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  • Updating the value of a math equation with YUI slider and simple radio buttons.

    - by dj lewis
    I have a form that is used to show a price for a product. I have a YUI slider setup that changes the price, and it works perfectly. Now I'm trying to add in radio buttons that also should update that same price value. The price displayed should take into account all 3 fields, and update dynamically as any are updated. This is the code I have, but I don't have any radio buttons for cpanelPrice yet as I'm still just trying to get the IPs to work. <script type="text/javascript"> (function() { var Event = YAHOO.util.Event, Dom = YAHOO.util.Dom, lang = YAHOO.lang, slider, bg="slider-bg", thumb="slider-thumb", orderlink="order-link", monthlyprice="monthly-price", dram="ram", stor="storage",dcpu="cpu",bandw="bandwidth",slid="sliderbg" // The slider can move 0 pixels up var topConstraint = 0; // The slider can move 200 pixels down var bottomConstraint = 585; // Custom scale factor for converting the pixel offset into a real value var scaleFactor = 1; // The amount the slider moves when the value is changed with the arrow // keys var keyIncrement = 65; var tickSize = 65; Event.onDOMReady(function() { slider = YAHOO.widget.Slider.getHorizSlider(bg, thumb, topConstraint, bottomConstraint, tickSize); slider.setValue(1, true); slider.animate = true; slider.getRealValue = function() { return Math.round(this.getValue() * scaleFactor); } slider.subscribe("change", function(offsetFromStart) { var ordnode = Dom.get(orderlink); var prinode = Dom.get(monthlyprice); var ramnode = Dom.get(dram); var stornode = Dom.get(stor); var cpunode = Dom.get(dcpu); var bwnode = Dom.get(bandw); var slidnode = Dom.get(slid); var actualValue = slider.getRealValue(); if (actualValue < 0) { var actualValue = 0; } if (actualValue > -1 && actualValue < 5) { basePrice = 15; var pid = "7"; var ram = "128 MB"; stornode.innerHTML = "5"; cpunode.innerHTML = ".5"; bwnode.innerHTML = "50"; slidnode.innerHTML = "<img src=\"/images/sliderbg1.png\" alt=\"\" />"; } else if (actualValue > 60 && actualValue < 70) { basePrice = 25; var pid = "8"; var ram = "256 MB"; stornode.innerHTML = "10"; cpunode.innerHTML = ".5"; bwnode.innerHTML = "100"; slidnode.innerHTML = "<img src=\"/images/sliderbg2.png\" alt=\"\" />"; } else if (actualValue > 125 && actualValue < 135) { basePrice = 40; var pid = "9"; var ram = "512 MB"; stornode.innerHTML = "20"; cpunode.innerHTML = "1"; bwnode.innerHTML = "200"; slidnode.innerHTML = "<img src=\"/images/sliderbg3.png\" alt=\"\" />"; } else if (actualValue > 190 && actualValue < 200) { basePrice = 60; var pid = "10"; var ram = "1 GB"; stornode.innerHTML = "40"; cpunode.innerHTML = "1"; bwnode.innerHTML = "400"; slidnode.innerHTML = "<img src=\"/images/sliderbg4.png\" alt=\"\" />"; } else if (actualValue> 255 && actualValue < 265) { basePrice = 80; var pid = "11"; var ram = "1.5 GB"; stornode.innerHTML = "60"; cpunode.innerHTML = "1"; bwnode.innerHTML = "600"; slidnode.innerHTML = "<img src=\"/images/sliderbg5.png\" alt=\"\" />"; } else if (actualValue > 320 && actualValue < 330) { basePrice = 110; var pid = "12"; var ram = "2 GB"; stornode.innerHTML = "80"; cpunode.innerHTML = "2"; bwnode.innerHTML = "800"; slidnode.innerHTML = "<img src=\"/images/sliderbg6.png\" alt=\"\" />"; } else if (actualValue > 385 && actualValue < 395) { basePrice = 140; var pid = "13"; var ram = "2.5 GB"; stornode.innerHTML = "100"; cpunode.innerHTML = "2"; bwnode.innerHTML = "1000"; slidnode.innerHTML = "<img src=\"/images/sliderbg7.png\" alt=\"\" />"; } else if (actualValue > 450 && actualValue < 460) { basePrice = 170; var pid = "14"; var ram = "3 GB"; stornode.innerHTML = "120"; cpunode.innerHTML = "3"; bwnode.innerHTML = "1200"; slidnode.innerHTML = "<img src=\"/images/sliderbg8.png\" alt=\"\" />"; } else if (actualValue > 515 && actualValue < 525) { basePrice = 200; var pid = "15"; var ram = "3.5 GB"; stornode.innerHTML = "140"; cpunode.innerHTML = "3"; bwnode.innerHTML = "1400"; slidnode.innerHTML = "<img src=\"/images/sliderbg9.png\" alt=\"\" />"; } else if (actualValue > 580 && actualValue < 590) { basePrice = 240; var pid = "16"; var ram = "4 GB"; stornode.innerHTML = "160"; cpunode.innerHTML = "4"; bwnode.innerHTML = "1600"; slidnode.innerHTML = "<img src=\"/images/sliderbg10.png\" alt=\"\" />"; } // Setup the order link ordnode.innerHTML = "<a href=\"https://account.hostingbeast.com/cart.php?a=add&pid=" + pid + "\"><img src=\"/images/blank.gif\" alt=\"Order VPS Hosting\" height=\"100\" width=\"100\" /></a>"; ramnode.innerHTML = ram; ipPrice = 0; function setIpPrice(ips) { ipPrice = ips.value; } cpanelPrice = 0; prinode.innerHTML = basePrice + ipPrice + cpanelPrice; }); // Use setValue to reset the value to white: Event.on("putval", "click", function(e) { slider.setValue(100, false); //false here means to animate if possible }); setTimeout(function () { slider.setValue(10); },0); }); })(); </script> <div style="width: 649px; margin:auto"> <span id="sliderbg"></span> <div class="yui-skin-sam"> <div id="slider-bg" class="yui-h-slider" tabindex="-1"> <div id="slider-thumb" class="yui-slider-thumb"><img src="/images/thumb-bar.png"></div> </div> </div> </div> <div class="vpsdetails"> <div id="vpsprod"><span id="cpu"></span></div> <div id="vpsram"><span id="ram"></span></div> <div id="vpsstor"><span id="storage"></span> GB</div> <div id="vpsbw"><span id="bandwidth"></span> GB</div> <div id="slideprice">$ <span id="monthly-price"></span></div> </div> <input type="radio" name="ips" value="2" onclick="setIpPrice(this.value - 2 * 2);" checked="checked" /> 2 <input type="radio" name="ips" value="4" onclick="setIpPrice(this.value - 2 * 2);" /> 4

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  • popViewController does not autorotate back to allowed orientation

    - by JoeGaggler
    I have two UIViewControllers, "A" and "B", where "A" overrides the shouldAutorotateToInterfaceOrientation to return YES for UIInterfaceOrientationPortrait, and "B" returns YES for all orientations. In my example "A" is the root navigation view controller, and I then use pushViewController for "B". After that I rotate the device into landscape, which successfully autorotates "B", then I pop "B" (back button or via popViewController) to return to "A". When targetting iPhone OS 3.1.3, "A" returns to the portrait orientation as expected. When targetting iPhone OS 3.2, I have two side-effects: "A" is displayed in landscape. The navigation bar does not update even though "A" is now displayed. The navigation bar still shows the items for "B". Only after trying to go back/pop one more time will the navigation bar animate to show the items for "A". If I instead attempt to push "B" again and go back, I have to pop twice before the navigation bar animates to show the items for "A". During these "intermediate pops" the view for "A" remains displayed. While researching this issue, I have seen other answers suggesting performing the rotation manually ([UIDevice setOrientation] or via a tranformation), however this does not help understand what the problem is, especially why it behaves differently between the two OS's. So my question is: must all of my UIViewControllers on the UINavigationController stack support exactly the same orientations going forward? And if not, then is there something that I need to do to make it behave as it did for OS 3.1.3?

