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  • using ajax to post comments in cakephp results in 404 error, but no errors locally?

    - by Paul
    Using an ajax helper created for use with Jquery I've created a form that posts comments to "/comments/add", and this works as expected on my local wamp server but not on my production server. On my production server I get a '404 error, cannot find /comments/add'. I've spent quite a bit of time searching for a resolution with no luck so far. I've focused on trying to identify a gap but nothing jumps out at me. Here are some observations: works as expected on local wamp server requestHandler is listed as component files on both local and production server are the same controllers folder has write access autoLayout and autoRender are both set to false Here is the form in my view: <div class="comments form"> <?php echo $ajax->form('/comments/add', 'tournament', array('url' => '/comments/add', 'update' => 'Comments', 'indicator' => 'commentSaved'));?> <fieldset> <legend><?php __('Add Comment');?></legend> <div id="commentSaved" style="display: none; float: right;"> <h2>Loading...</h2> </div> <?php echo $form->hidden('Comment.foreign_id', array('value' => $tournament['Tournament']['id'])); echo $form->hidden('Comment.belongs_to', array('value' => 'Tournament')); echo $form->input('Comment.name'); echo $form->input('Comment.email'); echo $form->input('Comment.web', array('value' => 'http://')); echo $form->input('Comment.content'); ?> </fieldset> <?php echo $form->end('Submit');?> </div> And here is my 'comment's controller add action: function add() { if($this->RequestHandler->isAjax()) { $this->autoLayout = false; $this->autoRender=false; $this->Comment->recursive =-1; $commentInfos = $this->Comment->findAllByIp($_SERVER['REMOTE_ADDR']); $spam = FALSE; foreach($commentInfos as $commentInfo) { if ( time() - strtotime($commentInfo['Comment']['created']) < 180) { $spam = TRUE; } } if ($spam === FALSE) { if (!empty($this->data)) { $this->data['Comment']['ip'] = $_SERVER['REMOTE_ADDR']; $this->Comment->create(); if ($this->Comment->save($this->data)) { $this->Comment->recursive =-1; $comments = $this->Comment->findAll(array('Comment.foreign_id' => $this->data['Comment']['foreign_id'], 'Comment.belongs_to' => $this->data['Comment']['belongs_to'], 'Comment.status' =>'approved')); $this->set(compact('comments')); $this->viewPath = 'elements'.DS.'posts'; $this->render('comments'); } } } else { $this->Comment->recursive =-1; $comments = $this->Comment->findAll(array('Comment.foreign_id' => $this->data['Comment']['foreign_id'], 'Comment.belongs_to' => $this->data['Comment']['belongs_to'], 'Comment.status' =>'approved')); $this->set(compact('comments')); $this->viewPath = 'elements'.DS.'posts'; $this->render('spam'); } } else { $this->Session->setFlash(__('Invalid Action. Please view a post to add a comment.', true)); $this->redirect(array('controller' => 'pages', 'action'=>'display', 'home')); } } As you can see I've made sure that 'autoLayout' and 'autoRender' are set to false, but in Firebug I still get a 404 error stating /comments/add cannot be found on the production server. I should also point out that I'm using jquery, jquery.form and jquery.editable as well as a ajax helper created to be used with jquery. Any help or even suggestions about how to trouble shoot this is really appreciated. Cheers, Paul

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  • Jquery ajax function working in IE but not in FF

    - by booota
    Okay I have this ajax call $('.updatecom .registercomplaint').click(function(){ updatecomplaints(); }); This calls the function updatecomplaints() function updatecomplaints() { var tno = $(".updatecom #tno").val(); var status = $(".updatecom #status").val(); if(status=='DONE') { $(".updatecom #con").val(''); } var tname = $(".updatecom #tname").val(); var rg11 = $(".updatecom #crg11").val(); var rg06 = $(".updatecom #crg06").val(); var tvpins = $(".updatecom #tvpins").val(); var jointer = $(".updatecom #jointer").val(); var cquantity = $(".updatecom #conqty").val(); var nooftv = $(".updatecom #tvno").val(); var misc = $(".updatecom #misc").val(); var tcomments = $(".updatecom #tcomments").val(); var con = $(".updatecom #con").val(); //alert(tno+status+tname+rg11+rg06+tvpins+jointer+cquantity+nooftv+misc+tcomments+con); $.ajax( { type: "POST", url: "up_functions.php", data: "ticket="+ tno +"& opt=upcom" +"& status="+ status +"& tname="+ tname +"& rg11="+ rg11 +"& rg06="+ rg06 +"& tvpins="+ tvpins +"& jointer="+ jointer +"& cquantity="+ cquantity +"& nooftv="+ nooftv +"& misc="+ misc +"& tcomments="+ tcomments +"& con="+ con, success: function(response) { alert(response); } }); } here is my up_functions.php $tno = htmlspecialchars(trim($_REQUEST['ticket'])); $status = htmlspecialchars(trim($_REQUEST['status'])); $tname = htmlspecialchars(trim($_REQUEST['tname'])); $rg11 = htmlspecialchars(trim($_REQUEST['rg11'])); $rg06 = htmlspecialchars(trim($_REQUEST['rg06'])); $tvpins = htmlspecialchars(trim($_REQUEST['tvpins'])); $jointer = htmlspecialchars(trim($_REQUEST['jointer'])); $cquantity = htmlspecialchars(trim($_REQUEST['cquantity'])); $nooftv = htmlspecialchars(trim($_REQUEST['nooftv'])); $misc = htmlspecialchars(trim($_REQUEST['misc'])); $tcomments = htmlspecialchars(trim($_REQUEST['tcomments'])); $con = htmlspecialchars(trim($_REQUEST['con'])); $result=$ptr->upcomticketinfo($tno,$status,$tname,$rg11,$rg06,$tvpins,$jointer,$cquantity,$nooftv,$misc,$tcomments,$con); echo $result; and here is my upconticketinfo() php function function upcomticketinfo($tno,$status,$tname,$rg11,$rg06,$tvpins,$jointer,$cquantity,$nooftv,$misc,$tcomments,$con) { if($con!='' || $con!=NULL) { $this->query = "update `booking discription` set `STATUS`='$status',`CLOSED ON`='$con' where `TICKET NO`='$tno'"; $this->q_result = mysql_query($this->query,$this->conn) or die(mysql_error()); if($this->q_result) { $query = "update `tech detail` set `TECH NAME`='$tname',`CABLE RG11`='$rg11',`CABLE RG06`='$rg06',`TV PINS USED`='$tvpins',`JOINTER USED`='$jointer',`CONNECTOR QTY`='$cquantity',`NO OF TV`='$nooftv',`MISC`='$misc',`TECH COMMENTS`='$tcomments' where `BOOKING`='$tno'"; $q_result = mysql_query($query,$this->conn) or die(mysql_error()); if($q_result) { $response = "updated"; } else { $response = "error"; } } else { $response = "error"; } } else { $this->query = "update `booking discription` set `STATUS`='$status' where `TICKET NO`='$tno'"; $this->q_result = mysql_query($this->query,$this->conn) or die(mysql_error()); if($this->q_result) { $query = "update `tech detail` set `TECH NAME`='$tname',`CABLE RG11`='$rg11',`CABLE RG06`='$rg06',`TV PINS USED`='$tvpins',`JOINTER USED`='$jointer',`CONNECTOR QTY`='$cquantity',`NO OF TV`='$nooftv',`MISC`='$misc',`TECH COMMENTS`='$tcomments' where `BOOKING`='$tno'"; $q_result = mysql_query($query,$this->conn) or die(mysql_error()); if($q_result) { $response = "updated"; } else { $response = "error"; } } else { $response = "error"; } } return $response; } Question is that, this code is working just fine in IE8 i.e i am using... but it is not working in FF 3.6.3... I have checked each n everything... One thing is that the code works fine on FF too only when i activate the firebug debugger. Otherwise the alert in ajax success shows itself with nothing in it... Help me...

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  • Still cant find a solution... about ajax call

    - by booota
    Okay I have this ajax call $('.updatecom .registercomplaint').click(function(){ updatecomplaints(); }); This calls the function updatecomplaints() function updatecomplaints() { var tno = $(".updatecom #tno").val(); var status = $(".updatecom #status").val(); if(status=='DONE') { $(".updatecom #con").val(''); } var tname = $(".updatecom #tname").val(); var rg11 = $(".updatecom #crg11").val(); var rg06 = $(".updatecom #crg06").val(); var tvpins = $(".updatecom #tvpins").val(); var jointer = $(".updatecom #jointer").val(); var cquantity = $(".updatecom #conqty").val(); var nooftv = $(".updatecom #tvno").val(); var misc = $(".updatecom #misc").val(); var tcomments = $(".updatecom #tcomments").val(); var con = $(".updatecom #con").val(); //alert(tno+status+tname+rg11+rg06+tvpins+jointer+cquantity+nooftv+misc+tcomments+con); $.ajax( { type: "POST", url: "up_functions.php", data: "ticket="+ tno +"& opt=upcom" +"& status="+ status +"& tname="+ tname +"& rg11="+ rg11 +"& rg06="+ rg06 +"& tvpins="+ tvpins +"& jointer="+ jointer +"& cquantity="+ cquantity +"& nooftv="+ nooftv +"& misc="+ misc +"& tcomments="+ tcomments +"& con="+ con, success: function(response) { alert(response); } }); } here is my up_functions.php $tno = htmlspecialchars(trim($_REQUEST['ticket'])); $status = htmlspecialchars(trim($_REQUEST['status'])); $tname = htmlspecialchars(trim($_REQUEST['tname'])); $rg11 = htmlspecialchars(trim($_REQUEST['rg11'])); $rg06 = htmlspecialchars(trim($_REQUEST['rg06'])); $tvpins = htmlspecialchars(trim($_REQUEST['tvpins'])); $jointer = htmlspecialchars(trim($_REQUEST['jointer'])); $cquantity = htmlspecialchars(trim($_REQUEST['cquantity'])); $nooftv = htmlspecialchars(trim($_REQUEST['nooftv'])); $misc = htmlspecialchars(trim($_REQUEST['misc'])); $tcomments = htmlspecialchars(trim($_REQUEST['tcomments'])); $con = htmlspecialchars(trim($_REQUEST['con'])); $result=$ptr->upcomticketinfo($tno,$status,$tname,$rg11,$rg06,$tvpins,$jointer,$cquantity,$nooftv,$misc,$tcomments,$con); echo $result; and here is my upconticketinfo() php function function upcomticketinfo($tno,$status,$tname,$rg11,$rg06,$tvpins,$jointer,$cquantity,$nooftv,$misc,$tcomments,$con) { if($con!='' || $con!=NULL) { $this->query = "update `booking discription` set `STATUS`='$status',`CLOSED ON`='$con' where `TICKET NO`='$tno'"; $this->q_result = mysql_query($this->query,$this->conn) or die(mysql_error()); if($this->q_result) { $query = "update `tech detail` set `TECH NAME`='$tname',`CABLE RG11`='$rg11',`CABLE RG06`='$rg06',`TV PINS USED`='$tvpins',`JOINTER USED`='$jointer',`CONNECTOR QTY`='$cquantity',`NO OF TV`='$nooftv',`MISC`='$misc',`TECH COMMENTS`='$tcomments' where `BOOKING`='$tno'"; $q_result = mysql_query($query,$this->conn) or die(mysql_error()); if($q_result) { $response = "updated"; } else { $response = "error"; } } else { $response = "error"; } } else { $this->query = "update `booking discription` set `STATUS`='$status' where `TICKET NO`='$tno'"; $this->q_result = mysql_query($this->query,$this->conn) or die(mysql_error()); if($this->q_result) { $query = "update `tech detail` set `TECH NAME`='$tname',`CABLE RG11`='$rg11',`CABLE RG06`='$rg06',`TV PINS USED`='$tvpins',`JOINTER USED`='$jointer',`CONNECTOR QTY`='$cquantity',`NO OF TV`='$nooftv',`MISC`='$misc',`TECH COMMENTS`='$tcomments' where `BOOKING`='$tno'"; $q_result = mysql_query($query,$this->conn) or die(mysql_error()); if($q_result) { $response = "updated"; } else { $response = "error"; } } else { $response = "error"; } } return $response; } Question is that, this code is working just fine in IE8 i.e i am using... but it is not working in FF 3.6.3... I have checked each n everything... One thing is that the code works fine on FF too only when i debug the page with firebug debugger. Otherwise the alert in ajax success shows itself with nothing in it... Help me...

