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  • How to jump back to the first character in *nix command line?

    - by clami219
    When writing a long command in the *nix command line and having to go back to the first character, in order to add something at the beginning (for instance a nohup, when you realize the process will be a long one, or a sudo, when you realize you need root permissions) it can take a long time for the cursor to make its way back to the first character... Is there a short cut that allows you to jump straight there? I'm using a mac, so Home is not an option

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  • How to find first non-repetitive character from a string?

    - by masato-san
    I've spent half day trying to figure out this and finally I got working solution. However, I feel like this can be done in simpler way. I think this code is not really readable. Problem: Find first non-repetitive character from a string. $string = "abbcabz" In this case, the function should output "c". The reason I use concatenation instead of $input[index_to_remove] = '' in order to remove character from a given string is because if I do that, it actually just leave empty cell so that my return value $input[0] does not not return the character I want to return. For instance, $str = "abc"; $str[0] = ''; echo $str; This will output "bc" But actually if I test, var_dump($str); it will give me: string(3) "bc" Here is my intention: Given: input while first char exists in substring of input { get index_to_remove input = chars left of index_to_remove . chars right of index_to_remove if dupe of first char is not found from substring remove first char from input } return first char of input Code: function find_first_non_repetitive2($input) { while(strpos(substr($input, 1), $input[0]) !== false) { $index_to_remove = strpos(substr($input,1), $input[0]) + 1; $input = substr($input, 0, $index_to_remove) . substr($input, $index_to_remove + 1); if(strpos(substr($input, 1), $input[0]) == false) { $input = substr($input, 1); } } return $input[0]; }

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  • How can I create a JTable where the first column is always in the JScrollPane viewport?

    - by voodoogiant
    What's the best way to set up a table in a JScrollPane such that the first column is always on the screen in the same position regardless of horizontal scrolling and overlaps columns that pass underneath? When the scrollbar is at the farthest left, the columns look normal, but as the user scrolls to the right, the secondary columns (2 and on) move underneath the first until the last column appears on the far right of the viewport? I found a sample taken from Eckstein's "Java Swing" book that sort of does this, but it doesn't allow resizing of the first column. I was thinking of some scheme where one JPanel held a horizontal struct and a table holding the secondary columns and another JPanel which floated over them (fixed regardless of scrolling). The struct would be to keep the viewport range constant as the first column floated around. Ideally I could do it with two tables using the same model, but I'm not sure if the whole idea is a naive solution.

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  • Which should be created first ER Diagram OR Class Diagram?

    - by isthatacode
    The very first step i created a DFD. Then i moved on to create a Class Diagram. And while doing that i felt that i should create the ER diagram first. As there were many details which could not be captured in a Class diagram. So, my question should i create ERD first OR Class Diagrams ? your valuable inputs are appreciated guys!!! thanks for reading

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  • How do I decrease first load time in ASP.net MVC 2?

    - by Bill
    I have an ASP.net MVC 2 application that runs well locally. However when I move the files to my production server, I get a first time lag of about 30 seconds, I assume this is a first compile. After that the application works fine. Then after about 20-30 minutes of non use, the applications takes another 30 seconds or so to load. I did try to precompile the code, but there is still a lag during the first load. Are there any trick to getting the application to work faster on the first load? I am using ASP.net 3.5, IIS 6 , visual studio 2010, MVC 2. Thanks

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  • How do you make an added row from QueryAddRow() the first row of the result from a query?

    - by JS
    I am outputting a query but need to specify the first row of the result. I am adding the row with QueryAddRow() and setting the values with QuerySetCell(). I can create the row fine, I can add the content to that row fine. If I leave the argument for the row number off of QuerySetCell() then it all works great as the last result of the query when output. However, I need it to be first row of the query but when I try to set the row attribute with the QuerySetCell it just overwrites the first returned row from my query (i.e. my QueryAddRow() replaces the first record from my query). What I currently have is setting a variable from recordCount and arranging the output but there has to be a really simple way to do this that I am just not getting. This code sets the row value to 1 but overwrites the first returned row from the query. <cfquery name="qxLookup" datasource="#application.datasource#"> SELECT xID, xName, execution FROM table </cfquery> <cfset QueryAddRow(qxLookup)/> <cfset QuerySetCell(qxLookup, "xID","0",1)/> <cfset QuerySetCell(qxLookup, "xName","Delete",1)/> <cfset QuerySetCell(qxLookup, "execution", "Select this to delete",1)/> <cfoutput query="qxLookup"> <tr> <td> <a href="##" onclick="javascript:ColdFusion.navigate('xSelect/x.cfm?xNameVar=#url.xNameVar#&xID=#qxLookup.xID#&xName=#URLEncodedFormat(qxLookup.xName)#', '#xNameVar#');ColdFusion.Window.hide('#url.window#')">#qxLookup.xName#</a> </td> <td>#qxLookup.execution#</td> </tr> </cfoutput> </table> Thanks for any help.

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  • How to get jQuery to find the first list-item, rather than all list-items?

