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  • flex textarea text attribute but still renders as html

    - by David
    actually i got to the cause of the issue. if you feed the textarea text attribute with an tag that has a valid src url, then for some reason flex will try to render everything as html. Eg, try this: <mx:TextArea id="textArea" width="100%" height="90%" text="<img src='http://url-to-a-valid-img"/> and instead of it rendering it as raw text it will render it as an html. any idea?

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  • Computer graphics research

    - by Shrey
    What are the best known labs for research in CG especially raytracing/rendering? I want to pursue Masters/PhD in this field and though I have been working on projects such as raytracers, it is all self-driven. What would be a good place to start, perhaps as a research intern? Also, what kind of background is expected for admissions in these programs, in terms of programming skills, formal education etc.?

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  • cannot retrieve effect.fx file

    - by numerical25
    I am having issues loading my effect.fx from directx. When I step into my application, my ID3D10Effect *m_pDefaultEffect; pointer remains empty. the address remains at 0x000000 below is my code #pragma once #include "stdafx.h" #include "resource.h" #include "d3d10.h" #include "d3dx10.h" #include "dinput.h" #define MAX_LOADSTRING 100 class RenderEngine { protected: RECT m_screenRect; //direct3d Members ID3D10Device *m_pDevice; // The IDirect3DDevice10 // interface ID3D10Texture2D *m_pBackBuffer; // Pointer to the back buffer ID3D10RenderTargetView *m_pRenderTargetView; // Pointer to render target view IDXGISwapChain *m_pSwapChain; // Pointer to the swap chain RECT m_rcScreenRect; // The dimensions of the screen ID3D10Texture2D *m_pDepthStencilBuffer; ID3D10DepthStencilState *m_pDepthStencilState; ID3D10DepthStencilView *m_pDepthStencilView; //transformation matrixs D3DXMATRIX g_mtxWorld; D3DXMATRIX g_mtxView; D3DXMATRIX g_mtxProj; //Effect members ID3D10Effect *m_pDefaultEffect; ID3D10EffectTechnique *m_pDefaultTechnique; ID3DX10Font *m_pFont; // The font used for rendering text // Sprites used to hold font characters ID3DX10Sprite *m_pFontSprite; ATOM RegisterEngineClass(); void DoFrame(float); bool LoadEffects(); public: static HINSTANCE m_hInst; HWND m_hWnd; int m_nCmdShow; TCHAR m_szTitle[MAX_LOADSTRING]; // The title bar text TCHAR m_szWindowClass[MAX_LOADSTRING]; // the main window class name void DrawTextString(int x, int y, D3DXCOLOR color, const TCHAR *strOutput); //static functions static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); static INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); bool InitWindow(); bool InitDirectX(); bool InitInstance(); int Run(); void ShutDown(); RenderEngine() { m_screenRect.right = 800; m_screenRect.bottom = 600; } }; below is the implementation bool RenderEngine::LoadEffects() { HRESULT hr; ID3D10Blob *pErrors = 0; // Create the default rendering effect hr = D3DX10CreateEffectFromFile(L"effect.fx", NULL, NULL, "fx_4_0", D3D10_SHADER_DEBUG, 0, m_pDevice, NULL, NULL, &m_pDefaultEffect, &pErrors, NULL); if(pErrors)// at this point, m_pDefaultEffect is still empty but pErrors returns data which means there is {//errors return false; //ends here } //m_pDefaultTechnique = m_pDefaultEffect->GetTechniqueByName("DefaultTechnique"); return true; } My directx Device does work. My effect.fx file is in the same folder as my solution files (.cpp and header files)

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  • What is IE's Maximum Parallel Connection Accross All Hosts

    - by timeitquery
    Based on the IE documentation on MSDN IE 8 supports up to 6 parallel connections per server and IE 6,7 support 2. What is the upper limit of parallel connections accross all the hosts? So if I have 60 hosts, 8 requests per host, so 360 requests in the HTML page - does it mean that IE 8 will have 360 connection in parallel and IE 6 or 7 would have 120? (ignoring the html rendering time, and if call is blocking or not)

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  • What's the difference between reflow and repaint?

