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  • drupal hook_menu_alter9) for adding tabs

    - by EricP
    I want to add some tabs in the "node/%/edit" page from my module called "cssswitch". When I click "Rebuild Menus", the two new tabs are displayed, but they are displayed for ALL nodes when editing them, not just for the node "cssswitch". I want these new tabs to be displayed only when editing node of type "cssswitch". The other problem is when I clear all cache, the tabs completely dissapear from all edit pages. Below is the code I wrote. function cssswitch_menu_alter(&$items) { $node = menu_get_object(); //print_r($node); //echo $node->type; //exit(); if ($node->type == 'cssswitch') { $items['node/%/edit/schedulenew'] = array( 'title' => 'Schedule1', 'access callback'=>'user_access', 'access arguments'=>array('view cssswitch'), 'page callback' => 'cssswitch_schedule', 'page arguments' => array(1), 'type' => MENU_LOCAL_TASK, 'weight'=>4, ); $items['node/%/edit/schedulenew2'] = array( 'title' => 'Schedule2', 'access callback'=>'user_access', 'access arguments'=>array('view cssswitch'), 'page callback' => 'cssswitch_test2', 'page arguments' => array(1), 'type' => MENU_LOCAL_TASK, 'weight'=>3, ); } } function cssswitch_test(){ return 'test'; } function cssswitch_test2(){ return 'test2'; } Thanks for any help.

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  • drupal hook_menu_alter() for adding tabs

    - by EricP
    I want to add some tabs in the "node/%/edit" page from my module called "cssswitch". When I click "Rebuild Menus", the two new tabs are displayed, but they are displayed for ALL nodes when editing them, not just for the node "cssswitch". I want these new tabs to be displayed only when editing node of type "cssswitch". The other problem is when I clear all cache, the tabs completely dissapear from all edit pages. Below is the code I wrote. function cssswitch_menu_alter(&$items) { $node = menu_get_object(); //print_r($node); //echo $node->type; //exit(); if ($node->type == 'cssswitch') { $items['node/%/edit/schedulenew'] = array( 'title' => 'Schedule1', 'access callback'=>'user_access', 'access arguments'=>array('view cssswitch'), 'page callback' => 'cssswitch_schedule', 'page arguments' => array(1), 'type' => MENU_LOCAL_TASK, 'weight'=>4, ); $items['node/%/edit/schedulenew2'] = array( 'title' => 'Schedule2', 'access callback'=>'user_access', 'access arguments'=>array('view cssswitch'), 'page callback' => 'cssswitch_test2', 'page arguments' => array(1), 'type' => MENU_LOCAL_TASK, 'weight'=>3, ); } } function cssswitch_test(){ return 'test'; } function cssswitch_test2(){ return 'test2'; } Thanks for any help.

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  • c++ templates and inheritance

    - by Armen Ablak
    Hey, I'm experiencing some problems with breaking my code to reusable parts using templates and inheritance. I'd like to achieve that my tree class and avltree class use the same node class and that avltree class inherits some methods from the tree class and adds some specific ones. So I came up with the code below. Compiler throws an error in tree.h as marked below and I don't really know how to overcome this. Any help appreciated! :) node.h: #ifndef NODE_H #define NODE_H #include "tree.h" template <class T> class node { T data; ... node() ... friend class tree<T>; }; #endif tree.h #ifndef DREVO_H #define DREVO_H #include "node.h" template <class T> class tree { public: //signatures tree(); ... void insert(const T&); private: node<T> *root; //missing type specifier - int assumed. Note: C++ does not support default-int }; //implementations #endif avl.h #ifndef AVL_H #define AVL_H #include "tree.h" #include "node.h" template <class T> class avl: public tree<T> { public: //specific int findMin() const; ... protected: void rotateLeft(node<T> *)const; private: node<T> *root; }; #endif avl.cpp (I tried separating headers from implementation, it worked before I started to combine avl code with tree code) #include "drevo" #include "avl.h" #include "vozlisce.h" template class avl<int>; //I know that only avl with int can be used like this, but currently this is doesn't matter :) //implementations ...

