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  • Can throwing the iPhone high in the air launch my app or trigger desired function in iOS 7 or later

    - by aMother
    My app is an emergency app. It will be used by people in emergency and disasters. It's possible that they got stuck in situations where they just don't have the time to enter or draw their password, launch the appp and push a button. Is it possible that ask the OS to launch the app if user throw their iphone up in the air or shake it vigrously or something else. PS: I think it's possible with the accelerometer.

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  • Android Touch Event Collision Detection

    - by chrissb
    I'm relatively new to both Java and Android, so hopefully the problem I'm having is stemming from something pretty minor that I've overlooked. I've got a (very early stage) game that I've started working on, for Android using Java. At this stage, when the user touches the screen, if they touched a point at which there is an enemy, the enemies health is decreased and they become immobile (for the current implementation at least). The issue that I'm having is that the touch detection doesn't always seem to work. I've got a testing sprite set up that goes to the eventX and eventY coordinates of the touch down event, and it always seems to collide with the enemy object. Yet, the enemy doesn't always register as being hit, and sometimes a hit is registered when the sprite indicates the touch coordinates were outside of the enemies bounding box. I realise that this probably doesn't mean much without any code, so here's what I've got so far. Be gentle, as this is literally my first attempt at something more than basic movement etc. First off, the MainGamePanel class registers the touch event, and informs the levelmanager class (which is what I set up to monitor/handle enemies) public boolean onTouchEvent(MotionEvent event) { if (event.getAction() == MotionEvent.ACTION_DOWN){ levelManager.handleActionDown((int)event.getX(), (int)event.getY()); targetX=event.getX(); targetY=event.getY(); } if (event.getAction() == MotionEvent.ACTION_MOVE) { //the gestures } if (event.getAction() == MotionEvent.ACTION_UP) { //touch was released } return true; } From there, in the levelmanager class the touch event is passed on to all of the enemies within a list array: public static void handleActionDown(int eventX,int eventY){ hit=false; for (enemy1 en : enemy1array){ en.handleActionDown(eventX, eventY); } } The rest of the collision code is handled within the enemies handleActionDown function: public void handleActionDown(int eventX, int eventY) { if(eventX>this.x-enemy1bitmap.getWidth() && eventX<this.x+enemy1bitmap.getWidth() && eventY>this.y-enemy1bitmap.getHeight() && eventY<this.x+enemy1bitmap.getHeight()){ takeDamage(1); levelmanager.setHit(); } } I should probably be using getWidth()/2 and getHeight()/2 for it to be more accurate, but I expanded the area to test this - although I've noticed no improvement. At this stage, the games detection over whether or not the enemy is hit is spotty at best. Generally it takes two or three attempts before a collision is successfully registered, even though the sprite that is being used for testing and set to the eventX and eventY coordinates always indicates that the collision should have worked. Hopefully someone can steer me in the right direction here, and if more information is needed, ask away! Cheers, -Chris

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  • Android Source Not Compilable?

    - by GuyNoir
    So I've been looking at code from various parts of the Android git, but when I try to load and compile many of them (camera, media player, etc) they reference classes and parts of the SDK that just aren't available even with my SDK version updated to 2.2. (for example the bitmap config option inNativeAlloc) Is there a reason that these are not in the SDK given out to developers?

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  • Getting text from image on ios (image processing)

    - by Vikram.exe
    Hi, I am thinking of making an application that requires extracting TEXT from an image. I haven't done any thing similar and I don't want to implement the whole stuff on my own. Is there any known library or open source code (supported for ios, objective-C) which can help me in extracting the text from the image. A basic source code will also do (I will try to modify it as per my need). Kindly let me know if some one has any idea on this. Thanks, Vikram

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  • Ios Parse Login

    - by user3806600
    I am programming an IOS app that will use parse to login a user. Using storyboard I have the login button connected to another view controller with the push segue. Whether the username and password are correct the button selection always goes to the new view controller. I might be doing this all wrong. Any help is appreciated. Here is my code: - (IBAction)signIn:(id)sender { [PFUser logInWithUsernameInBackground:self.emailField.text password:self.passwordField.text block:^(PFUser *user, NSError *error) { if (!error) { [self performSegueWithIdentifier:@"signIn" sender:nil]; } else { // The login failed. Check error to see why. } }]; }

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  • Android keyboard api

    - by easytiger
    Does android expose an API or somesuch for the development of thirdparty keyboard applications? There are several existing apps which can replace the default input methods, however I cannot seem to find any information about it.

