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  • Disruption

    - by andyleonard
    Introduction This post is the thirty-first part of a ramble-rant about the software business. The current posts in this series are: Goodwill, Negative and Positive Visions, Quests, Missions Right, Wrong, and Style Follow Me Balance, Part 1 Balance, Part 2 Definition of a Great Team The 15-Minute Meeting Metaproblems: Drama The Right Question Software is Organic, Part 1 Metaproblem: Terror I Don't Work On My Car A Turning Point Human Doings Everything Changes Getting It Right The First Time One-Time...(read more)

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  • Drawing multiple objects from one Vertex Buffer Object in OpenGL/OpenTK

    - by stoney78us
    I am trying to experimenting drawing method using VBO in OpenGL. Many people normally use 1 vbo to store one object data array. I was trying to do something quite opposite which is storing multiple object data into 1 vbo then drawing it. There is story behind why i want to do this. I want to group many of objects as a single object sometime. However my code doesn't do the justice. Following is my pseudo code: //Data double[] vertices = {line strip 1, line strip 2, line strip 3}; //series of vertices int linestrip1offset = index of the first vertex in line strip 1; int linestrip2offset = index of the first vertex in line strip 2; int linestrip3offset = index of the first vertex in line strip 3; int linestrip1VertexNum = number of vertices in linestrip 1; int linestrip2VertexNum = number of vertices in linestrip 2; int linestrip3VertexNum = number of vertices in linestrip 3; //Setting Up void init() { int[] vBO = new int[1]; GL.GenBuffer(1, vBO); GL.BindBuffer(BufferTarget.ArrayBuffer, vBO[0]); GL.BufferData(BufferTarget.ArrayBuffer, new IntPtr(_vertices.Length * sizeof(double)), _vertices, BufferUsageHint.StaticDraw); GL.EnableClientState(Array.VertexArray); } //Drawing void draw() { GL.BindBuffer(BufferTarget.ArrayBuffer, vBO[0]); GL.EnableClientState(ArrayCap.VertexArray); GL.VertexPointer(3, VertexPointerType.Double, 0, linestrip1offset); //drawing first linestrip GL.DrawArrays(drawMode, linestrip1offset , linestrip1VertexNum ); GL.VertexPointer(3, VertexPointerType.Double, 0, linestrip2offset); //drawing second linestrip GL.DrawArrays(drawMode, linestrip2offset , linestrip2VertexNum ); GL.VertexPointer(3, VertexPointerType.Double, 0, linestrip3offset); //drawing third linestrip GL.DrawArrays(drawMode, linestrip3offset , linestrip3VertexNum ); GL.DisableClientState(ArrayCap.VertexArray); GL.BindBuffer(BufferTarget.ArrayBuffer, 0); } I don't know what i did wrong but i think technically it should work where we can tell OpenGL which part of the data in the vBO to be drawn.

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  • 24 Hours of PASS (September 2014): Summit Preview Edition

    - by Sergio Govoni
    Which sessions you can expect to find at the next PASS Summit 2014 ? Find it out on September 09, 2014 (12:00 GMT) at the free online event: 24 Hours of PASS: Summit Preview Edition.Register now at this link.No matter from what part of the world you will follow the event, the important thing is to know that they will be 24 hours of continuous training on SQL Server and Business Intelligence on your computer!

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  • Coopertition

    - by andyleonard
    Introduction This post is the thirtieth part of a ramble-rant about the software business. The current posts in this series are: Goodwill, Negative and Positive Visions, Quests, Missions Right, Wrong, and Style Follow Me Balance, Part 1 Balance, Part 2 Definition of a Great Team The 15-Minute Meeting Metaproblems: Drama The Right Question Software is Organic, Part 1 Metaproblem: Terror I Don't Work On My Car A Turning Point Human Doings Everything Changes Getting It Right The First Time One-Time...(read more)

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  • Human Resources Sucks

    - by andyleonard
    Introduction This post is the twenty-seventh part of a ramble-rant about the software business. The current posts in this series are: Goodwill, Negative and Positive Visions, Quests, Missions Right, Wrong, and Style Follow Me Balance, Part 1 Balance, Part 2 Definition of a Great Team The 15-Minute Meeting Metaproblems: Drama The Right Question Software is Organic, Part 1 Metaproblem: Terror I Don't Work On My Car A Turning Point Human Doings Everything Changes Getting It Right The First Time One-Time...(read more)

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  • How to Add a Business Card Image to a Signature in Outlook 2013 Without the vCard (.vcf) File