    - by ricebowl
    I'm trying to implement a basic jQuery infinite carousel. As much for the learning process as for anything else (as a rule I'm not a fan of re-inventing wheels, but...I have to learn somehow, might as well start with the basics). I've managed to get the list to animate left happily enough, but I'm stuck when it comes to selecting the first element of the list. I've tried to use: $('ul#services > li:first'); $('ul#services > li:first-child'); $('ul#services > li').eq([0]); (xhtml below), In each case a console.log(first) (the var name used) returns all of the list-items. Am I doing something blatantly, and obviously, wrong? The eventual plan is to clone the first li, append it to the parent ul, remove the li from the list and allow the list to scroll infinitely. It's just a list of services rather than links so I'm not -at the moment- planning to have scroll or left/right functionality. Current xhtml: <div class="wrapper"> <ul id="services"> <!-- closing the `</li>` tags on the following line is to remove whitespace in the horizontal list, doesn't seem to make a difference to the jQuery from my own testing. --> <li>one</li ><li>two</li ><li>three</li ><li>four</li ><li>five</li ><li>six</li ><li>seven</li ><li>eight</li ><li>nine</li ><li>ten</li> </ul> </div>

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  • PHP export to text file - Only saving first line.

    - by wertz8090
    I'm trying to export some extracted $_POST information into a text file, however my code is only capturing the first variable and ignoring the rest. I'm saving the information to the text file in this manner: $values = "First Name: $fName\r\n"; $values .= "Last Name: $lName\r\n"; $values .= "Address: $address\r\n"; etc. This is the code I use to write to the text file: $fp = @fopen("person.data", "w") or die("Couldn't open person.data for writing!"); $numBytes = @fwrite($fp, $values) or die("Couldn't write values to file!"); @fclose($fp); Any ideas on why it would only save the first $values ($fName) variable but not the rest of them? It actually saves the first part of the $values string for all of them (so I see Last Name:, Address:, etc. on separate lines in the text file) but the called variables $lName and $address do not appear.

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  • Why does the :nth-child(2) selector work on what I expect to be :first-child?

    - by Ben
    I have an example of what I'm trying to ask. I use this kind of format often. I'd expect to be able to select that first div with fieldset div:first-child { } but it seems that it's only grabbed by the 2nd child selector. I would expect "field 1" to be red and not blue. It makes more sense semantically (to me at least) to say "style the first div in the fieldset like so" instead of saying the 2nd. Why is this happening and is there a way to achieve the effect I want (to be able to call div:first-child)?

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  • How to add values accordingly of the first indices of a dictionary of tuples of a list of strings? Python 3x

    - by TheStruggler
    I'm stuck on how to formulate this problem properly and the following is: What if we had the following values: {('A','B','C','D'):3, ('A','C','B','D'):2, ('B','D','C','A'):4, ('D','C','B','A'):3, ('C','B','A','D'):1, ('C','D','A','B'):1} When we sum up the first place values: [5,4,2,3] (5 people picked for A first, 4 people picked for B first, and so on like A = 5, B = 4, C = 2, D = 3) The maximum values for any alphabet is 5, which isn't a majority (5/14 is less than half), where 14 is the sum of total values. So we remove the alphabet with the fewest first place picks. Which in this case is C. I want to return a dictionary where {'A':5, 'B':4, 'C':2, 'D':3} without importing anything. This is my work: def popular(letter): '''(dict of {tuple of (str, str, str, str): int}) -> dict of {str:int} ''' my_dictionary = {} counter = 0 for (alphabet, picks) in letter.items(): if (alphabet[0]): my_dictionary[alphabet[0]] = picks else: my_dictionary[alphabet[0]] = counter return my_dictionary This returns duplicate of keys which I cannot get rid of. Thanks.

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  • Can I have an android activity run only on the first time an application is opened?

    - by The Trav
    OK, so I'm playing around with an android app. The 90% use case is that users want to go straight to the primary list screen to find what they're looking for. That's what I want as my default screen. The first time a user loads the app however, some configuration is required before their list screen is of any value to them. So my question, is how I can go about displaying the configuration activity the first time the app is opened up, and then the list screen for future openings. I also want to put a demo button on the configuration screen, so I suppose more than just detecting that it's the first time, I specifically want to detect whether the user has performed certain configurations within the first screen.

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  • Getting the first row of the mysql resource string?

    - by mrNepal
    Here is my problem. I need more than one row from the database, and i need the first row for certain task and then go through all the list again to create a record set. $query = "SELECT * FROM mytable"; $result = mysql_query($query); $firstrow = //extract first row from database //add display some field from it while($row = mysql_fetch_assoc($result)) { //display all of them } Now, how to extract just the first row?

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  • Where and how to reference composite MVP components?

