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  • python parallel computing: split keyspace to give each node a range to work on

    - by MatToufoutu
    My question is rather complicated for me to explain, as i'm not really good at maths, but i'll try to be as clear as possible. I'm trying to code a cluster in python, which will generate words given a charset (i.e. with lowercase: aaaa, aaab, aaac, ..., zzzz) and make various operations on them. I'm searching how to calculate, given the charset and the number of nodes, what range each node should work on (i.e.: node1: aaaa-azzz, node2: baaa-czzz, node3: daaa-ezzz, ...). Is it possible to make an algorithm that could compute this, and if it is, how could i implement this in python? I really don't know how to do that, so any help would be much appreciated

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  • How to detect if breaking an edge will make a graph disjoint?

    - by the_graph_guy
    I have a graph that starts off with a single, root node. Nodes are added one by one to the graph. At node creation time, they have to be linked either to the root node, or to another node, by a single edge. Edges can also be created and deleted (one by one, between any two nodes). Nodes can be deleted one at a time. Node and edge creation, deletion operations can happen in any arbitrary order. OK, so here's my question: When an edge is deleted, is it possible do determine, in constant time (i.e. with an O(1) algorithm), if doing this will divide the graph into two disjoint subgraphs? If it will, then which side of the edge will the root node belong? I'm willing to maintain, within reasonable limits, any additional data structure that can facilitate the derivation of this information. Maybe it is not possible to do it in O(1), if so any pointers to literature will be appreciated.

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  • Help with algorithm to determine phrase occurrence in string in PHP

    - by Will M.
    I have an array of phrases (max 2 words) like $words = array('barack obama', 'chicago', 'united states'); and then I have a string like: $sentence = "Barack Obama is from Chicago. Barack Obama's favorite food it pizza."; I want to find/create an efficient algorithm that would return the number of occurrences of the words in the array $words in the string $sentence. In this case it would be: 'barack obama' => 2 'chicago' => 0 How can I built this?

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  • Make any posible combination of one string with php

    - by Johan
    I need an algorithm that return all possible combination of all characters in one string. I've tried: $langd = strlen($input); for($i = 0;$i < $langd; $i++){ $tempStrang = NULL; $tempStrang .= substr($input, $i, 1); for($j = $i+1, $k=0; $k < $langd; $k++, $j++){ if($j > $langd) $j = 0; $tempStrang .= substr($input, $j, 1); } $myarray[] = $tempStrang; } But that only returns the same amount combination as the length of the string. Say the $input is = "hey", the result would be: hey, hye, eyh, ehy, yhe, yeh.

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  • Divide people into teams for most satisfaction

    - by Jweede
    Just a curiosity question. Remember when in class groupwork the professor would divide people up into groups of a certain number (n)? Some of my professors would take a list of n people one wants to work with and n people one doesn't want to work with from each student, and then magically turn out groups of n where students would be matched up with people they prefer and avoid working with people they don't prefer. To me this algorithm sounds a lot like a Knapsack problem, but I thought I would ask around about what your approach to this sort of problem would be.

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  • merge three file into one big file

    - by davit-datuashvili
    suppose that we have three array int a[]=new int[]{4,6,8,9,11,12}; int b[]=new int[]{3,5,7,13,14}; int c[]=new int[]{1,2,15,16,17}; and we want to merge it into one big d array where d.length=a.length+b.length+c.length but we have memory problem it means that we must need use only this d array where we should merge these these three array of course we can use merge sort but can we use merge algorithm without sorting method? like two sorted array we can merge in one sorted array what about three or more array?

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  • Arrange 0's & 1's in a array

    - by Ganesh M
    This is one of an interview question which I had recently. I would like to know others perception of approach for this problem. Question: You are given a structure which holds an employee details with two elements as int Deptartment and string Name. struct Employee { string Name; int Dept; } You are given details of N Employees among which there are N/2 employees Dept are 0's and N/2 employees dept are 1's arranged in some random order. You need to sort the employee details based on their Dept value and it should be stable i.e., the order of 1s and 0s in the original record should be maintained. For example, given the following sample data: Name Dept X1 0 X2 1 X3 0 X4 1 X5 0 after sorting the result should be: Name Dept X2 1 X4 1 X1 0 X3 0 X5 0 The algorithm should be stable and the complexity should be o(N), with constant space for additional variables (which means sorting should be done in-place).

