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  • Pixel Perfect Collision Detection in HTML5 Canvas

    - by Armin Ronacher
    Hi, I want to check a collision between two Sprites in HTML5 canvas. So for the sake of the discussion, let's assume that both sprites are IMG objects and a collision means that the alpha channel is not 0. Now both of these sprites can have a rotation around the object's center but no other transformation in case this makes this any easier. Now the obvious solution I came up with would be this: calculate the transformation matrix for both figure out a rough estimation of the area where the code should test (like offset of both + calculated extra space for the rotation) for all the pixels in the intersecting rectangle, transform the coordinate and test the image at the calculated position (rounded to nearest neighbor) for the alpha channel. Then abort on first hit. The problem I see with that is that a) there are no matrix classes in JavaScript which means I have to do that in JavaScript which could be quite slow, I have to test for collisions every frame which makes this pretty expensive. Furthermore I have to replicate something I already have to do on drawing (or what canvas does for me, setting up the matrices). I wonder if I'm missing anything here and if there is an easier solution for collision detection.

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  • Javascript: Collision detection

    - by jack moore
    Hello, could someone please help me to understand how collision detection works in JS? I can't use jQuery or gameQuery - already using prototype - so, I'm looking for something very simple. Not asking for complete solution, just point me to the right direction. Let's say there's: <div id="ball"></div> and <div id="someobject0"></div> Now the ball is moving (any direction). "Someobject"(0-X) is already pre-defined and there's 20-60 of them randomly positioned like this: #someobject {position: absolute; top: RNDpx; left: RNDpx;} I can create an array with "someobject(X)" positions and test collision while the "ball" is moving... Something like: for(var c=0; c<objposArray.length; c++){ ........ and code to check ball's current position vs all objects one by one.... } But I guess this would be a "noob" solution and it looks pretty slow. Is there anything better?

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  • .NET proxy detection

    - by Ziplin
    I am having an issue with .NET detecting the proxy settings configured through internet explorer. I'm writing a client application that supports proxies, and to test I set up an array of 9 squid servers to support various authentication methods for HTTP and HTTPs. I have a script that updates IE to whichever configuration I choose (which proxy, detection via "Auto", PAC, or hardcode). I have tried the 3 methods below to detect the IE configuration through .NET. On occassion I notice that .NET picks up the wrong set of proxy servers. IE has the correct settings, and if I browse the web with IE, I can see I am hitting the correct servers via wireshark. WebRequest.GetSystemWebProxy().GetProxy(destination); GlobalProxySelection.Select.GetProxy(destination); WebRequest.DefaultWebProxy Here are the following tips I have: My script sets a PAC file on a webserver, and updates the configuration in IE, then clears IE's cache .NET seems to get "stuck" on a certain proxy configuration, and I have to set another configuration for .NET to realize there was a change. Occasionally it seems to pick some random set of servers (I'm sure they're not random, just a set of servers I used once and are in some cached PAC file or something). As in, I will check the proxy for the destination "https://www.secure.com" and I may have IE configured for and thus expect to get "http://squidserver:18" and instead it will return "http://squidserver:28" (port 18 runs NTLM, 28 runs without authentication). All the squid servers work. This does not appear to be an issue on XP, only Vista, 2003, and windows 7. Hardcoding the proxy servers in IE ALWAYS works Time always solves the issue - if I leave the computer for about 20 or 30 minutes and come back, .NET picks up the correct proxy settings, as if a cached PAC script expired.

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  • Determine which active directory object is referred to by GUID in a Directory Synchronization Error Report

    - by Michael Shimmins
    We have active directory syncronization setup between our on-premises AD server and Microsoft hosted Exchange (business productivity online services). I've started getting a daily error report, which details an error for a specific AD user, however it references it by GUID. I can't find any info on how to translate that object guid into something meaningful so I can find and fix the problem. The error is reported as: Error 005: Unable to set the alias for this object in Microsoft Online Services because either the primary SMTP address, the e-mail nickname, or the SAM account name in the local Active Directory contains an invalid character. in reference to the Object GUID: CN={8443cbb4-5199-49f0-9529-ce965430dca6} How can I translate that object guid into a friendly object name?

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  • Object array updates one instance repeatedly [on hold]

    - by MGN001
    I'm making a 2D shooter, and the player object holds an array of bullets that represent how many shots the player can have on screen at once. At least, this is what I'm trying for. What's happening is that each time any of the objects in the array is called, it seems to update a single object in memory. So, if I fire and then fire again, the object "starts over" from where I shot from and moves twice as fast. I've spent weeks trying to fix this and I've managed nothing. Hopefully another pair of eyes will see something I've missed. Player.cpp #include "Player.h" const int startLives = 3; const int maxHealth = 2; const float speed = 1; const int maxVelocity = 500; const int topBound = WINDOW_HEIGHT / 5 * 3; const int slowRate = 500; const int accRate = 1000; const int maxBullets = 5; const float spriteWidth = 99; const float spriteHeight = 75; const Vector2f startPosition = { (WINDOW_WIDTH / 2) - (spriteWidth / 2), (WINDOW_HEIGHT / 4 * 3) - (spriteHeight / 2) }; Bullet bullets[maxBullets]; Bullet * bulletPointers[maxBullets]; SDL_Texture * playerHealthy; SDL_Texture * playerDamaged; SDL_Texture * currentSprite; SDL_Rect * rect; Vector2f position; Vector2f velocity; int Health; int Lives; Player::Player() { rect = new SDL_Rect(); } Player::~Player() { SDL_DestroyTexture(playerHealthy); SDL_DestroyTexture(playerDamaged); SDL_DestroyTexture(currentSprite); rect = NULL; } void Player::Initialize(SDL_Renderer * renderer) { SDL_Surface * temp; temp = IMG_Load(".\\Sprites\\player.png"); if (temp == NULL) { printf("Initialization Error: %s\n", IMG_GetError()); exit(PLAYER_INITIALIZATION_ERROR); } playerHealthy = SDL_CreateTextureFromSurface(renderer, temp); temp = IMG_Load(".\\Sprites\\playerDamaged.png"); if (temp == NULL) { printf("Initialization Error: %s\n", IMG_GetError()); exit(PLAYER_INITIALIZATION_ERROR); } playerDamaged = SDL_CreateTextureFromSurface(renderer, temp); temp = IMG_Load(".\\Sprites\\laserGreen.png"); if (temp == NULL) { printf("Initialization Error: %s\n", IMG_GetError()); exit(PLAYER_INITIALIZATION_ERROR); } SDL_Texture * bullet = SDL_CreateTextureFromSurface(renderer, temp); temp = IMG_Load(".\\Sprites\\laserGreenShot.png"); if (temp == NULL) { printf("Initialization Error: %s\n", IMG_GetError()); exit(PLAYER_INITIALIZATION_ERROR); } SDL_Texture * explosion = SDL_CreateTextureFromSurface(renderer, temp); for (int i = 0; i < maxBullets; i++) { bullets[i].Initialize(renderer, bullet, explosion); bulletPointers[i] = NULL; } temp = NULL; rect->h = spriteHeight; rect->w = spriteWidth; Reset(); } void Player::Update(Input input, float deltaTime) { if (abs(velocity.x) < slowRate * deltaTime) { velocity.x = 0; } else if (velocity.x > 0) { velocity.x -= slowRate * deltaTime; } else if (velocity.x < 0) { velocity.x += slowRate * deltaTime; } if (abs(velocity.y) < slowRate * deltaTime) { velocity.y = 0; } if (velocity.y > 0) { velocity.y -= slowRate * deltaTime; } else if (velocity.y < 0) { velocity.y += slowRate * deltaTime; } if (Health <= 0) { --Lives; Spawn(); } velocity.x += UnitVector(input.InputNew.movement).x * accRate * deltaTime; velocity.y += UnitVector(input.InputNew.movement).y * accRate * deltaTime; if (Magnitude(velocity) > maxVelocity) { velocity.x = UnitVector(velocity).x * maxVelocity; velocity.y = UnitVector(velocity).y * maxVelocity; } position.x += velocity.x * deltaTime * speed; position.y += velocity.y * deltaTime * speed; if (input.InputNew.JumpLeft && !input.InputOld.JumpLeft) { position.x -= spriteWidth; } if (input.InputNew.JumpRight && !input.InputOld.JumpRight) { position.x += spriteWidth; } Boundaries(); rect->x = position.x; rect->y = position.y; if (input.InputNew.Fire && !input.InputOld.Fire) { Fire(); } for (int i = 0; i < maxBullets; ++i) { if (bulletPointers[i] != NULL) { bullets[i].Update(deltaTime); if (bullets[i].getPosition().y < -33) { bulletPointers[i] = NULL; } } } } void Player::Draw(SDL_Renderer * renderer) { for (int i = 0; i < maxBullets; ++i) { if (bulletPointers[i] != NULL) { bullets[i].Draw(renderer); } } SDL_RenderCopy(renderer, currentSprite, NULL, rect); } void Player::Spawn() { position = startPosition; Health = maxHealth; currentSprite = playerHealthy; rect->x = position.x; rect->y = position.y; } void Player::Boundaries() { if (position.x < 0) { position.x = 0; velocity.x *= -1; } else if (position.x > WINDOW_WIDTH - spriteWidth) { position.x = WINDOW_WIDTH - spriteWidth; velocity.x *= -1; } if (position.y < topBound) { position.y = topBound; velocity.y *= -1; } else if (position.y > WINDOW_HEIGHT - spriteHeight) { position.y = WINDOW_HEIGHT - spriteHeight; velocity.y *= -1; } } int Player::getLives() { return Lives; } void Player::Reset() { Lives = startLives; Spawn(); } void Player::Fire() { for (int i = 0; i < maxBullets; ++i) { if (bulletPointers[i] == NULL) { bulletPointers[i] = &bullets[i]; bullets[i].Fire(position,velocity.x/2); break; } } } Bullet.cpp #include "Bullet.h" const int speed = 500; Vector2f bulletVelocity; float ExplosionMax = 0.5f; float ExplosionTimer; const Vector2f fireOffset = { 45.5f, 10.0f }; const Vector2f explosionOffset = { 23.5f, -27.0f }; const Vector2i bulletSize = { 9, 33 }; const Vector2i explosionSize = { 56, 54 }; Vector2f bulletPosition; SDL_Texture * bulletSprite; SDL_Texture * explosionSprite; SDL_Texture * bulletCurrentSprite; SDL_Rect * bulletRect; Bullet::Bullet() { } Bullet::~Bullet() { } void Bullet::Initialize(SDL_Renderer * renderer, SDL_Texture * bullet, SDL_Texture * explosion) { bulletSprite = bullet; explosionSprite = explosion; bulletRect = new SDL_Rect(); } void Bullet::Update(float deltaTime) { bulletPosition.y -= bulletVelocity.y * deltaTime; bulletPosition.x += bulletVelocity.x * deltaTime; bulletRect->x = static_cast<int>(bulletPosition.x); bulletRect->y = static_cast<int>(bulletPosition.y); } void Bullet::Draw(SDL_Renderer * renderer) { SDL_RenderCopy(renderer, bulletCurrentSprite, NULL, bulletRect); } void Bullet::Fire(Vector2f pos, float xSpeed) { bulletPosition.x = pos.x + fireOffset.x; bulletPosition.y = pos.y + fireOffset.y; bulletVelocity.x = xSpeed; bulletVelocity.y = speed; bulletCurrentSprite = bulletSprite; bulletRect->h = bulletSize.y; bulletRect->w = bulletSize.x; bulletRect->x = static_cast<int>(bulletPosition.x); bulletRect->y = static_cast<int>(bulletPosition.y); } Vector2f Bullet::getPosition() { return bulletPosition; } void Bullet::Hit() { bulletCurrentSprite = explosionSprite; bulletVelocity = { 0.0f, 0.0f }; ExplosionTimer = ExplosionMax; bulletPosition.x += explosionOffset.x; bulletPosition.y += explosionOffset.y; bulletRect->w = explosionSize.x; bulletRect->h = explosionSize.y; }