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  • Setting hidden input value in Javascript, then accessing it in c# codebehind

    - by Siegesmith
    Thank you for reading my question. I have been trying to set the value of a hidden input by using Javascript and then access the value from within my C# codebehind. When I run the code that is copied below, the value that is assigned to assignedIDs is "", which I assume is the default value for a hidden input. If I manually set the value in the html tag, then assignedIDs is set to that value. This behavior suggests to me that the value of the input is being reset (re-rendered?) between the onClientClick and onClick events firing. I would appreciate any help with the matter. I have spent hours trying to solve what seems like a very simple problem. html/javascript: <html xmlns="http://www.w3.org/1999/xhtml" > <head runat="server"> <title>Admin Page - Manage Tasks</title> <script language="javascript" type="text/javascript"> function PopulateAssignedIDHiddenInput() { var source = document.getElementById('assignedLinguistListBox'); var s = ""; var count = source.length; for (var i = count - 1; i >= 0; i--) { var item = source.options[i]; if (s == "") { s = source.options[i].value; } else { s = s.concat(",",source.options[i].value); } } document.getElementById('assignedIDHiddenInput').Value = s; // I have confirmed that, at this point, the value of // the hidden input is set properly } </script> </head> <body> <form id="form1" runat="server"> <div> <asp:Panel id="EditMode" runat="server"> <table style="border: none;"> <tr> <td> <asp:Label ID="availableLinguistLabel" runat="server" Text="Available"></asp:Label><br /> <asp:ListBox ID="availableLinguistListBox" runat="server" Rows="10" SelectionMode="Multiple"></asp:ListBox> </td> <td> <input type="button" name="right" value="&gt;&gt;" onclick="Javascript:MoveItem('availableLinguistListBox', 'assignedLinguistListBox');" /><br /><br /> <input type="button" name="left" value="&lt;&lt;" onclick="Javascript:MoveItem('assignedLinguistListBox', 'availableLinguistListBox');" /> </td> <td> <asp:Label ID="assignedLinguistLabel" runat="server" Text="Assigned To"></asp:Label><br /> <asp:ListBox ID="assignedLinguistListBox" runat="server" Rows="10" SelectionMode="Multiple"></asp:ListBox> </td> </tr> </table> //-snip- <asp:Button ID="save_task_changes_button" runat="server" ToolTip="Click to save changes to task" Text="Save Changes" OnClick="save_task_changes_button_click" OnClientClick="Javascript:PopulateAssignedIDHiddenInput()" /> </asp:Panel> <!-- Hidden Inputs --> <!-- Note that I have also tried setting runat="server" with no change --> <input id="assignedIDHiddenInput" name="assignedIDHiddenInput" type="hidden" /> </div> </form> </body> c# protected void save_task_changes_button_click(object sender, EventArgs e) { string assignedIDs = Request.Form["assignedIDHiddenInput"]; // Here, assignedIDs == ""; also, Request.Params["assignedIDHiddenInput"] == "" // -snip- }

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  • Failing to add different items in combobox on dynamic radiobutton click

    - by Steven Wilson
    I am working on radiobuttons and combobox in my wpf App. Although I am a C++ developer, I recently moved to C#. My app deals with dynamic generation of the above mentioned components. Basically I have created 4 dynamic radiobuttons in my app and on clicking each, i should should add different items to my combobox. Here is the code: XAML: <ItemsControl ItemsSource="{Binding Children}"> <ItemsControl.ItemTemplate> <DataTemplate> <StackPanel Orientation="Vertical" > <RadioButton Content="{Binding RadioBase}" Margin="0,10,0,0" IsChecked="{Binding BaseCheck}" GroupName="SlotGroup" Height="15" Width="80" HorizontalAlignment="Center" VerticalAlignment="Center"/> </StackPanel> </DataTemplate> </ItemsControl.ItemTemplate> </ItemsControl> <ComboBox Visibility="{Binding IsRegisterItemsVisible}" ItemsSource="{Binding RegComboList}" SelectedItem="{Binding SelectedRegComboList, Mode=TwoWay}" SelectedIndex="0" /> FPGARadioWidgetViewModel Class: public ObservableCollection<FPGAViewModel> Children { get; set; } public FPGARadioWidgetViewModel() { Children = new ObservableCollection<FPGAViewModel>(); Children.Add(new FPGAViewModel() { RadioBase = "Base 0x0", ID = 0 }); Children.Add(new FPGAViewModel() { RadioBase = "Base 0x40", ID = 1 }); Children.Add(new FPGAViewModel() { RadioBase = "Base 0x80", ID = 2 }); Children.Add(new FPGAViewModel() { RadioBase = "Base 0xc0", ID = 3 }); } FPGAViewModel Class: private bool sBaseCheck; public bool BaseCheck { get { return this.sBaseCheck; } set { this.sBaseCheck = value; AddComboItems(); this.OnPropertyChanged("BaseCheck"); } } private ObservableCollection<string> _RegComboList; public ObservableCollection<string> RegComboList { get { return _RegComboList; } set { _RegComboList = value; OnPropertyChanged("RegComboList"); } } private void AddComboItems() { int baseRegister = 0x40 * ID; ObservableCollection<string> combo = new ObservableCollection<string>(); for (int i = 0; i < 0x40; i++) { int reg = (i * 8) + baseRegister; combo[i] = "0x" + reg.ToString("X"); } RegComboList = new ObservableCollection<String>(combo); OnPropertyChanged("RegComboList"); } private bool isRegisterItemsVisible = false; public bool IsRegisterItemsVisible { get { return isRegisterItemsVisible; } set { isRegisterItemsVisible = value; OnPropertyChanged("IsRegisterItemsVisible"); OnPropertyChanged("RegComboList"); } } If you notice, on clicking a particular radiobutton, it should add items with different value in combobox based on ID. It has to be made sure that on clicking any radiobutton only the items of that should be added and previous content of combobox should be cleared. I am trying to do the same thing using my above code but nothing seems to appear in combobox when i debug. Please help :)

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  • Wordpress blog with Joomla?

    - by user427902
    Hi, I had this Wordpress installation which was installed in a subfolder (not root). Like http: //server/blog/. Now, I installed Joomla on the root (http: //server/). Everything seems to be working fine with the Joomla part. However, the blog part is messed up. If I try to browse the homepage of my blog which is http: //server/blog/ it works like a charm. But while trying to view individual blog pages like say, http: //server/blog/some_category/some_post I get a Joomla 404 page. So, I was wondering if it was possible to use both Wordpress and Joomla in the same server in the setup I am trying to. Let me clarify that I am NOT looking to integrate user login and other such things. I just want the blog to be functional under a subfolder while I run the Joomla site in the root. So, what is the correct way to go about it. Can this be solved by any .config edits or something else? Edit: Here's the .htaccess for Joomla ... (I can't find any .htaccess for Wp though, still looking for it.) ## # @version $Id: htaccess.txt 14401 2010-01-26 14:10:00Z louis $ # @package Joomla # @copyright Copyright (C) 2005 - 2010 Open Source Matters. All rights reserved. # @license http://www.gnu.org/copyleft/gpl.html GNU/GPL # Joomla! is Free Software ## ##################################################### # READ THIS COMPLETELY IF YOU CHOOSE TO USE THIS FILE # # The line just below this section: 'Options +FollowSymLinks' may cause problems # with some server configurations. It is required for use of mod_rewrite, but may already # be set by your server administrator in a way that dissallows changing it in # your .htaccess file. If using it causes your server to error out, comment it out (add # to # beginning of line), reload your site in your browser and test your sef url's. If they work, # it has been set by your server administrator and you do not need it set here. # ##################################################### ## Can be commented out if causes errors, see notes above. Options +FollowSymLinks # # mod_rewrite in use RewriteEngine On ########## Begin - Rewrite rules to block out some common exploits ## If you experience problems on your site block out the operations listed below ## This attempts to block the most common type of exploit `attempts` to Joomla! # ## Deny access to extension xml files (uncomment out to activate) #<Files ~ "\.xml$"> #Order allow,deny #Deny from all #Satisfy all #</Files> ## End of deny access to extension xml files RewriteCond %{QUERY_STRING} mosConfig_[a-zA-Z_]{1,21}(=|\%3D) [OR] # Block out any script trying to base64_encode crap to send via URL RewriteCond %{QUERY_STRING} base64_encode.*\(.*\) [OR] # Block out any script that includes a <script> tag in URL RewriteCond %{QUERY_STRING} (\<|%3C).*script.*(\>|%3E) [NC,OR] # Block out any script trying to set a PHP GLOBALS variable via URL RewriteCond %{QUERY_STRING} GLOBALS(=|\[|\%[0-9A-Z]{0,2}) [OR] # Block out any script trying to modify a _REQUEST variable via URL RewriteCond %{QUERY_STRING} _REQUEST(=|\[|\%[0-9A-Z]{0,2}) # Send all blocked request to homepage with 403 Forbidden error! RewriteRule ^(.*)$ index.php [F,L] # ########## End - Rewrite rules to block out some common exploits # Uncomment following line if your webserver's URL # is not directly related to physical file paths. # Update Your Joomla! Directory (just / for root) # RewriteBase / ########## Begin - Joomla! core SEF Section # RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_URI} !^/index.php RewriteCond %{REQUEST_URI} (/|\.php|\.html|\.htm|\.feed|\.pdf|\.raw|/[^.]*)$ [NC] RewriteRule (.*) index.php RewriteRule .* - [E=HTTP_AUTHORIZATION:%{HTTP:Authorization},L] # ########## End - Joomla! core SEF Section

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  • Simple Modal Window + jQuery Cookie

    - by w00t
    I use this plugin jQuery Simple Modal Window to display a modal window. I also use jQuery Cookie Plugin (jquery.cookie.js) to set cookies. How can I mix jQuery Simple Modal Window and jQuery Cookie? It`s necessary that after clicking on the "Continue" button, the cookies were set and the modal window in the future doesnt appear to users. I'm sorry, I'm just the beginner. This is my code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title></title> <script type="text/javascript" src="js/jquery.js"></script> <script type="text/javascript" src="js/jquery.cookie.js"></script> <script type="text/javascript"> $(document).ready(function() { //Put in the DIV id you want to display launchWindow('#alert'); //if close button is clicked $('.window .close').click(function (e) { $('#mask').hide(); $('.window').hide(); }); }); //if close button is clicked $('.window .close').click(function (e) { //Cancel the link behavior e.preventDefault(); $('#mask').hide(); $('.window').hide(); }); //if mask is clicked $('#mask').click(function () { $(this).hide(); $('.window').hide(); }); function launchWindow(id) { //Get the screen height and width var maskHeight = $(document).height(); var maskWidth = $(window).width(); //Set heigth and width to mask to fill up the whole screen $('#mask').css({'width':maskWidth,'height':maskHeight}); //transition effect $('#mask').fadeIn(1000); $('#mask').fadeTo("slow",0.95); //Get the window height and width var winH = $(window).height(); var winW = $(window).width(); //Set the popup window to center $(id).css('top', winH/2-$(id).height()/2); $(id).css('left', winW/2-$(id).width()/2); //transition effect $(id).fadeIn(2000); } </script> <script type="text/javascript"> $(function() { $('#button').click(function(e) { $.cookie('the_cookie', '1', { expires: 999 }); }); }); </script> </head> <body> <!-- Start alert block --> <div id='boxes'> <div id='alert' class='window'> some text... <input type="button" id="button" value="" class='close warn_buttons'/> </div> <!-- Mask --> <div id='mask'></div> </div> <!-- End alert block --> </body> </html>

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  • MVC: returning multiple results on stream connection to implement HTML5 SSE

