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  • Spring Security ACL: NotFoundException from JDBCMutableAclService.createAcl

    - by user340202
    Hello, I've been working on this task for too long to abandon the idea of using Spring Security to achieve it, but I wish that the community will provide with some support that will help reduce the regret that I have for choosing Spring Security. Enough ranting and now let's get to the point. I'm trying to create an ACL by using JDBCMutableAclService.createAcl as follows: [code] public void addPermission(IWFArtifact securedObject, Sid recipient, Permission permission, Class clazz) { ObjectIdentity oid = new ObjectIdentityImpl(clazz.getCanonicalName(), securedObject.getId()); this.addPermission(oid, recipient, permission); } @Override @Transactional(propagation = Propagation.REQUIRED, isolation = Isolation.READ_UNCOMMITTED, readOnly = false) public void addPermission(ObjectIdentity oid, Sid recipient, Permission permission) { SpringSecurityUtils.assureThreadLocalAuthSet(); MutableAcl acl; try { acl = this.mutableAclService.createAcl(oid); } catch (AlreadyExistsException e) { acl = (MutableAcl) this.mutableAclService.readAclById(oid); } // try { // acl = (MutableAcl) this.mutableAclService.readAclById(oid); // } catch (NotFoundException nfe) { // acl = this.mutableAclService.createAcl(oid); // } acl.insertAce(acl.getEntries().length, permission, recipient, true); this.mutableAclService.updateAcl(acl); } [/code] The call throws a NotFoundException from the line: [code] // Retrieve the ACL via superclass (ensures cache registration, proper retrieval etc) Acl acl = readAclById(objectIdentity); [/code] I believe this is caused by something related to Transactional, and that's why I have tested with many TransactionDefinition attributes. I have also doubted the annotation and tried with declarative transaction definition, but still with no luck. One important point is that I have used the statement used to insert the oid in the database earlier in the method directly on the database and it worked, and also threw a unique constraint exception at me when it tried to insert it in the method. I'm using Spring Security 2.0.8 and IceFaces 1.8 (which doesn't support spring 3.0 but definetely supprorts 2.0.x, specially when I keep caling SpringSecurityUtils.assureThreadLocalAuthSet()). My AppServer is Tomcat 6.0, and my DB Server is MySQL 6.0 I wish to get back a reply soon because I need to get this task off my way

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  • Problem with circular definition in Scheme

    - by user8472
    I am currently working through SICP using Guile as my primary language for the exercises. I have found a strange behavior while implementing the exercises in chapter 3.5. I have reproduced this behavior using Guile 1.4, Guile 1.8.6 and Guile 1.8.7 on a variety of platforms and am certain it is not specific to my setup. This code works fine (and computes e): (define y (integral (delay dy) 1 0.001)) (define dy (stream-map (lambda (x) x) y)) (stream-ref y 1000) The following code should give an identical result: (define (solve f y0 dt) (define y (integral (delay dy) y0 dt)) (define dy (stream-map f y)) y) (solve (lambda (x) x) 1 0.001) But it yields the error message: standard input:7:14: While evaluating arguments to stream-map in expression (stream-map f y): standard input:7:14: Unbound variable: y ABORT: (unbound-variable) So when embedded in a procedure definition, the (define y ...) does not work, whereas outside the procedure in the global environment at the REPL it works fine. What am I doing wrong here? I can post the auxiliary code (i.e., the definitions of integral, stream-map etc.) if necessary, too. With the exception of the system-dependent code for cons-stream, they are all in the book. My own implementation of cons-stream for Guile is as follows: (define-macro (cons-stream a b) `(cons ,a (delay ,b)))

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  • How do I create an inheritable Semaphore in .NET?

    - by pauldoo
    I am trying to create a Win32 Semaphore object which is inheritable. This means that any child processes I launch may automatically have the right to act on the same Win32 object. My code currently looks as follows: Semaphore semaphore = new Semaphore(0, 10); Process process = Process.Start(pathToExecutable, arguments); But the semaphore object in this code cannot be used by the child process. The code I am writing is a port of come working C++. The old C++ code achieves this by the following: SECURITY_ATTRIBUTES security = {0}; security.nLength = sizeof(security); security.bInheritHandle = TRUE; HANDLE semaphore = CreateSemaphore(&security, 0, LONG_MAX, NULL); Then later when CreateProcess is called the bInheritHandles argument is set to TRUE. (In both the C# and C++ case I am using the same child process (which is C++). It takes the semaphore ID on command line, and uses the value directly in a call to ReleaseSemaphore.) I suspect I need to construct a special SemaphoreSecurity or ProcessStartInfo object, but I haven't figured it out yet.

