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  • split a string into a key => value array in php

    - by andy-score
    +2-1+18*+7-21+3*-4-5+6x29 The above string is an example of the kind of string I'm trying to split into either a key = value array or something similar. The numbers represent the id of a class and -,+ and x represent the state of the class (minimised, expanded or hidden), the * represents a column break. I can split this into the columns easily using explode which gives and array with 3 $key = $value associations. eg. $column_layout = array( [0] => '+2-1+18' , [1] => '+7-21+3' , [2] => '-4-5+6x29' ) I then need to split this into the various classes from there, keeping the status and id together. eg. $column1 = array( '+' => 2 , '-' => 1 , '+' => 18 ) ... or $column1 = array( array( '+' , 2 ) , array( '-' , 1 ) , array( '+' , 18 ) ) ... I can't quite get my head round this and what the best way to do it is, so any help would be much appreciated.

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  • How to move positions within an array?

    - by Jade Mulholland
    A program that simply moves array elements. Two variables: userInputVariable and blankSpaceVariable. I have a 2D array named table. Defined as table[userInputVariable + 1][6] I am printing out this array in a table format, and the far left column is numbered by whatever number the user entered at the beginning of the program. I then ask the user where they would like to enter a blank space within the array. This blank space acts like a divider for all the other information in the array. For example, if the user enters 10 at the start for the userInputVariable, and then enters 5 for the blank space. Once printed, the numbers should go like this: 1, 2, 3, 4, --, 5, 6, 7, 8, 9, 10. My plan has been to create a for loop and try to move all the numbers in the array back a position starting from the blank space variable. What I currently have, but does not work: for (int i = blankSpaceVariable; i < table.length - 1; i++) { table[i] = table[i + 1]; } table[blankSpaceVariable] = "--"; With my current code, the numbers go like this: 1, 2, 3, 4, 6, 7, 8, 9, 10 Tried completing this a few different ways also, but the other info within my 2D array didn't move with the numbers. So I thought that this approach can hopefully move all the info within my 2D array down, and make way for a blank section. All help is greatly appreciated!

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  • How do I iterate over an Array field reflectively?

    - by kunjaan
    I have Class<? extends Object> class1 = obj.getClass(); Field[] fields = class1.getDeclaredFields(); for (Field aField : fields) { aField.setAccessible(true); if (!Modifier.isStatic(aField.getModifiers()) && Modifier.isPublic((aField.getModifiers()))) { if (aField.getType().isArray()) { for (?? vals : aField) { System.out.println(vals); } } } }

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  • Select Elements in nested Divs using JQuery

    - by PIKP
    I have the following html markup inside a Div named item and I want to select all the elements (inside nested divs) and clear the values. As shown in following given Jquery I have managed to access elements in each Div by using.children().each(). But the the problem is .children().each()goes one level down at a time from the parent div, so I have repeated the same code block with multiple .children() to access the elements inside nested Divs, can anyone suggest me a method to do this without repeating the code for N number of nested divs . html markup <div class="item"> <input type="hidden" value="1234" name="testVal"> <div class="form-group" id="c1"> <div class="controls "> <input type="text" value="Results" name="s1" maxlength="255" id="id2"> </div> </div> <div class="form-group" id="id4"> <input type="text" value="Results" name="s12" maxlength="255" id="id225"> <div class="form-group" id="id41"> <input type="text" value="Results" name="s12" maxlength="255" id="5"> <div class="form-group" id="id42"> <input type="text" value="Results" name="s12" maxlength="255" id="5"> <div class="form-group" id="id43"> <input type="text" value="Results" name="s12" maxlength="255" id="id224"> </div> </div> </div> </div> </div> My Qjuery script var row = $(".item:first").clone(false).get(0); $(row).children().each(function () { updateElementIndex(this, prefix, formCount); if ($(this).attr('type') == 'text') { $(this).val(''); } if ($(this).attr('type') == 'hidden' && ($(this).attr('name') != 'csrfmiddlewaretoken')) { $(this).val(''); } if ($(this).attr('type') == 'file') { $(this).val(''); } if ($(this).attr('type') == 'checkbox') { $(this).attr('checked', false); } $(this).remove('a'); }); // Relabel or rename all the relevant bits $(row).children().children().each(function () { updateElementIndex(this, prefix, formCount) if ($(this).attr('type') == 'text') { $(this).val(''); } if ($(this).attr('type') == 'hidden' && ($(this).attr('name') != 'csrfmiddlewaretoken')) { $(this).val(''); } if ($(this).attr('type') == 'file') { $(this).val(''); } if ($(this).attr('type') == 'checkbox') { $(this).attr('checked', false); } $(this).remove('a'); });