    - by Lea Hayes
    I am learning about the MVP (Model-View-Presenter) Passive View flavour of MVC. I intend to expose events from view interfaces rather than using the observer pattern to remove explicit coupling with presenter. Context: Windows Forms / Client-Side JavaScript. I am led to believe that the MVP (or indeed MVC in general) pattern can be applied at various levels of a user interface ranging from the main "Window" to an embedded "Text Field". For instance, the model to the text field is probably just a string whereas the model to the "Window" contains application specific view state (like a persons name which resides within the contained text field). Given a more complex scenario: Documentation viewer which contains: TOC navigation pane Document view Search pane Since each of these 4 user interface items are complex and can be reused elsewhere it makes sense to design these using MVP. Given that each of these user interface items comprises of 3 components; which component should be nested? where? who instantiates them? Idea #1 - Embed View inside View from Parent View public class DocumentationViewer : Form, IDocumentationViewerView { public DocumentationViewer() { ... // Unclear as to how model and presenter are injected... TocPane = new TocPaneView(); } protected ITocPaneView TocPane { get; private set; } } Idea #2 - Embed Presenter inside View from Parent View public class DocumentationViewer : Form, IDocumentationViewerView { public DocumentationViewer() { ... // This doesn't seem like view logic... var tocPaneModel = new TocPaneModel(); var tocPaneView = new TocPaneView(); TocPane = new TocPanePresenter(tocPaneModel, tocPaneView); } protected TocPanePresenter TocPane { get; private set; } } Idea #3 - Embed View inside View from Parent Presenter public class DocumentationViewer : Form, IDocumentationViewerView { ... // Part of IDocumentationViewerView: public ITocPaneView TocPane { get; set; } } public class DocumentationViewerPresenter { public DocumentationViewerPresenter(DocumentationViewerModel model, IDocumentationViewerView view) { ... var tocPaneView = new TocPaneView(); var tocPaneModel = new TocPaneModel(model.Toc); var tocPanePresenter = new TocPanePresenter(tocPaneModel, tocPaneView); view.TocPane = tocPaneView; } } Some better idea...

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  • Where do I define a group policy that will set a users desktop background color to green the first time they log in?

    - by Tyler
    Servers: W2k8 R2 x64 Desktops: Win7 Pro x64 Our current group policy uses a custom ADM file to define certain properties of the desktop (Background Image (centered), Background Color is green (00 74 00)). This policy works for us, but the down-side is that policies defined in our custom ADM are only applied after a GPUpdate /Force is applied. We would like these desktop theme settings to be applied the first time the user logs onto the computer. I've been working on a new policy that forces the computer to wait for the network when the user logs on to handle folder redirection. The reason for writing the new policy was to resolve the issue that a user needs to run GPupdate /Force the first time they log in, so it doesn't make sense for me to implement the new policy if there is still something that requires GPUpdate /Force to get the user in the state that we want them. I've moved the setting for background image out into Admin Templates- Desktop- Desktop- "Desktop Wallpaper" so this is now being set properly when the user first logs in. Now I'm left with a black background until I force a group policy update. I have tried to play around with setting a default "Theme" and had limited success; this was not reliable enough to call a solution. I suppose I could set the background color with a script? Any thoughts? It feels like I'm missing something obvious, or that this should be much easier than it is.

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  • Windows Phone 7 ActiveSync error 86000C09 (My First Post!)

    - by Chris Heacock
    Hello fellow geeks! I'm kicking off this new blog with an issue that was a real nuisance, but was relatively easy to fix. During a recent Exchange 2003 to 2010 migration, one of the users was getting an error on his Windows Phone 7 device. The error code that popped up on the phone on every sync attempt was 86000C09 We tested the following: Different user on the same device: WORKED Problem user on a different device: FAILED   Seemed to point (conclusively) at the user's account as the crux of the issue. This error can come up if a user has too many devices syncing, but he had no other phones. We verified that using the following command: Get-ActiveSyncDeviceStatistics -Identity USERID Turns out, it was the old familiar inheritable permissions issue in Active Directory. :-/ This user was not an admin, nor had he ever been one. HOWEVER, his account was cloned from an ex-admin user, so the unchecked box stayed unchecked. We checked the box and voila, data started flowing to his device(s). Here's a refresher on enabling Inheritable permissions: Open ADUC, and enable Advanced Features: Then open properties and go to the Security tab for the user in question: Click on Advanced, and the following screen should pop up: Verify that "Include inheritable permissions from this object's parent" is *checked*.   You will notice that for certain users, this box keeps getting unchecked. This is normal behavior due to the inbuilt security of Active Directory. People that are in the following groups will have this flag altered by AD: Account Operators Administrators Backup Operators Domain Admins Domain Controllers Enterprise Admins Print Operators Read-Only Domain Controllers Replicator Schema Admins Server Operators Once the box is cheked, permissions will flow and the user will be set correctly. Even if the box is unchecked, they will function normally as they now has the proper permissions configured. You need to perform this same excercise when enabling users for Lync, but that's another blog. :-)   -Chris

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  • SQL SERVER – Puzzle to Win Print Book – Write T-SQL Self Join Without Using FIRST _VALUE and LAST_VALUE