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  • Marquee style progressbar in wxPython

    - by Mridang Agarwalla
    Hi, Could anyone tell me how to implement a marquee style progress bar in wxPython? As stated on MSDN: you can animate it in a way that shows activity but does not indicate what proportion of the task is complete. Thank you. I tried this but it doesn't seem to work. The timer ticks but the gauge doesn't scroll. Any help? import wx import time class MyForm(wx.Frame): def __init__(self): wx.Frame.__init__(self, None, wx.ID_ANY, "Timer Tutorial 1", size=(500,500)) # Add a panel so it looks the correct on all platforms panel = wx.Panel(self, wx.ID_ANY) self.timer = wx.Timer(self) self.Bind(wx.EVT_TIMER, self.update, self.timer) self.gauProgress = wx.Gauge(panel, range=1000, pos=(30, 50), size=(440, 20)) self.toggleBtn = wx.Button(panel, wx.ID_ANY, "Start") self.toggleBtn.Bind(wx.EVT_BUTTON, self.onToggle) def onToggle(self, event): btnLabel = self.toggleBtn.GetLabel() if btnLabel == "Start": print "starting timer..." self.timer.Start(1000) self.toggleBtn.SetLabel("Stop") else: print "timer stopped!" self.timer.Stop() self.toggleBtn.SetLabel("Start") def update(self, event): print "\nupdated: ", print time.ctime() self.gauProgress.Pulse() # Run the program if __name__ == "__main__": app = wx.PySimpleApp() frame = MyForm().Show() app.MainLoop()

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  • Using cellUpdateEvent with YUI DataTable and JSON DataSource

    - by Rob Hruska
    I'm working with a UI that has a (YUI2) JSON DataSource that's being used to populate a DataTable. What I would like to do is, when a value in the table gets updated, perform a simple animation on the cell whose value changed. Here are some relevant snippets of code: var columns = [ {key: 'foo'}, {key: 'bar'}, {key: 'baz'} ]; var dataSource = new YAHOO.util.DataSource('/someUrl'); dataSource.responseType = YAHOO.util.DataSource.TYPE_JSON; dataSource.connXhrMode = 'queueRequests'; dataSource.responseSchema = { resultsList: 'results', fields: [ {key: 'foo'}, {key: 'bar'}, {key: 'baz'} ] }; var dataTable = new YAHOO.widget.DataTable('container', columns, dataSource); var callback = function() { success: dataTable.onDataReturnReplaceRows, failure: function() { // error handling code }, scope: dataTable }; dataSource.setInterval(1000, null, callback); And here's what I'd like to do with it: dataTable.subscribe('cellUpdateEvent', function(record, column, oldData) { var td = dataTable.getTdEl({record: record, column: column}); YAHOO.util.Dom.setStyle(td, 'backgroundColor', '#ffff00'); var animation = new YAHOO.util.ColorAnim(td, { backgroundColor: { to: '#ffffff'; } }); animation.animate(); }; However, it doesn't seem like using cellUpdateEvent works. Does a cell that's updated as a result of the setInterval callback even fire a cellUpdateEvent? It may be that I don't fully understand what's going on under the hood with DataTable. Perhaps the whole table is being redrawn every time the data is queried, so it doesn't know or care about changes to individual cells?. Is the solution to write my own specific function to replace onDataReturnReplaceRows? Could someone enlighten me on how I might go about accomplishing this? Edit: After digging through datatable-debug.js, it looks like onDataReturnReplaceRows won't fire the cellUpdateEvent. It calls reset() on the RecordSet that's backing the DataTable, which deletes all of the rows; it then re-populates the table with fresh data. I tried changing it to use onDataReturnUpdateRows, but that doesn't seem to work either.

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  • convert VB code to C# help please??

    - by ilkdrl
    var aktif=0, gosterim_adeti=5; var dizi = new Array(); $(document).ready(function(){ var boyut = $("#alan p").length; for(var i=0; i<boyut; i++) { dizi[i] = $("#alan p:eq("+i+")").html(); } $("#alan").html(""); for(var i=0; i<gosterim_adeti; i++) { $("#alan").append("<p>"+dizi[i]+"</p>"); } setInterval(degistir, 2000); function degistir() { aktif = (aktif + 1)%boyut; $("#alan").html(""); var ilk = aktif-1; if(ilk<0)ilk = ilk+boyut; $("#alan").append("<p>"+dizi[ilk]+"</p>"); for(var i=aktif; i<aktif + gosterim_adeti;i++) { $("#alan").append("<p>"+dizi[(i%boyut)]+"</p>"); } $("#alan p:first").slideUp(500); $("#alan p:last").css("height","0px").animate({height:"40px"},600);

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  • UISegmentedControl Best Practice

    - by Neal L
    Hi all, I'm trying to work out the "best" way to use a UISegmentedControl for an iPhone application. I've read a few posts here on stackoverflow and seen a few people's ideas, but I can't quite sort out the best way to do this. The posts I'm referring to are: http://stackoverflow.com/questions/1559794/changing-views-from-uisegmentedcontrol and http://stackoverflow.com/questions/1047114/how-do-i-use-a-uisegmentedcontrol-to-switch-views It would seem that the options are: Add each of the views in IB and lay them out on top of each other then show/hide them Create each of the subviews separately in IB, then create a container in the main view to populate with the subview that you need Set up one really tall or really wide UIView and animate it left/right or up/down depending on the selected segment Use a UITabBarController to swap out the subviews - seems silly For tables, reload the table and in cellForRowAtIndex and populate the table from different data sources or sections based on the segment option selected (not the case for my app) So which approach is best for subview/non-table approaches? Which is the easiest to implement? Could you share some sample code to the approach? Thanks!

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  • Why does Raphael's framerate slow down on this code?

