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  • Android Game Development problem with Speed = Distance / Time

    - by Charlton Santana
    I have been coding speed for an object. I have made it so the object will move from one end of the screen to another at a speed depending on the screen size, at the monemt I have made it so it will take one second to pass the screen. So i have worked out the speed in code but when I go to assign the speed it tells me to force close and i do not understand why. Here is the code: MainGame Code: @Override protected void onDraw(Canvas canvas) { setBlockSpeed(getWidth()); } private int blockSpeed; private void setBlockSpeed(int screenWidth){ Log.d(TAG, "screenWidth " + screenWidth); blockSpeed = screenWidth / 100; // 100 is the FPS.. i want it to take 1 second to pass the screen Math.round(blockSpeed); // to make it a whole number block.speed = blockSpeed; // this is line 318!! if i put eg block.speed = 8; it still tells me to force close } Block.java Code: public int speed; public void draw(Canvas canvas) { canvas.drawBitmap(bitmap, x - (bitmap.getWidth() / 2), y - (bitmap.getHeight() / 2), null); if(dontmove == 0){ this.x -= speed; // if it was eg this.x -= 18; it would not have an error } } The exception 06-08 13:22:34.315: E/AndroidRuntime(2801): FATAL EXCEPTION: Thread-11 06-08 13:22:34.315: E/AndroidRuntime(2801): java.lang.NullPointerException 06-08 13:22:34.315: E/AndroidRuntime(2801): at com.charltonsantana.game.MainGame.setBlockSpeed(MainGame.java:318) 06-08 13:22:34.315: E/AndroidRuntime(2801): at com.charltonsantana.game.MainGame.onDraw(MainGame.java:351) 06-08 13:22:34.315: E/AndroidRuntime(2801): at com.charltonsantana.game.MainThread.run(MainThread.java:64)

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  • Using a permutation table for simplex noise without storing it

    - by J. C. Leitão
    Generating Simplex noise requires a permutation table for randomisation (e.g. see this question or this example). In some applications, we need to persist the state of the permutation table. This can be done by creating the table, e.g. using def permutation_table(seed): table_size = 2**10 # arbitrary for this question l = range(1, table_size + 1) random.seed(seed) # ensures the same shuffle for a given seed random.shuffle(l) return l + l # see shared link why l + l; is a detail and storing it. Can we avoid storing the full table by generating the required elements every time they are required? Specifically, currently I store the table and call it using table[i] (table is a list). Can I avoid storing it by having a function that computes the element i, e.g. get_table_element(seed, i). I'm aware that cryptography already solved this problem using block cyphers, however, I found it too complex to go deep and implement a block cypher. Does anyone knows a simple implementation of a block cypher to this problem?

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  • Why does my player stop when stepping onto a new tile?

    - by user220631
    Me and my friend are creating a game from scratch. He is in charge of art design and I am in charge of coding. I have done well so far with the code, but I have a collision detection problem when the character moves right: Once the player moves right, whenever a new block is encountered, the player stops. I don't know if this is a problem with collision or the player but I can't work around it. Here is the collision code: this.IsColliding = function(obj) { if(this.X > obj.X + obj.Width) return false; else if(this.X + this.Width < obj.X) return false; else if(this.Y > obj.Y + obj.Height) return false; else if(this.Y + this.Height < obj.Y) return false; else return true; } I also wanted to see if there as a way to make the player collide with the bottom of the block and the right side of the block instead of running through it.

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  • How to improve Minecraft-esque voxel world performance?

    - by SomeXnaChump
    After playing Minecraft I marveled a bit at its large worlds but at the same time I found them extremely slow to navigate, even with a quad core and meaty graphics card. Now I assume Minecraft is fairly slow because: A) It's written in Java, and as most of the spatial partitioning and memory management activities happen in there, it would naturally be slower than a native C++ version. B) It doesn't partition its world very well. I could be wrong on both assumptions; however it got me thinking about the best way to manage large voxel worlds. As it is a true 3D world, where a block can exist in any part of the world, it is basically a big 3D array [x][y][z], where each block in the world has a type (i.e BlockType.Empty = 0, BlockType.Dirt = 1 etc.) Now, I am assuming to make this sort of world perform well you would need to: A) Use a tree of some variety (oct/kd/bsp) to split all the cubes out; it seems like an oct/kd would be the better option as you can just partition on a per cube level not a per triangle level. B) Use some algorithm to work out which blocks can currently be seen, as blocks closer to the user could obfuscate the blocks behind, making it pointless to render them. C) Keep the block object themselves lightweight, so it is quick to add and remove them from the trees. I guess there is no right answer to this, but I would be interested to see peoples' opinions on the subject. How would you improve performance in a large voxel-based world?