    - by pinaldave
    Last week we asked a puzzle SQL SERVER – Puzzle to Win Print Book – Functions FIRST_VALUE and LAST_VALUE with OVER clause and ORDER BY . This puzzle got very interesting participation. The details of the winner is listed here. In this puzzle we received two very important feedback. This puzzle cleared the concepts of First_Value and Last_Value to the participants. As this was based on SQL Server 2012 many could not participate it as they have yet not installed SQL Server 2012. I really appreciate the feedback of user and decided to come up something as fun and helps learn new feature of SQL Server 2012. Please read yesterday’s blog post SQL SERVER – Introduction to LEAD and LAG – Analytic Functions Introduced in SQL Server 2012 before continuing this puzzle as it is based on yesterday’s post. Yesterday I ran following query which uses functions LEAD and LAG. USE AdventureWorks GO SELECT s.SalesOrderID,s.SalesOrderDetailID,s.OrderQty, FIRST_VALUE(SalesOrderDetailID) OVER (ORDER BY SalesOrderDetailID) FstValue, LAST_VALUE(SalesOrderDetailID) OVER (ORDER BY SalesOrderDetailID) LstValue FROM Sales.SalesOrderDetail s WHERE SalesOrderID IN (43670, 43669, 43667, 43663) ORDER BY s.SalesOrderID,s.SalesOrderDetailID,s.OrderQty GO The above query will give us the following result: Puzzle: Now use T-SQL Self Join where same table is joined to itself and get the same result without using LEAD or LAG functions. Hint: Introduction to JOINs – Basic of JOINs Self Join A new analytic functions in SQL Server Denali CTP3 – LEAD() and LAG() Rules Leave a comment with your detailed answer by Nov 21's blog post. Open world-wide (where Amazon ships books) If you blog about puzzle’s solution and if you win, you win additional surprise gift as well. Prizes Print copy of my new book SQL Server Interview Questions Amazon|Flipkart If you already have this book, you can opt for any of my other books SQL Wait Stats [Amazon|Flipkart|Kindle] and SQL Programming [Amazon|Flipkart|Kindle]. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Function, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • How do I go back to the initial desktop I got when I first installed the latest Ubuntu?

    - by RichardB
    I researched all the other questions and can't find specifically what I'm asking. I did a new install of Ubuntu 14.04.1 and started adding tweaks. I saw the Cinnamon desktop and it looked cool, but after I installed it (with Gnome), I decided I wanted to have the native Ubuntu 14.04.1 experience. I've got Unity to show up, but the top banner is still different and I want it just like it was in the initial install. I've added about 20 updates and upgrades and really don't want to go through all that again. I appreciate your response.

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  • Were you a good programmer when you first left university?

    - by dustyprogrammer
    I recently graduated, from university. I have since then joined a development team where I am by far the least experienced developer, with maybe with a couple work terms under my belt, meanwhile the rest of the team is rocking 5-10 years experience. I am/was a very good student and a pretty good programmer when it came to bottled assignments and tests. I have worked on some projects with success. But now I working with a much bigger code-base, and the learning curve is much higher... I was wondering how many other developers started out their careers in teams and left like they sucked. When does this change? How can I speed up the process? My seniors are helping me but I want to be great and show my value now. I don't to start a flame war, this is just a question I have been having and I was hoping to get some advice from other experienced developers, as well as other beginners like me.

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  • Ruby Shoes for non-trivial apps

    - by marcof
    I've been taking a look at Ruby Shoes for GUI development with Ruby. So far, it's been a pretty good experience for making simple apps. However, I am quite worried about being able to write large scale applications with it. For example, how would I go about using MVP pattern with this framework ? For now, I have not been able to not make presentation concerns leak into the view because of the lack of some kind of "data binding". I have code that looks like this : Shoes.app do @view = SampleView.new @presenter = SamplePresenter.new @view @label = para @view.sample_property button "Update sample_property" do @presenter.update_sample_property end end Here, the call to @presenter.update_sample_property updates @view.sample_property but the label is not updated accordingly. For this to work, I would have to make @presenter.update_sample_property to return a string, and then call @label.text = return_value, but I think that would violate the MVP principle of not having presentation logic in the view. I'm used to work in .Net with the MVP pattern so I don't know if the pattern applies correctly to Shoes like I tried to do. Are there any ressources out there for making non-trivial apps with Shoes ? Especially using the MVP pattern or something similar ? EDIT : I took a look at the shoebox to see what other people have achieved with the framework. Though I did not look through it extensively, at first sight it seems like they are all simple projects with no real purposes.

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  • w00t! First post!