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  • Unclickable Seekbar in android listview

    - by cppdev
    Hi, I have a Listview in my application. Listview rows are clickable. I have introduced a seek bar in each row of a Listview. Despite settings android:clickable="false" for Seekbar in layout xml, I am still able to click on it and move seek bar as desired. I don't want Seekbar to be clickbale but I do want Listview row to clickable. Any pointers will be appreciated.

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  • Connecting SceneBuilder edited FXML to Java code

    - by daniel
    Recently I had to answer several questions regarding how to connect an UI built with the JavaFX SceneBuilder 1.0 Developer Preview to Java Code. So I figured out that a short overview might be helpful. But first, let me state the obvious. What is FXML? To make it short, FXML is an XML based declaration format for JavaFX. JavaFX provides an FXML loader which will parse FXML files and from that construct a graph of Java object. It may sound complex when stated like that but it is actually quite simple. Here is an example of FXML file, which instantiate a StackPane and puts a Button inside it: -- <?xml version="1.0" encoding="UTF-8"?> <?import java.lang.*?> <?import java.util.*?> <?import javafx.scene.control.*?> <?import javafx.scene.layout.*?> <?import javafx.scene.paint.*?> <StackPane prefHeight="150.0" prefWidth="200.0" xmlns:fx="http://javafx.com/fxml"> <children> <Button mnemonicParsing="false" text="Button" /> </children> </StackPane> ... and here is the code I would have had to write if I had chosen to do the same thing programatically: import javafx.scene.control.*; import javafx.scene.layout.*; ... final Button button = new Button("Button"); button.setMnemonicParsing(false); final StackPane stackPane = new StackPane(); stackPane.setPrefWidth(200.0); stackPane.setPrefHeight(150.0); stacPane.getChildren().add(button); As you can see - FXML is rather simple to understand - as it is quite close to the JavaFX API. So OK FXML is simple, but why would I use it?Well, there are several answers to that - but my own favorite is: because you can make it with SceneBuilder. What is SceneBuilder? In short SceneBuilder is a layout tool that will let you graphically build JavaFX user interfaces by dragging and dropping JavaFX components from a library, and save it as an FXML file. SceneBuilder can also be used to load and modify JavaFX scenegraphs declared in FXML. Here is how I made the small FXML file above: Start the JavaFX SceneBuilder 1.0 Developer Preview In the Library on the left hand side, click on 'StackPane' and drag it on the content view (the white rectangle) In the Library, select a Button and drag it onto the StackPane on the content view. In the Hierarchy Panel on the left hand side - select the StackPane component, then invoke 'Edit > Trim To Selected' from the menubar That's it - you can now save, and you will obtain the small FXML file shown above. Of course this is only a trivial sample, made for the sake of the example - and SceneBuilder will let you create much more complex UIs. So, I have now an FXML file. But what do I do with it? How do I include it in my program? How do I write my main class? Loading an FXML file with JavaFX Well, that's the easy part - because the piece of code you need to write never changes. You can download and look at the SceneBuilder samples if you need to get convinced, but here is the short version: Create a Java class (let's call it 'Main.java') which extends javafx.application.Application In the same directory copy/save the FXML file you just created using SceneBuilder. Let's name it "simple.fxml" Now here is the Java code for the Main class, which simply loads the FXML file and puts it as root in a stage's scene. /* * Copyright (c) 2012, Oracle and/or its affiliates. All rights reserved. */ package simple; import java.util.logging.Level; import java.util.logging.Logger; import javafx.application.Application; import javafx.fxml.FXMLLoader; import javafx.scene.Scene; import javafx.scene.layout.StackPane; import javafx.stage.Stage; public class Main extends Application { /** * @param args the command line arguments */ public static void main(String[] args) { Application.launch(Main.class, (java.lang.String[])null); } @Override public void start(Stage primaryStage) { try { StackPane page = (StackPane) FXMLLoader.load(Main.class.getResource("simple.fxml")); Scene scene = new Scene(page); primaryStage.setScene(scene); primaryStage.setTitle("FXML is Simple"); primaryStage.show(); } catch (Exception ex) { Logger.getLogger(Main.class.getName()).log(Level.SEVERE, null, ex); } } } Great! Now I only have to use my favorite IDE to compile the class and run it. But... wait... what does it do? Well nothing. It just displays a button in the middle of a window. There's no logic attached to it. So how do we do that? How can I connect this button to my application logic? Here is how: Connection to code First let's define our application logic. Since this post is only intended to give a very brief overview - let's keep things simple. Let's say that the only thing I want to do is print a message on System.out when the user clicks on my button. To do that, I'll need to register an action handler with my button. And to do that, I'll need to somehow get a handle on my button. I'll need some kind of controller logic that will get my button and add my action handler to it. So how do I get a handle to my button and pass it to my controller? Once again - this is easy: I just need to write a controller class for my FXML. With each FXML file, it is possible to associate a controller class defined for that FXML. That controller class will make the link between the UI (the objects defined in the FXML) and the application