    - by eddo
    I am trying to set up a lightweight HTML5 Server-Sent Event implementation on my MVC 4 Web, without using one of the libraries available to implement sockets and similars. The lightweight approach I am trying is: Client side: EventSource (or jquery.eventsource for IE) Server side: long polling with AsynchController (sorry for dropping here the raw test code but just to give an idea) public class HTML5testAsyncController : AsyncController { private static int curIdx = 0; private static BlockingCollection<string> _data = new BlockingCollection<string>(); static HTML5testAsyncController() { addItems(10); } //adds some test messages static void addItems(int howMany) { _data.Add("started"); for (int i = 0; i < howMany; i++) { _data.Add("HTML5 item" + (curIdx++).ToString()); } _data.Add("ended"); } // here comes the async action, 'Simple' public void SimpleAsync() { AsyncManager.OutstandingOperations.Increment(); Task.Factory.StartNew(() => { var result = string.Empty; var sb = new StringBuilder(); string serializedObject = null; //wait up to 40 secs that a message arrives if (_data.TryTake(out result, TimeSpan.FromMilliseconds(40000))) { JavaScriptSerializer ser = new JavaScriptSerializer(); serializedObject = ser.Serialize(new { item = result, message = "MSG content" }); sb.AppendFormat("data: {0}\n\n", serializedObject); } AsyncManager.Parameters["serializedObject"] = serializedObject; AsyncManager.OutstandingOperations.Decrement(); }); } // callback which returns the results on the stream public ActionResult SimpleCompleted(string serializedObject) { ServerSentEventResult sar = new ServerSentEventResult(); sar.Content = () => { return serializedObject; }; return sar; } //pushes the data on the stream in a format conforming HTML5 SSE public class ServerSentEventResult : ActionResult { public ServerSentEventResult() { } public delegate string GetContent(); public GetContent Content { get; set; } public int Version { get; set; } public override void ExecuteResult(ControllerContext context) { if (context == null) { throw new ArgumentNullException("context"); } if (this.Content != null) { HttpResponseBase response = context.HttpContext.Response; // this is the content type required by chrome 6 for server sent events response.ContentType = "text/event-stream"; response.BufferOutput = false; // this is important because chrome fails with a "failed to load resource" error if the server attempts to put the char set after the content type response.Charset = null; string[] newStrings = context.HttpContext.Request.Headers.GetValues("Last-Event-ID"); if (newStrings == null || newStrings[0] != this.Version.ToString()) { string value = this.Content(); response.Write(string.Format("data:{0}\n\n", value)); //response.Write(string.Format("id:{0}\n", this.Version)); } else { response.Write(""); } } } } } The problem is on the server side as there is still a big gap between the expected result and what's actually going on. Expected result: EventSource opens a stream connection to the server, the server keeps it open for a safe time (say, 2 minutes) so that I am protected from thread leaking from dead clients, as new message events are received by the server (and enqueued to a thread safe collection such as BlockingCollection) they are pushed in the open stream to the client: message 1 received at T+0ms, pushed to the client at T+x message 2 received at T+200ms, pushed to the client at T+x+200ms Actual behaviour: EventSource opens a stream connection to the server, the server keeps it open until a message event arrives (thanks to long polling) once a message is received, MVC pushes the message and closes the connection. EventSource has to reopen the connection and this happens after a couple of seconds. message 1 received at T+0ms, pushed to the client at T+x message 2 received at T+200ms, pushed to the client at T+x+3200ms This is not OK as it defeats the purpose of using SSE as the clients start again reconnecting as in normal polling and message delivery gets delayed. Now, the question: is there a native way to keep the connection open after sending the first message and sending further messages on the same connection?

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  • wpf custom control problem

    - by josika
    Hi! I have a problem, and I have not found the solution yet. I woud like to create a base custom control and use it in another custom control. The base control work fine when I use in a window, but when I use in the other custom control, the binding does not work. What's wrong with my code? Code: Model: public class ElementModel { public string Name { get; set; } public string FullName { get; set; } } The base control: public class ListControl : Control { static ListControl() { DefaultStyleKeyProperty.OverrideMetadata(typeof(ListControl), new FrameworkPropertyMetadata(typeof(ListControl))); } public ListControl() { SetValue(ElementListProperty, new List<ElementModel>()); } public static readonly DependencyProperty ElementListProperty = DependencyProperty.Register( "ElementList", typeof(List<ElementModel>), typeof(ListControl), new FrameworkPropertyMetadata(new List<ElementModel>()) ); public List<ElementModel> ElementList { get { return (List<ElementModel>)GetValue(ElementListProperty); } set { SetValue(ElementListProperty, value); } } } The Wrapper Control: public class ListWrapper : Control { static ListWrapper() { DefaultStyleKeyProperty.OverrideMetadata(typeof(ListWrapper), new FrameworkPropertyMetadata(typeof(ListWrapper))); } public ListWrapper() { SetValue(EMListProperty, new List<ElementModel>()); } public static readonly DependencyProperty EMListProperty = DependencyProperty.Register( "EMList", typeof(List<ElementModel>), typeof(ListWrapper), new FrameworkPropertyMetadata(new List<ElementModel>()) ); public List<ElementModel> EMList { get { return (List<ElementModel>)GetValue(EMListProperty); } set { SetValue(EMListProperty, value); } } } Generic.xaml <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:UIControl"> <Style TargetType="{x:Type local:ListControl}"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type local:ListControl}"> <Border Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}"> <ListBox ItemsSource="{TemplateBinding ElementList}"> <ListBox.ItemTemplate> <DataTemplate> <StackPanel> <Label Content="Name:"/> <TextBlock Text="{Binding Path=Name}" /> <Label Content="Full name:"/> <TextBlock Text="{Binding Path=FullName}" /> </StackPanel> </DataTemplate> </ListBox.ItemTemplate> </ListBox> </Border> </ControlTemplate> </Setter.Value> </Setter> </Style> <Style TargetType="{x:Type local:ListWrapper}"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type local:ListWrapper}"> <Border Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}"> <local:ListControl ElementList="{TemplateBinding EMList}" /> </Border> </ControlTemplate> </Setter.Value> </Setter> </Style> If I put the controls in the window and binding properties, than the ListControl works fine and shows the elements, but the WrapperList does not. <Window x:Class="MainApplication.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:ui="clr-namespace:UIControl;assembly=UIControl" Title="Window1" Height="304" Width="628"> <Grid> <ui:ListControl x:Name="listCtr" ElementList="{Binding Path=EList}" HorizontalAlignment="Left" Width="300" /> <ui:ListWrapper x:Name="listWrp" EMList="{Binding Path=EList}" HorizontalAlignment="Right" Width="300" Background="Gray"/> </Grid> Project archive

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  • Setting hidden input value in Javascript, then accessing it in codebehind

    - by Siegesmith
    I have been trying to set the value of a hidden input by using Javascript and then access the value from within my C# codebehind. When I run the code that is copied below, the value that is assigned to assignedIDs is "", which I assume is the default value for a hidden input. If I manually set the value in the html tag, then assignedIDs is set to that value. This behavior suggests to me that the value of the input is being reset (re-rendered?) between the onClientClick and onClick events firing. I would appreciate any help with the matter. I have spent hours trying to solve what seems like a very simple problem. html/javascript: <html xmlns="http://www.w3.org/1999/xhtml" > <head runat="server"> <title>Admin Page - Manage Tasks</title> <script language="javascript" type="text/javascript"> function PopulateAssignedIDHiddenInput() { var source = document.getElementById('assignedLinguistListBox'); var s = ""; var count = source.length; for (var i = count - 1; i >= 0; i--) { var item = source.options[i]; if (s == "") { s = source.options[i].value; } else { s = s.concat(",",source.options[i].value); } } document.getElementById('assignedIDHiddenInput').Value = s; // I have confirmed that, at this point, the value of // the hidden input is set properly } </script> </head> <body> <form id="form1" runat="server"> <div> <asp:Panel id="EditMode" runat="server"> <table style="border: none;"> <tr> <td> <asp:Label ID="availableLinguistLabel" runat="server" Text="Available"></asp:Label><br /> <asp:ListBox ID="availableLinguistListBox" runat="server" Rows="10" SelectionMode="Multiple"></asp:ListBox> </td> <td> <input type="button" name="right" value="&gt;&gt;" onclick="Javascript:MoveItem('availableLinguistListBox', 'assignedLinguistListBox');" /><br /><br /> <input type="button" name="left" value="&lt;&lt;" onclick="Javascript:MoveItem('assignedLinguistListBox', 'availableLinguistListBox');" /> </td> <td> <asp:Label ID="assignedLinguistLabel" runat="server" Text="Assigned To"></asp:Label><br /> <asp:ListBox ID="assignedLinguistListBox" runat="server" Rows="10" SelectionMode="Multiple"></asp:ListBox> </td> </tr> </table> //-snip- <asp:Button ID="save_task_changes_button" runat="server" ToolTip="Click to save changes to task" Text="Save Changes" OnClick="save_task_changes_button_click" OnClientClick="Javascript:PopulateAssignedIDHiddenInput()" /> </asp:Panel> <!-- Hidden Inputs --> <!-- Note that I have also tried setting runat="server" with no change --> <input id="assignedIDHiddenInput" name="assignedIDHiddenInput" type="hidden" /> </div> </form> </body> c# protected void save_task_changes_button_click(object sender, EventArgs e) { string assignedIDs = Request.Form["assignedIDHiddenInput"]; // Here, assignedIDs == ""; also, Request.Params["assignedIDHiddenInput"] == "" // -snip- }

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  • ValidationProperty not returning entered value for textbox

    - by nat
    hi I have a custom control, (relevant code at the bottom) it consists of some text/links and a hidden textbox (rather than a hidden input). when rendered, the user via another dialog and some JS sets the value of the textbox to an integer and clicks submit on the form. i am trying to assure that the user has entered a number (via the JS) and that the textbox is not still set to its default of "0" the requiredfieldvalidator works just fine, if i dont change the value it spots it on the client and fills the validation summary on the page with the appropriate message. unfortunately when i do fill the textbox, the validator also rejests the post as the controls textbox text value is still set to "0", even though on the form it has changed. clearly i am doing something wrong.. but cant work out what it is? could someone enlighten me please, this is driving me potty if i step through the code, when the get of the mediaidtext is hit,the findcontrol finds the textbox, but the value is still set to "0" many thanks code below nat [ValidationProperty("MediaIdText")] public class MediaLibraryFileControl: CompositeControl { private int mediaId = 0; public int MediaId { get { return mediaId; } set { mediaId = value; } } public string MediaIdText { get { string txt = "0"; Control ctrl = this.FindControl(this.UniqueID+ "_hidden"); try { txt = ((TextBox)ctrl).Text; MediaId = Convert.ToInt32(txt); } catch { MediaId = 0; } return txt; } } protected override void CreateChildControls() { this.Controls.Add(new LiteralControl("<span>")); this.Controls.Add(new LiteralControl("<span id=\"" + TextControlName + "\">" + getMediaDetails() + "</span>")); TextBox tb = new TextBox(); tb.Text = this.MediaId.ToString(); tb.ID = this.UniqueID + "_hidden"; tb.CssClass = "hidden"; this.Controls.Add(tb); if (Select == true) { this.Controls.Add(new LiteralControl(string.Format("&nbsp;[<a href=\"javascript:{0}(this,'{1}','{2}')\" class=\"select\">{3}</a>]", dialog, this.UniqueID, this.categoryId, "select"))); this.Controls.Add(new LiteralControl(string.Format("&nbsp;[<a href=\"javascript:{0}(this,'{1}')\" class=\"select\">{2}</a>]", clearDialog, this.ID, "clear"))); } this.Controls.Add(new LiteralControl("</span>")); } protected virtual string getMediaDetails() { //... return String.Empty; } } this is the code adding the validationcontrol the editcontrol is the instance of the control above public override Control RenderValidationControl(Control editControl) { Control ctrl = new PlaceHolder(); RequiredFieldValidator req = new RequiredFieldValidator(); req.ID = editControl.ClientID + "_validator"; req.ControlToValidate = editControl.ID; req.Display = ValidatorDisplay.None; req.InitialValue = "0"; req.EnableClientScript = false; req.ErrorMessage = "control cannot be blank"; ctrl.Controls.Add(req); return ctrl; }

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  • Android - determine specific locations (X,Y coordinates) on a Bitmap on different resolutions?

