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  • Android Remote Service Keeps Restarting

    - by user244190
    Ok so I've built an app that uses a remote service to do some real time GPS tracking. I am using the below code to start and bind to the service. The remote service uses aidl, sets up a notification icon, runs the GPS and locationListener. In onLocationChanged, a handler sends data back to the caller via the callback. Pretty much straight out of the examples and resources online. I want to allow the service to continue running even if the app closes. When the app is restarted, I want the app to again bind to the service (using the existing service if running) and again receive data from the tracker. I currently have the app mode set to singleTask and cannot use singleinstance due to another issue. My problem is that quit often even after the app and service are shut down either from the app itself, or from AdvancedTaskKiller, or a Forceclose, the service will restart and initialize the GPS. touching on the notification will open the app. I again stop the tracking which removes the notification and turns off the GPS Close the app, and again after a few seconds the service restarts. The only way to stop it is to power off the phone. What can I do to stop this from happening. Does it have to do with the mode of operation? START_NOT_STICKY or START_REDELIVER_INTENT? Or do I need to use stopSelf()? My understanding is that if the service is not running when I use bindService() that the service will be created...so do I really need to use start/stopService also? I thought I would need to use it if I want the service to run even after the app is closed. That is why i do not unbind/stop the service in onDestroy(). Is this correct? I've not seen any other info an this, so I,m not sure where to look. Please Help! Thanks Patrick //Remote Service Startup try{ startService(); }catch (Exception e) { Toast.makeText(ctx, e.getMessage().toString(), Toast.LENGTH_SHORT).show(); } } try{ bindService(); }catch (Exception e) { Toast.makeText(ctx, e.getMessage().toString(), Toast.LENGTH_SHORT).show(); } //Remote service shutdown try { unbindService(); }catch(Exception e) { Toast.makeText(ctx, e.getMessage().toString(), Toast.LENGTH_SHORT).show(); } try{ stopService(); }catch(Exception e) { Toast.makeText(ctx, e.getMessage().toString(), Toast.LENGTH_SHORT).show(); } private void startService() { if( myAdapter.trackServiceStarted() ) { if(SETTING_DEBUG_MODE) Toast.makeText(this, "Service already started", Toast.LENGTH_SHORT).show(); started = true; if(!myAdapter.trackDataExists()) insertTrackData(); updateServiceStatus(); } else { startService( new Intent ( "com.codebase.TRACKING_SERVICE" ) ); Log.d( "startService()", "startService()" ); started = true; updateServiceStatus(); } } private void stopService() { stopService( new Intent ( "com.codebase.TRACKING_SERVICE" ) ); Log.d( "stopService()", "stopService()" ); started = false; updateServiceStatus(); } private void bindService() { bindService(new Intent(ITrackingService.class.getName()), mConnection, Context.BIND_AUTO_CREATE); bindService(new Intent(ITrackingSecondary.class.getName()), mTrackingSecondaryConnection, Context.BIND_AUTO_CREATE); started = true; } private void unbindService() { try { mTrackingService.unregisterCallback(mCallback); } catch (RemoteException e) { // There is nothing special we need to do if the service // has crashed. e.getMessage(); } try { unbindService(mTrackingSecondaryConnection); unbindService(mConnection); } catch (Exception e) { // There is nothing special we need to do if the service // has crashed. e.getMessage(); } started = false; } private ServiceConnection mConnection = new ServiceConnection() { public void onServiceConnected(ComponentName className, IBinder service) { // This is called when the connection with the service has been // established, giving us the service object we can use to // interact with the service. We are communicating with our // service through an IDL interface, so get a client-side // representation of that from the raw service object. mTrackingService = ITrackingService.Stub.asInterface(service); // We want to monitor the service for as long as we are // connected to it. try { mTrackingService.registerCallback(mCallback); } catch (RemoteException e) { // In this case the service has crashed before we could even // do anything with it; we can count on soon being // disconnected (and then reconnected if it can be restarted) // so there is no need to do anything here. } } public void onServiceDisconnected(ComponentName className) { // This is called when the connection with the service has been // unexpectedly disconnected -- that is, its process crashed. mTrackingService = null; } }; private ServiceConnection mTrackingSecondaryConnection = new ServiceConnection() { public void onServiceConnected(ComponentName className, IBinder service) { // Connecting to a secondary interface is the same as any // other interface. mTrackingSecondaryService = ITrackingSecondary.Stub.asInterface(service); try{ mTrackingSecondaryService.setTimePrecision(SETTING_TIME_PRECISION); mTrackingSecondaryService.setDistancePrecision(SETTING_DISTANCE_PRECISION); } catch (RemoteException e) { // In this case the service has crashed before we could even // do anything with it; we can count on soon being // disconnected (and then reconnected if it can be restarted) // so there is no need to do anything here. } } public void onServiceDisconnected(ComponentName className) { mTrackingSecondaryService = null; } }; //TrackService onDestry() public void onDestroy() { try{ if(lm != null) { lm.removeUpdates(this); } if(mNotificationManager != null) { mNotificationManager.cancel(R.string.local_service_started); } Toast.makeText(this, "Service stopped", Toast.LENGTH_SHORT).show(); }catch (Exception e){ Toast.makeText(this, e.getMessage(), Toast.LENGTH_SHORT).show(); } // Unregister all callbacks. mCallbacks.kill(); // Remove the next pending message to increment the counter, stopping // the increment loop. mHandler.removeMessages(REPORT_MSG); super.onDestroy(); } ServiceConnectionLeaked: I'm seeing a lot of these: 04-21 09:25:23.347: ERROR/ActivityThread(3246): Activity com.codebase.GPSTest has leaked ServiceConnection com.codebase.GPSTest$6@4482d428 that was originally bound here 04-21 09:25:23.347: ERROR/ActivityThread(3246): android.app.ServiceConnectionLeaked: Activity com.codebase.GPSTest has leaked ServiceConnection com.codebase.GPSTest$6@4482d428 that was originally bound here 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.app.ActivityThread$PackageInfo$ServiceDispatcher.<init>(ActivityThread.java:977) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.app.ActivityThread$PackageInfo.getServiceDispatcher(ActivityThread.java:872) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.app.ApplicationContext.bindService(ApplicationContext.java:796) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.content.ContextWrapper.bindService(ContextWrapper.java:337) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at com.codebase.GPSTest.bindService(GPSTest.java:2206) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at com.codebase.GPSTest.onStartStopClick(GPSTest.java:1589) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at com.codebase.GPSTest.onResume(GPSTest.java:1210) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.app.Instrumentation.callActivityOnResume(Instrumentation.java:1149) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.app.Activity.performResume(Activity.java:3763) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.app.ActivityThread.performResumeActivity(ActivityThread.java:2937) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.app.ActivityThread.handleResumeActivity(ActivityThread.java:2965) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2516) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.app.ActivityThread.handleRelaunchActivity(ActivityThread.java:3625) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.app.ActivityThread.access$2300(ActivityThread.java:119) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1867) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.os.Handler.dispatchMessage(Handler.java:99) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.os.Looper.loop(Looper.java:123) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.app.ActivityThread.main(ActivityThread.java:4363) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at java.lang.reflect.Method.invokeNative(Native Method) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at java.lang.reflect.Method.invoke(Method.java:521) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at dalvik.system.NativeStart.main(Native Method) And These: Is this ok, or do I need to make sure i deactivate/close 04-21 09:58:55.487: INFO/dalvikvm(3440): Uncaught exception thrown by finalizer (will be discarded): 04-21 09:58:55.487: INFO/dalvikvm(3440): Ljava/lang/IllegalStateException;: Finalizing cursor android.database.sqlite.SQLiteCursor@447ef258 on gps_data that has not been deactivated or closed 04-21 09:58:55.487: INFO/dalvikvm(3440): at android.database.sqlite.SQLiteCursor.finalize(SQLiteCursor.java:596) 04-21 09:58:55.487: INFO/dalvikvm(3440): at dalvik.system.NativeStart.run(Native Method)

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  • Large Object Heap Fragmentation

    - by Paul Ruane
    The C#/.NET application I am working on is suffering from a slow memory leak. I have used CDB with SOS to try to determine what is happening but the data does not seem to make any sense so I was hoping one of you may have experienced this before. The application is running on the 64 bit framework. It is continuously calculating and serialising data to a remote host and is hitting the Large Object Heap (LOH) a fair bit. However, most of the LOH objects I expect to be transient: once the calculation is complete and has been sent to the remote host, the memory should be freed. What I am seeing, however, is a large number of (live) object arrays interleaved with free blocks of memory, e.g., taking a random segment from the LOH: 0:000> !DumpHeap 000000005b5b1000 000000006351da10 Address MT Size ... 000000005d4f92e0 0000064280c7c970 16147872 000000005e45f880 00000000001661d0 1901752 Free 000000005e62fd38 00000642788d8ba8 1056 <-- 000000005e630158 00000000001661d0 5988848 Free 000000005ebe6348 00000642788d8ba8 1056 000000005ebe6768 00000000001661d0 6481336 Free 000000005f214d20 00000642788d8ba8 1056 000000005f215140 00000000001661d0 7346016 Free 000000005f9168a0 00000642788d8ba8 1056 000000005f916cc0 00000000001661d0 7611648 Free 00000000600591c0 00000642788d8ba8 1056 00000000600595e0 00000000001661d0 264808 Free ... Obviously I would expect this to be the case if my application were creating long-lived, large objects during each calculation. (It does do this and I accept there will be a degree of LOH fragmentation but that is not the problem here.) The problem is the very small (1056 byte) object arrays you can see in the above dump which I cannot see in code being created and which are remaining rooted somehow. Also note that CDB is not reporting the type when the heap segment is dumped: I am not sure if this is related or not. If I dump the marked (<--) object, CDB/SOS reports it fine: 0:015> !DumpObj 000000005e62fd38 Name: System.Object[] MethodTable: 00000642788d8ba8 EEClass: 00000642789d7660 Size: 1056(0x420) bytes Array: Rank 1, Number of elements 128, Type CLASS Element Type: System.Object Fields: None The elements of the object array are all strings and the strings are recognisable as from our application code. Also, I am unable to find their GC roots as the !GCRoot command hangs and never comes back (I have even tried leaving it overnight). So, I would very much appreciate it if anyone could shed any light as to why these small (<85k) object arrays are ending up on the LOH: what situations will .NET put a small object array in there? Also, does anyone happen to know of an alternative way of ascertaining the roots of these objects? Thanks in advance. Update 1 Another theory I came up with late yesterday is that these object arrays started out large but have been shrunk leaving the blocks of free memory that are evident in the memory dumps. What makes me suspicious is that the object arrays always appear to be 1056 bytes long (128 elements), 128 * 8 for the references and 32 bytes of overhead. The idea is that perhaps some unsafe code in a library or in the CLR is corrupting the number of elements field in the array header. Bit of a long shot I know... Update 2 Thanks to Brian Rasmussen (see accepted answer) the problem has been identified as fragmentation of the LOH caused by the string intern table! I wrote a quick test application to confirm this: static void Main() { const int ITERATIONS = 100000; for (int index = 0; index < ITERATIONS; ++index) { string str = "NonInterned" + index; Console.Out.WriteLine(str); } Console.Out.WriteLine("Continue."); Console.In.ReadLine(); for (int index = 0; index < ITERATIONS; ++index) { string str = string.Intern("Interned" + index); Console.Out.WriteLine(str); } Console.Out.WriteLine("Continue?"); Console.In.ReadLine(); } The application first creates and dereferences unique strings in a loop. This is just to prove that the memory does not leak in this scenario. Obviously it should not and it does not. In the second loop, unique strings are created and interned. This action roots them in the intern table. What I did not realise is how the intern table is represented. It appears it consists of a set of pages -- object arrays of 128 string elements -- that are created in the LOH. This is more evident in CDB/SOS: 0:000> .loadby sos mscorwks 0:000> !EEHeap -gc Number of GC Heaps: 1 generation 0 starts at 0x00f7a9b0 generation 1 starts at 0x00e79c3c generation 2 starts at 0x00b21000 ephemeral segment allocation context: none segment begin allocated size 00b20000 00b21000 010029bc 0x004e19bc(5118396) Large object heap starts at 0x01b21000 segment begin allocated size 01b20000 01b21000 01b8ade0 0x00069de0(433632) Total Size 0x54b79c(5552028) ------------------------------ GC Heap Size 0x54b79c(5552028) Taking a dump of the LOH segment reveals the pattern I saw in the leaking application: 0:000> !DumpHeap 01b21000 01b8ade0 ... 01b8a120 793040bc 528 01b8a330 00175e88 16 Free 01b8a340 793040bc 528 01b8a550 00175e88 16 Free 01b8a560 793040bc 528 01b8a770 00175e88 16 Free 01b8a780 793040bc 528 01b8a990 00175e88 16 Free 01b8a9a0 793040bc 528 01b8abb0 00175e88 16 Free 01b8abc0 793040bc 528 01b8add0 00175e88 16 Free total 1568 objects Statistics: MT Count TotalSize Class Name 00175e88 784 12544 Free 793040bc 784 421088 System.Object[] Total 1568 objects Note that the object array size is 528 (rather than 1056) because my workstation is 32 bit and the application server is 64 bit. The object arrays are still 128 elements long. So the moral to this story is to be very careful interning. If the string you are interning is not known to be a member of a finite set then your application will leak due to fragmentation of the LOH, at least in version 2 of the CLR. In our application's case, there is general code in the deserialisation code path that interns entity identifiers during unmarshalling: I now strongly suspect this is the culprit. However, the developer's intentions were obviously good as they wanted to make sure that if the same entity is deserialised multiple times then only one instance of the identifier string will be maintained in memory.

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  • Benchmark Linq2SQL, Subsonic2, Subsonic3 - Any other ideas to make them faster ?

    - by Aristos
    I am working with Subsonic 2 more than 3 years now... After Linq appears and then Subsonic 3, I start thinking about moving to the new Linq futures that are connected to sql. I must say that I start move and port my subsonic 2 with SubSonic 3, and very soon I discover that the speed was so slow thats I didn't believe it - and starts all that tests. Then I test Linq2Sql and see also a delay - compare it with Subsonic 2. My question here is, especial for the linq2sql, and the up-coming dotnet version 4, what else can I do to speed it up ? What else on linq2sql settings, or classes, not on this code that I have used for my messures I place here the project that I make the tests, also the screen shots of the results. How I make the tests - and the accurate of my measures. I use only for my question Google chrome, because its difficult for me to show here a lot of other measures that I have done with more complex programs. This is the most simple one, I just measure the Data Read. How can I prove that. I make a simple Thread.Sleep(10 seconds) and see if I see that 10 seconds on Google Chrome Measure, and yes I see it. here are more test with this Sleep thead to see whats actually Chrome gives. 10 seconds delay 100 ms delay Zero delay There is only a small 15ms thats get on messure, is so small compare it with the rest of my tests that I do not care about. So what I measure I measure just the data read via each method - did not count the data or database delay, or any disk read or anything like that. Later on the image with the result I show that no disk activity exist on the measures See this image to see what really I measure and if this is correct Why I chose this kind of test Its simple, it's real, and it's near my real problem that I found the delay of subsonic 3 in real program with real data. Now lets tests the dals Start by see this image I have 4-5 calls on every method, the one after the other. The results are. For a loop of 100 times, ask for 5 Rows, one not exist, approximatively.. Simple adonet:81ms SubSonic 2 :210ms linq2sql :1.70sec linq2sql using CompiledQuery.Compile :239ms Subsonic 3 :15.00sec (wow - extreme slow) The project http://www.planethost.gr/DalSpeedTests.rar Can any one confirm this benchmark, or make any optimizations to help me out ? Other tests Some one publish here this link http://ormbattle.net/ (and then remove it - don not know why) In this page you can find a really useful advanced tests for all, except subsonic 2 and subsonic 3 that I have here ! Optimizing What I really ask here is if some one can now any trick how to optimize the DALs, not by changing the test code, but by changing the code and the settings on each dal. For example... Optimizing Linq2SQL I start search how to optimize Linq2sql and found this article, and maybe more exist. Finally I make the tricks from that page to run, and optimize the code using them all. The speed was near 1.50sec from 1.70.... big improvement, but still slow. Then I found a different way - same idea article, and wow ! the speed is blow up. Using this trick with CompiledQuery.Compile, the time from 1.5sec is now 239ms. Here is the code for the precompiled... Func<DataClassesDataContext, int, IQueryable<Product>> compiledQuery = CompiledQuery.Compile((DataClassesDataContext meta, int IdToFind) => (from myData in meta.Products where myData.ProductID.Equals(IdToFind) select myData)); StringBuilder Test = new StringBuilder(); int[] MiaSeira = { 5, 6, 10, 100, 7 }; using (DataClassesDataContext context = new DataClassesDataContext()) { context.ObjectTrackingEnabled = false; for (int i = 0; i < 100; i++) { foreach (int EnaID in MiaSeira) { var oFindThat2P = compiledQuery(context, EnaID); foreach (Product One in oFindThat2P) { Test.Append("<br />"); Test.Append(One.ProductName); } } } } Optimizing SubSonic 3 and problems I make many performance profiling, and start change the one after the other and the speed is better but still too slow. I post them on subsonic group but they ignore the problem, they say that everything is fast... Here is some capture of my profiling and delay points inside subsonic source code I have end up that subsonic3 make more call on the structure of the database rather than on data itself. Needs to reconsider the hole way of asking for data, and follow the subsonic2 idea if this is possible. Try to make precompile to subsonic 3 like I did in linq2Sql but fail for the moment... Optimizing SubSonic 2 After I discover that subsonic 3 is extreme slow, I start my checks on subsonic 2 - that I have never done before believing that is fast. (and it is) So its come up with some points that can be faster. For example there are many loops like this ones that actually is slow because of string manipulation and compares inside the loop. I must say to you that this code called million of times ! on a period of few minutes ! of data asking from the program. On small amount of tables and small fields maybe this is not a big think for some people, but on large amount of tables, the delay is even more. So I decide and optimize the subsonic 2 by my self, by replacing the string compares, with number compares! Simple. I do that almost on every point that profiler say that is slow. I change also all small points that can be even a little faster, and disable some not so used thinks. The results, 5% faster on NorthWind database, near 20% faster on my database with 250 tables. That is count with 500ms less in 10 seconds process on northwind, 100ms faster on my database on 500ms process time. I do not have captures to show you for that because I have made them with different code, different time, and track them down on paper. Anyway this is my story and my question on all that, what else do you know to make them even faster... For this measures I have use Subsonic 2.2 optimized by me, Subsonic 3.0.0.3 a little optimized by me, and Dot.Net 3.5