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  • UFW blocking random packets on 443

    - by s2jcpete
    All, I have UFW setup to allow traffic on port 443. It works as expected, though I have a large amount of UFW Block log entries. To Action From -- ------ ---- 80 ALLOW Anywhere 443 ALLOW Anywhere 22222 ALLOW Anywhere 80 ALLOW Anywhere (v6) 443 ALLOW Anywhere (v6) 22222 ALLOW Anywhere (v6) However in my syslog file I see this: [UFW BLOCK] IN=eth0 OUT= MAC=XXX SRC=<foreignip> DST=<serverip> LEN=40 TOS=0x00 PREC=0x00 TTL=116 ID=22025 DF PROTO=TCP SPT=49622 DPT=443 WINDOW=0 RES=0x00 ACK RST URGP=0 About 30 or so seconds later pound (which I'm using for SSL decryption and port redirection) throws a connection timed out messsage. I'm assuming this is because UFW is blocking the packet. I'm at a loss as to an explination. Could the packet be malformed or something, is this normal? Edit - I have since changed the /etc/defaults/ufw and set ipv6=no, so the v6 rules are no longer in the mix. The server is still showing the block / connection timed out behavior though. The new ufw status output is: Status: active Logging: on (low) Default: deny (incoming), allow (outgoing) New profiles: skip To Action From -- ------ ---- 80 ALLOW IN Anywhere 443 ALLOW IN Anywhere 22222 ALLOW IN Anywhere

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  • Collision detection between a sprite and rectangle in canvas

    - by Andy
    I'm building a Javascript + canvas game which is essentially a platformer. I have the player all set up and he's running, jumping and falling, but I'm having trouble with the collision detection between the player and blocks (the blocks will essentially be the platforms that the player moves on). The blocks are stored in an array like this: var blockList = [[50, 400, 100, 100]]; And drawn to the canvas using this: this.draw = function() { c.fillRect(blockList[0][0], blockList[0][1], 100, 100); } I'm checking for collisions using something along these lines in the player object: this.update = function() { // Check for collitions with blocks for(var i = 0; i < blockList.length; i++) { if((player.xpos + 34) > blockList[i][0] && player.ypos > blockList[i][1]) { player.xpos = blockList[i][0] - 28; return false; } } // Other code to move the player based on keyboard input etc } The idea is if the player will collide with a block in the next game update (the game uses a main loop running at 60Htz), the function will return false and exit, thus meaning the player won't move. Unfortunately, that only works when the player hits the left side of the block, and I can't work out how to make it so the player stops if it hits any side of the block. I have the properties player.xpos and player.ypos to help here.

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  • Movement on the X an Z axis are combined?

    - by Magicaxis
    This is probably a stupid question, but I'm trying to simply move a 3D object up, down, left, and right (Not forward or backward). The Y axis works fine, but when I increment the object's X position, the object moves BOTH right and backwards! when I decrement X, left and forwards! setPosition(getPosition().X + 2/*times deltatime*/, getPosition().Y, getPosition().Z); I was astonished that XNA doesnt have its own setPosition function, so I made a parent class for all objects with a setPosition and Draw function. Setposition simply edits a variable "mPosition" and passes it to the common draw function: // Copy any parent transforms. Matrix[] transforms = new Matrix[block.Bones.Count]; block.CopyAbsoluteBoneTransformsTo(transforms); // Draw the model. A model can have multiple meshes, so loop. foreach (ModelMesh mesh in block.Meshes) { // This is where the mesh orientation is set, as well // as our camera and projection. foreach (BasicEffect effect in mesh.Effects) { effect.EnableDefaultLighting(); effect.World = transforms[mesh.ParentBone.Index] * Matrix.CreateRotationY(MathHelper.ToRadians(mOrientation.Y)) * Matrix.CreateTranslation(mPosition); effect.View = game1.getView(); effect.Projection = game1.getProjection(); } // Draw the mesh, using the effects set above. mesh.Draw(); } I tried to work it out by attempting to increment and decrement the Z axis, but nothing happens?! So using the X axis changes the objects x and z axis', but changing the Z does nothing. Great. So how do I seperate the X and Z axis movement?

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  • What is the best way to manage large 3d worlds (i.e minecraft style)?

    - by SomeXnaChump
    After playing minecraft I was marvelling a bit at their large worlds but at the same time finding it extremely slow to navigate, even with a quad core and meaty graphics card. Now I assume its fairly slow because: A) Its written in Java, and as most of the actual spatial partitioning and other memory management activities happen in there it would be slower than a native C++ version. B) They are not partitioning their world very well I could be wrong on both assumptions, however it got me thinking about the best way to manage large worlds. As it is more of a true 3d world, where a block can exist in any part of the world, it is basically a big 3d array [x][y][z], where each block in the world has a type (i.e BlockType.Empty = 0, BlockType.Dirt = 1 etc). Now I am assuming to make this sort of world performant you would need to: a) Use a tree of some variety (oct/kd/bsp) to split all the cubes out, it seems like an oct/kd would be the better option as you can just partition on a per cube level not a per triangle level. b) Use some algorithm to work out if the blocks within the scene can currently be seen, as blocks closer to the user could obfuscate the blocks behind, making it pointless to render them. c) Keep the block object themselves lightweight, so it is quick to add and remove them from the trees I guess there is no right answer to this, but I would be interested to see peoples opinions on the subject.