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  • Randomly generating sequence of ints in a specific range

    - by vvv
    Hi, I am unsure how to put this and my math skills aren't that strong. But here's what I need. I want to generate a list of all the 16bit integers (0-65535). But everytime I do so I want to seed the algorithm randomly that each time the list starts with a different integer and all the subsequent integers will be generated once but also in random order. small example (1-5): ... 1, 5, 3, 2, 4 4, 3, 1, 5, 2 2, 1, 4, 5, 3 ... Any help?

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  • Find the period of over speed ?

    - by Vimvq1987
    Just something interesting come in my mind. Assume that we have a table (in SQL Server) like this: Location Velocity Time What is the best way to determine over speed periods (speed barrier is defined) ? My first idea was loading the table into an array, and then iterate over array to find these periods: (Pseudo C# code) bool isOverSpeed = false; for (int i =0;i<arr.Length;i++) { if (!isOverSpeed) if (arr[i].Velocity > speedBarrier) { #insert the first record into another array. isOverSpeed = true; } if(isOverSpeed) if (arr[i].Velocity < speedBarrier) { #insert the record into that array isOverSpeed = false; } } It works, but somewhat "not very effectively". Is there a "smarter" way, such as a T-SQL query or another algorithm to do this?

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  • How do I pick the most beneficial combination of items from a set of items?

    - by Chu
    I'm designing a piece of a game where the AI needs to determine which combination of armor will give the best overall stat bonus to the character. Each character will have about 10 stats, of which only 3-4 are important, and of those important ones, a few will be more important than the others. Armor will also give a boost to 1 or all stats. For example, a shirt might give +4 to the character's int and +2 stamina while at the same time, a pair of pants may have +7 strength and nothing else. So let's say that a character has a healthy choice of armor to use (5 pairs of pants, 5 pairs of gloves, etc.) We've designated that Int and Perception are the most important stats for this character. How could I write an algorithm that would determine which combination of armor and items would result in the highest of any given stat (say in this example Int and Perception)?

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  • Creative Technical Interview Questions for Developers

    - by John Shedletsky
    I do a good number of in-person technical interviews for new developers. I like to ask technical questions where I ask people to either code something up or develop an algorithm to solve a task. I feel my current repertoire is uninspired. In my opinion, the ideal interview question has these qualities: Multiple solutions, where some are obviously better than others, and some that involve subtle trade-offs (discussing tradeoffs is a good way to gauge someone's experience, in my opinion). Novelty - asking the "insert this element into a linked list" question is only good for weeding out people who never did their homework. Elegant - I like questions where the core problem isn't hidden in a lot of details. Everyone should be able to understand the problem, even if everyone can't solve it on the whiteboard. Elegant questions are difficult without involving undue amounts of "domain knowledge" or getting too narrow. Have you been on either side of an interview where someone (maybe you!) asked a particularly good programming or algorithms question?

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  • How can you distribute the color intensity of two images using its gradients?

    - by Jeppy-man
    Hello everyone... I am working on an automatic image stitching algorithm using MATLAB. So far, I have downloaded a source code much like the one that I had in mind and so, I'm currently studying how the code work. The problem is, when stitching two or more images together, their color intensity will most probably be different from each other so the stitched seams will be visible to the eye... So, right now, I'm trying to find out how to redistribute their color intensity using the images gradients so that the whole stitched image will have the same color intensity. I hope someone can help me out there and if so, thank you very much...

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  • Getting facts from documents

    - by dotnetdev
    Hi, I want to be able to get all the facts from webpages. But these have to be related to coding, and not, for example, about something irrelevant. For example: The Engine renders at a decent speed. May be a fact but is not what I am interested in. If the same article states: A class is a reference type. (This is C#) Then I am interested in that as it is coding related. Has an algorithm like this ever been done? How hard would this be? I'm thinking AI would come into play here. Any advice sought. Thanks

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  • question abouut string sort

    - by davit-datuashvili
    i have question from programming pearls problem is following show how to use lomuto's partitioning scheme to sort varying length bit strings in time proportional to the sum oof their length and algorithm is following each record in x[0..n-1] has an integer length and pointer to the array bit[0..length-1] code void bsort(l,u,depth){ if (l>=u) return; for (int i=l;i<u;i++) if (x[i].length<depth) swap(i,l++); m=l; if (x[i].bit[depth] ==0) swap(i,m++); bsort(l,m-1,depth+1); bsort(m,u,depth+1); please help me i need following things 1. how this algorith works 2.how implement in java?

