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  • I asked a question about arrays before, but this one won't compile

    - by unit
    I asked about this array a little while ago, and I can't see what the problem is. Too tired. What have I done wrong? Basically, I am taking a string array and trying to check to see if it contains numbers or an x (ISBN number validation). I want to take the number from a given input (bookNum), check the input, and feed any valid input into a new array (book). At the line 'bookNum.charAt[j]==book[i]' I get the 'not a statement error'. What gives? String[] book = new String [ISBN_NUM]; bookNum.replaceAll("-",""); if (bookNum.length()!=ISBN_NUM) throw new ISBNException ("ISBN "+ bookNum + " must be 10 characters"); for (int i=0;i<bookNum.length();i++) { if (Character.isDigit(bookNum.charAt(i))) bookNum.CharAt[j]==book[i]; j++; if (book[9].isNotDigit()|| book[9]!="x" || book[9]!="X") throw new ISBNException ("ISBN " + bookNum + " must contain all digits" + "or 'X' in the last position");

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  • Why does this C program compile?

    - by AdmiralJonB
    I've just come across someone's C code that I'm confused as to why it is compiling. There are two points I don't understand. First, the function prototype has no parameters compared to the actual function definition. Secondly, the parameter in the function definition doesn't have an type. #include <stdio.h> int func(); int func(param) { return param; } int main() { int bla = func(10); printf("%d",bla); } Could someone please explain to me why this works? I've tested it in a couple of compilers and it works fine.

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  • C++ compile time polymorphism doubt ?

    - by user313921
    Below program contains two show() functions in parent and child classes, but first show() function takes FLOAT argument and second show() function takes INT argument. .If I call show(10.1234) function by passing float argument, it should call class A's show(float a) function , but it calls class B's show(int b). #include<iostream> using namespace std; class A{ float a; public: void show(float a) { this->a = a; cout<<"\n A's show() function called : "<<this->a<<endl; } }; class B : public A{ int b; public: void show(int b) { this->b = b; cout<<"\n B's show() function called : "<<this->b<<endl; } }; int main() { float i=10.1234; B Bobject; Bobject.show((float) i); return 0; } Output: B's show() function called : 10 Expected output: A's show() function called : 10.1234 Why g++ compiler chosen wrong show() function i.e class B's show(int b) function ?

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  • Visual studio 2010 doesn't make the changes when i do a build/compile

    - by Tom
    Ok so i change some code, re-build it and then, say for arguments sake i had a print statement outputting 'test2', well if i change it to 'test3' its still re-producing the old code 'test2'. Ive deleted the debug folder and rebuilt but no good. Then randomly about 10 builds later it will catch up. Ive also closed VS2010 and then re-opened the project but that doesnt help. What can i do as i need to see the changes asap? ps it's definitely the correct file

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  • GNU Emacs: skeleton-mode, is it still used ?

    - by xma
    Hi, given all the possible solutions to have a template system with GNU Emacs, what do people use today ? I am still using skeleton-mode but as I read it here and there, we must be really few to do so. What are you using and why ? (maybe I could switch to a more popular tool). Cheers

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  • Why doesn't this inner class compile?

    - by Vincenzo
    This is my code: #include <algorithm> class A { void f() { struct CompareMe { bool operator() (int i, int j) { return i < j; } } comp; int a[] = {1, 2, 3, 4}; int found = std::min_element(a[0], a[3], comp); } } Error message: no matching function for call to ‘min_element(int&, int&, A::f()::CompareMe&) What am I doing wrong?

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  • can't compile min_element in c++

    - by Vincenzo
    This is my code: #include <algorithm> #include <vector> #include <string> using namespace std; class A { struct CompareMe { bool operator() (const string*& s1, const string*& s2) const { return true; } }; void f() { CompareMe comp; vector<string*> v; min_element(v.begin(), v.end(), comp); } }; And this is the error: error: no match for call to ‘(A::CompareMe) (std::string*&, std::string*&)’ test.cpp:7: note: candidates are: bool A::CompareMe::operator()(const std::string*&, const std::string*&) const I feel that there is some syntax defect, but can't find out which one. Please, help!

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  • compile error:c language in telnet(linux)

    - by lilyrose07
    #include<stdio.h> #include<unistd.h> #include<stdlib.h> #include<pthread.h> int count=0; void *thread_function(void *arg) { while(count<10) { if(count%2==1) { count++; } else {sleep(1);} } } int main(int argc,int *argv) { int res; pthread_t a_thread[2]; void *thread_result; int n; while(count<10) { if(count%2==0) {printf("%d",count); count++; } else{sleep(1);} } for(n=0;n<2;n++) { pthread_create(&(a_thread[n]),NULL,thread_function,NULL); } while(count==9) {pthread_join(a_thread[0],&thread_result); } while(count==10) { pthread_join(a_thread[1],&thread_result); } printf("%d",count); return 0; } in telnet,linux i write gcc za.c error list: undefined reference to pthread_create,pthread_join in function 'main' //why??