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  • Django - I got TemplateSyntaxError when I try open the admin page. (http://DOMAIN_NAME/admin)

    - by user140827
    I use grappelly plugin. When I try open the admin page (/admin) I got TemplateSyntaxError. It says 'get_generic_relation_list' is invalid block tag. TemplateSyntaxError at /admin/ Invalid block tag: 'get_generic_relation_list', expected 'endblock' Request Method: GET Request URL: http://DOMAIN_NAME/admin/ Django Version: 1.4 Exception Type: TemplateSyntaxError Exception Value: Invalid block tag: 'get_generic_relation_list', expected 'endblock' Exception Location: /opt/python27/django/1.4/lib/python2.7/site-packages/django/template/base.py in invalid_block_tag, line 320 Python Executable: /opt/python27/django/1.4/bin/python Python Version: 2.7.0 Python Path: ['/home/vhosts/DOMAIN_NAME/httpdocs/media', '/home/vhosts/DOMAIN_NAME/private/new_malinnikov/lib', '/home/vhosts/DOMAIN_NAME/httpdocs/', '/home/vhosts/DOMAIN_NAME/private/new_malinnikov', '/home/vhosts/DOMAIN_NAME/private/new_malinnikov', '/home/vhosts/DOMAIN_NAME/private', '/opt/python27/django/1.4', '/home/vhosts/DOMAIN_NAME/httpdocs', '/opt/python27/django/1.4/lib/python2.7/site-packages/setuptools-0.6c12dev_r88846-py2.7.egg', '/opt/python27/django/1.4/lib/python2.7/site-packages/pip-0.8.1-py2.7.egg', '/opt/python27/django/1.4/lib/python27.zip', '/opt/python27/django/1.4/lib/python2.7', '/opt/python27/django/1.4/lib/python2.7/plat-linux2', '/opt/python27/django/1.4/lib/python2.7/lib-tk', '/opt/python27/django/1.4/lib/python2.7/lib-old', '/opt/python27/django/1.4/lib/python2.7/lib-dynload', '/opt/python27/lib/python2.7', '/opt/python27/lib/python2.7/plat-linux2', '/opt/python27/lib/python2.7/lib-tk', '/opt/python27/django/1.4/lib/python2.7/site-packages', '/opt/python27/lib/python2.7/site-packages/setuptools-0.6c11-py2.7.egg', '/opt/python27/lib/python2.7/site-packages/flup-1.0.3.dev_20100525-py2.7.egg', '/opt/python27/lib/python2.7/site-packages/virtualenv-1.5.1-py2.7.egg', '/opt/python27/lib/python2.7/site-packages/SQLAlchemy-0.6.4-py2.7.egg', '/opt/python27/lib/python2.7/site-packages/SQLObject-0.14.1-py2.7.egg', '/opt/python27/lib/python2.7/site-packages/FormEncode-1.2.3dev-py2.7.egg', '/opt/python27/lib/python2.7/site-packages/MySQL_python-1.2.3-py2.7-linux-x86_64.egg', '/opt/python27/lib/python2.7/site-packages/psycopg2-2.2.2-py2.7-linux-x86_64.egg', '/opt/python27/lib/python2.7/site-packages/pysqlite-2.6.0-py2.7-linux-x86_64.egg', '/opt/python27/lib/python2.7/site-packages', '/opt/python27/lib/python2.7/site-packages/PIL'] Server time: ???, 7 ??? 2012 04:19:42 +0700 Error during template rendering In template /home/vhosts/DOMAIN_NAME/httpdocs/templates/grappelli/admin/base.html, error at line 28 Invalid block tag: 'get_generic_relation_list', expected 'endblock' 18 <!--[if lt IE 8]> 19 <script src="http://ie7-js.googlecode.com/svn/version/2.0(beta3)/IE8.js" type="text/javascript"></script> 20 <![endif]--> 21 {% block javascripts %} 22 <script type="text/javascript" src="{% admin_media_prefix %}jquery/jquery-1.3.2.min.js"></script> 23 <script type="text/javascript" src="{% admin_media_prefix %}js/admin/Bookmarks.js"></script> 24 <script type="text/javascript"> 25 // Admin URL 26 var ADMIN_URL = "{% get_admin_url %}"; 27 // Generic Relations 28 {% get_generic_relation_list %} 29 // Get Bookmarks 30 $(document).ready(function(){ 31 $.ajax({ 32 type: "GET", 33 url: '{% url grp_bookmark_get %}', 34 data: "path=" + escape(window.location.pathname + window.location.search), 35 dataType: "html", 36 success: function(data){ 37 $('ul#bookmarks').replaceWith(data); 38 }

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  • What's the (hidden) cost of lazy val? (Scala)

    - by Jesper
    One handy feature of Scala is lazy val, where the evaluation of a val is delayed until it's necessary (at first access). Ofcourse a lazy val must have some overhead - somewhere Scala must keep track of whether the value has already been evaluated and the evaluation must be synchronized, because multiple threads might try to access the value for the first time at the same time. What exactly is the cost of a lazy val - is there a hidden boolean flag associated with a lazy val to keep track if it has been evaluated or not, what exactly is synchronized and are there any more costs? And a follow-up question: Suppose I do this: class Something { lazy val (x, y) = { ... } } Is this the same as having two separate lazy vals x and y or do I get the overhead only once, for the pair (x, y)?

