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  • what is this internet explorer (javascript?) syntax error -2146827286?

    - by ben
    Hi everyone, So, I've been trying to troubleshoot this bug where some big percentage of windows users who are on my ajax (jquery) web app are not able to play. I haven't been able to reproduce it on my end with a windows 7 IE8 running in a parallels vm. The main problem seems to be in the javascript somewhere because what users are complaining about is an ajax button isn't working. They click it and nothing happens, so either the event isn't firing, or my ajax call is failing, and possibly the return from the ajax could be failing. After trying some ideas, a friend suggested I check out damnit! https://damnit.jupiterit.com/ which will catch exceptions in javascript and email them to you. This is a pretty awesome tool! So, now i have a little more data, but, am stuck. Basically it seems like the majority of the exceptions seem to be complaining about a syntax error. I will paste the samples below. message: Syntax error number: -2146827286 description: Syntax error Browser: Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 5.1; Trident/4.0; .NET CLR 1.1.4322; .NET CLR 2.0.50727; .NET CLR 3.0.4506.2152; .NET CLR 3.5.30729; InfoPath.2; .NET CLR 1.0.3705; OfficeLiveConnector.1.3; OfficeLivePatch.0.0) What's interesting is that the syntax error is consistently occurring in browsers reporting MSIE 8.0 but with windows vista, xp, and below, so older OS with the latest IE. Does anyone know of this error? Could this possibly be some weird slow computer/slow internet connection thing where may be my javascript files aren't fully loaded before I call the functions. I am using the jquery $(document).ready() to wait before I setup anything.

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  • How to use HSQLDB in Oracle query syntax mode?

    - by Jan Algermissen
    I am trying to use HSQLDB as an embedded database in a spring application (for testing). As the target production database is Oracle, I would like to use HSQLDBs Oracle syntax mode feature. In the Spring config I use <jdbc:embedded-database type="HSQL" id="dataSource"> </jdbc:embedded-database> <jdbc:initialize-database data-source="dataSource" enabled="true"> <jdbc:script location="classpath:schema.sql"/> </jdbc:initialize-database> And in schema.sql at the top I wrote: SET DATABASE SQL SYNTAX ORA TRUE; However, when running my test, I get the following error: java.sql.SQLException: Unexpected token: DATABASE in statement [SET DATABASE SQL SYNTAX ORA TRUE] Is this a syntax error or a permissions error or something entirely different? Thanks - also for any pointers that might lead to the answer. Given that HSQL is the Spring default for jdbc:embedded-database and given the target is Oracle, this scenario should actually be very common. However, I found nothing on the Web even touching the issue.

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  • Sendmail Configuration for Exchange Server

    - by user119720
    i need help for sendmail configuration in our linux machine. Here the things: I want to send email to outside by using our exchange server as the mail relay.But when sending the email through the server,it will response "user unknown".To make it worse, it will bounce back all the sent message to my localhost. I already tested our configuration by using external mail server such as gmail and yahoo,the configuration is working without any issue and the email can be sent to the recipient.Most of the configuration of my sendmail is based on here. authinfo file : AuthInfo:my_exchange_server "U:my_name" "I:my_email" "P:my_passwd" "M:PLAIN LOGIN" AuthInfo:my_exchange_server:587 "U:my_name" "I:my_email" "P:my_passwd" "M:PLAIN LOGIN" sendmail.mc : FEATURE(authinfo,hash /etc/mail/authinfo.db) define(`SMART_HOST', `my_exchange server')dnl define('RELAY_MAILER_ARGS', 'TCP $h 587') define('ESMTP_MAILER_ARGS', 'TCP $h 587') define('confCACERT_PATH', '/usr/share/ssl/certs') define('confCACET','/usr/share/ssl/certs/ca-bundle.crt') define('confSERVER_CERT','/usr/share/ssl/certs/sendmail.pem') define('confSERVER_KEY','/usr/share/ssl/certs/sendmail.pem') define('confAUTH_MECHANISMS', 'EXTERNAL GSSAPI DIGEST-MD5 CRAM-MD5 LOGIN PLAIN') TRUST_AUTH_MECH('EXTERNAL DIGEST-MD5 CRAM-MD5 LOGIN PLAIN') define('confAUTH_OPTIONS, 'A')dnl My first assumptions the problem occur is due to the authentication problem, as exchange server need encrypted authentication (DIGEST-MD5).I have already changed this in the authinfo file (from plain login to digest-md5 login) but still not working. I also can telnet our exchange server.So the port is not being blocked by firewall. Can someone help me out with this problems?I'm really at wits ends. Thanks.