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  • JSF index out of bounds exception when submiting a form

    - by selvin
    When I click submit button in a JSF form the following exception occurs. It says an Indexout of bounds exception, but I did not use any ArrayList associated with the code. Is this a bug? what should i do to get rid of this error.. Mojarra: 2.0.2 FCS with primefaces 2.2 JSF: 2.0 NetBeans IDE 6.8 Glassfish Domain V3 Form Code: <p:panel id="jobres" style="min-width: 200px" header="Reservation" widgetVar="jres" closable="true" toggleable="true" > <h:form id="arj" prependId="false" style="width:550px;max-height:400px;overflow:auto;"> <p:tooltip global="true"/> <h:panelGrid columns="2" > <p:panel style="min-width: 220px"> <h:outputLabel value="1.Job type:"/> </p:panel> <h:panelGroup> <h:messages id="aerr"/> <h:selectOneMenu title="Choose a Jobtype" value="#{arjob.jobtype}"> <f:selectItem itemLabel="Sequential" itemValue="sequential"/> <f:selectItem itemLabel="Parallel" itemValue="parallel"/> </h:selectOneMenu> </h:panelGroup> <p:panel> <h:outputLabel value="2.Executable: *"/> </p:panel> <h:panelGroup> <p:fileUpload id="aexeupload" fileUploadListener="#{arjob.chooseListener}" auto="true" update="adlist :erdialog" description="Resource Files"> </p:fileUpload> <br/> <h:panelGroup id="aexelistwrapper"> <p:dataList var="fileList" type="ordered" id="adlist" value="#{arjob.fexelist}"> <p:column> #{fileList}&nbsp; <p:commandLink ajax="true" update="aexelistwrapper" actionListener="#{arjob.removeExe(fileList)}"> <p:graphicImage value="images/closebar.png"/> </p:commandLink> </p:column> </p:dataList> </h:panelGroup> </h:panelGroup> <p:panel> <h:outputLabel value="3.Argument(s):"/> </p:panel> <h:panelGroup> <u style="color:orange"> <i> <p:inplace emptyLabel="Add Arguments" onEditUpdate="aarglist"> <h:inputText title="Enter the arguments" id="aiparg" value="#{arjob.args}"> <f:ajax event="valueChange"/> </h:inputText> <p:commandButton update="aarglistwrapper erdialog" value="add" actionListener="#{arjob.addArg}"/> </p:inplace> </i> </u> </h:panelGroup> <h:panelGroup> </h:panelGroup> <h:panelGroup> <h:panelGrid id="aarglistwrapper"> <p:dataList id="aarglist" type="ordered" var="args" value="#{arjob.arglist}"> <p:column id="col2"> #{args}&nbsp; <p:commandLink ajax="true" update="arj:arglistwrapper" actionListener="#{arjob.removeArgs(args)}"> <p:graphicImage title="remove" value="images/closebar.png"/> </p:commandLink> </p:column> </p:dataList> </h:panelGrid> </h:panelGroup> <p:panel> <h:outputLabel value="4.InputFile(s): *"/> </p:panel> <h:panelGroup> <p:fileUpload id="ainpupload" fileUploadListener="#{arjob.inputChooseListener}" auto="true" update="aipfilelistwrapper :erdialog" description="Resource Files"> </p:fileUpload> <br/> <h:panelGroup id="aipfilelistwrapper"> <p:dataList var="ipfile" type="ordered" id="aipflist" value="#{arjob.finlist}"> <p:column> #{ipfile}&nbsp; <p:commandLink ajax="true" update="aipfilelistwrapper" actionListener="#{arjob.removeInfile(ipfile)}"> <p:graphicImage value="images/closebar.png"/> </p:commandLink> </p:column> </p:dataList> </h:panelGroup> </h:panelGroup> <h:panelGroup> <p:panel > 5)Output File(s): </p:panel> </h:panelGroup> <h:panelGroup> <u style="color:orange"> <i> <p:inplace emptyLabel="Add file name" id="aipexe"> <h:inputText title="Enter the output filenames" id="aexe" value="#{arjob.ofilename}"> <f:ajax event="valueChange"/> </h:inputText> <p:commandButton update="adoutlist :erdialog" value="add" actionListener="#{arjob.addOutfile}"/> </p:inplace> </i> </u> </h:panelGroup> <h:panelGroup> </h:panelGroup> <h:panelGroup> <h:panelGrid id="afilelistwrapper"> <p:dataList id="adoutlist" type="ordered" var="ofile" value="#{arjob.foutlist}"> <p:column id="acol"> #{ofile}&nbsp; <p:commandLink ajax="true" update="afilelistwrapper" actionListener="#{arjob.removeOutfile(ofile)}"> <p:graphicImage value="images/closebar.png"/> </p:commandLink> </p:column> </p:dataList> </h:panelGrid> </h:panelGroup> <p:panel> <h:outputLabel value="6) Operating System"/> </p:panel> <h:panelGroup> <h:selectOneMenu title="Select an OperatingSystem" value="#{arjob.os}"> <f:selectItem itemLabel="CentOS Release 5.2" itemValue="Cent OS 5.2"/> <f:selectItem itemLabel="RHEL Server Release 5" itemValue="RHEL server 5"/> <f:selectItem itemLabel="RHEL Server Release 5.2" itemValue="RHEL server 5.2"/> </h:selectOneMenu> </h:panelGroup> <h:panelGroup> <p:panel> <h:outputLabel value="7) Physical Memory:"/> </p:panel> </h:panelGroup> <h:panelGroup> <p:spinner min="0" style="width: 100px" stepFactor="10" value="#{arjob.mem}"> </p:spinner>(MB) </h:panelGroup> <h:panelGroup> <p:panel> <h:outputLabel value="8) Disk Space:"/> </p:panel> </h:panelGroup> <h:panelGroup> <p:spinner min="0" style="width: 100px" stepFactor="10" value="#{arjob.diskspace}"> </p:spinner>(MB) </h:panelGroup> <h:panelGroup> <p:panel> <h:outputLabel value="9) CPU Mhz:"/> </p:panel> </h:panelGroup> <h:panelGroup> <p:spinner min="0" style="width: 100px" stepFactor="10" value="#{arjob.cpumhz}"> </p:spinner>(Mhz) </h:panelGroup> <p:panel> <h:outputLabel value="10) Start Time:"/> </p:panel> <h:panelGroup> <p:inputMask title="(YYYY-MM-DD HH:MM:SS)" mask="9999-99-99 99:99:99" value="#{arjob.startt}"> </p:inputMask> </h:panelGroup> <p:panel> <h:outputLabel value="11) End Time:"/> </p:panel> <h:panelGroup> <p:inputMask title="(YYYY-MM-DD HH:MM:SS)" mask="9999-99-99 99:99:99" value="#{arjob.endt}"> <p:ajax event="valueChange"/> </p:inputMask> </h:panelGroup> <p:panel> <h:outputLabel value="12) LRMS type"/> </p:panel> <h:panelGroup> <h:selectOneMenu value="#{arjob.lrms}"> <f:selectItem itemLabel="PBS" itemValue="PBS"/> <f:selectItem itemLabel="SGE" itemValue="SGE"/> </h:selectOneMenu> </h:panelGroup> <h:panelGroup> <p:panel> <h:outputLabel value="13)Number of Nodes: *"/> </p:panel> </h:panelGroup> <h:panelGroup> <h:panelGroup> <p:spinner style="width: 100px" min="1" max="100" value="#{arjob.numnodes}"> </p:spinner> </h:panelGroup> </h:panelGroup> <h:panelGroup> </h:panelGroup> <h:panelGroup> <p:commandButton ajax="false" value="Submit" action="#{arjob.jobSubmitAction}"/> </h:panelGroup> </h:panelGrid> </h:form> <p:draggable for="jobres" handle=".ui-panel-titlebar"/> </p:panel> Exception: SEVERE: javax.faces.FacesException: Unexpected error restoring state for component with id j_idt7. Cause: java.lang.IndexOutOfBoundsException: Index: 0, Size: 0. at com.sun.faces.application.view.StateManagementStrategyImpl$2.visit(StateManagementStrategyImpl.java:239) at com.sun.faces.component.visit.FullVisitContext.invokeVisitCallback(FullVisitContext.java:147) at javax.faces.component.UIComponent.visitTree(UIComponent.java:1446) at javax.faces.component.UIComponent.visitTree(UIComponent.java:1457) at javax.faces.component.UIComponent.visitTree(UIComponent.java:1457) at javax.faces.component.UIComponent.visitTree(UIComponent.java:1457) at com.sun.faces.application.view.StateManagementStrategyImpl.restoreView(StateManagementStrategyImpl.java:223) at com.sun.faces.application.StateManagerImpl.restoreView(StateManagerImpl.java:177) at com.sun.faces.application.view.ViewHandlingStrategy.restoreView(ViewHandlingStrategy.java:131) at com.sun.faces.application.view.FaceletViewHandlingStrategy.restoreView(FaceletViewHandlingStrategy.java:430) at com.sun.faces.application.view.MultiViewHandler.restoreView(MultiViewHandler.java:143) at javax.faces.application.ViewHandlerWrapper.restoreView(ViewHandlerWrapper.java:288) at com.sun.faces.lifecycle.RestoreViewPhase.execute(RestoreViewPhase.java:199) at com.sun.faces.lifecycle.Phase.doPhase(Phase.java:101) at com.sun.faces.lifecycle.RestoreViewPhase.doPhase(RestoreViewPhase.java:110) at com.sun.faces.lifecycle.LifecycleImpl.execute(LifecycleImpl.java:118) at javax.faces.webapp.FacesServlet.service(FacesServlet.java:312) at org.apache.catalina.core.StandardWrapper.service(StandardWrapper.java:1523) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:343) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:215) at org.primefaces.webapp.filter.FileUploadFilter.doFilter(FileUploadFilter.java:79) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:256) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:215) at org.apache.catalina.core.StandardWrapperValve.invoke(StandardWrapperValve.java:277) at org.apache.catalina.core.StandardContextValve.invoke(StandardContextValve.java:188) at org.apache.catalina.core.StandardPipeline.invoke(StandardPipeline.java:641) at com.sun.enterprise.web.WebPipeline.invoke(WebPipeline.java:97) at com.sun.enterprise.web.PESessionLockingStandardPipeline.invoke(PESessionLockingStandardPipeline.java:85) at org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:185) at org.apache.catalina.connector.CoyoteAdapter.doService(CoyoteAdapter.java:332) at org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:233) at com.sun.enterprise.v3.services.impl.ContainerMapper.service(ContainerMapper.java:165) at com.sun.grizzly.http.ProcessorTask.invokeAdapter(ProcessorTask.java:791) at com.sun.grizzly.http.ProcessorTask.doProcess(ProcessorTask.java:693) at com.sun.grizzly.http.ProcessorTask.process(ProcessorTask.java:954) at com.sun.grizzly.http.DefaultProtocolFilter.execute(DefaultProtocolFilter.java:170) at com.sun.grizzly.DefaultProtocolChain.executeProtocolFilter(DefaultProtocolChain.java:135) at com.sun.grizzly.DefaultProtocolChain.execute(DefaultProtocolChain.java:102) at com.sun.grizzly.DefaultProtocolChain.execute(DefaultProtocolChain.java:88) at com.sun.grizzly.http.HttpProtocolChain.execute(HttpProtocolChain.java:76) at com.sun.grizzly.ProtocolChainContextTask.doCall(ProtocolChainContextTask.java:53) at com.sun.grizzly.SelectionKeyContextTask.call(SelectionKeyContextTask.java:57) at com.sun.grizzly.ContextTask.run(ContextTask.java:69) at com.sun.grizzly.util.AbstractThreadPool$Worker.doWork(AbstractThreadPool.java:330) at com.sun.grizzly.util.AbstractThreadPool$Worker.run(AbstractThreadPool.java:309) at java.lang.Thread.run(Thread.java:619) Caused by: java.lang.IndexOutOfBoundsException: Index: 0, Size: 0 at java.util.ArrayList.RangeCheck(ArrayList.java:547) at java.util.ArrayList.get(ArrayList.java:322) at javax.faces.component.AttachedObjectListHolder.restoreState(AttachedObjectListHolder.java:161) at javax.faces.component.UIComponentBase.restoreState(UIComponentBase.java:1427) at com.sun.faces.application.view.StateManagementStrategyImpl$2.visit(StateManagementStrategyImpl.java:231) ... 45 more

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  • Handling aces and finding a segfault in a blackjack program