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  • Troubles with list "dropdowns" and which list item gets the dropdown

    - by Andrew
    I'm working on a project for an MMO "guild" that gives members of the guild randomly generated tasks for the game. They can "block" three tasks from being assigned. The lists will look something like this: <ul> <li class="blocked">Task that is blocked</li> <li class="blocked-open">Click to block a task</li> <li class="blocked-open">Click to block a task</li> </ul> The blocked-open class means they haven't chosen a task to block yet. The blocked task means they've already blocked a task. When they click the list item, I want this to appear: <ul class="tasks-dropdown no-display"> <li><h1>Click a Task to Block</h1></li> <ul class="task-dropdown-inner"> <?php //output all tasks foreach($tasks as $task) { echo '<li class="blocked-option"><span id="'.$task.'">'.$task.'</span></li>'; } ?> <br class="clear" /> </ul> </ul> I don't quite know how, when the user clicks the .blocked-open line-item, to show that dropdown under only the one they clicked. My jQuery looked like this before I became confused. $("li.blocked-open").click(function() { $("ul.no-display").slideToggle("900"); }); $(".blocked-option span").click(function() { var task = $(this).attr('id'); alert("You have blocked: " + task); location.reload(true); }); I tested it by putting the dropdown under a line item in the code, and it worked fine, but when I have more than one dropdown in the code, clicking on one line item toggles all the dropdowns. I'm not sure what to do. :-p.

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  • java concurrency: many writers, one reader

    - by Janning
    I need to gather some statistics in my software and i am trying to make it fast and correct, which is not easy (for me!) first my code so far with two classes, a StatsService and a StatsHarvester public class StatsService { private Map<String, Long> stats = new HashMap<String, Long>(1000); public void notify ( String key ) { Long value = 1l; synchronized (stats) { if (stats.containsKey(key)) { value = stats.get(key) + 1; } stats.put(key, value); } } public Map<String, Long> getStats ( ) { Map<String, Long> copy; synchronized (stats) { copy = new HashMap<String, Long>(stats); stats.clear(); } return copy; } } this is my second class, a harvester which collects the stats from time to time and writes them to a database. public class StatsHarvester implements Runnable { private StatsService statsService; private Thread t; public void init ( ) { t = new Thread(this); t.start(); } public synchronized void run ( ) { while (true) { try { wait(5 * 60 * 1000); // 5 minutes collectAndSave(); } catch (InterruptedException e) { e.printStackTrace(); } } } private void collectAndSave ( ) { Map<String, Long> stats = statsService.getStats(); // do something like: // saveRecords(stats); } } At runtime it will have about 30 concurrent running threads each calling notify(key) about 100 times. Only one StatsHarvester is calling statsService.getStats() So i have many writers and only one reader. it would be nice to have accurate stats but i don't care if some records are lost on high concurrency. The reader should run every 5 Minutes or whatever is reasonable. Writing should be as fast as possible. Reading should be fast but if it locks for about 300ms every 5 minutes, its fine. I've read many docs (Java concurrency in practice, effective java and so on), but i have the strong feeling that i need your advice to get it right. I hope i stated my problem clear and short enough to get valuable help.

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  • How to calculate the time difference between two time fields , with respect to the date changes

    - by Tiru
    I want to calculate the time difference.I have three EditTexts , I want to input the times in the first two edittexts in HH:MM format. And then calculate the time difference and the result will show on third edittext field in same format. If the date changes, the time difference will calculate according that, i.e If first time = 23:00 and second time = 01:00 then, the time difference = 02:00 hours public class TimeCalculate extends Activity { private String mBlock; private String mBlockoff; private String mBlockon ; // String mHours, mMinutes; Date date1, date2; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); EditText blockoff = (EditText) findViewById(R.id.blockoff); mBlockoff = blockoff.getText().toString(); EditText blockon = (EditText) findViewById(R.id.blockon); mBlockon = blockon.getText().toString(); SimpleDateFormat simpleDateFormat = new SimpleDateFormat("hh:mm"); try { date1 = simpleDateFormat.parse(mBlockoff); } catch (ParseException e) { // TODO Auto-generated catch block e.printStackTrace(); } try { date2 = simpleDateFormat.parse(mBlockon); } catch (ParseException e) { // TODO Auto-generated catch block e.printStackTrace(); } mBlock = getDifference(date1, date2); EditText block = (EditText) findViewById(R.id.block); block.setText(mBlock.toString()); } public static String getDifference(Date startTime, Date endTime) { if (startTime == null) return "corrupted"; Calendar startDateTime = Calendar.getInstance(); startDateTime.setTime(startTime); Calendar endDateTime = Calendar.getInstance(); endDateTime.setTime(endTime); long milliseconds1 = startDateTime.getTimeInMillis(); long milliseconds2 = endDateTime.getTimeInMillis(); long diff = milliseconds2 - milliseconds1; /*int hours = (int)diff / (60 * 60 * 1000); int minutes = (int) (diff / (60 * 1000)); minutes = minutes - 60 * hours; long seconds = diff / (1000); */ //timeDiff = DateUtils.formatElapsedTime(seconds); SimpleDateFormat simpleDateFormat = new SimpleDateFormat("HH:MM"); Date date = new Date(diff); return simpleDateFormat.format(date); } } I executed this code ,but gives error as Source not found.I think error at getDifference method.Please give any other logic

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  • Persistence store in blackberry