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  • Having trouble getting GET variables from url.

    - by mchl
    Hey everyone, I'm having trouble with this algorithm to extract the get variables from a url and print them each on a new line like: x=y z=hello etc. but instead it prints a seemingly random section of the url with no newlines to the file. There must be a logic error of some kind but i just can't spot it. for(i_m=0;i_m<len_m;i_m++) { if(var_m[i_m]=='&') { fwrite(var_m+offset_m, 1, amp_m, echo_out); fputc('\n',echo_out); offset_m+=amp_m; amp_m=0; } amp_m++; } any help appreciated.

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  • Permutations with extra restrictions

    - by Full Decent
    I have a set of items, for example: {1,1,1,2,2,3,3,3}, and a restricting set of sets, for example {{3},{1,2},{1,2,3},{1,2,3},{1,2,3},{1,2,3},{2,3},{2,3}. I am looking for permutations of items, but the first element must be 3, and the second must be 1 or 2, etc. One such permutation that fits is: {3,1,1,1,2,2,3} Is there an algorithm to count all permutations for this problem in general? Is there a name for this type of problem? For illustration, I know how to solve this problem for certain types of "restricting sets". Set of items: {1,1,2,2,3}, Restrictions {{1,2},{1,2,3},{1,2,3},{1,2},{1,2}}. This is equal to 2!/(2-1)!/1! * 4!/2!/2!. Effectively permuting the 3 first, since it is the most restrictive and then permuting the remaining items where there is room.

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  • Implementing "select distinct ... from ..." over a list of Python dictionaries

    - by daveslab
    Hi folks, Here is my problem: I have a list of Python dictionaries of identical form, that are meant to represent the rows of a table in a database, something like this: [ {'ID': 1, 'NAME': 'Joe', 'CLASS': '8th', ... }, {'ID': 1, 'NAME': 'Joe', 'CLASS': '11th', ... }, ...] I have already written a function to get the unique values for a particular field in this list of dictionaries, which was trivial. That function implements something like: select distinct NAME from ... However, I want to be able to get the list of multiple unique fields, similar to: select distinct NAME, CLASS from ... Which I am finding to be non-trivial. Is there an algorithm or Python included function to help me with this quandry? Before you suggest loading the CSV files into a SQLite table or something similar, that is not an option for the environment I'm in, and trust me, that was my first thought.

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  • complexity of algorithms

    - by davit-datuashvili
    i have question what is complexity of this algorithm public class smax{ public static void main(String[]args){ int b[]=new int[11]; int a[]=new int[]{4,9,2,6,8,7,5}; for (int i=0;i int m=0; while (m int k=a[0]; for (int i=0;i k && b[a[i]]!=1){ b[a[i]]=1; } } m++; } for (int i=0;i for (int j=0;j //result=2 4 5 6 7 8 9 } } ?

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  • Print all ways to sum n integers so that they total a given sum.

    - by noghead
    Im trying to come up with an algorithm that will print out all possible ways to sum N integers so that they total a given value. Example. Print all ways to sum 4 integers so that they sum up to be 5. Result should be something like: 5 0 0 0 4 1 0 0 3 2 0 0 3 1 1 0 2 3 0 0 2 2 1 0 2 1 2 0 2 1 1 1 1 4 0 0 1 3 1 0 1 2 2 0 1 2 1 1 1 1 3 0 1 1 2 1 1 1 1 2

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  • How to get it working in O(n)?