    - by Bill Adams
    Here's what i have so far... I have yet to figure out how i'm going to handle the 11 / 1 situation with an ace, and when the player chooses an option for hit/stand, i get segfault. HELP!!! #include <stdio.h> #include <string.h> #include <stdlib.h> #include <time.h> #define DECKSIZE 52 #define VALUE 9 #define FACE 4 #define HANDSIZE 26 typedef struct { int value; char* suit; char* name; }Card; typedef struct { int value; char* suit; char* name; }dealerHand; typedef struct { int value; char* suit; char* name; }playerHand; Card cards[DECKSIZE]; dealerHand deal[HANDSIZE]; playerHand dealt[HANDSIZE]; char *faceName[]={"two","three", "four","five","six", "seven","eight","nine", "ten", "jack","queen", "king","ace"}; char *suitName[]={"spades","diamonds","clubs","hearts"}; void printDeck(){ int i; for(i=0;i<DECKSIZE;i++){ printf("%s of %s value = %d\n ",cards[i].name,cards[i].suit,cards[i].value); if((i+1)%13==0 && i!=0) printf("-------------------\n\n"); } } void shuffleDeck(){ srand(time(NULL)); int this; int that; Card temp; int c; for(c=0;c<10000;c++){ //c is the index for number of individual card shuffles should be set to c<10000 or more this=rand()%DECKSIZE; that=rand()%DECKSIZE; temp=cards[this]; cards[this]=cards[that]; cards[that]=temp; } } /*void hitStand(i,y){ // I dumped this because of a segfault i couldn't figure out. int k; printf(" Press 1 to HIT or press 2 to STAND:"); scanf("%d",k); if(k=1){ dealt[y].suit=cards[i].suit; dealt[y].name=cards[i].name; dealt[y].value=cards[i].value; y++; i++; } } */ int main(){ int suitCount=0; int faceCount=0; int i; int x; int y; int d; int p; int k; for(i=0;i<DECKSIZE;i++){ //this for statement builds the deck if(faceCount<9){ cards[i].value=faceCount+2; }else{ //assigns face cards as value 10 cards[i].value=10; } cards[i].suit=suitName[suitCount]; cards[i].name=faceName[faceCount++]; if(faceCount==13){ //this if loop increments suit count once cards[i].value=11; //all faces have been assigned, and also suitCount++; //assigns the ace as 11 faceCount=0; } //end building deck } /*printDeck(); //prints the deck in order shuffleDeck(); //shuffles the deck printDeck(); //prints the deck as shuffled This was used in testing, commented out to keep the deck hidden!*/ shuffleDeck(); x=0; y=0; for(i=0;i<4;i++){ //this for loop deals the first 4 cards, dealt[y].suit=cards[i].suit; //first card to player, second to dealer, dealt[y].name=cards[i].name; //as per standard dealing practice. dealt[y].value=cards[i].value; i++; y++; deal[x].suit=cards[i].suit; deal[x].name=cards[i].name; deal[x].value=cards[i].value; x++; } printf(" Dealer's hand is: %s of %s and XXXX of XXXX. (Second card is hidden!)\n",deal[0].name,deal[0].suit,deal[1].name,deal[1].suit); printf(" Player's hand is: %s of %s and %s of %s.\n",dealt[0].name,dealt[0].suit,dealt[1].name,dealt[1].suit); printf(" the current value of the index i=%d\n",i); //this line gave me the value of i for testing d=deal[0].value+deal[1].value; p=dealt[0].value+dealt[1].value; if(d==21){ printf(" The Dealer has Blackjack! House win!\n"); }else{ if(d>21){ printf(" The dealer is Bust! You win!\n"); }else{ if(d>17){ printf(" Press 1 to HIT or 2 to STAND"); scanf("%d",k); if(k==1){ dealt[y].suit=cards[i].suit; dealt[y].name=cards[i].name; dealt[y].value=cards[i].value; y++; i++; } }else{ if(d<17){ printf(" Dealer Hits!"); deal[x].suit=cards[i].suit; deal[x].name=cards[i].name; deal[x].value=cards[i].value; x++; i++; } } } } return 0; }

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  • NetLogo 4.1 - implementation of a motorway ( Problem creating collision of cars )

    - by user206019
    Hi there, I am trying to create a simulation of motorway and the behaviour of the drivers in NetLogo. I have some questions that I m struggling to solve. Here is my code: globals [ selected-car ;; the currently selected car average-speed ;; average speed of all the cars look-ahead ] turtles-own [ speed ;; the current speed of the car speed-limit ;; the maximum speed of the car (different for all cars) lane ;; the current lane of the car target-lane ;; the desired lane of the car change? ;; true if the car wants to change lanes patience ;; the driver's current patience max-patience ;; the driver's maximum patience ] to setup ca import-drawing "my_road3.png" set-default-shape turtles "car" crt number_of_cars [ setup-cars ] end to setup-cars set color blue set size .9 set lane (random 3) set target-lane (lane + 1) setxy round random-xcor (lane + 1) set heading 90 set speed 0.1 + random 9.9 set speed-limit (((random 11) / 10) + 1) set change? false set max-patience ((random 50) + 10) set patience (max-patience - (random 10)) ;; make sure no two cars are on the same patch loop [ ifelse any? other turtles-here [ fd 1 ] [ stop ] ;if count turtles-here > 1 ; fd 0.1 ;if ; ;ifelse (any? turtles-on neighbors) or (count turtles-here > 1) ;[ ; ifelse (count turtles-here = 1) ; [ if any? turtles-on neighbors ; [ ; if distance min-one-of turtles-on neighbors [distance myself] > 0.9 ; [stop] ; ] ; ] ; [ fd 0.1 ] ;] ;[ stop ] ] end to go drive end to drive ;; first determine average speed of the cars set average-speed ((sum [speed] of turtles) / number_of_cars) ;set-current-plot "Car Speeds" ;set-current-plot-pen "average" ;plot average-speed ;set-current-plot-pen "max" ;plot (max [speed] of turtles) ;set-current-plot-pen "min" ;plot (abs (min [speed] of turtles) ) ;set-current-plot-pen "selected-car" ;plot ([speed] of selected-car) ask turtles [ ifelse (any? turtles-at 1 0) [ set speed ([speed] of (one-of (turtles-at 1 0))) decelerate ] [ ifelse (look-ahead = 2) [ ifelse (any? turtles-at 2 0) [ set speed ([speed] of (one-of turtles-at 2 0)) decelerate ] [ accelerate if count turtles-at 0 1 = 0 and ycor < 2.5 [lt 90 fd 1 rt 90] ] ] [accelerate if count turtles-at 0 1 = 0 and ycor < 2.5 [lt 90 fd 1 rt 90] ] ] if (speed < 0.01) [ set speed 0.01 ] if (speed > speed-limit) [ set speed speed-limit ] ifelse (change? = false) [ signal ] [ change-lanes ] ;; Control for making sure no one crashes. ifelse (any? turtles-at 1 0) and (xcor != min-pxcor - .5) [ set speed [speed] of (one-of turtles-at 1 0) ] [ ifelse ((any? turtles-at 2 0) and (speed > 1.0)) [ set speed ([speed] of (one-of turtles-at 2 0)) fd 1 ] [jump speed] ] ] tick end ;; increase speed of cars to accelerate ;; turtle procedure set speed (speed + (speed-up / 1000)) end ;; reduce speed of cars to decelerate ;; turtle procedure set speed (speed - (slow-down / 1000)) end to signal ifelse (any? turtles-at 1 0) [ if ([speed] of (one-of (turtles-at 1 0))) < (speed) [ set change? true ] ] [ set change? false ] end ;; undergoes search algorithms to change-lanes ;; turtle procedure show ycor ifelse (patience <= 0) [ ifelse (max-patience <= 1) [ set max-patience (random 10) + 1 ] [ set max-patience (max-patience - (random 5)) ] set patience max-patience ifelse (target-lane = 0) [ set target-lane 1 set lane 0 ] [ set target-lane 0 set lane 1 ] ] [ set patience (patience - 1) ] ifelse (target-lane = lane) [ ifelse (target-lane = 0) [ set target-lane 1 set change? false ] [ set target-lane 0 set change? false ] ] [ ifelse (target-lane = 1) [ ifelse (pycor = 2) [ set lane 1 set change? false ] [ ifelse (not any? turtles-at 0 1) [ set ycor (ycor + 1) ] [ ifelse (not any? turtles-at 1 0) [ set xcor (xcor + 1) ] [ decelerate if (speed <= 0) [ set speed 0.1 ] ] ] ] ] [ ifelse (pycor = -2) [ set lane 0 set change? false ] [ ifelse (not any? turtles-at 0 -1) [ set ycor (ycor - 1) ] [ ifelse (not any? turtles-at 1 0) [ set xcor (xcor + 1) ] [ decelerate if (speed <= 0) [ set speed 0.1 ] ] ] ] ] ] end I know its a bit messy because I am using code from other models from the library. I want to know how to create the collision of the cars. I can't think of any idea. As you notice my agent has almost the same size as the patch (I set it to 0.9 so that you can distinguish the space between 2 cars when they are set next to each other and I round the coordinates so that they are set to the centre of the patch). In my accelerate procedure I set my agent to turn left, move 1, turn right in a loop. I want to know if there's a command that lets me make the agent jump from one lane to the other (to the patch next to it on its left) without making it turn and move. And last, if you notice the code i created the car checks the patch that is next to it on the lane on its left and the patch in front of it and the back of it. So if the 3 patches on its left are empty then it can change lane. The fuzzy part is that when i run the setup and I press Go sometimes (not always) the car goes out of the 3 basic lanes. To understand this I have 7 lanes. The middle one which I don't use which is lane 0. Then there are 3 lanes on top of lane 0 and 3 below it. So the code I am using refers to the upper 3 lanes where I set the cars but for some reason some of the cars change lane and go to lane -3 then -2 and so forth. If someone can give me a tip I would really appreciate it. Thank you in advance. Tip: if you want to try this code in netlogo keep in mind that on interface tab I have 2 buttons one setup and one go as well as 3 sliders with names: number_of_cars , speed-up , slow-down.

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  • c++ stl priority queue insert bad_alloc exception

    - by bsg
    Hi, I am working on a query processor that reads in long lists of document id's from memory and looks for matching id's. When it finds one, it creates a DOC struct containing the docid (an int) and the document's rank (a double) and pushes it on to a priority queue. My problem is that when the word(s) searched for has a long list, when I try to push the DOC on to the queue, I get the following exception: Unhandled exception at 0x7c812afb in QueryProcessor.exe: Microsoft C++ exception: std::bad_alloc at memory location 0x0012ee88.. When the word has a short list, it works fine. I tried pushing DOC's onto the queue in several places in my code, and they all work until a certain line; after that, I get the above error. I am completely at a loss as to what is wrong because the longest list read in is less than 1 MB and I free all memory that I allocate. Why should there suddenly be a bad_alloc exception when I try to push a DOC onto a queue that has a capacity to hold it (I used a vector with enough space reserved as the underlying data structure for the priority queue)? I know that questions like this are almost impossible to answer without seeing all the code, but it's too long to post here. I'm putting as much as I can and am anxiously hoping that someone can give me an answer, because I am at my wits' end. The NextGEQ function is too long to put here, but it reads a list of compressed blocks of docids block by block. That is, if it sees that the lastdocid in the block (in a separate list) is larger than the docid passed in, it decompresses the block and searches until it finds the right one. If it sees that it was already decompressed, it just searches. Below, when I call the function the first time, it decompresses a block and finds the docid; the push onto the queue after that works. The second time, it doesn't even need to decompress; that is, no new memory is allocated, but after that time, pushing on to the queue gives a bad_alloc error. struct DOC{ long int docid; long double rank; public: DOC() { docid = 0; rank = 0.0; } DOC(int num, double ranking) { docid = num; rank = ranking; } bool operator>( const DOC & d ) const { return rank > d.rank; } bool operator<( const DOC & d ) const { return rank < d.rank; } }; struct listnode{ int* metapointer; int* blockpointer; int docposition; int frequency; int numberdocs; int* iquery; listnode* nextnode; }; void QUERYMANAGER::SubmitQuery(char *query){ vector<DOC> docvec; docvec.reserve(20); DOC doct; //create a priority queue to use as a min-heap to store the documents and rankings; //although the priority queue uses the heap as its underlying data structure, //I found it easier to use the STL priority queue implementation priority_queue<DOC, vector<DOC>,std::greater<DOC>> q(docvec.begin(), docvec.end()); q.push(doct); //do some processing here; startlist is a pointer to a listnode struct that starts the //linked list cout << "Opening lists:" << endl; //point the linked list start pointer to the node returned by the OpenList method startlist = &OpenList(value); listnode* minpointer; q.push(doct); //more processing here; else{ //start by finding the first docid in the shortest list int i = 0; q.push(doct); num = NextGEQ(0, *startlist); q.push(doct); while(num != -1) cout << "finding nextGEQ from shortest list" << endl; q.push(doct); //the is where the problem starts - every previous q.push(doct) works; the one after //NextGEQ(num +1, *startlist) gives the bad_alloc error num = NextGEQ(num + 1, *startlist); q.push(doct); //if you didn't break out of the loop; i.e., all lists contain a matching docid, //calculate the document's rank; if it's one of the top 20, create a struct //containing the docid and the rank and add it to the priority queue if(!loop) { cout << "found match" << endl; if(num < 0) { cout << "reached end of list" << endl; //reached the end of the shortest list; close the list CloseList(startlist); break; } rank = calculateRanking(table, num); try{ //if the heap is not full, create a DOC struct with the docid and //rank and add it to the heap if(q.size() < 20) { doc.docid = num; doc.rank = rank; q.push(doct); q.push(doc); } } catch (exception& e) { cout << e.what() << endl; } } } Thank you very much, bsg.

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  • ANSI C blackjack assignment, linux GCC compiler, i'm stuck...

    - by Bill Adams
    Here's what i have so far... I have yet to figure out how i'm going to handle the 11 / 1 situation with an ace, and when the player chooses an option for hit/stand, i get segfault. HELP!!! #include <stdio.h> #include <string.h> #include <stdlib.h> #include <time.h> #define DECKSIZE 52 #define VALUE 9 #define FACE 4 #define HANDSIZE 26 typedef struct { int value; char* suit; char* name; }Card; typedef struct { int value; char* suit; char* name; }dealerHand; typedef struct { int value; char* suit; char* name; }playerHand; Card cards[DECKSIZE]; dealerHand deal[HANDSIZE]; playerHand dealt[HANDSIZE]; char *faceName[]={"two","three", "four","five","six", "seven","eight","nine", "ten", "jack","queen", "king","ace"}; char *suitName[]={"spades","diamonds","clubs","hearts"}; void printDeck(){ int i; for(i=0;i<DECKSIZE;i++){ printf("%s of %s value = %d\n ",cards[i].name,cards[i].suit,cards[i].value); if((i+1)%13==0 && i!=0) printf("-------------------\n\n"); } } void shuffleDeck(){ srand(time(NULL)); int this; int that; Card temp; int c; for(c=0;c<10000;c++){ //c is the index for number of individual card shuffles should be set to c<10000 or more this=rand()%DECKSIZE; that=rand()%DECKSIZE; temp=cards[this]; cards[this]=cards[that]; cards[that]=temp; } } /*void hitStand(i,y){ // I dumped this because of a segfault i couldn't figure out. int k; printf(" Press 1 to HIT or press 2 to STAND:"); scanf("%d",k); if(k=1){ dealt[y].suit=cards[i].suit; dealt[y].name=cards[i].name; dealt[y].value=cards[i].value; y++; i++; } } */ int main(){ int suitCount=0; int faceCount=0; int i; int x; int y; int d; int p; int k; for(i=0;i<DECKSIZE;i++){ //this for statement builds the deck if(faceCount<9){ cards[i].value=faceCount+2; }else{ //assigns face cards as value 10 cards[i].value=10; } cards[i].suit=suitName[suitCount]; cards[i].name=faceName[faceCount++]; if(faceCount==13){ //this if loop increments suit count once cards[i].value=11; //all faces have been assigned, and also suitCount++; //assigns the ace as 11 faceCount=0; } //end building deck } /*printDeck(); //prints the deck in order shuffleDeck(); //shuffles the deck printDeck(); //prints the deck as shuffled This was used in testing, commented out to keep the deck hidden!*/ shuffleDeck(); x=0; y=0; for(i=0;i<4;i++){ //this for loop deals the first 4 cards, dealt[y].suit=cards[i].suit; //first card to player, second to dealer, dealt[y].name=cards[i].name; //as per standard dealing practice. dealt[y].value=cards[i].value; i++; y++; deal[x].suit=cards[i].suit; deal[x].name=cards[i].name; deal[x].value=cards[i].value; x++; } printf(" Dealer's hand is: %s of %s and XXXX of XXXX. (Second card is hidden!)\n",deal[0].name,deal[0].suit,deal[1].name,deal[1].suit); printf(" Player's hand is: %s of %s and %s of %s.\n",dealt[0].name,dealt[0].suit,dealt[1].name,dealt[1].suit); printf(" the current value of the index i=%d\n",i); //this line gave me the value of i for testing d=deal[0].value+deal[1].value; p=dealt[0].value+dealt[1].value; if(d==21){ printf(" The Dealer has Blackjack! House win!\n"); }else{ if(d>21){ printf(" The dealer is Bust! You win!\n"); }else{ if(d>17){ printf(" Press 1 to HIT or 2 to STAND"); scanf("%d",k); if(k==1){ dealt[y].suit=cards[i].suit; dealt[y].name=cards[i].name; dealt[y].value=cards[i].value; y++; i++; } }else{ if(d<17){ printf(" Dealer Hits!"); deal[x].suit=cards[i].suit; deal[x].name=cards[i].name; deal[x].value=cards[i].value; x++; i++; } } } } return 0; }

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  • Suggestions for duplicate file finder algorithm (using C)