    - by Bob
    So I'm just doing a basic orbit simulator using Raphael JS, where I draw one circle as the "star" and another circle as the "planet". It seems to be working just fine, with the one snag that as the simulation continues, its framerate progressively slows down until the orbital motion no longer appears fluid. Here's the code (note: uses jQuery only to initialize the page): $(function() { var paper = Raphael(document.getElementById('canvas'), 640, 480); var star = paper.circle(320, 240, 10); var planet = paper.circle(320, 150, 5); var starVelocity = [0,0]; var planetVelocity = [20.42,0]; var starMass = 3.08e22; var planetMass = 3.303e26; var gravConstant = 1.034e-18; function calculateOrbit() { var accx = 0; var accy = 0; accx = (gravConstant * starMass * ((star.attr('cx') - planet.attr('cx')))) / (Math.pow(circleDistance(), 3)); accy = (gravConstant * starMass * ((star.attr('cy') - planet.attr('cy')))) / (Math.pow(circleDistance(), 3)); planetVelocity[0] += accx; planetVelocity[1] += accy; planet.animate({cx: planet.attr('cx') + planetVelocity[0], cy: planet.attr('cy') + planetVelocity[1]}, 150, calculateOrbit); paper.circle(planet.attr('cx'), planet.attr('cy'), 1); // added to 'trace' orbit } function circleDistance() { return (Math.sqrt(Math.pow(star.attr('cx') - planet.attr('cx'), 2) + Math.pow(star.attr('cy') - planet.attr('cy'), 2))); } calculateOrbit(); }); It doesn't appear, to me anyway, that any part of that code would cause the animation to gradually slow down to a crawl, so any help solving the problem will be appreciated!

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  • How to specify selector when CAKeyframeAnimation is finished?

    - by darenchow
    I'm using a CAKeyframeAnimation to animate a view along a CGPath. When the animation is done, I'd like to be able to call some other method to perform another action. Is there a good way to do this? I've looked at using UIView's setAnimationDidStopSelector:, however from the docs this looks like it only applies when used within a UIView animation block (beginAnimations and commitAnimations). I also gave it a try just in case, but it doesn't seem to work. Here's some sample code (this is within a custom UIView sub-class method): // These have no effect since they're not in a UIView Animation Block [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(animationDidStop:finished:context:)]; // Set up path movement CAKeyframeAnimation *pathAnimation = [CAKeyframeAnimation animationWithKeyPath:@"path"]; pathAnimation.calculationMode = kCAAnimationPaced; pathAnimation.fillMode = kCAFillModeForwards; pathAnimation.removedOnCompletion = NO; pathAnimation.duration = 1.0f; CGMutablePathRef path = CGPathCreateMutable(); CGPathMoveToPoint(path, NULL, self.center.x, self.center.y); // add all points to the path for (NSValue* value in myPoints) { CGPoint nextPoint = [value CGPointValue]; CGPathAddLineToPoint(path, NULL, nextPoint.x, nextPoint.y); } pathAnimation.path = path; CGPathRelease(path); [self.layer addAnimation:pathAnimation forKey:@"pathAnimation"]; A workaround I was considering that should work, but doesn't seem like the best way, is to use NSObject's performSelector:withObject:afterDelay:. As long as I set the delay equal to the duration of the animation, then it should be fine. Is there a better way? Thanks!

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  • Image animation over CGContextDrawPDFPage

    - by BittenApple
    I'm modifying the QuartzDemo sample app from Apple. In QuartzViewController.m I have modifications (by DyingCactus) which replac the back button and add a method to handle the back button press as follows: -(void)viewDidLoad { // Add the QuartzView [scrollView addSubview:self.quartzView]; //add custom back button if this is the PDF view... if ([self.quartzView isKindOfClass:[QuartzPDFView class]]) { self.navigationItem.leftBarButtonItem = [[UIBarButtonItem alloc] initWithTitle:@"QuartzDemo" style:UIBarButtonItemStyleBordered target:self action:@selector(myBackButtonHandler:)]; } } - (void)myBackButtonHandler:(id)sender { [self.quartzView setFrame:CGRectMake(150, -200, 100, 200)]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(animationDidStop:finished:context:)]; [UIView setAnimationDuration:1.0]; [self.quartzView setFrame:CGRectMake(150, 0, 100, 200)]; [UIView commitAnimations]; } - (void)animationDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context { [self.navigationController popViewControllerAnimated:YES]; } I have a PNG image in resources folder called "bookmark.png" and would like to have that image animate as in animation in the example above. The image can be loaded in an UImageview or something and lets say that I have one called bookmark. How do I call that instead of self.quartzview in this part of code: [self.quartzView setFrame:CGRectMake(150, -200, 100, 200)]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(animationDidStop:finished:context:)]; [UIView setAnimationDuration:1.0]; [self.quartzView setFrame:CGRectMake(150, 0, 100, 200)]; [UIView commitAnimations];

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  • Error Message, "The Controls collection cannot be modified because the control contains code blocks"

