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  • Using include() to load different page content acts differently locally vs hosted

    - by hookedonwinter
    I have a live site that includes different php files depending on what page the user is trying to access. The header and footer are the same, but in the file, if the user requests filename1.php vs filename2.php, a different php is loaded into the content of the page. Basic CMS stuff. On the live site, it works fine. I just set up a local dev environment, and it doesn't work. The file that is supposed to load into the middle of the page instead is the only file loaded. I'm not saying this well. Here's an example: How it works live: <html> <head> Stuff </head> <body> More stuff <? include( 'some_file.php' ); ?> </body> </html> How it works locally: <? include( 'some_file.php' ); ?> Just that file loads, no other content. Any thoughts on why that one page is loading, but not the surrounding content? If I'm not explaining this well, please let me know.

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  • Find min. "join" operations for sequence

    - by utyle
    Let's say, we have a list/an array of positive integers x1, x2, ... , xn. We can do a join operation on this sequence, that means that we can replace two elements that are next to each other with one element, which is sum of these elements. For example: - array/list: [1;2;3;4;5;6] we can join 2 and 3, and replace them with 5; we can join 5 and 6, and replace them with 11; we cannot join 2 and 4; we cannot join 1 and 3 etc. Main problem is to find minimum join operations for given sequence, after which this sequence will be sorted in increasing order. Note: empty and one-element sequences are sorted in increasing order. Basic examples: for [4; 6; 5; 3; 9] solution is 1 (we join 5 and 3) for [1; 3; 6; 5] solution is also 1 (we join 6 and 5) What I am looking for, is an algorithm that solve this problem. It could be in pseudocode, C, C++, PHP, OCaml or similar (I mean: I woluld understand solution, if You wrote solution in one of these languages). I would appreciate Your help.

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  • Updating ToolStripProgressBar and ToolStripStatusLabel along with with an action

    - by TChristian
    In a Windows Form, I have a search box that fires an event to search a remote database and display some results. The query is pretty fast, usually just a fraction of a second, but in case the delay is noticeable there is a progress bar and label in the form's status bar. When the user clicks "Search" the status label should appear and the progress bar show some progress. Then when the result comes back the label should disappear and the progress bar should be full. Pretty basic response. The problem is, I can't get those actions to happen in that order. Using the code below, I click "Search", nothing happens until the results are displayed, and then the progress bar fills up from 0 to 100. The label never appears. I even threw in a sleep command immediately after the event to be sure I wasn't just missing it, but it's as if the first 2 statements are not being executed. What am I doing wrong here? private void searchButton_Click(object sender, EventArgs e) { toolStripStatusLabel1.Visible = true; toolStripProgressBar1.Value = 20; m_changeRequestedEvents.Fire<String>("SearchTerm", searchTextBox.Text); toolStripProgressBar1.Value = 100; toolStripStatusLabel1.Visible = false; }

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  • Several Objective-C objects become Invalid for no reason, sometimes.

    - by farnsworth
    - (void)loadLocations { NSString *url = @"<URL to a text file>"; NSStringEncoding enc = NSUTF8StringEncoding; NSString *locationString = [[NSString alloc] initWithContentsOfURL:[NSURL URLWithString:url] usedEncoding:&enc error:nil]; NSArray *lines = [locationString componentsSeparatedByString:@"\n"]; for (int i=0; i<[lines count]; i++) { NSString *line = [lines objectAtIndex:i]; NSArray *components = [line componentsSeparatedByString:@", "]; Restaurant *res = [byID objectForKey:[components objectAtIndex:0]]; if (res) { NSString *resAddress = [components objectAtIndex:3]; NSArray *loc = [NSArray arrayWithObjects:[components objectAtIndex:1], [components objectAtIndex:2]]; [res.locationCoords setObject:loc forKey:resAddress]; } else { NSLog([[components objectAtIndex:0] stringByAppendingString:@" res id not found."]); } } } There are a few weird things happening here. First, at the two lines where the NSArray lines is used, this message is printed to the console- *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSCFDictionary count]: method sent to an uninitialized mutable dictionary object' which is strange since lines is definitely not an NSMutableDictionary, definitely is initialized, and because the app doesn't crash. Also, at random points in the loop, all of the variables that the debugger can see will become Invalid. Local variables, property variables, everything. Then after a couple lines they will go back to their original values. setObject:forKey never has an effect on res.locationCoords, which is an NSMutableDictionary. I'm sure that res, res.locationCoords, and byId are initialized. I also tried adding a retain or copy to lines, same thing. I'm sure there's a basic memory management principle I'm missing here but I'm at a loss.