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  • ASP.NET web form Routing issue via UNC Path

    - by Slash
    I create a IIS 7.0 website via UNC path to load .aspx to dynamic compile files and runs. however, it's running perfect. I always use IIS URL Rewrite module 2 to rewrite my site URL n' its perfect, too. Today, I wanna use System.Web.Routing to implement url rewrite but I encountered difficulties... When I wrote code in Global.asax: System.Web.Routing.RouteTable.Routes.MapPageRoute("TEST", "AAA/{prop}", "~/BBB/CCC.aspx"); And it just CANNOT reDirect to /BBB/CCC.aspx When I type the URL(like: xx.xx.xx.xx/BBB/CCC.aspx) in browser directly, it runs normally that I want. (so it proof CCC.aspx is in right path.) thus, I copy all of the code and open VS2010 running with IIS 7.5 Express locally, it works perfect! e.g: in browser URL I type xx.xx.xx.xx/AAA/1234, it will turn to page xx.xx.xx.xx/BBB/CCC.aspx (Works perfect!) Why??? help me plz. thanks. Update: I think I should consider not UNC path to make it error! when I move all code to physical disk and setup IIS 7.0 to monitor this Folder, it still not works! But the same code run in VS2010 + IIS 7.5 Express it works!? so strange!

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  • jQuery ajax form submit - how to ensure dynamically loaded form's action is used

    - by kenny99
    Hi, i'm having a problem with dynamically loaded forms - instead of using the action attribute of the newly loaded form, my jquery code is still using the action attribute of the first form loaded. I have the following code: //generic ajax form handler - calls next page load on success $('input.next:not(#eligibility)').live("click", function(){ $(".form_container form").validationEngine({ ajaxSubmit: true, ajaxSubmitFile: $(this).attr('action'), success : function() { var url = $('input.next').attr('rel'); ajaxFormStage(url); }, failure : function() { } }); }); But when the next form is loaded, the above code does not pick up the new action attribute. I have tried adding the above code to my callback on successful ajax load (shown below), but this doesn't make any difference. Can anyone help? Many thanks function ajaxFormStage(url) { var $data = $('#main_body #content'); $.validationEngine.closePrompt('body'); //close any validation messages $data.fadeOut('fast', function(){ $data.load(url, function(){ $data.animate({ opacity: 'show' }, 'fast'); '); //generic ajax form handler - calls next page load on success $('input.next:not(#eligibility)').live("click", function(){ $(".form_container form").validationEngine({ ajaxSubmit: true, ajaxSubmitFile: $(this).attr('action'), success : function() { var url = $('input.next').attr('rel'); ajaxFormStage(url); }, failure : function() { } }); }); }); });

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  • Add class to textbox when invalid, using .Net Validators

    - by CoreyT
    I'm working on a multipage form in .Net using AJAX (UpdatePanels). I am stuck right now trying to get a class added to the textbox that is invalid to basically highlight it red. I found a sample online using this code: $("span.invalid").bind("DOMAttrModified propertychange", function (e) { // Exit early if IE because it throws this event lots more if (e.originalEvent.propertyName && e.originalEvent.propertyName != "isvalid") return; var controlToValidate = $("#" + this.controltovalidate); var validators = controlToValidate.attr("Validators"); if (validators == null) return; var isValid = true; $(validators).each(function () { if (this.isvalid !== true) { isValid = false; } }); if (isValid) { controlToValidate.removeClass("invalid"); } else { controlToValidate.addClass("invalid"); } }); That works perfectly, in IE only. For some reason this code does not ever fire in Firefox. I've looked up the DOMAttrModified event and it sounds like this should work in Firefox, hence it being in the code. I must be missing something though because it does not work. I'm open to other solutions for what I am trying to accomplish here if anyone has something good. Basically the form is 3 pages right now. Page 1 has a variable number of fields that require validation. It could be 5, or 13 fields, based on a checkbox. Page 2 has another set of fields that need to be validated separately. Obviously when I am on page 1 it should not try to validate page 2, and vice versa. Pleas help with either some help to fix the code I have, or an alternative.