    - by blaird
    So, I busted my old blog and hadn't been keeping up with it. Decided it would be easier on me to use software that I didn't maintain, so several months ago I signed up for a GWB account. You are a witness to procrastination at its finest!  I was remarking to my friend Abby that I hadn't written anything in ages, that I've typed a bunch in the last 5 years or so, but that the typing belonged to someone else as work product, was boring technical mumbo jumbo, or was only good before it spoiled, that project/job/technology/tweet based freshness window that us geeks have to deal with. In short, I just didn't feel like it. So forgive the rambling sentences and my grammatical failures, you have Abby to thank ;) On the technology front I've been working with WPF, WCF and a whole lot of other alphabet soup in terms of patterns. I'm starting to get spoiled on Visual Studio 2010, and may have made a mistake by evaluating the ultimate version. Because I'm a .NET geek and an outdoor geek, expect a hodgepodge. It's nearly Easter, which for the garden means a whole lot of things. I've already started getting seed out, and started working soil. It feels good to get real dirt on your hands.

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  • How to fix issue with my 3D first person camera?

    - by dxCUDA
    My camera moves and rotates, but relative to the worlds origin, instead of the players. I am having difficulty rotating the camera and then translating the camera in the direction relative to the camera facing angle. I have been able to translate the camera and rotate relative to the players origin, but not then rotate and translate in the direction relative to the cameras facing direction. My goal is to have a standard FPS-style camera. float yaw, pitch, roll; D3DXMATRIX rotationMatrix; D3DXVECTOR3 Direction; D3DXMATRIX matRotAxis,matRotZ; D3DXVECTOR3 RotAxis; // Set the yaw (Y axis), pitch (X axis), and roll (Z axis) rotations in radians. pitch = m_rotationX * 0.0174532925f; yaw = m_rotationY * 0.0174532925f; roll = m_rotationZ * 0.0174532925f; up = D3DXVECTOR3(0.0f, 1.0f, 0.0f);//Create the up vector //Build eye ,lookat and rotation vectors from player input data eye = D3DXVECTOR3(m_fCameraX, m_fCameraY, m_fCameraZ); lookat = D3DXVECTOR3(m_fLookatX, m_fLookatY, m_fLookatZ); rotation = D3DXVECTOR3(m_rotationX, m_rotationY, m_rotationZ); D3DXVECTOR3 camera[3] = {eye,//Eye lookat,//LookAt up };//Up RotAxis.x = pitch; RotAxis.y = yaw; RotAxis.z = roll; D3DXVec3Normalize(&Direction, &(camera[1] - camera[0]));//Direction vector D3DXVec3Cross(&RotAxis, &Direction, &camera[2]);//Strafe vector D3DXVec3Normalize(&RotAxis, &RotAxis); // Create the rotation matrix from the yaw, pitch, and roll values. D3DXMatrixRotationYawPitchRoll(&matRotAxis, pitch,yaw, roll); //rotate direction D3DXVec3TransformCoord(&Direction,&Direction,&matRotAxis); //Translate up vector D3DXVec3TransformCoord(&camera[2], &camera[2], &matRotAxis); //Translate in the direction of player rotation D3DXVec3TransformCoord(&camera[0], &camera[0], &matRotAxis); camera[1] = Direction + camera[0];//Avoid gimble locking D3DXMatrixLookAtLH(&in_viewMatrix, &camera[0], &camera[1], &camera[2]);

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  • Where'd My Data Go? (and/or...How Do I Get Rid of It?)