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  • Most cost effective way to target multiple mobile platforms

    - by niidto
    Hi I have been given the tasks of speccing a mobile application, which will need to run on approx. 1000 devices. These devices already exist, and consist of iPhones, BlackBerrys, Androids, Windows Mobile and Netbooks. The application will have simple reporting capability, and a collection of forms. Anyway, the obvious solution would be to develop some browser based solution, although given the occasionally connected nature of the devices, there's a potential for data to get lost / not saved. So instead of creating a complex application for each platform, I was thinking we could build what is effectively a form generator, with basic offline storage capability (text files), designed to run on each device, and have the device generate a form, based on for example an XML file that it could request from a server somewhere, resulting in minimal specialist development costs, and the ability to run most of the logic from the server end, with the devices being dumb clients that render forms and upload the data when there is an available connection. Anyway, my question summarised is, how have you made the decision on supporting multiple devices for your application. Is this always an unavoidable problem, and you just have to make the call to support 1 or 2, or pay for developers to write code for each platform, or alternatively supply pre-installed devices to the company? Many thanks James

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  • Swapping content in a seperate div on hover

    - by Fuego DeBassi
    I feel like this should work: $(".module .one").hover(function() { $("#viewport #one").addClass('red'); }); Basically I am hiding all the .children of "#viewport on load, then when a seperate element is hovered, in this case .module .one I want to change something on the corresponding viewport ID #viewport #one. Basic idea is a variable content window, where when a thumbnail or whatever I put in the modules swaps the content shown in the viewport. Something I am doing wrong? Here is my full code: <script type="text/javascript"> $(document).ready(function() { $(".module .caption").hide(); $("#viewport").children().hide(); $(".module").hover(function() { $(this).find(".caption").slideDown().end().siblings('.module').addClass('under'); },function() { $(this).find(".caption").slideUp().end().siblings('.module').removeClass('under'); }); $(".module .one").hover(function() { $("#viewport #one").addClass('red'); }); }); </script> The bigger hover function in the middle is for some fancy rollover effects that the modules will perform themselves, but for these purposes I just want to figure out why I can't add a Class to a separate element when another is hovered. Would love some help/advice!

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  • Why can't I extract a C++ type from a Python type using boost::python::extractor?

    - by Robin
    I've wrapped a C++ class using Py++ and everything is working great in Python. I can instantiate the c++ class, call methods, etc. I'm now trying to embed some Python into a C++ application. This is also working fine for the most-part. I can call functions on a Python module, get return values, etc. The python code I'm calling returns one of the classes that I wrapped: import _myextension as myext def run_script(arg): my_cpp_class = myext.MyClass() return my_cpp_class I'm calling this function from C++ like this: // ... excluding error checking, ref counting, etc. for brevity ... PyObject *pModule, *pFunc, *pArgs, *pReturnValue; Py_Initialize(); pModule = PyImport_Import(PyString_FromString("cpp_interface")); pFunc = PyObject_GetAttrString(pModule, "run_script"); pArgs = PyTuple_New(1); PyTuple_SetItem(pArgs, 0, PyString_FromString("an arg")); pReturnValue = PyObject_CallObject(pFunc, pArgs); bp::extract< MyClass& > extractor(pReturnValue); // PROBLEM IS HERE if (extractor.check()) { // This check is always false MyClass& cls = extractor(); } The problem is the extractor never actually extracts/converts the PyObject* to MyClass (i.e. extractor.check() is always false). According to the docs this is the correct way to extract a wrapped C++ class. I've tried returning basic data types (ints/floats/dicts) from the Python function and all of them are extracted properly. Is there something I'm missing? Is there another way to get the data and cast to MyClass?