logic. To each object defined in FXML we can associate an fx:id. The value of the id must be unique within the scope of the FXML, and is the name of an instance variable inside the controller class, in which the object will be injected. Since I want to have access to my button, I will need to add an fx:id to my button in FXML, and declare an @FXML variable in my controller class with the same name. In other words - I will need to add fx:id="myButton" to my button in FXML: -- <Button fx:id="myButton" mnemonicParsing="false" text="Button" /> and declare @FXML private Button myButton in my controller class @FXML private Button myButton; // value will be injected by the FXMLLoader Let's see how to do this. Add an fx:id to the Button object Load "simple.fxml" in SceneBuilder - if not already done In the hierarchy panel (bottom left), or directly on the content view, select the Button object. Open the Properties sections of the inspector (right panel) for the button object At the top of the section, you will see a text field labelled fx:id. Enter myButton in that field and validate. Associate a controller class with the FXML file Still in SceneBuilder, select the top root object (in our case, that's the StackPane), and open the Code section of the inspector (right hand side) At the top of the section you should see a text field labelled Controller Class. In the field, type simple.SimpleController. This is the name of the class we're going to create manually. If you save at this point, the FXML will look like this: -- <?xml version="1.0" encoding="UTF-8"?> <?import java.lang.*?> <?import java.util.*?> <?import javafx.scene.control.*?> <?import javafx.scene.layout.*?> <?import javafx.scene.paint.*?> <StackPane prefHeight="150.0" prefWidth="200.0" xmlns:fx="http://javafx.com/fxml" fx:controller="simple.SimpleController"> <children> <Button fx:id="myButton" mnemonicParsing="false" text="Button" /> </children> </StackPane> As you can see, the name of the controller class has been added to the root object: fx:controller="simple.SimpleController" Coding the controller class In your favorite IDE, create an empty SimpleController.java class. Now what does a controller class looks like? What should we put inside? Well - SceneBuilder will help you there: it will show you an example of controller skeleton tailored for your FXML. In the menu bar, invoke View > Show Sample Controller Skeleton. A popup appears, displaying a suggestion for the controller skeleton: copy the code displayed there, and paste it into your SimpleController.java: /** * Sample Skeleton for "simple.fxml" Controller Class * Use copy/paste to copy paste this code into your favorite IDE **/ package simple; import java.net.URL; import java.util.ResourceBundle; import javafx.fxml.FXML; import javafx.fxml.Initializable; import javafx.scene.control.Button; public class SimpleController implements Initializable { @FXML // fx:id="myButton" private Button myButton; // Value injected by FXMLLoader @Override // This method is called by the FXMLLoader when initialization is complete public void initialize(URL fxmlFileLocation, ResourceBundle resources) { assert myButton != null : "fx:id=\"myButton\" was not injected: check your FXML file 'simple.fxml'."; // initialize your logic here: all @FXML variables will have been injected } } Note that the code displayed by SceneBuilder is there only for educational purpose: SceneBuilder does not create and does not modify Java files. This is simply a hint of what you can use, given the fx:id present in your FXML file. You are free to copy all or part of the displayed code and paste it into your own Java class. Now at this point, there only remains to add our logic to the controller class. Quite easy: in the initialize method, I will register an action handler with my button: () { @Override public void handle(ActionEvent event) { System.out.println("That was easy, wasn't it?"); } }); ... -- ... // initialize your logic here: all @FXML variables will have been injected myButton.setOnAction(new EventHandler<ActionEvent>() { @Override public void handle(ActionEvent event) { System.out.println("That was easy, wasn't it?"); } }); ... That's it - if you now compile everything in your IDE, and run your application, clicking on the button should print a message on the console! Summary What happens is that in Main.java, the FXMLLoader will load simple.fxml from the jar/classpath, as specified by 'FXMLLoader.load(Main.class.getResource("simple.fxml"))'. When loading simple.fxml, the loader will find the name of the controller class, as specified by 'fx:controller="simple.SimpleController"' in the FXML. Upon finding the name of the controller class, the loader will create an instance of that class, in which it will try to inject all the objects that have an fx:id in the FXML. Thus, after having created '<Button fx:id="myButton" ... />', the FXMLLoader will inject the button instance into the '@FXML private Button myButton;' instance variable found on the controller instance. This is because The instance variable has an @FXML annotation, The name of the variable exactly matches the value of the fx:id Finally, when the whole FXML has been loaded, the FXMLLoader will call the controller's initialize method, and our code that registers an action handler with the button will be executed. For a complete example, take a look at the HelloWorld SceneBuilder sample. Also make sure to follow the SceneBuilder Get Started guide, which will guide you through a much more complete example. Of course, there are more elegant ways to set up an Event Handler using FXML and SceneBuilder. There are also many different ways to work with the FXMLLoader. But since it's starting to be very late here, I think it will have to wait for another post. I hope you have enjoyed the tour! --daniel