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  • Url Navigation

    - by russ.bishop
    One of the new features is URL-based navigation which is useful for creating intranet links or auto-generating email links (such as from workflow systems, etc). For IIS 6 and earlier, the format is as follows: http://machine/drm-client/Logon.aspx? app=<appname>&action=go&ver=<version name>&hier=<hier name>&node=<node name> Just replace the fields with their appropriate values (URL-encoded of course). <node name> is optional. If provided it will open the hierarchy and expand directly to the target node. Otherwise the hierarchy is opened to the top node. Note that if the specified version is not loaded it will be loaded automatically.

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  • reinventing the wheels: Node.JS/Event-driven programming v.s. Functional Programming?

    - by ivanTheTerrible
    Now there's all the hype lately about Node.JS, an event driven framework using Javascript callbacks. To my limited understanding, its primary advantage seems to be that you don't have to wait step by step sequentially (for example, you can fetch the SQL results, while calling other functions too). So my question is: how is this different, or better than just functional languages, like CL, Haskell, Clojure etc? If not better, then why don't people just do functional languages then (instead of reinventing the wheel with Javascript)? Please note that I have none experience in either Node.JS nor functional programming. So some basic explanation can be helpful.

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  • RTS Voxel Engine using LWJGL - Textures glitching

    - by Dieter Hubau
    I'm currently working on an RTS game engine using voxels. I have implemented a basic chunk manager using an Octree of Octrees which contains my voxels (simple square blocks, as in Minecraft). I'm using a Voronoi-based terrain generation to get a simplistic yet relatively realistic heightmap. I have no problem showing a 256*256*256 grid of voxels with a decent framerate (250), because of frustum culling, face culling and only rendering visible blocks. For example, in a random voxel grid of 256*256*256 I generally only render 100k-120k faces, not counting frustum culling. Frustum culling is only called every 100ms, since calling it every frame seemed a bit overkill. Now I have reached the stage of texturing and I'm experiencing some problems: Some experienced people might already see the problem, but if we zoom in, you can see the glitches more clearly: All the seams between my blocks are glitching and kind of 'overlapping' or something. It's much more visible when you're moving around. I'm using a single, simple texture map to draw on my cubes, where each texture is 16*16 pixels big: I have added black edges around the textures to get a kind of cellshaded look, I think it's cool. The texture map has 256 textures of each 16*16 pixels, meaning the total size of my texture map is 256*256 pixels. The code to update the ChunkManager: public void update(ChunkManager chunkManager) { for (Octree<Cube> chunk : chunks) { if (chunk.getId() < 0) { // generate an id for the chunk to be able to call it later chunk.setId(glGenLists(1)); } glNewList(chunk.getId(), GL_COMPILE); glBegin(GL_QUADS); faces += renderChunk(chunk); glEnd(); glEndList(); } } Where my renderChunk method is: private int renderChunk(Octree<Cube> node) { // keep track of the number of visible faces in this chunk int faces = 0; if (!node.isEmpty()) { if (node.isLeaf()) { faces += renderItem(node); } List<Octree<Cube>> children = node.getChildren(); if (children != null && !children.isEmpty()) { for (Octree<Cube> child : children) { faces += renderChunk(child); } } return faces; } Where my renderItem method is the following: private int renderItem(Octree<Cube> node) { Cube