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  • Cannot clear the form after Submit using the Validation plugin in jQuery

    - by novellino
    Hello, I an quite new to jQuery and I have a problem while trying to create a form. I am using the Validation plugin for validate the email (one the form's field). When I click the Submit button I want to call my own function because I want to save the data in an XML file. This is my button: (as I understood the plugin uses "submit" for understand the button) <input type="submit" name="submit" class="submit" id="submit_btn" value="Send"/> and here is the script for the validation: <script type="text/javascript"> $(document).ready(function() { //this is my form $("#contactForm").validate(); /*save the valid data in the xml*/ $(".submit").click(function() { var email = $("input#email").val(); var subject = $("input#subject").val(); var message = $("textarea#message").val(); if (email == "" || !$("#contactForm").valid()) { return false; } var dataString = 'email='+ email + '&subject=' + subject + '&message=' + message; //alert("DATA: " +dataString); $.ajax({ type: "POST", url: "SaveData.jsp", data: dataString, success: function(data){} }); return false; }); }); </script> In general it works ok but I have two basic problems. When I click the button in the beginning having all the form empty, I get no message for the field required. Also when the data are valid and I am doing the submit, the form does not become clear after the submit. If I deleted this script code, these actions are working properly but I can not save the data! Does anyone know what is wrong? Thanks a lot!

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  • Referencing not-yet-defined variables - Java

    - by user2537337
    Because I'm tired of solving math problems, I decided to try something more engaging with my very rusty (and even without the rust, very basic) Java skills. I landed on a super-simple people simulator, and thus far have been having a grand time working through the various steps of getting it to function. Currently, it generates an array of people-class objects and runs a for loop to cycle through a set of actions that alter the relationships between them, which I have stored in a 2d integer array. When it ends, I go look at how much they all hate each other. Fun stuff. Trouble has arisen, however, because I would like the program to clearly print what action is happening when it happens. I thought the best way to do this would be to add a string, description, to my "action" class (which stores variables for the actor, reactor, and the amount the relationship changes). This works to a degree, in that I can print a generic message ("A fight has occurred!") with no problem. However, ideally I would like it to be a little more specific ("Person A has thrown a rock at Person B's head!"). This latter goal is proving more difficult: attempting to construct an action with a description string that references actor and reactor gets me a big old error, "Cannot reference field before it is defined." Which makes perfect sense. I believe I'm not quite in programmer mode, because the only other way I can think to do this is an unwieldy switch statement that negates the need for each action to have its own nicely-packaged description. And there must be a neater way. I am not looking for examples of code, only a push in the direction of the right concept to handle this.

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  • Why do InterruptedExceptions clear a thread's interrupted status?

    - by Hanno Fietz
    If a thread is interrupted while inside Object.wait() or Thread.join(), it throws an InterruptedException, which resets the thread's interrupted status. I. e., if I have a loop like this inside a Runnable.run(): while (!this._workerThread.isInterrupted()) { // do something try { synchronized (this) { this.wait(this._waitPeriod); } } catch (InterruptedException e) { if (!this._isStopping()) { this._handleFault(e); } } } the thread will continue to run after calling interrupt(). This means I have to explicitly break out of the loop by checking for my own stop flag in the loop condition, rethrow the exception, or add a break. Now, this is not exactly a problem, since this behaviour is well documented and doesn't prevent me from doing anything the way I want. However, I don't seem to understand the concept behind it: Why is a thread not considered interrupted anymore once the exception has been thrown? A similar behaviour also occurs if you get the interrupted status with interrupted() instead of isInterrupted(), then, too, the thread will only appear interrupted once. Am I doing something unusual here? For example, is it more common to catch the InterruptedException outside the loop? (Even though I'm not exactly a beginner, I tagged this "beginner", because it seems like a very basic question to me, looking at it.)