    - by Mike
    My app that I am trying to create is a board game. It will have one bitmap as the board and pieces that will move to different locations on the board. The general design of the board is square, has a certain number of columns and rows and has a border for looks. Think of a chess board or scrabble board. Before using bitmaps, I first created the board and boarder by manually drawing it - drawLine & drawRect. I decided how many pixels in width the border would be based on the screen width and height passed in on "onSizeChanged". The remaining screen I divided by the number of columns or rows I needed. For examples sake, let's say the screen dimensions are 102 x 102. I may have chosen to set the border at 1 and set the number of rows & columns at 10. That would leave 100 x 100 left (reduced by two to account for the top & bottom border, as well as left/right border). Then with columns and rows set to 10, that would leave 10 pixels left for both height and width. No matter what screen size is passed in, I store exactly how many pixels in width the boarder is and the height & width of each square on the board. I know exactly what location on the screen to move the pieces to based on a simple formula and I know exactly what cell a user touched to make a move. Now how does that work with bitmaps? Meaning, if I create 3 different background bitmaps, once for each density, won't they still be resized to fit each devices screen resolution, because from what I read there were not just 3 screen resolutions, but 5 and now with tablets - even more. If I or Android scales the bitmaps up or down to fit the current devices screen size, how will I know how wide the border is scaled to and the dimensions of each square in order to figure out where to move a piece or calculate where a player touched. So far the examples I have looked at just show how to scale the overall bitmap and get the overall bitmaps width and height. But, I don't see how to tell how many pixels wide or tall each part of the board would be after it was scaled. When I draw each line and rectangle myself based in the screen dimensions from onSizeChanged, I always know these dimensions. If anyone has any sample code or a URL to point me to that I can a read about this with bitmaps, I would appreciate it. Thanks, --Mike BTW, here is some sample code (very simplified) on how I know the dimensions of my game board (border and squares) no matter the screen size. Now I just need to know how to do this with the board as a bitmap that gets scaled to any screen size. @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { intScreenWidth = w; intScreenHeight = h; // Set Border width - my real code changes this value based on the dimensions of w // and h that are passed in. In other words bigger screens get a slightly larger // border. intOuterBorder = 1; /** Reserve part of the board for the boardgame and part for player controls & score My real code forces this to be square, but this is good enough to get the point across. **/ floatBoardHeight = intScreenHeight / 4 * 3; // My real code actually causes floatCellWidth and floatCellHeight to // be equal (Square). floatCellWidth = (intScreenWidth - intOuterBorder * 2 ) / intNumColumns; floatCellHeight = (floatBoardHeight - intOuterBorder * 2) / intNumRows; super.onSizeChanged(w, h, oldw, oldh); }

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  • Why is FubuMVC new()ing up my view model in PartialForEach?

    - by Jon M
    I'm getting started with FubuMVC and I have a simple Customer - Order relationship I'm trying to display using nested partials. My domain objects are as follows: public class Customer { private readonly IList<Order> orders = new List<Order>(); public string Name { get; set; } public IEnumerable<Order> Orders { get { return orders; } } public void AddOrder(Order order) { orders.Add(order); } } public class Order { public string Reference { get; set; } } I have the following controller classes: public class CustomersController { public IndexViewModel Index(IndexInputModel inputModel) { var customer1 = new Customer { Name = "John Smith" }; customer1.AddOrder(new Order { Reference = "ABC123" }); return new IndexViewModel { Customers = new[] { customer1 } }; } } public class IndexInputModel { } public class IndexViewModel { public IEnumerable<Customer> Customers { get; set; } } public class IndexView : FubuPage<IndexViewModel> { } public class CustomerPartial : FubuControl<Customer> { } public class OrderPartial : FubuControl<Order> { } IndexView.aspx: (standard html stuff trimmed) <div> <%= this.PartialForEach(x => x.Customers).Using<CustomerPartial>() %> </div> CustomerPartial.ascx: <%@ Control Language="C#" Inherits="FubuDemo.Controllers.Customers.CustomerPartial" %> <div> Customer Name: <%= this.DisplayFor(x => x.Name) %> <br /> Orders: (<%= Model.Orders.Count() %>) <br /> <%= this.PartialForEach(x => x.Orders) %> </div> OrderPartial.ascx: <%@ Control Language="C#" Inherits="FubuDemo.Controllers.Customers.OrderPartial" %> <div> Order <br /> Ref: <%= this.DisplayFor(x => x.Reference) %> </div> When I view Customers/Index, I see the following: Customers Customer Name: John Smith Orders: (1) It seems that in CustomerPartial.ascx, doing Model.Orders.Count() correctly picks up that 1 order exists. However PartialForEach(x = x.Orders) does not, as nothing is rendered for the order. If I set a breakpoint on the Order constructor, I see that it initially gets called by the Index method on CustomersController, but then it gets called by FubuMVC.Core.Models.StandardModelBinder.Bind, so it is getting re-instantiated by FubuMVC and losing the content of the Orders collection. This isn't quite what I'd expect, I would think that PartialForEach would just pass the domain object directly into the partial. Am I missing the point somewhere? What is the 'correct' way to achieve this kind of result in Fubu?

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  • When I try to redefine a variable, I get an index out of bounds error

    - by user2770254
    I'm building a program to act as a calculator with memory, so you can give variables and their values. Whenever I'm trying to redefine a variable, a = 5, to a = 6, I get an index out of bounds error. public static void main(String args[]) { LinkedHashMap<String,Integer> map = new LinkedHashMap<String,Integer>(); Scanner scan = new Scanner(System.in); ArrayList<Integer> values = new ArrayList<>(); ArrayList<String> variables = new ArrayList<>(); while(scan.hasNextLine()) { String line = scan.nextLine(); String[] tokens = line.split(" "); if(!Character.isDigit(tokens[0].charAt(0)) && !line.equals("clear") && !line.equals("var")) { int value = 0; for(int i=0; i<tokens.length; i++) { if(tokens.length==3) { value = Integer.parseInt(tokens[2]); System.out.printf("%5d\n",value); if(map.containsKey(tokens[0])) { values.set(values.indexOf(tokens[0]), value); variables.set(variables.indexOf(tokens[0]), tokens[0]); } else { values.add(value); } break; } else if(tokens[i].charAt(0) == '+') { value = addition(tokens, value); System.out.printf("%5d\n",value); variables.add(tokens[0]); if(map.containsKey(tokens[0])) { values.set(values.indexOf(tokens[0]), value); variables.set(variables.indexOf(tokens[0]), tokens[0]); } else { values.add(value); } break; } else if(i==tokens.length-1 && tokens.length != 3) { System.out.println("No operation"); break; } } map.put(tokens[0], value); } if(Character.isDigit(tokens[0].charAt(0))) { int value = 0; if(tokens.length==1) { System.out.printf("%5s\n", tokens[0]); } else { value = addition(tokens, value); System.out.printf("%5d\n", value); } } if(line.equals("clear")) { clear(map); } if(line.equals("var")) { variableList(variables, values); } } } public static int addition(String[] a, int b) { for(String item : a) { if(Character.isDigit(item.charAt(0))) { int add = Integer.parseInt(item); b = b + add; } } return b; } public static void clear(LinkedHashMap<String,Integer> b) { b.clear(); } public static void variableList(ArrayList<String> a, ArrayList<Integer> b) { for(int i=0; i<a.size(); i++) { System.out.printf("%5s: %d\n", a.get(i), b.get(i)); } } I included the whole code because I'm not sure where the error is arising from.

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  • SQL - date variable isn't being parsed correctly?

    - by Bill Sambrone
    I am pulling a list of invoices filtered by a starting and ending date, and further filtered by type of invoice from a SQL table. When I specify a range of 2013-07-01 through 2013-09-30 I am receiving 2 invoices per company when I expect 3. When I use the built in select top 1000 query in SSMS and add my date filters, all the expected invoices appear. Here is my fancy query that I'm using that utilizing variables that are fed in: DECLARE @ReportStart datetime DECLARE @ReportStop datetime SET @ReportStart = '2013-07-01' SET @ReportStop = '2013-09-30' SELECT Entity_Company.CompanyName, Reporting_AgreementTypes.Description, Reporting_Invoices.InvoiceAmount, ISNULL(Reporting_ProductCost.ProductCost,0), (Reporting_Invoices.InvoiceAmount - ISNULL(Reporting_ProductCost.ProductCost,0)), (Reporting_AgreementTypes.Description + Entity_Company.CompanyName), Reporting_Invoices.InvoiceDate FROM Reporting_Invoices JOIN Entity_Company ON Entity_Company.ClientID = Reporting_Invoices.ClientID LEFT JOIN Reporting_ProductCost ON Reporting_ProductCost.InvoiceNumber =Reporting_Invoices.InvoiceNumber JOIN Reporting_AgreementTypes ON Reporting_AgreementTypes.AgreementTypeID = Reporting_Invoices.AgreementTypeID WHERE Reporting_Invoices.AgreementTypeID = (SELECT AgreementTypeID FROM Reporting_AgreementTypes WHERE Description = 'Resold Services') AND Reporting_Invoices.InvoiceDate >= @ReportStart AND Reporting_Invoices.InvoiceDate <= @ReportStop ORDER BY CompanyName,InvoiceDate The above only returns 2 invoices per company. When I run a much more basic query through SSMS I get 3 as expected, which looks like: SELECT TOP 1000 [InvoiceID] ,[AgreementID] ,[AgreementTypeID] ,[InvoiceDate] ,[Comment] ,[InvoiceAmount] ,[InvoiceNumber] ,[TicketID] ,Entity_Company.CompanyName FROM Reporting_Invoices JOIN Entity_Company ON Entity_Company.ClientID = Reporting_Invoices.ClientID WHERE Entity_Company.ClientID = '9' AND AgreementTypeID = (SELECT AgreementTypeID FROM Reporting_AgreementTypes WHERE Description = 'Resold Services') AND Reporting_Invoices.InvoiceDate >= '2013-07-01' AND Reporting_Invoices.InvoiceDate <= '2013-09-30' ORDER BY InvoiceDate DESC I've tried stripping down the 1st query to include only a client ID on the original invoice table, the invoice date, and nothing else. Still only get 2 invoices instead of the expected 3. I've also tried manually entering the dates instead of the @ variables, same result. I confirmed that InvoiceDate is defined as a datetime in the table. I've tried making all JOIN's a FULL JOIN to see if anything is hiding, but no change. Here is how I stripped down the original query to keep all other tables out of the mix and yet I'm still getting only 2 invoices per client ID instead of 3 (I manually entered the ID for the type filter): --DECLARE @ReportStart datetime --DECLARE @ReportStop datetime --SET @ReportStart = '2013-07-01' --SET @ReportStop = '2013-09-30' SELECT --Entity_Company.CompanyName, --Reporting_AgreementTypes.Description, Reporting_Invoices.ClientID, Reporting_Invoices.InvoiceAmount, --ISNULL(Reporting_ProductCost.ProductCost,0), --(Reporting_Invoices.InvoiceAmount - ISNULL(Reporting_ProductCost.ProductCost,0)), --(Reporting_AgreementTypes.Description + Entity_Company.CompanyName), Reporting_Invoices.InvoiceDate FROM Reporting_Invoices --JOIN Entity_Company ON Entity_Company.ClientID = Reporting_Invoices.ClientID --LEFT JOIN Reporting_ProductCost ON Reporting_ProductCost.InvoiceNumber = Reporting_Invoices.InvoiceNumber --JOIN Reporting_AgreementTypes ON Reporting_AgreementTypes.AgreementTypeID = Reporting_Invoices.AgreementTypeID WHERE Reporting_Invoices.AgreementTypeID = '22'-- (SELECT AgreementTypeID FROM Reporting_AgreementTypes WHERE Description = 'Resold Services') AND Reporting_Invoices.InvoiceDate >= '2013-07-01' AND Reporting_Invoices.InvoiceDate <= '2013-09-30' ORDER BY ClientID,InvoiceDate This strikes me as really weird as it is pretty much the same query as the SSMS generated one that returns correct results. What am I overlooking? UPDATE I've further refined my "test query" that is returning only 2 invoices per company to help troubleshoot this. Below is the query and a relevant subset of data for 1 company from the appropriate tables: SELECT Reporting_Invoices.ClientID, Reporting_AgreementTypes.Description, Reporting_Invoices.InvoiceAmount, Reporting_Invoices.InvoiceDate FROM Reporting_Invoices JOIN Reporting_AgreementTypes ON Reporting_AgreementTypes.AgreementTypeID = Reporting_Invoices.AgreementTypeID WHERE Reporting_Invoices.AgreementTypeID = (SELECT AgreementTypeID FROM Reporting_AgreementTypes WHERE Description = 'Resold Services') AND Reporting_Invoices.InvoiceDate >= '2013-07-01T00:00:00' AND Reporting_Invoices.InvoiceDate <= '2013-09-30T00:00:00' ORDER BY Reporting_Invoices.ClientID,InvoiceDate The above only returns 2 invoices. Here is the relevant table data: Relevant data from Reporting_AgreementTypes AgreementTypeID Description 22 Resold Services Relevant data from Reporting_Invoices InvoiceID ClientID AgreementID AgreementTypeID InvoiceDate 16111 9 757 22 2013-09-30 00:00:00.000 15790 9 757 22 2013-08-30 00:00:00.000 15517 9 757 22 2013-07-31 00:00:00.000 Actual results from my new modified query ClientID Description InvoiceAmount InvoiceDate 9 Resold Services 3513.79 7/31/13 00:00:00 9 Resold Services 3570.49 8/30/13 00:00:00

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  • Find out when all processes in (void) is done?