    - by Andrei Ciobanu
    Hello, I wanted to write a program that test if two files are duplicates (have exactly the same content). First I test if the files have the same sizes, and if they have i start to compare their contents. My first idea, was to "split" the files into fixed size blocks, then start a thread for every block, fseek to startup character of every block and continue the comparisons in parallel. When a comparison from a thread fails, the other working threads are canceled, and the program exits out of the thread spawning loop. The code looks like this: dupf.h #ifndef __NM__DUPF__H__ #define __NM__DUPF__H__ #define NUM_THREADS 15 #define BLOCK_SIZE 8192 /* Thread argument structure */ struct thread_arg_s { const char *name_f1; /* First file name */ const char *name_f2; /* Second file name */ int cursor; /* Where to seek in the file */ }; typedef struct thread_arg_s thread_arg; /** * 'arg' is of type thread_arg. * Checks if the specified file blocks are * duplicates. */ void *check_block_dup(void *arg); /** * Checks if two files are duplicates */ int check_dup(const char *name_f1, const char *name_f2); /** * Returns a valid pointer to a file. * If the file (given by the path/name 'fname') cannot be opened * in 'mode', the program is interrupted an error message is shown. **/ FILE *safe_fopen(const char *name, const char *mode); #endif dupf.c #include <errno.h> #include <pthread.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <sys/types.h> #include <sys/stat.h> #include <unistd.h> #include "dupf.h" FILE *safe_fopen(const char *fname, const char *mode) { FILE *f = NULL; f = fopen(fname, mode); if (f == NULL) { char emsg[255]; sprintf(emsg, "FOPEN() %s\t", fname); perror(emsg); exit(-1); } return (f); } void *check_block_dup(void *arg) { const char *name_f1 = NULL, *name_f2 = NULL; /* File names */ FILE *f1 = NULL, *f2 = NULL; /* Streams */ int cursor = 0; /* Reading cursor */ char buff_f1[BLOCK_SIZE], buff_f2[BLOCK_SIZE]; /* Character buffers */ int rchars_1, rchars_2; /* Readed characters */ /* Initializing variables from 'arg' */ name_f1 = ((thread_arg*)arg)->name_f1; name_f2 = ((thread_arg*)arg)->name_f2; cursor = ((thread_arg*)arg)->cursor; /* Opening files */ f1 = safe_fopen(name_f1, "r"); f2 = safe_fopen(name_f2, "r"); /* Setup cursor in files */ fseek(f1, cursor, SEEK_SET); fseek(f2, cursor, SEEK_SET); /* Initialize buffers */ rchars_1 = fread(buff_f1, 1, BLOCK_SIZE, f1); rchars_2 = fread(buff_f2, 1, BLOCK_SIZE, f2); if (rchars_1 != rchars_2) { /* fread failed to read the same portion. * program cannot continue */ perror("ERROR WHEN READING BLOCK"); exit(-1); } while (rchars_1-->0) { if (buff_f1[rchars_1] != buff_f2[rchars_1]) { /* Different characters */ fclose(f1); fclose(f2); pthread_exit("notdup"); } } /* Close streams */ fclose(f1); fclose(f2); pthread_exit("dup"); } int check_dup(const char *name_f1, const char *name_f2) { int num_blocks = 0; /* Number of 'blocks' to check */ int num_tsp = 0; /* Number of threads spawns */ int tsp_iter = 0; /* Iterator for threads spawns */ pthread_t *tsp_threads = NULL; thread_arg *tsp_threads_args = NULL; int tsp_threads_iter = 0; int thread_c_res = 0; /* Thread creation result */ int thread_j_res = 0; /* Thread join res */ int loop_res = 0; /* Function result */ int cursor; struct stat buf_f1; struct stat buf_f2; if (name_f1 == NULL || name_f2 == NULL) { /* Invalid input parameters */ perror("INVALID FNAMES\t"); return (-1); } if (stat(name_f1, &buf_f1) != 0 || stat(name_f2, &buf_f2) != 0) { /* Stat fails */ char emsg[255]; sprintf(emsg, "STAT() ERROR: %s %s\t", name_f1, name_f2); perror(emsg); return (-1); } if (buf_f1.st_size != buf_f2.st_size) { /* File have different sizes */ return (1); } /* Files have the same size, function exec. is continued */ num_blocks = (buf_f1.st_size / BLOCK_SIZE) + 1; num_tsp = (num_blocks / NUM_THREADS) + 1; cursor = 0; for (tsp_iter = 0; tsp_iter < num_tsp; tsp_iter++) { loop_res = 0; /* Create threads array for this spawn */ tsp_threads = malloc(NUM_THREADS * sizeof(*tsp_threads)); if (tsp_threads == NULL) { perror("TSP_THREADS ALLOC FAILURE\t"); return (-1); } /* Create arguments for every thread in the current spawn */ tsp_threads_args = malloc(NUM_THREADS * sizeof(*tsp_threads_args)); if (tsp_threads_args == NULL) { perror("TSP THREADS ARGS ALLOCA FAILURE\t"); return (-1); } /* Initialize arguments and create threads */ for (tsp_threads_iter = 0; tsp_threads_iter < NUM_THREADS; tsp_threads_iter++) { if (cursor >= buf_f1.st_size) { break; } tsp_threads_args[tsp_threads_iter].name_f1 = name_f1; tsp_threads_args[tsp_threads_iter].name_f2 = name_f2; tsp_threads_args[tsp_threads_iter].cursor = cursor; thread_c_res = pthread_create( &tsp_threads[tsp_threads_iter], NULL, check_block_dup, (void*)&tsp_threads_args[tsp_threads_iter]); if (thread_c_res != 0) { perror("THREAD CREATION FAILURE"); return (-1); } cursor+=BLOCK_SIZE; } /* Join last threads and get their status */ while (tsp_threads_iter-->0) { void *thread_res = NULL; thread_j_res = pthread_join(tsp_threads[tsp_threads_iter], &thread_res); if (thread_j_res != 0) { perror("THREAD JOIN FAILURE"); return (-1); } if (strcmp((char*)thread_res, "notdup")==0) { loop_res++; /* Closing other threads and exiting by condition * from loop. */ while (tsp_threads_iter-->0) { pthread_cancel(tsp_threads[tsp_threads_iter]); } } } free(tsp_threads); free(tsp_threads_args); if (loop_res > 0) { break; } } return (loop_res > 0) ? 1 : 0; } The function works fine (at least for what I've tested). Still, some guys from #C (freenode) suggested that the solution is overly complicated, and it may perform poorly because of parallel reading on hddisk. What I want to know: Is the threaded approach flawed by default ? Is fseek() so slow ? Is there a way to somehow map the files to memory and then compare them ?

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  • jQuery - Why editable-select list plugin doesn't work with latest jQuery?

    - by Binyamin
    Why editable-select list plugin<select><option>value</option>doesn't work with latest jQuery? editable-select code: /** * Copyright (c) 2009 Anders Ekdahl (http://coffeescripter.com/) * Dual licensed under the MIT (http://www.opensource.org/licenses/mit-license.php) * and GPL (http://www.opensource.org/licenses/gpl-license.php) licenses. * * Version: 1.3.1 * * Demo and documentation: http://coffeescripter.com/code/editable-select/ */ (function($) { var instances = []; $.fn.editableSelect = function(options) { var defaults = { bg_iframe: false, onSelect: false, items_then_scroll: 10, case_sensitive: false }; var settings = $.extend(defaults, options); // Only do bg_iframe for browsers that need it if(settings.bg_iframe && !$.browser.msie) { settings.bg_iframe = false; }; var instance = false; $(this).each(function() { var i = instances.length; if(typeof $(this).data('editable-selecter') == 'undefined') { instances[i] = new EditableSelect(this, settings); $(this).data('editable-selecter', i); }; }); return $(this); }; $.fn.editableSelectInstances = function() { var ret = []; $(this).each(function() { if(typeof $(this).data('editable-selecter') != 'undefined') { ret[ret.length] = instances[$(this).data('editable-selecter')]; }; }); return ret; }; var EditableSelect = function(select, settings) { this.init(select, settings); }; EditableSelect.prototype = { settings: false, text: false, select: false, wrapper: false, list_item_height: 20, list_height: 0, list_is_visible: false, hide_on_blur_timeout: false, bg_iframe: false, current_value: '', init: function(select, settings) { this.settings = settings; this.select = $(select); this.text = $('<input type="text">'); this.text.attr('name', this.select.attr('name')); this.text.data('editable-selecter', this.select.data('editable-selecter')); // Because we don't want the value of the select when the form // is submitted this.select.attr('disabled', 'disabled'); var id = this.select.attr('id'); if(!id) { id = 'editable-select'+ instances.length; }; this.text.attr('id', id); this.text.attr('autocomplete', 'off'); this.text.addClass('editable-select'); this.select.attr('id', id +'_hidden_select'); this.initInputEvents(this.text); this.duplicateOptions(); this.positionElements(); this.setWidths(); if(this.settings.bg_iframe) { this.createBackgroundIframe(); }; }, duplicateOptions: function() { var context = this; var wrapper = $(document.createElement('div')); wrapper.addClass('editable-select-options'); var option_list = $(document.createElement('ul')); wrapper.append(option_list); var options = this.select.find('option'); options.each(function() { if($(this).attr('selected')) { context.text.val($(this).val()); context.current_value = $(this).val(); }; var li = $('<li>'+ $(this).val() +'</li>'); context.initListItemEvents(li); option_list.append(li); }); this.wrapper = wrapper; this.checkScroll(); }, checkScroll: function() { var options = this.wrapper.find('li'); if(options.length > this.settings.items_then_scroll) { this.list_height = this.list_item_height * this.settings.items_then_scroll; this.wrapper.css('height', this.list_height +'px'); this.wrapper.css('overflow', 'auto'); } else { this.wrapper.css('height', 'auto'); this.wrapper.css('overflow', 'visible'); }; }, addOption: function(value) { var li = $('<li>'+ value +'</li>'); var option = $('<option>'+ value +'</option>'); this.select.append(option); this.initListItemEvents(li); this.wrapper.find('ul').append(li); this.setWidths(); this.checkScroll(); }, initInputEvents: function(text) { var context = this; var timer = false; $(document.body).click( function() { context.clearSelectedListItem(); context.hideList(); } ); text.focus( function() { // Can't use the blur event to hide the list, because the blur event // is fired in some browsers when you scroll the list context.showList(); context.highlightSelected(); } ).click( function(e) { e.stopPropagation(); context.showList(); context.highlightSelected(); } ).keydown( // Capture key events so the user can navigate through the list function(e) { switch(e.keyCode) { // Down case 40: if(!context.listIsVisible()) { context.showList(); context.highlightSelected(); } else { e.preventDefault(); context.selectNewListItem('down'); }; break; // Up case 38: e.preventDefault(); context.selectNewListItem('up'); break; // Tab case 9: context.pickListItem(context.selectedListItem()); break; // Esc case 27: e.preventDefault(); context.hideList(); return false; break; // Enter, prevent form submission case 13: e.preventDefault(); context.pickListItem(context.selectedListItem()); return false; }; } ).keyup( function(e) { // Prevent lots of calls if it's a fast typer if(timer !== false) { clearTimeout(timer); timer = false; }; timer = setTimeout( function() { // If the user types in a value, select it if it's in the list if(context.text.val() != context.current_value) { context.current_value = context.text.val(); context.highlightSelected(); }; }, 200 ); } ).keypress( function(e) { if(e.keyCode == 13) { // Enter, prevent form submission e.preventDefault(); return false; }; } ); }, initListItemEvents: function(list_item) { var context = this; list_item.mouseover( function() { context.clearSelectedListItem(); context.selectListItem(list_item); } ).mousedown( // Needs to be mousedown and not click, since the inputs blur events // fires before the list items click event function(e) { e.stopPropagation(); context.pickListItem(context.selectedListItem()); } ); }, selectNewListItem: function(direction) { var li = this.selectedListItem(); if(!li.length) { li = this.selectFirstListItem(); }; if(direction == 'down') { var sib = li.next(); } else { var sib = li.prev(); }; if(sib.length) { this.selectListItem(sib); this.scrollToListItem(sib); this.unselectListItem(li); }; }, selectListItem: function(list_item) { this.clearSelectedListItem(); list_item.addClass('selected'); }, selectFirstListItem: function() { this.clearSelectedListItem(); var first = this.wrapper.find('li:first'); first.addClass('selected'); return first; }, unselectListItem: function(list_item) { list_item.removeClass('selected'); }, selectedListItem: function() { return this.wrapper.find('li.selected'); }, clearSelectedListItem: function() { this.wrapper.find('li.selected').removeClass('selected'); }, pickListItem: function(list_item) { if(list_item.length) { this.text.val(list_item.text()); this.current_value = this.text.val(); }; if(typeof this.settings.onSelect == 'function') { this.settings.onSelect.call(this, list_item); }; this.hideList(); }, listIsVisible: function() { return this.list_is_visible; }, showList: function() { this.wrapper.show(); this.hideOtherLists(); this.list_is_visible = true; if(this.settings.bg_iframe) { this.bg_iframe.show(); }; }, highlightSelected: function() { var context = this; var current_value = this.text.val(); if(current_value.length < 0) { if(highlight_first) { this.selectFirstListItem(); }; return; }; if(!context.settings.case_sensitive) { current_value = current_value.toLowerCase(); }; var best_candiate = false; var value_found = false; var list_items = this.wrapper.find('li'); list_items.each( function() { if(!value_found) { var text = $(this).text(); if(!context.settings.case_sensitive) { text = text.toLowerCase(); }; if(text == current_value) { value_found = true; context.clearSelectedListItem(); context.selectListItem($(this)); context.scrollToListItem($(this)); return false; } else if(text.indexOf(current_value) === 0 && !best_candiate) { // Can't do return false here, since we still need to iterate over // all list items to see if there is an exact match best_candiate = $(this); }; }; } ); if(best_candiate && !value_found) { context.clearSelectedListItem(); context.selectListItem(best_candiate); context.scrollToListItem(best_candiate); } else if(!best_candiate && !value_found) { this.selectFirstListItem(); }; }, scrollToListItem: function(list_item) { if(this.list_height) { this.wrapper.scrollTop(list_item[0].offsetTop - (this.list_height / 2)); }; }, hideList: function() { this.wrapper.hide(); this.list_is_visible = false; if(this.settings.bg_iframe) { this.bg_iframe.hide(); }; }, hideOtherLists: function() { for(var i = 0; i < instances.length; i++) { if(i != this.select.data('editable-selecter')) { instances[i].hideList(); }; }; }, positionElements: function() { var offset = this.select.offset(); offset.top += this.select[0].offsetHeight; this.select.after(this.text); this.select.hide(); this.wrapper.css({top: offset.top +'px', left: offset.left +'px'}); $(document.body).append(this.wrapper); // Need to do this in order to get the list item height this.wrapper.css('visibility', 'hidden'); this.wrapper.show(); this.list_item_height = this.wrapper.find('li')[0].offsetHeight; this.wrapper.css('visibility', 'visible'); this.wrapper.hide(); }, setWidths: function() { // The text input has a right margin because of the background arrow image // so we need to remove that from the width var width = this.select.width() + 2; var padding_right = parseInt(this.text.css('padding-right').replace(/px/, ''), 10); this.text.width(width - padding_right); this.wrapper.width(width + 2); if(this.bg_iframe) { this.bg_iframe.width(width + 4); }; }, createBackgroundIframe: function() { var bg_iframe = $('<iframe frameborder="0" class="editable-select-iframe" src="about:blank;"></iframe>'); $(document.body).append(bg_iframe); bg_iframe.width(this.select.width() + 2); bg_iframe.height(this.wrapper.height()); bg_iframe.css({top: this.wrapper.css('top'), left: this.wrapper.css('left')}); this.bg_iframe = bg_iframe; } }; })(jQuery); $(function() { $('.editable-select').editableSelect( { bg_iframe: true, onSelect: function(list_item) { alert('List item text: '+ list_item.text()); // 'this' is a reference to the instance of EditableSelect // object, so you have full access to everything there // alert('Input value: '+ this.text.val()); }, case_sensitive: false, // If set to true, the user has to type in an exact // match for the item to get highlighted items_then_scroll: 10 // If there are more than 10 items, display a scrollbar } ); var select = $('.editable-select:first'); var instances = select.editableSelectInstances(); // instances[0].addOption('Germany, value added programmatically'); });

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  • Jquery Session & Table Filtering