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  • Emulator not opening in Android

    - by Subrat
    When I am running my app on emulator it dont open and gives the following Error. [2011-01-08 16:16:56 - AudApp] ------------------------------ [2011-01-08 16:16:56 - AudApp] Android Launch! [2011-01-08 16:16:56 - AudApp] adb is running normally. [2011-01-08 16:16:56 - AudApp] Performing com.a1technology.AppingActivity activity launch [2011-01-08 16:17:00 - AudApp] Launching a new emulator with Virtual Device 'avd_2.3' [2011-01-08 16:17:00 - Emulator] emulator: ERROR: the user data image is used by another emulator. aborting

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  • Playback of opus-codec on Android

    - by qdot
    I'm looking for a way to integrate opus-codec (the decoder part) with my Android application. Do you know of any implementations that have done so? We are currently using ogg-vorbis for spoken prompts, considering going with either speex (deprecated, but with few documented attempts) or opus (currently no documented attempts). If we would have to go the NDK route, do you think it should provide us with a application size improvement? OggVorbis is supported by the platform, neither speex nor opus are.

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  • Set iPhone Style Location Based Alerts On Your Android Device With Google Now

    - by Gopinath
    Location based alerts of iPhone are very useful. You can set an alert to popup as soon as you reach a specific location like “Pickup milk and eggs” when I’m near a grocery store. This feature was missing in Android for a long time, but last week at Google I/O conference Google released an update to Google Now which supports location based alerts. To setup a location based alert 1. Launch Google Now 2. Type or say add reminder 3. By default it shows time based alert interface, switch it location based by touching Location icon 4. Set reminder text, choose a location and touch Set reminder 5. Your alert is set now and as soon as you are close by the specified location, you’ll see an alert on your device. This is a nice feature and I’m using it quite often for the past couple of days.  There are couple of things missing from the current version of Google Now location based alerts– recurring alerts and ability to set alerts on leaving a specific location. It is not possible to recur location based alerts. You will be alerted only once as soon as you reach the location and it is not possible to repeat the alert next time you visit the location. Lets say you want to be reminded to say hi to friend’s parents whenever you are travelling close by their home. It does not work. The second missing feature is something basic and some how Google did not incorporate in their first iteration. Lets say you are at office now and you want to set up alert to pickup flowers when you leave office. Sounds like a simple use case for location based alerts right? But there is no way to set this type of alerts. Google Now alerts you as soon as you reach a location, but not when you leave a location. Do you have an Android that supports Google Now? If so what are your thoughts on location based alerts?

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  • List of Open Source Java Games for Android

    - by BluFire
    I'm wondering if there are any more opensource games than the ones that you can plainly see when you search a list of open source games for android on google. Such as, is there a good website that has compiled open source games? I don't want an answer of "go google it" or "en.wikipedia.org/wiki/List_of_open_source_Android_applications" it gets really annoying on posts when people just give lazy answers.