    - by David Paquette
    Want to get a better idea of how cascade deletes work in Entity Framework Code First scenarios? Want to see it in action? Stick with us as we quickly demystify what happens when you tell your data context to nuke a parent entity. This post is authored by Calgary .NET User Group Leader David Paquette with help from Microsoft MVP in Asp.Net James Chambers. We got to spend a great week back in March at Prairie Dev Con West, chalk full of sessions, presentations, workshops, conversations and, of course, questions.  One of the questions that came up during my session: "How does Entity Framework Code First deal with cascading deletes?". James and I had different thoughts on what the default was, if it was different from SQL server, if it was the same as EF proper and if there was a way to override whatever the default was.  So we built a set of examples and figured out that the answer is simple: it depends.  (Download Samples) Consider the example of a hockey league. You have several different entities in the league including games, teams that play the games and players that make up the teams. Each team also has a mascot.  If you delete a team, we need a couple of things to happen: The team, games and mascot will be deleted, and The players for that team will remain in the league (and therefore the database) but they should no longer be assigned to a team. So, let's make this start to come together with a look at the default behaviour in SQL when using an EDMX-driven project. The Reference – Understanding EF's Behaviour with an EDMX/DB First Approach First up let’s take a look at the DB first approach.  In the database, we defined 4 tables: Teams, Players, Mascots, and Games.  We also defined 4 foreign keys as follows: Players.Team_Id (NULL) –> Teams.Id Mascots.Id (NOT NULL) –> Teams.Id (ON DELETE CASCADE) Games.HomeTeam_Id (NOT NULL) –> Teams.Id Games.AwayTeam_Id (NOT NULL) –> Teams.Id Note that by specifying ON DELETE CASCADE for the Mascots –> Teams foreign key, the database will automatically delete the team’s mascot when the team is deleted.  While we want the same behaviour for the Games –> Teams foreign keys, it is not possible to accomplish this using ON DELETE CASCADE in SQL Server.  Specifying a ON DELETE CASCADE on these foreign keys would cause a circular reference error: The series of cascading referential actions triggered by a single DELETE or UPDATE must form a tree that contains no circular references. No table can appear more than one time in the list of all cascading referential actions that result from the DELETE or UPDATE – MSDN When we create an entity data model from the above database, we get the following:   In order to get the Games to be deleted when the Team is deleted, we need to specify End1 OnDelete action of Cascade for the HomeGames and AwayGames associations.   Now, we have an Entity Data Model that accomplishes what we set out to do.  One caveat here is that Entity Framework will only properly handle the cascading delete when the the players and games for the team have been loaded into memory.  For a more detailed look at Cascade Delete in EF Database First, take a look at this blog post by Alex James.   Building The Same Sample with EF Code First Next, we're going to build up the model with the code first approach.  EF Code First is defined on the Ado.Net team blog as such: Code First allows you to define your model using C# or VB.Net classes, optionally additional configuration can be performed using attributes on your classes and properties or by using a Fluent API. Your model can be used to generate a database schema or to map to an existing database. Entity Framework Code First follows some conventions to determine when to cascade delete on a relationship.  More details can be found on MSDN: If a foreign key on the dependent entity is not nullable, then Code First sets cascade delete on the relationship. If a foreign key on the dependent entity is nullable, Code First does not set cascade delete on the relationship, and when the principal is deleted the foreign key will be set to null. The multiplicity and cascade delete behavior detected by convention can be overridden by using the fluent API. For more information, see Configuring Relationships with Fluent API (Code First). Our DbContext consists of 4 DbSets: public DbSet<Team> Teams { get; set; } public DbSet<Player> Players { get; set; } public DbSet<Mascot> Mascots { get; set; } public DbSet<Game> Games { get; set; } When we set the Mascot –> Team relationship to required, Entity Framework will automatically delete the Mascot when the Team is deleted.  This can be done either using the [Required] data annotation attribute, or by overriding the OnModelCreating method of your DbContext and using the fluent API. Data Annotations: public class Mascot { public int Id { get; set; } public string Name { get; set; } [Required] public virtual Team Team { get; set; } } Fluent API: protected override void OnModelCreating(DbModelBuilder modelBuilder) { modelBuilder.Entity<Mascot>().HasRequired(m => m.Team); } The Player –> Team relationship is automatically handled by the Code First conventions. When a Team is deleted, the Team property for all the players on that team will be set to null.  No additional configuration is required, however all the Player entities must be loaded into memory for the cascading to work properly. The Game –> Team relationship causes some grief in our Code First example.  If we try setting the HomeTeam and AwayTeam relationships to required, Entity Framework will attempt to set On Cascade Delete for the HomeTeam and AwayTeam foreign keys when creating the database tables.  As we saw in the database first example, this causes a circular reference error and throws the following SqlException: Introducing FOREIGN KEY constraint 'FK_Games_Teams_AwayTeam_Id' on table 'Games' may cause cycles or multiple cascade paths. Specify ON DELETE NO ACTION or ON UPDATE NO ACTION, or modify other FOREIGN KEY constraints. Could not create constraint. To solve this problem, we need to disable the default cascade delete behaviour using the fluent API: protected override void OnModelCreating(DbModelBuilder modelBuilder) { modelBuilder.Entity<Mascot>().HasRequired(m => m.Team); modelBuilder.Entity<Team>() .HasMany(t => t.HomeGames) .WithRequired(g => g.HomeTeam) .WillCascadeOnDelete(false); modelBuilder.Entity<Team>() .HasMany(t => t.AwayGames) .WithRequired(g => g.AwayTeam) .WillCascadeOnDelete(false); base.OnModelCreating(modelBuilder); } Unfortunately, this means we need to manually manage the cascade delete behaviour.  When a Team is deleted, we need to manually delete all the home and away Games for that Team. foreach (Game awayGame in jets.AwayGames.ToArray()) { entities.Games.Remove(awayGame); } foreach (Game homeGame in homeGames) { entities.Games.Remove(homeGame); } entities.Teams.Remove(jets); entities.SaveChanges();   Overriding the Defaults – When and How To As you have seen, the default behaviour of Entity Framework Code First can be overridden using the fluent API.  This can be done by overriding the OnModelCreating method of your DbContext, or by creating separate model override files for each entity.  More information is available on MSDN.   Going Further These were simple examples but they helped us illustrate a couple of points. First of all, we were able to demonstrate the default behaviour of Entity Framework when dealing with cascading deletes, specifically how entity relationships affect the outcome. Secondly, we showed you how to modify the code and control the behaviour to get the outcome you're looking for. Finally, we showed you how easy it is to explore this kind of thing, and we're hoping that you get a chance to experiment even further. For example, did you know that: Entity Framework Code First also works seamlessly with SQL Azure (MSDN) Database creation defaults can be overridden using a variety of IDatabaseInitializers  (Understanding Database Initializers) You can use Code Based migrations to manage database upgrades as your model continues to evolve (MSDN) Next Steps There's no time like the present to start the learning, so here's what you need to do: Get up-to-date in Visual Studio 2010 (VS2010 | SP1) or Visual Studio 2012 (VS2012) Build yourself a project to try these concepts out (or download the sample project) Get into the community and ask questions! There are a ton of great resources out there and community members willing to help you out (like these two guys!). Good luck! About the Authors David Paquette works as a lead developer at P2 Energy Solutions in Calgary, Alberta where he builds commercial software products for the energy industry.  Outside of work, David enjoys outdoor camping, fishing, and skiing. David is also active in the software community giving presentations both locally and at conferences. David also serves as the President of Calgary .Net User Group. James Chambers crafts software awesomeness with an incredible team at LogiSense Corp, based in Cambridge, Ontario. A husband, father and humanitarian, he is currently residing in the province of Manitoba where he resists the urge to cheer for the Jets and maintains he allegiance to the Calgary Flames. When he's not active with the family, outdoors or volunteering, you can find James speaking at conferences and user groups across the country about web development and related technologies.