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  • c++ callback syntax in a class

    - by Mr Bell
    I am trying to figure out the syntax to register a callback with this 3rd party software. I think it is probably a basic question, I just am not too familiar with c++. They have a method for registering a callback function so their code can call a function in my code when an event happens. They provided a working example that registers the callback from the main file, but I want to know how to do it when working inside a class Their method signature: smHTRegisterHeadPoseCallback(smEngineHandle engine_handle, void *user_data, smHTHeadPoseCallback callback_fun); Working example from the main file: void STDCALL receiveHeadPose(void *,smEngineHeadPoseData head_pose, smCameraVideoFrame video_frame) { ... } void main() { ... smHTRegisterHeadPoseCallback(engine_handle,0,receiveHeadPose) ... } But I want to use this from my class MyClass.h class FaceEngine { public: void STDCALL receiveFaceData(void *, smEngineFaceData face_data, smCameraVideoFrame video_frame); ... MyClass.cpp void FaceEngine::Start(void) { rc = smHTRegisterFaceDataCallback(hFaceAPIEngine,0,&FaceEngine::receiveFaceData); ... Results in this compiler error: Error 1 error C2664: 'smHTRegisterFaceDataCallback' : cannot convert parameter 3 from 'void (__stdcall FaceEngine::* )(void *,smEngineFaceData,smCameraVideoFrame)' to 'smHTFaceDataCallback' d:\stuff\programming\visual studio 2008\projects\tut02_vertices\faceengine.cpp 43 Beard If my question isn't clear please let me know how I can clarify.

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  • Implementing list position locator in C++?

    - by jfrazier
    I am writing a basic Graph API in C++ (I know libraries already exist, but I am doing it for the practice/experience). The structure is basically that of an adjacency list representation. So there are Vertex objects and Edge objects, and the Graph class contains: list<Vertex *> vertexList list<Edge *> edgeList Each Edge object has two Vertex* members representing its endpoints, and each Vertex object has a list of Edge* members representing the edges incident to the Vertex. All this is quite standard, but here is my problem. I want to be able to implement deletion of Edges and Vertices in constant time, so for example each Vertex object should have a Locator member that points to the position of its Vertex* in the vertexList. The way I first implemented this was by saving a list::iterator, as follows: vertexList.push_back(v); v->locator = --vertexList.end(); Then if I need to delete this vertex later, then rather than searching the whole vertexList for its pointer, I can call: vertexList.erase(v->locator); This works fine at first, but it seems that if enough changes (deletions) are made to the list, the iterators will become out-of-date and I get all sorts of iterator errors at runtime. This seems strange for a linked list, because it doesn't seem like you should ever need to re-allocate the remaining members of the list after deletions, but maybe the STL does this to optimize by keeping memory somewhat contiguous? In any case, I would appreciate it if anyone has any insight as to why this happens. Is there a standard way in C++ to implement a locator that will keep track of an element's position in a list without becoming obsolete? Much thanks, Jeff

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  • How to reference other documents in a couchDB view (joining like functionality)