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  • The EXECUTE permission was denied on the object 'bam_Metadata_GetConfigurationXml'

    - by Andy Morrison
    We were seeing this exception on two servers when we tried to access the BAM Portal... after having to reconfigure the BAM Portal and Tools for reasons unrelated to the error: --- Log Name:      Application Source:        Bam Web Service Date:          2/18/2011 10:24:07 AM Event ID:      1534 Task Category: None Level:         Error Keywords:      Classic User:          N/A Computer:      yyyyyyyyyyyyyyyyyyyy Description: Current User: yy\yyyyyyyy EXCEPTION: Microsoft.BizTalk.Bam.Management.BamManagerException: Encountered error while executing command on SQL Server "yyyyyyyyyyyyyyy". ---> System.Data.SqlClient.SqlException: The EXECUTE permission was denied on the object 'bam_Metadata_GetConfigurationXml', database 'BAMPrimaryImport', schema 'dbo'.    at System.Data.SqlClient.SqlConnection.OnError(SqlException exception, Boolean breakConnection)    at System.Data.SqlClient.SqlInternalConnection.OnError(SqlException exception, Boolean breakConnection)    at System.Data.SqlClient.TdsParser.ThrowExceptionAndWarning(TdsParserStateObject stateObj)    at System.Data.SqlClient.TdsParser.Run(RunBehavior runBehavior, SqlCommand cmdHandler, SqlDataReader dataStream, BulkCopySimpleResultSet bulkCopyHandler, TdsParserStateObject stateObj)    at System.Data.SqlClient.SqlDataReader.ConsumeMetaData()    at System.Data.SqlClient.SqlDataReader.get_MetaData()    at System.Data.SqlClient.SqlCommand.FinishExecuteReader(SqlDataReader ds, RunBehavior runBehavior, String resetOptionsString)    at System.Data.SqlClient.SqlCommand.RunExecuteReaderTds(CommandBehavior cmdBehavior, RunBehavior runBehavior, Boolean returnStream, Boolean async)    at System.Data.SqlClient.SqlCommand.RunExecuteReader(CommandBehavior cmdBehavior, RunBehavior runBehavior, Boolean returnStream, String method, DbAsyncResult result)    at System.Data.SqlClient.SqlCommand.RunExecuteReader(CommandBehavior cmdBehavior, RunBehavior runBehavior, Boolean returnStream, String method)    at System.Data.SqlClient.SqlCommand.ExecuteReader(CommandBehavior behavior, String method)    at System.Data.SqlClient.SqlCommand.ExecuteReader(CommandBehavior behavior)    at Microsoft.BizTalk.Bam.Management.SqlHelper.ExecuteQuery(String cmdText, CommandType cmdType, Transaction transaction)    --- End of inner exception stack trace ---    at Microsoft.BizTalk.Bam.Management.SqlHelper.ExecuteQuery(String cmdText, CommandType cmdType, Transaction transaction)    at Microsoft.BizTalk.Bam.Management.BamConfigurationManager.GetConfigurationXmlFromPrimaryImportDb()    at Microsoft.BizTalk.Bam.Management.BamConfigurationManager..ctor(String piServer, String piDatabase, Int32 sqlHelperCmdTimeout, Boolean validateServerNames)    at Microsoft.BizTalk.Bam.Management.BamManager..ctor(String primaryImportServer, String primaryImportDatabase, Int32 sqlCmdTimeout, Boolean validateServerNames)    at Microsoft.BizTalk.Bam.Management.BamManager..ctor(String primaryImportServer, String primaryImportDatabase)    at Microsoft.BizTalk.Bam.WebServices.Utilities.FetchBamManager()    at Microsoft.BizTalk.Bam.WebServices.Management.BamManagementService.GetViewSummaryForCurrentUser() EXCEPTION: Microsoft.BizTalk.Bam.Management.BamManagerException: Encountered error while executing command on SQL Server "yyyyyyyyyyyyyyyyyy". ---&gt; System.Data.SqlClient.SqlException: The EXECUTE permission was denied on the object 'bam_Metadata_GetConfigurationXml', database 'BAMPrimaryImport', schema 'dbo'.    at System.Data.SqlClient.SqlConnection.OnError(SqlException exception, Boolean breakConnection)    at System.Data.SqlClient.SqlInternalConnection.OnError(SqlException exception, Boolean breakConnection)    at System.Data.SqlClient.TdsParser.ThrowExceptionAndWarning(TdsParserStateObject stateObj)    at System.Data.SqlClient.TdsParser.Run(RunBehavior runBehavior, SqlCommand cmdHandler, SqlDataReader dataStream, BulkCopySimpleResultSet bulkCopyHandler, TdsParserStateObject stateObj)    at System.Data.SqlClient.SqlDataReader.ConsumeMetaData()    at System.Data.SqlClient.SqlDataReader.get_MetaData()    at System.Data.SqlClient.SqlCommand.FinishExecuteReader(SqlDataReader ds, RunBehavior runBehavior, String resetOptionsString)    at System.Data.SqlClient.SqlCommand.RunExecuteReaderTds(CommandBehavior cmdBehavior, RunBehavior runBehavior, Boolean returnStream, Boolean async)    at System.Data.SqlClient.SqlCommand.RunExecuteReader(CommandBehavior cmdBehavior, RunBehavior runBehavior, Boolean returnStream, String method, DbAsyncResult result)    at System.Data.SqlClient.SqlCommand.RunExecuteReader(CommandBehavior cmdBehavior, RunBehavior runBehavior, Boolean returnStream, String method)    at System.Data.SqlClient.SqlCommand.ExecuteReader(CommandBehavior behavior, String method)    at System.Data.SqlClient.SqlCommand.ExecuteReader(CommandBehavior behavior)    at Microsoft.BizTalk.Bam.Management.SqlHelper.ExecuteQuery(String cmdText, CommandType cmdType, Transaction transaction)    --- End of inner exception stack trace ---    at Microsoft.BizTalk.Bam.Management.SqlHelper.ExecuteQuery(String cmdText, CommandType cmdType, Transaction transaction)    at Microsoft.BizTalk.Bam.Management.BamConfigurationManager.GetConfigurationXmlFromPrimaryImportDb()    at Microsoft.BizTalk.Bam.Management.BamConfigurationManager..ctor(String piServer, String piDatabase, Int32 sqlHelperCmdTimeout, Boolean validateServerNames)    at Microsoft.BizTalk.Bam.Management.BamManager..ctor(String primaryImportServer, String primaryImportDatabase, Int32 sqlCmdTimeout, Boolean validateServerNames)    at Microsoft.BizTalk.Bam.Management.BamManager..ctor(String primaryImportServer, String primaryImportDatabase)    at Microsoft.BizTalk.Bam.WebServices.Utilities.FetchBamManager()    at Microsoft.BizTalk.Bam.WebServices.Management.BamManagementService.GetViewSummaryForCurrentUser() --- We reconfigured the BAM Portal and Tools multiple times, trying to fix this issue, but kept getting the exception.  The fix was to add the BizTalk Server Administrators and BizTalk Application Users to the BAM_ManagementWS role in the BAMPrimaryImport database.  (Note that these two groups do not appear to be added to this role in a "clean" configuration. Thanks go to Ed at http://talentedmonkeys.wordpress.com/ for figuring out a solution.