cube = node.getItem(-1, -1, -1); int faces = 0; float x = node.getPosition().x; float y = node.getPosition().y; float z = node.getPosition().z; float size = cube.getSize(); Vector3f point1 = new Vector3f(-size + x, -size + y, size + z); Vector3f point2 = new Vector3f(-size + x, size + y, size + z); Vector3f point3 = new Vector3f(size + x, size + y, size + z); Vector3f point4 = new Vector3f(size + x, -size + y, size + z); Vector3f point5 = new Vector3f(-size + x, -size + y, -size + z); Vector3f point6 = new Vector3f(-size + x, size + y, -size + z); Vector3f point7 = new Vector3f(size + x, size + y, -size + z); Vector3f point8 = new Vector3f(size + x, -size + y, -size + z); TextureCoordinates tc = textureManager.getTextureCoordinates(cube.getCubeType()); // front face if (cube.isVisible(CubeSide.FRONT)) { faces++; glTexCoord2f(TEXTURE_U_COORDINATES[tc.u], TEXTURE_V_COORDINATES[tc.v]); glVertex3f(point1.x, point1.y, point1.z); glTexCoord2f(TEXTURE_U_COORDINATES[tc.u + 1], TEXTURE_V_COORDINATES[tc.v]); glVertex3f(point4.x, point4.y, point4.z); glTexCoord2f(TEXTURE_U_COORDINATES[tc.u + 1], TEXTURE_V_COORDINATES[tc.v + 1]); glVertex3f(point3.x, point3.y, point3.z); glTexCoord2f(TEXTURE_U_COORDINATES[tc.u], TEXTURE_V_COORDINATES[tc.v + 1]); glVertex3f(point2.x, point2.y, point2.z); } // back face if (cube.isVisible(CubeSide.BACK)) { faces++; glTexCoord2f(TEXTURE_U_COORDINATES[tc.u + 1], TEXTURE_V_COORDINATES[tc.v]); glVertex3f(point5.x, point5.y, point5.z); glTexCoord2f(TEXTURE_U_COORDINATES[tc.u + 1], TEXTURE_V_COORDINATES[tc.v + 1]); glVertex3f(point6.x, point6.y, point6.z); glTexCoord2f(TEXTURE_U_COORDINATES[tc.u], TEXTURE_V_COORDINATES[tc.v + 1]); glVertex3f(point7.x, point7.y, point7.z); glTexCoord2f(TEXTURE_U_COORDINATES[tc.u], TEXTURE_V_COORDINATES[tc.v]); glVertex3f(point8.x, point8.y, point8.z); } // left face if (cube.isVisible(CubeSide.SIDE_LEFT)) { faces++; glTexCoord2f(TEXTURE_U_COORDINATES[tc.u], TEXTURE_V_COORDINATES[tc.v]); glVertex3f(point5.x, point5.y, point5.z); glTexCoord2f(TEXTURE_U_COORDINATES[tc.u + 1], TEXTURE_V_COORDINATES[tc.v]); glVertex3f(point1.x, point1.y, point1.z); glTexCoord2f(TEXTURE_U_COORDINATES[tc.u + 1], TEXTURE_V_COORDINATES[tc.v + 1]); glVertex3f(point2.x, point2.y, point2.z); glTexCoord2f(TEXTURE_U_COORDINATES[tc.u], TEXTURE_V_COORDINATES[tc.v + 1]); glVertex3f(point6.x, point6.y, point6.z); } // ETC ETC return faces; } When all this is done, I simply render my lists every frame, like this: public void render(ChunkManager chunkManager) { glBindTexture(GL_TEXTURE_2D, textureManager.getCubeTextureId()); // load all chunks from the tree List<Octree<Cube>> chunks = chunkManager.getTree().getAllItems(); for (Octree<Cube> chunk : chunks) { if (frustum.cubeInFrustum(chunk.getPosition(), chunk.getSize() / 2)) { glCallList(chunk.getId()); } } } I don't know if anyone is willing to go through all of this code or maybe you can spot the problem right away, but that is basically the problem, and I can't find a solution :-) Thanks for reading and any help is appreciated!

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  • How to code Umbraco XSLT to retrieve Nodes from unrelated tree

    - by Phil.Wheeler
    I have an Umbraco site for personal use that I want to also use as a blog. I'm trying to put together the XSLT to grab the top three posts from the nodes in the Blog tree (node id = 1063) and display these on a tab page that is incorporated into the front page. The following image illustrates the node hierarchy: With my extremely limited appreciation of XSLT, I'm unable to grab the node ID of the "Blog" id and take the 3 pages below that to display in the "Top Posts" part of my site which is found under the "Frontpage Tabs" node. All the examples I find work with the "current page", which is typically the top-level node, "Personal Site". How should I accomplish this?