    - by Jon Raasch
    I'm a little unclear on the difference between reflow + repaint (if there's any difference at all) Seems like reflow might be shifting the position of various DOM elements, where repaint is just rendering a new object. E.g. reflow would occur when removing an element and repaint would occur when changing its color. Is this true?

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  • Best practices for caching results of JSP pages?

    - by Spines
    My application has an MVC structure. How should I structure my application to allow for maximum caching? Is it sufficient to only cache the model objects that are passed to the JSP views? Or will there be a significant performance boost from caching the results of the rendering of the JSP views too?

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  • Django: url tag reverse

    - by Alexander A.Sosnovskiy
    Can you help me to get url in my template: url(r'^page/(?P[-\d]+)$', 'show_port', {"template_name": "port.html"}, name="port",), href="{% url port page_num=1 %}" I want to get /page/1 as a result , but don't know how :( Caught an exception while rendering: Reverse for 'port' with arguments '()' and keyword arguments '{'page_num': 1}' not found. The same thing if href="{% url port 1 %}"

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  • Drupal Module Development: How to Communicate between form_submit and page handler functions

    - by Aaron
    I am writing a module and I need to retrieve values set in a form_submit function from a page handler function. The reason is that I am rendering results of a form submit on the same page as the page handler. I have this working, but I am using global variables, which I don't like. I'd like to be able to use the $form_state['storage'] for this, but can't since I don't have access to the $form_state variable from the page handler. Any suggestions?

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  • Web app that contains a check-list based task management UI?

    - by meder
    I'm looking to develop my own task application so I'm trying to study the UI of any possible in-browser apps that have some sort of functionality which has an ordered list where items can be tagged as "done" and they either get color-highlighted or move into a "DONE" column. By the way, the area would be a tinyMCE or similar editable area and not some primitive html rendering. Example:

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  • Double Buffering for Game objects, what's a nice clean generic C++ way?

    - by Gary
    This is in C++. So, I'm starting from scratch writing a game engine for fun and learning from the ground up. One of the ideas I want to implement is to have game object state (a struct) be double-buffered. For instance, I can have subsystems updating the new game object data while a render thread is rendering from the old data by guaranteeing there is a consistent state stored within the game object (the data from last time). After rendering of old and updating of new is finished, I can swap buffers and do it again. Question is, what's a good forward-looking and generic OOP way to expose this to my classes while trying to hide implementation details as much as possible? Would like to know your thoughts and considerations. I was thinking operator overloading could be used, but how do I overload assign for a templated class's member within my buffer class? for instance, I think this is an example of what I want: doublebuffer<Vector3> data; data.x=5; //would write to the member x within the new buffer int a=data.x; //would read from the old buffer's x member data.x+=1; //I guess this shouldn't be allowed If this is possible, I could choose to enable or disable double-buffering structs without changing much code. This is what I was considering: template <class T> class doublebuffer{ T T1; T T2; T * current=T1; T * old=T2; public: doublebuffer(); ~doublebuffer(); void swap(); operator=()?... }; and a game object would be like this: struct MyObjectData{ int x; float afloat; } class MyObject: public Node { doublebuffer<MyObjectData> data; functions... } What I have right now is functions that return pointers to the old and new buffer, and I guess any classes that use them have to be aware of this. Is there a better way?

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  • Integrating C++ libraries in C for ARToolKit - ARToolkit+

    - by Mayank
    I am working on a Augmented reality Project where I plan to use ARToolkit for Image Capturing and rendering where as ARToolKitPlus for marker detection. The problem is ARToolKit is a C library where as ARToolKit+ is written in C++. Can some one please sugegst me a way to integrate them both. ARToolKit Library ARToolkitPlus

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  • JQuery templating engines

    - by Maurice
    I am looking for a template engine to use client side. I have been trying a few like jsRepeater and jQuery Templates. While they seem to work OK in FireFox they all seem to break down in IE7 when it comes down to rendering HTML tables. I also took a look at MicrosoftAjaxTemplates.js (from http://www.codeplex.com/aspnet/Release/ProjectReleases.aspx?ReleaseId=16766) but turns out that has the same problem. Any advice on other templating engines to use?

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  • Post-Render Fbml (Ajax Callback)

    - by fabian
    Hi there, i am doing a simple ajax call with FBJS. The server returns a fbml string which i render in one of my DIVs. The Problem: FB doesnt render the prefix for attributes like style, onclick etc. I have seen a function for some kind of post-rendering somewhere. But i cant remember Thanks for helping.