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  • motion computation from video using pyglet in python

    - by kuaywai
    Hi, I am writing a simple motion detection program but i want it to be cross platform so im using python and the pyglet library since it provides a simple way to load videos in different formats (specially wmv and mpeg). So far i have the code given below which loads the movie and plays it in a window. Now i need to: 1) grab frame at time t and t-1 2) do a subtraction to see which pixels are active for motion detection. any ideas on how to grab frames and to skip over frames and is it possible to put the pixel values into a matrix in numpy or something directly from pyglet? or should look into using something other than pyglet? thanks kuaywai import pyglet import sys window = pyglet.window.Window(resizable=True) window.set_minimum_size(320,200) window.set_caption('Motion detect 1.0') video_intro = pyglet.resource.media('movie1.wmv') player = pyglet.media.Player() player.queue(video_intro) print 'calculating movie size...' if not player.source or not player.source.video_format: sys.exit myWidth = player.source.video_format.width myHeight = player.source.video_format.height if player.source.video_format.sample_aspect 1: myWidth *= player.source.video_format.sample_aspect elif player.source.video_format.sample_aspect < 1: myHeight /= player.source.video_format.sample_aspect print 'its size is %d,%d' % (myWidth,myHeight) player.play() @window.event def on_draw(): window.clear() (w,h) = window.get_size() player.get_texture().blit(0, h-myHeight, width=myWidth, height=myHeight) pyglet.app.run()

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  • Collision detections and how efficient they are

    - by Shadow
    How exactly do you implement collision detection? What are the costs involved? Do different platforms(c/c++, java, cocoa/iphone, flash, directX) have different optimizations for calculating collisions. And lastly are there libraries available to do this for me, or some that I can just interpret for my platform of choice? As I understand it you would need to loop through the collision map and find the area in question and then compair the input thing(e.g. a sprite) to the type of pixel that is in the questioned area. I understand the very basic idea, but I don't understand the underlying implementation or even a higher level one for that matter. It would seem that this type of detection, or any for that matter, is very costly. Tile map? Bit array? How are these created from an image(I would guess looping and doing stuff)? The reason I ask this question is to get a better understanding of the efficiency behind the scenes and to understand exactly what is going on. Links, references, or examples would be very helpful. I know this question is a bit longwinded so any help or references would be very welcome. Thanks SO!

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  • Beat Detection on iPhone with wav files and openal

    - by Dmacpro
    Using this website i have tried to make a beat detection engine. http://www.gamedev.net/reference/articles/article1952.asp { ALfloat energy = 0; ALfloat aEnergy = 0; ALint beats = 0; bool init = false; ALfloat Ei[42]; ALfloat V = 0; ALfloat C = 0; ALshort *hold; hold = new ALshort[[myDat length]/2]; [myDat getBytes:hold length:[myDat length]]; ALuint uiNumSamples; uiNumSamples = [myDat length]/4; if(alDatal == NULL) alDatal = (ALshort *) malloc(uiNumSamples*2); if(alDatar == NULL) alDatar = (ALshort *) malloc(uiNumSamples*2); for (int i = 0; i < uiNumSamples; i++) { alDatal[i] = hold[i*2]; alDatar[i] = hold[i*2+1]; } energy = 0; for(int start = 0; start<(22050*10); start+=512){ //detect for 10 seconds of data for(int i = start; i<(start+512); i++){ energy+= fabs(alDatal[i]) + fabs(alDatar[i]); } aEnergy = 0; for(int i = 41; i>=0; i--){ if(i ==0){ Ei[0] = energy; } else { Ei[i] = Ei[i-1]; } if(start >= 21504){ aEnergy+=Ei[i]; } } aEnergy = aEnergy/43.f; if (start >= 21504) { for(int i = 0; i<42; i++){ V += (Ei[i]-aEnergy); } V = V/43.f; C = (-0.0025714*V)+1.5142857; init = true; if(energy >(C*aEnergy)) beats++; } } } alDatal and alDatar are (short*) type; myDat is NSdata that holds the actual audio data of a wav file formatted to 22050 khz and 16 bit stereo. This doesn't seem to work correctly. If anyone could help me out that would be amazing. I've been stuck on this for 3 days.

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  • Objective-C As A First OOP Language?

    - by Daniel Scocco
    I am just finishing the second semester of my CS degree. So far I learned C, all the fundamental algorithms and data structures (e.g., searching, sorting, linked lists, heaps, hash tables, trees, graphs, etc). Next year we'll start with OOP, using either Java or C++. Recently I got some ideas for some iPhone apps and got itchy to start working on them. However I heard some bad things about Objectice-C in the past, so I am wondering if learning it as my first OOP language could be a problem. Not to mention that I think it will be hard to find books/online courses that teach basic OOP concepts using Objective-C to illustrate the concepts (as opposed to books using Java or C++, which are plenty), so this could be another problem. In summary: should I start learning Objective-C and OOP concepts right now by my own, or wait one more semester until I learn Java/C++ at university and then jump into Objective-C? Update: For those interested in getting started with OOP via Objective-C I just found some nice tutorials inside Apple's Developer Library - http://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/OOP_ObjC/Introduction/Introduction.html

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  • What Functional features are worth a little OOP confusion for the benefits they bring?

    - by bonomo
    After learning functional programming in Haskell and F#, the OOP paradigm seems ass-backwards with classes, interfaces, objects. Which aspects of FP can I bring to work that my co-workers can understand? Are any FP styles worth talking to my boss about retraining my team so that we can use them? Possible aspects of FP: Immutability Partial Application and Currying First Class Functions (function pointers / Functional Objects / Strategy Pattern) Lazy Evaluation (and Monads) Pure Functions (no side effects) Expressions (vs. Statements - each line of code produces a value instead of, or in addition to causing side effects) Recursion Pattern Matching Is it a free-for-all where we can do whatever the programming language supports to the limit that language supports it? Or is there a better guideline?

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  • How to structure classes in the filesystem?

    - by da_b0uncer
    I have a few (view) classes. Table, Tree, PagingColumn, SelectionColumn, SparkLineColumn, TimeColumn. currently they're flat under app/view like this: app/view/Table app/view/Tree app/view/PagingColumn ... I thought about restructuring it, because the Trees and Tables use the columns, but there are some columns, which only work in a tree, some who work in trees and tables and in the future there are probably some who only work in tables, I don't know. My first idea was like this: app/view/Table app/view/Tree app/view/column/PagingColumn app/view/column/SelectionColumn app/view/column/SparkLineColumn app/view/column/TimeColumn But since the SelectionColumn is explicitly for trees, I have the fear that future developers could get the idea of missuse them. But how to restructure it probably? Like this: app/view/table/panel/Table app/view/tree/panel/Tree app/view/tree/column/PagingColumn app/view/tree/column/SelectionColumn app/view/column/SparkLineColumn app/view/column/TimeColumn Or like this: app/view/Table app/view/Tree app/view/column/SparkLineColumn app/view/column/TimeColumn app/view/column/tree/PagingColumn app/view/column/tree/SelectionColumn

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  • Secure an Application/Software by expiration with Date?

    - by JNL
    I have been working on some software application and I update them every 6 months. Currently, the way I track the date is by extracting the date from the system when the user installes the application, encrypt it and store it in a file locally. Whenever the application is started, it checks if 6 months have passed, then it works or it doesn't, in which case it shows an error message telling the user to update. I wonder whether there is a better way to do this. Any comments or suggestions would be highly appreciated

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  • Refactoring in domain driven design

    - by Andrew Whitaker
    I've just started working on a project and we're using domain-driven design (as defined by Eric Evans in Domain-Driven Design: Tackling Complexity in the Heart of Software. I believe that our project is certainly a candidate for this design pattern as Evans describes it in his book. I'm struggling with the idea of constantly refactoring. I know refactoring is a necessity in any project and will happen inevitably as the software changes. However, in my experience, refactoring occurs when the needs of the development team change, not as understanding of the domain changes ("refactoring to greater insight" as Evans calls it). I'm most concerned with breakthroughs in understanding of the domain model. I understand making small changes, but what if a large change in the model is necessary? What's an effective way of convincing yourself (and others) you should refactor after you obtain a clearer domain model? After all, refactoring to improve code organization or performance could be completely separate from how expressive in terms of the ubiquitous language code is. Sometimes it just seems like there's not enough time to refactor. Luckily, SCRUM lends it self to refactoring. The iterative nature of SCRUM makes it easy to build a small piece and change and it. But over time that piece will get larger and what if you have a breakthrough after that piece is so large that it will be too difficult to change? Has anyone worked on a project employing domain-driven design? If so, it would be great to get some insight on this one. I'd especially like to hear some success stories, since DDD seems very difficult to get right. Thanks!