    - by Gogster
    I'm receiving this error on a page that previously worked fine, in fact the only change I've made to the page recently was to add another asp:TextBox and asp:RequiredFieldValidator control. The page already had numerous ASP.NET controls on it, so I cannot see why these extra controls would make a difference, anyway I shall post the code below and hopefully you can see what the error is: <%@ Control Language="C#" AutoEventWireup="true" CodeFile="MeetingGenerator.ascx.cs" Inherits="usercontrols_MeetingGenerator" %> <%@ Register TagPrefix="cc1" Assembly="AjaxControlToolkit" Namespace="AjaxControlToolkit" %> <asp:ScriptManager ID="ScriptManager1" runat="server"></asp:ScriptManager> <div style="width:498px;height:425px;background-color:#033b2a;text-align:center;padding-top:20px;"> <asp:Label ID="lblDone" CssClass="done" runat="server"></asp:Label> <asp:Panel id="pnlAddReport" runat="server"> <div> <img src="../images/banners/add-meeting.png" alt="Add Report" /> </div> <p> <asp:ValidationSummary ID="ValidationSummary" CssClass="validationsummary" runat="server" /> <asp:TextBox ID="txtTitle" BorderStyle="None" CssClass="watermark" Width="250px" Height="22px" runat="server"></asp:TextBox> <cc1:TextBoxWatermarkExtender ID="TextBoxWatermarkExtender1" TargetControlID="txtTitle" WatermarkCssClass="watermark" WatermarkText=" Meeting title" runat="server"></cc1:TextBoxWatermarkExtender> <asp:RequiredFieldValidator ID="rfvTitle" ControlToValidate="txtTitle" Text="" ErrorMessage="Please enter the title" Display="None" InitialValue="" runat="server"></asp:RequiredFieldValidator> <asp:RequiredFieldValidator ID="rfvTitle1" ControlToValidate="txtTitle" Text="" ErrorMessage="Please enter the title" Display="None" InitialValue=" Meeting title" runat="server"></asp:RequiredFieldValidator> </p> <p> <asp:TextBox ID="txtDate" BorderStyle="None" CssClass="watermark" Width="250px" Height="22px" runat="server"></asp:TextBox> <cc1:CalendarExtender ID="ceDate" TargetControlID="txtDate" Format="dd/MM/yyyy" runat="server"> </cc1:CalendarExtender> <cc1:TextBoxWatermarkExtender ID="TextBoxWatermarkExtender2" TargetControlID="txtDate" WatermarkCssClass="watermark" WatermarkText=" Meeting Date" runat="server"></cc1:TextBoxWatermarkExtender> <asp:RequiredFieldValidator ID="rfvDate" ControlToValidate="txtDate" Text="" ErrorMessage="Please select the meeting date" Display="None" InitialValue="" runat="server"></asp:RequiredFieldValidator> <asp:RequiredFieldValidator ID="rfvDate1" ControlToValidate="txtDate" Text="" ErrorMessage="Please select the meeting date" Display="None" InitialValue=" Meeting Date" runat="server"></asp:RequiredFieldValidator> </p> <p> <asp:TextBox ID="txtMeetingTime" BorderStyle="None" Width="250px" Height="22px" MaxLength="5" runat="server"></asp:TextBox> <cc1:TextBoxWatermarkExtender ID="tweMeetingTime" TargetControlID="txtMeetingTime" WatermarkCssClass="watermark" WatermarkText=" Time (HH:MM)" runat="server"></cc1:TextBoxWatermarkExtender> <asp:RequiredFieldValidator ID="RequiredFieldValidator1" ControlToValidate="txtMeetingTime" Text="" ErrorMessage="Please enter the meeting time" Display="None" InitialValue="" runat="server"></asp:RequiredFieldValidator> <asp:RequiredFieldValidator ID="RequiredFieldValidator11" ControlToValidate="txtMeetingTime" Text="" ErrorMessage="Please enter the meeting time" Display="None" InitialValue=" Time (HH:MM)" runat="server"></asp:RequiredFieldValidator> </p> <p> <asp:TextBox ID="txtLocation" BorderStyle="None" CssClass="watermark" Width="250px" Height="22px" runat="server"></asp:TextBox> <cc1:TextBoxWatermarkExtender ID="TextBoxWatermarkExtender3" TargetControlID="txtLocation" WatermarkCssClass="watermark" WatermarkText=" Location" runat="server"></cc1:TextBoxWatermarkExtender> <asp:RequiredFieldValidator ID="rfvLocation" ControlToValidate="txtLocation" Text="" ErrorMessage="Please enter the location" Display="None" InitialValue="" runat="server"></asp:RequiredFieldValidator> <asp:RequiredFieldValidator ID="rfvLocation1" ControlToValidate="txtLocation" Text="" ErrorMessage="Please enter the location" Display="None" InitialValue=" Location" runat="server"></asp:RequiredFieldValidator> </p> <p> <asp:ImageButton ID="btnAddMeeting" ImageUrl="/images/buttons/addmeeting-btn.gif" runat="server" OnClick="btnAddMeeting_Click" /> </p> <p> </p> </asp:Panel> </div> <%@ Master Language="C#" MasterPageFile="/masterpages/Master.master" AutoEventWireup="true" %> <asp:content ContentPlaceHolderId="additionalhead" runat="server"> </asp:content> <asp:content ContentPlaceHolderId="additionalbody" runat="server"> <umbraco:Macro Alias="AddMeeting" runat="server"></umbraco:Macro> </asp:content> <asp:content ContentPlaceHolderId="bodyContent" runat="server"> </asp:content> <%@ Master Language="C#" AutoEventWireup="true" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title><umbraco:Item field="title" runat="server"></umbraco:Item></title> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.3.2/jquery.min.js"></script> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.7.2/jquery-ui.min.js"></script> <script type="text/javascript" src="/js/jQueryString-2.0.2-Min.js"></script> <link rel="stylesheet" type="text/css" href="/css/Styles.css" /> <link rel="stylesheet" type="text/css" href="/css/Layout.css" /> <link rel="stylesheet" type="text/css" href="/css/Forms.css" /> <script type="text/javascript" language="javascript"> $(document).ready(function () { $('#uploadAgenda').hide(); $('#uploadMinutes').hide(); $('#<%=txtSearchEAA.ClientID%>').val('Search EAA'); var st = $.getQueryString({ ID:"search" }); if (st != '') { $('#<%=txtSearchEAA.ClientID%>').val(st); }; $('#<%=txtSearchEAA.ClientID%>').click(function() { $('#<%=txtSearchEAA.ClientID%>').val(''); }); }); </script> <script type="text/C#" runat="server"> protected void btnSearch_Click(object sender, EventArgs e) { Response.Redirect("/members/search-results?search=" + txtSearchEAA.Text); } </script> <asp:ContentPlaceHolder id="additionalhead" runat="server"></asp:ContentPlaceHolder> <umbraco:Item field="AdditionalHead" runat="server"></umbraco:Item> </head> <body style="background-color:#e5e5e5;"> <script runat="server"> protected void btnLogout_Click(object sender, EventArgs e) { FormsAuthentication.SignOut(); Response.Redirect("/login"); } </script> <form id="form1" runat="server"> <asp:ContentPlaceHolder id="additionalbody" runat="server"></asp:ContentPlaceHolder> <div class="wrapper"> <div class="content"> <div class="banner"> <div class="bannerSearchSpacer"> <a href="/home"><h1><span>EAA</span></h1></a> </div> <div class="aboutEAA"> &nbsp; </div> <div class="bannerSearchAligns"> <div class="searchbox"> <asp:TextBox ID="txtSearchEAA" CssClass="watermark" Width="155px" runat="server"></asp:TextBox> </div> <div class="searchButton"> <asp:ImageButton ID="imbSearch" ImageUrl="/images/buttons/go.gif" OnClick="btnSearch_Click" runat="server" /> </div> <div style="clear:both;"></div> </div> <div class="loginBox"> <dl> <dt>Hello</dt> <dd><umbraco:Macro Alias="MemberName" runat="server"></umbraco:Macro></dd> <dt>Arena</dt> <dd><umbraco:Macro Alias="MemberArena" runat="server"></umbraco:Macro></dd> </dl> <div><asp:ImageButton ID="btnLogout" ImageUrl="/images/buttons/logout.gif" runat="server" OnClick="btnLogout_Click" /></div> </div> <div style="clear:both;"></div> </div> <div id="contentarea"> <div class="menuLeft"> <div class="menuPlaceholder"> <umbraco:Macro Alias="DynamicMenu" runat="server"></umbraco:Macro> </div> </div> <div class="mainBody"> <asp:ContentPlaceHolder id="bodyContent" runat="server"></asp:ContentPlaceHolder> </div> <div style="clear:both;"></div> </div> </div> </div> </form> <umbraco:Macro Alias="MemberAnalytics" runat="server"></umbraco:Macro> </body> </html>

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  • Issue with CAAnimation and CALayer Transforms