    - by Emil
    Hey. I need to know how you can find out when all processes (loaded) from a - (void) are done, if it's possible. Why? I'm loading in data for a UITableView, and I need to know when a Loading... view can be replaced with the UITableView, and when I can start creating the cells. This is my code: - (void) reloadData { NSAutoreleasePool *releasePool = [[NSAutoreleasePool alloc] init]; NSLog(@"Reloading data."); NSURL *urlPosts = [NSURL URLWithString:[NSString stringWithFormat:@"%@", URL]]; NSError *lookupError = nil; NSString *data = [[NSString alloc] initWithContentsOfURL:urlPosts encoding:NSUTF8StringEncoding error:&lookupError]; postsData = [data componentsSeparatedByString:@"~"]; [data release], data = nil; urlPosts = nil; self.numberOfPosts = [[postsData objectAtIndex:0] intValue]; self.postsArrayID = [[postsData objectAtIndex:1] componentsSeparatedByString:@"#"]; self.postsArrayDate = [[postsData objectAtIndex:2] componentsSeparatedByString:@"#"]; self.postsArrayTitle = [[postsData objectAtIndex:3] componentsSeparatedByString:@"#"]; self.postsArrayComments = [[postsData objectAtIndex:4] componentsSeparatedByString:@"#"]; self.postsArrayImgSrc = [[postsData objectAtIndex:5] componentsSeparatedByString:@"#"]; NSMutableArray *writeToPlist = [NSMutableArray array]; NSMutableArray *writeToNoImagePlist = [NSMutableArray array]; NSMutableArray *imagesStored = [NSMutableArray arrayWithContentsOfFile:[rootPath stringByAppendingPathComponent:@"imagesStored.plist"]]; int loop = 0; for (NSString *postID in postsArrayID) { if ([imagesStored containsObject:[NSString stringWithFormat:@"%@.png", postID]]){ NSLog(@"Allready stored, jump to next. ID: %@", postID); continue; } NSLog(@"%@.png", postID); NSData *imageData = [NSData dataWithContentsOfURL:[NSURL URLWithString:[postsArrayImgSrc objectAtIndex:loop]]]; // If image contains anything, set cellImage to image. If image is empty, try one more time or use noImage.png, set in IB if (imageData == nil){ NSLog(@"imageData is empty before trying .jpeg"); // If image == nil, try to replace .jpg with .jpeg, and if that worked, set cellImage to that image. If that is also nil, use noImage.png, set in IB. imageData = [NSData dataWithContentsOfURL:[NSURL URLWithString:[[postsArrayImgSrc objectAtIndex:loop] stringByReplacingOccurrencesOfString:@".jpg" withString:@".jpeg"]]]; } if (imageData != nil){ NSLog(@"imageData is NOT empty when creating file"); [fileManager createFileAtPath:[rootPath stringByAppendingPathComponent:[NSString stringWithFormat:@"images/%@.png", postID]] contents:imageData attributes:nil]; [writeToPlist addObject:[NSString stringWithFormat:@"%@.png", postID]]; } else { [writeToNoImagePlist addObject:[NSString stringWithFormat:@"%@", postID]]; } imageData = nil; loop++; NSLog(@"imagePlist: %@\nnoImagePlist: %@", writeToPlist, writeToNoImagePlist); } NSMutableArray *writeToAllPlist = [NSMutableArray arrayWithArray:writeToPlist]; [writeToPlist addObjectsFromArray:[NSArray arrayWithContentsOfFile:nowPlist]]; [writeToAllPlist addObjectsFromArray:[NSArray arrayWithContentsOfFile:[rootPath stringByAppendingPathComponent:@"imagesStored.plist"]]]; [writeToNoImagePlist addObjectsFromArray:[NSArray arrayWithContentsOfFile:[rootPath stringByAppendingPathComponent:@"noImage.plist"]]]; [writeToPlist writeToFile:nowPlist atomically:YES]; [writeToAllPlist writeToFile:[rootPath stringByAppendingPathComponent:@"imagesStored.plist"] atomically:YES]; [writeToNoImagePlist writeToFile:[rootPath stringByAppendingPathComponent:@"noImage.plist"] atomically:YES]; [releasePool release]; }

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  • Programmatically adding an object and selecting the correspondig row does not make it become the CurrentRow

    - by Robert
    I'm in a struggle with the DataGridView: I do have a BindingList of some simple objects that implement INotifyPropertyChanged. The DataGridView's datasource is set to this BindingList. Now I need to add an object to the list by hitting the "+" key. When an object is added, it should appear as a new row and it shall become the current row. As the CurrentRow-property is readonly, I iterate through all rows, check if its bound item is the newly created object, and if it is, I set this row to "Selected = true;" The problem: although the new object and thereby a new row gets inserted and selected in the DataGridView, it still is not the CurrentRow! It does not become the CurrentRow unless I do a mouse click into this new row. In this test program you can add new objects (and thereby rows) with the "+" key, and with the "i" key the data-bound object of the CurrentRow is shown in a MessageBox. How can I make a newly added object become the CurrentObject? Thanks for your help! Here's the sample: using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WindowsFormsApplication1 { public partial class Form1 : Form { BindingList<item> myItems; public Form1() { InitializeComponent(); myItems = new BindingList<item>(); for (int i = 1; i <= 10; i++) { myItems.Add(new item(i)); } dataGridView1.DataSource = myItems; } public void Form1_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Add) { addItem(); } } public void addItem() { item i = new item(myItems.Count + 1); myItems.Add(i); foreach (DataGridViewRow dr in dataGridView1.Rows) { if (dr.DataBoundItem == i) { dr.Selected = true; } } } private void btAdd_Click(object sender, EventArgs e) { addItem(); } private void dataGridView1_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Add) { addItem(); } if (e.KeyCode == Keys.I) { MessageBox.Show(((item)dataGridView1.CurrentRow.DataBoundItem).title); } } } public class item : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; private int _id; public int id { get { return _id; } set { this.title = "This is item number " + value.ToString(); _id = value; InvokePropertyChanged(new PropertyChangedEventArgs("id")); } } private string _title; public string title { get { return _title; } set { _title = value; InvokePropertyChanged(new PropertyChangedEventArgs("title")); } } public item(int id) { this.id = id; } #region Implementation of INotifyPropertyChanged public void InvokePropertyChanged(PropertyChangedEventArgs e) { PropertyChangedEventHandler handler = PropertyChanged; if (handler != null) handler(this, e); } #endregion } }

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  • Is this a reasonable way to handle getters/setters in a PHP class?

    - by Mark Biek
    I'm going to try something with the format of this question and I'm very open to suggestions about a better way to handle it. I didn't want to just dump a bunch of code in the question so I've posted the code for the class on refactormycode. base-class-for-easy-class-property-handling My thought was that people can either post code snippets here or make changes on refactormycode and post links back to their refactorings. I'll make upvotes and accept an answer (assuming there's a clear "winner") based on that. At any rate, on to the class itself: I see a lot of debate about getter/setter class methods and is it better to just access simple property variables directly or should every class have explicit get/set methods defined, blah blah blah. I like the idea of having explicit methods in case you have to add more logic later. Then you don't have to modify any code that uses the class. However I hate having a million functions that look like this: public function getFirstName() { return $this->firstName; } public function setFirstName($firstName) { return $this->firstName; } Now I'm sure I'm not the first person to do this (I'm hoping that there's a better way of doing it that someone can suggest to me). Basically, the PropertyHandler class has a __call magic method. Any methods that come through __call that start with "get" or "set" are then routed to functions that set or retrieve values into an associative array. The key into the array is the name of the calling method after get or set. So, if the method coming into __call is "getFirstName", the array key is "FirstName". I liked using __call because it will automatically take care of the case where the subclass already has a "getFirstName" method defined. My impression (and I may be wrong) is that the __get & __set magic methods don't do that. So here's an example of how it would work: class PropTest extends PropertyHandler { public function __construct() { parent::__construct(); } } $props = new PropTest(); $props->setFirstName("Mark"); echo $props->getFirstName(); Notice that PropTest doesn't actually have "setFirstName" or "getFirstName" methods and neither does PropertyHandler. All that's doing is manipulating array values. The other case would be where your subclass is already extending something else. Since you can't have true multiple inheritance in PHP, you can make your subclass have a PropertyHandler instance as a private variable. You have to add one more function but then things behave in exactly the same way. class PropTest2 { private $props; public function __construct() { $this->props = new PropertyHandler(); } public function __call($method, $arguments) { return $this->props->__call($method, $arguments); } } $props2 = new PropTest2(); $props2->setFirstName('Mark'); echo $props2->getFirstName(); Notice how the subclass has a __call method that just passes everything along to the PropertyHandler __call method. Another good argument against handling getters and setters this way is that it makes it really hard to document. In fact, it's basically impossible to use any sort of document generation tool since the explicit methods to be don't documented don't exist. I've pretty much abandoned this approach for now. It was an interesting learning exercise but I think it sacrifices too much clarity.

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  • Do I must expose the aggregate children as public properties to implement the Persistence ignorance?

    - by xuehua
    Hi all, I'm very glad that i found this website recently, I've learned a lot from here. I'm from China, and my English is not so good. But i will try to express myself what i want to say. Recently, I've started learning about Domain Driven Design, and I'm very interested about it. And I plan to develop a Forum website using DDD. After reading lots of threads from here, I understood that persistence ignorance is a good practice. Currently, I have two questions about what I'm thinking for a long time. Should the domain object interact with repository to get/save data? If the domain object doesn't use repository, then how does the Infrastructure layer (like unit of work) know which domain object is new/modified/removed? For the second question. There's an example code: Suppose i have a user class: public class User { public Guid Id { get; set; } public string UserName { get; set; } public string NickName { get; set; } /// <summary> /// A Roles collection which represents the current user's owned roles. /// But here i don't want to use the public property to expose it. /// Instead, i use the below methods to implement. /// </summary> //public IList<Role> Roles { get; set; } private List<Role> roles = new List<Role>(); public IList<Role> GetRoles() { return roles; } public void AddRole(Role role) { roles.Add(role); } public void RemoveRole(Role role) { roles.Remove(role); } } Based on the above User class, suppose i get an user from the IUserRepository, and add an Role for it. IUserRepository userRepository; User user = userRepository.Get(Guid.NewGuid()); user.AddRole(new Role() { Name = "Administrator" }); In this case, i don't know how does the repository or unit of work can know that user has a new role? I think, a real persistence ignorance ORM framework should support POCO, and any changes occurs on the POCO itself, the persistence framework should know automatically. Even if change the object status through the method(AddRole, RemoveRole) like the above example. I know a lot of ORM can automatically persistent the changes if i use the Roles property, but sometimes i don't like this way because of the performance reason. Could anyone give me some ideas for this? Thanks. This is my first question on this site. I hope my English can be understood. Any answers will be very appreciated.