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  • jQuery Nested Droppables

    - by John
    I have a nested set of jQuery droppables...one outer droppable that encompasses most of the page and an a set of nested inner droppables on the page. The functionality I want is: If a draggable is dropped outside of any of the inner droppables it should be accepted by the outer droppable. If a draggable is dropped onto any of the inner droppables it should NOT be accepted by the outer droppable, regardless of whether the inner droppable accepts the draggable. So that would be easy if I could guarantee 1+ inner droppables would accept the draggable, because the greedy attribute would make sure it would only get triggered once. Unfortunately the majority of the time the inner droppable will also reject the draggable, meaning the greedy option doesn't really help. Summary: The basic functionality is a set of valid/invalid inner droppables to accept the draggable, but when you toss the draggable outside any of the draggables it gets destroyed by the outer droppable. What's the best way of doing this?

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  • Not quite nested inlines?

    - by Lynden Shields
    Not quite sure what to call this, it's not quite nested inlines, but is probably related. I have a 3 level hierarchy of objects, A one-to-many B one-to-many C. Therefore, every C implicitly also belongs to an A. class A(models.Model): stuff = models.CharField("Stuff", max_length=50) class B(models.Model): a = models.ForeignKey(A) class C(models.Model): b = models.ForeignKey(B) I would like all C's that belong to an A to be listed on the admin page for A in an in-line. They do not have to show which B they belong to on the same page. Is this possible or is it the same problem as nested inlines anyway? If it's possible, how do I do it? I'm using django 1.3

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  • How can I start with <a href=" and have an array element here then end with </a>?

    - by Noor
    The thing im trying to do right now is pulling in multiple links from a textarea, We can pretend that a user inputs c:\pics\img01.jpg and in the next row he'll have the next imglink. I want to pull those links, I allready have the code for that: var entered = $('#filedir').val(); var lines = entered.split(/\r\n/); var opttext = ""; for(var i=0;i<lines.length;i++) { opttext += '< img src="' + lines[i] + '">< /img>'; } ? the problem is in the output which is: < img src="file:///C:/pics/img01.jpgc:/pics/img02.jpg">< /img> There should be two < img> elements.. Where am I going wrong? I've been at it for a bit over 2 hours now..

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  • Selecting value from array results

    - by Swodahs
    Being new to learning PHP I am having trouble with understanding how to select/echo/extract a value from array result a API script returns. Using the standard: echo "<pre>"; print_r($ups_rates->rates); echo "</pre>"; The results returned look like this: Array ( [0] => Array ( [code] => 03 [cost] => 19.58 [desc] => UPS Ground ) [1] => Array ( [code] => 12 [cost] => 41.69 [desc] => UPS 3 Day Select ) [2] => Array ( [code] => 02 [cost] => 59.90 [desc] => UPS 2nd Day Air ) ) If I am only needing to work with the values of the first array result: Code 3, 19.58, UPS Ground --- what is the correct way to echo one or more of those values? I thought: $test = $ups_rates[0][cost]; echo $test; This is obviously wrong and my lack of understanding the array results isn't improving, can someone please show me how I would echo an individual value of the returned array and/or assign it to a variable to echo the normal way?

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  • Java - Tile engine changing number in array not changing texture

