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  • What is the justification for Python's power operator associating to the right?

    - by Pieter Müller
    I am writing code to parse mathematical expression strings, and noticed that the order in which chained power operators are evaluated in Python differs from the order in Excel. From http://docs.python.org/reference/expressions.html: "Thus, in an unparenthesized sequence of power and unary operators, the operators are evaluated from right to left (this does not constrain the evaluation order for the operands): -1*2 results in -1."* This means that, in Python: 2**2**3 is evaluated as 2**(2**3) = 2**8 = 256 In Excel, it works the other way around: 2^2^3 is evaluated as (2^2)^3 = 4^3 = 64 I now have to choose an implementation for my own parser. The Excel order is easier to implement, as it mirrors the evaluation order of multiplication. I asked some people around the office what their gut feel was for the evaluation of 2^2^3 and got mixed responses. Does anybody know of any good reasons or conciderations in favour of the Python implementation? And if you don't have an answer, please comment with the result you get from gut feel - 64 or 256?

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  • 3DS Max exporting too many vertexes for model

    - by Juan Pablo
    I have a sample model of a cube and a buddha downloaded from internet in 3ds format which I can load correctly into my program and view them without problem, but wanted to try and create my own model. I created a simple box mesh in 3ds max, and exported it as .3ds (Converted to mesh - export as .3ds) When inspecting the .3ds file with a hex viewer, I was expecting to see 8 vertexes and 12 faces declared (as the model I downloaded from internet). But what i found was that it listed 26 vertexes, and 12 faces! And when I try to load that file with my .3ds viewer, my parser isn't detecting the face block (0x4120), which is strange because it worked for other objects downloaded from internet. Do I have to set any special property in order to export a 3ds file with minimum vertexes and a vertex-index list?

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  • New release of &quot;OLAP PivotTable Extensions&quot;

    - by Luca Zavarella
    For those who are not familiar with this add-in, the OLAP PivotTable Extensions add features of interest to Excel 2007 or 2010 PivotTables pointing to an OLAP cube in Analysis Services. One of these features I like very much, is to know the MDX query code associated with the pivot used at that time in Excel: You can find all the details here: http://olappivottableextend.codeplex.com/ It was recently released a new version of the add-in (version 0.7.4), which does not introduce any new features, but fixes a significant bug: Release 0.7.4 now properly handles languages but introduces no new features. International users who run a different Windows language than their Excel UI language may be receiving an error message when they double click a cell and perform drillthrough which reads: "XML for Analysis parser: The LocaleIdentifier property is not overwritable and cannot be assigned a new value". This error was caused by OLAP PivotTable Extensions in some situations, but release 0.7.4 fixes this problem. Enjoy!

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  • Does md2 support skeletal meshes?

    - by jsvcycling
    I'm creating an FPS game. I'm writing my own game engine. So far all the backend stuff is going great. I'd like to support md2 as the native file format for 3D Objects, but I also want to use skeletal meshes. Does anyone know if the md2 file format supports skeletal meshes? In-case you need to know, I'm going to use blender as my Mesh creation tool and C++ as my programming language... Thanks For got to mention, the engine is based on OpenGL... Alright, for anyone who is reading this, I just found the Doom 3 md5 specifications (http://tfc.duke.free.fr/coding/md5-specs-en.html). It gives you some help on writing a parser (see bottom of link), but the example doesn't support lighting and texture mapping (the second set of example code allows for animation). Thanks @Neverender for answering my question...

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  • How to learn programming for a medium scale project form a beginner? [closed]

    - by Lin Xiangyu
    I study programming by myself.I have learn servel programming languages. but I never write a project more than 1000 lines. I know the best way to improve programming skills is practise. The problem is many books, just talk about the programming language, or talk about build a project from a high level. Fews of books will teach how to build a middle scale project. For example, I want to build a simple HTTP Server(Nor like Apache or just a simple listenr to a port), a Markdown Parser, or a download tools just like emule or wget. I don't know what to do. I may found peaces of code in the web, or found familiar project in the Github. I don't know how to read the code. I want to some tutorial that can told me how to build the project step by step, teacher me how to write thousands lines of code. Any suggest?

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  • Brief explanation for executables in a GNU/Clang Toolchain?