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  • How can I show print statements in debug mode of OPNET Modeler?

    - by Here now
    I'm writing C++ code in OPNET Modeler. I try to simulate my scenario in debugger mode & I need to trace the function that I wrote it. I need to show print statements which I put it in my code. I used in debugger mode: ***ltr function_name()*** then ***c*** But the result looks like: Type 'help' for Command Summary ODB> ltr enqueue_packet() Added trace #0: trace on label (enqueue_packet()) ODB> c |-----------------------------------------------------------------------------| | Progress: Time (1 min. 52 sec.); Events (500,002) | | Speed: Average (82,575 events/sec.); Current (82,575 events/sec.) | | Time : Elapsed (6.1 sec.) | | DES Log: 28 entries | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Progress: Time (1 min. 55 sec.); Events (1,000,002) | | Speed: Average (69,027 events/sec.); Current (59,298 events/sec.) | | Time : Elapsed (14 sec.) | | DES Log: 28 entries | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Progress: Time (1 min. 59 sec.); Events (1,500,002) | | Speed: Average (51,464 events/sec.); Current (34,108 events/sec.) | | Time : Elapsed (29 sec.) | | DES Log: 28 entries | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Simulation Completed - Collating Results. | | Events: Total (1,591,301); Average Speed (48,803 events/sec.) | | Time : Elapsed (33 sec.); Simulated (2 min. 0 sec.) | | DES Log: 29 entries | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Reading network model. | |-----------------------------------------------------------------------------| I need to show the print statements in my code. Where it has to be appeared? Is there any step before run the simulation to insure that OPNET debugger using Visual Studio & go through my code??

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  • ASP.NET MVC: Can't figure out what VirtualPath is?

    - by Ryan_Pitts
    I have a View that displays a list of images and i am now trying to get it to display the images as thumbnails. Well, i'm pretty sure i got most of it right using VirtualPath's from a custom ActionResult although i can't seem to figure out what it is making the VirtualPath url?? BTW, i'm using XML to store the data from the images instead of SQL. Here is my code: Code from my custom ActionResult: public class ThumbnailResult : ActionResult { public ThumbnailResult(string virtualPath) { this.VirtualPath = virtualPath; } public string VirtualPath { get; set; } public override void ExecuteResult(ControllerContext context) { context.HttpContext.Response.ContentType = "image/bmp"; string fullFileName = context.HttpContext.Server.MapPath("~/Galleries/WhereConfusionMeetsConcrete/" + VirtualPath); using (System.Drawing.Image photoImg = System.Drawing.Image.FromFile(fullFileName)) { using (System.Drawing.Image thumbPhoto = photoImg.GetThumbnailImage(100, 100, null, new System.IntPtr())) { using (System.IO.MemoryStream ms = new System.IO.MemoryStream()) { thumbPhoto.Save(ms, System.Drawing.Imaging.ImageFormat.Jpeg); context.HttpContext.Response.BinaryWrite(ms.ToArray()); context.HttpContext.Response.End(); } } } } } Code for my Controller: public ActionResult Thumbnail(string id) { return new ThumbnailResult(id); } Code for my View: <% foreach (var image in ViewData.Model) { %> <a href="../Galleries/TestGallery1/<%= image.Path %>"><img src="../Galleries/TestGallery1/thumbnail/<%= image.Path %>" alt="<%= image.Caption %>" /></a> <br /><br /><%= image.Caption %><br /><br /><br /> <% } %> Any help would be greatly appreciated!! Let me know of any questions you have as well. :) Thanks!

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  • INSERT data from Textbox to Postgres SQL

    - by user1479013
    I just learn how to connect C# and PostgresSQL. I want to INSERT data from tb1(Textbox) and tb2 to database. But I don't know how to code My previous code is SELECT from database. this is my code private void button1_Click(object sender, EventArgs e) { bool blnfound = false; NpgsqlConnection conn = new NpgsqlConnection("Server=127.0.0.1;Port=5432;User Id=postgres;Password=admin123;Database=Login"); conn.Open(); NpgsqlCommand cmd = new NpgsqlCommand("SELECT * FROM login WHERE name='" + tb1.Text + "' and password = '" + tb2.Text + "'",conn); NpgsqlDataReader dr = cmd.ExecuteReader(); if (dr.Read()) { blnfound = true; Form2 f5 = new Form2(); f5.Show(); this.Hide(); } if (blnfound == false) { MessageBox.Show("Name or password is incorrect", "Message Box", MessageBoxButtons.OK, MessageBoxIcon.Exclamation, MessageBoxDefaultButton.Button1); dr.Close(); conn.Close(); } } So please help me the code.