    - by evermean
    I came across an interview task/question that really got me thinking ... so here it goes: You have an array A[N] of N numbers. You have to compose an array Output[N] such that Output[i] will be equal to multiplication of all the elements of A[N] except A[i]. For example Output[0] will be multiplication of A[1] to A[N-1] and Output[1] will be multiplication of A[0] and from A[2] to A[N-1]. Solve it without division operator and in O(n). I really tried to come up with a solution but I always end up with a complexity of O(n^2). Perhaps the is anyone smarter than me who can tell me an algorithm that works in O(n) or at least give me a hint...

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  • Non recursive way to position a genogram in 2D points for x axis. Descendant are below

    - by Nassign
    I currently was tasked to make a genogram for a family consisting of siblings, parents with aunts and uncles with grandparents and greatgrandparents for only blood relatives. My current algorithm is using recursion. but I am wondering how to do it in non recursive way to make it more efficient. it is programmed in c# using graphics to draw on a bitmap. Current algorithm for calculating x position, the y position is by getting the generation number. public void StartCalculatePosition() { // Search the start node (The only node with targetFlg set to true) Person start = null; foreach (Person p in PersonDic.Values) { if (start == null) start = p; if (p.Targetflg) { start = p; break; } } CalcPositionRecurse(start); // Normalize the position (shift all values to positive value) // Get the minimum value (must be negative) // Then offset the position of all marriage and person with that to make it start from zero float minPosition = float.MaxValue; foreach (Person p in PersonDic.Values) { if (minPosition > p.Position) { minPosition = p.Position; } } if (minPosition < 0) { foreach (Person p in PersonDic.Values) { p.Position -= minPosition; } foreach (Marriage m in MarriageList) { m.ParentsPosition -= minPosition; m.ChildrenPosition -= minPosition; } } } /// <summary> /// Calculate position of genogram using recursion /// </summary> /// <param name="psn"></param> private void CalcPositionRecurse(Person psn) { // End the recursion if (psn.BirthMarriage == null || psn.BirthMarriage.Parents.Count == 0) { psn.Position = 0.0f; if (psn.BirthMarriage != null) { psn.BirthMarriage.ParentsPosition = 0.0f; psn.BirthMarriage.ChildrenPosition = 0.0f; } CalculateSiblingPosition(psn); return; } // Left recurse if (psn.Father != null) { CalcPositionRecurse(psn.Father); } // Right recurse if (psn.Mother != null) { CalcPositionRecurse(psn.Mother); } // Merge Position if (psn.Father != null && psn.Mother != null) { AdjustConflict(psn.Father, psn.Mother); // Position person in center of parent psn.Position = (psn.Father.Position + psn.Mother.Position) / 2; psn.BirthMarriage.ParentsPosition = psn.Position; psn.BirthMarriage.ChildrenPosition = psn.Position; } else { // Single mom or single dad if (psn.Father != null) { psn.Position = psn.Father.Position; psn.BirthMarriage.ParentsPosition = psn.Position; psn.BirthMarriage.ChildrenPosition = psn.Position; } else if (psn.Mother != null) { psn.Position = psn.Mother.Position; psn.BirthMarriage.ParentsPosition = psn.Position; psn.BirthMarriage.ChildrenPosition = psn.Position; } else { // Should not happen, checking in start of function } } // Arrange the siblings base on my position (left younger, right older) CalculateSiblingPosition(psn); } private float GetRightBoundaryAncestor(Person psn) { float rPos = psn.Position; // Get the rightmost position among siblings foreach (Person sibling in psn.Siblings) { if (sibling.Position > rPos) { rPos = sibling.Position; } } if (psn.Father != null) { float rFatherPos = GetRightBoundaryAncestor(psn.Father); if (rFatherPos > rPos) { rPos = rFatherPos; } } if (psn.Mother != null) { float rMotherPos = GetRightBoundaryAncestor(psn.Mother); if (rMotherPos > rPos) { rPos = rMotherPos; } } return rPos; } private float GetLeftBoundaryAncestor(Person psn) { float rPos = psn.Position; // Get the rightmost position among siblings foreach (Person sibling in psn.Siblings) { if (sibling.Position < rPos) { rPos = sibling.Position; } } if (psn.Father != null) { float rFatherPos = GetLeftBoundaryAncestor(psn.Father); if (rFatherPos < rPos) { rPos = rFatherPos; } } if (psn.Mother != null) { float rMotherPos = GetLeftBoundaryAncestor(psn.Mother); if (rMotherPos < rPos) { rPos = rMotherPos; } } return rPos; } /// <summary> /// Check if two parent group has conflict and compensate on the conflict /// </summary> /// <param name="leftGroup"></param> /// <param name="rightGroup"></param> public void AdjustConflict(Person leftGroup, Person rightGroup) { float leftMax = GetRightBoundaryAncestor(leftGroup); leftMax += 0.5f; float rightMin = GetLeftBoundaryAncestor(rightGroup); rightMin -= 0.5f; float diff = leftMax - rightMin; if (diff > 0.0f) { float moveHalf = Math.Abs(diff) / 2; RecurseMoveAncestor(leftGroup, 0 - moveHalf); RecurseMoveAncestor(rightGroup, moveHalf); } } /// <summary> /// Recursively move a person and all his/her ancestor /// </summary> /// <param name="psn"></param> /// <param name="moveUnit"></param> public void RecurseMoveAncestor(Person psn, float moveUnit) { psn.Position += moveUnit; foreach (Person siblings in psn.Siblings) { if (siblings.Id != psn.Id) { siblings.Position += moveUnit; } } if (psn.BirthMarriage != null) { psn.BirthMarriage.ChildrenPosition += moveUnit; psn.BirthMarriage.ParentsPosition += moveUnit; } if (psn.Father != null) { RecurseMoveAncestor(psn.Father, moveUnit); } if (psn.Mother != null) { RecurseMoveAncestor(psn.Mother, moveUnit); } } /// <summary> /// Calculate the position of the siblings /// </summary> /// <param name="psn"></param> /// <param name="anchor"></param> public void CalculateSiblingPosition(Person psn) { if (psn.Siblings.Count == 0) { return; } List<Person> sibling = psn.Siblings; int argidx; for (argidx = 0; argidx < sibling.Count; argidx++) { if (sibling[argidx].Id == psn.Id) { break; } } // Compute position for each brother that is younger that person int idx; for (idx = argidx - 1; idx >= 0; idx--) { sibling[idx].Position = sibling[idx + 1].Position - 1; } for (idx = argidx + 1; idx < sibling.Count; idx++) { sibling[idx].Position = sibling[idx - 1].Position + 1; } }