    - by Surfrdan
    We have a CouchDB representation of an XML database which we use to power a javascript based frontend for manipulating the XML documents. The basic structure is a simple 3 level hierachy. i.e. A - B - C A: Parent doucument (type A) B: any number of child documents of parent type A C: any number of child documents of parent type B We represent these 3 document types in CouchDB with a 'type' attribute: e.g. { "_id":"llgc-id:433", "_rev":"1-3760f3e01d7752a7508b047e0d094301", "type":"A", "label":"Top Level A document", "logicalMap":{ "issues":{ "1":{ "URL":"http://hdl.handle.net/10107/434-0", "FILE":"llgc-id:434" }, "2":{ "URL":"http://hdl.handle.net/10107/467-0", "FILE":"llgc-id:467" etc... } } } } { "_id":"llgc-id:433", "_rev":"1-3760f3e01d7752a7508b047e0d094301", "type":"B", "label":"a B document", } What I want to do is produce a view which returns documents just like the A type but includes the label attribute from the B document within the logicalMap list e.g. { "_id":"llgc-id:433", "_rev":"1-3760f3e01d7752a7508b047e0d094301", "type":"A", "label":"Top Level A document", "logicalMap":{ "issues":{ "1":{ "URL":"http://hdl.handle.net/10107/434-0", "FILE":"llgc-id:434", "LABEL":"a B document" }, "2":{ "URL":"http://hdl.handle.net/10107/467-0", "FILE":"llgc-id:467", "LABEL":"another B document" etc... } } } } I'm struggling to get my head around the best way to perform this. It looks like it should be fairly simple though!

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  • Bookmarkable URLs after Ajax for Wicket

    - by Wolfgang
    There is this well-known problem that browsers don't put Ajax request in the request history and cause problems for bookmarkability, forward/back button, and refresh. Also, there is a common solution to that problem that appends the hash symbol # and some additional parameters to the URL by using Javascript window.location.hash = .... In this question a basic solution to this problem is proposed, for example. = My question is if such a solution has been integrated in Wicket, so that existing Wicket facilities are used and no custom Javascript had to be added. If not, I'd be interested in how this could be done. Such a solution had to answer the question what should be put after the hash. I like the idea that the bookmarkable URL that (in the non-Ajax case) were in front of the hash could be put behind it. For example, when you are on http://host/catalog and reach a page http://host/product/xyz the Ajax-triggered URL would be http://host/catalog#/product/xyz. Then it would be easy to write an onload handler that checks for the # and does a redirect to the URL after the hash.

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  • In Corona SDK the background image always cover other images

    - by user1446126
    I'm currently making a tower defense game with Corona SDK. However, while I'm making the gaming scene, The background scene always cover the monster spawn, I've tried background:toBack() ,however it's doesn't work.Here is my code: module(..., package.seeall) function new() local localGroup = display.newGroup(); local level=require(data.levelSelected); local currentDes = 1; monsters_list = display.newGroup() --The background local bg = display.newImage ("image/levels/1/bg.png"); bg.x = _W/2;bg.y = _H/2; bg:toBack(); --generate the monsters function spawn_monster(kind) local monster=require("monsters."..kind); newMonster=monster.new() --read the spawn(starting point) in level, and spawn the monster there newMonster.x=level.route[1][1];newMonster.y=level.route[1][2]; monsters_list:insert(newMonster); localGroup:insert(monsters_list); return monsters_list; end function move(monster,x,y) -- Using pythagoras to calauate the moving distace, Hence calauate the time consumed according to speed transition.to(monster,{time=math.sqrt(math.abs(monster.x-x)^2+math.abs(monster.y-y)^2)/(monster.speed/30),x=x, y=y, onComplete=newDes}) end function newDes() currentDes=currentDes+1; end --moake monster move according to the route function move_monster() for i=1,monsters_list.numChildren do move(monsters_list[i],200,200); print (currentDes); end end function agent() spawn_monster("basic"); end --Excute function above. timer2 = timer.performWithDelay(1000,agent,10); timer.performWithDelay(100,move_monster,-1); timer.performWithDelay(10,update,-1); move_monster(); return localGroup; end and the monster just stuck at the spawn point and stay there. but, When i comment these 3 lines of code: --local bg = display.newImage ("image/levels/1/bg.png"); --bg.x = _W/2;bg.y = _H/2; --bg:toBack(); The problem disappear Any ideas??Thanks for helping