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  • Building a project in VS that depends on a static and dynamic library

    - by fg nu
    Noob noobin'. I would appreciate some very careful handholding in setting up an example in Visual Studio 2010 Professional where I am trying to build a project which links: a previously built static library, for which the VS project folder is "C:\libjohnpaul\" a previously built dynamic library, for which the VS project folder is "C:\libgeorgeringo\" These are listed as Recipes 1.11, 1.12 and 1.13 in the C++ Cookbook. The project fails to compile for me with unresolved dependencies (see details below), and I can't figure out why. Project 1: Static Library The following are the header and source files that were compiled in this project. I was able to compile this project fine in VS2010, to the named standard library "libjohnpaul.lib" which lives in the folder ("C:/libjohnpaul/Release/"). // libjohnpaul/john.hpp #ifndef JOHN_HPP_INCLUDED #define JOHN_HPP_INCLUDED void john( ); // Prints "John, " #endif // JOHN_HPP_INCLUDED // libjohnpaul/john.cpp #include <iostream> #include "john.hpp" void john( ) { std::cout << "John, "; } // libjohnpaul/paul.hpp #ifndef PAUL_HPP_INCLUDED #define PAUL_HPP_INCLUDED void paul( ); // Prints " Paul, " #endif // PAUL_HPP_INCLUDED // libjohnpaul/paul.cpp #include <iostream> #include "paul.hpp" void paul( ) { std::cout << "Paul, "; } // libjohnpaul/johnpaul.hpp #ifndef JOHNPAUL_HPP_INCLUDED #define JOHNPAUL_HPP_INCLUDED void johnpaul( ); // Prints "John, Paul, " #endif // JOHNPAUL_HPP_INCLUDED // libjohnpaul/johnpaul.cpp #include "john.hpp" #include "paul.hpp" #include "johnpaul.hpp" void johnpaul( ) { john( ); paul( ); Project 2: Dynamic Library Here are the header and source files for the second project, which also compiled fine with VS2010, and the "libgeorgeringo.dll" file lives in the directory "C:\libgeorgeringo\Debug". // libgeorgeringo/george.hpp #ifndef GEORGE_HPP_INCLUDED #define GEORGE_HPP_INCLUDED void george( ); // Prints "George, " #endif // GEORGE_HPP_INCLUDED // libgeorgeringo/george.cpp #include <iostream> #include "george.hpp" void george( ) { std::cout << "George, "; } // libgeorgeringo/ringo.hpp #ifndef RINGO_HPP_INCLUDED #define RINGO_HPP_INCLUDED void ringo( ); // Prints "and Ringo\n" #endif // RINGO_HPP_INCLUDED // libgeorgeringo/ringo.cpp #include <iostream> #include "ringo.hpp" void ringo( ) { std::cout << "and Ringo\n"; } // libgeorgeringo/georgeringo.hpp #ifndef GEORGERINGO_HPP_INCLUDED #define GEORGERINGO_HPP_INCLUDED // define GEORGERINGO_DLL when building libgerogreringo.dll # if defined(_WIN32) && !defined(__GNUC__) # ifdef GEORGERINGO_DLL # define GEORGERINGO_DECL _ _declspec(dllexport) # else # define GEORGERINGO_DECL _ _declspec(dllimport) # endif # endif // WIN32 #ifndef GEORGERINGO_DECL # define GEORGERINGO_DECL #endif // Prints "George, and Ringo\n" #ifdef __MWERKS__ # pragma export on #endif GEORGERINGO_DECL void georgeringo( ); #ifdef __MWERKS__ # pragma export off #endif #endif // GEORGERINGO_HPP_INCLUDED // libgeorgeringo/ georgeringo.cpp #include "george.hpp" #include "ringo.hpp" #include "georgeringo.hpp" void georgeringo( ) { george( ); ringo( ); } Project 3: Executable that depends on the previous libraries Lastly, I try to link the aforecompiled static and dynamic libraries into one project called "helloBeatlesII" which has the project directory "C:\helloBeatlesII" (note that this directory does not nest the other project directories). The linking process that I did is described below: To the "helloBeatlesII" solution, I added the solutions "libjohnpaul" and "libgeorgeringo"; then I changed the properties of the "helloBeatlesII" project to additionally point to the include directories of the other two projects on which it depends ("C:\libgeorgeringo\libgeorgeringo" & "C:\libjohnpaul\libjohnpaul"); added "libgeorgeringo" and "libjohnpaul" to the project dependencies of the "helloBeatlesII" project and made sure that the "helloBeatlesII" project was built last. Trying to compile this project gives me the following unsuccessful build: 1------ Build started: Project: helloBeatlesII, Configuration: Debug Win32 ------ 1Build started 10/13/2012 5:48:32 PM. 1InitializeBuildStatus: 1 Touching "Debug\helloBeatlesII.unsuccessfulbuild". 1ClCompile: 1 helloBeatles.cpp 1ManifestResourceCompile: 1 All outputs are up-to-date. 1helloBeatles.obj : error LNK2019: unresolved external symbol "void __cdecl georgeringo(void)" (?georgeringo@@YAXXZ) referenced in function _main 1helloBeatles.obj : error LNK2019: unresolved external symbol "void __cdecl johnpaul(void)" (?johnpaul@@YAXXZ) referenced in function _main 1E:\programming\cpp\vs-projects\cpp-cookbook\helloBeatlesII\Debug\helloBeatlesII.exe : fatal error LNK1120: 2 unresolved externals 1 1Build FAILED. 1 1Time Elapsed 00:00:01.34 ========== Build: 0 succeeded, 1 failed, 2 up-to-date, 0 skipped ========== At this point I decided to call in the cavalry. I am new to VS2010, so in all likelihood I am missing something straightforward.