    - by Corey
    I draw my map from a txt file. Would I have to write to the text file to notice the changes I made? Right now it changes the number in the array but the tile texture doesn't change. Do I have to do more than just change the number in the array? public class Tiles { public Image[] tiles = new Image[5]; public int[][] map = new int[64][64]; private Image grass, dirt, fence, mound; private SpriteSheet tileSheet; public int tileWidth = 32; public int tileHeight = 32; Player player = new Player(); public void init() throws IOException, SlickException { tileSheet = new SpriteSheet("assets/tiles.png", tileWidth, tileHeight); grass = tileSheet.getSprite(0, 0); dirt = tileSheet.getSprite(7, 7); fence = tileSheet.getSprite(2, 0); mound = tileSheet.getSprite(2, 6); tiles[0] = grass; tiles[1] = dirt; tiles[2] = fence; tiles[3] = mound; int x=0, y=0; BufferedReader in = new BufferedReader(new FileReader("assets/map.dat")); String line; while ((line = in.readLine()) != null) { String[] values = line.split(","); for (String str : values) { int str_int = Integer.parseInt(str); map[x][y]=str_int; //System.out.print(map[x][y] + " "); y=y+1; } //System.out.println(""); x=x+1; y = 0; } in.close(); } public void update(GameContainer gc) { } public void render(GameContainer gc) { for(int x = 0; x < map.length; x++) { for(int y = 0; y < map.length; y ++) { int textureIndex = map[y][x]; Image texture = tiles[textureIndex]; texture.draw(x*tileWidth,y*tileHeight); } } } Mouse picking public void checkDistance(GameContainer gc) { Input input = gc.getInput(); float mouseX = input.getMouseX(); float mouseY = input.getMouseY(); double mousetileX = Math.floor((double)mouseX/tiles.tileWidth); double mousetileY = Math.floor((double)mouseY/tiles.tileHeight); double playertileX = Math.floor(playerX/tiles.tileWidth); double playertileY = Math.floor(playerY/tiles.tileHeight); double lengthX = Math.abs((float)playertileX - mousetileX); double lengthY = Math.abs((float)playertileY - mousetileY); double distance = Math.sqrt((lengthX*lengthX)+(lengthY*lengthY)); if(input.isMousePressed(Input.MOUSE_LEFT_BUTTON) && distance < 4) { System.out.println("Clicked"); if(tiles.map[(int)mousetileX][(int)mousetileY] == 1) { tiles.map[(int)mousetileX][(int)mousetileY] = 0; } } System.out.println(tiles.map[(int)mousetileX][(int)mousetileY]); }

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  • How to properly override Drupal imagecache presets

    - by volocuga
    Say I need to override defaul presets, provided by Ubercart module. This is what I wrote: function config_imagecache() { $presets = array( array( 'presetname' => 'product', 'actions' => array( array( 'action' => 'imagecache_crop', 'data' => array('width' => 300, 'height' => ''), 'weight' => 0, 'module' => 'imagecache', ), array( 'action' => 'canvasactions_canvas2file', 'data' => array('xpos' => 'center', 'ypos' => 'center', 'path' => 'actions/pad_300_300.gif', 'dimensions' => 'background',), 'weight' => 1, 'module' => 'imagecache_canvasactions', ), ), ), array( 'presetname' => 'uc_thumbnail', 'actions' => array( array( 'action' => 'imagecache_scale', 'data' => array('width' => 55, 'height' => 55, 'upscale' => 0), 'weight' => 0, 'module' => 'imagecache', ), array( 'action' => 'canvasactions_canvas2file', 'data' => array('xpos' => 'center','ypos' => 'center', 'path' => 'actions/pad_60_60.gif','dimensions' => 'background'), 'weight' => 1, 'module' => 'imagecache_canvasactions', ), ), ), array( 'presetname' => 'product_full', 'actions' => array( array( 'action' => 'imagecache_scale', 'data' => array('width' => 600, 'height' => 600, 'upscale' => 0), 'weight' => 0, 'module' => 'imagecache', ), ), ), array( 'presetname' => 'product_list', 'actions' => array( array( 'action' => 'imagecache_scale', 'data' => array('width' => 100, 'height' => 100, 'upscale' => 0), 'weight' => 0, 'module' => 'imagecache', ), array( 'action' => 'canvasactions_canvas2file', 'data' => array('xpos' => 'center', 'ypos' => 'center', 'path' => 'actions/pad_100_100.jpg','dimensions' => 'background',), 'weight' => 1, 'module' => 'imagecache_canvasactions', ), ), ), array( 'presetname' => 'uc_category', 'actions' => array( array( 'action' => 'imagecache_scale', 'data' => array('width' => 100, 'height' => 100, 'upscale' => 0), 'weight' => 0, 'module' => 'imagecache', ), array( 'action' => 'canvasactions_canvas2file', 'data' => array('xpos' => 'center', 'ypos' => 'center', 'path' => 'actions/pad_100_100.gif', 'dimensions' => 'background',), 'weight' => 1, 'module' => 'imagecache_canvasactions', ), ), ), array( 'presetname' => 'cart', 'actions' => array( array( 'action' => 'imagecache_scale', 'data' => array('width' => 50, 'height' => 50, 'upscale' => 0), 'weight' => 0, 'module' => 'imagecache', ), array( 'action' => 'canvasactions_canvas2file', 'data' => array('xpos' => 'center', 'ypos' => 'center', 'path' => 'actions/pad_60_60.gif', 'dimensions' => 'background',), 'weight' => 1, 'module' => 'imagecache_canvasactions', ), ), ), ); foreach ($presets as $preset) { drupal_write_record('imagecache_preset', $preset); foreach ($preset['actions'] as $action) { $action['presetid'] = $preset['presetid']; drupal_write_record('imagecache_action', $action); } } imagecache_presets(true); cache_clear_all('imagecache:presets', 'cache'); } I can see in imagecache UI the settings was applied, but really images disappeared at all. Nothing works now. Where is the mistake?