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  • Zend models and database relathionships

    - by user608341
    Hi people, i'm starting with Zend Framework and I'm a little bit confused with models and relathionships (one-to-many, many-to-many etc). The "Zend Framework Quick Start" says to create a Zend_Db_Table, a Data Mapper and finally our model class Suppose we have a database like this: table A ( id integer primary key, name varchar(50) ); table B ( id integer primary key, a_id integer references A ); then, i'll create: Application_Model_DbTable_A extends Zend_Db_Table_Abstract, Application_Model_AMapper, Application_Model_A, Application_Model_DbTable_B extends Zend_Db_Table_Abstract, Application_Model_BMapper, Application_Model_B, if I understood, i've to store the references informations in Application_Model_DbTable_A: protected $_dependentTables = array('B'); and Application_Model_DbTable_B: protected $_referenceMap = array( 'A' => array( 'columns' => array('a_id'), 'refTableClass' => 'A', 'refColums' => array('id') ) ); and my models class: class Application_Model_A { protected $_id; protected $_name; public function __construct(array $options = null) { if(is_array($options)) { $this->setOptions($options); } } public function __set($name, $value) { $method = 'set' . $name; if (('mapper' == $name) || !method_exists($this, $method)) { throw new Exception('Invalid property'); } $this->$method($value); } public function __get($name) { $method = 'get' . $name; if (('mapper' == $name) || !method_exists($this, $method)) { throw new Exception('Invalid property'); } return $this->$method(); } public function setOptions(array $options) { $methods = get_class_methods($this); foreach ($options as $key => $value) { $method = 'set' . ucfirst($key); if (in_array($method, $methods)) { $this->$method($value); } } return $this; } public function setName($name) { $this->_name = (string) $name; return $this; } public function getName() { return $this->_name; } public function setId($id) { $this->_id = (int) $id; return $this; } public function getId() { return $this->_id; } class Application_Model_B { protected $_id; protected $_a_id; public function __construct(array $options = null) { if(is_array($options)) { $this->setOptions($options); } } public function __set($name, $value) { $method = 'set' . $name; if (('mapper' == $name) || !method_exists($this, $method)) { throw new Exception('Invalid property'); } $this->$method($value); } public function __get($name) { $method = 'get' . $name; if (('mapper' == $name) || !method_exists($this, $method)) { throw new Exception('Invalid property'); } return $this->$method(); } public function setOptions(array $options) { $methods = get_class_methods($this); foreach ($options as $key => $value) { $method = 'set' . ucfirst($key); if (in_array($method, $methods)) { $this->$method($value); } } return $this; } public function setA_id($a_id) { $this->_a_id = (int) $a_id; return $this; } public function getA_id() { return $this->_a_id; } public function setId($id) { $this->_id = (int) $id; return $this; } public function getId() { return $this->_id; } it's that right?

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  • ASP.NET MVC validation problem

    - by ile
    ArticleRepostitory.cs: using System; using System.Collections.Generic; using System.Linq; using System.Web; using CMS.Model; using System.Web.Mvc; namespace CMS.Models { public class ArticleDisplay { public ArticleDisplay() { } public int CategoryID { set; get; } public string CategoryTitle { set; get; } public int ArticleID { set; get; } public string ArticleTitle { set; get; } public DateTime ArticleDate; public string ArticleContent { set; get; } } public class ArticleRepository { private DB db = new DB(); // // Query Methods public IQueryable<ArticleDisplay> FindAllArticles() { var result = from category in db.ArticleCategories join article in db.Articles on category.CategoryID equals article.CategoryID select new ArticleDisplay { CategoryID = category.CategoryID, CategoryTitle = category.Title, ArticleID = article.ArticleID, ArticleTitle = article.Title, ArticleDate = article.Date, ArticleContent = article.Content }; return result; } public IQueryable<ArticleDisplay> FindTodayArticles() { var result = from category in db.ArticleCategories join article in db.Articles on category.CategoryID equals article.CategoryID where article.Date == DateTime.Today select new ArticleDisplay { CategoryID = category.CategoryID, CategoryTitle = category.Title, ArticleID = article.ArticleID, ArticleTitle = article.Title, ArticleDate = article.Date, ArticleContent = article.Content }; return result; } public Article GetArticle(int id) { return db.Articles.SingleOrDefault(d => d.ArticleID == id); } public IQueryable<ArticleDisplay> DetailsArticle(int id) { var result = from category in db.ArticleCategories join article in db.Articles on category.CategoryID equals article.CategoryID where id == article.ArticleID select new ArticleDisplay { CategoryID = category.CategoryID, CategoryTitle = category.Title, ArticleID = article.ArticleID, ArticleTitle = article.Title, ArticleDate = article.Date, ArticleContent = article.Content }; return result; } // // Insert/Delete Methods public void Add(Article article) { db.Articles.InsertOnSubmit(article); } public void Delete(Article article) { db.Articles.DeleteOnSubmit(article); } // // Persistence public void Save() { db.SubmitChanges(); } } } ArticleController.cs: using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Mvc.Ajax; using CMS.Models; using CMS.Model; namespace CMS.Controllers { public class ArticleController : Controller { ArticleRepository articleRepository = new ArticleRepository(); ArticleCategoryRepository articleCategoryRepository = new ArticleCategoryRepository(); // // GET: /Article/ public ActionResult Index() { var allArticles = articleRepository.FindAllArticles().ToList(); return View(allArticles); } // // GET: /Article/Details/5 public ActionResult Details(int id) { var article = articleRepository.DetailsArticle(id).Single(); if (article == null) return View("NotFound"); return View(article); } // // GET: /Article/Create public ActionResult Create() { ViewData["categories"] = new SelectList ( articleCategoryRepository.FindAllCategories().ToList(), "CategoryId", "Title" ); Article article = new Article() { Date = DateTime.Now, CategoryID = 1 }; return View(article); } // // POST: /Article/Create [AcceptVerbs(HttpVerbs.Post)] public ActionResult Create(Article article) { if (ModelState.IsValid) { try { // TODO: Add insert logic here articleRepository.Add(article); articleRepository.Save(); return RedirectToAction("Index"); } catch { return View(article); } } else { return View(article); } } // // GET: /Article/Edit/5 public ActionResult Edit(int id) { ViewData["categories"] = new SelectList ( articleCategoryRepository.FindAllCategories().ToList(), "CategoryId", "Title" ); var article = articleRepository.GetArticle(id); return View(article); } // // POST: /Article/Edit/5 [AcceptVerbs(HttpVerbs.Post)] public ActionResult Edit(int id, FormCollection collection) { Article article = articleRepository.GetArticle(id); try { // TODO: Add update logic here UpdateModel(article, collection.ToValueProvider()); articleRepository.Save(); return RedirectToAction("Details", new { id = article.ArticleID }); } catch { return View(article); } } // // HTTP GET: /Article/Delete/1 public ActionResult Delete(int id) { Article article = articleRepository.GetArticle(id); if (article == null) return View("NotFound"); else return View(article); } // // HTTP POST: /Article/Delete/1 [AcceptVerbs(HttpVerbs.Post)] public ActionResult Delete(int id, string confirmButton) { Article article = articleRepository.GetArticle(id); if (article == null) return View("NotFound"); articleRepository.Delete(article); articleRepository.Save(); return View("Deleted"); } } } View/Article/Create.aspx: <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage<CMS.Model.Article>" %> <asp:Content ID="Content1" ContentPlaceHolderID="TitleContent" runat="server"> Create </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> <h2>Create</h2> <%= Html.ValidationSummary("Create was unsuccessful. Please correct the errors and try again.") %> <% using (Html.BeginForm()) {%> <fieldset> <legend>Fields</legend> <p> <label for="Title">Title:</label> <%= Html.TextBox("Title") %> <%= Html.ValidationMessage("Title", "*") %> </p> <p> <label for="Content">Content:</label> <%= Html.TextArea("Content", new { id = "Content" })%> <%= Html.ValidationMessage("Content", "*")%> </p> <p> <label for="Date">Date:</label> <%= Html.TextBox("Date") %> <%= Html.ValidationMessage("Date", "*") %> </p> <p> <label for="CategoryID">Category:</label> <%= Html.DropDownList("CategoryId", (IEnumerable<SelectListItem>)ViewData["categories"])%> </p> <p> <input type="submit" value="Create" /> </p> </fieldset> <% } %> <div> <%=Html.ActionLink("Back to List", "Index") %> </div> </asp:Content> If I remove DropDownList from .aspx file then validation (on date only because no other validation exists) works, but of course I can't create new article because one value is missing. If I leave dropdownlist and try to insert wrong date I get following error: System.InvalidOperationException: The ViewData item with the key 'CategoryId' is of type 'System.Int32' but needs to be of type 'IEnumerable'. If I enter correct date than the article is properly inserted. There's one other thing that's confusing me... For example, if I try manually add the categoyID: [AcceptVerbs(HttpVerbs.Post)] public ActionResult Create(Article article) { if (ModelState.IsValid) { try { // TODO: Add insert logic here // Manually add category value article.CategoryID = 1; articleRepository.Add(article); articleRepository.Save(); return RedirectToAction("Index"); } catch { return View(article); } } else { return View(article); } } ..I also get the above error. There's one other thing I noticed. If I add partial class Article, when returning to articleRepository.cs I get error that 'Article' is an ambiguous reference between 'CMS.Models.Article' and 'CMS.Model.Article' Any thoughts on this one?

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  • C# serial port driver wrapper class code and concept quality

    - by Ruben Trancoso
    Hi folks, Would like to know from all you guys what you think about my Serial Wrapper class. Had be a while I've beem working with serial port but never shared the code what somekind make closed to my very own vision. Would like to know if it's a good/bad approach, if the interface is enough and what more you see on it. I know that Stackoverflow is for question but at the same time there's a lot of very good skilled people here and share code and opinion can also bennefit everybody, it's why I decided to post it anyway. thanks! using System.Text; using System.IO; using System.IO.Ports; using System; namespace Driver { class SerialSingleton { // The singleton instance reference private static SerialSingleton instance = null; // System's serial port interface private SerialPort serial; // Current com port identifier private string comPort = null; // Configuration parameters private int confBaudRate; private int confDataBits; private StopBits confStopBits; private Parity confParityControl; ASCIIEncoding encoding = new ASCIIEncoding(); // ================================================================================== // Constructors public static SerialSingleton getInstance() { if (instance == null) { instance = new SerialSingleton(); } return instance; } private SerialSingleton() { serial = new SerialPort(); } // =================================================================================== // Setup Methods public string ComPort { get { return comPort; } set { if (value == null) { throw new SerialException("Serial port name canot be null."); } if (nameIsComm(value)) { close(); comPort = value; } else { throw new SerialException("Serial Port '" + value + "' is not a valid com port."); } } } public void setSerial(string baudRate, int dataBits, StopBits stopBits, Parity parityControl) { if (baudRate == null) { throw new SerialException("Baud rate cannot be null"); } string[] baudRateRef = { "300", "600", "1200", "1800", "2400", "3600", "4800", "7200", "9600", "14400", "19200", "28800", "38400", "57600", "115200" }; int confBaudRate; if (findString(baudRateRef, baudRate) != -1) { confBaudRate = System.Convert.ToInt32(baudRate); } else { throw new SerialException("Baurate parameter invalid."); } int confDataBits; switch (dataBits) { case 5: confDataBits = 5; break; case 6: confDataBits = 6; break; case 7: confDataBits = 7; break; case 8: confDataBits = 8; break; default: throw new SerialException("Databits parameter invalid"); } if (stopBits == StopBits.None) { throw new SerialException("StopBits parameter cannot be NONE"); } this.confBaudRate = confBaudRate; this.confDataBits = confDataBits; this.confStopBits = stopBits; this.confParityControl = parityControl; } // ================================================================================== public string[] PortList { get { return SerialPort.GetPortNames(); } } public int PortCount { get { return SerialPort.GetPortNames().Length; } } // ================================================================================== // Open/Close Methods public void open() { open(comPort); } private void open(string comPort) { if (isOpen()) { throw new SerialException("Serial Port is Already open"); } else { if (comPort == null) { throw new SerialException("Serial Port not defined. Cannot open"); } bool found = false; if (nameIsComm(comPort)) { string portId; string[] portList = SerialPort.GetPortNames(); for (int i = 0; i < portList.Length; i++) { portId = (portList[i]); if (portId.Equals(comPort)) { found = true; break; } } } else { throw new SerialException("The com port identifier '" + comPort + "' is not a valid serial port identifier"); } if (!found) { throw new SerialException("Serial port '" + comPort + "' not found"); } serial.PortName = comPort; try { serial.Open(); } catch (UnauthorizedAccessException uaex) { throw new SerialException("Cannot open a serial port in use by another application", uaex); } try { serial.BaudRate = confBaudRate; serial.DataBits = confDataBits; serial.Parity = confParityControl; serial.StopBits = confStopBits; } catch (Exception e) { throw new SerialException("Serial port parameter invalid for '" + comPort + "'.\n" + e.Message, e); } } } public void close() { if (serial.IsOpen) { serial.Close(); } } // =================================================================================== // Auxiliary private Methods private int findString(string[] set, string search) { if (set != null) { for (int i = 0; i < set.Length; i++) { if (set[i].Equals(search)) { return i; } } } return -1; } private bool nameIsComm(string name) { int comNumber; int.TryParse(name.Substring(3), out comNumber); if (name.Substring(0, 3).Equals("COM")) { if (comNumber > -1 && comNumber < 256) { return true; } } return false; } // ================================================================================= // Device state Methods public bool isOpen() { return serial.IsOpen; } public bool hasData() { int amount = serial.BytesToRead; if (amount > 0) { return true; } else { return false; } } // ================================================================================== // Input Methods public char getChar() { int data = serial.ReadByte(); return (char)data; } public int getBytes(ref byte[] b) { int size = b.Length; char c; int counter = 0; for (counter = 0; counter < size; counter++) { if (tryGetChar(out c)) { b[counter] = (byte)c; } else { break; } } return counter; } public string getStringUntil(char x) { char c; string response = ""; while (tryGetChar(out c)) { response = response + c; if (c == x) { break; } } return response; } public bool tryGetChar(out char c) { c = (char)0x00; byte[] b = new byte[1]; long to = 10; long ft = System.Environment.TickCount + to; while (System.Environment.TickCount < ft) { if (hasData()) { int data = serial.ReadByte(); c = (char)data; return true; } } return false; } // ================================================================================ // Output Methods public void sendString(string data) { byte[] bytes = encoding.GetBytes(data); serial.Write(bytes, 0, bytes.Length); } public void sendChar(char c) { char[] data = new char[1]; data[0] = c; serial.Write(data, 0, 1); } public void sendBytes(byte[] data) { serial.Write(data, 0, data.Length); } public void clearBuffer() { if (serial.IsOpen) { serial.DiscardInBuffer(); serial.DiscardOutBuffer(); } } } }