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  • If I define a property to prototype appears in the constructor of object, why?

    - by Eduard Florinescu
    I took the example from this question modified a bit: What is the point of the prototype method? function employee(name,jobtitle,born) { this.name=name; this.jobtitle=jobtitle; this.born=born; this.status="single" } employee.prototype.salary=10000000; var fred=new employee("Fred Flintstone","Caveman",1970); console.log(fred.salary); fred.salary=20000; console.log(fred.salary) And the output in console is this: What is the difference salary is in constructor but I still can access it with fred.salary, how can I see if is in constructor from code, status is still employee property how can I tell for example if name is the one of employee or has been touch by initialization? Why is salary in constructor, when name,jobtitle,born where "touched" by employee("Fred Flintstone","Caveman",1970); «constructor»?

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  • how to define a field of view for the entire map for shadow?

    - by Mehdi Bugnard
    I recently added "Shadow Mapping" in my XNA games to include shadows. I followed the nice and famous tutorial from "Riemers" : http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series3/Shadow_map.php . This code work nice and I can see my source of light and shadow. But the problem is that my light source does not match the field of view that I created. I want the light covers the entire map of my game. I don't know why , but the light only affect 2-3 cubes of my map. ScreenShot: (the emission of light illuminates only 2-3 blocks and not the full map) Here is my code i create the fieldOfView for LightviewProjection Matrix: Vector3 lightDir = new Vector3(10, 52, 10); lightPos = new Vector3(10, 52, 10); Matrix lightsView = Matrix.CreateLookAt(lightPos, new Vector3(105, 50, 105), new Vector3(0, 1, 0)); Matrix lightsProjection = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver2, 1f, 20f, 1000f); lightsViewProjectionMatrix = lightsView * lightsProjection; As you can see , my nearPlane and FarPlane are set to 20f and 100f . So i don't know why the light stop after 2 cubes. it's should be bigger Here is set the value to my custom effect HLSL in the shader file /* SHADOW VALUE */ effectWorld.Parameters["LightDirection"].SetValue(lightDir); effectWorld.Parameters["xLightsWorldViewProjection"].SetValue(Matrix.Identity * .lightsViewProjectionMatrix); effectWorld.Parameters["xWorldViewProjection"].SetValue(Matrix.Identity * arcadia.camera.View * arcadia.camera.Projection); effectWorld.Parameters["xLightPower"].SetValue(1f); effectWorld.Parameters["xAmbient"].SetValue(0.3f); Here is my custom HLSL shader effect file "*.fx" // This sample uses a simple Lambert lighting model. float3 LightDirection = normalize(float3(-1, -1, -1)); float3 DiffuseLight = 1.25; float3 AmbientLight = 0.25; uniform const float3 DiffuseColor = 1; uniform const float Alpha = 1; uniform const float3 EmissiveColor = 0; uniform const float3 SpecularColor = 1; uniform const float SpecularPower = 16; uniform const float3 EyePosition; // FOG attribut uniform const float FogEnabled ; uniform const float FogStart ; uniform const float FogEnd ; uniform const float3 FogColor ; float3 cameraPos : CAMERAPOS; texture Texture; sampler Sampler = sampler_state { Texture = (Texture); magfilter = LINEAR; minfilter = LINEAR; mipfilter = LINEAR; AddressU = mirror; AddressV = mirror; }; texture xShadowMap; sampler ShadowMapSampler = sampler_state { Texture = <xShadowMap>; magfilter = LINEAR; minfilter = LINEAR; mipfilter = LINEAR; AddressU = clamp; AddressV = clamp; }; /* *************** */ /* SHADOW MAP CODE */ /* *************** */ struct SMapVertexToPixel { float4 Position : POSITION; float4 Position2D : TEXCOORD0; }; struct SMapPixelToFrame { float4 Color : COLOR0; }; struct SSceneVertexToPixel { float4 Position : POSITION; float4 Pos2DAsSeenByLight : TEXCOORD0; float2 TexCoords : TEXCOORD1; float3 Normal : TEXCOORD2; float4 Position3D : TEXCOORD3; }; struct SScenePixelToFrame { float4 Color : COLOR0; }; float DotProduct(float3 lightPos, float3 pos3D, float3 normal) { float3 lightDir = normalize(pos3D - lightPos); return dot(-lightDir, normal); } SSceneVertexToPixel ShadowedSceneVertexShader(float4 inPos : POSITION, float2 inTexCoords : TEXCOORD0, float3 inNormal : NORMAL) { SSceneVertexToPixel Output = (SSceneVertexToPixel)0; Output.Position = mul(inPos, xWorldViewProjection); Output.Pos2DAsSeenByLight = mul(inPos, xLightsWorldViewProjection); Output.Normal = normalize(mul(inNormal, (float3x3)World)); Output.Position3D = mul(inPos, World); Output.TexCoords = inTexCoords; return Output; } SScenePixelToFrame ShadowedScenePixelShader(SSceneVertexToPixel PSIn) { SScenePixelToFrame Output = (SScenePixelToFrame)0; float2 ProjectedTexCoords; ProjectedTexCoords[0] = PSIn.Pos2DAsSeenByLight.x / PSIn.Pos2DAsSeenByLight.w / 2.0f + 0.5f; ProjectedTexCoords[1] = -PSIn.Pos2DAsSeenByLight.y / PSIn.Pos2DAsSeenByLight.w / 2.0f + 0.5f; float diffuseLightingFactor = 0; if ((saturate(ProjectedTexCoords).x == ProjectedTexCoords.x) && (saturate(ProjectedTexCoords).y == ProjectedTexCoords.y)) { float depthStoredInShadowMap = tex2D(ShadowMapSampler, ProjectedTexCoords).r; float realDistance = PSIn.Pos2DAsSeenByLight.z / PSIn.Pos2DAsSeenByLight.w; if ((realDistance - 1.0f / 100.0f) <= depthStoredInShadowMap) { diffuseLightingFactor = DotProduct(xLightPos, PSIn.Position3D, PSIn.Normal); diffuseLightingFactor = saturate(diffuseLightingFactor); diffuseLightingFactor *= xLightPower; } } float4 baseColor = tex2D(Sampler, PSIn.TexCoords); Output.Color = baseColor*(diffuseLightingFactor + xAmbient); return Output; } SMapVertexToPixel ShadowMapVertexShader(float4 inPos : POSITION) { SMapVertexToPixel Output = (SMapVertexToPixel)0; Output.Position = mul(inPos, xLightsWorldViewProjection); Output.Position2D = Output.Position; return Output; } SMapPixelToFrame ShadowMapPixelShader(SMapVertexToPixel PSIn) { SMapPixelToFrame Output = (SMapPixelToFrame)0; Output.Color = PSIn.Position2D.z / PSIn.Position2D.w; return Output; } /* ******************* */ /* END SHADOW MAP CODE */ /* ******************* */ / For rendering without instancing. technique ShadowMap { pass Pass0 { VertexShader = compile vs_2_0 ShadowMapVertexShader(); PixelShader = compile ps_2_0 ShadowMapPixelShader(); } } technique ShadowedScene { /* pass Pass0 { VertexShader = compile vs_2_0 VSBasicTx(); PixelShader = compile ps_2_0 PSBasicTx(); } */ pass Pass1 { VertexShader = compile vs_2_0 ShadowedSceneVertexShader(); PixelShader = compile ps_2_0 ShadowedScenePixelShader(); } } technique SimpleFog { pass Pass0 { VertexShader = compile vs_2_0 VSBasicTx(); PixelShader = compile ps_2_0 PSBasicTx(); } } I edited my fx file , for show you only information and functions about the shadow ;-)