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  • What's the most efficient way to setup a multi-lingual website

    - by Jasper De Bruijn
    Hi, I'm developing a website that will be available in different languages. It is a LAMP (Linux, Apache, MySQL, PHP) setup, and it makes use of Smarty, mostly for the template engine. The way we currently translate is by a self-written smarty plugin, which will recognize certain tags in the HTML files, and will find the corresponding tag in an earlier defined language file. The HTML could look as follows: <p>Hi, welcome to $#gamedesc;!</p> And the language file could look like this: gamedesc:Poing 2009$; welcome:this is another tag$; Which would then output <p>Hi, welcome to Poing 2009!</p> This system is very basic, but it is pretty hard to control, if I f.e. would like to keep track of what has been translated so far, or give certain users the rights to translate only certain tags. I've been looking at some alternative ways to approach this, by either replacing the text-file with XML files which could store some extra meta-data, or by perhaps storing all the texts in the database, and retrieving it there. My question is, what would be the best way to make this system both maintainable and perform well with high user-traffic? Are there perhaps any (lightweight) plugins I could take a look at?

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  • Reading/Writing DataTables to and from an OleDb Database LINQ

    - by jsmith
    My current project is to take information from an OleDbDatabase and .CSV files and place it all into a larger OleDbDatabase. I have currently read in all the information I need from both .CSV files, and the OleDbDatabase into DataTables.... Where it is getting hairy is writing all of the information back to another OleDbDatabase. Right now my current method is to do something like this: OleDbTransaction myTransaction = null; try { OleDbConnection conn = new OleDbConnection("PROVIDER=Microsoft.Jet.OLEDB.4.0;" + "Data Source=" + Database); conn.Open(); OleDbCommand command = conn.CreateCommand(); string strSQL; command.Transaction = myTransaction; strSQL = "Insert into TABLE " + "(FirstName, LastName) values ('" + FirstName + "', '" + LastName + "')"; command.CommandType = CommandType.Text; command.CommandText = strSQL; command.ExecuteNonQuery(); conn.close(); catch (Exception) { // IF invalid data is entered, rolls back the database myTransaction.Rollback(); } Of course, this is very basic and I'm using an SQL command to commit my transactions to a connection. My problem is I could do this, but I have about 200 fields that need inserted over several tables. I'm willing to do the leg work if that's the only way to go. But I feel like there is an easier method. Is there anything in LINQ that could help me out with this?

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  • Error logging in C#

    - by rschuler
    I am making my switch from coding in C++ to C#. I need to replace my C++ error logging/reporting macro system with something similar in C#. In my C++ source I can write LOGERR("Some error"); or LOGERR("Error with inputs %s and %d", stringvar, intvar); The macro & supporting library code then passes the (possibly varargs) formatted message into a database along with the source file, source line, user name, and time. The same data is also stuffed into a data structure for later reporting to the user. Does anybody have C# code snippets or pointers to examples that do this basic error reporting/logging? Edit: At the time I asked this question I was really new to .NET and was unaware of System.Diagnostics.Trace. System.Diagnostics.Trace was what I needed at that time. Since then I have used log4net on projects where the logging requirements were larger and more complex. Just edit that 500 line XML configuration file and log4net will do everything you will ever need :)

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  • Virtual destructor - How does it work?

    - by Prabhu
    Hello All, Few hours back I was fiddling with a Memory Leak issue and it turned out that I really got some basic stuff about virtual destructor wrong!! Let me put explain my class design. class Base { virtual push_elements()<br>{}<br> }; class Derived:public Base { vector<int> x; public: void push_elements(){ for(int i=0;i <5;i++) x.push_back(i); } }; void main() { Base* b = new Derived(); b->push_elements(); delete b; } The bounds checker tool reported a memory leak in the derived class vector. And I figured out that the destructor is not virtual and the derived class destructor is not called.And it surprisingly got fixed when I made the destructor virtual. But my question is "isn't the vector deallocated automatically even if the derived class destructor is not called"? Is that a quirk in BoundsChecker tool or is my understanding of virtual destructor is wrong:)