    - by arunabha
    i am trying to save a simple string value "1".If i go back from one screen to another,its saving,but when i exit the app,and start again,i dont see that value being saved.I am implementing persistable interface.Can anyone suggest me where i am getting wrong import net.rim.device.api.util.Persistable; import net.rim.device.api.system.PersistentObject; import net.rim.device.api.system.PersistentStore; public class Persist implements Persistable { public static PersistentObject abc; public static String b; static { abc = PersistentStore.getPersistentObject(0xb92c8fe20b256b82L); } public static void data(){ synchronized (abc) { abc.setContents(1+""); abc.commit(); } } public static String getCurrQuestionNumber() { synchronized (abc) { System.out.println("new title is"+b); b= (String)abc.getContents(); System.out.println("title is"+b); return b; } } }

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  • How to use locks/synchronization here

    - by MasterGberry
    I have this code block here and i need to make sure the rankedPlayersWaitingForMatch is synchronized between threads properly. I was going to use synchronize but that i don't think will work here because of the variable being used in the if statement. I read online about final Lock lock = new ReentrantLock(); but I am a bit confused on how to use it in this case properly with the try/finally block. Can I get a quick example? Thanks // start synchronization if (rankedPlayersWaitingForMatch.get(rankedType).size() >= 2) { Player player1 = rankedPlayersWaitingForMatch.get(rankedType).remove(); Player player2 = rankedPlayersWaitingForMatch.get(rankedType).remove(); // end synchronization // ... I don't want this all to be synchronized, just after the first 2 remove() } else { // end synchronization // ... }

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  • Ensuring all waiting threads complete

    - by Daniel
    I'm building a system where the progress of calling threads is dependent on the state of two variables. One variable is updated sporadically by an external source (separate from the client threads) and multiple client threads block on a condition of both variables. The system is something like this TypeB waitForB() { // Can be called by many threads. synchronized (B) { while (A <= B) { B.wait(); } A = B; return B; { } void updateB(TypeB newB) { // Called by one thread. synchronized (B) { B.update(newB); B.notifyAll(); // All blocked threads must receive new B. } } I need all the blocked threads to receive the new value of B once it has been updated. But the problem is once a single thread finishes and updates A, the waiting condition becomes true again so some of the other threads become blocked and don't receive the new value of B. Is there a way of ensuring that only the last thread that was blocked on B updates A, or another way of getting this behaviour?

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  • make img height 100% of td

    - by kristina childs
    I'm creating an HTML email and since background images can't be used on anything but <body> thought I could get around this by making a border image 100% height within a cell. Perhaps it was wishful thinking? I've searched at the solutions that worked in the past no longer work in modern browsers. Is there any special trick to making this happen without setting a hard height for the cell? Here are the things I've tried so far: <td width="25" style="margin:0; padding:0;"> <img src="http://www.mysite.com/images/side-left.jpg" width="25" height="100%" alt="border" style="margin:0; padding:0; display: block;" /> </td> stretches the image to 100% height of the entire table (even though the table is nested in a <td width="25" height="100%" style="margin:0; padding:0;"> <div style="height:100%; diplay: block;"> <img src="http://www.mysite.com/images/side-left.jpg" width="25" height="100%" alt="border" style="margin:0; padding:0; display: block;" /> </div> </td> ditto <td width="25" height="1" style="margin:0; padding:0;"> <div style="height:100%; diplay: block;"> <img src="http://www.mysite.com/images/side-left.jpg" width="25" height="100%" alt="border" style="margin:0; padding:0; display: block;" /> </div> </td> setting a smaller td size does not force it to strectch as expected. bummer.

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  • How should I smooth the transition between these two states in flex/flashbuilder

    - by Joshua
    I have an item in which has two states, best described as open and closed, and they look like this: and And what I'd like to do is is smooth the transition between one state and the other, effectively by interpolating between the two points in a smooth manner (sine) to move the footer/button-block and then fade in the pie chart. However this is apparently beyond me and after wrestling with my inability to do so for an hour+ I'm posting it here :D So my transition block looks as follows <s:transitions> <s:Transition id="TrayTrans" fromState="*" toState="*"> <s:Sequence> <s:Move duration="400" target="{footer}" interpolator="{Sine}"/> <s:Fade duration="300" targets="{body}"/> </s:Sequence> </s:Transition> <s:Transition> <s:Rotate duration="3000" /> </s:Transition> </s:transitions> where {body} refers to the pie chart and {footer} refers to the footer/button-block. However this doesn't work so I don't really know what to do... Additional information which may be beneficial: The body block is always of fixed height (perhaps of use for the Xby variables in some effects?). It needs to work in both directions. Oh and the Sine block is defined above in declarations just as <s:Sine id="Sine">. Additionally! How would I go about setting the pie chart to rotate continually using these transition blocks? (this would occur without the labels on) Or is that the wrong way to go about it as it's not a transition as such? The effect I'm after is one where the pie chart rotates slowly without labels prior to a selection of a button below, but on selection the rotation stops and labels appear... Thanks a lot in advance! And apologies on greyscale, but I can't really decide on a colour scheme. Any suggestions welcome.

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  • Minor tweak to this javascript function?