    - by Lori Kaufman
    When you add a business card to a signature, an image of the business card is inserted into the signature and the vCard (.vcf) file is attached. If you don’t want to attach the vCard file, you can insert the image only into your signature. To insert only the image of your business card without the .vcf file, click People on the Navigation Bar at the bottom of the Outlook window. To get a business card image we can use, we must view the contacts in any form other than People, so we can open the full contact editing window. To do this, click on a different view in the Current View section of the Home tab. We chose to view our contacts in the Business Card format. Double-click on your contact in the current view. The full contact editing window displays with an image of the business card on the right. Right-click on the business card image and select Copy Image from the popup menu. To close the contact editing window, click the File tab and click Close in the menu list on the left. NOTE: You can also click the X in the upper, right corner of the contact editing window to close it. To open the signature editor, click the File tab. Click Options in the menu list on the left side of the Account Information screen. On the Outlook Options dialog box, click Mail in the list of options on the left side of the dialog box. On the Mail screen, click Signatures in the Compose messages section. NOTE: You can also access the Signatures and Stationery dialog box from the Message window for new emails and drafts. Click New Email on the Home tab or double-click an email in the Drafts folder to access the Message window. For more information, see our article about assigning a default signature. In the signature editor, right-click and select Paste from the popup menu. The image is inserted into the signature. You can also use this method to copy a business card image for use in other documents and programs. It’s also possible to insert the vCard (.vcf) file into a signature without the image. We’ll cover that topic tomorrow.     

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  • What is a typical profit margin for a small, custom software development shop?

    - by jamieb
    I help manage a small (5-15 employees), custom software development shop. We're hired by various clients to produce web or mobile-based applications. We make everything from pretty simple $10k e-commerce websites to very complex applications that might cost $100k over the course of several months. Our clients are generally start-ups, but we also occasionally work with more established companies (including the federal government). I'm just curious what kind of profit margin would be typical for a business fitting this profile?

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  • How should game objects be aware of each other?

    - by Jefffrey
    I find it hard to find a way to organize game objects so that they are polymorphic but at the same time not polymorphic. Here's an example: assuming that we want all our objects to update() and draw(). In order to do that we need to define a base class GameObject which have those two virtual pure methods and let polymorphism kicks in: class World { private: std::vector<GameObject*> objects; public: // ... update() { for (auto& o : objects) o->update(); for (auto& o : objects) o->draw(window); } }; The update method is supposed to take care of whatever state the specific class object needs to update. The fact is that each objects needs to know about the world around them. For example: A mine needs to know if someone is colliding with it A soldier should know if another team's soldier is in proximity A zombie should know where the closest brain, within a radius, is For passive interactions (like the first one) I was thinking that the collision detection could delegate what to do in specific cases of collisions to the object itself with a on_collide(GameObject*). Most of the the other informations (like the other two examples) could just be queried by the game world passed to the update method. Now the world does not distinguish objects based on their type (it stores all object in a single polymorphic container), so what in fact it will return with an ideal world.entities_in(center, radius) is a container of GameObject*. But of course the soldier does not want to attack other soldiers from his team and a zombie doesn't case about other zombies. So we need to distinguish the behavior. A solution could be the following: void TeamASoldier::update(const World& world) { auto list = world.entities_in(position, eye_sight); for (const auto& e : list) if (auto enemy = dynamic_cast<TeamBSoldier*>(e)) // shoot towards enemy } void Zombie::update(const World& world) { auto list = world.entities_in(position, eye_sight); for (const auto& e : list) if (auto enemy = dynamic_cast<Human*>(e)) // go and eat brain } but of course the number of dynamic_cast<> per frame could be horribly high, and we all know how slow dynamic_cast can be. The same problem also applies to the on_collide(GameObject*) delegate that we discussed earlier. So what it the ideal way to organize the code so that objects can be aware of other objects and be able to ignore them or take actions based on their type?

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  • Why distant objects draw in front of close objects?