    - by Brian
    I have a CALayer that I want to animate across the screen. I have created two methods: one slide open the layer and one to slide close. These both work by assigning a property to the layer's transform property. Now I want to use a CAKeyFrameAnimation to slide open the layer. I got this working so the layer slides open, but now I can't slide the layer close using my old method. I am trying to figure out why this is. Any help would be great. Code: - (id)init { if( self = [super init] ) { bIsOpen = NO; closeTransform = self.transform; openTransform = CATransform3DMakeTranslation(-235.0, 0.0, 0.0); } return self; } - (void)closeMenu { if( bIsOpen ) { self.transform = closeTransform; bIsOpen = !bIsOpen; } } - (void)openMenu { if( !bIsOpen ) { CAKeyframeAnimation *closeAnimation = [CAKeyframeAnimation animationWithKeyPath:@"transform"]; closeAnimation.duration = 1.0; closeAnimation.removedOnCompletion = NO; closeAnimation.fillMode = kCAFillModeForwards; closeAnimation.values = [NSArray arrayWithObjects:[NSValue valueWithCATransform3D:closeTransform],[NSValue valueWithCATransform3D:openTransform],nil]; closeAnimation.timingFunctions = [NSArray arrayWithObject:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]]; [self addAnimation:closeAnimation forKey:@"transform"]; bIsOpen = !bIsOpen; } }

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  • Cannot show scene with Cocos2D when using UITabBarController

    - by gw1921
    Hi I'm new to Cocos2D but am having serious issues when trying to load a cocos scene in one of the UIViewControllers mixed with other normal UIKit UIViewControllers. My project uses a UITabBarController to manage four view controllers. Three are normal UIKit view controllers while one of them I want to use cocos2D for (to draw some sprites and animate them). The following is what I've done so far. In the applicationDidFinishLaunching method, I initialize cocos2D to use the window and take the first tabbarcontroller view: - (void)applicationDidFinishLaunching:(UIApplication *)application { if( ! [CCDirector setDirectorType:CCDirectorTypeDisplayLink] ) { [CCDirector setDirectorType:CCDirectorTypeDefault]; } [[CCDirector sharedDirector] setPixelFormat:kPixelFormatRGBA8888]; [CCTexture2D setDefaultAlphaPixelFormat:kTexture2DPixelFormat_RGBA8888]; [[CCDirector sharedDirector] setDisplayFPS:YES]; [[CCDirector sharedDirector] attachInView: window]; [[[CCDirector sharedDirector] openGLView] addSubview: tabBarController.view]; [window makeKeyAndVisible]; } Then in the third UIViewController code (where I want to use cocos2D) I do this (note: the view is being loaded from a NIB file which has a blank UIView and nothing else):\ - (void)viewDidLoad { [super viewDidLoad]; // 'scene' is an autorelease object. CCScene *myScene = [CCScene node]; // 'layer' is an autorelease object. MyLayer *myLayer = [MyLayer node]; // add layer as a child to scene [myScene addChild: myLayer]; [[CCDirector sharedDirector] runWithScene: myScene]; } However all I see is a blank white view and nothing else. If I call the following in viewdidLoad: [[CCDirector sharedDirector] attachInView: self.view]; The app crashes complaining that CCDirector is already attached. Please help!

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  • CAShapeLayer slowing down interface rotation

    - by MrMage
    Hi, I am trying to move some custom drawing code from a view into a CAShapeLayer, which then get added as a sublayer to the original view's CALayer. This also works well, but when rotating the device, the animation starts to stutter, e.g. you just see the frame in the original orientation and then the final orientation, with at most one frame in between - not smooth at all. Slide-in and slide-out animations of the corresponding UIViewController are a bit jerky, too (but not that much). All the CAShapeLayer has in its path is one CGPathAddRect, it is set to be opaque, its opacity is 1.0f and the fillColor is set to opaque blue. When drawing the path directly in the views drawRect method, however, the animation is smooth. So I suppose it has something to do with the CAShapeLayer being animated during the rotation. Could you tell me how to either get rid of those jerkiness or just hide the CAShapeLayer when animating? Getting back to just draw CGPaths directly is not an option to me because I rely on the ability of CAShapeLayer to animate its path (it is not animated in my tries with rotating the view). /update: this also happens when the rotating UIViewControllers view contains a view with a subclass of CAGradientLayer as its layerClass (e.g. a view with a gradient layer as background). Cheers MrMage

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  • delete UITableView row apple addMusic example

    - by Pavan
    Hi, i am trying to add a swipe to delete feature to the addmusic example project (downloaded free from apple) so that i am able able to delete a specific row. Ive added the following code just so that i can enable to delete feature but i dont know how to remove the song from the list which i believe to be the mediaItemCollection and actually deleting it from the userMediaItemCollection which is used to queue the songs to the player. - (void)tableView:(UITableView*)tableView willBeginEditingRowAtIndexPath:(NSIndexPath *)indexPath { } - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { // If row is deleted, remove it from the list. if (editingStyle == UITableViewCellEditingStyleDelete) { // delete your data item here // Animate the deletion from the table. [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath]withRowAnimation:UITableViewRowAnimationFade]; } } The swipe to delete feature works nicely, the delete button only appears when swiped, but when i click delete, a SIGBART error occurs, the whole application freezes, (although the musix does continue to play, lol). Can someone please tell me how i can delete the row at that index and how i can delete it from the mediaitemcollection please. When taking that single line of code out: [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath]withRowAnimation:UITableViewRowAnimationFade]; the swipe to delete works, except that it does not delete anything obviously since i havent added any actual delete functionality/coding that needs to be done. All ideas appreciated.

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  • UIView animation only animating some of the things I ask it to

    - by Ben
    I have a series of (say) boxes on the screen in a row, all subviews of my main view. Each is a UIView. I want to shift them all left and have a new view also enter the screen from the right in lockstep. Here's what I'm doing: // First add a dummy view offscreen UIView * stagingView = /* make this view, which sets up its width/height */ CGRect frame = [stagingView frame]; frame.origin.x = /* just off the right side of the screen */; [stagingView setFrame:frame]; [self stagingView]; And then I set up animations in one block for all of my subviews (which includes the one I just added): [UIView beginAnimations:@"shiftLeft" context:NULL]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(_animationDidStop:context:)]; [UIView setAnimationDuration:0.3]; for (UIView * view in [self subviews]) { CGRect frame = [view frame]; frame.origin.x -= (frame.size.width + viewPadding); [view setFrame:frame]; } [UIView commitAnimations]; Here's what I expect: The (three) views already on screen get shifted left and the newly staged view marches in from the right at the same time. Here's what happens: The newly staged view animates in exactly as expected, and the views already on the screen do not appear to move at all! (Or possibly they jump without animation to their end locations). And! If I comment out the whole business of creating the new subview offscreen... the ones onscreen do animate correctly! Huh? (Thanks!)

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  • Design pattern to keep track UITableView rows correspondance to underlying data in constant time.

    - by DenNukem
    When my model changes I want to animate changes in UITableView by inserting/deleting rows. For that I need to know the ordinal of the given row (so I can construct NSIndexPath), which I find hard to do in better-than-linear time. For example, consider that I have a list of addressbook entries which are manualy sorted by the user, i.e. there is no ordering "key" that represents the sort order. There is also a corresponding UITableView that shows one row per addressbook entry. When UITableView queries the datasource I query the NSMUtableArray populated with my entries and return required data in constant time for each row. However, if there is a change in underlying model I am getting a notification "Joe Smith, id#123 has been removed". Now I have a dilemma. A naive approach would be to scan the array, determine the index at which Joe Smith is and then ask UITableView to remove that precise row from the view, also removing it form the array. However, the scan will take linear time to finish. Now I could have an NSDictionary which allows me to find Joe Smith in constant time, but that doesn't do me a lot of good because I still need to find his ordinal index within the array in order to instruct UITableView to remove that row, which is again a linear search. I could further decide to store each object's ordinal inside the object itself to make it constant, but it will become outdated after first such update as all subsequent index values will have changed due to removal of an object. So what is the correct design pattern to accurately reflect model changes in the UITableView in costant (or at least logarithmic) time?