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  • How to define type-specific scripts when using a 'type object' programming pattern?

    - by Erik
    I am in the process of creating a game engine written in C++, using the C/C++ SQLite interface to achieve a 'type object' pattern. The process is largely similar to what is outlined here (Thank you Bob Nystrom for the great resource!). I have a generally defined Entity class that when a new object is created, data is taken from a SQLite database and then is pushed back into a pointer vector, which is then iterated through, calling update() for each object. All the ints, floats, strings are loaded in fine, but the script() member of Entity is proving an issue. It's not much fun having a bunch of stationary objects laying around my gameworld. The only solutions I've come up with so far are: Create a monolithic EntityScript class with member functions encompassing all game AI and then calling the corresponding script when iterating through the Entity vector. (Not ideal) Create bindings between C++ and a scripting language. This would seem to get the job done, but it feels like implementing this (given the potential memory overhead) and learning a new language is overkill for a small team (2-3 people) that know the entirety of the existing game engine. Can you suggest any possible alternatives? My ideal situation would be that to add content to the game, one would simply add a script file to the appropriate directory and append the SQLite database with all the object data. All that is required is to have a variety of integers and floats passed between both the engine and the script file.

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  • Which WordPress plugin adds support for Java syntax highlighting? [closed]

    - by Bozho
    In wordpress.com-hosted blogs syntax highlighting is working, but on a newly privately installed WordPress blog it is not. So I assume there is a plugin for this. I tried wp-syntax and bbcode plugins - no success. So, which is this plugin, that allows programming language code to be highlighted: [code language="Java"] public class SomeClass {..} [/code] Update: I'm talking about the WordPress software, not the wordpress.com service. I was just giving an example (wordpress.com) of what is to be achieved.

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  • Can I define keyboard shortcuts using the Super key?

    - by Rasmus
    In 10.04, I had a lot of keyboard shortcuts defined using Super/Mod4 and one single other key, Super+O ran Opera Super+W opened Nautilus pointing to my Work folder, etc. In 11.04, these do not seem to work -- only Super+R works to run the terminal, and Super+Shift+W successfully runs Nautilus. Is there some way I can get these to function again? Adding them in Keyboard Shortcuts does not work, and neither does adding commands in CompizConfig Settings Manager.

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  • Are there some methodologies to define a game's rules?

    - by bAN
    I would like to write some rules for a game I have in head but I don't know how to do that. So are there some methodologies or modeling tools (like UML) to do that? I'm thinking about a kind of tree of competencies or some kind of map to be sure that the game is well balanced. I always wonder how the team who imagines some powers in magic the gathering for example does it. Do they have some diagrams to be sure the powers or creatures they imagine are well balanced for the entire game? I'm pretty noob in the game creation so I'll be happy with some directions to seek.. Technical terms or basic principles to learn. Thanks for help.

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  • How can I define custom keyboard mappings to resize, move, and manage windows?