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  • How can I tweak this A* search pathfinding algorithm to handle different terrain movement values?

    - by user422318
    I'm creating a 2D map-based action game with similar interaction design as Diablo II. In other words, the player clicks around a map to move their player. I just finished player movement and am moving on to pathfinding. In the game, enemies should charge the player's character. There are also five different terrain types that give different movement bonuses. I want the AI to take advantage of these terrain bonuses as they try to reach the player. I was told to check out the A* search algorithm (http://en.wikipedia.org/wiki/A*_search_algorithm). I'm doing this game in HTML5 and JavaScript, and found a version in JavaScript: http://www.briangrinstead.com/blog/astar-search-algorithm-in-javascript I'm trying to figure out how to tweak it though. Below are my ideas about what I need to change. What else do I need to worry about? When I create a graph, I will need to initialize the 2D array I pass in passed on with a traversal of a map that corresponds to the different terrain types. in graph.js: "GraphNodeType" definition needs to be modified to handle the 5 terrain types. There will be no walls. in astar.js: The g and h scoring will need to be modified. How should I do this? in astar.js: isWall() should probably be removed. My game doesn't have walls. in astar.js: I'm not sure what this is. I think it indicates a node that isn't valid to be processed. When would this happen, though? At a high level, how do I change this algorithm from "oh, is there a wall there?" to "will this terrain get me to the player faster than the terrain around me?" Because of time, I'm also debating reusing my Bresenham algorithm for the enemies. Unfortunately, the different terrain movement bonuses won't be used by the AI, which will make the game suck. :/ I'd really like to have this in for the prototype, but I'm not a developer by trade nor am I a computer scientist. :D If you know of any code that does what I'm looking for, please share! Sanity check tips for this are also appreciated.

