mail; namespace Experiement { public partial class WebForm1 : System.Web.UI.Page { protected void Page_Load(object sender,System.EventArgs e) { MailMessage mailMessage = new MailMessage(new MailAddress("[email protected]") ,new MailAddress("[email protected]")); mailMessage.Subject = "Sending mail through gmail account"; mailMessage.IsBodyHtml = true; mailMessage.Body = "<B>Sending mail thorugh gmail from asp.net</B>"; System.Net.NetworkCredential networkCredentials = new System.Net.NetworkCredential("[email protected]", "yourpassword"); SmtpClient smtpClient = new SmtpClient(); smtpClient.EnableSsl = true; smtpClient.UseDefaultCredentials = false; smtpClient.Credentials = networkCredentials; smtpClient.Host = "smtp.gmail.com"; smtpClient.Port = 587; smtpClient.Send(mailMessage); Response.Write("Mail Successfully sent"); } } } That’s run this application and you will get like below in your account. Technorati Tags: Gmail,System.NET.Mail,ASP.NET

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  • Entity System with C++

    - by Dono
    I'm working on a game engine using the Entity System and I have some questions. How I see Entity System : Components : A class with attributs, set and get. Sprite Physicbody SpaceShip ... System : A class with a list of components. (Component logic) EntityManager Renderer Input Camera ... Entity : Just a empty class with a list of components. What I've done : Currently, I've got a program who allow me to do that : // Create a new entity/ Entity* entity = game.createEntity(); // Add some components. entity->addComponent( new TransformableComponent() ) ->setPosition( 15, 50 ) ->setRotation( 90 ) ->addComponent( new PhysicComponent() ) ->setMass( 70 ) ->addComponent( new SpriteComponent() ) ->setTexture( "name.png" ) ->addToSystem( new RendererSystem() ); My questions Did the system stock a list of components or a list of entities ? In the case where I stock a list of entities, I need to get the component of this entities on each frame, that's probably heavy isn't it ? Did the system stock a list of components or a list of entities ? In the case where I stock a list of entities, I need to get the component of this entities on each frame, that's probably heavy isn't it ?

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  • Advanced System Monitor/Task Manager?

    - by instanceofTom
    When using kubuntu I noticed that the standard task manager/system monitor was a bit more capable than gnome-system-monitor, is there a more advanced system/task monitor for ubuntu that is based on gnome opposed to KDE? Specifically the features from the Kubuntu task manager that I am looking for are the ability to control the I/O priority of individual processes (not just their nice), and the ability to control the I/O scheduling algorithm ( round-robin, FIFO, etc). What are my options?

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  • Simple question about what methodology to pick for my information system [closed]

    - by Neenee Kale
    Possible Duplicate: I need help on methodologies for information system project I will be implementing a student information system for parents for my final year project. I have to choose the best suitable methodology which i could use through out my project. could you please recommend me any methodologies i could use please. Also i would like to ask is Agile system development a methodology?

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  • Facilitate access to system tray under gksudo -u user

    - by MetaChrome
    I would like to run ownCloud client as a different user, with something like: gksudo -u owncloud owncloud However, it is specifying: ownCloud requires a working system tray. Please install a system tray application such as trayer. If you are running xfce follow these instructions: http://docs.xfce.org/xfce/xfce4-panel/systray The question remains, how does one facilitate having the owncloud user account use the parent's system tray?

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  • This for array colllision function doesn't work with anything but first object in array

    - by Zee Bashew
    For some reason, this simple simple loop is totally broken. (characterSheet is my character Class, it's just a movieClip with some extra functionality) (hitBox, is basically a square movieclip) Anyway: every time hitBox make contact with a characterSheet in a different order than they were created: Nothing happens. The program only seems to be listening to collisions that are made with o2[0]. As soon as another hitBox is created, it pushes the last one out of o2[0] and the last one becomes totally useless. What's super weird is that I can hit characterSheets in any order I like.... public function collisions(o1:Array, o2:Array) { if((o1.lenght>=0)&&(o2.length>=0)){ for (var i = 0; i < o1.length; i++) { var ob1 = o1[i]; for (var f = 0; f < o1.length; f++) { var ob2 = o2[f]; if (ob1 is characterSheet) { if (ob2.hitTestObject(ob1)) { var right:Boolean = true; if (ob1.x < hitBox(ob2).origin.x) right = false; characterSheet(ob1).specialDamage(hitBox(ob2).damageType, hitBox(ob2).damage, right); }}}}}} Also it might be somewhat helpful to see the function for creating a new hitBox public function SpawnHitBox(targeted, following, atype, xoff, yoff, ... args) { var newHitBox = new hitBox(targeted, following, atype, xoff, yoff, args); badCollisionObjects.push(newHitBox); arraydictionary[newHitBox] = badCollisionObjects; addChild(newHitBox); }

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