    - by ZhangChn
    I roughly understand that cc, ld and other parts are called in a certain sequence according to schemes like Makefiles etc. Some of those commands are used to generate those configs and Makefiles. And some other tools are used to deal with libraries. But what are other parts used for? How are they called in this process? Which tool would use various parser generators? Which part is optional? Why? Is there a brief summary get these explained on how the tools in a GNU or LLVM/Clang toolchain are organised and called in a C/C++ project building? Thanks in advance. EDIT: Here is a list of executables for Clang/LLVM on Mac OS X: ar clang dsymutil gperf libtool nmedit rpcgen unwinddump as clang++ dwarfdump gprof lorder otool segedit vgrind asa cmpdylib dyldinfo indent m4 pagestuff size what bison codesign_allocate flex install_name_tool mig ranlib strip yacc c++ ctags flex++ ld mkdep rebase unifdef cc ctf_insert gm4 lex nm redo_prebinding unifdefall

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  • How does one handle an incorrect resource file?

    - by AedonEtLIRA
    I'm starting the parser that will handle one of the key features of my app and realizing exactly who easy it would be for me to screw up a resource file that is provided to the application. For example, a simple resource that I provide to my app is a JSON file that contains an entity layout (name, fascia, location etc...). It would be easy for me to leave out the name of the entity or misspell the JSON key. Obviously catastrophic failures during parsing are to be handled in a try/catch, but how would subtle failures (such as a dyslexic spelling of name) be handled?

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  • Object-Oriented equivalent of LISP's progn function?

    - by Archer
    I'm currently writing a LISP parser that iterates through some AutoLISP code and does its best to make it a little easier to read (changing prefix notation to infix notation, changing setq assignments to "=" assignments, etc.) for those that aren't used to LISP code/only learned object oriented programming. While writing commands that LISP uses to add to a "library" of LISP commands, I came across the LISP command "progn". The only problem is that it looks like progn is simply executing code in a specific order and sometimes (not usually) assigning the last value to a variable. Am I incorrect in assuming that for translating progn to object-oriented understanding that I can simply forgo the progn function and print the statements that it contains? If not, what would be a good equivalent for progn in an object-oriented language?

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  • Installing an asp application on a dnn server

    - by Cody Henrichsen
    I created a registration db/web application in C# for some workshops. The organization requesting is hosted on a DotNetNuke server. What changes do I need to make to the web.config so it can run under the site. Currently when I try to go to a page it get an error: Server Error in '/' Application. Configuration Error Description: An error occurred during the processing of a configuration file required to service this request. Please review the specific error details below and modify your configuration file appropriately. Parser Error Message: It is an error to use a section registered as allowDefinition='MachineToApplication' beyond application level. This error can be caused by a virtual directory not being configured as an application in IIS.

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  • Index independent character comparison within text blocks

    - by Michael IV
    I have the following task: developing a program where there is a block of sample text which should be typed by user. Any typos the user does during the test are registered. Basically, I can compare each typed char with the sample char based on caret index position of the input, but there is one significant flaw in such a "naive" approach. If the user typed mistakenly more letters than a whole string has, or inserted more white spaces between the string than should be, then the rest of the comparisons will be wrong because of the index offsets added by the additional wrong insertions. I have thought of designing some kind of parser where each string (or even a char ) is tokenized and the comparisons are made "char-wise" and not "index-wise," but that seems to me like an overkill for such a task. I would like to get a reference to possibly existing algorithms which can be helpful in solving this kind of problem.

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  • null values vs "empty" singleton for optional fields

    - by Uko
    First of all I'm developing a parser for an XML-based format for 3D graphics called XGL. But this question can be applied to any situation when you have fields in your class that are optional i.e. the value of this field can be missing. As I was taking a Scala course on coursera there was an interesting pattern when you create an abstract class with all the methods you need and then create a normal fully functional subclass and an "empty" singleton subclass that always returns false for isEmpty method and throws exceptions for the other ones. So my question is: is it better to just assign null if the optional field's value is missing or make a hierarchy described above and assign it an empty singleton implementation?

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  • Parsing stdout with custom format or standard format?

    - by linquize
    To integrate with other executables, a executable may launch another executable and capture its output from stdout. But most programs writes the output message to stdout in custom format and usually in human readable format. So it requires the system integrator to write a function to parse the output, which is considered trouble and the parser code may be buggy. Do you think this is old fashioned? Most Unix-style programs do that. Very few programs write to stdout in standard format such as XML or JSON, which is more modern. Example: Veracity (DVCS) writes JSON to stdout. Should we switch to use modern formats? For a console program, human readable or easy parsable: which is more important ?