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  • Applying the Knuth-Plass algorithm (or something better?) to read two books with different length and amount of chapters in parallel

    - by user147133
    I have a Bible reading plan that covers the whole Bible in 180 days. For the most of the time, I read 5 chapters in the Old Testament and 1 or 2 (1.5) chapters in the New Testament each day. The problem is that some chapters are longer than others (for example Psalm 119 which is 7 times longer than a average chapter in the Bible), and the plan I'm following doesn't take that in count. I end up with some days having a lot more to read than others. I thought I could use programming to make myself a better plan. I have a datastructure with a list of all chapters in the bible and their length in number of lines. (I found that the number of lines is the best criteria, but it could have been number of verses or number of words as well) I then started to think about this problem as a line wrap problem. Think of a chapter like a word, a day like a line and the whole plan as a paragraph. The "length" of a word (a chapter) is the number of lines in that chapter. I could then generate the best possible reading plan by applying a simplified Knuth-Plass algorithm to find the best breakpoints. This works well if I want to read the Bible from beginning to end. But I want to read a little from the new testament each day in parallel with the old testament. Of course I can run the Knuth-Plass algorithm on the Old Testament first, then on the New Testament and get two separate plans. But those plans merged is not a optimal plan. Worst-case days (days with extra much reading) in the New Testament plan will randomly occur on the same days as the worst-case days in the Old Testament. Since the New Testament have about 180*1.5 chapters, the plan is generally to read one chapter the first day, two the second, one the third etc... And I would like the plan for the Old Testament to compensate for this alternating length. So I will need a new and better algorithm, or I will have to use the Knuth-Plass algorithm in a way that I've not figured out. I think this could be a interesting and challenging nut for people interested in algorithms, so therefore I wanted to see if any of you have a good solution in mind.

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  • faster implementation of sum ( for Codility test )

    - by Oscar Reyes
    How can the following simple implementation of sum be faster? private long sum( int [] a, int begin, int end ) { if( a == null ) { return 0; } long r = 0; for( int i = begin ; i < end ; i++ ) { r+= a[i]; } return r; } EDIT Background is in order. Reading latest entry on coding horror, I came to this site: http://codility.com which has this interesting programming test. Anyway, I got 60 out of 100 in my submission, and basically ( I think ) is because this implementation of sum, because those parts where I failed are the performance parts. I'm getting TIME_OUT_ERROR's So, I was wondering if an optimization in the algorithm is possible. So, no built in functions or assembly would be allowed. This my be done in C, C++, C#, Java or pretty much in any other. EDIT As usual, mmyers was right. I did profile the code and I saw most of the time was spent on that function, but I didn't understand why. So what I did was to throw away my implementation and start with a new one. This time I've got an optimal solution [ according to San Jacinto O(n) -see comments to MSN below - ] This time I've got 81% on Codility which I think is good enough. The problem is that I didn't take the 30 mins. but around 2 hrs. but I guess that leaves me still as a good programmer, for I could work on the problem until I found an optimal solution: Here's my result. I never understood what is those "combinations of..." nor how to test "extreme_first"

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  • Getting the submatrix with maximum sum?

    - by guirgis
    With the help of the Algorithmist and Larry and a modification of Kadane's Algorithm, here is my solution: int dim = matrix.length; //computing the vertical prefix sum for columns int[][] ps = new int[dim][dim]; for (int i = 0; i < dim; i++) { for (int j = 0; j < dim; j++) { if (j == 0) { ps[j][i] = matrix[j][i]; } else { ps[j][i] = matrix[j][i] + ps[j - 1][i]; } } } int maxSoFar = 0; int min , subMatrix; //iterate over the possible combinations applying Kadane's Alg. //int toplefti =0, topleftj=0, bottomrighti=0, bottomrightj=0; for (int i = 0; i < dim; i++) { for (int j = i; j < dim; j++) { min = 0; subMatrix = 0; for (int k = 0; k < dim; k++) { if (i == 0) { subMatrix += ps[j][k]; } else { subMatrix += ps[j][k] - ps[i-1][k]; } if(subMatrix < min){ min = subMatrix; } if((subMatrix - min) > maxSoFar){ maxSoFar = subMatrix - min; } } } } The only problem left is to determine the submatrix elements, i mean the top left and the bottom right corners. I managed to do this in one dimensional case. Any suggestions?

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