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  • ClearType setting ignored in Windows Virtual PC with Windows XP Pro

    - by Yadyn
    I have a VM set up through Windows Virtual PC for Windows XP Pro and I have been completely unable to get ClearType to work. I have turned it on in the Display - Appearance - Effects dialog but it seems like it completely ignores this. All text is still without any anti-aliasing. Even setting it to normal smoothing doesn't work. If I disable Integration Features, it seems to work, but then I lose a lot of nice features. What's weirder, is that the Windows XP Mode installed with Windows Virtual PC (this is separate from my XP Pro VM) works with both ClearType and Integration Features just fine. I turned it on the same way and it works like a charm, no problems. I'm running Windows 7 Professional 64-bit as the host OS and have the latest (to my knowledge) Windows Virtual PC installed. The only funny business I can think of is that I've enabled 24-bit color via the Group Policy setting inside each XP virtual machine (both Pro and the stripped down XP mode copy). This is a fairly well-known trick documented all over the web, but here's a typical post about it.

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  • Fedora installed in Legacy mode, how to make it work in UEFI?

    - by TryntaLearn
    I am trying to install a linux distribution on my new laptop. It's an MSI GE40 which comes preinstalled with windows 8. It's a UEFI machine. I have tried installing Ubuntu and Fedora with limited success. I've tried: running it in UEFI, UEFI with CSM mode, with secureboot enabled, ... with secureboot disabeled, ... with secureboot enabled but in user mode. I have had no success with any of these methods. With Ubuntu the grub loader shows up, but when I pick 'try ubuntu', or 'install ubuntu', it's just a blank screen(I've been using liveusb's btw). With Fedora, it'll show me the next screen on which it says 'binary authorised by vendor certificate' or 'Secure boot not enabled' and then stop doing anything. The closest thing to success I reached was switching to legacy mode to install Ubuntu, in which case I was able to get to the ubunutu installer but it wouldn't recognize windows 8 on my computer, so instead of continuing on I rebooted, and removed the USB pendrive to find my computer couldn't find windows 8. After a little dicking about I got it to find windows 8 again. Any ideas on how I should go about trying to install a distro on my computer? UPDATE:- So I ended up installing fedora using Legacy mode. To use both it and Windows at boot, I manually enter automatic repair so I can get to my UEFI settings and switch boot mode to UEFI to boot windows 8. I guess my question needs to be modified as to how do I get all of this to work in UEFI mode, so I can dual boot via selection through a bootloader, and not by repeatedly switching boot mode.

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  • Unable to resolve class in build.gradle using Android Studio 0.60/Gradle 0.11