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  • Recursion VS memory allocation

    - by Vladimir Kishlaly
    Which approach is most popular in real-world examples: recursion or iteration? For example, simple tree preorder traversal with recursion: void preorderTraversal( Node root ){ if( root == null ) return; root.printValue(); preorderTraversal( root.getLeft() ); preorderTraversal( root.getRight() ); } and with iteration (using stack): Push the root node on the stack While the stack is not empty Pop a node Print its value If right child exists, push the node's right child If left child exists, push the node's left child In the first example we have recursive method calls, but in the second - new ancillary data structure. Complexity is similar in both cases - O(n). So, the main question is memory footprint requirement?

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  • How to check if an apply-template filled variable is a string or (possibly) empty node in XSLT?

    - by calavera.info
    I need a test which would evaluate to true in two cases: There is a string inside which contains any non white space characters There is any node (which can be possibly empty) on a variable that is filled with apply-template call result. I tried test="normalize-space($var)" but this doesn't cover the empty tag possibility. I also tried simply this: test="$var" but this evaluate to true even for white space only strings. By the way "$var/*" produces an error "Expression ...something I don't remember... node-set" which is I think because of apply-template variable instantiation. Is there any (which means even multi level decision) solution for this? EDIT: I forgot to say that it's for XSLT 1.0 and preferably without any exslt extensions or similar.

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  • Is there a way to rewrite a url to go to a file stored in the filefield of the node

    - by kidbrax
    I have a custom content-type called 'document' On this content-type, I have a File field where a user can upload a document. Assume the path to a document node is /somesite/document/tester I would like to be able to link to /somesite/document/tester/file and it automatically go to the file that is uploaded to the file field of the node. I have tried the url_alter module and am able to get the correct url of the document but when it tries to go there, it says not found. It seems that my redirection is still trying to be rewritten with pathauto or something. Ulitamtely, we want to have a consistent url for these documents so that a user can upload a replacement document and we can still use the same urls. Any ideas?

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  • How to extracting individual dimensions from $node->content['dimensions'] in Drupal's Ubercart?

    - by Walden
    On my Ubercart node-product.tpl.php page, I am trying to extract the individual product dimensions (height, weight, length) from the more generic: print $node->content['dimensions'] ['#value']; which returns "Dimensions: 72in. × 42in. × 30in." Using var_dump(get_defined_vars()); I'm able to see that the dimensions are being outputted independently, but can't seem to get them to print. on the page. What is the proper way to call the dimensions individually?

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  • CSS3 - "connecting" 2 classes animation [closed]