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  • Explanation needed, for “Ask, don't tell” approach?

    - by the_naive
    I'm taking a course on design patterns in software engineering and here I'm trying to understand the good and the bad way of design relating to "coupling" and "cohesion". I could not understand the concept described in the following image. The example of code shown in the image is ambiguous to me, so I can't quite clearly get what exactly "Ask, don't tell!" approach mean. Could you please explain?

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  • NoSQL is not about object databases

    NoSQL as a movement is an interesting beast. I kinda like that its negatively defined (I happen to belong myself to at least one other such a-community). Its not in its roots about proposing one specific new silver bullet to kill an old problem. its about challenging the consensus. Actually, blindly and systematically replacing relational databases with object databases would just replace one set of issues with another. No, the point is to recognize that relational databases are not a universal...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Triggering custom events in AJAX callbacks

    - by Sabrina Gelbart
    I'm pretty new to JavaScript, but one of the things that's been frustrating is that our AJAX callbacks have been getting packed with different functionality, making it difficult to keep everything separated and organized. I'm really new to programming, I have a feeling learning MVC a bit more would help me, but for now using custom events seems like it could help me keep my code a lot cleaner and prevent some problems. Here's what I'm talking about: function myAjaxFunction(){ $.post('ajax/test.html', function(data) { $(document).trigger('testDataLoaded',data); }); } function myOtherFunctionThatsDependentUponAjax(){ $(document).one('testDataLoaded', function(data){ alert (data); } } I also don't know if it's ok that I'm triggering document or not... Are there any patterns that look like this that I can read more about? What are the potential problems with this?

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  • Using JDialog with Tabbed Pane to draw different pictures [migrated]

    - by Bryam Ulloa
    I am using NetBeans, and I have a class that extends to JDialog, inside that Dialog box I have created a Tabbed Pane. The Tabbed Pane contains 6 different tabs, with 6 different panels of course. What I want to do is when I click on the different tabs, a diagram is supposed to be drawn with the paint method. My question is how can I draw on the different panels with just one paint method in another class being called from the Dialog class? Here is my code for the Dialog class: package GUI; public class NewJDialog extends javax.swing.JDialog{ /** * Creates new form NewJDialog */ public NewJDialog(java.awt.Frame parent, boolean modal) { super(parent, modal); initComponents(); } /** * This method is called from within the constructor to initialize the form. * WARNING: Do NOT modify this code. The content of this method is always * regenerated by the Form Editor. */ @SuppressWarnings("unchecked") // <editor-fold defaultstate="collapsed" desc="Generated Code"> private void initComponents() { jTabbedPane1 = new javax.swing.JTabbedPane(); jPanel1 = new javax.swing.JPanel(); jPanel2 = new javax.swing.JPanel(); jPanel3 = new javax.swing.JPanel(); jPanel4 = new javax.swing.JPanel(); jPanel5 = new javax.swing.JPanel(); jPanel6 = new javax.swing.JPanel(); jPanel7 = new javax.swing.JPanel(); jLabel1 = new javax.swing.JLabel(); jLabel2 = new javax.swing.JLabel(); setDefaultCloseOperation(javax.swing.WindowConstants.DISPOSE_ON_CLOSE); javax.swing.GroupLayout jPanel1Layout = new javax.swing.GroupLayout(jPanel1); jPanel1.setLayout(jPanel1Layout); jPanel1Layout.setHorizontalGroup( jPanel1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGap(0, 466, Short.MAX_VALUE) ); jPanel1Layout.setVerticalGroup( jPanel1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGap(0, 242, Short.MAX_VALUE) ); jTabbedPane1.addTab("FCFS", jPanel1); javax.swing.GroupLayout jPanel2Layout = new javax.swing.GroupLayout(jPanel2); jPanel2.setLayout(jPanel2Layout); jPanel2Layout.setHorizontalGroup( jPanel2Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGap(0, 466, Short.MAX_VALUE) ); jPanel2Layout.setVerticalGroup( jPanel2Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGap(0, 242, Short.MAX_VALUE) ); jTabbedPane1.addTab("SSTF", jPanel2); javax.swing.GroupLayout jPanel3Layout = new javax.swing.GroupLayout(jPanel3); jPanel3.setLayout(jPanel3Layout); jPanel3Layout.setHorizontalGroup( jPanel3Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGap(0, 466, Short.MAX_VALUE) ); jPanel3Layout.setVerticalGroup( jPanel3Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGap(0, 242, Short.MAX_VALUE) ); jTabbedPane1.addTab("LOOK", jPanel3); javax.swing.GroupLayout jPanel4Layout = new javax.swing.GroupLayout(jPanel4); jPanel4.setLayout(jPanel4Layout); jPanel4Layout.setHorizontalGroup( jPanel4Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGap(0, 466, Short.MAX_VALUE) ); jPanel4Layout.setVerticalGroup( jPanel4Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGap(0, 242, Short.MAX_VALUE) ); jTabbedPane1.addTab("LOOK C", jPanel4); javax.swing.GroupLayout jPanel5Layout = new javax.swing.GroupLayout(jPanel5); jPanel5.setLayout(jPanel5Layout); jPanel5Layout.setHorizontalGroup( jPanel5Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGap(0, 466, Short.MAX_VALUE) ); jPanel5Layout.setVerticalGroup( jPanel5Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGap(0, 242, Short.MAX_VALUE) ); jTabbedPane1.addTab("SCAN", jPanel5); javax.swing.GroupLayout jPanel6Layout = new javax.swing.GroupLayout(jPanel6); jPanel6.setLayout(jPanel6Layout); jPanel6Layout.setHorizontalGroup( jPanel6Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGap(0, 466, Short.MAX_VALUE) ); jPanel6Layout.setVerticalGroup( jPanel6Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGap(0, 242, Short.MAX_VALUE) ); jTabbedPane1.addTab("SCAN C", jPanel6); getContentPane().add(jTabbedPane1, java.awt.BorderLayout.CENTER); jLabel1.setText("Distancia:"); jLabel2.setText("___________"); javax.swing.GroupLayout jPanel7Layout = new javax.swing.GroupLayout(jPanel7); jPanel7.setLayout(jPanel7Layout); jPanel7Layout.setHorizontalGroup( jPanel7Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(jPanel7Layout.createSequentialGroup() .addGap(21, 21, 21) .addComponent(jLabel1) .addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.RELATED) .addComponent(jLabel2) .addContainerGap(331, Short.MAX_VALUE)) ); jPanel7Layout.setVerticalGroup( jPanel7Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(jPanel7Layout.createSequentialGroup() .addContainerGap() .addGroup(jPanel7Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.BASELINE) .addComponent(jLabel1) .addComponent(jLabel2)) .addContainerGap(15, Short.MAX_VALUE)) ); getContentPane().add(jPanel7, java.awt.BorderLayout.PAGE_START); pack(); }// </editor-fold> /** * @param args the command line arguments */ public static void main(String args[]) { /* Set the Nimbus look and feel */ //<editor-fold defaultstate="collapsed" desc=" Look and feel setting code (optional) "> /* If Nimbus (introduced in Java SE 6) is not available, stay with the default look and feel. * For details see http://download.oracle.com/javase/tutorial/uiswing/lookandfeel/plaf.html */ try { for (javax.swing.UIManager.LookAndFeelInfo info : javax.swing.UIManager.getInstalledLookAndFeels()) { if ("Nimbus".equals(info.getName())) { javax.swing.UIManager.setLookAndFeel(info.getClassName()); break; } } } catch (ClassNotFoundException ex) { java.util.logging.Logger.getLogger(NewJDialog.class.getName()).log(java.util.logging.Level.SEVERE, null, ex); } catch (InstantiationException ex) { java.util.logging.Logger.getLogger(NewJDialog.class.getName()).log(java.util.logging.Level.SEVERE, null, ex); } catch (IllegalAccessException ex) { java.util.logging.Logger.getLogger(NewJDialog.class.getName()).log(java.util.logging.Level.SEVERE, null, ex); } catch (javax.swing.UnsupportedLookAndFeelException ex) { java.util.logging.Logger.getLogger(NewJDialog.class.getName()).log(java.util.logging.Level.SEVERE, null, ex); } //</editor-fold> /* Create and display the dialog */ java.awt.EventQueue.invokeLater(new Runnable() { public void run() { NewJDialog dialog = new NewJDialog(new javax.swing.JFrame(), true); dialog.addWindowListener(new java.awt.event.WindowAdapter() { @Override public void windowClosing(java.awt.event.WindowEvent e) { System.exit(0); } }); dialog.setVisible(true); } }); } // Variables declaration - do not modify private javax.swing.JLabel jLabel1; private javax.swing.JLabel jLabel2; private javax.swing.JPanel jPanel1; private javax.swing.JPanel jPanel2; private javax.swing.JPanel jPanel3; private javax.swing.JPanel jPanel4; private javax.swing.JPanel jPanel5; private javax.swing.JPanel jPanel6; private javax.swing.JPanel jPanel7; private javax.swing.JTabbedPane jTabbedPane1; // End of variables declaration } This is another class that I have created for the paint method: package GUI; import java.awt.Graphics; import javax.swing.JPanel; /** * * @author TOSHIBA */ public class Lienzo { private int width = 5; private int height = 5; private int y = 5; private int x = 0; private int x1 = 0; public Graphics Draw(Graphics g, int[] pistas) { //Im not sure if this is the correct way to do it //The diagram gets drawn according to values from an array //The array is not always the same thats why I used the different Panels for (int i = 0; i < pistas.length; i++) { x = pistas[i]; x1 = pistas[i + 1]; g.drawOval(x, y, width, height); g.drawString(Integer.toString(x), x, y); g.drawLine(x, y, x1, y); } return g; } } I hope you guys understand what I am trying to do with my program.