    - by cad
    I am rendering two cubes in the space using XNA 4.0 and the layering of objects only works from certain angles. Here is what I see from the front angle (everything ok) Here is what I see from behind This is my draw method. Cubes are drawn by serverManager and serverManager1 protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); switch (_gameStateFSM.State) { case GameFSMState.GameStateFSM.INTROSCREEN: spriteBatch.Begin(); introscreen.Draw(spriteBatch); spriteBatch.End(); break; case GameFSMState.GameStateFSM.GAME: spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); // Text screenMessagesManager.Draw(spriteBatch, firstPersonCamera.cameraPosition, fpsHelper.framesPerSecond); // Camera firstPersonCamera.Draw(); // Servers serverManager.Draw(GraphicsDevice, firstPersonCamera.viewMatrix, firstPersonCamera.projMatrix); serverManager1.Draw(GraphicsDevice, firstPersonCamera.viewMatrix, firstPersonCamera.projMatrix); // Room //roomManager.Draw(GraphicsDevice, firstPersonCamera.viewMatrix); spriteBatch.End(); break; case GameFSMState.GameStateFSM.EXITGAME: break; default: break; } base.Draw(gameTime); fpsHelper.IncrementFrameCounter(); } serverManager and serverManager1 are instances of the same class ServerManager that draws a cube. The draw method for ServerManager is: public void Draw(GraphicsDevice graphicsDevice, Matrix viewMatrix, Matrix projectionMatrix) { cubeEffect.World = Matrix.CreateTranslation(modelPosition); // Set the World matrix which defines the position of the cube cubeEffect.View = viewMatrix; // Set the View matrix which defines the camera and what it's looking at cubeEffect.Projection = projectionMatrix; // Enable textures on the Cube Effect. this is necessary to texture the model cubeEffect.TextureEnabled = true; cubeEffect.Texture = cubeTexture; // Enable some pretty lights cubeEffect.EnableDefaultLighting(); // apply the effect and render the cube foreach (EffectPass pass in cubeEffect.CurrentTechnique.Passes) { pass.Apply(); cubeToDraw.RenderToDevice(graphicsDevice); } } Obviously there is something I am doing wrong. Any hint of where to look? (Maybe z-buffer or occlusion tests?)

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  • Losing NSManaged Objects in my Application

    - by Wayfarer
    I've been doing quite a bit of work on a fun little iPhone app. At one point, I get a bunch of player objects from my Persistant store, and then display them on the screen. I also have the options of adding new player objects (their just custom UIButtons) and removing selected players. However, I believe I'm running into some memory management issues, in that somehow the app is not saving which "players" are being displayed. Example: I have 4 players shown, I select them all and then delete them all. They all disappear. But if I exit and then reopen the application, they all are there again. As though they had never left. So somewhere in my code, they are not "really" getting removed. MagicApp201AppDelegate *appDelegate = [[UIApplication sharedApplication] delegate]; context = [appDelegate managedObjectContext]; NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *desc = [NSEntityDescription entityForName:@"Player" inManagedObjectContext:context]; [request setEntity:desc]; NSError *error; NSMutableArray *objects = [[[context executeFetchRequest:request error:&error] mutableCopy] autorelease]; if (objects == nil) { NSLog(@"Shit man, there was an error taking out the single player object when the view did load. ", error); } int j = 0; while (j < [objects count]) { if ([[[objects objectAtIndex:j] valueForKey:@"currentMultiPlayer"] boolValue] == NO) { [objects removeObjectAtIndex:j]; j--; } else { j++; } } [self setPlayers:objects]; //This is a must, it NEEDS to work Objects are all the players playing So in this snippit (in the viewdidLoad method), I grab the players out of the persistant store, and then remove the objects I don't want (those whose boolValue is NO), and the rest are kept. This works, I'm pretty sure. I think the issue is where I remove the players. Here is that code: NSLog(@"Remove players"); /** For each selected player: Unselect them (remove them from SelectedPlayers) Remove the button from the view Remove the button object from the array Remove the player from Players */ NSLog(@"Debugging Removal: %d", [selectedPlayers count]); for (int i=0; i < [selectedPlayers count]; i++) { NSManagedObject *rPlayer = [selectedPlayers objectAtIndex:i]; [rPlayer setValue:[NSNumber numberWithBool:NO] forKey:@"currentMultiPlayer"]; int index = [players indexOfObjectIdenticalTo:rPlayer]; //this is the index we need for (int j = (index + 1); j < [players count]; j++) { UIButton *tempButton = [playerButtons objectAtIndex:j]; tempButton.tag--; } NSError *error; if ([context hasChanges] && ![context save:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } UIButton *aButton = [playerButtons objectAtIndex:index]; [players removeObjectAtIndex:index]; [aButton removeFromSuperview]; [playerButtons removeObjectAtIndex:index]; } [selectedPlayers removeAllObjects]; NSError *error; if ([context hasChanges] && ![context save:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } NSLog(@"About to refresh YES"); [self refreshAllPlayers:YES]; The big part in the second code snippet is I set them to NO for currentMultiPlayer. NO NO NO NO NO, they should NOT come back when the view does load, NEVER ever ever. Not until I say so. No other relevant part of the code sets that to YES. Which makes me think... perhaps they aren't being saved. Perhaps that doesn't save, perhaps those objects aren't being managed anymore, and so they don't get saved in. Is there a lifetime (metaphorically) of NSManaged object? The Players array is the same I set in the "viewDidLoad" method, and SelectedPlayers holds players that are selected, references to NSManagedObjects. Does it have something to do with Removing them from the array? I'm so confused, some insight would be greatly appreciated!!