    - by RKS
    I have a script that shows/hides used via onClick. I can get it to show/hide just fine, but I can't get it to show/'hide everything else'. So what I get is a bunch of open containers when I really want just the one. Javascript: <script> function showfields(fields){ if(document.getElementById(fields).style.display=='none'){ document.getElementById(fields).style.display='block'; } else{ document.getElementById(fields).style.display = 'none'; } } </script> HTML: <div id="hidden" class="steps" style="display: block;"> <div class="section" style="margin-right: 10px;"> <h2>Something</h2> </div> <button class="continue dropdown" id="showLink" onClick="showfields('hidden2');return false;" href="#">Continue</button> </div> <div id="hidden2" class="steps" style="display: block;"> <div class="section" style="margin-right: 10px;"> <h2>Something2</h2> </div> <button class="continue dropdown" id="showLink" onClick="showfields('hidden3');return false;" href="#">Continue</button> </div> <div id="hidden3" class="steps" style="display: block;"> <div class="section" style="margin-right: 10px;"> <h2>Something3</h2> </div> <button class="continue dropdown" id="showLink" onClick="showfields('hidden3');return false;" href="#">Continue</button> </div> <div id="hidden4" class="steps" style="display: block;"> <div class="section" style="margin-right: 10px;"> <h2>Something4</h2> </div> <button class="continue dropdown" id="showLink" onClick="showfields('hidden4');return false;" href="#">Continue</button> </div> Thanks

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  • php: parsing and converting array structure

    - by mwb
    I need to convert one array structure into another array structure. I hope someone will find it worthy their time to show how this could be done in a simple manner. It's a little above my array manipulation skills. The structure we start out with looks like this: $cssoptions = array( array( 'group' => 'Measurements' , 'selector' => '#content' , 'rule' => 'width' , 'value' => '200px' ) // end data set , array( 'group' => 'Measurements' , 'selector' => '#content' , 'rule' => 'margin-right' , 'value' => '20px' ) // end data set , array( 'group' => 'Colors' , 'selector' => '#content' , 'rule' => 'color' , 'value' => '#444' ) // end data set , array( 'group' => 'Measurements' , 'selector' => '.sidebar' , 'rule' => 'margin-top' , 'value' => '10px' ) // end data set ); // END $cssoptions It's a collection of discreet datasets, each consisting of an array that holds two key = value pairs describing a 'css-rule' and a 'css-rule-value'. Further, each dataset holds a key = value pair describing the 'css-selector-group' that the 'css-rule' should blong to, and a key = value pair describing a 'rule-group' that should be used for structuring the rendering of the final css into a neat css code block arranged by the kind of properties they describe (colors, measurement, typography etc..) Now, I need to parse that, and turn it into a new structure, where the: 'rule' => 'rule-name' , 'value' => 'value-string' for each dataset is converted into: 'rule-name' => 'value-string' ..and then placed into a new array structure where all 'rule-name' = 'value-string' pairs should be aggregated under the respective 'selector-values' Like this: '#content' => array( 'width' => '200px' , 'margin-right' => '20px' ) // end selecor block ..and finally all those blocks should be grouped under their respective 'style-groups', creating a final resulting array structure like this: $css => array( 'Measurements' => array( '#content' => array( 'width' => '200px' , 'margin-right' => '20px' ) // end selecor block , '.sidebar' => array( 'margin-top' => '10px' ) // end selector block ) // end rule group , 'Colors' => array( '#content' => array( 'color' => '#444' ) // end selector block ) // end rule group ); // end css

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  • singleton pattern in java- lazy Intialization

    - by flash
    public static MySingleton getInstance() { if (_instance==null) { synchronized (MySingleton.class) { _instance = new MySingleton(); } } return _instance; } 1.is there a flaw with the above implementation of the getInstance method? 2.What is the difference between the two implementations.? public static synchronized MySingleton getInstance() { if (_instance==null) { _instance = new MySingleton(); } return _instance; } I have seen a lot of answers on the singleton pattern in stackoverflow but the question I have posted is to know mainly difference of 'synchronize' at method and block level in this particular case.

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  • Is this method thread safe?

    - by user
    Are these methods getNewId() & fetchIdsInReserve() thread safe ? public final class IdManager { private static final int NO_OF_USERIDS_TO_KEEP_IN_RESERVE = 200; private static final AtomicInteger regstrdUserIdsCount_Cached = new AtomicInteger(100); private static int noOfUserIdsInReserveCurrently = 0; public static int getNewId(){ synchronized(IdManager.class){ if (noOfUserIdsInReserveCurrently <= 20) fetchIdsInReserve(); noOfUserIdsInReserveCurrently--; } return regstrdUserIdsCount_Cached.incrementAndGet(); } private static synchronized void fetchIdsInReserve(){ int reservedInDBTill = DBCountersReader.readCounterFromDB(....); // read column from DB if (noOfUserIdsInReserveCurrently + regstrdUserIdsCount_Cached.get() != reservedInDBTill) throw new Exception("Unreserved ids alloted by app before reserving from DB"); if (DBUpdater.incrementCounter(....)) //if write back to DB is successful noOfUserIdsInReserveCurrently += NO_OF_USERIDS_TO_KEEP_IN_RESERVE; } }

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  • nginx: How can I set proxy_* directives only for matching URIs?