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  • php request variables assigning $_GEt

    - by chris
    if you take a look at a previous question http://stackoverflow.com/questions/2690742/mod-rewrite-title-slugs-and-htaccess I am using the solution that Col. Shrapnel proposed- but when i assign values to $_GET in the actual file and not from a request the code doesnt work. It defaults away from the file as if the $_GET variables are not set The code I have come up with is- if(!empty($_GET['cat'])){ $_GET['target'] = "category"; if(isset($_GET['page'])){ $_GET['pageID'] = $_GET['page']; } $URL_query = "SELECT category_id FROM cats WHERE slug = '".$_GET['cat']."';"; $URL_result = mysql_query($URL_query); $URL_array = mysql_fetch_array($URL_result); $_GET['category_id'] = $URL_array['category_id']; }elseif($_GET['product']){ $_GET['target'] = "product"; $URL_query = "SELECT product_id FROM products WHERE slug = '".$_GET['product']."';"; $URL_result = mysql_query($URL_query); $URL_array = mysql_fetch_array($URL_result); print_r($URL_array); $_GET['product_id'] = $URL_array['product_id']; The original variable string that im trying to represent is /cart.php?Target=product&product_id=16142&category_id=249 And i'm trying to build the query string variables with code and including cart.php so i can use cleaner URL's So I have product/product-title-with-clean-url/ going to slug.php?product=slug Then the slug searches the db for a record with the matching slug and returns the product_id as in the code above.Then built the query string and include cart.php

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  • How do you tell that your unit tests are correct?

    - by Jacob Adams
    I've only done minor unit testing at various points in my career. Whenever I start diving into it again, it always troubles me how to prove that my tests are correct. How can I tell that there isn't a bug in my unit test? Usually I end up running the app, proving it works, then using the unit test as a sort of regression test. What is the recommended approach and/or what is the approach you take to this problem? Edit: I also realize that you could write small, granular unit tests that would be easy to understand. However, if you assume that small, granular code is flawless and bulletproof, you could just write small, granular programs and not need unit testing. Edit2: For the arguments "unit testing is for making sure your changes don't break anything" and "this will only happen if the test has the exact same flaw as the code", what if the test overfits? It's possible to pass both good and bad code with a bad test. My main question is what good is unit testing since if your tests can be flawed you can't really improve your confidence in your code, can't really prove your refactoring worked, and can't really prove that you met the specification?

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  • Resources and techniques/methods for SCJP preparation ?

    - by BenoitParis
    I am passing the SCJP 6 exam in a month. I have the "SCJP Sun Certified Programmer for Java 6 Exam 310-065" book. It seems great for the exam. But I want your advice on this. Getting the closest possible to 100% would be great. I have found a site that answered some of the questions you ask yourself when you go trough the book. Here is it : http://www.janeg.ca/java2.html As you can see it was written for Java 2 :/ I have written another specific question here on StackOverflow about the usefulness of JVM specification and Java compiler code for the SCJP. Will Update the results here. Here it is. Please share the resources you used in preparing the exam. Please also specify any resources that you think might help. Any type of resource is welcome: books, code, specs, sites, wikies, papers, online tests, grandmas... Please also share on any method/technique that helped you prepare the exam. Please also comment on the return you got from the resource and the method (for the learning process and for points in the exam) I'll begin: Book : "SCJP Sun Certified Programmer for Java 6 Exam 310-065". Seems like the official book for the preparation. Technique : Writing code in a text editor and compiling it with javac to test a question. NO IDEs! It helps you get a a straight answer to a question you have. It helps you pay attention to every word in the code (and this is very important in the SCJP) EDIT: Added dimension: Are there good, up-to-date online tests?

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  • How to find out where a thread lock happend?