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  • javascript to reference input IDs in php loop and pass values back to same input ID

    - by Smudger
    I have a form which is essentially an autocomplete input box. I can get this to work perfectly for a single text box. What I need to do is create unique input boxes by using a php for loop. This will use the counter $i to give each input box a unique name and id. The problem is that the unique value of the input box needs to be passed to the javascript. this will then pass the inputted data to the external php page and return the mysql results. As mentioned I have this working for a single input box but need assistance with passing the correct values to the javascript and returning it to correct input box. existing code for working solution (first row works only, all other rows update first row input box) <html> <head> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript"> function lookup(inputString) { if(inputString.length == 0) { // Hide the suggestion box. $('#suggestions').hide(); } else { $.post("autocompleteperson.php", {queryString: ""+inputString+""}, function(data){ if(data.length >0) { $('#suggestions').show(); $('#autoSuggestionsList').html(data); } }); } } // lookup function fill(thisValue) { $('#inputString').val(thisValue); setTimeout("$('#suggestions').hide();", 200); } </script> </head> <body> <form name="form1" id="form1" action="addepartment.php" method="post"> <table> <? for ( $i = 1; $i <=10; $i++ ) { ?> <tr> <td> <? echo $i; ?></td> <td> <div> <input type="text" size="30" value="" id="inputString" onkeyup="lookup(this.value);" onblur="fill();" /> </div> <div class="suggestionsBox" id="suggestions" style="display: none;"> <img src="upArrow.png" style="position: relative; top: -12px; left: 20px;" alt="upArrow" /> <div class="suggestionList" id="autoSuggestionsList"> &nbsp; </div> </div> </td> </tr> <? } ?> </table> </body> </html> code for autocompleteperson.php is: $query = $db->query("SELECT fullname FROM Persons WHERE fullname LIKE '$queryString%' LIMIT 10"); if($query) { while ($result = $query ->fetch_object()) { echo '<li onClick="fill(\''.$result->fullname.'\');">'.$result->fullname.'</li>'; } } in order to get it to work for all rows, I include the counter $i in each of the file names as below: <html> <head> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript"> function lookup(inputString<? echo $i; ?>) { if(inputString<? echo $i; ?>.length == 0) { // Hide the suggestion box. $('#suggestions<? echo $i; ?>').hide(); } else { $.post("autocompleteperson.php", {queryString: ""+inputString<? echo $i; ?>+""}, function(data){ if(data.length >0) { $('#suggestions<? echo $i; ?>').show(); $('#autoSuggestionsList<? echo $i; ?>').html(data); } }); } } // lookup function fill(thisValue) { $('#inputString<? echo $i; ?>').val(thisValue); setTimeout("$('#suggestions<? echo $i; ?>').hide();", 200); } </script> </head> <body> <form name="form1" id="form1" action="addepartment.php" method="post"> <table> <? for ( $i = 1; $i <=10; $i++ ) { ?> <tr> <td> <? echo $i; ?></td> <td> <div> <input type="text" size="30" value="" id="inputString<? echo $i; ?>" onkeyup="lookup(this.value);" onblur="fill();" /> </div> <div class="suggestionsBox" id="suggestions<? echo $i; ?>" style="display: none;"> <img src="upArrow.png" style="position: relative; top: -12px; left: 20px;" alt="upArrow" /> <div class="suggestionList" id="autoSuggestionsList<? echo $i; ?>"> &nbsp; </div> </div> </td> </tr> <? } ?> </table> </body> </html> The autocomplete suggestion works (although always shown on first row) but when selecting the data always returns to row 1, even if input was on row 5. I have a feeling this has to do with the fill() but not sure? is it due the the autocomplete page code? or does the fill referencing ThisValue have something to do with it. example of this page (as above) can be found here Thanks for the assistance, much appreciated. UPDATE - LOLO <html> <head> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript"> function lookup(i, inputString) { if(inputValue.length == 0) { // Hide the suggestion box. $('#suggestions' + i).hide(); } else { $.post("autocompleteperson.php", {queryString: ""+inputString+""}, function(data){ if(data.length >0) { $('#suggestions' + i).show(); $('#autoSuggestionsList' + i).html(data); } }); } } // lookup function fill(i, thisValue) { $('#inputString' + i).val(thisValue); setTimeout("$('#suggestions' + i).hide();", 200); } </script> </head> <body> <form name="form1" id="form1" action="addepartment.php" method="post"> <table> <? for ( $i = 1; $i <=10; $i++ ) { ?> <tr> <td> <? echo $i; ?></td> <td> <div> <input type="text" size="30" value="" id="inputString<?php echo $i; ?>" onkeyup="lookup(this.value);" onblur="fill();" /> </div> <div class="suggestionsBox" id="suggestions<? echo $i; ?>" style="display: none;"> <img src="upArrow.png" style="position: relative; top: -12px; left: 20px;" alt="upArrow" /> <div class="suggestionList" id="autoSuggestionsList<? echo $i; ?>"> &nbsp; </div> </div> </td> </tr> <? } ?> </table> </body> </html> google chrome catched the following errors: first line on input, second line on loosing focus

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  • Animation not playing

    - by Tate Allen
    Hello again, I didn't say this last time but I am relatively new to iPhone programming and extremely new to iPhone game development so bear with me. In my game, when I tilt the device, the character moves and faces the correct direction, but does not animate. I am using an animated UIImageView. Here is the code: float newX = character.center.x + (accel.x * 12); if (newX 30 && newX < 290) character.center = CGPointMake(newX, character.center.y); if (accel.x < 0) { NSArray *imgArray = [[NSArray alloc] initWithObjects: [UIImage imageNamed:@"run3left.png"], [UIImage imageNamed:@"run1left.png"], [UIImage imageNamed:@"run2left.png"], [UIImage imageNamed:@"run1left.png"], nil]; character.animationImages = imgArray; character.animationDuration = 0.5; character.contentMode = UIViewContentModeBottomLeft; [self.view addSubview:character]; [character startAnimating]; } if (accel.x > 0) { NSArray *imgArray = [[NSArray alloc] initWithObjects: [UIImage imageNamed:@"run3.png"], [UIImage imageNamed:@"run1.png"], [UIImage imageNamed:@"run2.png"], [UIImage imageNamed:@"run1.png"], nil]; character.animationImages = imgArray; character.animationDuration = 0.5; character.contentMode = UIViewContentModeBottomLeft; [self.view addSubview:character]; [character startAnimating]; } }

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  • Ajax -- re-load div on success.