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  • Too complex/too many objects?

    - by Mike Fairhurst
    I know that this will be a difficult question to answer without context, but hopefully there are at least some good guidelines to share on this. The questions are at the bottom if you want to skip the details. Most are about OOP in general. Begin context. I am a jr dev on a PHP application, and in general the devs I work with consider themselves to use many more OO concepts than most PHP devs. Still, in my research on clean code I have read about so many ways of using OO features to make code flexible, powerful, expressive, testable, etc. that is just plain not in use here. The current strongly OO API that I've proposed is being called too complex, even though it is trivial to implement. The problem I'm solving is that our permission checks are done via a message object (my API, they wanted to use arrays of constants) and the message object does not hold the validation object accountable for checking all provided data. Metaphorically, if your perm containing 'allowable' and 'rare but disallowed' is sent into a validator, the validator may not know to look for 'rare but disallowed', but approve 'allowable', which will actually approve the whole perm check. We have like 11 validators, too many to easily track at such minute detail. So I proposed an AtomicPermission class. To fix the previous example, the perm would instead contain two atomic permissions, one wrapping 'allowable' and the other wrapping 'rare but disallowed'. Where previously the validator would say 'the check is OK because it contains allowable,' now it would instead say '"allowable" is ok', at which point the check ends...and the check fails, because 'rare but disallowed' was not specifically okay-ed. The implementation is just 4 trivial objects, and rewriting a 10 line function into a 15 line function. abstract class PermissionAtom { public function allow(); // maybe deny() as well public function wasAllowed(); } class PermissionField extends PermissionAtom { public function getName(); public function getValue(); } class PermissionIdentifier extends PermissionAtom { public function getIdentifier(); } class PermissionAction extends PermissionAtom { public function getType(); } They say that this is 'not going to get us anything important' and it is 'too complex' and 'will be difficult for new developers to pick up.' I respectfully disagree, and there I end my context to begin the broader questions. So the question is about my OOP, are there any guidelines I should know: is this too complicated/too much OOP? Not that I expect to get more than 'it depends, I'd have to see if...' when is OO abstraction too much? when is OO abstraction too little? how can I determine when I am overthinking a problem vs fixing one? how can I determine when I am adding bad code to a bad project? how can I pitch these APIs? I feel the other devs would just rather say 'its too complicated' than ask 'can you explain it?' whenever I suggest a new class.

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  • How do you keep your business rules DRY?

    - by Mario
    I periodically ponder how to best design an application whose every business rule exists in just a single location. (While I know there is no proverbial “best way” and that designs are situational, people must have a leaning toward one practice or another.) I work for a shop where they prefer to house as much of the business rules as possible in the database. This requires developers in many cases to perform identical front-end validations to avoid sending data to the database that will result in an exception—not very DRY. It grates me anytime I find myself duplicating any kind of logic—even lowly validation logic. I am a single-point-of-truth purist to an anal degree. On the other end of the spectrum, I know of shops that create dumb databases (the Rails community leans in this direction) and handle all of the business logic in a separate tier (in Rails the models would house “most” of this). Note the word “most” which implies that some business logic does end up spilling into other places (in Rails it might spill over into the controllers). In way, a clean separation of concerns where all business logic exists in a single core location is a Utopian fantasy that’s hard to uphold (n-tiered architecture or not). Furthermore, is see the “Database as a fortress” and would agree that it should be built on constraints that cause it to reject bad data. As such, I hold principles that cause a degree of angst as I attempt to balance them. How do you balance the database-as-a-fortress view with the desire to have a single-point-of-truth?

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  • Place the business logic in Java Beans?