    - by Artem Russakovskii
    I've been at this for hours and I can't figure out a clean solution. Basically, I have an nginx proxy setup, which works really well, but I'd like to handle a few urls more manually. Specifically, there are 2-3 locations for which I'd like to set proxy_ignore_headers to Set-Cookie to force nginx to cache them (nginx doesn't cache responses with Set-Cookie as per http://wiki.nginx.org/HttpProxyModule#proxy_ignore_headers). So for these locations, all I'd like to do is set proxy_ignore_headers Set-Cookie; I've tried everything I could think of outside of setting up and duplicating every config value, but nothing works. I tried: Nesting location directives, hoping the inner location which matches on my files would just set this value and inherit the rest, but that wasn't the case - it seemed to ignore anything set in the outer location, most notably proxy_pass and I end up with a 404). Specifying the proxy_cache_valid directive in an if block that matches on $request_uri, but nginx complains that it's not allowed ("proxy_cache_valid" directive is not allowed here). Specifying a variable equal to "Set-Cookie" in an if block, and then trying to set proxy_cache_valid to that variable later, but nginx isn't allowing variables for this case and throws up. It should be so simple - modifying/appending a single directive for some requests, and yet I haven't been able to make nginx do that. What am I missing here? Is there at least a way to wrap common directives in a reusable block and have multiple location blocks refer to it, after adding their own unique bits? Thank you. Just for reference, the main location / block is included below, together with my failed proxy_ignore_headers directive for a specific URI. location / { # Setup var defaults set $no_cache ""; # If non GET/HEAD, don't cache & mark user as uncacheable for 1 second via cookie if ($request_method !~ ^(GET|HEAD)$) { set $no_cache "1"; } if ($http_user_agent ~* '(iphone|ipod|ipad|aspen|incognito|webmate|android|dream|cupcake|froyo|blackberry|webos|s8000|bada)') { set $mobile_request '1'; set $no_cache "1"; } # feed crawlers, don't want these to get stuck with a cached version, especially if it caches a 302 back to themselves (infinite loop) if ($http_user_agent ~* '(FeedBurner|FeedValidator|MediafedMetrics)') { set $no_cache "1"; } # Drop no cache cookie if need be # (for some reason, add_header fails if included in prior if-block) if ($no_cache = "1") { add_header Set-Cookie "_mcnc=1; Max-Age=17; Path=/"; add_header X-Microcachable "0"; } # Bypass cache if no-cache cookie is set, these are absolutely critical for Wordpress installations that don't use JS comments if ($http_cookie ~* "(_mcnc|comment_author_|wordpress_(?!test_cookie)|wp-postpass_)") { set $no_cache "1"; } if ($request_uri ~* wpsf-(img|js)\.php) { proxy_ignore_headers Set-Cookie; } # Bypass cache if flag is set proxy_no_cache $no_cache; proxy_cache_bypass $no_cache; # under no circumstances should there ever be a retry of a POST request, or any other request for that matter proxy_next_upstream off; proxy_read_timeout 86400s; # Point nginx to the real app/web server proxy_pass http://localhost; # Set cache zone proxy_cache microcache; # Set cache key to include identifying components proxy_cache_key $scheme$host$request_method$request_uri$mobile_request; # Only cache valid HTTP 200 responses for this long proxy_cache_valid 200 15s; #proxy_cache_min_uses 3; # Serve from cache if currently refreshing proxy_cache_use_stale updating timeout; # Send appropriate headers through proxy_set_header Host $host; # no need for this proxy_set_header X-Real-IP $remote_addr; # no need for this proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; # Set files larger than 1M to stream rather than cache proxy_max_temp_file_size 1M; access_log /var/log/nginx/androidpolice-microcache.log custom; }

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  • Blocking 'good' bots in nginx with multiple conditions for certain off-limits URL's where humans can go