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  • When should method overloads be refactored?

    - by Ben Heley
    When should code that looks like: DoThing(string foo, string bar); DoThing(string foo, string bar, int baz, bool qux); ... DoThing(string foo, string bar, int baz, bool qux, string more, string andMore); Be refactored into something that can be called like so: var doThing = new DoThing(foo, bar); doThing.more = value; doThing.andMore = otherValue; doThing.Go(); Or should it be refactored into something else entirely? In the particular case that inspired this question, it's a public interface for an XSLT templating DLL where we've had to add various flags (of various types) that can't be embedded into the string XML input.

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  • Differentiate procedural language(c) from oop languages(c++)

    - by niko
    I have been trying to differentiate c and c++(or oop languages) but I don't understand where the difference is. Note I have never used c++ but I asked my friends and some of them to differentiate c and c++ They say c++ has oop concepts and also the public, private modes for definition of variables and which c does not have though. Seriously I have done vb.net programming for a while 2 to 3 months, I never faced a situation to use class concepts and modes of definition like public and private. So I thought what could be the use for these? My friend explained me a program saying that if a variable is public, it can be accessed anywhere I said why not declare it as a global variable like in c? He did not get back to my question and he said if a variable is private it cannot be accessed by some other functions I said why not define it as a local variable, even these he was unable to answer. No matter where I read private variables cannot be accessed whereas public variables can be then why not make public as global and private as local whats the difference? whats the real use of public and private ? please don't say it can be used by everyone, I suppose why not we use some conditions and make the calls? I have heard people saying security reasons, a friend said if a function need to be accessed it should be inherited first. He explained saying that only admin should be able to have some rights and not all so that functions are made private and inherited only by the admin to use Then I said why not we use if condition if ( login == "admin") invoke the function he still did not answer these question. Please clear me with these things, I have done vb.net and vba and little c++ without using oop concepts because I never found their real use while I was writing the code, I'm a little afraid am I too back in oop concepts?

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  • design of 'game engine' for small javascript games?

    - by Matt Ball
    I'm making a group of two or three simple javascript games for fun. After someone finishes one game, they'll be presented with a harder or easier version of another game depending on whether the original game was won or lost. I have a high-level question about the design of things: So far I've created a class for one game type that manages the interaction with the UI and the state of the game itself. But for tracking how many of the subgames have been won, or for understanding whether the next game presented should be more or less difficult, are there arguments to be made for making a 'game engine' class? How does the engine communicate to the games? For instance, when a game is won, how is that information relayed to the engine? Is there a better or more common design? (If you want to see what I have so far, the games are slowly taking shape here: https://github.com/yosemitebandit/candela and can be viewed at http://yosemitebandit.com/candela)

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  • How to avoid general names for abstract classes?

    - by djechlin
    In general it's good to avoid words like "handle" or "process" as part of routine names and class names, unless you are dealing with (e.g.) file handles or (e.g.) unix processes. However abstract classes often don't really know what they're going to do with something besides, say, process it. In my current situation I have an "EmailProcessor" that logs into a user's inbox and processes messages from it. It's not really clear to me how to give this a more precise name, although I've noticed the following style matter arises: better to treat derived classes as clients and named the base class by the part of the functionality it implements? Gives it more meaning but will violate is-a. E.g. EmailAcquirer would be a reasonable name since it's acquiring for the derived class, but the derived class won't be acquiring for anyone. Or just really vague name since who knows what the derived classes will do. However "Processor" is still too general since it's doing many relevant operations, like logging in and using IMAP. Any way out of this dilemma? Problem is more evident for abstract methods, in which you can't really answer the question "what does this do?" because the answer is simply "whatever the client wants."

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  • Blender Object Appearing Gray when all Lights are Off

    - by celestialorb
    I have an issue with Blender where, when I turn my only light off (a sun lamp) and render the image my object appears gray rather than black (and thus, not appear to the camera). I can't figure out why this is happening. Here's what I just did in my scene: Added a new UV Sphere mesh (to make a total of two spheres), made it visible to the camera, turned off the sun lamp (by setting energy to 0), and rendered. The result I obtained is below. I discovered this when attempting to render the first sphere with a material/texture on it and it was too bright. The material on the spheres (which are different) are very basic, there's no emit, diffuse and specular are at default values. Could there be an issue with the way my camera is setup? Thanks in advance!

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  • Can't install graphic drivers in 12.04