    - by Bry4n
    This is my Jquery <script type="text/javascript"> $(function() { var from = $.session("from"); var to = $.session("to"); var $th = $('#theTable').find('th'); // had to add the classes here to not grab the "td" inside those tables var $td = $('#theTable').find('td.bluedata,td.yellowdata'); $th.hide(); $td.hide(); if (to == "Select" || from == "Select") { // shortcut - nothing set, show everything $th.add($td).show(); return; } var filterArray = new Array(); filterArray[0] = to; filterArray[1] = from; $.each(filterArray, function(i){ if (filterArray[i].toString() == "Select") { filterArray[i] = ""; } }); $($th).each(function(){ if ($( this,":eq(0):contains('" + filterArray[0].toString() + "')") != null && $(this,":eq(1):contains('" + filterArray[1].toString() + "')") != null) { $(this).show(); } }); $($td).each(function(){ if ($( this,":eq(0):contains('" + filterArray[0].toString() + "')") != null && $(this,":eq(1):contains('" + filterArray[1].toString() + "')") != null) { $(this).show(); } }); }); </script> This is my table <table border="1" id="theTable"> <tr class="headers"> <th class="bluedata"height="20px" valign="top">63rd St. &amp; Malvern Av. Loop<BR/></th> <th class="yellowdata"height="20px" valign="top">52nd St. &amp; Lansdowne Av.<BR/></th> <th class="bluedata"height="20px" valign="top">Lancaster &amp; Girard Avs<BR/></th> <th class="yellowdata"height="20px" valign="top">40th St. &amp; Lancaster Av.<BR/></th> <th class="bluedata"height="20px" valign="top">36th &amp; Market Sts<BR/></th> <th class="bluedata"height="20px" valign="top">6th &amp; Market Sts<BR/></th> <th class="yellowdata"height="20px" valign="top">Juniper Station<BR/></th> </tr> <tr> <td class="bluedata"height="20px" title="63rd St. &amp; Malvern Av. Loop"> <table width="100%"><tr><td>12:17am</td></tr><tr><td>12:17am</td></tr><tr><td>12:47am</td></tr></table> </td> <td class="yellowdata"height="20px" title="52nd St. &amp; Lansdowne Av."> <table width="100%"><tr><td>12:17am</td></tr><tr><td>12:17am</td></tr><tr><td>12:47am</td></tr></table> </td> <td class="bluedata"height="20px" title="Lancaster &amp; Girard Avs"> <table width="100%"><tr><td>12:17am</td></tr><tr><td>12:17am</td></tr><tr><td>12:47am</td></tr></table> </td> <td class="yellowdata"height="20px" title="40th St. &amp; Lancaster Av."> <table width="100%"><tr><td>12:17am</td></tr><tr><td>12:17am</td></tr><tr><td>12:47am</td></tr></table> </td> <td class="bluedata"height="20px" title="36th &amp; Market Sts"> <table width="100%"><tr><td>12:17am</td></tr><tr><td>12:17am</td></tr><tr><td>12:47am</td></tr></table> </td> <td class="bluedata"height="20px" title="6th &amp; Market Sts"> <table width="100%"><tr><td>12:17am</td></tr><tr><td>12:17am</td></tr><tr><td>12:47am</td></tr></table> </td> <td class="bluedata"height="20px" title="Juniper Station"> <table width="100%"><tr><td>12:17am</td></tr><tr><td>12:17am</td></tr><tr><td>12:47am</td></tr></table> </td> </tr> </table> I have asked questions on here before and I have had success in converting textbox values to dropdown changes. However this is a bit different. I am using the sessions plugin (which works fine). On one page I have a set of normal drop downs, on submit you get taken to a separate page which runs the function above, however the rows/columns all show and they don't seem to filter at all.

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  • C++ 2d Array Class Function Call Help

    - by johnny-conrad
    I hope this question takes a simple fix, and I am just missing something very small. I am in my second semester of C++ in college, and we are just getting into OOP. This is my first OOP program, and it is causing me a little problem. Here are the errors I am getting: Member function must be called or its address taken in function displayGrid(int,Cell ( *)[20]) Member function must be called or its address taken in function Turn(int,int,Cell ( *)[20]) Member function must be called or its address taken in function Turn(int,int,Cell ( *)[20]) Warning: Parameter 'grid' is never used in function displayGrid(int,Cell ( *)[20]) Here is all of my code. I am aware It is much more code than necessary, sorry if it makes it more difficult. I was worried that I might accidentally delete something. const int MAX=20; //Struct Cell holds player and their symbol. class Cell { private: int Player; char Symbol; public: Cell(void); void setPlayer(int); void setSymbol(char); int getPlayer(void); char getSymbol(void); }; Cell::Cell(void) { Symbol ='-'; } void Cell::setPlayer(int player_num) { Player = player_num; } void Cell::setSymbol(char rps) { Symbol = rps; } int Cell::getPlayer(void) { return Player; } char Cell::getSymbol(void) { return Symbol; } void Turn(int, int, Cell[MAX][MAX]); void displayGrid(int, Cell[MAX][MAX]); void main(void) { int size; cout << "How big would you like the grid to be: "; cin >> size; //Checks to see valid grid size while(size>MAX || size<3) { cout << "Grid size must between 20 and 3." << endl; cout << "Please re-enter the grid size: "; cin >> size; } int cnt=1; int full; Cell grid[MAX][MAX]; //I use full to detect when the game is over by squaring size. full = size*size; cout << "Starting a new game." << endl; //Exits loop when cnt reaches full. while(cnt<full+1) { displayGrid(size, grid); //calls function to display grid if(cnt%2==0) //if cnt is even then it's 2nd players turn cout << "Player 2's turn." << endl; else cout << "Player 1's turn" << endl; Turn(size, cnt, grid); //calls Turn do each players turn cnt++; } cout << endl; cout << "Board is full... Game Over" << endl; } void displayGrid(int size, Cell grid[MAX][MAX]) { cout << endl; cout << " "; for(int x=1; x<size+1; x++) // prints first row cout << setw(3) << x; // of numbers. cout << endl; //Nested-For prints the grid. for(int i=1; i<size+1; i++) { cout << setw(2) << i; for(int c=1; c<size+1; c++) { cout << setw(3) << grid[i][c].getSymbol; } cout << endl; } cout << endl; } void Turn(int size, int cnt, Cell grid[MAX][MAX]) { char temp; char choice; int row=0; int column=0; cout << "Enter the Row: "; cin >> row; cout << "Enter the Column: "; cin >> column; //puts what is in the current cell in "temp" temp = grid[row][column].getSymbol; //Checks to see if temp is occupied or not while(temp!='-') { cout << "Cell space is Occupied..." << endl; cout << "Enter the Row: "; cin >> row; cout << "Enter the Column: "; cin >> column; temp = grid[row][column].getSymbol; //exits loop when finally correct } if(cnt%2==0) //if cnt is even then its player 2's turn { cout << "Enter your Symbol R, P, or S (Capitals): "; cin >> choice; grid[row][column].setPlayer(1); in >> choice; } //officially sets choice to grid cell grid[row][column].setSymbol(choice); } else //if cnt is odd then its player 1's turn { cout << "Enter your Symbol r, p, or s (Lower-Case): "; cin >> choice; grid[row][column].setPlayer(2); //checks for valid input by user1 while(choice!= 'r' && choice!='p' && choice!='s') { cout << "Invalid Symbol... Please Re-Enter: "; cin >> choice; } //officially sets choice to grid cell. grid[row][column].setSymbol(choice); } cout << endl; } Thanks alot for your help!

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  • .NET Regex: Howto extract IPv6 address parts

    - by Quandary
    Question: How does the .NET regex string to extract IPv6 addresses look like ? I can get it to extract a simple IPv6 address like "1050:0:0:0:5:600:300c:326b" but not the colon format ("ff06::c3"); My problem is, it should extract a 0 for every omitted value between the :: How do I do that? Below my code + description. Specify IPv6 addresses by omitting leading zeros. For example, IPv6 address 1050:0000:0000:0000:0005:0600:300c:326b may be written as 1050:0:0:0:5:600:300c:326b. Double colon Specify IPv6 addresses by using double colons (::) in place of a series of zeros. For example, IPv6 address ff06:0:0:0:0:0:0:c3 may be written as ff06::c3. Double colons may be used only once in an IP address. strInputString = "ff06::c3"; strInputString = "1050:0000:0000:0000:0005:0600:300c:326b"; string strPattern = "([A-Fa-f0-9]{1,4}:){7}([A-Fa-f0-9]{1,4})"; //strPattern = @"\A(?:[0-9a-fA-F]{1,4}:){7}[0-9a-fA-F]{1,4}\z"; //strPattern = @"(\A([0-9a-f]{1,4}:){1,1}(:[0-9a-f]{1,4}){1,6}\Z)|(\A([0-9a-f]{1,4}:){1,2}(:[0-9a-f]{1,4}){1,5}\Z)|(\A([0-9a-f]{1,4}:){1,3}(:[0-9a-f]{1,4}){1,4}\Z)|(\A([0-9a-f]{1,4}:){1,4}(:[0-9a-f]{1,4}){1,3}\Z)|(\A([0-9a-f]{1,4}:){1,5}(:[0-9a-f]{1,4}){1,2}\Z)|(\A([0-9a-f]{1,4}:){1,6}(:[0-9a-f]{1,4}){1,1}\Z)|(\A(([0-9a-f]{1,4}:){1,7}|:):\Z)|(\A:(:[0-9a-f]{1,4}){1,7}\Z)|(\A((([0-9a-f]{1,4}:){6})(25[0-5]|2[0-4]\d|[0-1]?\d?\d)(\.(25[0-5]|2[0-4]\d|[0-1]?\d?\d)){3})\Z)|(\A(([0-9a-f]{1,4}:){5}[0-9a-f]{1,4}:(25[0-5]|2[0-4]\d|[0-1]?\d?\d)(\.(25[0-5]|2[0-4]\d|[0-1]?\d?\d)){3})\Z)|(\A([0-9a-f]{1,4}:){5}:[0-9a-f]{1,4}:(25[0-5]|2[0-4]\d|[0-1]?\d?\d)(\.(25[0-5]|2[0-4]\d|[0-1]?\d?\d)){3}\Z)|(\A([0-9a-f]{1,4}:){1,1}(:[0-9a-f]{1,4}){1,4}:(25[0-5]|2[0-4]\d|[0-1]?\d?\d)(\.(25[0-5]|2[0-4]\d|[0-1]?\d?\d)){3}\Z)|(\A([0-9a-f]{1,4}:){1,2}(:[0-9a-f]{1,4}){1,3}:(25[0-5]|2[0-4]\d|[0-1]?\d?\d)(\.(25[0-5]|2[0-4]\d|[0-1]?\d?\d)){3}\Z)|(\A([0-9a-f]{1,4}:){1,3}(:[0-9a-f]{1,4}){1,2}:(25[0-5]|2[0-4]\d|[0-1]?\d?\d)(\.(25[0-5]|2[0-4]\d|[0-1]?\d?\d)){3}\Z)|(\A([0-9a-f]{1,4}:){1,4}(:[0-9a-f]{1,4}){1,1}:(25[0-5]|2[0-4]\d|[0-1]?\d?\d)(\.(25[0-5]|2[0-4]\d|[0-1]?\d?\d)){3}\Z)|(\A(([0-9a-f]{1,4}:){1,5}|:):(25[0-5]|2[0-4]\d|[0-1]?\d?\d)(\.(25[0-5]|2[0-4]\d|[0-1]?\d?\d)){3}\Z)|(\A:(:[0-9a-f]{1,4}){1,5}:(25[0-5]|2[0-4]\d|[0-1]?\d?\d)(\.(25[0-5]|2[0-4]\d|[0-1]?\d?\d)){3}\Z) "; //strPattern = @"/^\s*((([0-9A-Fa-f]{1,4}:){7}([0-9A-Fa-f]{1,4}|:))|(([0-9A-Fa-f]{1,4}:){6}(:[0-9A-Fa-f]{1,4}|((25[0-5]|2[0-4]\d|1\d\d|[1-9]?\d)(\.(25[0-5]|2[0-4]\d|1\d\d|[1-9]?\d)){3})|:))|(([0-9A-Fa-f]{1,4}:){5}(((:[0-9A-Fa-f]{1,4}){1,2})|:((25[0-5]|2[0-4]\d|1\d\d|[1-9]?\d)(\.(25[0-5]|2[0-4]\d|1\d\d|[1-9]?\d)){3})|:))|(([0-9A-Fa-f]{1,4}:){4}(((:[0-9A-Fa-f]{1,4}){1,3})|((:[0-9A-Fa-f]{1,4})?:((25[0-5]|2[0-4]\d|1\d\d|[1-9]?\d)(\.(25[0-5]|2[0-4]\d|1\d\d|[1-9]?\d)){3}))|:))|(([0-9A-Fa-f]{1,4}:){3}(((:[0-9A-Fa-f]{1,4}){1,4})|((:[0-9A-Fa-f]{1,4}){0,2}:((25[0-5]|2[0-4]\d|1\d\d|[1-9]?\d)(\.(25[0-5]|2[0-4]\d|1\d\d|[1-9]?\d)){3}))|:))|(([0-9A-Fa-f]{1,4}:){2}(((:[0-9A-Fa-f]{1,4}){1,5})|((:[0-9A-Fa-f]{1,4}){0,3}:((25[0-5]|2[0-4]\d|1\d\d|[1-9]?\d)(\.(25[0-5]|2[0-4]\d|1\d\d|[1-9]?\d)){3}))|:))|(([0-9A-Fa-f]{1,4}:){1}(((:[0-9A-Fa-f]{1,4}){1,6})|((:[0-9A-Fa-f]{1,4}){0,4}:((25[0-5]|2[0-4]\d|1\d\d|[1-9]?\d)(\.(25[0-5]|2[0-4]\d|1\d\d|[1-9]?\d)){3}))|:))|(:(((:[0-9A-Fa-f]{1,4}){1,7})|((:[0-9A-Fa-f]{1,4}){0,5}:((25[0-5]|2[0-4]\d|1\d\d|[1-9]?\d)(\.(25[0-5]|2[0-4]\d|1\d\d|[1-9]?\d)){3}))|:)))(%.+)?\s*$/"; //strPattern = @"(:?[0-9a-fA-F]{1,4}:){7}([0-9a-fA-F]{1,4})\z"; //strPattern = @"\A((?:[0-9A-Fa-f]{1,4}(?::[0-9A-Fa-f]{1,4})*)?)::((?:[0-9A-Fa-f]{1,4}(?::[0-9A-Fa-f]{1,4})*)?)\z"; //strPattern = @"\A((?:[0-9A-Fa-f]{1,4}(?::[0-9A-Fa-f]{1,4})*)?)::((?:[0-9A-Fa-f]{1,4}:)*)(25[0-5]|2[0-4]\d|[0-1]?\d?\d)(\.(25[0-5]|2[0-4]\d|[0-1]?\d?\d)){3}\z"; //strPattern = @"/^(?:(?:(?:(?:[a-f0-9]{1,4}(?::[a-f0-9]{1,4}){7})|(?:(?!(?:.*[a-f0-9](?::|$)){7,})(?:[a-f0-9]{1,4}(?::[a-f0-9]{1,4}){0,5})?::(?:[a-f0-9]{1,4}(?::[a-f0-9]{1,4}){0,5})?)))|(?:(?:(?:[a-f0-9]{1,4}(?::[a-f0-9]{1,4}){5}:)|(?:(?!(?:.*[a-f0-9]:){5,})(?:[a-f0-9]{1,4}(?::[a-f0-9]{1,4}){0,3})?::(?:[a-f0-9]{1,4}(?::[a-f0-9]{1,4}){0,3}:)?))?(?:(?:25[0-5])|(?:2[0-4][0-9])|(?:1[0-9]{2})|(?:[1-9]?[0-9]))(?:\.(?:(?:25[0-5])|(?:2[0-4][0-9])|(?:1[0-9]{2})|(?:[1-9]?[0-9]))){3}))$/i"; System.Text.RegularExpressions.Regex reValidationRule = new System.Text.RegularExpressions.Regex("^" + strPattern + "$"); if (reValidationRule.Match(strInputString).Success) // If matching pattern { System.Text.RegularExpressions.Match maResult = System.Text.RegularExpressions.Regex.Match(strInputString, strPattern); // Console.WriteLine(maResult.Groups.Count) string[] astrReturnValues = new string[4]; System.Text.RegularExpressions.GroupCollection gc = maResult.Groups; System.Text.RegularExpressions.CaptureCollection cc; int counter; //System.Web.Script.Serialization.JavaScriptSerializer jssJSONserializer = new System.Web.Script.Serialization.JavaScriptSerializer(); //Console.WriteLine(jssJSONserializer.Serialize()); // Loop through each group. for (int i = 0; i < gc.Count; i++) { Console.WriteLine("Group: {0}", i); cc = gc[i].Captures; counter = cc.Count; // Print number of captures in this group. Console.WriteLine("Captures count = " + counter.ToString()); // Loop through each capture in group. for (int ii = 0; ii < counter; ii++) { Console.WriteLine("Capture: {0}", ii); // Print capture and position. Console.WriteLine(cc[ii] + " Starts at character " + cc[ii].Index); } }

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  • Please help me to Rectify my code.