    - by Lirik
    I was reading this page and I found the following statement: MVC in Java Server Pages Now that we have a convenient architucture to separate the view, how can we leverage that? Java Server Pages (JSP) becomes more interesting because the HTML content can be separated from the Java business objects. JSP can also make use of Java Beans. The business logic could be placed inside Java Beans. If the design is architected correctly, a Web Designer could work with HTML on the JSP site without interfering with the Java developer. Interestingly in my textbook I pulled the following quote: In the MVC architecture... the original request is always handled by a servlet. The servlet invokes the business logic and data access code and creates beans to represent the results (that’s the model). Then, the servlet decides which Java Server Page is appropriate to present those particular results and forwards the request there (the JSP is the view). The servlet decides what business logic code applies and which JSP should present the results (the servlet is the controller). The two statements seem slightly contradicting. What is the best way to use beans: should we place business logic in them or should we only place results in them? Are there ways in which beans are inadequate for representing a model?

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  • How to arrange business logic in a Kohana 3 project

    - by Pekka
    I'm looking for advice, tutorials and links at how to set up a mid-sized web application with Kohana 3. I have implemented MVC patterns in the past but never worked against a "formalized" MVC framework so I'm still getting my head around the terminology - toying around with basic examples, building views and templates, and so on. I'm progressing fairly well but I want to set up a real-world web project (one of my own that I've been planning for quite some time now) as a learning object. I learn best by example, but example-based documentation is a bit sparse for Kohana 3 right now - they say so themselves on the site. While I'm not worried about learning the framework as I go along, I want to make sure the code base is healthily structured from the start - i.e. controllers are split nicely, named well and according to standards, and most importantly the business logic is separated into appropriately sized models. My application could, in its core, be described as a business directory with a range of search and listing functions, and a login area for each entry owner. The actual administrative database backend is already taken care of. Supposing I have all the API worked out and in place already - list all businesses, edit business, list businesses by street name, create offer logged in as business, and so on, and I'm just looking for how to fit the functionality into a MVC pattern and into a Kohana application structure that can be easily extended. Do you know real-life examples of "database-heavy" applications like directories, online communities... with a log-in area built on Kohana 3, preferably Open Source so I could take a peek how they do it? Are there conventions or best practices on how to structure an extendable login area for end users in a Kohana project that is not only able to handle a business directory page, but further products on separate pages as well? Do you know any good resources on building complex applications with Kohana? Have you built something similar and could give me recommendations on a project structure?

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  • Generating video or images of geometrical objects from data

    - by Jonathan Barbero
    Hello, I'm working in a course's project to predict the velocity and position of the solar system planets (and other objects). It will be really cool if I can visualize the predicted objects data, if it's possible generating 3D images, if in video that's amazing. Do you know any library that lets me to use this data to generate an image or video? (I don't care in which language) Data: - simulation step (time line step for a video) - positions of the objects - radius and/or colours of the objects Thanks in advance, any suggestion is welcome.

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  • How can I break into the development business scene if I'm the new kid on the block?

    - by Sergio Tapia
    I'm about 1 semester short of graduating from college with my Systems Engineer degree. I've started my own software development company here in a country in South America last week, and so far I managed to land myself a nice account. I have to build a simple enough program that will take me 6-7weeks to complete and I'll charge 2000$. 40% up front and the rest on completion. While this is great and I'm really excited about my first project (Hell it's a landmark for any professional!), I'm already setting my eye on landing projects that will be visible for other companies to see. I've spoken with many people in my trade around town and it seems there are two companies that manage the big accounts with other small companies scrounging around for the scraps. How can I break this so called fellowship that is pretty much a monopoly here? Any and all suggestions will be massively appreciated.

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  • jQuery and iterating on JSON objects.

    - by The Devil
    Hey everybody, I'm currently trying to figure out how can I iterate over all of the objects in an JSON response. My object may have endless sub objects and they may also have endless sub objects. { "obj1" : { "obj1.1" : "test", "obj1.2" : { "obj1.1.1" : true, "obj1.1.2" : "test2", "obj1.1.3" : { ... // etc } } } } I was just wondering if there is a out of the box script that can handle such kind of objects? Thanks in advance, The Devil

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  • Small store infrastructure - where to begin?