    - by Nave Tseva
    I have this CSS +HTML code: <!DOCTYPE HTML> <html> <head> <meta http-equiv="content-type" content="text/html; charset=UTF-8" /> <title>What</title> <style type="text/css"> #page { width: 900px; padding: 0px; margin: 0 auto; direction: rtl; position: relative; } #box1 { position: relative; width: 500px; border: 1px solid black; box-shadow: -3px 8px 34px #808080; border-radius: 20px; box-shadow: -8px 5px 5px #888888; right: 300px; top: 250px; height: 150px; -webkit-transition: all 1s; font-size: large; color: Black; padding: 10px; background: #D0D0D0; opacity: 0; } @-webkit-keyframes myFirst { 0% { right: 300px; top: 150px; background: #D0D0D0; opacity: 0; } 100% { background: #909090; ; right: 300px; top: 200px; opacity: 1; } } #littlebox1 { top: 200px; position: absolute; display: inline-block; } .littlebox1-sentence { font-size: large; padding-bottom: 15px; padding-top: 15px; padding-left: 25px; padding-right: 10px; background: #D0D0D0; border-radius: 10px; -webkit-transition: background .25s ease-in-out; } #littlebox1:hover ~ #box1 { -webkit-transition: all 0s; background: #909090;; right: 300px; top: 200px; -webkit-animation: myFirst 1s; -webkit-animation-fill-mode: initial; opacity: 1; } .littlebox1-sentence:hover { background: #909090; } .littlebox1-sentence:hover + .triangle { border-right: 50px solid #909090; } .triangle { position: relative; width: 0; height: 0; border-right: 50px solid #D0D0D0; border-top: 24px solid transparent; border-bottom: 24px solid transparent; right: 160px; -webkit-transition: border-right .25s ease-in-out; } .triangle:hover { border-right:50px solid #909090; } </style> <script src="//ajax.googleapis.com/ajax/libs/jquery/1.8.3/jquery.min.js"></script> <script> $(function() { $('.littlebox1-sentence').hover(function() { $(this).css('background', '#909090'); $('.triangle').css('border-right', '50px solid #909090'); }); </script> <script> $(function() { $('.triangle').hover(function() { $(this).css('border-right', '50px solid #909090'); $('.littlebox1-sentence').css('background', '#909090'); }); </script> </head> <body dir="rtl"> <div id="page"> <div id="littlebox1" class="littlebox1-sentence">put your mouse here</div><div id="littlebox1" class="triangle"> </div> <div id="box1"> </div> </div> </body> </html> Live example you will find here: http://jsfiddle.net/FLe4g/12/ The problem here that something here wrong in the second jquery code. I want that every time that I put the mouse on the box, or on the triangke they both will change ther color together. when I put the mouse on the box it works fine, but when I put the mouse on the triangle it don't work. Any suggestions how to fix this code?

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  • XML and .NET: How to replace specific node with many other ones loaded from raw xml data

    - by Entrase
    Let's suppose we have an element like this one in the main xml file: <group name="gr1" filename="groups/gr1.xml"/>. The second file gr1.xml contains something like this: <item name="i1">Item one</item> <item name="i2">Item two</item> <item name="i3">Item three</item> Note that there is no XML declaration in gr1.xml, just plain items without single parent node. So… Which is the best way to replace <group/> with its <item/>s? I have already tried some things like manual enclosing of gr1.xml content into a single node with XML declaration and loading it into XmlDocument, but it doesn't look like a good solution.

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  • Alter Regular Expression to Return 2 Values Instead of 3 from userAgent String

    - by Jay
    I've taken a regular expression from jQuery to detect if a browser's engine is WebKit and gets it's version number, it returns 3 values extracted from the userAgent string: webkit/….…, webkit and ….… [“….…” being the version number]. I would like the regular expression to return just 2 values: webkit and ….…. I'm rubbish at regular expressions, so please can you give an explanation of the expression with your answer. The regular expression I'm currently working with and wish to improve is: /(webkit)[\/]([\w.]+)/. I appreciate all your help, thanks in advance!

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  • Is there a unified way to know if a node is visible or not?

    - by zneak
    Hello guys, I'd like to be able to know if a node is visible and rendered on screen. As far as I know, there are at least 3 standard and easy ways of making HTML nodes not visible: Setting opacity: 0; Setting display: none; Setting visibility: hidden. I could check for just these three, but I'm afraid people can get creative when it comes to ways of hiding contents: Sending the element offscreen using negative margins; Using a width or height of 0 and hiding overflow; many more I trust people to have developed. So I was wondering if there is a standard way of determining if a node is rendered to the screen. I'm pretty sure all major browsers determine it for themselves to accelerate drawing, so maybe it's somehow exposed.

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  • Drupal, Views.. how to display views list + complete node, interactively ?