    - by Parth
    Please help me to rectify my code. Here I have described the code what and why I am using... and finally whatI am getting at the end, but the end output is not the way what I want... Please help and tell how I can rectify it... $count = substr_count($row4['ACTION_STATEMENT'], " IF (NEW.");/*here i will get how many time i will get " IF (NEW." in my string.*/ $exp1 = explode("(NEW.",$row4['ACTION_STATEMENT']);/*I exploded it from "NEW."*/ /*echo "<pre>"; print_r($exp1);*/ for($i=1;$i<count($exp1);$i++)/*Loop for values in $exp1*/ { //echo $exp1[$i]; $exp2[] = explode(" !=",$exp1[$i]);/*exploded by " !="*/ }//print_r($exp2); $flag = true; if($flag == true) { $column = mysqli_query($link,"SELECT * FROM COLUMNS WHERE TABLE_SCHEMA = '".$row3['TABLE_SCHEMA']."' and TABLE_NAME = '".$row3['TABLE_NAME']."'"); /*This query will give me 21 values*/ while ($row5 = mysqli_fetch_array($column)) {/*echo "<pre>pd"; print_r($row5);*/ foreach($exp2 as $fieldsarr)/*loop used for further comaprison of $exp2 with above query values*/ { echo "<br>"; //print_r($fieldsarr); if($fieldsarr[0] == $row5['COLUMN_NAME'] )/*Comparison of values*/ { if($fieldsarr[0]!='id') {//echo $fieldsarr[0]; mysqli_select_db($link,'pranav_test'); $aud = mysqli_query($link,"SELECT * FROM `jos_menuaudit`") or die("DEAD".mysqli_error()); while($audit = mysqli_fetch_array($aud)) { echo "<pre>"; echo $fieldsarr[0].$row5['COLUMN_NAME']; print_r($audit); /*Values displayed according to query written above after true comparsion of conditions*/ } } } } mysqli_select_db($link,'information_schema'); } } Now from above code The output I am getting is namenameArray ( [0] => 1 [id] => 1 [1] => 0 [menuid] => 0 [2] => name [field] => name [3] => test_PSD_111 [oldvalue] => test_PSD_111 [4] => test_SPD_111 [newvalue] => test_SPD_111 [5] => 2010-03-24 11:42:26 [changedone] => 2010-03-24 11:42:26 ) namenameArray ( [0] => 2 [id] => 2 [1] => 0 [menuid] => 0 [2] => name [field] => name [3] => test_SPD_111 [oldvalue] => test_SPD_111 [4] => test_SD_111 [newvalue] => test_SD_111 [5] => 2010-03-24 11:44:22 [changedone] => 2010-03-24 11:44:22 ) namenameArray ( [0] => 3 [id] => 3 [1] => 0 [menuid] => 0 [2] => name [field] => name [3] => test_SD_111 [oldvalue] => test_SD_111 [4] => test_PSD_111 [newvalue] => test_PSD_111 [5] => 2010-03-24 11:46:28 [changedone] => 2010-03-24 11:46:28 ) namenameArray ( [0] => 4 [id] => 4 [1] => 0 [menuid] => 0 [2] => name [field] => name [3] => test_PSD_111 [oldvalue] => test_PSD_111 [4] => test_PD_111 [newvalue] => test_PD_111 [5] => 2010-03-24 11:47:30 [changedone] => 2010-03-24 11:47:30 ) namenameArray ( [0] => 5 [id] => 5 [1] => 0 [menuid] => 0 [2] => name [field] => name [3] => test_PD_111 [oldvalue] => test_PD_111 [4] => test_P_111 [newvalue] => test_P_111 [5] => 2010-03-24 11:49:25 [changedone] => 2010-03-24 11:49:25 ) aliasaliasArray ( [0] => 1 [id] => 1 [1] => 0 [menuid] => 0 [2] => name [field] => name [3] => test_PSD_111 [oldvalue] => test_PSD_111 [4] => test_SPD_111 [newvalue] => test_SPD_111 [5] => 2010-03-24 11:42:26 [changedone] => 2010-03-24 11:42:26 ) aliasaliasArray ( [0] => 2 [id] => 2 [1] => 0 [menuid] => 0 [2] => name [field] => name [3] => test_SPD_111 [oldvalue] => test_SPD_111 [4] => test_SD_111 [newvalue] => test_SD_111 [5] => 2010-03-24 11:44:22 [changedone] => 2010-03-24 11:44:22 ) aliasaliasArray ( [0] => 3 [id] => 3 [1] => 0 [menuid] => 0 [2] => name [field] => name [3] => test_SD_111 [oldvalue] => test_SD_111 [4] => test_PSD_111 [newvalue] => test_PSD_111 [5] => 2010-03-24 11:46:28 [changedone] => 2010-03-24 11:46:28 ) aliasaliasArray ( [0] => 4 [id] => 4 [1] => 0 [menuid] => 0 [2] => name [field] => name [3] => test_PSD_111 [oldvalue] => test_PSD_111 [4] => test_PD_111 [newvalue] => test_PD_111 [5] => 2010-03-24 11:47:30 [changedone] => 2010-03-24 11:47:30 ) aliasaliasArray ( [0] => 5 [id] => 5 [1] => 0 [menuid] => 0 [2] => name [field] => name [3] => test_PD_111 [oldvalue] => test_PD_111 [4] => test_P_111 [newvalue] => test_P_111 [5] => 2010-03-24 11:49:25 [changedone] => 2010-03-24 11:49:25 ) thatis, all the five values from query are displayed on every single comaprison getting true. Now here What I want is after the completion of every comparison I want to display the final query result Only Once... How to accomplish this..Please help....

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  • Trying to Understand PLSQL Function

    - by Rachel
    I am new to PLSQL and I have this huge plsql function which am trying to understand and am having hard time understanding the flow and so I would really appreciate if anyone can run me through the big pieces so that I can understand the flow. Guidance would be highly appreciated. FUNCTION monthly_analysis( REGION_ID_P VARCHAR2, COUNTRY_ID_P VARCHAR2 , SUB_REGION_ID_P VARCHAR2 , CUSTOMER_TYPE_ID_P VARCHAR2 , RECEIVED_FROM_DATE_P VARCHAR2 , RECEIVED_TO_DATE_P VARCHAR2, CUSTOMER_ID_P VARCHAR2 , PRIORITY_ID_P VARCHAR2, WORK_GROUP_ID_P VARCHAR2, CITY_ID_P VARCHAR2, USER_ID_P VARCHAR2 ) RETURN AP_ANALYSIS_REPORT_TAB_TYPE pipelined IS with_sql LONG; e_sql LONG; where_sql LONG; group_by_sql LONG; curent_date Date; v_row AP_ANALYSIS_REPORT_ROW_TYPE := AP_ANALYSIS_REPORT_ROW_TYPE( NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL ); TYPE rectyp IS REF CURSOR; -- define weak REF CURSOR type rrc_rectyp rectyp; TYPE recordvar IS RECORD( MONTHS VARCHAR2(100), ORDERBY_MONTHS VARCHAR2(100), REQ_RECEIVED NUMBER(9,2), REQ_STILL_OPEN NUMBER(9,2), REQ_AWAIT_ACCEPTANCE NUMBER(9,2), REQ_WITH_ATT NUMBER(9,2), REQ_CLOSED NUMBER(9,2), REQ_CANCELLED NUMBER(9,2) ); res_rec recordvar; BEGIN select sysdate +substr(to_char(systimestamp, 'tzr'),3,1)/24 into curent_date from dual; where_sql := ' AND 1=1 '; IF COUNTRY_ID_P IS NOT NULL THEN where_sql := where_sql ||' AND x.country_id ='|| COUNTRY_ID_P; END IF; IF SUB_REGION_ID_P IS NOT NULL THEN where_sql := where_sql ||' AND x.SUB_REGION_ID ='|| SUB_REGION_ID_P; END IF; IF CUSTOMER_TYPE_ID_P IS NOT NULL THEN where_sql := where_sql ||' AND x.CUSTOMER_TYPE_ID ='|| CUSTOMER_TYPE_ID_P; END IF; IF RECEIVED_FROM_DATE_P IS NOT NULL THEN where_sql := where_sql||' AND convert_time(received_date, ''GMT'', ''GMT'') >= convert_time(trunc(to_date('''||RECEIVED_FROM_DATE_P||''',''dd/mm/yyyy HH24:MI:SS'')), ''Europe/Paris'', ''GMT'')'; END IF; IF RECEIVED_TO_DATE_P IS NOT NULL THEN where_sql := where_sql||' AND convert_time(received_date, ''GMT'', ''GMT'') <= convert_time(trunc(to_date('''||RECEIVED_TO_DATE_P||''',''dd/mm/yyyy HH24:MI:SS'')), ''Europe/Paris'', ''GMT'')'; END IF; IF CUSTOMER_ID_P IS NOT NULL THEN where_sql := where_sql||' AND x.CUSTOMER_ID in(select CUSTOMER_ID from lk_customer where upper(CUSTOMER_NAME) like upper('''||CUSTOMER_ID_P||'%''))'; END IF; IF PRIORITY_ID_P IS NOT NULL THEN where_sql := where_sql ||' AND x.PRIORITY_ID ='|| PRIORITY_ID_P; END IF; IF WORK_GROUP_ID_P IS NOT NULL THEN where_sql := where_sql ||' AND x.WORKGROUP_ID ='|| WORK_GROUP_ID_P; END IF; IF CITY_ID_P IS NOT NULL THEN where_sql := where_sql ||' AND x.CITY_ID = ' || CITY_ID_P; END IF; group_by_sql := ' group by to_char(convert_time(received_date, ''GMT'', ''Europe/Paris''),''mm/YYYY''),to_char(convert_time(received_date, ''GMT'', ''Europe/Paris''),''yyyy/mm'')'; with_sql := 'with b AS (select cep_work_item_no from ap_main where req_accept_date is null and ecep_ap_utils.f_business_days(received_date,'''||curent_date||''')>30), e AS (select cep_work_item_no from ap_main where status_id=1 and req_accept_date is not null and stage_ID != 10 and stage_Id !=4 and ecep_ap_utils.f_business_days(received_date,'''||curent_date||''')>30), --f AS (select cep_work_item_no from ap_main where received_date is not null), m AS (select cep_work_item_no from ap_main where received_date is not null and status_id=1), n AS (select cep_work_item_no from ap_main where status_id=2), o AS (select cep_work_item_no from ap_main where status_id=3)'; --e_sql := ' SELECT MONTHS, REQ_RECEIVED,REQ_STILL_OPEN, REQ_AWAIT_ACCEPTANCE, REQ_WITH_ATT from ('; --e_sql := with_sql; e_sql := with_sql||' select to_char(convert_time(received_date, ''GMT'', ''Europe/Paris''),''mm/YYYY'') MONTHS, to_char(convert_time(received_date, ''GMT'', ''Europe/Paris''),''yyyy/mm'') ORDERBY_MONTHS, count(x.cep_work_item_no) REQ_RECEIVED, count(m.cep_work_item_no) REQ_STILL_OPEN,count(b.cep_work_item_no) REQ_AWAIT_ACCEPTANCE,count(e.cep_work_item_no) REQ_WITH_ATT, count(n.cep_work_item_no) REQ_CLOSED, count(o.cep_work_item_no) REQ_CANCELLED from emea_main x,m,b,e,n,o where x.cep_work_item_no=m.cep_work_item_no(+) and x.cep_work_item_no = b.cep_work_item_no(+) and x.cep_work_item_no=e.cep_work_item_no(+) and x.cep_work_item_no=n.cep_work_item_no(+) and x.cep_work_item_no=o.cep_work_item_no(+) and x.received_date is not null'; e_sql := e_sql|| where_sql||group_by_sql; OPEN rrc_rectyp FOR e_sql; LOOP FETCH rrc_rectyp INTO res_rec; EXIT WHEN rrc_rectyp%NOTFOUND; v_row.MONTHS := res_rec.MONTHS ; v_row.ORDERBY_MONTHS := res_rec.ORDERBY_MONTHS ; v_row.REQ_RECEIVED := res_rec.REQ_RECEIVED; v_row.REQ_STILL_OPEN := res_rec.REQ_STILL_OPEN; v_row.REQ_AWAIT_ACCEPTANCE := res_rec.REQ_AWAIT_ACCEPTANCE; v_row.REQ_WITH_ATT := res_rec.REQ_WITH_ATT; v_row.REQ_CLOSED := res_rec.REQ_CLOSED; v_row.REQ_CANCELLED := res_rec.REQ_CANCELLED; pipe ROW(v_row); END LOOP; RETURN; END monthly_analysis; And would also appreciate if someone can let me know as to what are the important plsql concepts used here so that I can go ahead and understand them in a better way and some small explanation would go long way. As suggested by dcp, i am trying to use debugger, again I have not used it before and so pardon me, here is what am getting: DECLARE REGION_ID_P VARCHAR2(200); COUNTRY_ID_P VARCHAR2(200); SUB_REGION_ID_P VARCHAR2(200); CUSTOMER_TYPE_ID_P VARCHAR2(200); RECEIVED_FROM_DATE_P VARCHAR2(200); RECEIVED_TO_DATE_P VARCHAR2(200); CUSTOMER_ID_P VARCHAR2(200); PRIORITY_ID_P VARCHAR2(200); WORK_GROUP_ID_P VARCHAR2(200); CITY_ID_P VARCHAR2(200); USER_ID_P VARCHAR2(200); v_Return GECEPDEV.AP_ANALYSIS_REPORT_TAB_TYPE; BEGIN REGION_ID_P := NULL; COUNTRY_ID_P := NULL; SUB_REGION_ID_P := NULL; CUSTOMER_TYPE_ID_P := NULL; RECEIVED_FROM_DATE_P := NULL; RECEIVED_TO_DATE_P := NULL; CUSTOMER_ID_P := NULL; PRIORITY_ID_P := NULL; WORK_GROUP_ID_P := NULL; CITY_ID_P := NULL; USER_ID_P := NULL; v_Return := ECEP_AP_REPORTS.MONTHLY_ANALYSIS( REGION_ID_P => REGION_ID_P, COUNTRY_ID_P => COUNTRY_ID_P, SUB_REGION_ID_P => SUB_REGION_ID_P, CUSTOMER_TYPE_ID_P => CUSTOMER_TYPE_ID_P, RECEIVED_FROM_DATE_P => RECEIVED_FROM_DATE_P, RECEIVED_TO_DATE_P => RECEIVED_TO_DATE_P, CUSTOMER_ID_P => CUSTOMER_ID_P, PRIORITY_ID_P => PRIORITY_ID_P, WORK_GROUP_ID_P => WORK_GROUP_ID_P, CITY_ID_P => CITY_ID_P, USER_ID_P => USER_ID_P ); -- Modify the code to output the variable -- DBMS_OUTPUT.PUT_LINE('v_Return = ' || v_Return); END; Can anyone guide me through this query and its goal ?