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  • Accress Parent Page's Viewstate in ASP.NET

    - by rachmos
    OK, I guess I'm missing something obvious here, but I still can't make it work... I have a page in ASP.NET. I have a nested class inside the page. I have a property in this nested class. How can I access the page's viewstate from the property's Set statement? Thanks!

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  • NullReferenceException when accessing variables in a 2D array in Unity

    - by Syed
    I have made a class including variables in Monodevelop which is: public class GridInfo : MonoBehaviour { public float initPosX; public float initPosY; public bool inUse; public int f; public int g; public int h; public GridInfo parent; public int y,x; } Now I am using its class variable in another class, Map.cs which is: public class Map : MonoBehaviour { public static GridInfo[,] Tile = new GridInfo[17, 23]; void Start() { Tile[0,0].initPosX = initPosX; //Line 49 } } I am not getting any error on runtime, but when I play in unity it is giving me error NullReferenceException: Object reference not set to an instance of an object Map.Start () (at Assets/Scripts/Map.cs:49) I am not inserting this script in any gameobject, as Map.cs will make a GridInfo type array, I have also tried using variables using GetComponent, where is the problem ?

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  • RGB values from image into a one dimension array in c#

    - by velocityxyz
    I was wondering if there is a was a way to read rgb values from an image into a one dimensional array in C#. If it doesnt make sense, in java I would do something like this. int[] pixels; BufferedImage image = getClass().getResourceAsStream("asdfghjkl.png"); int w = image.getWidth(); int h = image.getHeight(); pixels = new int[w * h]; image.getRGB(0, 0, w, h, pixels, 0, w) ; So any help would be great, or if you can point me in the right direction, that'd be great

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  • Handy Javascript array Extensions &ndash; distinct()

    - by Liam McLennan
    The following code adds a method to javascript arrays that returns a distinct list of values. Array.prototype.distinct = function() { var derivedArray = []; for (var i = 0; i < this.length; i += 1) { if (!derivedArray.contains(this[i])) { derivedArray.push(this[i]) } } return derivedArray; }; and to demonstrate: alert([1,1,1,2,2,22,3,4,5,6,7,5,4].distinct().join(',')); This produces 1,2,22,3,4,5,6,7

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  • Unable to Mount Seagate Array from Iomega

    - by GE Cardiff
    I am new to Ubuntu so please be kind! My (Windows based) Iomega Storcentre ix2-200 stopped working, with all my business data upon it. Iomega helpfully told me that I should get Fedora, remove the Seagate hard drives and recover the information by connecting via a USB / SATA cable. First I could not get Fedora to load (due to it needing an Internet connection before loading complete) so I got Ubuntu - much easier to load. Software seems fine, and in "Computer" there is an "Array" icon - this is clearly the Seagate hard drive I have connected. It will not, however, Mount. "Unable to mount location, can't mount file". Any help gratefully received! As a slight aside, I can't seem to find "terminal" in this version of Ubuntu?