    - by Patrick
    hi, I'm using Views in Drupal to show node teasers. I would like now to show the complete node on the left side of my page, nearby the Views, and update it when the user click on a different teaser (better using AJAX). what's the best method to implement it. I was considering to use a lightbox, but it a bit complex (a lot of complications... such as parsing the content with javascript again.. etc). See screenshot: http://dl.dropbox.com/u/72686/viewsAndNode.png Thanks

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  • Number of iterations to real time

    - by Ivansek
    I have an animation of traffic. I have 20 cars in road network, each car have a starting node and end node. Each car know how much distance does it need to travel in order to reach the end node. I move cars each 20 ms for 10 px. To move all cars from their start node to end node I need 60 iterations. That is 60*20ms = 1200ms. Now I want to convert this time, or use data that I have, to a real time where car move 50km/h. How can I do that? Any idea?

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  • Is it possible (and if so how) to delete a zookeeper node with apache camel?

    - by b_habegger
    I am looking into using Zookeeper to synchronized distributed Camel instances. In doing so it seems that there is not possibility to delete a znode from Zookeeper from Camel (I imagined some sort of producer operation). A look at the components source seems to confirm this. (I didn't find any code explicitely requesting a node removal). Am I missing something ? When would a node created via Camel (in my case EPHEMERAL) be deleted ? Maybe I am miss understanding something with zookeeper ?

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  • WebLogic Server 11g with java based node manager stdout/stderr log path configuration.

    - by Mircea Vutcovici
    Hi, How I can configure the path where the stdout logs are written by the WebLogic server? I've read about -Dweblogic.log.RedirectStdoutToServerLogEnabled=true, but this redirects only part of the output. For example if I will run a thread dump, the output will remain in the original log file. I think it should be an option in nodemanager/startup.properties file. WebLogic version is 10.3.2.0 and I am using a java based node manager. OS is RHEL 5. Thank you, Mircea

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  • Why do I get "General Failure" when pinging host name on a Win 7 node on the network?

    - by hydroparadise
    This is a very peculiar problem with a station on our network. The client pc is running Windows 7 Pro. What makes this problem interesting is that this client is the only node on the network that seems to be experiencing this proglem. When I try to ping a specific Win 08 server by host name, I get an IPv6 address and get General failure. But when I ping it's IPv4 address, it responds just fine. My first thought would check the DNS server the name resolutions to see what would be going on, but the problem begs the quesion, why does the station get an IPv6 address back and fails as opposed to using the IPv4 settings (which are static btw). What gives? I am including a screen shot of trying the one specific server and failing while trying another server with success. All other nodes on the network don't have problems communicating with the server the one station is having issues with.

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  • ESXi - Should failover node be in the same geographic location?

    - by Ryan
    For some reason it seems to me that at least one failover should be in the same building. But really I have no idea. Could there be an issue with routing delays for users during a failure? I'm just imagining reasons at this point. Let me know, should at least one failover node be at the same geographic location as the other? I am trying to prevent what appears to be a poor decision so any feedback or life experience you can share would be grand. Will mostly be running Windows Server 2008 with SQL Server 2008 as our guest OS.

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  • What do you do with a 15 node decommissioned Itanium cluster?

    - by Gomibushi
    We are decommissioning a 15 node Itanium cluster. We don't know what to do with it. Being geeks we want to put it (or its individual nodes) to some cool use, but since it is Itanium we are a bit unsure what that could/would be. We are not bringing it back as production servers and we are considering giving them away, if anyone wants them. It's not the most spiffy hardware, but being 2U rack servers they pack an ok amount of cpu and memory, they're about 3 years old perhaps. Ideas to what runs well on them? Or something one can use them as?

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  • Haskell Ord instance with a Set

    - by mvid
    I have some code that I would like to use to append an edge to a Node data structure: import Data.Set (Set) import qualified Data.Set as Set data Node = Vertex String (Set Node) deriving Show addEdge :: Node -> Node -> Node addEdge (Vertex name neighbors) destination | Set.null neighbors = Vertex name (Set.singleton destination) | otherwise = Vertex name (Set.insert destination neighbors) However when I try to compile I get this error: No instance for (Ord Node) arising from a use of `Set.insert' As far as I can tell, Set.insert expects nothing but a value and a set to insert it into. What is this Ord?

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