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  • Create Downloadable CSV File from PHP Script

    - by Aphex22
    How would I create a formatted version of the following PHP script as a downloadable CSV file from the code below (1.0) At the moment the fputcsv function is currently dumping the unparsed PHP/HTML code into a CSV file. This is incorrect. The downloaded CSV file should contain the columns and rows generated from the code at (1.0) as shown in the image link below. I've tried using the following code at the top of the PHP file: // output headers so that the file is downloaded rather than displayed header('Content-Type: text/csv; charset=utf-8'); header('Content-Disposition: attachment; filename=amazon.csv'); // create a file pointer connected to the output stream $output = fopen('php://output', 'w'); $mysql_hostname = ""; $mysql_user = ""; $mysql_password = ""; $mysql_database = ""; $bd = mysql_connect($mysql_hostname, $mysql_user, $mysql_password) or die("Could not connect database"); mysql_select_db($mysql_database, $bd) or die("Could not select database"); $sql = "select * from product WHERE on_amazon = 'on' AND active = 'on'"; $result = mysql_query($sql) or die ( mysql_error() ); // loop over the rows, outputting them while ($sql_result = mysql_fetch_assoc($sql)) fputcsv($output, $sql_result); 1.0 The start of the code outputs the column headings for the CSV file: // set headers echo " item_sku, external_product_id, external_product_id_type, item_name, brand_name, manufacturer, product_description, feed_product_type, update_delete, part_number, model, standard_price, list_price, currency, quantity, product_tax_code, product_site_launch_date, merchant_release_date, restock_date ... <br>"; And then follows PHP script for the column values // load all stock while ($line = mysql_fetch_assoc($result) ) { ?> <?php $size_suffix = array ("",'_chain','_con_b','_con_c'); $arrayLength = count ($size_suffix); for($y=0;$y<$arrayLength;$y++) { //Possible size array to loop through when checking quantity $con_size = array (36,365,37,375,38,385,39,395,40,405,41,415,42,425,43,435,44,445,45,455,46,465,47,475,48,485); $arrlength=count($con_size); for($x=0;$x<$arrlength;$x++) { // check if size is available if($line['quantity_c_size_'.$con_size[$x].$size_suffix[$y]] > 0 ) { ?> <!-- item sku --> <?=$line['product_id']?>, <!-- external product id --> <?=$line['code_size_'.$con_size[$x].'']?>, <? // external product id type $barcode = $line['code_size_'.$con_size[$x]]; $trim_barcode = trim($barcode); $count = strlen($trim_barcode); if ($count == 12) { echo "UPC"; } if ($count == 13) { echo "EAN"; } elseif ($count < 12) { echo " "; } ?>, <!-- item name --> <?=$line['title']?>, <? // brand_name $brand = $line['jys_brand']; echo ucfirst($brand); ?>, <? // manufacturer $brand = $line['jys_brand']; echo ucfirst($brand); ?>, <!-- product description --> <?=preg_replace('/[^\da-z]/i', ' ', $line['amazon_desc']) ?>, <!-- feed product type --> Shoes, , , , <!-- standard price --> <?=$line['price']?>, , <!-- currency --> GBP, <!-- quantity --> <?=$line['quantity_size_'.$con_size[$x].$size_suffix[$y]]?>, , <!-- product site launch date --> <?=$line['added_y']?>-<?=$line['added_m']?>-<?=$line['added_d']?>, <!-- merchat release date --> <?=$line['added_y']?>-<?=$line['added_m']?>-<?=$line['added_d']?>, , , , , <!-- item package quantity --> 1, , , , , <!-- fulfillment latency --> 2, <!-- max aggregate ship quantity --> 1, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , <!-- main image url, url1, url2, url3 --> http://www.getashoe.co.uk/full/<?=$line['product_id']?>_1.jpg, http://www.getashoe.co.uk/full/<?=$line['product_id']?>_2.jpg, http://www.getashoe.co.uk/full/<?=$line['product_id']?>_3.jpg, http://www.getashoe.co.uk/full/<?=$line['product_id']?>_4.jpg, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , <!-- heel height --> <?=$line['heel']?>, , , , , , , , , , , <!-- colour name --> <?=$line['colour']?>, <!-- colour map --> <? $colour = preg_replace('/[()]/i', ' ', $line['colour']); if (preg_match( '/[\/].*/i', $colour)) { echo 'Multicolour'; } if (preg_match( '/off.*/i', $colour)) { echo 'Off-White'; } elseif( preg_match( '/white.*/i', $colour)) { echo 'White'; } elseif( preg_match( '/moro.*/i', $colour)) { echo 'Brown'; } elseif( preg_match( '/morado.*/i', $colour)) { echo 'Purple'; } elseif( preg_match( '/cream.*/i', $colour)) { echo 'Off-White'; } elseif( preg_match( '/pewter.*/i', $colour)) { echo 'Silver'; } elseif( preg_match( '/yellow.*/i', $colour)) { echo 'Yellow'; } elseif( preg_match( '/camel.*/i', $colour)) { echo 'Beige'; } elseif( preg_match( '/navy.*/i', $colour)) { echo 'Blue'; } elseif( preg_match( '/tan.*/i', $colour)) { echo 'Brown'; } elseif( preg_match( '/rainbow.*/i', $colour)) { echo 'Multicolour'; } elseif( preg_match( '/orange.*/i', $colour)) { echo 'Orange'; } elseif( preg_match( '/leopard.*/i', $colour)) { echo 'Multicolour'; } elseif( preg_match( '/red.*/i', $colour)) { echo 'Red'; } elseif( preg_match( '/pink.*/i', $colour)) { echo 'Pink'; } elseif( preg_match( '/purple.*/i', $colour)) { echo 'Purple'; } elseif( preg_match( '/blue.*/i', $colour)) { echo 'Blue'; } elseif( preg_match( '/green.*/i', $colour)) { echo 'Green'; } elseif( preg_match( '/brown.*/i', $colour)) { echo 'Brown'; } elseif( preg_match( '/grey.*/i', $colour)) { echo 'Grey'; } elseif( preg_match( '/black.*/i', $colour)) { echo 'Black'; } elseif( preg_match( '/gold.*/i', $colour)) { echo 'Gold'; } elseif( preg_match( '/silver.*/i', $colour)) { echo 'Silver'; } elseif( preg_match( '/multi.*/i', $colour)) { echo 'Multicolour'; } elseif( preg_match( '/beige.*/i', $colour)) { echo 'Beige'; } elseif( preg_match( '/nude.*/i', $colour)) { echo 'Beige'; } ?>, <!-- size name --> <? echo $con_size[$x];?>, <!-- size map --> <? if ($con_size[$x] == 36) { echo "3 UK"; } elseif ($con_size[$x] == 37 ) { echo "4 UK"; } elseif ($con_size[$x] == 38) { echo "5 UK"; } elseif ($con_size[$x] == 39 ) { echo "6 UK"; } elseif ($con_size[$x] == 40 ) { echo "7 UK"; } elseif ($con_size[$x] == 41) { echo "8 UK"; } elseif ($con_size[$x] == 42) { echo "9 UK"; } elseif ($con_size[$x] == 43) { echo "10 UK"; } elseif ($con_size[$x] == 44 ) { echo "11 UK"; } elseif ($con_size[$x] == 45 ) { echo "12 UK"; } elseif ($con_size[$x] == 46 ) { echo "13 UK"; } elseif ($con_size[$x] == 47 ) { echo "14 UK"; } elseif ($con_size[$x] == 48 ) { echo "15 UK"; } elseif ($con_size[$x] == 365) { echo "3.5 UK"; } elseif ($con_size[$x] == 375 ) { echo "4.5 UK"; } elseif ($con_size[$x] == 385) { echo "5.5 UK"; } elseif ($con_size[$x] == 395 ) { echo "6.5 UK"; } elseif ($con_size[$x] == 405 ) { echo "7.5 UK"; } elseif ($con_size[$x] == 415) { echo "8.5 UK"; } elseif ($con_size[$x] == 425) { echo "9.5 UK"; } elseif ($con_size[$x] == 435) { echo "10.5 UK"; } elseif ($con_size[$x] == 445 ) { echo "11.5 UK"; } elseif ($con_size[$x] == 455 ) { echo "12.5 UK"; } elseif ($con_size[$x] == 465 ) { echo "13.5 UK"; } elseif ($con_size[$x] == 475 ) { echo "14.5 UK"; } elseif ($con_size[$x] == 485 ) { echo "15.5 UK"; } ?>, <br> <? // finish checking if size is available } } } ?> I've included an image of how the CSV file should appear. https://i.imgur.com/ZU3IFer.png Any help would be great.

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  • File using .net sockets, transferring problem

    - by Sergei
    I have a client and server, client sending file to server. When i transfer files on my computer(in local) everything is ok(try to sen file over 700mb). When i try to sent file use Internet to my friend in the end of sending appears error on server "Input string is not in correct format".This error appears in this expression fSize = Convert::ToUInt64(tokenes[0]); - and i don't mind wht it's appear. File should be transfered and wait other transferring ps: sorry for too much code, but i want to find solution private: void CreateServer() { try{ IPAddress ^ipAddres = IPAddress::Parse(ipAdress); listener = gcnew System::Net::Sockets::TcpListener(ipAddres, port); listener->Start(); clientsocket =listener->AcceptSocket(); bool keepalive = true; array<wchar_t,1> ^split = gcnew array<wchar_t>(1){ '\0' }; array<wchar_t,1> ^split2 = gcnew array<wchar_t>(1){ '|' }; statusBar1->Text = "Connected" ; // while (keepalive) { array<Byte>^ size1 = gcnew array<Byte>(1024); clientsocket->Receive(size1); System::String ^notSplited = System::Text::Encoding::GetEncoding(1251)->GetString(size1); array<String^> ^ tokenes = notSplited->Split(split2); System::String ^fileName = tokenes[1]->ToString(); statusBar1->Text = "Receiving file" ; unsigned long fSize = 0; //IN THIS EXPRESSIN APPEARS ERROR fSize = Convert::ToUInt64(tokenes[0]); if (!Directory::Exists("Received")) Directory::CreateDirectory("Received"); System::String ^path = "Received\\"+ fileName; while (File::Exists(path)) { int dotPos = path->LastIndexOf('.'); if (dotPos == -1) { path += "[1]"; } else { path = path->Insert(dotPos, "[1]"); } } FileStream ^fs = gcnew FileStream(path, FileMode::CreateNew, FileAccess::Write); BinaryWriter ^f = gcnew BinaryWriter(fs); //bytes received unsigned long processed = 0; pBarFilesTr->Visible = true; pBarFilesTr->Minimum = 0; pBarFilesTr->Maximum = (int)fSize; // Set the initial value of the ProgressBar. pBarFilesTr->Value = 0; pBarFilesTr->Step = 1024; //loop for receive file array<Byte>^ buffer = gcnew array<Byte>(1024); while (processed < fSize) { if ((fSize - processed) < 1024) { int bytes ; array<Byte>^ buf = gcnew array<Byte>(1024); bytes = clientsocket->Receive(buf); if (bytes != 0) { f->Write(buf, 0, bytes); processed = processed + (unsigned long)bytes; pBarFilesTr->PerformStep(); } break; } else { int bytes = clientsocket->Receive(buffer); if (bytes != 0) { f->Write(buffer, 0, 1024); processed = processed + 1024; pBarFilesTr->PerformStep(); } else break; } } statusBar1->Text = "File was received" ; array<Byte>^ buf = gcnew array<Byte>(1); clientsocket->Send(buf,buf->Length,SocketFlags::None); f->Close(); fs->Close(); SystemSounds::Beep->Play(); } }catch(System::Net::Sockets::SocketException ^es) { MessageBox::Show(es->ToString()); } catch(System::Exception ^es) { MessageBox::Show(es->ToString()); } } private: void CreateClient() { clientsock = gcnew System::Net::Sockets::TcpClient(ipAdress, port); ns = clientsock->GetStream(); sr = gcnew StreamReader(ns); statusBar1->Text = "Connected" ; } private:void Send() { try{ OpenFileDialog ^openFileDialog1 = gcnew OpenFileDialog(); System::String ^filePath = ""; System::String ^fileName = ""; //file choose dialog if (openFileDialog1->ShowDialog() == System::Windows::Forms::DialogResult::OK) { filePath = openFileDialog1->FileName; fileName = openFileDialog1->SafeFileName; } else { MessageBox::Show("You must select a file", "Error", MessageBoxButtons::OK, MessageBoxIcon::Exclamation); return; } statusBar1->Text = "Sending file" ; NetworkStream ^writerStream = clientsock->GetStream(); System::Runtime::Serialization::Formatters::Binary::BinaryFormatter ^format = gcnew System::Runtime::Serialization::Formatters::Binary::BinaryFormatter(); array<Byte>^ buffer = gcnew array<Byte>(1024); FileStream ^fs = gcnew FileStream(filePath, FileMode::Open); BinaryReader ^br = gcnew BinaryReader(fs); //file size unsigned long fSize = (unsigned long)fs->Length; //transfer file size + name bFSize = Encoding::GetEncoding(1251)->GetBytes(Convert::ToString(fs->Length+"|"+fileName+"|")); writerStream->Write(bFSize, 0, bFSize->Length); //status bar pBarFilesTr->Visible = true; pBarFilesTr->Minimum = 0; pBarFilesTr->Maximum = (int)fSize; pBarFilesTr->Value = 0; // Set the initial value of the ProgressBar. pBarFilesTr->Step = 1024; //bytes transfered unsigned long processed = 0; int bytes = 1024; //loop for transfer while (processed < fSize) { if ((fSize - processed) < 1024) { bytes = (int)(fSize - processed); array<Byte>^ buf = gcnew array<Byte>(bytes); br->Read(buf, 0, bytes); writerStream->Write(buf, 0, buf->Length); pBarFilesTr->PerformStep(); processed = processed + (unsigned long)bytes; break; } else { br->Read(buffer, 0, 1024); writerStream->Write(buffer, 0, buffer->Length); pBarFilesTr->PerformStep(); processed = processed + 1024; } } array<Byte>^ bufsss = gcnew array<Byte>(100); writerStream->Read(bufsss,0,bufsss->Length); statusBar1->Text = "File was sent" ; btnSend->Enabled = true; fs->Close(); br->Close(); SystemSounds::Beep->Play(); newThread->Abort(); } catch(System::Net::Sockets::SocketException ^es) { MessageBox::Show(es->ToString()); } } UPDATE: ok, i can add checking if clientsocket->Receive(size1); equal zero, but why he begin receiving data again , in the ending of receiving. UPDATE:After adding this checking problem remains. AND WIN RAR SAY TO OPENING ARCHIVE - unexpected end of file! UPDATE:http://img153.imageshack.us/img153/3760/erorr.gif I think it continue receiving some bytes from client(that remains in the stream), but why existes cicle while (processed < fSize)

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  • Need help with copy constructor for very basic implementation of singly linked lists