    - by SchlaWiener
    One of our company's Windows Forms application had a strange problem for several month. The app worked very reliable for most of our customers but on some PC's (mostly with a wireless lan connection) the app sometimes just didn't respond anymore. (You click on the UI and windows ask you to wait or kill the app). I wasn't able to track down the problem for a long time but now I figured out what happend. The app had this line of code // don't blame me for this. Wasn't my code :D Control.CheckForIllegalCrossThreadCalls = false and used some background threads to modify the controls. No I found a way to reproduce the application stopping responding bug on my dev machine and tracked it down to a line where I actually used Invoke() to run a task in the main thread. Me.Invoke(MyDelegate, arg1, arg2) Obviously there was a thread lock somewhere. After removing the Control.CheckForIllegalCrossThreadCalls = false statement and refactoring the whole programm to use Invoke() if modifying a control from a background thread, the problem is (hopefully) gone. However, I am wondering if there is a way to find such bugs without debugging every line of code (Even if I break into debugger after the app stops responding I can't tell what happend last, because the IDE didn't jump to the Invoke() statement) In other words: If my apps hangs how can I figure out which line of code has been executed last? Maybe even on the customers PC. I know VS2010 offers some backwards debugging feature, maybe that would be a solution, but currently I am using VS2008.

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  • What is the best free cross-platform OpenGL GUI library for a video game?

    - by Jim Buck
    It must come with source. I've looked at these which look semi-promising: glgooey, guichan, and cegui. I've come across others that look more Windows-y than game-y, but that's not the direction I am looking to go in. I would like some simple functionality of typical controls (lists, dropdown box, etc.) but with support for graphical widgets that you would normally find in game frontends. Mouse clicking, dragging, dropping, etc. and sound effect hooks would be nice. (These libs often leave hooks for the external system to tell it when/where mouse events are occurring.) It would get rendered on top of what my own 3D engine is rendering for the game, so it must be able to play nicely with rendering code outside of the lib. The best criteria is whether or not a reasonable 2D game could be implemented just with the GUI library and minimal glue code. (By glue code, I mean init code, hooking up the mouse, and game logic.) I am creating a 3D game, but this criteria gives a pretty solid idea of what level of interactivity I would like in the GUI.

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  • Can't touch UITextField on UIScrollView

    - by Chris B
    Hey guys, I know this has been talked about a lot. I think I've gone thru every question on this site, and still have not been able to get this working. I'm new to developing but I have a good sense of what's going on with all of my code. I definitely don't have a lot of experience though, this is my first iPhone app. I'm making a data entry field that is comprised of multiple UITextFields within a UIScrollView. I'll avoid explaining the other details for now, as it seems its a very basic problem. Without a scrollview, the textfields work perfectly. I can touch the textfield and the keyboard or picker view show up appropriately. When I add the textfields to a scrollview, the scrollview works, but then the text fields don't receive my touches. Here's the key: When 'User Interaction' is ENABLED, the scrollview works but the textfield touches are NOT registered. When 'User Interaction' is DISABLED, the scrollview doesn't work, but the textfield touches ARE registered and the keyboard/picker pops up. From the other posts I have seen people creating subclasses and overriding the touches in a separate implementation. I've seen people using custom content views (subviews?), I've seen some solutions that are now obsolete since the APIs have changed in newer versions of the SDK, and I am just completely stuck. I will leave out my code for now, because maybe there is a solution that someone has without requiring my code. If someone needs to see my code, I will put it up. My app is being written in the 3.1.3 SDK. If anyone has ANY information that could help, it would be so greatly appreciated.

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  • Why Response.Write behavior varies in the given scenario?

    - by Sri Kumar
    Hello All, When i POST the page using the following code, the Response.write("Hey") doesn't write the content ("Hello") to the parent page <form method="post" name="upload" enctype="multipart/form-data" action="http://localhost:2518/Web/CrossPage.aspx?cmd=getvalue" > <input type="file" name="filename" /> <input type="submit" value="Upload Data File" name="cmdSubmit" /> </form> But When i use following code , and POST the data, the Response.write("Hey") can be obtained in the parent page HttpWebRequest requestToSender = (HttpWebRequest)WebRequest.Create("http://localhost:2518/Web/CrossPage.aspx?cmd=getvalue"); requestToSender.Method = "POST"; requestToSender.ContentType = "multipart/form-data"; HttpWebResponse responseFromSender = (HttpWebResponse)requestToSender.GetResponse(); string fromSender = string.Empty; using (StreamReader responseReader = new StreamReader(responseFromSender.GetResponseStream())) { fromSender = responseReader.ReadToEnd(); } In the CrossPage.aspx i have the following code if (!Page.IsPostBack) { NameValueCollection postPageCollection = Request.Form; foreach (string name in postPageCollection.AllKeys) { Response.Write(name + " " + postPageCollection[name]); } HttpFileCollection postCollection = Request.Files; foreach (string name in postCollection.AllKeys) { HttpPostedFile aFile = postCollection[name]; aFile.SaveAs(Server.MapPath(".") + "/" + Path.GetFileName(aFile.FileName)); } Response.Write("Hey"); } I don't have any code in the Page_Load event of parent page.? What could be the cause? I need to write the "hey" to the Parent page using the first scenario. Both the application are of different domain. Edit: "Hey" would be from the CrossPage.aspx. I need to write this back to the Parent Page