    - by saywhatnow
    Established app working fine using Android Studio 0.5.9/ Gradle 0.9 but upgrading to Android Studio 0.6.0/ Gradle 0.11 causes the error below. Somehow Studio seems to have lost the ability to resolve the android tools import at the top of the build.gradle file. Anyone got any ideas on how to solve this? build file 'Users/[me]/Repositories/[project]/[module]/build.gradle': 1: unable to resolve class com.android.builder.DefaultManifestParser @ line 1, column 1. import com.android.builder.DefaultManifestParser 1 error at org.codehaus.groovy.control.ErrorCollector.failIfErrors(ErrorCollector.java:302) at org.codehaus.groovy.control.CompilationUnit.applyToSourceUnits(CompilationUnit.java:858) at org.codehaus.groovy.control.CompilationUnit.doPhaseOperation(CompilationUnit.java:548) at org.codehaus.groovy.control.CompilationUnit.compile(CompilationUnit.java:497) at groovy.lang.GroovyClassLoader.doParseClass(GroovyClassLoader.java:306) at groovy.lang.GroovyClassLoader.parseClass(GroovyClassLoader.java:287) at org.gradle.groovy.scripts.internal.DefaultScriptCompilationHandler.compileScript(DefaultScriptCompilationHandler.java:115) ... 77 more 2014-06-09 10:15:28,537 [ 92905] INFO - .BaseProjectImportErrorHandler - Failed to import Gradle project at '/Users/[me]/Repositories/[project]' org.gradle.tooling.BuildException: Could not run build action using Gradle distribution 'http://services.gradle.org/distributions/gradle-1.12-all.zip'. at org.gradle.tooling.internal.consumer.ResultHandlerAdapter.onFailure(ResultHandlerAdapter.java:53) at org.gradle.tooling.internal.consumer.async.DefaultAsyncConsumerActionExecutor$1$1.run(DefaultAsyncConsumerActionExecutor.java:57) at org.gradle.internal.concurrent.DefaultExecutorFactory$StoppableExecutorImpl$1.run(DefaultExecutorFactory.java:64) [project]/[module]/build.gradle import com.android.builder.DefaultManifestParser apply plugin: 'android-sdk-manager' apply plugin: 'android' android { sourceSets { main { manifest.srcFile 'src/main/AndroidManifest.xml' res.srcDirs = ['src/main/res'] } debug { res.srcDirs = ['src/debug/res'] } release { res.srcDirs = ['src/release/res'] } } compileSdkVersion 19 buildToolsVersion '19.0.0' defaultConfig { minSdkVersion 14 targetSdkVersion 19 } signingConfigs { release } buildTypes { release { runProguard false proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.txt' signingConfig signingConfigs.release applicationVariants.all { variant -> def file = variant.outputFile def manifestParser = new DefaultManifestParser() def wmgVersionCode = manifestParser.getVersionCode(android.sourceSets.main.manifest.srcFile) println wmgVersionCode variant.outputFile = new File(file.parent, file.name.replace("-release.apk", "_" + wmgVersionCode + ".apk")) } } } packagingOptions { exclude 'META-INF/LICENSE.txt' exclude 'META-INF/NOTICE.txt' } } def Properties props = new Properties() def propFile = file('signing.properties') if (propFile.canRead()){ props.load(new FileInputStream(propFile)) if (props!=null && props.containsKey('STORE_FILE') && props.containsKey('STORE_PASSWORD') && props.containsKey('KEY_ALIAS') && props.containsKey('KEY_PASSWORD')) { println 'RELEASE BUILD SIGNING' android.signingConfigs.release.storeFile = file(props['STORE_FILE']) android.signingConfigs.release.storePassword = props['STORE_PASSWORD'] android.signingConfigs.release.keyAlias = props['KEY_ALIAS'] android.signingConfigs.release.keyPassword = props['KEY_PASSWORD'] } else { println 'RELEASE BUILD NOT FOUND SIGNING PROPERTIES' android.buildTypes.release.signingConfig = null } }else { println 'RELEASE BUILD NOT FOUND SIGNING FILE' android.buildTypes.release.signingConfig = null } repositories { maven { url 'https://repo.commonsware.com.s3.amazonaws.com' } maven { url 'https://oss.sonatype.org/content/repositories/snapshots/' } } dependencies { compile 'com.github.gabrielemariotti.changeloglib:library:1.4.+' compile 'com.google.code.gson:gson:2.2.4' compile 'com.google.android.gms:play-services:+' compile 'com.android.support:appcompat-v7:+' compile 'com.squareup.okhttp:okhttp:1.5.+' compile 'com.octo.android.robospice:robospice:1.4.11' compile 'com.octo.android.robospice:robospice-cache:1.4.11' compile 'com.octo.android.robospice:robospice-retrofit:1.4.11' compile 'com.commonsware.cwac:security:0.1.+' compile 'com.readystatesoftware.sqliteasset:sqliteassethelper:+' compile 'com.android.support:support-v4:19.+' compile 'uk.co.androidalliance:edgeeffectoverride:1.0.1+' compile 'de.greenrobot:eventbus:2.2.1+' compile project(':captureActivity') compile ('de.keyboardsurfer.android.widget:crouton:1.8.+') { exclude group: 'com.google.android', module: 'support-v4' } compile files('libs/CWAC-LoaderEx.jar') }

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  • Create Custom Builds of an Xcode Project

    - by macinjosh
    I am going to build a Mac application written in Obj-C with Xcode. For argument's sake let's say it will have 10 optional features. I need a way to enable or disable those features to create custom builds of the application. These builds would be automated (most likely through the Mac OS X Terminal) so I would need a way to state which of these features are enabled/disabled at build time (a configuration file or CLI arguments would be ideal.) So what is the best way to accomplish this? I'm trying to plan this out before I start coding so that there is proper separation in my code base to allow for these features to come and go. Ideally the custom build would only contain compiled code for the features it should have. In other words I don't want to always compile all the features and condition them out at runtime.

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  • c++ vector.push_back error: request for member 'push_back'..., which is of non-class type 'vector(ch

    - by Ziplin
    I'm using Cygwin with GCC, and ultimately I want to read in a file of characters into a vector of characters, and using this code #include <fstream> #include <vector> #include <stdlib.h> using namespace std; int main (int argc, char *argv[] ) { vector<char> string1(); string1.push_back('a'); return 0; } generates this compile time error: main.cpp: In function int main(int, char**)': main.cpp:46: error: request for memberpush_back' in string1', which is of non -class typestd::vector ()()' I tried this with a vector of ints and strings as well and they had the same problem.