    - by yinon
    The driver is ATI/AMD proprietary FGLRX graphics driver. After clicking Activate, it asks for my password and starts downloading. Then it shows an error message: 2012-10-03 16:16:04,227 DEBUG: updating <jockey.detection.LocalKernelModulesDriverDB instance at 0xb7231a0c> 2012-10-03 16:16:06,172 DEBUG: reading modalias file /lib/modules/3.2.0-29-generic-pae/modules.alias 2012-10-03 16:16:06,383 DEBUG: reading modalias file /usr/share/jockey/modaliases/b43 2012-10-03 16:16:06,386 DEBUG: reading modalias file /usr/share/jockey/modaliases/disable-upstream-nvidia 2012-10-03 16:16:06,456 DEBUG: loading custom handler /usr/share/jockey/handlers/pvr-omap4.py 2012-10-03 16:16:06,506 WARNING: modinfo for module omapdrm_pvr failed: ERROR: modinfo: could not find module omapdrm_pvr 2012-10-03 16:16:06,509 DEBUG: Instantiated Handler subclass __builtin__.PVROmap4Driver from name PVROmap4Driver 2012-10-03 16:16:06,682 DEBUG: PowerVR SGX proprietary graphics driver for OMAP 4 not available 2012-10-03 16:16:06,682 DEBUG: loading custom handler /usr/share/jockey/handlers/cdv.py 2012-10-03 16:16:06,727 WARNING: modinfo for module cedarview_gfx failed: ERROR: modinfo: could not find module cedarview_gfx 2012-10-03 16:16:06,728 DEBUG: Instantiated Handler subclass __builtin__.CdvDriver from name CdvDriver 2012-10-03 16:16:06,728 DEBUG: cdv.available: falling back to default 2012-10-03 16:16:06,772 DEBUG: Intel Cedarview graphics driver availability undetermined, adding to pool 2012-10-03 16:16:06,772 DEBUG: loading custom handler /usr/share/jockey/handlers/vmware-client.py 2012-10-03 16:16:06,781 WARNING: modinfo for module vmxnet failed: ERROR: modinfo: could not find module vmxnet 2012-10-03 16:16:06,781 DEBUG: Instantiated Handler subclass __builtin__.VmwareClientHandler from name VmwareClientHandler 2012-10-03 16:16:06,795 DEBUG: VMWare Client Tools availability undetermined, adding to pool 2012-10-03 16:16:06,796 DEBUG: loading custom handler /usr/share/jockey/handlers/fglrx.py 2012-10-03 16:16:06,801 WARNING: modinfo for module fglrx_updates failed: ERROR: modinfo: could not find module fglrx_updates 2012-10-03 16:16:06,805 DEBUG: Instantiated Handler subclass __builtin__.FglrxDriverUpdate from name FglrxDriverUpdate 2012-10-03 16:16:06,805 DEBUG: fglrx.available: falling back to default 2012-10-03 16:16:06,833 DEBUG: ATI/AMD proprietary FGLRX graphics driver (post-release updates) availability undetermined, adding to pool 2012-10-03 16:16:06,836 WARNING: modinfo for module fglrx failed: ERROR: modinfo: could not find module fglrx 2012-10-03 16:16:06,840 DEBUG: Instantiated Handler subclass __builtin__.FglrxDriver from name FglrxDriver 2012-10-03 16:16:06,840 DEBUG: fglrx.available: falling back to default 2012-10-03 16:16:06,873 DEBUG: ATI/AMD proprietary FGLRX graphics driver availability undetermined, adding to pool 2012-10-03 16:16:06,873 DEBUG: loading custom handler /usr/share/jockey/handlers/dvb_usb_firmware.py 2012-10-03 16:16:06,925 DEBUG: Instantiated Handler subclass __builtin__.DvbUsbFirmwareHandler from name DvbUsbFirmwareHandler 2012-10-03 16:16:06,926 DEBUG: Firmware for DVB cards not available 2012-10-03 16:16:06,926 DEBUG: loading custom handler /usr/share/jockey/handlers/nvidia.py 2012-10-03 16:16:06,961 WARNING: modinfo for module nvidia_96 failed: ERROR: modinfo: could not find module nvidia_96 2012-10-03 16:16:06,967 DEBUG: Instantiated Handler subclass __builtin__.NvidiaDriver96 from name NvidiaDriver96 2012-10-03 16:16:06,968 DEBUG: nvidia.available: falling back to default 2012-10-03 16:16:06,980 DEBUG: XorgDriverHandler(nvidia_96, nvidia-96, None): Disabling as package video ABI xorg-video-abi-10 does not match X.org video ABI xorg-video-abi-11 2012-10-03 16:16:06,980 DEBUG: NVIDIA accelerated graphics driver not available 2012-10-03 16:16:06,983 WARNING: modinfo for module nvidia_current failed: ERROR: modinfo: could not find module nvidia_current 2012-10-03 16:16:06,987 DEBUG: Instantiated Handler subclass __builtin__.NvidiaDriverCurrent from name NvidiaDriverCurrent 2012-10-03 16:16:06,987 DEBUG: nvidia.available: falling back to default 2012-10-03 16:16:07,015 DEBUG: NVIDIA accelerated graphics driver availability undetermined, adding to pool 2012-10-03 16:16:07,018 WARNING: modinfo for module nvidia_current_updates failed: ERROR: modinfo: could not find module nvidia_current_updates 2012-10-03 16:16:07,021 DEBUG: Instantiated Handler subclass __builtin__.NvidiaDriverCurrentUpdates from name NvidiaDriverCurrentUpdates 2012-10-03 16:16:07,022 DEBUG: nvidia.available: falling back to default 2012-10-03 16:16:07,066 DEBUG: NVIDIA accelerated graphics driver (post-release updates) availability undetermined, adding to pool 2012-10-03 16:16:07,069 WARNING: modinfo for module nvidia_173_updates failed: ERROR: modinfo: could not find module nvidia_173_updates 2012-10-03 16:16:07,072 DEBUG: Instantiated Handler subclass __builtin__.NvidiaDriver173Updates from name NvidiaDriver173Updates 2012-10-03 16:16:07,073 DEBUG: nvidia.available: falling back to default 2012-10-03 16:16:07,105 DEBUG: NVIDIA accelerated graphics driver (post-release updates) availability undetermined, adding to pool 2012-10-03 16:16:07,112 WARNING: modinfo for module nvidia_173 failed: ERROR: modinfo: could not find module nvidia_173 2012-10-03 16:16:07,118 DEBUG: Instantiated Handler subclass __builtin__.NvidiaDriver173 from name NvidiaDriver173 2012-10-03 16:16:07,119 DEBUG: nvidia.available: falling back to default 2012-10-03 16:16:07,159 DEBUG: NVIDIA accelerated graphics driver availability undetermined, adding to pool 2012-10-03 16:16:07,166 WARNING: modinfo for module nvidia_96_updates failed: ERROR: modinfo: could not find module nvidia_96_updates 2012-10-03 16:16:07,171 DEBUG: Instantiated Handler subclass __builtin__.NvidiaDriver96Updates from name NvidiaDriver96Updates 2012-10-03 16:16:07,171 DEBUG: nvidia.available: falling back to default 2012-10-03 16:16:07,188 DEBUG: XorgDriverHandler(nvidia_96_updates, nvidia-96-updates, None): Disabling as package video ABI xorg-video-abi-10 does not match X.org video ABI xorg-video-abi-11 2012-10-03 16:16:07,188 DEBUG: NVIDIA accelerated graphics driver (post-release updates) not available 2012-10-03 16:16:07,188 DEBUG: loading custom handler /usr/share/jockey/handlers/madwifi.py 2012-10-03 16:16:07,195 WARNING: modinfo for module ath_pci failed: ERROR: modinfo: could not find module ath_pci 2012-10-03 16:16:07,195 DEBUG: Instantiated Handler subclass __builtin__.MadwifiHandler from name MadwifiHandler 2012-10-03 16:16:07,196 DEBUG: Alternate Atheros "madwifi" driver availability undetermined, adding to pool 2012-10-03 16:16:07,196 DEBUG: loading custom handler /usr/share/jockey/handlers/sl_modem.py 2012-10-03 16:16:07,213 DEBUG: Instantiated Handler subclass __builtin__.SlModem from name SlModem 2012-10-03 16:16:07,234 DEBUG: Software modem not available 2012-10-03 16:16:07,234 DEBUG: loading custom handler /usr/share/jockey/handlers/broadcom_wl.py 2012-10-03 16:16:07,239 WARNING: modinfo for module wl failed: ERROR: modinfo: could not find module wl 2012-10-03 16:16:07,277 DEBUG: Instantiated Handler subclass __builtin__.BroadcomWLHandler from name BroadcomWLHandler 2012-10-03 16:16:07,277 DEBUG: Broadcom STA wireless driver availability undetermined, adding to pool 2012-10-03 16:16:07,278 DEBUG: all custom handlers loaded 2012-10-03 16:16:07,278 DEBUG: querying driver db <jockey.detection.LocalKernelModulesDriverDB instance at 0xb7231a0c> about HardwareID('modalias', 'pci:v00008086d000027D8sv00001043sd000082EAbc04sc03i00') 2012-10-03 16:16:07,568 DEBUG: searching handler for driver ID {'driver_type': 'kernel_module', 'kernel_module': 'snd_hda_intel'} 2012-10-03 16:16:07,699 DEBUG: no corresponding handler available for {'driver_type': 'kernel_module', 'kernel_module': 'snd_hda_intel', 'jockey_handler': 'KernelModuleHandler'} 2012-10-03 16:16:07,699 DEBUG: searching handler for driver ID {'driver_type': 'kernel_module', 'kernel_module': 'snd_hda_intel'} 2012-10-03 16:16:07,699 DEBUG: no corresponding handler available for {'driver_type': 'kernel_module', 'kernel_module': 'snd_hda_intel', 'jockey_handler': 'KernelModuleHandler'} 2012-10-03 16:16:07,699 DEBUG: querying driver db <jockey.detection.LocalKernelModulesDriverDB instance at 0xb7231a0c> about HardwareID('modalias', 'input:b0000v0000p0000e0000-e0,5,kramlsfw6,') 2012-10-03 16:16:07,704 DEBUG: searching handler for driver ID {'driver_type': 'kernel_module', 'kernel_module': 'evbug'} 2012-10-03 16:16:07,704 DEBUG: no corresponding handler available for {'driver_type': 'kernel_module', 'kernel_module': 'evbug', 'jockey_handler': 'KernelModuleHandler'} 2012-10-03 16:16:07,704 DEBUG: querying driver db <jockey.detection.LocalKernelModulesDriverDB instance at 0xb7231a0c> about HardwareID('modalias', 'pci:v00008086d000027DAsv00001043sd00008179bc0Csc05i00') 2012-10-03 16:16:07,707 DEBUG: searching handler for driver ID {'driver_type': 