    - by fumon
    I just returned to ubuntu (13.04) after a year using OS X exclusively. I love the improvements that have come to ubuntu and unity, and I'm glad to be back. There's just one thing, though... Slate is a simple OS X tool that allows users to quickly create powerful keyboard macros and really take advantage of their screen space. I have to say I was spoiled by it. Even on a tiny laptop, my workflow was never interrupted by changing workspaces or leaving the keyboard to adjust a window, because perfect adjustment was a keystroke or two away. For example: bind h:ctrl;alt;cmd resize -10% +0 # this increases the window's left width by 10% bind h:shift;alt nudge -10% +0 # this moves the window left by 10% You make a big config file, and like vim, tmux, and everything else, it just becomes muscle memory. I can't seem to find a way to achieve anything close to this in linux or ubuntu. I've tried to make do with compiz window settings and the built-in stuff Ubuntu offers, but it's not even in the same realm. Although to be fair, this level of tuning isn't something most people care about. Thanks, guys. :) Any feedback would be appreciated.

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  • Is it a bad practice to have an interface to define constants?

    - by FabianB
    I am writing a set of junit test classes in java. There are several constants, for example strings that I will need in different test classes. I am thinking about an interface that defines them and every test class would implement it. The benefits I see there are: easy access to constants: "MY_CONSTANT" instead of "ThatClass.MY_CONSTANT" each constant defined only once Is this approach rather a good or bad practice? I feel like abusing the concept of interfaces a little bit. You can answer generally about interfaces/constants, but also about unit tests if there is something special about it.

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  • link_to syntax with rails3 (link_to_remote) and basic javascript not working in a rails3 app?

    - by z3cko
    i am wondering if the basic link_to syntax is completely broken in current rails3 master or if i am doing some wrong syntax here. = link_to "name", nil, :onlick => "alert('Hello world!');" should actually produce an alert on click. very simple. does not work on my rails3 project! (also no error output!) any ideas? for the general link_to syntax i could not find an example where i could combine a link_to_remote with a confirmation, remote and html class (see my try below) = link_to "delete", {:action => "destroy", :remote => true, :method => :delete, :confirm => "#{a.title} wirklich L&ouml;schen?" }, :class => "trash" even the rails3 api does not help me here: http://rails3api.s3.amazonaws.com/index.html help!

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  • In Ruby are there any related applications of the syntax: class << self ... end

    - by pez_dispenser
    class << self attr_accessor :n, :totalX, :totalY end The syntax above is used for defining class instance variables. But when I think about what syntax implies, it doesn't make any sense to me, so I'm wondering if this type of syntax is used for any other types of definitions. My point of confusion here is this: class << self The append operator normally means "add what's on the right to the object on the left". But in the context of this block, how does that add up to "put the contents of this block into the definition of the class instance rather than the instance"? For the same reason I'm confused as to why in one context class << self can define class instance variables while in another it seems to create class variables such as here: class Point # Instance methods go here class << self # Class methods go here end end

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  • What is the correct syntax for using HTML builder with mixed content in Groovy 1.7?

    - by stian
    On the Groovy example page there is an example of how to use Groovy HTML builder with mixed content: p [ "This is some", b"mixed", "text. For more see the", ahref:'http://groovy.codehaus.org' ["Groovy"], "project" ] This is however not working for me, I get an error message like: expecting ']', found 'mixed' @ line 33, column 23. b"mixed", ^ 1 error The Groovy example page states that: [Note: the syntax in some of these examples is slightly out-dated. See chapter 8 of GINA in the mean-time until these examples are updated.] My suspicion therefore is that the syntax of the HTML builder has changed, however I don't have the book so I cannot check and I cannot seem to find any relevant example of this working online. Does anyone know how the syntax is supposed to be in Groovy 1.7 and have got this working?

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  • How to use Netbeans platform syntax highlight with JEditorPane?

    - by Volta
    There are many tutorials online giving very complex or non-working examples on this. It seems that people recommend others to use the syntax highlighters offered by netbeans but I am totally puzzled on how to do so! I have checked many many sites on this and the best I can find is : http://www.antonioshome.net/kitchen/netbeans/nbms-standalone.php However I am still not able to use this example (as it is aimed to people who don't want to use the Netbeans platform but just a portion of it) and I am still not sure if I can just use syntax highlighting in a simple plug 'n play way. For example netbeans supports several language highlights by default, can I just use the highlighters in a JEditorPane to parse Ruby/Python/Java for example ? or do I need to write my own parser :-| ? I will really appreciate a small simple example on how to plug syntax highlight in a standalone application using the netbeans platform.