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  • Partial class or "chained inheritance"

    - by Charlie boy
    Hi From my understanding partial classes are a bit frowned upon by professional developers, but I've come over a bit of an issue; I have made an implementation of the RichTextBox control that uses user32.dll calls for faster editing of large texts. That results in quite a bit of code. Then I added spellchecking capabilities to the control, this was made in another class inheriting RichTextBox control as well. That also makes up a bit of code. These two functionalities are quite separate but I would like them to be merged so that I can drop one control on my form that has both fast editing capabilities and spellchecking built in. I feel that simply adding the code form one class to the other would result in a too large code file, especially since there are two very distinct areas of functionality, so I seem to need another approach. Now to my question; To merge these two classes should I make the spellchecking RichTextBox inherit from the fast edit one, that in turn inherits RichTextBox? Or should I make the two classes partials of a single class and thus making them more “equal” so to speak? This is more of a question of OO principles and exercise on my part than me trying to reinvent the wheel, I know there are plenty of good text editing controls out there. But this is just a hobby for me and I just want to know how this kind of solution would be managed by a professional. Thanks!

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  • Regarding the ViewModel

    - by mizipzor
    Im struggling to understand the ViewModel part of the MVVM pattern. My current approach is to have a class, with no logic whatsoever (important), except that it implements INotifyPropertyChanged. The class is just a collection of properties, a struct if you like, describing an as small part of the data as possible. I consider this my Model. Most of the WPF code I write are settings dialogs that configure said Model. The code-behind of the dialog exposes a property which returns an instance of the Model. In the XAML code I bind to subproperties of that property, thereby binding directly to the Model's properties. Which works quite well since it implements the INotifyPropertyChanged. I consider this settings dialog the View. However, I havent really been able to figure out what in all this is the ViewModel. The articles Ive read suggests that the ViewModel should tie the View and the Model together, providing the logic the Model lacks but is still to complex to go directly into the View. Is this correct? Would, in my example, the code-behind of the settings dialog be considered the ViewModel? I just feel a bit lost and would like my peers to debunk some of my assumptions. Am I completely off track here?

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  • Can I get the IE debugger to break into long-running javascript

    - by Brian Deacon
    I have a page that has a byzantine amount of javascript running. In IE only, and only version 8, I get a long-script warning that I can reliably reproduce. I suspect it is event handlers triggering themselves in an infinite loop. The Developer Tools are limping horribly under the weight of the script running, but I do seem to be able to get the log to tell me what line of script it was executing when I aborted, but it is inevitably some of the deep plumbing of the ExtJS code we use, and I can't tell where it is in my stack of code. A way of seeing the call stack would work, but preferably I'd like to be able to just break into the debugger when I get the long script warning so I can just step through the stack. There is a similar question posted, but the answers given were for a not-the-right-tool, or the not terribly helpful advice to eliminate half my code at a time on a binary hunt for the infinite loop. If my code were simple enough that I could do that, it probably wouldn't have gotten the infinite loop in the first place. If I could reproduce the problem in firebug, I'd probably be a lot happier too.

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  • jQuery autocomplete on multiple fields

    - by Onigoetz
    Hi all, Surprisingly, I didn't find any answers to my question. I want to make a form on jQuery with two fields. City Code. City Name. and when I enter a city code and go out of the field. I want an autocomplete on the city name. I Installed the jQuery Autocomplete plugin. and I have the following code : $(document).ready(function() { $("#field_localite").autocomplete('admin/ajax/npa', { extraParams: { npa: function() { return $("#field_npa").val(); } } }); $("#field_npa").blur(function() { $("#field_localite").search(); }); }); The problem is that the .search() method. doesnt launch the autocomplete. I'm looking for a method to trigger this autocomplete search on the field. do you know a way or a plugin able to do this search ? thanks in advance BTW : the PHP code behin is totally tested and works, it returns the data when doing the call.