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  • Refactoring a Single Rails Model with large methods & long join queries trying to do everything

    - by Kelseydh
    I have a working Ruby on Rails Model that I suspect is inefficient, hard to maintain, and full of unnecessary SQL join queries. I want to optimize and refactor this Model (Quiz.rb) to comply with Rails best practices, but I'm not sure how I should do it. The Rails app is a game that has Missions with many Stages. Users complete Stages by answering Questions that have correct or incorrect Answers. When a User tries to complete a stage by answering questions, the User gets a Quiz entry with many Attempts. Each Attempt records an Answer submitted for that Question within the Stage. A user completes a stage or mission by getting every Attempt correct, and their progress is tracked by adding a new entry to the UserMission & UserStage join tables. All of these features work, but unfortunately the Quiz.rb Model has been twisted to handle almost all of it exclusively. The callbacks began at 'Quiz.rb', and because I wasn't sure how to leave the Quiz Model during a multi-model update, I resorted to using Rails Console to have the @quiz instance variable via self.some_method do all the heavy lifting to retrieve every data value for the game's business logic; resulting in large extended join queries that "dance" all around the Database schema. The Quiz.rb Model that Smells: class Quiz < ActiveRecord::Base belongs_to :user has_many :attempts, dependent: :destroy before_save :check_answer before_save :update_user_mission_and_stage accepts_nested_attributes_for :attempts, :reject_if => lambda { |a| a[:answer_id].blank? }, :allow_destroy => true #Checks every answer within each quiz, adding +1 for each correct answer #within a stage quiz, and -1 for each incorrect answer def check_answer stage_score = 0 self.attempts.each do |attempt| if attempt.answer.correct? == true stage_score += 1 elsif attempt.answer.correct == false stage_score - 1 end end stage_score end def winner return true end def update_user_mission_and_stage ####### #Step 1: Checks if UserMission exists, finds or creates one. #if no UserMission for the current mission exists, creates a new UserMission if self.user_has_mission? == false @user_mission = UserMission.new(user_id: self.user.id, mission_id: self.current_stage.mission_id, available: true) @user_mission.save else @user_mission = self.find_user_mission end ####### #Step 2: Checks if current UserStage exists, stops if true to prevent duplicate entry if self.user_has_stage? @user_mission.save return true else ####### ##Step 3: if step 2 returns false: ##Initiates UserStage creation instructions #checks for winner (winner actions need to be defined) if they complete last stage of last mission for a given orientation if self.passed? && self.is_last_stage? && self.is_last_mission? create_user_stage_and_update_user_mission self.winner #NOTE: The rest are the same, but specify conditions that are available to add badges or other actions upon those conditions occurring: ##if user completes first stage of a mission elsif self.passed? && self.is_first_stage? && self.is_first_mission? create_user_stage_and_update_user_mission #creates user badge for finishing first stage of first mission self.user.add_badge(5) self.user.activity_logs.create(description: "granted first-stage badge", type_event: "badge", value: "first-stage") #If user completes last stage of a given mission, creates a new UserMission elsif self.passed? && self.is_last_stage? && self.is_first_mission? create_user_stage_and_update_user_mission #creates user badge for finishing first mission self.user.add_badge(6) self.user.activity_logs.create(description: "granted first-mission badge", type_event: "badge", value: "first-mission") elsif self.passed? create_user_stage_and_update_user_mission else self.passed? == false return true end end end #Creates a new UserStage record in the database for a successful Quiz question passing def create_user_stage_and_update_user_mission @nu_stage = @user_mission.user_stages.new(user_id: self.user.id, stage_id: self.current_stage.id) @nu_stage.save @user_mission.save self.user.add_points(50) end #Boolean that defines passing a stage as answering every question in that stage correct def passed? self.check_answer >= self.number_of_questions end #Returns the number of questions asked for that stage's quiz def number_of_questions self.attempts.first.answer.question.stage.questions.count end #Returns the current_stage for the Quiz, routing through 1st attempt in that Quiz def current_stage self.attempts.first.answer.question.stage end #Gives back the position of the stage relative to its mission. def stage_position self.attempts.first.answer.question.stage.position end #will find the user_mission for the current user and stage if it exists def find_user_mission self.user.user_missions.find_by_mission_id(self.current_stage.mission_id) end #Returns true if quiz was for the last stage within that mission #helpful for triggering actions related to a user completing a mission def is_last_stage? self.stage_position == self.current_stage.mission.stages.last.position end #Returns true if quiz was for the first stage within that mission #helpful for triggering actions related to a user completing a mission def is_first_stage? self.stage_position == self.current_stage.mission.stages_ordered.first.position end #Returns true if current user has a UserMission for the current stage def user_has_mission? self.user.missions.ids.include?