    - by RPM
    I am trying to accomplish a "re-load." More specifically, I need to be able to refresh a portion of my page as a result of another successful ajax call. Moreover, I load my portion of the page via ajax which obtains it's content from an ajax post. The result is my content being displayed inside my portion precisely. I need this portion of the page refreshed after a successful ajax post. Here is some of the code: /* Ajax-- this part is loaded automatically, and I need it reloaded upon success of another ajax post. This data comes from the outcome of my other ajax function. */ $('#newCo').load('click', function() { $.ajax({ url: 'index.php?dkd432k=uBus/310/Indeed', dataType: 'json', success: function(json) { if (json['newCompare']) { $('#newCo .newResults').html(json['newCompare']); } } }); }); The next portion of code is responsible for posting the data of which I obtain in this above ajax function. function ZgHiapud (ofWhich) { $.ajax({ url: 'index.php?dkd432k=uBus/310/update', type: 'post', data: 'product_id=' + product_id, dataType: 'json', success: function(json) { $('.success, .warning, .attention, .information').remove(); if (json['success']) { $('.attention').fadeIn('slow'); $('#compare_total').html(json['total']); $('html, body').animate({ scrollTop: 0 }, 'slow'); } } }); } In the end, I need to obtain the data that I send to the server immediately upon success of the second ajax call. This data that is sent via the second ajax call needs to fire the first ajax call upon success.

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  • Basic syntax for an animation loop?

    - by Moshe
    I know that jQuery, for example, can do animation of sorts. I also know that at the very core of the animation, there must me some sort of loop doing the animation. What is an example of such a loop? A complete answer should ideally answer the following questions: What is a basic syntax for an effective animation recursion that can animate a single property of a particular object at a time? The function should be able to vary its target object and property of the object. What arguments/parameters should it take? What is a good range of reiterating the loop? In milliseconds? (Should this be a parameter/argument to the function?) REMEMBER: The answer is NOT necessarily language specific, but if you are writing in a specific language, please specify which one. Error handling is a plus. {Nothing is more irritating (for our purposes) than an animation that does something strange, like stopping halfway through.} Thanks!

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  • iPhone: Animating a view when another view appears/disappears

    - by MacTouch
    I have the following view hierarchy UITabBarController - UINavigationController - UITableViewController When the table view appears (animated) I create a toolbar and add it as subview of the TabBar at the bottom of the page and let it animate in with the table view. Same procedure in other direction, when the table view disappears. It does not work as expected. The animation duration is OK, but somehow not exact the same as the animation of the table view when it becomes visible When I display the table view for the second time, the toolbar does not disappear at all and remains at the bottom of the parent view. What's wrong with it? - (void)animationDone:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context { UIView *toolBar = [[[self tabBarController] view] viewWithTag:1000]; [toolBar removeFromSuperview]; } - (void)viewWillAppear:(BOOL)animated { UIEdgeInsets insets = UIEdgeInsetsMake(0, 0, 44, 0); [[self tableView] setContentInset:insets]; [[self tableView] setScrollIndicatorInsets:insets]; // Toolbar initially placed outside of the visible frame (x=320) UIView *toolBar = [[UIToolbar alloc] initWithFrame:CGRectMake(320, 480-44, 320, 44)]; [toolBar setTag:1000]; [[[self tabBarController] view] addSubview:toolBar]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationDuration:0.35]; [toolBar setFrame:CGRectMake(0, 480-44, 320, 44)]; [UIView commitAnimations]; [toolBar release]; [super viewWillAppear:animated]; } - (void)viewWillDisappear:(BOOL)animated { UIView *toolBar = [[[self tabBarController] view] viewWithTag:1000]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationDuration:0.35]; [UIView setAnimationDidStopSelector:@selector(animationDone:finished:context:)]; [toolBar setFrame:CGRectMake(320, 480-44, 320, 44)]; [UIView commitAnimations]; [super viewWillDisappear:animated]; }

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  • iPhone SDK: Progressive UITableView updates, smoothly animated

    - by boliva
    Hi all, There's something I've been trying to do with no success. I have an UITableView whose viewController is both its delegate and dataSource. On it I also have a mutableArray as a property, which basically acts as the tableView dataSource. This mutableArray gets continously updated from an online XML source. What I haven't been able to accomplish successfully is to animate the adding of new rows at the top of the tableView and the deletion of the oldest rows at its bottom (thinking I'll always going to show the same amount of data, say the latest 10 entries). The method I'm actually using is that, after finishing receiving and parsing the XML data I'm removing all the contents of the mutableArray and storing the new entries on it, to later reload the tableView (calling the 'reloadData' method). In between I'm using a CATransition in order to 'fade' the tableView from its previous to its new state. I tried using beginUpdates and endUpdates, with code for selectively removing the old rows from the tableView and adding the new ones to it, as well as to its datasource, however the animation takes place in the whole table instead of the affected rows only. What I want to accomplish is, after an update, to delete as many rows from the 'bottom' of the table as new entries I have retrieved, sliding the tableView down and adding the new rows at the top of it, smoothly animated. Best regards,

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  • Php code works on every browser but not on IE8, help please