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  • Changing <object> height and width works in Chrome but not Firefox or IE. Why?

    - by Michael Hopkins
    I am making a site with two Youtube videos. These videos use the raw embed code from Youtube. The site's design doesn't work with any of the default Youtube sizes, so I am writing code to automatically resize the video. Here is my code. There will never be more than these two tags on the page, otherwise I'd do a better job selecting the videos. <script language='JavaScript' type='text/javascript'> var x=document.getElementsByTagName('object'); x.[0].width='350'; x.[0].height='350'; x.[1].width='350'; x.[1].height='350'; </script> For reference, here's a sample default Youtube embed that the code might alter: <object width="480" height="385"> <param name="movie" value="http://www.youtube-nocookie.com/v/zSgiXGELjbc&hl=en_US&fs=1&rel=0"></param> <param name="allowFullScreen" value="true"></param> <param name="allowscriptaccess" value="always"></param> <embed src="http://www.youtube-nocookie.com/v/zSgiXGELjbc&hl=en_US&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed> </object> In Chrome, the video players sit perfectly in a 350x350 box. In IE and FF (latest versions), the videos are the unchanged, normal size. I cannot find anything in Google that explans why this won't work. I have tried using setattribute, for loops, adjusting both and , single-quotes and double-quotes, etc. Any ideas what is going wrong?

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  • Multiple exports with MEF does some really heinous stuff -- why, and why is it allowed?

    - by Dave
    I have an interesting situation where I need to do something like this: [Export[typeof(ICandy1)] [Export[typeof(ICandy2)] public class Candy : ICandy2 { ... } where public interface ICandy1 { ... } public interface ICandy2 : ICandy1 { ... } I couldn't find any posts anywhere regarding using multiple [Export] attributes, so I figured, what the hell, might as well try it. At first glance, it actually seemed to work. I have a couple of methods that call into both interfaces of a Candy instance, and it was fine. However, as I started to test the app, I saw that the behavior wasn't right, and when looking at the Output window, I saw that I was getting tons of COMExceptions. I couldn't track down where they were all coming from, but they always occurred when a worker thread was sleeping. I figured that it had to be from the main thread, then, but didn't know how to debug this at all. Nothing should have been going on in the GUI, and I disabled my DispatchTimers just in case -- same thing. Even more strange than the COMExceptions was the really, really erratic behavior when stepping through code. About 30% of the time, when I single stepped, it would pop out of the method, or it would single step over two lines of code! Totally weird stuff that I am not used to seeing. The only thing that changed between working and non-working code was the introduction of MEF through my plugin loading code. So as a test, I changed my plugin assembly to only export one interface, and I hardcoded everything in the app that relied on the other (now not-implemented) interface. And now the COMExceptions are gone, and the weird debugging behavior is gone. Is this something people here have seen before? If MEF is not expected to allow a class to Export multiple interfaces, then shouldn't a CompositionException get raised when composing the parts? Can anyone explain why MEF would cause these weird problems???

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  • error while updating a database in ASP.NET

    - by Viredae
    I am having trouble updating an SQL database, the problem is not that it doesn't update at all, but that particular parameters are being updated while the others are not. here is the code for updating the parameters: string EditRequest = "UPDATE Requests SET Description = @Desc, BJustif = @Justif, Priority = @Priority, Requested_System = @Requested, Request_Status = @Stat WHERE"; EditRequest += " Req_ID=@ID"; SqlConnection Submit_conn = new SqlConnection(WebConfigurationManager.ConnectionStrings["DBConn"].ConnectionString); SqlCommand Submit_comm = new SqlCommand(EditRequest, Submit_conn); Submit_comm.Parameters.AddWithValue("@ID", Request.QueryString["reqid"]); Submit_comm.Parameters.AddWithValue("@Desc", DescBox.Text); Submit_comm.Parameters.AddWithValue("@Justif", JustifBox.Text); Submit_comm.Parameters.AddWithValue("@Priority", PriorityList.SelectedValue); Submit_comm.Parameters.AddWithValue("@Requested", RelatedBox.Text); Submit_comm.Parameters.AddWithValue("@Stat", 1); Submit_conn.Open(); Submit_comm.ExecuteNonQuery(); Submit_comm.Dispose(); Submit_comm = null; Submit_conn.Close(); get_Description(); Page.ClientScript.RegisterStartupScript(this.GetType(), "Refresh", "ReloadPage();", true); this function is called by a button on a pop-up form which shows the parameters content that is being changed in a text box which is also used to submit the changes back to the database, but when I press submit, the parameters which are displayed on the form don't change, I can't find any problem wit the code, even though I've compared it to similar code which is working fine. In case you need to, here is one of the text boxes I'm using to display and edit the content: <asp:TextBox ID="JustifBox" TextMode="MultiLine" runat="server" Width="250" Height="50"></asp:TextBox> What exactly is wrong with the code?