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  • Determining Whether a String Is Contained Within a String Array (Case Insensitive)

    About once every couple of months I need to write a bit of code that does one thing if a particular string is found within an array of strings and something else if it is not ignoring differences in case. For whatever reason, I never seem to remember the code snippet to accomplish this, so after spending 10 minutes of research today I thought I'd write it down here in an effort to help commit it to memory or, at the very least, serve as a quick place to find the answer when the need arises again.So without further adieu, here it is:Visual Basic Version:If stringArrayName.Contains("valueToLookFor", StringComparer.OrdinalIgnoreCase) Then ... Else ... End IfC# Version:if (stringArrayName.Contains("valueToLookFor", StringComparer.OrdinalIgnoreCase)) ... else ...Without the StringComparer.OrdinalIgnoreCase the search will be case-sensitive. For more information on comparing strings, see: New Recommendations for Using Strings in Microsoft .NET 2.0.Happy Programming!Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Removing mdadm array and converting to regular disks while preserving data

    - by Jeffrey Kevin Pry
    I have a 6 disk (2TB each) mdadm RAID 5 volume created in Ubuntu 12.04 Server. However, I'm moving to a different solution and want to "unraid" my disks but keep the data. Only 50% is in use. From what I can surmise I basically have to do this recursively for each physical disk. Fail the disk Format the failed disk Move a portion of files to the new disk. Reshape the array Shrink the logical volume md0 This seems like a very time consuming process. Is there an easier way to do this (automatically perhaps) without buying new disks to temporarily hold the data? I am also aware that during this processing my RAID volume will be degraded and vulnerable the entire time. I am not too concerned about this and will be using battery backup and moving the most important files off first. Thank you for your help!

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  • Comparison between a value with static type Array and a possibly unrelated type Class

    - by Kaoru
    I got this error: Comparison between a value with static type Array and a possibly unrelated type Class. After i modify the class to many classes (before that, everything is on 1 class (all of the functions)), but after i move everything to many classes (all the functions is not on 1 class), that error appear. How to solve this? I am using AS3 and as3isolib Library. Here is the code after i modify the function: if (Constant.dude.y < Constant._numY) { if (Constant.dude.sprites != marioBackClass) { Constant.dude.sprites = [marioBackClass]; Constant.dudeDir = "Up"; } } Here is the code before i change the function to many classes: if (dude.y < ._numY) { if (dude.sprites.toString() != marioBackClass.toString()) { dude.sprites = [marioBackClass]; dudeDir = "Up"; } }

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  • Whole map design vs. tiles array design

    - by Mikalichov
    I am working on a 2D RPG, which will feature the usual dungeon/town maps (pre-generated). I am using tiles, that I will then combine to make the maps. My original plan was to assemble the tiles using Photoshop, or some other graphic program, in order to have one bigger picture that I could then use as a map. However, I have read on several places people talking about how they used arrays to build their map in the engine (so you give an array of x tiles to your engine, and it assemble them as a map). I can understand how it's done, but it seems a lot more complicated to implement, and I can't see obvious avantages. What is the most common method, and what are advantages/disadvantages of each?

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  • Channel 9 Interview: Array and Collection Initializers in Visual Basic 2010 (Beth Massi, Spotty Bowl

    Ive written about collection initializers on my blog before, but I thought Id catch up with the VB Team to tell me more about how they really work. In this interview Spotty Bowles, a tester on the VB Compiler team, shows us a couple of new language features: Array and Collection Initializers. He gives us insight into how they are implemented in the compiler and best practices on how to use them in our code. Additionally, he discusses how to extend Collection Initializers with your own extension...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Setting a leader from a sprite array

    - by Craig
    I'm looking to set a leader from an array of sprites, I keep on getting a NullReferenceException was unhandled error from within my main game class when calling the UpdateMouse Method. What have I dont wrong here? class MouseSprite { Random random = new Random(); private MouseSprite leader; public void UpdateBoundaryBox() { mouseBounds.X = (int)mousePosition.X - mouseTexture.Width / 2; mouseBounds.Y = (int)mousePosition.Y - mouseTexture.Height / 2; } public void UpdateMouse(Vector2 position, MouseSprite [] mice, int numberMice, int index) { Vector2 catPosition = position; int enemies = numberMice; this.alive = true; mice[random.Next(0, mice.Length)] = leader;

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  • Is it possible to use bindModel to bind 3 different nested tables in CakePHP

    - by paullb
    I have a segment which can have many comments and each comment can have many tags. I can bind the comments to the segments using code like the below which is a function in the segment model class. function prepareForGettingSegmentsWithComments() { $this->bindModel( array('hasMany' => array( 'Comment' => array( 'className' => 'Comment', 'foreignKey' => 'segmentID' ) ) ) ); } However how can I bind in the Tags as well?

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