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  • RenderTargetBitmap + Resource'd VisualBrush = incomplete image

    - by Will
    I've found a new twist on the "Visual to RenderTargetBitmap" question! I'm rendering previews of WPF stuff for a designer. That means I need to take a WPF visual and render it to a bitmap without that visual ever being displayed. Got a nice little method to do it like to see it here it goes private static BitmapSource CreateBitmapSource(FrameworkElement visual) { Border b = new Border { Width = visual.Width, Height = visual.Height }; b.BorderBrush = Brushes.Black; b.BorderThickness = new Thickness(1); b.Background = Brushes.White; b.Child = visual; b.Measure(new Size(b.Width, b.Height)); b.Arrange(new Rect(b.DesiredSize)); RenderTargetBitmap rtb = new RenderTargetBitmap( (int)b.ActualWidth, (int)b.ActualHeight, 96, 96, PixelFormats.Pbgra32); // intermediate step here to ensure any VisualBrushes are rendered properly DrawingVisual dv = new DrawingVisual(); using (var dc = dv.RenderOpen()) { var vb = new VisualBrush(b); dc.DrawRectangle(vb, null, new Rect(new Point(), b.DesiredSize)); } rtb.Render(dv); return rtb; } Works fine, except for one leeetle thing... if my FrameworkElement has a VisualBrush, that brush doesn't end up in the final rendered bitmap. Something like this: <UserControl.Resources> <VisualBrush x:Key="LOLgo"> <VisualBrush.Visual> <!-- blah blah --> <Grid Background="{StaticResource LOLgo}"> <!-- yadda yadda --> Everything else renders to the bitmap, but that VisualBrush just won't show. The obvious google solutions have been attempted and have failed. Even the ones that specifically mention VisualBrushes missing from RTB'd bitmaps. I have a sneaky suspicion this might be caused by the fact that its a Resource, and that lazy resource isn't being inlined. So a possible fix would be to, somehow(???), force resolution of all static resource references before rendering. But I have absolutely no idea how to do that. Anybody have a fix for this?

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  • Is there a good way of displaying required field indicators when using DataAnnotations in MVC 2?

    - by Jeremy Gruenwald
    I've got validation working with DataAnnotations on all my models, but I'd like to display an indicator for required fields on page load. Since I've got all my validation centralized, I'd rather not hard-code indicators in the View. Calling validation on load would show the validation summary. Has anyone found a good way of letting the model determine what's required, but checking it upon rendering the view, similar to Html.ValidationMessageFor?

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  • HTML custom tags: pros & cons

    - by o_O Tync
    I'd like to use some semantic HTML tags instead of <div>s: <article>, <product>, <footer> etc. Some of them are already presented in the upcoming HTML5, however, it's not fully supported. Which are the possible cons I might face when Rendering? Using CSS, JS? The one I remember is: IE6 can't clone tags it doesn't know.

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  • Fastest possible way to render 480 x 320 background as iPhone OpenGL ES textures

    - by unknownthreat
    I need to display 480 x 320 background image in OpenGL ES. The thing is I experienced a bit of a slow down in iPhone when I use 512 x 512 texture size. So I am finding an optimum case for rendering iPhone resolution size background in OpenGL ES. How should I slice the background in this case to obtain the best possible performance? My main concern is speed. Should I go for 256 x 256 or other texture sizes here?

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  • Ajax PageMethods troubles

    - by Tony
    Hi http://stackoverflow.com/questions/2709245/ajax-without-updatepanel/2709262#2709262 I tried to use these methodologies to remove UpdatePanel from application, I have a page with search keyword which call the PageMethods and I load the user control manually and render it then place rendering output to the page, but something strange happen, while search results is 100 and there is DataPager in the user control, the data pager did not appear, and also only one element appear, it looks that ItemTemplate did not resolve more than once. What is chances ??

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  • Make a compiled binary run at native speed flawlessly without recompiling from source on a another system?