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  • Issues with HLSL and lighting

    - by numerical25
    I am trying figure out whats going on with my HLSL code but I have no way of debugging it cause C++ gives off no errors. The application just closes when I run it. I am trying to add lighting to a 3d plane I made. below is my HLSL. The problem consist when my Pixel shader method returns the struct "outColor" . If I change the return value back to the struct "psInput" , everything goes back to working again. My light vectors and colors are at the top of the fx file // PS_INPUT - input variables to the pixel shader // This struct is created and fill in by the // vertex shader cbuffer Variables { matrix Projection; matrix World; float TimeStep; }; struct PS_INPUT { float4 Pos : SV_POSITION; float4 Color : COLOR0; float3 Normal : TEXCOORD0; float3 ViewVector : TEXCOORD1; }; float specpower = 80.0f; float3 camPos = float3(0.0f, 9.0, -256.0f); float3 DirectLightColor = float3(1.0f, 1.0f, 1.0f); float3 DirectLightVector = float3(0.0f, 0.602f, 0.70f); float3 AmbientLightColor = float3(1.0f, 1.0f, 1.0f); /*************************************** * Lighting functions ***************************************/ /********************************* * CalculateAmbient - * inputs - * vKa material's reflective color * lightColor - the ambient color of the lightsource * output - ambient color *********************************/ float3 CalculateAmbient(float3 vKa, float3 lightColor) { float3 vAmbient = vKa * lightColor; return vAmbient; } /********************************* * CalculateDiffuse - * inputs - * material color * The color of the direct light * the local normal * the vector of the direct light * output - difuse color *********************************/ float3 CalculateDiffuse(float3 baseColor, float3 lightColor, float3 normal, float3 lightVector) { float3 vDiffuse = baseColor * lightColor * saturate(dot(normal, lightVector)); return vDiffuse; } /********************************* * CalculateSpecular - * inputs - * viewVector * the direct light vector * the normal * output - specular highlight *********************************/ float CalculateSpecular(float3 viewVector, float3 lightVector, float3 normal) { float3 vReflect = reflect(lightVector, normal); float fSpecular = saturate(dot(vReflect, viewVector)); fSpecular = pow(fSpecular, specpower); return fSpecular; } /********************************* * LightingCombine - * inputs - * ambient component * diffuse component * specualr component * output - phong color color *********************************/ float3 LightingCombine(float3 vAmbient, float3 vDiffuse, float fSpecular) { float3 vCombined = vAmbient + vDiffuse + fSpecular.xxx; return vCombined; } //////////////////////////////////////////////// // Vertex Shader - Main Function /////////////////////////////////////////////// PS_INPUT VS(float4 Pos : POSITION, float4 Color : COLOR, float3 Normal : NORMAL) { PS_INPUT psInput; float4 newPosition; newPosition = Pos; newPosition.y = sin((newPosition.x * TimeStep) + (newPosition.z / 3.0f)) * 5.0f; // Pass through both the position and the color psInput.Pos = mul(newPosition , Projection ); psInput.Color = Color; psInput.ViewVector = normalize(camPos - psInput.Pos); return psInput; } /////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////// //Anthony!!!!!!!!!!! Find out how color works when multiplying them float4 PS(PS_INPUT psInput) : SV_Target { float3 normal = -normalize(psInput.Normal); float3 vAmbient = CalculateAmbient(psInput.Color, AmbientLightColor); float3 vDiffuse = CalculateDiffuse(psInput.Color, DirectLightColor, normal, DirectLightVector); float fSpecular = CalculateSpecular(psInput.ViewVector, DirectLightVector, normal); float4 outColor; outColor.rgb = LightingCombine(vAmbient, vDiffuse, fSpecular); outColor.a = 1.0f; //Below is where the error begins return outColor; } // Define the technique technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); } } Below is some of my c++ code. Reason I am showing this is because it is pretty much what creates the surface normals for my shaders to evaluate. for the lighting for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; D3DXVECTOR3 v0 = vertices[indices[curIndex]].pos; D3DXVECTOR3 v1 = vertices[indices[curIndex + 1]].pos; D3DXVECTOR3 v2 = vertices[indices[curIndex + 2]].pos; D3DXVECTOR3 normal; D3DXVECTOR3 cross; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex]].normal = normal; vertices[indices[curIndex + 1]].normal = normal; vertices[indices[curIndex + 2]].normal = normal; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; v0 = vertices[indices[curIndex + 3]].pos; v1 = vertices[indices[curIndex + 4]].pos; v2 = vertices[indices[curIndex + 5]].pos; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex + 3]].normal = normal; vertices[indices[curIndex + 4]].normal = normal; vertices[indices[curIndex + 5]].normal = normal; curIndex += 6; } } and below is my c++ code, in it's entirety. showing the drawing and also calling on the passes #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) // timer variables LARGE_INTEGER timeStart; LARGE_INTEGER timeEnd; LARGE_INTEGER timerFreq; double currentTime; float anim_rate; // Variable to hold how long since last frame change float lastElaspedFrame = 0; // How long should the frames last float frameDuration = 0.5; bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } // Get the timer frequency QueryPerformanceFrequency(&timerFreq); float freqSeconds = 1.0f / timerFreq.QuadPart; lastElaspedFrame = 0; D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(200.0f, 60.0f, -20.0f), new D3DXVECTOR3(200.0f, 50.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); pTimeVariable = NULL; if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); pTimeVariable->SetFloat((float)currentTime); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { // Get the start timer count QueryPerformanceCounter(&timeStart); currentTime += anim_rate; DX3dApp::Render(); QueryPerformanceCounter(&timeEnd); anim_rate = ( (float)timeEnd.QuadPart - (float)timeStart.QuadPart ) / timerFreq.QuadPart; } bool MyGame::CreateObject() { VertexPos vertices[NUM_VERTSX * NUM_VERTSY]; for(int z=0; z < NUM_VERTSY; ++z) { for(int x = 0; x < NUM_VERTSX; ++x) { vertices[x + z * NUM_VERTSX].pos.x = (float)x * CELL_WIDTH; vertices[x + z * NUM_VERTSX].pos.z = (float)z * CELL_HEIGHT; vertices[x + z * NUM_VERTSX].pos.y = (float)(rand() % CELL_HEIGHT); vertices[x + z * NUM_VERTSX].color = D3DXVECTOR4(1.0, 0.0f, 0.0f, 0.0f); } } DWORD indices[NUM_VERTSX * NUM_VERTSY * 6]; int curIndex = 0; for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; D3DXVECTOR3 v0 = vertices[indices[curIndex]].pos; D3DXVECTOR3 v1 = vertices[indices[curIndex + 1]].pos; D3DXVECTOR3 v2 = vertices[indices[curIndex + 2]].pos; D3DXVECTOR3 normal; D3DXVECTOR3 cross; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex]].normal = normal; vertices[indices[curIndex + 1]].normal = normal; vertices[indices[curIndex + 2]].normal = normal; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; v0 = vertices[indices[curIndex + 3]].pos; v1 = vertices[indices[curIndex + 4]].pos; v2 = vertices[indices[curIndex + 5]].pos; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex + 3]].normal = normal; vertices[indices[curIndex + 4]].normal = normal; vertices[indices[curIndex + 5]].normal = normal; curIndex += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 28, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); pTimeVariable = modelObject.pEffect->GetVariableByName("TimeStep")->AsScalar(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • actionscript3: reflect-class applied on rotationY

    - by algro
    Hi, I'm using a class which applies a visual reflection-effect to defined movieclips. I use a reflection-class from here: link to source. It works like a charm except when I apply a rotation to the movieclip. In my case the reflection is still visible but only a part of it. What am I doing wrong? How could I pass/include the rotation to the Reflection-Class ? Thanks in advance! This is how you apply the Reflection Class to your movieclip: var ref_mc:MovieClip = new MoviClip(); addChild(ref_mc); var r1:Reflect = new Reflect({mc:ref_mc, alpha:50, ratio:50,distance:0, updateTime:0,reflectionDropoff:1}); Now I apply a rotation to my movieclip: ref_mc.rotationY = 30; And Here the Reflect-Class: package com.pixelfumes.reflect{ import flash.display.MovieClip; import flash.display.DisplayObject; import flash.display.BitmapData; import flash.display.Bitmap; import flash.geom.Matrix; import flash.display.GradientType; import flash.display.SpreadMethod; import flash.utils.setInterval; import flash.utils.clearInterval; public class Reflect extends MovieClip{ //Created By Ben Pritchard of Pixelfumes 2007 //Thanks to Mim, Jasper, Jason Merrill and all the others who //have contributed to the improvement of this class //static var for the version of this class private static var VERSION:String = "4.0"; //reference to the movie clip we are reflecting private var mc:MovieClip; //the BitmapData object that will hold a visual copy of the mc private var mcBMP:BitmapData; //the BitmapData object that will hold the reflected image private var reflectionBMP:Bitmap; //the clip that will act as out gradient mask private var gradientMask_mc:MovieClip; //how often the reflection should update (if it is video or animated) private var updateInt:Number; //the size the reflection is allowed to reflect within private var bounds:Object; //the distance the reflection is vertically from the mc private var distance:Number = 0; function Reflect(args:Object){ /*the args object passes in the following variables /we set the values of our internal vars to math the args*/ //the clip being reflected mc = args.mc; //the alpha level of the reflection clip var alpha:Number = args.alpha/100; //the ratio opaque color used in the gradient mask var ratio:Number = args.ratio; //update time interval var updateTime:Number = args.updateTime; //the distance at which the reflection visually drops off at var reflectionDropoff:Number = args.reflectionDropoff; //the distance the reflection starts from the bottom of the mc var distance:Number = args.distance; //store width and height of the clip var mcHeight = mc.height; var mcWidth = mc.width; //store the bounds of the reflection bounds = new Object(); bounds.width = mcWidth; bounds.height = mcHeight; //create the BitmapData that will hold a snapshot of the movie clip mcBMP = new BitmapData(bounds.width, bounds.height, true, 0xFFFFFF); mcBMP.draw(mc); //create the BitmapData the will hold the reflection reflectionBMP = new Bitmap(mcBMP); //flip the reflection upside down reflectionBMP.scaleY = -1; //move the reflection to the bottom of the movie clip reflectionBMP.y = (bounds.height*2) + distance; //add the reflection to the movie clip's Display Stack var reflectionBMPRef:DisplayObject = mc.addChild(reflectionBMP); reflectionBMPRef.name = "reflectionBMP"; //add a blank movie clip to hold our gradient mask var gradientMaskRef:DisplayObject = mc.addChild(new MovieClip()); gradientMaskRef.name = "gradientMask_mc"; //get a reference to the movie clip - cast the DisplayObject that is returned as a MovieClip gradientMask_mc = mc.getChildByName("gradientMask_mc") as MovieClip; //set the values for the gradient fill var fillType:String = GradientType.LINEAR; var colors:Array = [0xFFFFFF, 0xFFFFFF]; var alphas:Array = [alpha, 0]; var ratios:Array = [0, ratio]; var spreadMethod:String = SpreadMethod.PAD; //create the Matrix and create the gradient box var matr:Matrix = new Matrix(); //set the height of the Matrix used for the gradient mask var matrixHeight:Number; if (reflectionDropoff<=0) { matrixHeight = bounds.height; } else { matrixHeight = bounds.height/reflectionDropoff; } matr.createGradientBox(bounds.width, matrixHeight, (90/180)*Math.PI, 0, 0); //create the gradient fill gradientMask_mc.graphics.beginGradientFill(fillType, colors, alphas, ratios, matr, spreadMethod); gradientMask_mc.graphics.drawRect(0,0,bounds.width,bounds.height); //position the mask over the reflection clip gradientMask_mc.y = mc.getChildByName("reflectionBMP").y - mc.getChildByName("reflectionBMP").height; //cache clip as a bitmap so that the gradient mask will function gradientMask_mc.cacheAsBitmap = true; mc.getChildByName("reflectionBMP").cacheAsBitmap = true; //set the mask for the reflection as the gradient mask mc.getChildByName("reflectionBMP").mask = gradientMask_mc; //if we are updating the reflection for a video or animation do so here if(updateTime > -1){ updateInt = setInterval(update, updateTime, mc); } } public function setBounds(w:Number,h:Number):void{ //allows the user to set the area that the reflection is allowed //this is useful for clips that move within themselves bounds.width = w; bounds.height = h; gradientMask_mc.width = bounds.width; redrawBMP(mc); } public function redrawBMP(mc:MovieClip):void { // redraws the bitmap reflection - Mim Gamiet [2006] mcBMP.dispose(); mcBMP = new BitmapData(bounds.width, bounds.height, true, 0xFFFFFF); mcBMP.draw(mc); } private function update(mc):void { //updates the reflection to visually match the movie clip mcBMP = new BitmapData(bounds.width, bounds.height, true, 0xFFFFFF); mcBMP.draw(mc); reflectionBMP.bitmapData = mcBMP; } public function destroy():void{ //provides a method to remove the reflection mc.removeChild(mc.getChildByName("reflectionBMP")); reflectionBMP = null; mcBMP.dispose(); clearInterval(updateInt); mc.removeChild(mc.getChildByName("gradientMask_mc")); } } }

