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  • KO 2.3.4 - Accessing validation array from callbacks in models

    - by kenny99
    Hi, Apologies if this is an oversight or sheer stupidity on my part but I can't quite figure out how to access the validation array from a callback in a model (using ORM and KO 2.3.4). I want to be able to add specific error messages to the validation array if a callback returns false. e.g This register method: public function register(array & $array, $save = FALSE) { // Initialise the validation library and setup some rules $array = Validation::factory($array) ->pre_filter('trim') ->add_rules('email', 'required', 'valid::email', array($this, 'email_available')) ->add_rules('confirm_email', 'matches[email]') ->add_rules('password', 'required', 'length[5,42]') ->add_rules('confirm_password', 'matches[password]'); return ORM::validate($array, $save); } Callback: public function email_available($value) { return ! (bool) $this->db ->where('email', $value) ->count_records($this->table_name); } I can obviously access the current model from the callback, but I was wondering what the best way to add custom error from the callback would be?

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  • Handling packet impersonating in client-server model online game

    - by TheDespite
    I am designing a server-client model game library/engine. How do I, and should I even bother to handle frequent update packet possible impersonating? In my current design anyone could copy a packet from someone else and modify it to execute any non-critical action for another client. I am currently compressing all datagrams so that adds just a tad of security. Edit: One way I thought about was to send a unique "key" to the verified client every x_time and then the client has to add that to all of it's update packets until a new key is sent. Edit2: I should have mentioned that I am not concerned about whether the actions described in the packet are available to the client at the time, this is all checked by the server which I thought was obvious. I am only concerned about someone sending packets for another client.

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  • Form value not passed to Seam bean after a4j reRender

    - by Casper
    I'm making a webapp in Seam but ran into a problem I can't seem to fix. I have a JSF form where the customer can select a reservation type through a combobox. Based on the selected value, other form components gets rendered. For example: the customer selects Hours as reservation type, a panelGroup gets rendered where the customer can select a start- and an end hour. But if the customer would select 'part of the day' as reservation type, a selectOneMenu gets rendered where the customer can select a part of the day (morning, afternoon, evening) The rerendering well but the values of the components with a rendered conditional won't get passed to the bean. They stay null values. This is the code i'm talking about: <h:panelGrid columns="2"> <h:outputText value="Reservation Type" /> <h:selectOneMenu value="#{selectedPeriodPart}"> <s:selectItems value="#{productManager.getAvailableDayPartsSpot()}" var="daypart" label="#{daypart.label}"></s:selectItems> <s:convertEnum /> <a4j:support ajaxSingle="true" event="onchange" action="#" reRender="spot"></a4j:support> </h:selectOneMenu> <h:outputText id="date_spot" value="Date" /> <a4j:outputPanel id="calendar_spot" layout="block"> <rich:calendar value="#{reservation.reservationPeriod.startDate}" locale="en" cellWidth="24px" cellHeight="22px" style="width:200px" /> </a4j:outputPanel> <h:outputText rendered="#{selectedPeriodPart eq 'DAY_PART'}" value="Daypart" /> <h:selectOneMenu value="#{selectedDaypart}" rendered="#{selectedPeriodPart eq 'DAY_PART'}"> <f:selectItem id="si_morning" itemLabel="Morning (6:00 - 12:00)" itemValue="morning" /> <f:selectItem id="si_afternoon" itemLabel="Afternoon (12:00 - 18:00)" itemValue="afternoon" /> <f:selectItem id="si_evening" itemLabel="Evening (18:00 - 00:00)" itemValue="evening" /> </h:selectOneMenu> <h:outputText rendered="#{selectedPeriodPart eq 'HOURS'}" value="Hours" /> <h:panelGroup id="hours_spot" rendered="#{selectedPeriodPart eq 'HOURS'}"> <ui:include src="/includes/reservation/select_hours.xhtml" /> </h:panelGroup> </h:panelGrid> </s:div></code> Note: The calendar value do get passed back to the bean but the value of this piece of code doesn't (it does if you remove the rendered conditional):

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  • SharePoint Client Object Model: Step One

    - by PeterBrunone
    I almost didn't make it out alive.  I followed the instructions in every piece of sample code and every forum post by someone who had no idea why their client OM code wasn't working, and my code still wouldn't get past the page load.  I kept getting "'Type' is undefined" errors when sp.core.js tried to register the SP namespace.As it turns out, you need the help of the default master page (or one like it) to get the object model loaded.  Once I told my sample page to use the default master and modified everything accordingly, it hooked up and ran just fine.Now I can finally get some work done.

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  • Mobile phone detection (brand, model, browser etc)

    - by SyaZ
    What do you use to detect visitor's mobile phone, down to the model if possible? Currently we maintain our own database but it's really getting behind due to lack of manpower to maintain it, so we decided to give 3rd party solution a try. These are my candidates but I don't have time to really try them all: DeviceAtlas - 1 year personal evaluation, but basic license is affordable. Their database look solid with daily update and user-contributed tests / updates. I am favoring this one at the moment. DetectRight - I was recommended this by a colleague but really can't find much from their site. 20k devices -- really? WURFL - Open source, database collaboratively derived from UAProf. So basically if you're going with UAProf solution, you're better off with WURFL. DetectMoBileBrowsers - This looks like the simplest of all. Too bad it's language dependent (PHP). Please share your experience or suggestions!