    - by unknownthreat
    I know that many people, at a first glance of the question, may immediately yell out "Java", but no, I know Java's qualities. Allow me to elaborate my question first. Normally, when we want our program to run at a native speed on a system, whether it be Windows, Mac OS X, or Linux, we need to compile from source codes. If you want to run a program of another system in your system, you need to use a virtual machine or an emulator. While these tools allow you to use the program you need on the non-native OS, they sometimes have problems of performance and glitches. We also have a newer compiler called "JIT Compiler", where the compiler will parse the bytecode program to native machine language before execution. The performance may increase to a very good extent with JIT Compiler, but the performance is still not the same as running it on a native system. Another program on Linux, WINE, is also a good tool for running Windows program on Linux system. I have tried running Team Fortress 2 on it, and tried experiment with some settings. I got ~40 fps on Windows at its mid-high setting on 1280 x 1024. On Linux, I need to turn everything low at 1280 x 1024 to get ~40 fps. There are 2 notable things though: Polygon model settings do not seem to affect framerate whether I set it low or high. When there are post-processing effects or some special effects that require manipulation of drawn pixels of the current frame, the framerate will drop to 10-20 fps. From this point, I can see that normal polygon rendering is just fine, but when it comes to newer rendering methods that requires graphic card to the job, it slows down to a crawl. Anyway, this question is rather theoretical. Is there anything we can do at all? I see that WINE can run STEAM and Team Fortress 2. Although there are flaws, they can run at lower setting. Or perhaps, I should also ask, "is it possible to translate one whole program on a system to another system without recompiling from source and get native speed?" I see that we also have AOT Compiler, is it possible to use it for something like this? Or there are so many constraints (such as DirectX call or differences in software architecture) that make it impossible to have a flawless and not native to the system program that runs at native speed?

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  • JSF inner datatable not respecting rendered condition of outer table.

    - by Marc
    <h:dataTable cellpadding="0" cellspacing="0" styleClass="list_table" id="OuterItems" value="#{valueList.values}" var="item" border="0"> <h:column rendered="#{item.typeA"> <h:dataTable cellpadding="0" cellspacing="0" styleClass="list_table" id="InnerItems" value="#{item.options}" var="option" border="0"> <h:column > <h:outputText value="Option: #{option.displayValue}"/> </h:column> </h:dataTable> </h:column> <h:column rendered="#{item.typeB"> <h:dataTable cellpadding="0" cellspacing="0" styleClass="list_table" id="InnerItems" value="#{item.demands}" var="demand" border="0"> <h:column > <h:outputText value="Demand: #{demand.displayValue}"/> </h:column> </h:dataTable> </h:column> </h:dataTable> public class Item{ ... public boolean isTypeA(){ return this instanceof TypeA; } public boolean isTypeB(){ return this instanceof TypeB; } ... } public class typeA extends Item(){ ... public List getOptions(){ .... } ... } public class typeB extends Item(){ ... public List getDemands(){ ... } .... } I'm having an issue with JSF. I've abstracted the problem out here, and I'm hoping someone can help me understand how what I'm doing fails. I'm looping over a list of Items. These Items are actually instances of the subclasses TypeA and TypeB. For Type A, I want to display the options, for Type B I want to display the demands. When rendering the page for the first time, this works fine. However, when I post back to the page for some action, I get an error: [3/26/10 12:52:32:781 EST] 0000008c SystemErr R javax.faces.FacesException: Error getting property 'options' from bean of type TypeB at com.sun.faces.lifecycle.ApplyRequestValuesPhase.execute(ApplyRequestValuesPhase.java:89) at com.sun.faces.lifecycle.LifecycleImpl.phase(LifecycleImpl.java(Compiled Code)) at com.sun.faces.lifecycle.LifecycleImpl.execute(LifecycleImpl.java:91) at com.ibm.faces.portlet.FacesPortlet.processAction(FacesPortlet.java:193) My grasp on the JSF lifecyle is very rough. At this point, i understand there is an error in the ApplyRequestValues Phases which is very early and so the previous state is restored and nothing changes. What I don't understand is that in order to fufill the condition for rendering "item.typeA" that object has to be an instance of TypeA. But here, it looks like that object passed the condition even though it was an instance of TypeB. It is like it is evaluating the inner dataTable (InnerItems) before evaluating the outer (outerItems). My working assumption is that I just don't understand how/when the rendered attribute is actually evaluated.

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