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  • Convert flyout menu to respond onclick vs mouseover

    - by Scott B
    The code below creates a nifty flyout menu action on a nested list item sequence. The client has called and wants the change the default behavior in which the flyouts are triggered by mouseover, so that you have to click to trigger a flyout. Ideally, I would just like to modify this code so that you click on a small icon (plus/minus) that sits to the right of the menu item if it has child menus. Can someone give me a bit of guidance on what bits I'd need to change to accomplish this? /* a few sniffs to circumvent known browser bugs */ var sUserAgent = navigator.userAgent.toLowerCase(); var isIE=document.all?true:false; var isNS4=document.layers?true:false; var isOp=(sUserAgent.indexOf('opera')!=-1)?true:false; var isMac=(sUserAgent.indexOf('mac')!=-1)?true:false; var isMoz=(sUserAgent.indexOf('mozilla/5')!=-1&&sUserAgent.indexOf('opera')==-1&&sUserAgent.indexOf('msie')==-1)?true:false; var isNS6=(sUserAgent.indexOf('netscape6')!=-1&&sUserAgent.indexOf('opera')==-1&&sUserAgent.indexOf('msie')==-1)?true:false; var dom=document.getElementById?true:false; /* sets time until menus disappear in milliseconds */ var iMenuTimeout=1500; var aMenus=new Array; var oMenuTimeout; var iMainMenusLength=0; /* the following boolean controls the z-index property if needed */ /* if is only necessary if you have multiple mainMenus in one file that are overlapping */ /* set bSetZIndeces to true (either here or in the HTML) and the main menus will have a z-index set in descending order so that preceding ones can overlap */ /* the integer iStartZIndexAt controls z-index of the first main menu */ var bSetZIndeces=true; var iStartZIndexAt=1000; var aMainMenus=new Array; /* load up the submenus */ function loadMenus(){ if(!dom)return; var aLists=document.getElementsByTagName('ul'); for(var i=0;i<aLists.length;i++){ if(aLists[i].className=='navMenu')aMenus[aMenus.length]=aLists[i]; } var aAnchors=document.getElementsByTagName('a'); var aItems = new Array; for(var i=0;i<aAnchors.length;i++){ // if(aAnchors[i].className=='navItem')aItems[aItems.length] = aAnchors[i]; aItems[aItems.length] = aAnchors[i]; } var sMenuId=null; var oParentMenu=null; var aAllElements=document.body.getElementsByTagName("*"); if(isIE)aAllElements=document.body.all; /* loop through navItem and navMenus and dynamically assign their IDs */ /* each relies on it's parent's ID being set before it */ for(var i=0;i<aAllElements.length;i++){ if(aAllElements[i].className.indexOf('x8menus')!=-1){ /* load up main menus collection */ if(bSetZIndeces)aMainMenus[aMainMenus.length]=aAllElements[i]; } // if(aAllElements[i].className=='navItem'){ if(aAllElements[i].tagName=='A'){ oParentMenu = aAllElements[i].parentNode.parentNode; if(!oParentMenu.childMenus) oParentMenu.childMenus = new Array; oParentMenu.childMenus[oParentMenu.childMenus.length]=aAllElements[i]; if(aAllElements[i].id==''){ if(oParentMenu.className=='x8menus'){ aAllElements[i].id='navItem_'+iMainMenusLength; //alert(aAllElements[i].id); iMainMenusLength++; }else{ aAllElements[i].id=oParentMenu.id.replace('Menu','Item')+'.'+oParentMenu.childMenus.length; } } } else if(aAllElements[i].className=='navMenu'){ oParentItem = aAllElements[i].parentNode.firstChild; aAllElements[i].id = oParentItem.id.replace('Item','Menu'); } } /* dynamically set z-indeces of main menus so they won't underlap */ for(var i=aMainMenus.length-1;i>=0;i--){ aMainMenus[i].style.zIndex=iStartZIndexAt-i; } /* set menu item properties */ for(var i=0;i<aItems.length;i++){ sMenuId=aItems[i].id; sMenuId='navMenu_'+sMenuId.substring(8,sMenuId.lastIndexOf('.')); /* assign event handlers */ /* eval() used here to avoid syntax errors for function literals in Netscape 3 */ eval('aItems[i].onmouseover=function(){modClass(true,this,"activeItem");window.clearTimeout(oMenuTimeout);showMenu("'+sMenuId+'");};'); eval('aItems[i].onmouseout=function(){modClass(false,this,"activeItem");window.clearTimeout(oMenuTimeout);oMenuTimeout=window.setTimeout("hideMenu(\'all\')",iMenuTimeout);}'); eval('aItems[i].onfocus=function(){this.onmouseover();}'); eval('aItems[i].onblur=function(){this.onmouseout();}'); //aItems[i].addEventListener("keydown",function(){keyNav(this,event);},false); } var sCatId=0; var oItem; for(var i=0;i<aMenus.length;i++){ /* assign event handlers */ /* eval() used here to avoid syntax errors for function literals in Netscape 3 */ eval('aMenus[i].onmouseover=function(){window.clearTimeout(oMenuTimeout);}'); eval('aMenus[i].onmouseout=function(){window.clearTimeout(oMenuTimeout);oMenuTimeout=window.setTimeout("hideMenu(\'all\')",iMenuTimeout);}'); sCatId=aMenus[i].id; sCatId=sCatId.substring(8,sCatId.length); oItem=document.getElementById('navItem_'+sCatId); if(oItem){ if(!isOp && !(isMac && isIE) && oItem.parentNode)modClass(true,oItem.parentNode,"hasSubMenu"); else modClass(true,oItem,"hasSubMenu"); /* assign event handlers */ eval('oItem.onmouseover=function(){window.clearTimeout(oMenuTimeout);showMenu("navMenu_'+sCatId+'");}'); eval('oItem.onmouseout=function(){window.clearTimeout(oMenuTimeout);oMenuTimeout=window.clearTimeout(oMenuTimeout);oMenuTimeout=window.setTimeout(\'hideMenu("navMenu_'+sCatId+'")\',iMenuTimeout);}'); eval('oItem.onfocus=function(){window.clearTimeout(oMenuTimeout);showMenu("navMenu_'+sCatId+'");}'); eval('oItem.onblur=function(){window.clearTimeout(oMenuTimeout);oMenuTimeout=window.clearTimeout(oMenuTimeout);oMenuTimeout=window.setTimeout(\'hideMenu("navMenu_'+sCatId+'")\',iMenuTimeout);}'); //oItem.addEventListener("keydown",function(){keyNav(this,event);},false); } } } /* this will append the loadMenus function to any previously assigned window.onload event */ /* if you reassign this onload event, you'll need to include this or execute it after all the menus are loaded */ function newOnload(){ if(typeof previousOnload=='function')previousOnload(); loadMenus(); } var previousOnload; if(window.onload!=null)previousOnload=window.onload; window.onload=newOnload; /* show menu and hide all others except ancestors of the current menu */ function showMenu(sWhich){ var oWhich=document.getElementById(sWhich); if(!oWhich){ hideMenu('all'); return; } var aRootMenus=new Array; aRootMenus[0]=sWhich var sCurrentRoot=sWhich; var bHasParentMenu=false; if(sCurrentRoot.indexOf('.')!=-1){ bHasParentMenu=true; } /* make array of this menu and ancestors so we know which to leave exposed */ /* ex. from ID string "navMenu_12.3.7.4", extracts menu levels ["12.3.7.4", "12.3.7", "12.3", "12"] */ while(bHasParentMenu){ if(sCurrentRoot.indexOf('.')==-1)bHasParentMenu=false; aRootMenus[aRootMenus.length]=sCurrentRoot; sCurrentRoot=sCurrentRoot.substring(0,sCurrentRoot.lastIndexOf('.')); } for(var i=0;i<aMenus.length;i++){ var bIsRoot=false; for(var j=0;j<aRootMenus.length;j++){ var oThisItem=document.getElementById(aMenus[i].id.replace('navMenu_','navItem_')); if(aMenus[i].id==aRootMenus[j])bIsRoot=true; } if(bIsRoot && oThisItem)modClass(true,oThisItem,'hasSubMenuActive'); else modClass(false,oThisItem,'hasSubMenuActive'); if(!bIsRoot && aMenus[i].id!=sWhich)modClass(false,aMenus[i],'showMenu'); } modClass(true,oWhich,'showMenu'); var oItem=document.getElementById(sWhich.replace('navMenu_','navItem_')); if(oItem)modClass(true,oItem,'hasSubMenuActive'); } function hideMenu(sWhich){ if(sWhich=='all'){ /* loop backwards b/c WinIE6 has a bug with hiding display of an element when it's parent is already hidden */ for(var i=aMenus.length-1;i>=0;i--){ var oThisItem=document.getElementById(aMenus[i].id.replace('navMenu_','navItem_')); if(oThisItem)modClass(false,oThisItem,'hasSubMenuActive'); modClass(false,aMenus[i],'showMenu'); } }else{ var oWhich=document.getElementById(sWhich); if(oWhich)modClass(false,oWhich,'showMenu'); var oThisItem=document.getElementById(sWhich.replace('navMenu_','navItem_')); if(oThisItem)modClass(false,oThisItem,'hasSubMenuActive'); } } /* add or remove element className */ function modClass(bAdd,oElement,sClassName){ if(bAdd){/* add class */ if(oElement.className.indexOf(sClassName)==-1)oElement.className+=' '+sClassName; }else{/* remove class */ if(oElement.className.indexOf(sClassName)!=-1){ if(oElement.className.indexOf(' '+sClassName)!=-1)oElement.className=oElement.className.replace(' '+sClassName,''); else oElement.className=oElement.className.replace(sClassName,''); } } return oElement.className; /* return new className */ } //document.body.addEventListener("keydown",function(){keyNav(event);},true); function setBubble(oEvent){ oEvent.bubbles = true; } function keyNav(oElement,oEvent){ alert(oEvent.keyCode); window.status=oEvent.keyCode; return false; }

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