'kernel_module', 'kernel_module': 'i2c_i801'} 2012-10-03 16:16:07,707 DEBUG: no corresponding handler available for {'driver_type': 'kernel_module', 'kernel_module': 'i2c_i801', 'jockey_handler': 'KernelModuleHandler'} 2012-10-03 16:16:07,707 DEBUG: querying driver db <jockey.detection.LocalKernelModulesDriverDB instance at 0xb7231a0c> about HardwareID('modalias', 'acpi:PNP0C01:') 2012-10-03 16:16:07,707 DEBUG: querying driver db <jockey.detection.LocalKernelModulesDriverDB instance at 0xb7231a0c> about HardwareID('modalias', 'acpi:PNP0B00:') 2012-10-03 16:16:07,707 DEBUG: querying driver db <jockey.detection.LocalKernelModulesDriverDB instance at 0xb7231a0c> about HardwareID('modalias', 'pci:v00001969d00001026sv00001043sd00008304bc02sc00i00') 2012-10-03 16:16:07,710 DEBUG: searching handler for driver ID {'driver_type': 'kernel_module', 'kernel_module': 'atl1e'} 2012-10-03 16:16:07,710 DEBUG: no corresponding handler available for {'driver_type': 'kernel_module', 'kernel_module': 'atl1e', 'jockey_handler': 'KernelModuleHandler'} 2012-10-03 16:16:07,710 DEBUG: querying driver db <jockey.detection.LocalKernelModulesDriverDB instance at 0xb7231a0c> about HardwareID('modalias', 'input:b0003v04F2p0816e0111-e0,1,4,11,14,k71,72,73,74,75,77,79,7A,7B,7C,7D,7E,7F,80,81,82,83,84,85,86,87,88,89,8A,8C,8E,96,98,9E,9F,A1,A3,A4,A5,A6,AD,B0,B1,B2,B3,B4,B7,B8,B9,BA,BB,BC,BD,BE,BF,C0,C1,C2,F0,ram4,l0,1,2,sfw') 2012-10-03 16:16:07,711 DEBUG: searching handler for driver ID {'driver_type': 'kernel_module', 'kernel_module': 'evbug'} 2012-10-03 16:16:07,711 DEBUG: no corresponding handler available for {'driver_type': 'kernel_module', 'kernel_module': 'evbug', 'jockey_handler': 'KernelModuleHandler'} 2012-10-03 16:16:07,711 DEBUG: searching handler for driver ID {'driver_type': 'kernel_module', 'kernel_module': 'mac_hid'} 2012-10-03 16:16:07,711 DEBUG: no corresponding handler available for {'driver_type': 'kernel_module', 'kernel_module': 'mac_hid', 'jockey_handler': 'KernelModuleHandler'} 2012-10-03 16:16:07,711 DEBUG: querying driver db <jockey.detection.LocalKernelModulesDriverDB instance at 0xb7231a0c> about HardwareID('modalias', 'platform:pcspkr') 2012-10-03 16:16:07,711 DEBUG: searching handler for driver ID {'driver_type': 'kernel_module', 'kernel_module': 'pcspkr'} 2012-10-03 16:16:07,711 DEBUG: no corresponding handler available for {'driver_type': 'kernel_module', 'kernel_module': 'pcspkr', 'jockey_handler': 'KernelModuleHandler'} 2012-10-03 16:16:07,712 DEBUG: searching handler for driver ID {'driver_type': 'kernel_module', 'kernel_module': 'snd_pcsp'} 2012-10-03 16:16:07,712 DEBUG: no corresponding handler available for {'driver_type': 'kernel_module', 'kernel_module': 'snd_pcsp', 'jockey_handler': 'KernelModuleHandler'} 2012-10-03 16:16:07,712 DEBUG: querying driver db <jockey.detection.LocalKernelModulesDriverDB instance at 0xb7231a0c> about HardwareID('modalias', 'usb:v1D6Bp0001d0302dc09dsc00dp00ic09isc00ip00') 2012-10-03 16:16:07,724 DEBUG: querying driver db <jockey.detection.LocalKernelModulesDriverDB instance at 0xb7231a0c> about HardwareID('modalias', 'input:b0019v0000p0001e0000-e0,1,k74,ramlsfw') 2012-10-03 16:16:07,724 DEBUG: searching handler for driver ID {'driver_type': 'kernel_module', 'kernel_module': 'evbug'} 2012-10-03 16:16:07,724 DEBUG: no corresponding handler available for {'driver_type': 'kernel_module', 'kernel_module': 'evbug', 'jockey_handler': 'KernelModuleHandler'} 2012-10-03 16:16:07,724 DEBUG: searching handler for driver ID {'driver_type': 'kernel_module', 'kernel_module': 'mac_hid'} 2012-10-03 16:16:07,724 DEBUG: no corresponding handler available for {'driver_type': 'kernel_module', 'kernel_module': 'mac_hid', 'jockey_handler': 'KernelModuleHandler'} 2012-10-03 16:16:07,724 DEBUG: querying driver db <jockey.detection.LocalKernelModulesDriverDB instance at 0xb7231a0c> about HardwareID('modalias', 'acpi:PNP0C04:') 2012-10-03 16:16:07,724 DEBUG: querying driver db <jockey.detection.LocalKernelModulesDriverDB instance at 0xb7231a0c> about HardwareID('modalias', 'platform:eisa') 2012-10-03 16:16:07,725 DEBUG: querying driver db <jockey.detection.LocalKernelModulesDriverDB instance at 0xb7231a0c> about HardwareID('modalias', 'pci:v00008086d000027CCsv00001043sd00008179bc0Csc03i20') 2012-10-03 16:16:07,728 DEBUG: querying driver db <jockey.detection.LocalKernelModulesDriverDB instance at 0xb7231a0c> about HardwareID('modalias', 'platform:Fixed MDIO bus') 2012-10-03 16:16:07,728 DEBUG: querying driver db <jockey.detection.LocalKernelModulesDriverDB instance at 0xb7231a0c> about HardwareID('modalias', 'pci:v00008086d000029C0sv00001043sd000082B0bc06sc00i00') 2012-10-03 16:16:07,731 DEBUG: querying driver db <jockey.detection.LocalKernelModulesDriverDB instance at 0xb7231a0c> about HardwareID('modalias', 'usb:v045Ep0766d0101dcEFdsc02dp01ic01isc01ip00') 2012-10-03 16:16:07,777 DEBUG: searching handler for driver ID {'driver_type': 'kernel_module', 'kernel_module': 'snd_usb_audio'} 2012-10-03 16:16:07,777 DEBUG: no corresponding handler available for {'driver_type': 'kernel_module', 'kernel_module': 'snd_usb_audio', 'jockey_handler': 'KernelModuleHandler'} 2012-10-03 16:16:07,777 DEBUG: querying driver db <jockey.detection.LocalKernelModulesDriverDB instance at 0xb7231a0c> about HardwareID('modalias', 'acpi:PNP0F03:PNP0F13:') 2012-10-03 16:16:07,777 DEBUG: querying driver db <jockey.detection.LocalKernelModulesDriverDB instance at 0xb7231a0c> about HardwareID('modalias', 'acpi:PNP0000:') 2012-10-03 16:16:07,777 DEBUG: querying driver db <jockey.detection.LocalKernelModulesDriverDB instance at 0xb7231a0c> about HardwareID('modalias', 'pci:v00001002d000095C5sv0000174Bsd0000E400bc03sc00i00') 2012-10-03 16:16:08,072 DEBUG: searching handler for driver ID {'driver_type': 'kernel_module', 'kernel_module': 'fglrx_updates', 'package': 'fglrx-updates'} 2012-10-03 16:16:08,133 DEBUG: fglrx.enabled(fglrx_updates): target_alt None current_alt /usr/lib/i386-linux-gnu/mesa/ld.so.conf other target alt None other current alt None 2012-10-03 16:16:08,134 DEBUG: fglrx_updates is not the alternative in use 2012-10-03 16:16:08,072 DEBUG: found match in handler pool xorg:fglrx_updates([FglrxDriverUpdate, nonfree, disabled] ATI/AMD proprietary FGLRX graphics driver (post-release updates)) 2012-10-03 16:16:08,136 WARNING: modinfo for module fglrx_updates failed: ERROR: modinfo: could not find module fglrx_updates 2012-10-03 16:16:08,147 DEBUG: fglrx.available: falling back to default 2012-10-03 16:16:08,173 DEBUG: fglrx.enabled(fglrx_updates): target_alt None current_alt /usr/lib/i386-linux-gnu/mesa/ld.so.conf other target alt None other current alt None 2012-10-03 16:16:08,173 DEBUG: fglrx_updates is not the alternative in use 2012-10-03 16:16:08,162 DEBUG: got handler xorg:fglrx_updates([FglrxDriverUpdate, nonfree, disabled] ATI/AMD proprietary FGLRX graphics driver (post-release updates)) 2012-10-03 16:16:08,173 DEBUG: searching handler for driver ID {'driver_type': 'kernel_module', 'kernel_module': 'fglrx', 'package': 'fglrx'} 2012-10-03 16:16:08,184 DEBUG: fglrx.enabled(fglrx): target_alt None current_alt /usr/lib/i386-linux-gnu/mesa/ld.so.conf other target alt None other current alt None 2012-10-03 16:16:08,184 DEBUG: fglrx is not the alternative in use 2012-10-03 16:16:08,173 DEBUG: found match in handler pool xorg:fglrx([FglrxDriver, nonfree, disabled] ATI/AMD proprietary FGLRX graphics driver) 2012-10-03 16:16:08,187 WARNING: modinfo for module fglrx failed: ERROR: modinfo: could not find module fglrx 2012-10-03 16:16:08,190 DEBUG: fglrx.available: falling back to default 2012-10-03 16:16:08,216 DEBUG: fglrx.enabled(fglrx): target_alt None current_alt /usr/lib/i386-linux-gnu/mesa/ld.so.conf other target alt None other current alt None . . . 2012-10-03 16:18:10,552 DEBUG: install progress initramfs-tools 62.500000 2012-10-03 16:18:22,249 DEBUG: install progress libc-bin 62.500000 2012-10-03 16:18:23,251 DEBUG: Selecting previously unselected package dkms. (Reading database ... 