    - by Jesus
    Last week, we created a program that manages sets of strings, using classes and vectors. I was able to complete this 100%. This week, we have to replace the vector we used to store strings in our class with simple singly linked lists. The function basically allows users to declare sets of strings that are empty, and sets with only one element. In the main file, there is a vector whose elements are a struct that contain setName and strSet (class). HERE IS MY PROBLEM: It deals with the copy constructor of the class. When I remove/comment out the copy constructor, I can declare as many empty or single sets as I want, and output their values without a problem. But I know I will obviously need the copy constructor for when I implement the rest of the program. When I leave the copy constructor in, I can declare one set, either single or empty, and output its value. But if I declare a 2nd set, and i try to output either of the first two sets, i get a Segmentation Fault. Moreover, if i try to declare more then 2 sets, I get a Segmentation Fault. Any help would be appreciated!! Here is my code for a very basic implementation of everything: Here is the setcalc.cpp: (main file) #include <iostream> #include <cctype> #include <cstring> #include <string> #include "help.h" #include "strset2.h" using namespace std; // Declares of structure to hold all the sets defined struct setsOfStr { string nameOfSet; strSet stringSet; }; // Checks if the set name inputted is unique bool isSetNameUnique( vector<setsOfStr> strSetArr, string setName) { for(unsigned int i = 0; i < strSetArr.size(); i++) { if( strSetArr[i].nameOfSet == setName ) { return false; } } return true; } int main(int argc, char *argv[]) { char commandChoice; // Declares a vector with our declared structure as the type vector<setsOfStr> strSetVec; string setName; string singleEle; // Sets a loop that will constantly ask for a command until 'q' is typed while (1) { // declaring a set to be empty if(commandChoice == 'd') { cin >> setName; // Check that the set name inputted is unique if (isSetNameUnique(strSetVec, setName) == true) { strSet emptyStrSet; setsOfStr set1; set1.nameOfSet = setName; set1.stringSet = emptyStrSet; strSetVec.push_back(set1); } else { cerr << "ERROR: Re-declaration of set '" << setName << "'\n"; } } // declaring a set to be a singleton else if(commandChoice == 's') { cin >> setName; cin >> singleEle; // Check that the set name inputted is unique if (isSetNameUnique(strSetVec, setName) == true) { strSet singleStrSet(singleEle); setsOfStr set2; set2.nameOfSet = setName; set2.stringSet = singleStrSet; strSetVec.push_back(set2); } else { cerr << "ERROR: Re-declaration of set '" << setName << "'\n"; } } // using the output function else if(commandChoice == 'o') { cin >> setName; if(isSetNameUnique(strSetVec, setName) == false) { // loop through until the set name is matched and call output on its strSet for(unsigned int k = 0; k < strSetVec.size(); k++) { if( strSetVec[k].nameOfSet == setName ) { (strSetVec[k].stringSet).output(); } } } else { cerr << "ERROR: No such set '" << setName << "'\n"; } } // quitting else if(commandChoice == 'q') { break; } else { cerr << "ERROR: Ignoring bad command: '" << commandChoice << "'\n"; } } return 0; } Here is the strSet2.h: #ifndef _STRSET_ #define _STRSET_ #include <iostream> #include <vector> #include <string> struct node { std::string s1; node * next; }; class strSet { private: node * first; public: strSet (); // Create empty set strSet (std::string s); // Create singleton set strSet (const strSet &copy); // Copy constructor // will implement destructor later void output() const; strSet& operator = (const strSet& rtSide); // Assignment }; // End of strSet class #endif // _STRSET_ And here is the strSet2.cpp (implementation of class) #include <iostream> #include <vector> #include <string> #include "strset2.h" using namespace std; strSet::strSet() { first = NULL; } strSet::strSet(string s) { node *temp; temp = new node; temp->s1 = s; temp->next = NULL; first = temp; } strSet::strSet(const strSet& copy) { cout << "copy-cst\n"; node *n = copy.first; node *prev = NULL; while (n) { node *newNode = new node; newNode->s1 = n->s1; newNode->next = NULL; if (prev) { prev->next = newNode; } else { first = newNode; } prev = newNode; n = n->next; } } void strSet::output() const { if(first == NULL) { cout << "Empty set\n"; } else { node *temp; temp = first; while(1) { cout << temp->s1 << endl; if(temp->next == NULL) break; temp = temp->next; } } } strSet& strSet::operator = (const strSet& rtSide) { first = rtSide.first; return *this; }

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  • File using sockets .net, tranfering problem

    - by Sergei
    I have a client and server, client sending file to server. When i transfer files on my computer(in local) everything is ok(try to sen file over 700mb). When i try to sent file use Internet to my friend in the end of sending appears error on server "Input string is not in correct format".This error appears in this expression fSize = Convert::ToUInt64(tokenes[0]); - and i don't mind wht it's appear. File should be transfered and wait other transferring ps: sorry for too much code, but i want to find solution private: void CreateServer() { try{ IPAddress ^ipAddres = IPAddress::Parse(ipAdress); listener = gcnew System::Net::Sockets::TcpListener(ipAddres, port); listener->Start(); clientsocket =listener->AcceptSocket(); bool keepalive = true; array<wchar_t,1> ^split = gcnew array<wchar_t>(1){ '\0' }; array<wchar_t,1> ^split2 = gcnew array<wchar_t>(1){ '|' }; statusBar1->Text = "Connected" ; // while (keepalive) { array<Byte>^ size1 = gcnew array<Byte>(1024); clientsocket->Receive(size1); System::String ^notSplited = System::Text::Encoding::GetEncoding(1251)->GetString(size1); array<String^> ^ tokenes = notSplited->Split(split2); System::String ^fileName = tokenes[1]->ToString(); statusBar1->Text = "Receiving file" ; unsigned long fSize = 0; //IN THIS EXPRESSIN APPEARS ERROR fSize = Convert::ToUInt64(tokenes[0]); if (!Directory::Exists("Received")) Directory::CreateDirectory("Received"); System::String ^path = "Received\\"+ fileName; while (File::Exists(path)) { int dotPos = path->LastIndexOf('.'); if (dotPos == -1) { path += "[1]"; } else { path = path->Insert(dotPos, "[1]"); } } FileStream ^fs = gcnew FileStream(path, FileMode::CreateNew, FileAccess::Write); BinaryWriter ^f = gcnew BinaryWriter(fs); //bytes received unsigned long processed = 0; pBarFilesTr->Visible = true; pBarFilesTr->Minimum = 0; pBarFilesTr->Maximum = (int)fSize; // Set the initial value of the ProgressBar. pBarFilesTr->Value = 0; pBarFilesTr->Step = 1024; //loop for receive file array<Byte>^ buffer = gcnew array<Byte>(1024); while (processed < fSize) { if ((fSize - processed) < 1024) { int bytes ; array<Byte>^ buf = gcnew array<Byte>(1024); bytes = clientsocket->Receive(buf); if (bytes != 0) { f->Write(buf, 0, bytes); processed = processed + (unsigned long)bytes; pBarFilesTr->PerformStep(); } break; } else { int bytes = clientsocket->Receive(buffer); if (bytes != 0) { f->Write(buffer, 0, 1024); processed = processed + 1024; pBarFilesTr->PerformStep(); } else break; } } statusBar1->Text = "File was received" ; array<Byte>^ buf = gcnew array<Byte>(1); clientsocket->Send(buf,buf->Length,SocketFlags::None); f->Close(); fs->Close(); SystemSounds::Beep->Play(); } }catch(System::Net::Sockets::SocketException ^es) { MessageBox::Show(es->ToString()); } catch(System::Exception ^es) { MessageBox::Show(es->ToString()); } } private: void CreateClient() { clientsock = gcnew System::Net::Sockets::TcpClient(ipAdress, port); ns = clientsock->GetStream(); sr = gcnew StreamReader(ns); statusBar1->Text = "Connected" ; } private:void Send() { try{ OpenFileDialog ^openFileDialog1 = gcnew OpenFileDialog(); System::String ^filePath = ""; System::String ^fileName = ""; //file choose dialog if (openFileDialog1->ShowDialog() == System::Windows::Forms::DialogResult::OK) { filePath = openFileDialog1->FileName; fileName = openFileDialog1->SafeFileName; } else { MessageBox::Show("You must select a file", "Error", MessageBoxButtons::OK, MessageBoxIcon::Exclamation); return; } statusBar1->Text = "Sending file" ; NetworkStream ^writerStream = clientsock->GetStream(); System::Runtime::Serialization::Formatters::Binary::BinaryFormatter ^format = gcnew System::Runtime::Serialization::Formatters::Binary::BinaryFormatter(); array<Byte>^ buffer = gcnew array<Byte>(1024); FileStream ^fs = gcnew FileStream(filePath, FileMode::Open); BinaryReader ^br = gcnew BinaryReader(fs); //file size unsigned long fSize = (unsigned long)fs->Length; //transfer file size + name bFSize = Encoding::GetEncoding(1251)->GetBytes(Convert::ToString(fs->Length+"|"+fileName+"|")); writerStream->Write(bFSize, 0, bFSize->Length); //status bar pBarFilesTr->Visible = true; pBarFilesTr->Minimum = 0; pBarFilesTr->Maximum = (int)fSize; pBarFilesTr->Value = 0; // Set the initial value of the ProgressBar. pBarFilesTr->Step = 1024; //bytes transfered unsigned long processed = 0; int bytes = 1024; //loop for transfer while (processed < fSize) { if ((fSize - processed) < 1024) { bytes = (int)(fSize - processed); array<Byte>^ buf = gcnew array<Byte>(bytes); br->Read(buf, 0, bytes); writerStream->Write(buf, 0, buf->Length); pBarFilesTr->PerformStep(); processed = processed + (unsigned long)bytes; break; } else { br->Read(buffer, 0, 1024); writerStream->Write(buffer, 0, buffer->Length); pBarFilesTr->PerformStep(); processed = processed + 1024; } } array<Byte>^ bufsss = gcnew array<Byte>(100); writerStream->Read(bufsss,0,bufsss->Length); statusBar1->Text = "File was sent" ; btnSend->Enabled = true; fs->Close(); br->Close(); SystemSounds::Beep->Play(); newThread->Abort(); } catch(System::Net::Sockets::SocketException ^es) { MessageBox::Show(es->ToString()); } }

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  • Run-Time Check Failure #2 - Stack around the variable 'indices' was corrupted.

    - by numerical25
    well I think I know what the problem is. I am just having a hard time debugging it. I am working with the directx api and I am trying to generate a plane along the x and z axis according to a book I have. The problem is when I am creating my indices. I think I am setting values out of the bounds of the indices array. I am just having a hard time figuring out what I did wrong. I am unfamiliar with the this method of generating a plane. so its a little difficult for me. below is my code. Take emphasis on the indices loop. #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { VertexPos vertices[NUM_VERTSX * NUM_VERTSY]; for(int z=0; z < NUM_VERTSY; ++z) { for(int x = 0; x < NUM_VERTSX; ++x) { vertices[x + z * NUM_VERTSX].pos.x = (float)x * CELL_WIDTH; vertices[x + z * NUM_VERTSX].pos.z = (float)z * CELL_HEIGHT; vertices[x + z * NUM_VERTSX].pos.y = 0.0f; vertices[x + z * NUM_VERTSX].color = D3DXVECTOR4(1.0, 0.0f, 0.0f, 0.0f); } } DWORD indices[NUM_VERTSX * NUM_VERTSY]; int curIndex = 0; for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; curIndex += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • Should one replace the usage addJSONData of jqGrid to the usage of setGridParam(), and trigger('relo

    - by Oleg
    Hi everybody who use jqGrid! I am a new on stackoverflow.com and it seems to me that a lot of peoples who use stackoverflow.com are not only the persons who have a problem which must be quickly solved. A lot of people read stackoverflow.com to look at well-known things from the other side. Sometime perhaps the reason is a self-training (to stay in the good form) during solving of problems other people. For all these gays, who not want only to solve his problem is my question. I wrote recently an answer to the question "jqGrid display default “loading” message when updating a table / on custom update". During writing of the answer I thought: why he uses addJSONData() function for refresh of data in the grid instead of changing URL with respect of setGridParam() and refreshing jqGrid data with respect of trigger('reloadGrid')? At the beginning I wanted to recommend using of 'reloadGrid', but after thinking about this I understood, that I am not quite sure what the best way is. At least I can't explain in two sentences why I prefer the second way. So I decide that it could be an interesting subject of a discussion. So to be exactly: We have a typical situation. We have a web page with at least one jqGrid and some other controls like combo-boxes (selects), checkboxes etc. which give user possibilities to change scope on information displayed in a jqGrid. Typically we define some event handler like jQuery("#selector").change(myRefresh).keyup(myKeyRefresh) and we need reload the jqGrid contain based on users choose. After reading and analyzing of the information from additional users input we can refresh jqGrid contain in at least two ways: Make call of $.ajax() manual and then inside of success or complete handle of $.ajax call jQuery.parseJSON() (or eval) and then call addJSONData function of jqGrid. I found a lot of examples on stackoverflow.com who use addJSONData. Update url of jqGrid based on users input, reset current page number to 1 and optionally change the caption of the grid. All these can be done with respect of setGridParam(), and optionally setCaption() jqGrid methods. At the end one call trigger('reloadGrid') method of the grid. To construct the url, by the way I use mostly jQuery.param function to be sure, that I all url parameters packed correctly with respect of encodeURIComponent. I want that we discuss advantages and disadvantages of both ways. I use currently the second way, so I start with advantages of this one. One can say me: I call existing Web Service, convert received data to the jqGrid format and call addJSONData. This is the reason why I use addJSONData method! OK, I choose another way. jqGrid can make a call of the Web Service directly and fill results inside of grid. There are a lot of jqGrid options, which allow you to customize this process. First of all, one can delete or rename any standard parameter sent to server with respect of prmNames option of jqGrid or add any more additional parameters with respect of postData option (see http://www.trirand.com/jqgridwiki/doku.php?id=wiki:options). One can modify all constructed parameters immediately before jqGrid makes corresponding $.ajax request by defining of serializeGridData() function (one more option of jqGrid). More than that, one can change every $.ajax parameter by setting ajaxGridOptions option of jqGrid. I use ajaxGridOptions: {contentType: "application/json"} for example as a general setting of $.jgrid.defaults. The ajaxGridOptions option is very powerful. With respect of ajaxGridOptions option one can redefine any parameter of $.ajax request sending by jqGrid, like error, complete and beforeSend events. I see potentially interesting to define dataFilter event to be able makes any modification of the row data responded from the server. One more argument for using of trigger('reloadGrid') way is blocking of jqGrid during ajax request processing. Mostly I use parameter loadui: 'block' to block jqGrid during JSON request sending to server. With respect of jQuery blockUI plugin http://malsup.com/jquery/block/ one can block more parts of web page as the grid only. To do this one can call jQuery('#main').block({ message: '<h1>Die Daten werden vom Server geladen...</h1>' }); before calling of trigger('reloadGrid') method and jQuery('#main').unblock() inside of loadComplete and loadError functions. The loadui option could be set to 'disable' in this case. So I don’t see why the function addJSONData() should be used. Can somebody who use addJSONData() function explain me advantages of its usage? Should one replace the usage addJSONData of jqGrid to the usage of setGridParam(), and trigger('reloadGrid')? I am opened to the discussion.

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  • CefSharp.BrowserSubprocess.exe has stopped working

    - by Amogh
    I have CefSharp-master project with which is Built on Chromium- 31.0.1650.57. All is working fine and perfect, but when I click on link to load/view PDF file on an website and popup get loaded and after some time I got dialog box saying "CefSharp.BrowserSubprocess.exe has stopped working." and oped popup window become black. Below is what I found in windows event viewer.. Application: CefSharp.BrowserSubprocess.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.AccessViolationException Stack: at <Module>.CefExecuteProcess(CefMainArgs*, CefRefPtr<CefApp>*) at CefSharp.CefAppWrapper.Run(System.String[]) at CefSharp.BrowserSubprocess.Program.Main(System.String[]) What is problem? I searched a lot but didn't find any think.

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  • DevExpress AspxGridView filter in ObjectDataSource

    - by Constantin Baciu
    Yet another problem with DevExpress AspxGridView :) The context: One Page In the Page, a custom control In the custom Control, a AspxDropDown The AspxDropDown, has a DropDownWindowTemplate In the DropDownItemTemplate, I add a GridView and a paging/sorting/filtering enabled ObjectDataSource When handling the Selecting event of the ObjectDataSource, I should set filter parameters for the datasource. There filter parameters should come from the FilterRow of the AspxGridView (preferably using the AspxGriedView.FilterExpression property). The problem: the AspxGriedView.FilterExpression property is not set to the proper values (set by the user). Did anyone find a good implementation of what I'm trying to do here? Thanks a bunch. :)

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  • MSDTC attempts to enlist client machine in a distributed transaction

    - by Ken
    Hi there We're seeing the following intermittent warning logged by MSDTC: A caller has attempted to propagate a transaction to a remote system, but MSDTC network DTC access is currently disabled on machine 'X'. Please review the MS DTC configuration settings. However, MSDTC is disabled on machine X by design - it's a client machine, and has no business being enlisted in the transaction! Several windows service endpoints hosting WCF services over TCP Single SQL Server 2005 instance beneath Linq to Sql Remote client receives event callbacks over WCF/TCP The issue is tricky to reproduce - usually following restart of services. We suspect a callback to the client machine is occurring within the context of a transaction. Just wondering if anyone has seen similar issues?? Ken

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  • Visual Studio 2012 crashes everytime I try to debug with error CLR20r3

    - by Chris
    Everytime I try to debug one of my apps I get the below error message. Anyone have any ideas? I tried running Visual Studio in safe mode but I get the same thing. I also tried to repair the install and completely reinstall it with no luck :(. The full Problem Signature is this: Problem signature: Problem Event Name: CLR20r3 Problem Signature 01: devenv.exe Problem Signature 02: 11.0.50727.1 Problem Signature 03: 5011ecaa Problem Signature 04: Microsoft.IntelliTrace.Package.11.0.0 Problem Signature 05: 11.0.50727.1 Problem Signature 06: 5011dad8 Problem Signature 07: 311 Problem Signature 08: 1f1 Problem Signature 09: System.AccessViolationException OS Version: 6.1.7601.2.1.0.256.48 Locale ID: 1033 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

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