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  • Codeigniter Form validation problem

    - by ben robinson
    Please please please can someone help me $this-load-library('form_validation'); $this-load-helper('cookie'); $data = array(); if($_POST) { // Set validation rules including additional validation for uniqueness $this-form_validation-set_rules('yourname', 'Your Name', 'trim|required'); $this-form_validation-set_rules('youremail', 'Your Email', 'trim|required|valid_email'); $this-form_validation-set_rules('friendname', 'Friends Name', 'trim|required'); $this-form_validation-set_rules('friendemail', 'Friends Email', 'trim|required|valid_email'); // Run the validation and take action if($this-form_validation-run()) { echo 'valid; } } else{ echo 'problem'; } Form validation is coming back with no errors can cany one see why?

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  • Skeletal Animation - Automatically apply skeleton to model

    - by Randomman159
    Looking at websites such as mixamo.com or some game's development systems such as the animation editor for Overgrowth (http://www.youtube.com/watch?v=-RpqbC5-Z0E), i see that the skeleton in these situations is automatically being applied to the models. I really don't expect (though wouldn't mind) code that does this, but i really am looking for some sort of pointer in the direction, or how they go about this. If any of you have done this, or know how to, please do reply, i don't want to spend the next week trying to crack it, then another to actually code it :P Thanks all :) Just for a bit more information, i am in C# working with OpenTK with my own custom model loader, etc. but i can easily adjust any given code / concept to fit with mine :)

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  • Making more complicated systems(entity-component-system model question)

    - by winch
    I'm using a model where entities are collections of components and components are just data. All the logic goes into systems which operate on components. Making basic systems(for Rendering and handling collision) was easy. But how do I do more compilcated systems? For example, in a CollisionSystem I can check if entity A collides with entity B. I have this code in CollisionSystem for checking if B damages A: if(collides(a, b)) { HealthComponent* hc = a->get<HealthComponent(); hc.reduceHealth(b->get<DamageComponent>()->getDamage()); But I feel that this code shouldn't belong to Collision system. Where should code like this be and which additional systems should I create to make this code generic?

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  • Storing year/make/model in a database?

    - by Mark
    Here's what I'm thinking (excuse the Django format): class VehicleMake(Model): name = CharField(max_length=50) class VehicleModel(Model): make = ForeignKey(VehicleMake) name = CharField(max_length=50) class VehicleYear(Model): model = ForeignKey(VehicleModel) year = PositiveIntegerField() This is going to be used in those contingent drop-down select boxes, which would visually be laid out like [- Year -][- Make -][- Model -]. So, to query the data I need I would first have to select all distinct years from the years table, sorted descending. Then I'd find all the vehicle makes that have produced a model in that year. And then all the models by that make in that year. Is this a good way to do it, or should I re-arrange the foreign keys somehow? Or use a many-to-many table for the years/models so that no year is repeated?

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  • "session" bean scope in a web application - reliable ?

    - by EugeneP
    Can you rely on this scope and be sure that every time 1) a new session starts, the Spring bean will be initialized with default values 2) while session is kept alive, the current object will store its state during session life, will never be lost or corrupted and can always be got with [webappcontext].getBean ?

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  • XNA Skinned Model - Keyframe.Bone out of range exception

    - by idlackage
    I'm getting an IndexOutOfRangeException on this line of AnimationPlayer.cs: boneTransforms[keyframe.Bone] = keyframe.Transform; I don't get what it's really referring to. The error happens when keyframe.Bone is 14, but I have no idea what that's supposed to mean. The 14th bone of my model? What would that even be? I read this thread, but nothing there seemed to work. I don't have many bones, stray edges/verts, unassigned verts, unparented/non-root bones, or bones with dots in the name. What else can I be missing? Thank you for any help!

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  • Accessing rails flash[:notice] in a model

    - by titaniumdecoy
    I am trying to assign a message to flash[:notice] in a model observer. This question has already been asked: Ruby on Rails: Observers and flash[:notice] messages? However, I get the following error message when I try to access it in my model: undefined local variable or method `flash' for #<ModelObserver:0x2c1742c> Here is my code: class ModelObserver < ActiveRecord::Observer observe A, B, C def after_save(model) puts "Model saved" flash[:notice] = "Model saved" end end I know the method is being called because "Model saved" is printed to the terminal. Is it possible to access the flash inside an observer, and if so, how?

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  • Techniques for separating game model from presentation

    - by liortal
    I am creating a simple 2D game using XNA. The elements that make up the game world are what i refer to as the "model". For instance, in a board game, i would have a GameBoard class that stores information about the board. This information could be things such as: Location Size Details about cells on the board (occupied/not occupied) etc This object should either know how to draw itself, or describe how to draw itself to some other entity (renderer) in order to be displayed. I believe that since the board only contains the data+logic for things regarding it or cells on it, it should not provide the logic of how to draw things (separation of concerns). How can i achieve a good partitioning and easily allow some other entity to draw it properly? My motivations for doing so are: Allow multiple "implementations" of presentation for a single game entity Easier porting to other environments where the presentation code is not available (for example - porting my code to Unity or other game technology that does not rely on XNA).