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  • Write raw struct contents (bytes) to a file in C. Confused about actual size written

    - by d11wtq
    Basic question, but I expected this struct to occupy 13 bytes of space (1 for the char, 12 for the 3 unsigned ints). Instead, sizeof(ESPR_REL_HEADER) gives me 16 bytes. typedef struct { unsigned char version; unsigned int root_node_num; unsigned int node_size; unsigned int node_count; } ESPR_REL_HEADER; What I'm trying to do is initialize this struct with some values and write the data it contains (the raw bytes) to the start of a file, so that when I open this file I later I can reconstruct this struct and gain some meta data about what the rest of the file contains. I'm initializing the struct and writing it to the file like this: int esprime_write_btree_header(FILE * fp, unsigned int node_size) { ESPR_REL_HEADER header = { .version = 1, .root_node_num = 0, .node_size = node_size, .node_count = 1 }; return fwrite(&header, sizeof(ESPR_REL_HEADER), 1, fp); } Where node_size is currently 4 while I experiment. The file contains the following data after I write the struct to it: -bash$ hexdump test.dat 0000000 01 bf f9 8b 00 00 00 00 04 00 00 00 01 00 00 00 0000010 I expect it to actually contain: -bash$ hexdump test.dat 0000000 01 00 00 00 00 04 00 00 00 01 00 00 00 0000010 Excuse the newbiness. I am trying to learn :) How do I efficiently write just the data components of my struct to a file?

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  • How to call a function from another class file

    - by Guy Parker
    I am very familiar with writing VB based applications but am new to Xcode (and Objective C). I have gone through numerous tutorials on the web and understand the basics and how to interact with Interface Builder etc. However, I am really struggling with some basic concepts of the C language and would be grateful for any help you can offer. Heres my problem… I have a simple iphone app which has a view controller (FirstViewController) and a subview (SecondViewController) with associated header and class files. In the FirstViewController.m have a function defined @implementation FirstViewController (void) writeToServer:(const uint8_t ) buf { [oStream write:buf maxLength:strlen((char)buf)]; } It doesn't really matter what the function is. I want to use this function in my SecondViewController, so in SecondViewController.m I import FirstViewController.h import "SecondViewController.h" import "FirstViewController.h" @implementation SecondViewController -(IBAction) SetButton: (id) sender { NSString *s = [@"Fill:" stringByAppendingString: FillLevelValue.text]; NSString *strToSend = [s stringByAppendingString: @":"]; const uint8_t *str = (uint8_t *) [strToSend cStringUsingEncoding:NSASCIIStringEncoding]; FillLevelValue.text = strToSend; [FirstViewController writeToServer:str]; } This last line is where my problem is. XCode tells me that FirstViewController may not respond to writeToServer. And when I try to run the application it crashes when this function is called. I guess I don't fully understand how to share functions and more importantly, the relationship between classes. In an ideal world I would create a global class to place my functions in and call them as required. Any advice gratefully received.

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  • Implementing a scrabble trainer

    - by bstullkid
    Hello, I've recently been playing alot of online scrabble so I decided to make a program that quickly searches through a dictionary of 200,000+ words with an input of up to any 26 letters. My first attempt was fail as it took a while when you input 8 or more letters (just a basic look through dictionary and cancel out a letter if its found kind of thing), so I made a tree like structure containing only an array of 26 of the same structure and a flag to indicate the end of a word, doing that It can output all possible words in under a second even with an input of 26 characters. But it seems that when I input 12 or more letters with some of the same characters repeated i get duplicates; can anyone see why I would be getting duplicates with this code? (ill post my program at the bottom) Also, the next step once the duplicates are weeded out is to actually be able to input the letters on the game board and then have it calculate the best word you can make on a given board. I am having trouble trying to figure out a good algorithm that can analyze a scrabble board and an input of letters and output a result; the possible words that could be made I have no problem with but actually checking a board efficiently (ie can this word fit here, or here etc... without creating a non dictionary word in the process on some other string of letters) Anyone have a idea for an approach at that? (given a scrabble board, and an input of 7 letters, find all possible valid words or word sets that you can make) lol crap i forgot to email myself the code from my other computer thats in another state... ill post it on monday when I get back there! btw the dictionary im using is sowpods (http://www.calvin.edu/~rpruim/scrabble/ospd3.txt)