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  • How to make a file with .pt extension, with xml syntax highlighting and vim's plugin snipmate load p

    - by Somebody still uses you MS-DOS
    I have the following in my .vimrc: au BufNewFile,BufRead *.pt set filetype=xml This is needed because although I'm editing a file with *.pt extension, it's indeed a valid xml file: setting the filetype like this I can have syntax highlighting. I'm using vim's snipmate plugin, and tried to create pt.snippets to specific needs since these files are Zope Page Templates (ZPT with TAL). Now, I have a problem: I don't want to create these snippets in xml.snippets, since they aren't really generic xml snippets, but my *.pt files are set to xml, so when I define my pt snippets they aren't loaded unless I run :set filetype=pt on my pt file on vim - but then I lose syntax highlighting. I would like to be able to have a pt file, with xml syntax highlighting, to be able to load a pt.snippets file from snipmate. How can I do it? (I would like to avoid putting my snippets in a generic snippet file, I would like it to be present only in pt.snippets to be easier to maintain.)

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  • link_to syntax with rails3 (link_to_remote) and basic javascript not working in a rails3 app?

    - by z3cko
    i am wondering if the basic link_to syntax is completely broken in current rails3 master or if i am doing some wrong syntax here. = link_to "name", nil, :onlick => "alert('Hello world!');" should actually produce an alert on click. very simple. does not work on my rails3 project! (also no error output!) any ideas? for the general link_to syntax i could not find an example where i could combine a link_to_remote with a confirmation, remote and html class (see my try below) = link_to "delete", {:action => "destroy", :remote => true, :method => :delete, :confirm => "#{a.title} wirklich L&ouml;schen?" }, :class => "trash" even the rails3 api does not help me here: http://rails3api.s3.amazonaws.com/index.html help!

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  • You have an error in your SQL syntax; check the manual that corresponds to your MySQL

    - by LuisEValencia
    I am trying to run a mysql query to find all occurences of a text. I have a syntax error but dont know where or how to fix it I am using sqlyog to execute this script DECLARE @url VARCHAR(255) SET @url = '1720' SELECT 'select * from ' + RTRIM(tbl.name) + ' where ' + RTRIM(col.name) + ' like %' + RTRIM(@url) + '%' FROM sysobjects tbl INNER JOIN syscolumns col ON tbl.id = col.id AND col.xtype IN (167, 175, 231, 239) -- (n)char and (n)varchar, there may be others to include AND col.length > 30 -- arbitrary min length into which you might store a URL WHERE tbl.type = 'U' -- user defined table 1 queries executed, 0 success, 1 errors, 0 warnings Query: declare @url varchar(255) set @url = '1720' select 'select * from ' + rtrim(tbl.name) + ' where ' + rtrim(col.name) + ' like %' ... Error Code: 1064 You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'declare @url varchar(255)

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  • How do I define a monadic function to work on a list in J?

    - by Gregory Higley
    Let's say I have the following J expression: # 3 ((|=0:)#]) 1+i.1000 This counts the number of numbers between 1 and 1000 that are evenly divisible by 3. (Now, before anyone points out that there's an easier way to do this, this question is about the syntax of J, and not mathematics.) Let's say I define a monadic function for this, as follows: f =: monad define # y ((|=0:)#]) 1+i.1000 ) This works great with a single argument, e.g., f 4 250 If I pass a list in, I get a length error: f 1 2 3 |length error: f Now, I completely understand why I get the length error. When you substitute the list 1 2 3 for the y argument of the monad, you get: # 1 2 3 ((|=0:)#]) 1+i.1000 If you know anything about J, it's pretty clear why the length error is occurring. So, I don't need an explanation of that. I want to define the function such that when I pass a list, it returns a list, e.g., f 1 2 3 1000 500 333 How can I either (a) redefine this function to take a list and return a list or (b) get the function to work on a list as-is without being redefined, perhaps using some adverb or other technique?

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