(self.current_stage.mission.id) end #Returns true if current user has a UserStage for the current stage def user_has_stage? self.user.stages.include?(self.current_stage) end #Returns true if current user is on the last mission based on position within a given orientation def is_first_mission? self.user.missions.first.orientation.missions.by_position.first.position == self.current_stage.mission.position end #Returns true if current user is on the first stage & mission of a given orientation def is_last_mission? self.user.missions.first.orientation.missions.by_position.last.position == self.current_stage.mission.position end end My Question Currently my Rails server takes roughly 500ms to 1 sec to process single @quiz.save action. I am confident that the slowness here is due to sloppy code, not bad Database ERD design. What does a better solution look like? And specifically: Should I use join queries to retrieve values like I did here, or is it better to instantiate new objects within the model instead? Or am I missing a better solution? How should update_user_mission_and_stage be refactored to follow best practices? Relevant Code for Reference: quizzes_controller.rb w/ Controller Route Initiating Callback: class QuizzesController < ApplicationController before_action :find_stage_and_mission before_action :find_orientation before_action :find_question def show end def create @user = current_user @quiz = current_user.quizzes.new(quiz_params) if @quiz.save if @quiz.passed? if @mission.next_mission.nil? && @stage.next_stage.nil? redirect_to root_path, notice: "Congratulations, you have finished the last mission!" elsif @stage.next_stage.nil? redirect_to [@mission.next_mission, @mission.first_stage], notice: "Correct! Time for Mission #{@mission.next_mission.position}", info: "Starting next mission" else redirect_to [@mission, @stage.next_stage], notice: "Answer Correct! You passed the stage!" end else redirect_to [@mission, @stage], alert: "You didn't get every question right, please try again." end else redirect_to [@mission, @stage], alert: "Sorry. We were unable to save your answer. Please contact the admministrator." end @questions = @stage.questions.all end private def find_stage_and_mission @stage = Stage.find(params[:stage_id]) @mission = @stage.mission end def find_question @question = @stage.questions.find_by_id params[:id] end def quiz_params params.require(:quiz).permit(:user_id, :attempt_id, {attempts_attributes: [:id, :quiz_id, :answer_id]}) end def find_orientation @orientation = @mission.orientation @missions = @orientation.missions.by_position end end Overview of Relevant ERD Database Relationships: Mission - Stage - Question - Answer - Attempt <- Quiz <- User Mission - UserMission <- User Stage - UserStage <- User Other Models: Mission.rb class Mission < ActiveRecord::Base belongs_to :orientation has_many :stages has_many :user_missions, dependent: :destroy has_many :users, through: :user_missions #SCOPES scope :by_position, -> {order(position: :asc)} def stages_ordered stages.order(:position) end def next_mission self.orientation.missions.find_by_position(self.position.next) end def first_stage next_mission.stages_ordered.first end end Stage.rb: class Stage < ActiveRecord::Base belongs_to :mission has_many :questions, dependent: :destroy has_many :user_stages, dependent: :destroy has_many :users, through: :user_stages accepts_nested_attributes_for :questions, reject_if: :all_blank, allow_destroy: true def next_stage self.mission.stages.find_by_position(self.position.next) end end Question.rb class Question < ActiveRecord::Base belongs_to :stage has_many :answers, dependent: :destroy accepts_nested_attributes_for :answers, :reject_if => lambda { |a| a[:body].blank? }, :allow_destroy => true end Answer.rb: class Answer < ActiveRecord::Base belongs_to :question has_many :attempts, dependent: :destroy end Attempt.rb: class Attempt < ActiveRecord::Base belongs_to :answer belongs_to :quiz end User.rb: class User < ActiveRecord::Base belongs_to :school has_many :activity_logs has_many :user_missions, dependent: :destroy has_many :missions, through: :user_missions has_many :user_stages, dependent: :destroy has_many :stages, through: :user_stages has_many :orientations, through: :school has_many :quizzes, dependent: :destroy has_many :attempts, through: :quizzes def latest_stage_position self.user_missions.last.user_stages.last.stage.position end end UserMission.rb class UserMission < ActiveRecord::Base belongs_to :user belongs_to :mission has_many :user_stages, dependent: :destroy end UserStage.rb class UserStage < ActiveRecord::Base belongs_to :user belongs_to :stage belongs_to :user_mission end

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