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  • Concise C# code for gathering several properties with a non-null value into a collection?

    - by stakx
    A fairly basic problem for a change. Given a class such as this: public class X { public T A; public T B; public T C; ... // (other fields, properties, and methods are not of interest here) } I am looking for a concise way to code a method that will return all A, B, C, ... that are not null in an enumerable collection. (Assume that declaring these fields as an array is not an option.) public IEnumerable<T> GetAllNonNullAs(this X x) { // ? } The obvious implementation of this method would be: public IEnumerable<T> GetAllNonNullAs(this X x) { var resultSet = new List<T>(); if (x.A != null) resultSet.Add(x.A); if (x.B != null) resultSet.Add(x.B); if (x.C != null) resultSet.Add(x.C); ... return resultSet; } What's bothering me here in particular is that the code looks verbose and repetitive, and that I don't know the initial List capacity in advance. It's my hope that there is a more clever way, probably something involving the ?? operator? Any ideas?

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  • Would anybody recommend learning J/K/APL?

    - by ozan
    I came across J/K/APL a few months ago while working my way through some project euler problems, and was intrigued, to say the least. For every elegant-looking 20 line python solution I produced, there'd be a gobsmacking 20 character J solution that ran in a tenth of the time. I've been keen to learn some basic J, and have made a few attempts at picking up the vocabulary, but have found the learning curve to be quite steep. To those who are familiar with these languages, would you recommend investing some time to learn one (I'm thinking J in particular)? I would do so more for the purpose of satisfying my curiosity than for career advancement or some such thing. Some personal circumstances to consider, if you care to: I love mathematics, and use it daily in my work (as a mathematician for a startup) but to be honest I don't really feel limited by the tools that I use (like python + NumPy) so I can't use that excuse. I have no particular desire to work in the finance industry, which seems to be the main port of call for K users at least. Plus I should really learn C# as a next language as it's the primary language where I work. So practically speaking, J almost definitely shouldn't be the next language I learn. I'm reasonably familiar with MATLAB so using an array-based programming language wouldn't constitute a tremendous paradigm shift. Any advice from those familiar with these languages would be much appreciated.

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  • Which source control paradigm and solution to embed in a custom editor application?

    - by Greg Harman
    I am building an application that manages a number of custom objects, which may be edited concurrently by multiple users (using different instances of the application). These objects have an underlying serialized representation, and my plan is to persist them (through my application UI) in an external source control system. Of course this implies that my application can check the current version of an object for updates, a merging interface for each object, etc. My question is what source control paradigm(s) and specific solution(s) to support and why. The way I (perhaps naively) see the source control world is three general paradigms: Single-repository, locked access (MS SourceSafe) Single-repository, concurrent access (CVS/SVN) Distributed (Mercurial, Git) I haven't heard of anyone using #1 for quite a number of years, so I am planning to disregard this case altogether (unless I get a compelling argument otherwise). However, I'm at a loss as to whether to support #2 or #3, and which specific implementations. I'm concerned that the use paradigms are subtly different enough that I can't adequately capture basic operations in a single UI. The last bit of information I should convey is that this application is intended to be deployed in a commercial setting, where a source control system may already be in use. I would prefer not to support more than one solution unless it's really a deal-breaker, so wide adoption in a corporate setting is a plus.

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