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  • CDI SessionScoped Bean results in two instances in same session

    - by Ryan
    I've got two instances of a SessionScoped CDI bean for the same session. I was under the impression that there would be one instance generated for me by CDI, but it generated two. Am I misunderstanding how CDI works, or did I find a bug? Here is the bean code: package org.mycompany.myproject.session; import java.io.Serializable; import javax.enterprise.context.SessionScoped; import javax.faces.context.FacesContext; import javax.inject.Named; import javax.servlet.http.HttpSession; @Named @SessionScoped public class MyBean implements Serializable { private String myField = null; public MyBean() { System.out.println("MyBean constructor called"); FacesContext fc = FacesContext.getCurrentInstance(); HttpSession session = (HttpSession)fc.getExternalContext().getSession(false); String sessionId = session.getId(); System.out.println("Session ID: " + sessionId); } public String getMyField() { return myField; } public void setMyField(String myField) { this.myField = myField; } } Here is the Facelet code: <?xml version='1.0' encoding='UTF-8' ?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xmlns:h="http://java.sun.com/jsf/html" xmlns:f="http://java.sun.com/jsf/core"> <f:view contentType="text/html" encoding="UTF-8"> <h:head> <title>Test</title> </h:head> <h:body> <h:form id="form"> <h:inputText value="#{myBean.myField}"/> <h:commandButton value="Submit"/> </h:form> </h:body> </f:view> </html> Here is the output from deployment and navigating to page: INFO: Loading application org.mycompany_myproject_war_1.0-SNAPSHOT at /myproject INFO: org.mycompany_myproject_war_1.0-SNAPSHOT was successfully deployed in 8,237 milliseconds. INFO: MyBean constructor called INFO: Session ID: 175355b0e10fe1d0778238bf4634 INFO: MyBean constructor called INFO: Session ID: 175355b0e10fe1d0778238bf4634 Using GlassFish 3.0.1

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  • Django show manytomanyfield on form when definition is on other model

    - by John
    Hi I have the definition for my manytomany relationship on one model but want to display the field on a form for the other model. How do I do this? for example: # classes class modelA(models.Model): name = models.CharField(max_length=300) manytomany = models.ManyToManyField(modelA) class modelB(models.Model): name = models.CharField(max_length=300) # forms class modelBForm(forms.ModelForm): class Meta: model = modelB I want to use the form modelBForm but show a select box with a list from modelA (just how it would work if the model was set to modelA in the form class). How can I do this? Thanks

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  • Vector.Unproject - Checking if a model intersects a large sprite

    - by Fibericon
    Let's say I have a sprite, drawn like this: spriteBatch.Draw(levelCannons[i].texture, levelCannons[i].position, null, alpha, levelCannons[i].rotation, Vector2.Zero, scale, SpriteEffects.None, 0); Picture levelCannon as being a laser beam that goes across the entire screen. I need to see if my 3d model intersects with the screen space inhabited by the sprite. I managed to dig up Vector.Unproject, but that seems to only be useful when dealing with a single point in 2d space, rather than an area. What can I do in my case?

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  • Developing Functional Specifications based on the UML Model

    A few days ago I found this white paper I did around 2004 way before I started really blogging:The Process OverviewUse-case to Specifications is a processing using UML use-cases to identify user requirements and model systems to be able to properly define functionality. This document is intended to serve as an execution based walk-through of this process.As background: The Unified Modeling Language (UML) is a language for specifying, visualizing, constructing, and documenting the artifacts of software...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Can't export Blender model for use in jMonkeyEngine SDK

    - by Nathan Sabruka
    I have a scene rendered in blender called "civ1.blend" which contains multiple materials (for example, I have one called "white"). I want to use this model in jMonkeyEngine, so I used the OGRE exporter to create .scene and .material files. This gives me, for example, a civ1.scene file and a white.material file.However, when I then try to import civ1.scene into the jMonkeyEngine SDK, I get an error along the lines of "Cannot find material file 'civ1.material'". Like I said, I have a white.material file, but I do not have a civ1.material file. Did anyone encounter this problem? How do I fix this?

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  • Bad texture on model with different GPU

    - by Pacha
    I have some kind of distortion on the texture of my 3D model. It works perfectly well on an AMD GPU, but when testing on a integrated Intel HD graphics card it has a weird issue. I don't have a problem with the rest of my entities as they are not scaled. The models with the problems are scaled, as my engine supports different sizes for the platforms. I am using Ogre3D as rendering engine, and GLSL as shader language. Vertex shader: #version 120 varying vec2 UV; void main() { UV = gl_MultiTexCoord0; gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; } Fragment shader: #version 120 varying vec2 UV; uniform sampler2D diffuseMap; void main(void) { gl_FragColor = texture(diffuseMap, UV); } Screenshot (the error is on the right and left side, the top and bottom part are rendered perfectly well):

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