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  • Inserting contact with android and querying the result uri returns no entries

    - by th0m4d
    Im developing an application which is dealing with the android contacts API. I implemented methods to insert, update and query contacts. So far everything worked (writing and reading contacts). At one point in my project Im experiencing a strange behaviour. I insert a contact using batch mode. I receive the URI to the RawContact. I do this in a background thread. // use batchmode for contact insertion ArrayList ops = new ArrayList(); int rawContactInsertIndex = ops.size(); // create rawContact ops.add(ContentProviderOperation.newInsert(RawContacts.CONTENT_URI) .withValue(RawContacts.ACCOUNT_TYPE, ConstantsContract.ACCOUNT_TYPE) .withValue(RawContacts.ACCOUNT_NAME, accountName).build()); ops.add(createInsertOperation().withValueBackReference(Data.RAW_CONTACT_ID, rawContactInsertIndex) .withValue(Data.MIMETYPE, StructuredName.CONTENT_ITEM_TYPE) .withValue(StructuredName.DISPLAY_NAME, displayName).withValue(StructuredName.GIVEN_NAME, firstName) .withValue(StructuredName.FAMILY_NAME, lastName).build()); //other data values... ContentProviderResult[] results = context.getContentResolver().applyBatch(ContactsContract.AUTHORITY, ops); if (results.length 0) { result = results[0]; } Then i request and store the lookup uri RawContacts.getContactLookupUri(this.getContentResolver(), myContantRawContactUri); I am able to query the contact using the rawContactUri directly after inserting it (in the same thread). The lookup uri returns null. Uri rawContactUri = appUser.getRawContactUri(ctx); if (rawContactUri == null) { return null; } String lastPathSegment = rawContactUri.getLastPathSegment(); long rawContactId = Long.decode(lastPathSegment); if (rawContactUri != null) { contact = readContactWithID(rawContactId, ContactsContract.Data.RAW_CONTACT_ID); In a different place in the project I want to query the contact i inserted by the stored lookup uri or raw contact uri. Both return no rows from the content provider. I tried it in the main thread and in another background thread. ctx.getContentResolver().query(ContactsContract.Data.CONTENT_URI, null, ContactsContract.Data.RAW_CONTACT_ID + " = ? AND " + ContactsContract.Data.MIMETYPE + " = ?", new String[] { contactID + "", ContactsContract.CommonDataKinds.StructuredName.CONTENT_ITEM_TYPE }, null); My first thought was that it could be related to the context.getContentResolver(). But the android documentation states, that the ContentResolver objects scope is the application's package, so you have on ContentResolver for the whole app. Am I right? What am I doing wrong? Why does the same rawContactUri return the contact at one place and does not on another place? And why do I get a lookup uri from a raw contact, which is not working at all?

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  • Phonegap - iOS keyboard is not hiding on outside tap of input field

    - by Prasoon
    On input text focus, keyboard appears as expected. But when I click outside of the input text, keyboard does not hide. I am using java script and jQuery. With jQueryMobile JS and CSS - page behaves correctly. But for this project we are not using jQueryMobile. This problem is only with iOS simulator/device. With Android, it's working perfectly fine. I even tried using document.activeElement.blur(); on outer element click/tap. But then I am unable to focus to input text, because that input text is inside that outer element.

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  • Les meilleurs articles, cours et tutoriels consacrés à iOS

    Bonjour, La rubrique iOS vient de voir le jour à l'adresse http://ios.developpez.com Cette rubrique contiendra des news et toutes les ressources nécessaires au développement pour les produits mobiles de la célèbre marque pommée : Apple. Si vous avez des idées de tutoriels, d'articles, de sources ou encore de Q/R pour la prochaine FAQ, n'hésitez pas à nous en faire part sur l'e-mail : [email protected] ...

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  • iOS Facebook Access Token To Get User Wall Feed (status)

    - by Felix
    [DISCLAIMER : None of the access token or ID below here are real] I've done research for three solid days and no result on how to get user wall feed(post). I have used https://graph.facebook.com/oauth/access_token?client_id=YOUR_APP_ID&client_secret=YOUR_APP_SECRET&grant_type=client_credentials and get the access token which is something like this access_token=454345994651138|bAMGfuW-ueNXGCahley7ga125HN and then https://graph.facebook.com/100005939123542/feed?access_token=454345994651138|bAMGfuW-ueNXGCahley7ga125HN It gives me general information such as user's likes, name, id, current city... but NOT user's wall posts. I've learned that there are three types of access token, which is App Token, User Token, and Page Token. In order to get user/feed by using graphAPI, I need to request to get User Token, but there's NO information in the lousy Facebook Doc! (Which frustrated me the most!) In order to generate the user access token, we need to set some permission, generate the access token, and GET the user's wall feed, which is in JSON format. My question is : How do I get the User Access Token in order to get user wall post in iOS Xcode?