    - by Glenn Plas
    After 2 days of searching/trying/failing I decided to post this here, I haven't found any example of someone doing the same nor what I tried seems to be working OK. I'm trying to send a 403 to bots not respecting the robots.txt file (even after downloading it several times). Specifically Googlebot. It will support the following robots.txt definition. User-agent: * Disallow: /*/*/page/ The intent is to allow Google to browse whatever they can find on the site but return a 403 for the following type of request. Googlebot seems to keep on nesting these links eternally adding paging block after block: my_domain.com:80 - 66.x.67.x - - [25/Apr/2012:11:13:54 +0200] "GET /2011/06/ page/3/?/page/2//page/3//page/2//page/3//page/2//page/2//page/4//page/4//pag e/1/&wpmp_switcher=desktop HTTP/1.1" 403 135 "-" "Mozilla/5.0 (compatible; G ooglebot/2.1; +http://www.google.com/bot.html)" It's a wordpress site btw. I don't want those pages to show up, even though after the robots.txt info got through, they stopped for a while only to begin crawling again later. It just never stops .... I do want real people to see this. As you can see, google get a 403 but when I try this myself in a browser I get a 404 back. I want browsers to pass. root@my_domain:# nginx -V nginx version: nginx/1.2.0 I tried different approaches, using a map and plain old nono if's and they both act the same: (under http section) map $http_user_agent $is_bot { default 0; ~crawl|Googlebot|Slurp|spider|bingbot|tracker|click|parser|spider 1; } (under the server section) location ~ /(\d+)/(\d+)/page/ { if ($is_bot) { return 403; # Please respect the robots.txt file ! } } I recently had to polish up my Apache skills for a client where I did about the same thing like this : # Block real Engines , not respecting robots.txt but allowing correct calls to pass # Google RewriteCond %{HTTP_USER_AGENT} ^Mozilla/5\.0\ \(compatible;\ Googlebot/2\.[01];\ \+http://www\.google\.com/bot\.html\)$ [NC,OR] # Bing RewriteCond %{HTTP_USER_AGENT} ^Mozilla/5\.0\ \(compatible;\ bingbot/2\.[01];\ \+http://www\.bing\.com/bingbot\.htm\)$ [NC,OR] # msnbot RewriteCond %{HTTP_USER_AGENT} ^msnbot-media/1\.[01]\ \(\+http://search\.msn\.com/msnbot\.htm\)$ [NC,OR] # Slurp RewriteCond %{HTTP_USER_AGENT} ^Mozilla/5\.0\ \(compatible;\ Yahoo!\ Slurp;\ http://help\.yahoo\.com/help/us/ysearch/slurp\)$ [NC] # block all page searches, the rest may pass RewriteCond %{REQUEST_URI} ^(/[0-9]{4}/[0-9]{2}/page/) [OR] # or with the wpmp_switcher=mobile parameter set RewriteCond %{QUERY_STRING} wpmp_switcher=mobile # ISSUE 403 / SERVE ERRORDOCUMENT RewriteRule .* - [F,L] # End if match This does a bit more than I asked nginx to do but it's about the same principle, I'm having a hard time figuring this out for nginx. So my question would be, why would nginx serve my browser a 404 ? Why isn't it passing, The regex isn't matching for my UA: "Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/536.5 (KHTML, like Gecko) Chrome/19.0.1084.30 Safari/536.5" There are tons of example to block based on UA alone, and that's easy. It also looks like the matchin location is final, e.g. it's not 'falling' through for regular user, I'm pretty certain that this has some correlation with the 404 I get in the browser. As a cherry on top of things, I also want google to disregard the parameter wpmp_switcher=mobile , wpmp_switcher=desktop is fine but I just don't want the same content being crawled multiple times. Even though I ended up adding wpmp_switcher=mobile via the google webmaster tools pages (requiring me to sign up ....). that also stopped for a while but today they are back spidering the mobile sections. So in short, I need to find a way for nginx to enforce the robots.txt definitions. Can someone shell out a few minutes of their lives and push me in the right direction please ? I really appreciate ANY response that makes me think harder ;-)

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  • The new Auto Scaling Service in Windows Azure

    - by shiju
    One of the key features of the Cloud is the on-demand scalability, which lets the cloud application developers to scale up or scale down the number of compute resources hosted on the Cloud. Auto Scaling provides the capability to dynamically scale up and scale down your compute resources based on user-defined policies, Key Performance Indicators (KPI), health status checks, and schedules, without any manual intervention. Auto Scaling is an important feature to consider when designing and architecting cloud based solutions, which can unleash the real power of Cloud to the apps for providing truly on-demand scalability and can also guard the organizational budget for cloud based application deployment. In the past, you have had to leverage the the Microsoft Enterprise Library Autoscaling Application Block (WASABi) or a services like  MetricsHub for implementing Automatic Scaling for your cloud apps hosted on the Windows Azure. The WASABi required to host your auto scaling block in a Windows Azure Worker Role for effectively implementing the auto scaling behaviour to your Windows Azure apps. The newly announced Auto Scaling service in Windows Azure lets you add automatic scaling capability to your Windows Azure Compute Services such as Cloud Services, Web Sites and Virtual Machine. Unlike WASABi hosted on a Worker Role, you don’t need to host any monitoring service for using the new Auto Scaling service and the Auto Scaling service will be available to individual Windows Azure Compute Services as part of the Scaling. Configure Auto Scaling for a Windows Azure Cloud Service Currently the Auto Scaling service supports Cloud Services, Web Sites and Virtual Machine. In this demo, I will be used a Cloud Services app with a Web Role and a Worker Role. To enable the Auto Scaling, select t your Windows Azure app in the Windows Azure management portal, and choose “SCLALE” tab. The Scale tab will show the all information regards with Auto Scaling. The below image shows that we have currently disabled the AutoScale service. To enable Auto Scaling, you need to choose either CPU or QUEUE. The QUEUE option is not available for Web Sites. The image below demonstrates how to configure Auto Scaling for a Web Role based on the utilization of CPU. We have configured the web role app for running with 1 to 5 Virtual Machine instances based on the CPU utilization with a range of 50 to 80%. If the aggregate utilization is becoming above above 80%, it will scale up instances and it will scale down instances when utilization is becoming below 50%. The image below demonstrates how to configure Auto Scaling for a Worker Role app based on the messages added into the Windows Azure storage Queue. We configured the worker role app for running with 1 to 3 Virtual Machine instances based on the Queue messages added into the Windows Azure storage Queue. Here we have specified the number of messages target per machine is 2000. The image below shows the summary of the Auto Scaling for the Cloud Service after configuring auto scaling service. Summary Auto Scaling is an extremely important behaviour of the Cloud applications for providing on-demand scalability without any manual intervention. Windows Azure provides greater support for enabling Auto Scaling for the apps deployed on the Windows Azure cloud platform. The new Auto Scaling service in Windows Azure lets you add automatic scaling capability to your Windows Azure Compute Services such as Cloud Services, Web Sites and Virtual Machine. In the new Auto Scaling service, you don’t have to host any monitor service like you have had in WASABi block. The Auto Scaling service is an excellent alternative to the manually hosting WASABi block in a Worker Role app.

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