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  • Error in Mono Compiler: Files in libraries or multiple-file applications must begin with a namespace

    - by leon
    I am trying to compile this example in mono on ubuntu. However I get the error wingsit@wingsit-laptop:~/MyFS/kitty$ fsc.exe -o kitty.exe kittyAst.fs kittyParser.fs kittyLexer.fs main.fs Microsoft (R) F# 2.0 Compiler build 2.0.0.0 Copyright (c) Microsoft Corporation. All Rights Reserved. /home/wingsit/MyFS/kitty/kittyAst.fs(1,1): error FS0222: Files in libraries or multiple-file applications must begin with a namespace or module declaration, e.g. 'namespace SomeNamespace.SubNamespace' or 'module SomeNamespace.SomeModule' /home/wingsit/MyFS/kitty/kittyParser.fs(2,1): error FS0222: Files in libraries or multiple-file applications must begin with a namespace or module declaration, e.g. 'namespace SomeNamespace.SubNamespace' or 'module SomeNamespace.SomeModule' /home/wingsit/MyFS/kitty/kittyLexer.fsl(2,1): error FS0222: Files in libraries or multiple-file applications must begin with a namespace or module declaration, e.g. 'namespace SomeNamespace.SubNamespace' or 'module SomeNamespace.SomeModule' wingsit@wingsit-laptop:~/MyFS/kitty$ I am a newbie in F#. Is there something obvious I miss?

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  • Hudson interactive mode:- Is there one?

    - by Rupal Desai
    I'm pretty new to hudson build system. I currently have my builds run from combination of perl/cgi scripts, with ability to start from a browser. What I need is an ability in hudson to checkout a file from perforce (can do that), parse that file (i can write a script for this) and based on the result of the parse give the user ability to choose various different options on what to build (compile). Is this possible? I'm not sure if I should tie together couple of different projects to do this or not? Any ideas on this could be achieved would be very helpful.

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  • FolderDialog Box Crashing Only in Debug Mode VSD2008

    - by Mike
    I have a folderBrowseDialog box in an application. It has been working for a month. Lately when I run the project from VS 2008 and I click on a button that opens the box the command ShowDialog() runs. The browser box shows up for a second and then I get "Windows encountered a problem box". Now here is the interest thing, if I compile the project, whether it be in the Debug or Release profile, and navigate to the exe, everything runs fine. Has anyone have this issue before? I can post the details of the error report if it helps. Mike

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  • Compiling flex file into dll.

    - by Szpilona
    Hi, I've got a lexer created with flex (cygwin). Normally I compile it to an .exe file. For the newest project I need a lexer to use in a bigger C# program running on Windows XP. Of course I can execute a file using System.Diagnostics.Process. But it is not the best solution for me as I want that program to run on several machines. How can I create a dll under cygwin having the source code of the lexer? Thanks in advance... Szpilona

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  • Can this package be recompiled

    - by Saif Bechan
    Hello I asked this question to superuser but I did not get a good question there and i really need the answer. I know some of you here can answer this question. I have installed nginx via yum. Now I want to add a module, but I have to compile the source again and include the the new module. But i can't find the source. Does someone know what I have to do to recompile the source and get the module in.

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  • java.io in debian

    - by Stig
    Hello, i try to compile a java program but in the import section of the code fails: import java.net.; import java.io.; import java.util.; import java.text.; import java.awt.; //import java.awt.image.; import java.awt.event.; //import java.awt.image.renderable.; import javax.swing.; import javax.swing.border.; //import javax.swing.border.EtchedBorder; //import javax.media.jai.; //import javax.media.jai.operator.; //import com.sun.media.jai.codec.; //import java.lang.reflect.; how can i fix the problem in a linux debian machine?. Thanks

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  • Fix hard-coded display setting without source (24-bit, need 32-bit)

    - by FerretallicA
    I wrote a program about 10 years ago in Visual Basic 6 which was basically a full-screen game similar to Breakout / Arkanoid but had 'demoscene'-style backgrounds. I found the program, but not the source code. Back then I hard-coded the display mode to 800x600x24, and the program crashes whenever I try to run it as a result. No virtual machine seems to support 24-bit display when the host display mode is 16/32-bit. It uses DirectX 7 so DOSBox is no use. I've tried all sorts of decompiler and at best they give me the form names and a bunch of assembly calls which mean nothing to me. The display mode setting was a DirectX 7 call but there's no clear reference to it in the decompilation. In this situation, is there any pointers on how I can: pin-point the function call in the program which is setting the display mode to 800x600x24 (ResHacker maybe?) and change the value being passed to it so it sets 800x600x32 view/intercept DirectX calls being made while it's running or if that's not possible, at least run the program in an environment that emulates a 24-bit display I don't need to recover the source code (as nice as it would be) so much as just want to get it running.

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