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  • iOS - NSURLConnection - Connecting to server and get Nonce

    - by Satyam svv
    I'm writing iOS application. There's a server related to some real estate. I've to send the following request to server to get the Nonce. GET /ptest/login HTTP/1.1 Method: GET User-Agent: MRIS API Testing Tool/2.0 Rets-Version: RETS/1.7 Accept: */* Host: ptest.mris.com:6103 Connection: keep-alive I'm using ASI HTTP with following code to post: [self setRequest:[ASIHTTPRequest requestWithURL:[NSURL URLWithString:@"/ptest/login"]]]; [request addRequestHeader:@"User-Agent" value:@"CARETS-General/1.0"]; [request addRequestHeader:@"Rets-Version" value:@"1.7"]; [request addRequestHeader:@"Connection" value:@"keep-alive"]; [request addRequestHeader:@"Accept" value:@"*/*"]; [request addRequestHeader:@"Host" value:"ptest.mris.com:6103"]; [request setDelegate:self]; [request setDidFinishSelector:@selector(topSecretFetchComplete:)]; [request setDidFailSelector:@selector(topSecretFetchFailed:)]; [request startAsynchronous]; The response that I'm getting is Error: Unable to start HTTP connection Can some one point me how to establish successful connection?

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  • Sprite Animation in Android with OpenGL ES

    - by lijo john
    How to do a sprite animation in android using OpenGL ES? What i have done : Now I am able to draw a rectangle and apply my texture(Spritesheet) to it What I need to know : Now the rectangle shows the whole sprite sheet as a whole How to show a single action from sprite sheet at a time and make the animation It will be very help full if anyone can share any idea's , links to tutorials and suggestions. Advanced Thanks to All

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  • Managing Joomla via Android

    Surprisingly, it was only today that I actually looked for possible solutions to write more content for my blog. Since quite some time I'm using my Samsung Galaxy Tab 10.1 for all kind of social media activities like Google+, FB, etc. but also for my casual mail during the evening hours. And yes, I feel a little bit guilty about missing the chance to use my tablet to write some content here... OK, only a little bit. ;-) These are not the droids you are looking for But those lazy times are over! While searching the Play Store with the expression 'joomla' I got three interesting hits: - Joomla Admin Mobile! - Joooid - Joomla! Security Checklist After reading the reviews I installed the two later apps. Joomla! Security Checklist The author clearly outlines here that the app is primarily for his personal purpose to have safety checklist at hand at anytime. I guess that any reader of this article has an Android based smartphone or tablet, so that simple app should be part of your toolbox when using Joomla! for your websites. Joooid plugin & app Although I was looking for an app that could work with the default XML RPC interface of Joomla I have to admit that this combination of an enhanced Web service suits me better, mainly due to performance reason. The official website has not only the downloads for Joomla versions 1.5 - 2.5 but also very good and easy to follow step-by-step instructions to prepare your server for the Android app. It will take you less than 5 minutes to get it up and running. For safety reasons, I recommend that you should configure your Web server to have an additional authentication layer on the plugins folder. The smartphone app has the ability to run against HTTP authentication. Personally, I like the look and feel of the app. It is a little bit different compared to the web UI but still easy to use. In fact, this article is the first one written in the Joooid app. At the moment, I only miss the ability to have list tags. Quick and easy Writing full-fledged articles with images, a couple of hyperlinks and some styling here and there should be left to the desktop. At least for the moment. Let's see whether I'm going to change my mind on this during the upcoming months... I'll give it a try, and hope to publish at least once per month to write some content using Joooid. Actually, it would be great to have some feedback about other Joomla! clients in the wild.

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  • dot42 vs Xamarin to develop in C# for Android phones [on hold]

    - by opt
    does anyone have experience with both dot42 and Xamarin to develop C# apps for Android? Could you please say why one should prefer one over the other? I like the free Visual Studio integration that is offered by dot42 (while Xamarin requires a subscription for this, and the business one which is quite expensive). I would also like to know if Visual Studio integration actually means that one could use all libraries available for desktop apps. Thank you.

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