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  • What corresponds to the Unity 'registration name' in the unity configuration section?

    - by unanswered
    When registering and resolving types in a Unity Container using code you can use 'Registration Names' to disambiguate your references that derive from an interface or base class hierarchy. The 'registration name' text would be provided as a parameter to the register and resolve methods: myContainer.RegisterType<IMyService, CustomerService>("Customers"); and MyServiceBase result = myContainer.Resolve<MyServiceBase>("Customers"); However when I register types in the configuration files I do not see where the 'registration name' can be assigned I register an Interface: <typeAlias alias="IEnlistmentNotification" type="System.Transactions.IEnlistmentNotification, System.Transactions, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" /> Then two types that I happen to know implement that interface: <typeAlias alias="PlaylistManager" type="Sample.Dailies.Grid.Workers.PlaylistManager, Sample.Dailies.Grid.Workers, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" /> <typeAlias alias="FlexAleManager" type="Sample.Dailies.Grid.Workers.FlexAleManager, Sample.Dailies.Grid.Workers, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" /> Then I provide mappings between the interface and the two types: <type type="IEnlistmentNotification" mapTo="FlexAleManager"><lifetime type="singleton"/></type> <type type="IEnlistmentNotification" mapTo="PlaylistManager"><lifetime type="singleton"/></type> That seems to correspond to this code: myContainer.RegisterType<IEnlistmentNotification, FlexAleManager>(); myContainer.RegisterType<IEnlistmentNotification, PlaylistManager>(); but clearly what I need is a disambiguating config entry that corresponds to this code: myContainer.RegisterType<IEnlistmentNotification, FlexAleManager>("Flex"); myContainer.RegisterType<IEnlistmentNotification, PlaylistManager>("Play"); Then when I get into my code I could do this: IEnlistmentNotification flex = myContainer.Resolve<IEnlistmentNotification>("Flex"); IEnlistmentNotification play = myContainer.Resolve<IEnlistmentNotification>("Play"); See what I mean? Thanks, Kimball

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  • Weird stuttering issues not related to GC.

    - by Smills
    I am getting some odd stuttering issues with my game even though my FPS never seems to drop below 30. About every 5 seconds my game stutters. I was originally getting stuttering every 1-2 seconds due to my garbage collection issues, but I have sorted those and will often go 15-20 seconds without a garbage collection. Despite this, my game still stutters periodically even when there is no GC listed in logcat anywhere near the stutter. Even when I take out most of my code and simply make my "physics" code the below code I get this weird slowdown issue. I feel that I am missing something or overlooking something. Shouldn't that "elapsed" code that I put in stop any variance in the speed of the main character related to changes in FPS? Any input/theories would be awesome. Physics: private void updatePhysics() { //get current time long now = System.currentTimeMillis(); //added this to see if I could speed it up, it made no difference Thread myThread = Thread.currentThread(); myThread.setPriority(Thread.MAX_PRIORITY); //work out elapsed time since last frame in seconds double elapsed = (now - mLastTime2) / 1000.0; mLastTime2 = now; //measures FPS and displays in logcat once every 30 frames fps+=1/elapsed; fpscount+=1; if (fpscount==30) { fps=fps/fpscount; Log.i("myActivity","FPS: "+fps+" Touch: "+touch); fpscount=0; } //this should make the main character (theoretically) move upwards at a steady pace mY-=100*elapsed; //increase amount I translate the draw to = main characters Y //location if the main character goes upwards if (mY<=viewY) { viewY=mY; } }

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