    - by DomingoSL
    I think the error has to be in a incompatibility with IE8 and the cookies manipulation, cuz in IE8 you can see the password and login asking screen but when you enter the data and send it the browser seems to do nothing, this is a url you were you can try my code: http://200.8.27.127/tiempo/teacher.php and this is the code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta content="it" http-equiv="Content-Language" /> <meta content="text/html; charset=utf-8" http-equiv="Content-Type" /> <title>Formulario</title> <style type="text/css"> h1 { font: 50px Tahoma, Helvetica, Arial, Sans-Serif; text-align: center; color: #111; text-shadow: 0px 2px 3px #555; } h2 { font: 14px Tahoma, Helvetica, Arial, Sans-Serif; text-align: center; color: #CCC; text-shadow: 0px 1px 2px #555; } h3 { font: 10px Tahoma, Helvetica, Arial, Sans-Serif; text-align: center; color: #CCC; } b1 { font: 16px Tahoma, Helvetica, Arial, Sans-Serif; color: #DDD; } b2 { font: 10px Tahoma, Helvetica, Arial, Sans-Serif; color: #F9F7ED; } .caja { width: 690px; height: 40px; background-color: transparent; border: 0px solid #000000; font-size:x-large; color: #222; font-family: 'Trebuchet MS', 'Lucida Sans Unicode', 'Lucida Grande', 'Lucida Sans', Arial, sans-serif; font-weight: bold;" size="299"; } .style1 { text-align: right; } </style> </head> <body style="background-image: url('IMG/bg.png')"> <script type="text/javascript" src="JS/jquery-1.4.2.min.js"></script> <script type="text/javascript" src="JS/jquery.notifications-1.1.min.js"></script> <link rel="stylesheet" type="text/css" href="JS/jquery.notifications.css" /> <script> function checkCharCount(textfield) { if(textfield.value.length > 300) textfield.value = textfield.value.substr(0, 300); document.getElementById("charCounter").innerHTML = 300 - textfield.value.length; } </script> <?php include("/LIB/HeadSQL.php"); include("/LIB/error.php"); if (isset($_COOKIE['ID_tablon'])) { $username = $_COOKIE['ID_tablon']; $pass = $_COOKIE['Key_tablon']; $check = mysql_query("SELECT * FROM usuarios WHERE nombre = '$username'") or die(mysql_error()); while($info = mysql_fetch_array( $check )) { if ($pass != $info['clave']) { login(); } else { entro($info['email'],$username); } } } else { login(); } function login() { if (isset($_POST['quiere'])) { if(!$_POST['username'] | !$_POST['pass']) { include("LIB/login.php"); error('Debes llenar todos los campos.',0); } else { $check = mysql_query("SELECT * FROM usuarios WHERE nombre = '".$_POST['username']."'") or die(mysql_error()); $check2 = mysql_num_rows($check); if ($check2 == 0) { include("LIB/login.php"); error('Ese usuario no existe.',0); } while($info = mysql_fetch_array( $check )) { $_POST['pass'] = stripslashes($_POST['pass']); $info['clave'] = stripslashes($info['clave']); //$_POST['pass'] = md5($_POST['pass']); if ($_POST['pass'] != $info['clave']) { include("LIB/login.php"); error('La clave es incorrecta.',0); } else { $_POST['username'] = stripslashes($_POST['username']); $hour = time() + 3600; setcookie("ID_tablon", $_POST['username'], $hour); setcookie("Key_tablon", $_POST['pass'], $hour); entro($info['email'],$_POST['username']); } } } } else { include("LIB/login.php"); } exit; } function entro($email,$username) { ?> <div id="todo" align="center" > <div id="cabeza" style="width:850px;height:100px"> </div> <div id="contenido" style="width:850px;height:420px;background-image: url(IMG/cuadro.png)" > <div id="titulo" style="width:765px;height:75px;padding-top: 18px;margin: auto;text-align: left;"> <b1>Bienvenido <b><?php echo($username); ?></b></b1><br> <?php $check = mysql_query("SELECT * FROM sms WHERE ref = '".$username."' ORDER BY fecha DESC LIMIT 0, 1") or die(mysql_error()); while($info = mysql_fetch_array( $check )) { echo("<b1> Tu ultimo mensaje enviado fue: </b1><b2>" . $info['texto'] . " enviado el " . $info['fecha'] . "</b2>"); } ?> </div> <form method="post"> <div id="formulario" style="width:850px;height:255px;margin-top: 10px"> <div id="foto" align="right" style="width:725px; height:40px;padding-top: 11px;margin: auto"> <?php $size = 60; $grav_url = "http://www.gravatar.com/avatar/" . md5( strtolower( $email ) ) . "?size=" . $size; $size = 256; $grav_urlB = "http://www.gravatar.com/avatar/" . md5( strtolower( $email ) ) . "?size=" . $size; echo('<img alt="Image" src="' . $grav_url . '" />'); ?> </div> <div id="texto" style="width:850px;height:29px; margin-top: 38px;margin-left: 4px"> <input name="sms" type="text" onKeyUp="checkCharCount(this)" class="caja" /> </div> <div id="botones" style="width:725px;height:27px; margin-top: 15px" class="style1"> <input name="usuario" type="hidden" value="<?php echo($username); ?>" /> <input name="Submit1" type="image" value="submit" src="IMG/envia.png" /> </div> <div id="resta" style="width:850px;height:29px; margin-top: 53px;margin-left: 4px"> <h2><span id="charCounter">300</span> caracteres restantes.</h2> <h3><a href=logout.php>Cerrar Sesion</a></h3> </div> </div> </form> </div> </div> </body> </html> <?php session_start(); if (isset($_POST['Submit1'])) { if (isset($_SESSION['token']) && (time() - $_SESSION['token']) < 5) { error('Debes esperar 5 segundos para poder enviar otra informacion.',0); } else { $_SESSION['token'] = time(); include("/LIB/HeadSQL.php"); include("/LIB/comprueba.php"); $insert = "INSERT INTO sms (ref, texto, fecha) VALUES ('" . addslashes($_POST['usuario']) . "', '" . addslashes($_POST['sms']) . "', NOW() )"; $add_member = mysql_query($insert); error("Tu mensage ha sido enviado con exito.",1); } } exit; } ?> do you think the isuue can be on the javascript? try the code firts with Firefox or google chrome, then try in IE8.

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  • Matlab Simulation: Point (symbol) Moving from start point to end point and back

    - by niko
    Hi, I would like to create an animation to demonstrate LDPC coding which is based on Sum-Product Algorithm So far I have created a graph which shows the connections between symbol nodes (left) and parity nodes (right) and would like to animate points travelling from symbol to parity nodes and back. The figure is drawn by executing the following method: function drawVertices(H) hold on; nodesCount = size(H); parityNodesCount = nodesCount(1); symbolNodesCount = nodesCount(2); symbolPoints = zeros(symbolNodesCount, 2); symbolPoints(:, 1) = 0; for i = 0 : symbolNodesCount - 1 ji = symbolNodesCount - i; scatter(0, ji) symbolPoints(i + 1, 2) = ji; end; parityPoints = zeros(parityNodesCount, 2); parityPoints(:, 1) = 10; for i = 0 : parityNodesCount - 1 ji = parityNodesCount - i; y0 = symbolNodesCount/2 - parityNodesCount/2; scatter(10, y0 + ji) parityPoints(i + 1, 2) = y0 + ji; end; axis([-1 11 -1 symbolNodesCount + 2]); axis off %connect vertices d = size(H); for i = 1 : d(1) for j = 1 : d(2) if(H(i, j) == 1) plot([parityPoints(i, 1) symbolPoints(j, 1)], [parityPoints(i, 2) symbolPoints(j, 2)]); end; end; end; So what I would like to do here is to add another method which takes start point (x and y) and end point as arguments and animates a travelling circle (dot) from start to end and back along the displayed lines. I would appreciate if anyone of you could show the solution or suggest any useful tutorial about matlab simulations. Thank you!

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  • working with large sprite sheets on iphone

    - by lukya
    Hi All, I am trying to use sprite sheet animation in my application. The first POC with a small sprite sheet worked fine but as i change the sprite sheet to a bigger one, i get "check_safe_call: could not restore current frame" warning and the application quits. A quick search revealed that this problem meant my app is taking too much memory or the image is too huge in dimension. My image is 4.9 Mb and dimensions are 6720 * 10080 (oops!!). i read that iphone allows maximum 3 Mb image with dimensions up to 1024 * 1024. Also that the sprite sheet image dimensions should be a power of two. So please let me know how i can use a sprite sheet this big. One approach could be to cut the sprite sheet into many smaller sprite sheets and use them one at a time. Please suggest if you know any other/better approach to accommodate bigger sprite sheets and whether the problem with my sprite sheet is size (4.9 Mb) OR dimensions (6720 * 10080). (Just FYI, i am not trying to play a movie so using MP4 file instead is not an option for me. i need to animate the sprite sheet based on accelerometer input and i have been able to achieve that in my POC with smaller sprite sheet.) Thanks, Swapnil

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