142496 files and directories currently installed.) Unpacking dkms (from .../dkms_2.2.0.3-1ubuntu3_all.deb) ... Selecting previously unselected package fakeroot. Unpacking fakeroot (from .../fakeroot_1.18.2-1_i386.deb) ... Selecting previously unselected package fglrx-updates. Unpacking fglrx-updates (from .../fglrx-updates_2%3a8.960-0ubuntu1.1_i386.deb) ... Selecting previously unselected package fglrx-amdcccle-updates. Unpacking fglrx-amdcccle-updates (from .../fglrx-amdcccle-updates_2%3a8.960-0ubuntu1.1_i386.deb) ... Processing triggers for man-db ... Processing triggers for ureadahead ... ureadahead will be reprofiled on next reboot dpkg: error processing libxss1 (--configure): package libxss1 is already installed and configured dpkg: error processing chromium-codecs-ffmpeg (--configure): package chromium-codecs-ffmpeg is already installed and configured dpkg: error processing chromium-browser (--configure): package chromium-browser is already installed and configured dpkg: error processing chromium-browser-l10n (--configure): package chromium-browser-l10n is already installed and configured Setting up dkms (2.2.0.3-1ubuntu3) ... No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already Setting up fakeroot (1.18.2-1) ... update-alternatives: using /usr/bin/fakeroot-sysv to provide /usr/bin/fakeroot (fakeroot) in auto mode. Setting up fglrx-updates (2:8.960-0ubuntu1.1) ... update-alternatives: using /usr/lib/fglrx/ld.so.conf to provide /etc/ld.so.conf.d/i386-linux-gnu_GL.conf (i386-linux-gnu_gl_conf) in auto mode. update-alternatives: warning: skip creation of /etc/OpenCL/vendors/amdocl64.icd because associated file /usr/lib/fglrx/etc/OpenCL/vendors/amdocl64.icd (of link group i386-linux-gnu_gl_conf) doesn't exist. update-alternatives: warning: skip creation of /usr/lib32/libaticalcl.so because associated file /usr/lib32/fglrx/libaticalcl.so (of link group i386-linux-gnu_gl_conf) doesn't exist. update-alternatives: warning: skip creation of /usr/lib32/libaticalrt.so because associated file /usr/lib32/fglrx/libaticalrt.so (of link group i386-linux-gnu_gl_conf) doesn't exist. update-alternatives: using /usr/lib/fglrx/alt_ld.so.conf to provide /etc/ld.so.conf.d/x86_64-linux-gnu_GL.conf (x86_64-linux-gnu_gl_conf) in auto mode. update-initramfs: deferring update (trigger activated) Loading new fglrx-updates-8.960 DKMS files... First Installation: checking all kernels... Building only for 3.2.0-29-generic-pae Building for architecture i686 Building initial module for 3.2.0-29-generic-pae Done. fglrx_updates: Running module version sanity check. - Original module - No original module exists within this kernel - Installation - Installing to /lib/modules/3.2.0-29-generic-pae/updates/dkms/ depmod...... DKMS: install completed. update-initramfs: deferring update (trigger activated) Processing triggers for bamfdaemon ... Rebuilding /usr/share/applications/bamf.index... Setting up fglrx-amdcccle-updates (2:8.960-0ubuntu1.1) ... Processing triggers for initramfs-tools ... update-initramfs: Generating /boot/initrd.img-3.2.0-29-generic-pae Processing triggers for libc-bin ... ldconfig deferred processing now taking place Errors were encountered while processing: libxss1 chromium-codecs-ffmpeg chromium-browser chromium-browser-l10n Error in function: SystemError: E:Sub-process /usr/bin/dpkg returned an error code (1) 2012-10-03 16:18:23,256 ERROR: Package failed to install: Selecting previously unselected package dkms. (Reading database ... 142496 files and directories currently installed.) Unpacking dkms (from .../dkms_2.2.0.3-1ubuntu3_all.deb) ... Selecting previously unselected package fakeroot. Unpacking fakeroot (from .../fakeroot_1.18.2-1_i386.deb) ... Selecting previously unselected package fglrx-updates. Unpacking fglrx-updates (from .../fglrx-updates_2%3a8.960-0ubuntu1.1_i386.deb) ... Selecting previously unselected package fglrx-amdcccle-updates. Unpacking fglrx-amdcccle-updates (from .../fglrx-amdcccle-updates_2%3a8.960-0ubuntu1.1_i386.deb) ... Processing triggers for man-db ... Processing triggers for ureadahead ... ureadahead will be reprofiled on next reboot dpkg: error processing libxss1 (--configure): package libxss1 is already installed and configured dpkg: error processing chromium-codecs-ffmpeg (--configure): package chromium-codecs-ffmpeg is already installed and configured dpkg: error processing chromium-browser (--configure): package chromium-browser is already installed and configured dpkg: error processing chromium-browser-l10n (--configure): package chromium-browser-l10n is already installed and configured Setting up dkms (2.2.0.3-1ubuntu3) ... No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already Setting up fakeroot (1.18.2-1) ... update-alternatives: using /usr/bin/fakeroot-sysv to provide /usr/bin/fakeroot (fakeroot) in auto mode. Setting up fglrx-updates (2:8.960-0ubuntu1.1) ... update-alternatives: using /usr/lib/fglrx/ld.so.conf to provide /etc/ld.so.conf.d/i386-linux-gnu_GL.conf (i386-linux-gnu_gl_conf) in auto mode. update-alternatives: warning: skip creation of /etc/OpenCL/vendors/amdocl64.icd because associated file /usr/lib/fglrx/etc/OpenCL/vendors/amdocl64.icd (of link group i386-linux-gnu_gl_conf) doesn't exist. update-alternatives: warning: skip creation of /usr/lib32/libaticalcl.so because associated file /usr/lib32/fglrx/libaticalcl.so (of link group i386-linux-gnu_gl_conf) doesn't exist. update-alternatives: warning: skip creation of /usr/lib32/libaticalrt.so because associated file /usr/lib32/fglrx/libaticalrt.so (of link group i386-linux-gnu_gl_conf) doesn't exist. update-alternatives: using /usr/lib/fglrx/alt_ld.so.conf to provide /etc/ld.so.conf.d/x86_64-linux-gnu_GL.conf (x86_64-linux-gnu_gl_conf) in auto mode. update-initramfs: deferring update (trigger activated) Loading new fglrx-updates-8.960 DKMS files... First Installation: checking all kernels... Building only for 3.2.0-29-generic-pae Building for architecture i686 Building initial module for 3.2.0-29-generic-pae Done. fglrx_updates: Running module version sanity check. - Original module - No original module exists within this kernel - Installation - Installing to /lib/modules/3.2.0-29-generic-pae/updates/dkms/ depmod...... DKMS: install completed. update-initramfs: deferring update (trigger activated) Processing triggers for bamfdaemon ... Rebuilding /usr/share/applications/bamf.index... Setting up fglrx-amdcccle-updates (2:8.960-0ubuntu1.1) ... Processing triggers for initramfs-tools ... update-initramfs: Generating /boot/initrd.img-3.2.0-29-generic-pae Processing triggers for libc-bin ... ldconfig deferred processing now taking place Errors were encountered while processing: libxss1 chromium-codecs-ffmpeg chromium-browser chromium-browser-l10n Error in function: SystemError: E:Sub-process /usr/bin/dpkg returned an error code (1) 2012-10-03 16:18:23,590 WARNING: /sys/module/fglrx_updates/drivers does not exist, cannot rebind fglrx_updates driver 2012-10-03 16:18:43,601 DEBUG: fglrx.enabled(fglrx_updates): target_alt None current_alt /usr/lib/fglrx/ld.so.conf other target alt None other current alt /usr/lib/fglrx/alt_ld.so.conf 2012-10-03 16:18:43,601 DEBUG: fglrx_updates is not the alternative in use 2012-10-03 16:18:43,617 DEBUG: fglrx.enabled(fglrx_updates): target_alt None current_alt /usr/lib/fglrx/ld.so.conf other target alt None other current alt /usr/lib/fglrx/alt_ld.so.conf 2012-10-03 16:18:43,617 DEBUG: fglrx_updates is not the alternative in use 2012-10-03 16:18:54,143 DEBUG: fglrx.enabled(fglrx_updates): target_alt None current_alt /usr/lib/fglrx/ld.so.conf other target alt None other current alt /usr/lib/fglrx/alt_ld.so.conf 2012-10-03 16:18:54,144 DEBUG: fglrx_updates is not the alternative in use 2012-10-03 16:18:54,154 DEBUG: fglrx.enabled(fglrx_updates): target_alt None current_alt /usr/lib/fglrx/ld.so.conf other target alt None other current alt /usr/lib/fglrx/alt_ld.so.conf 2012-10-03 16:18:54,154 DEBUG: fglrx_updates is not the alternative in use 2012-10-03 16:18:54,182 DEBUG: fglrx.enabled(fglrx): target_alt /usr/lib/fglrx/ld.so.conf current_alt /usr/lib/fglrx/ld.so.conf other target alt /usr/lib/fglrx/alt_ld.so.conf other current alt /usr/lib/fglrx/alt_ld.so.conf 2012-10-03 16:18:54,182 DEBUG: XorgDriverHandler(%s, %s).enabled(): No X.org driver set, not checking 2012-10-03 16:18:54,215 DEBUG: fglrx.enabled(fglrx_updates): target_alt None current_alt /usr/lib/fglrx/ld.so.conf other target alt None other current alt /usr/lib/fglrx/alt_ld.so.conf 2012-10-03 16:18:54,215 DEBUG: fglrx_updates is not the alternative in use 2012-10-03 16:18:54,229 DEBUG: fglrx.enabled(fglrx_updates): target_alt None current_alt /usr/lib/fglrx/ld.so.conf other target alt None other current alt /usr/lib/fglrx/alt_ld.so.conf 2012-10-03 16:18:54,229 DEBUG: fglrx_updates is not the alternative in use 2012-10-03 16:18:54,268 DEBUG: fglrx.enabled(fglrx_updates): target_alt None current_alt /usr/lib/fglrx/ld.so.conf other target alt None other current alt /usr/lib/fglrx/alt_ld.so.conf 2012-10-03 16:18:54,268 DEBUG: fglrx_updates is not the alternative in use 2012-10-03 16:18:54,279 DEBUG: fglrx.enabled(fglrx_updates): target_alt None current_alt /usr/lib/fglrx/ld.so.conf other target alt None other current alt /usr/lib/fglrx/alt_ld.so.conf 2012-10-03 16:18:54,279 DEBUG: fglrx_updates is not the alternative in use 2012-10-03 16:18:54,298 DEBUG: fglrx.enabled(fglrx): target_alt /usr/lib/fglrx/ld.so.conf current_alt /usr/lib/fglrx/ld.so.conf other target alt /usr/lib/fglrx/alt_ld.so.conf other current alt /usr/lib/fglrx/alt_ld.so.conf 2012-10-03 16:18:54,298 DEBUG: XorgDriverHandler(%s, %s).enabled(): No X.org driver set, not checking 2012-10-03 16:18:57,828 DEBUG: Shutting down I don't know how to troubleshoot from looking at the log file, could somebody assist me with this please? You can download the log file at: https://www.dropbox.com/s/a59d2hyabo02q5z/jockey.log

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