    - by KevinM1
    It looks like my older brother is about to change jobs - from lawyer to shooting range proprietor - and since I'm the family 'computer guy' I have the task of coming up with and setting up the in-store equipment. Only problem, I don't know how to start or where to look. I'm a web programmer, not an IT specialist. To that end, I figured I should ask the pros. Users: 3 (myself, my brother, and his business partner) Equipment: 1 Windows (likely 7) desktop for POS software, 1 Windows desktop/laptop for backroom use (bookkeeping, etc.) Other: ?? I'm looking for a reliable and, well, idiot-proof way to handle backups. Neither my brother nor his business partner are tech savvy (A web browser, email, MS Word and Excel are about the extent of their knowledge), so I need something they can handle. On-site would be preferable to off-site, given my brother's hesitance to have sensitive business data be handled by an outside source. I'm also looking for a small on-site server. I estimate that, at most, only 2-3 users will need access. A linux solution would keep costs down, but I'm concerned about Windows <- linux interoperability. Would the store security cameras' storage be handled by the security company, or would we have to stream that data to our own server? I know from my own experience with personal security that the company gives/loans a recording device to the home owner, but I'm not sure about business security. I know this sounds like a shopping list, and it's pretty vague. I wish I could give more detail, but between my own ignorance and things not being 100% nailed down on the business end, I'm a bit stuck. At the very least I'd like a nudge - links on a place to start, what to look for, things I need to think about, etc. - for this endeavor. Thanks.

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  • Creating many new instances vs reusing them?

    - by Hugo Riley
    I have multiple business entities in VB.NET Windows Forms application. Right now they are instanced on application startup and used when needed. They hold descriptions of business entities and methods for storing and retrieving data. To cut the long story short, they are somewhat heavy objects to construct (they have some internal dictionaries and references to other objects) created and held in one big global variable called "BLogic". Should I refactor this so that each object is created when needed and released when out of scope? Then every event on UI will probably create a few of this objects. Should I strive to minimize creation of new objects or to minimize number of static and global objects? Generally I am trying to minimize the scope of every variable but should I treat this business logic objects specially?

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  • JSF data transfer between UI and business layer

    - by Ram
    Hi, We are using JSF in UI, Spring in business layer, Hibernate in persistence layer. Now my question is how to pass data from the JSF UI to spring business layer. Can I directly use my business object in my backing bean or should I transfer data between the layer through DTO? Can one explain me with clear explanation if possible with piece of code and that related websites?

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  • What's the best scenario for using a wireless router with Comcast Business Class

    - by Buck
    Just had Comcast Business Class internet installed (usage details at bottom of post). During the call to order I asked about the hardware they'd be providing and was told it was a docsis 3 modem that I'd have to pay $7.00/month for. Figuring I'd have to buy a router anyway, I decided to get my own modem - a Surfboard SB6121 Docsis 3. I called in to tech support to ask some questions and learned that the modem they would have provided DID have a router built in. It's an SMCD3G-CCR. It's not wireless (we need wireless). The guy explained that it was better to have their hardware here because if there's a problem with our service and we're using our own hardware, chances are they'll blame it on our hardware and do nothing since they don't support it. He explained that I could still hang my own wireless router off their modem/router and if we ever had any service problems, we'd be able to plug directly into their hardware and they'd be able to tell where the problem is and they wouldn't be able to pawn it off onto "customer provided equipment". That all said, a few questions: 1. Am I better off returning my Surfboard modem and getting the Comcast one? If I get a wireless router and plug into one of the ethernet ports of the Comcast device, should I NOT plug anything else into the Comcast device since it would be a different network from anything connecting via the wireless router? Is that correct? Given that I know VERY LITTLE about networking and setting up hardware like this... since I need wireless and will HAVE to get a wireless router to work with this Comcast device, do I need to do anything with the settings of the Comcast device? Do I use security on the Comcast device or the wireless router or both? Any suggestions or anything I need to think about, given this scenario, in order to use a business-type voip service like RingCentral or Jive or Nextiva? Any recommendations on a wireless router for this scenario? We are running 2 PCs (possibly 3-4 in the future) - could be wired for the time being if needed but would prefer wireless; would like to have a networked hard drive and a networked printer; NEED business-type VOIP service asap for 2 phone lines. Would like to hook up some IP cameras at some point (but not the kind that require static IPs since I don't have one nor do I plan to pay Comcast another $15/month for one). I don't have or plan to have any type of web servers or anything like that. Want to use WPA or WPA2 security and take advantage of the NAT feature of the router for additional protection (that's the extent of my networking knowledge).

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  • Business and data layer in ASP.NET MVC

    - by Shetty
    Hi, I am new to ASP.net MVC architecture. I have read in some articles that Model will contain business and data access logic. So does this mean that i have to implement the business and data access layrers in side model folder? And it is obviously not possible to add class libraries (business layer and Data access layer of n tier) in Model folder. SO please let me know how to design business and data layer if i dont want to include my LINQ queries in Controller. Thanks, Amith

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