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  • Converting ANTLR AST to Java bytecode using ASM

    - by Nick
    I am currently trying to write my own compiler, targeting the JVM. I have completed the parsing step using Java classes generated by ANTLR, and have an AST of the source code to work from (An ANTLR "CommonTree", specifically). I am using ASM to simplify the generating of the bytecode. Could anyone give a broad overview of how to convert this AST to bytecode? My current strategy is to explore down the tree, generating different code depending on the current node (using "Tree.getType()"). The problem is that I can only recognise tokens from my lexer this way, rather than more complex patterns from the parser. Is there something I am missing, or am I simply approaching this wrong? Thanks in advance :)

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  • Keypress detection wont work after seemingly unrelated code change

    - by LukeZaz
    I'm trying to have the Enter key cause a new 'map' to generate for my game, but for whatever reason after implementing full-screen in it the input check won't work anymore. I tried removing the new code and only pressing one key at a time, but it still won't work. Here's the check code and the method it uses, along with the newMap method: public class Game1 : Microsoft.Xna.Framework.Game { // ... protected override void Update(GameTime gameTime) { // ... // Check if Enter was pressed - if so, generate a new map if (CheckInput(Keys.Enter, 1)) { blocks = newMap(map, blocks, console); } // ... } // Method: Checks if a key is/was pressed public bool CheckInput(Keys key, int checkType) { // Get current keyboard state KeyboardState newState = Keyboard.GetState(); bool retType = false; // Return type if (checkType == 0) { // Check Type: Is key currently down? if (newState.IsKeyDown(key)) { retType = true; } else { retType = false; } } else if (checkType == 1) { // Check Type: Was the key pressed? if (newState.IsKeyDown(key)) { if (!oldState.IsKeyDown(key)) { // Key was just pressed retType = true; } else { // Key was already pressed, return false retType = false; } } } // Save keyboard state oldState = newState; // Return result if (retType == true) { return true; } else { return false; } } // Method: Generate a new map public List<Block> newMap(Map map, List<Block> blockList, Console console) { // Create new map block coordinates List<Vector2> positions = new List<Vector2>(); positions = map.generateMap(console); // Clear list and reallocate memory previously used up by it blockList.Clear(); blockList.TrimExcess(); // Add new blocks to the list using positions created by generateMap() foreach (Vector2 pos in positions) { blockList.Add(new Block() { Position = pos, Texture = dirtTex }); } // Return modified list return blockList; } // ... } and the generateMap code: // Generate a list of Vector2 positions for blocks public List<Vector2> generateMap(Console console, int method = 0) { ScreenTileWidth = gDevice.Viewport.Width / 16; ScreenTileHeight = gDevice.Viewport.Height / 16; maxHeight = gDevice.Viewport.Height; List<Vector2> blockLocations = new List<Vector2>(); if (useScreenSize == true) { Width = ScreenTileWidth; Height = ScreenTileHeight; } else { maxHeight = Height; } int startHeight = -500; // For debugging purposes, the startHeight is set to an // hopefully-unreachable value - if it returns this, something is wrong // Methods of land generation /// <summary> /// Third version land generation /// Generates a base land height as the second version does /// but also generates a 'max change' value which determines how much /// the land can raise or lower by which it now does by a random amount /// during generation /// </summary> if (method == 0) { // Get the land height startHeight = rnd.Next(1, maxHeight); int maxChange = rnd.Next(1, 5); // Amount ground will raise/lower by int curHeight = startHeight; for (int w = 0; w < Width; w++) { // Run a chance to lower/raise ground level int changeBy = rnd.Next(1, maxChange); int doChange = rnd.Next(0, 3); if (doChange == 1 && !(curHeight <= (1 + maxChange))) { curHeight = curHeight - changeBy; } else if (doChange == 2 && !(curHeight >= (29 - maxChange))) { curHeight = curHeight + changeBy; } for (int h = curHeight; h < Height; h++) { // Location variables float x = w * 16; float y = h * 16; blockLocations.Add(new Vector2(x, y)); } } console.newMsg("[INFO] Cur, height change maximum: " + maxChange.ToString()); } /// <summary> /// Second version land generator /// Generates a solid mass of land starting at a random height /// derived from either screen height or provided height value /// </summary> else if (method == 1) { // Get the land height startHeight = rnd.Next(0, 30); for (int w = 0; w < Width; w++) { for (int h = startHeight; h < ScreenTileHeight; h++) { // Location variables float x = w * 16; float y = h * 16; // Add a tile at set location blockLocations.Add(new Vector2(x, y)); } } } /// <summary> /// First version land generator /// Generates land completely randomly either across screen or /// in a box set by Width and Height values /// </summary> else { // For each tile in the map... for (int w = 0; w < Width; w++) { for (int h = 0; h < Height; h++) { // Location variables float x = w * 16; float y = h * 16; // ...decide whether or not to place a tile... if (rnd.Next(0, 2) == 1) { // ...and if so, add a tile at that location. blockLocations.Add(new Vector2(x, y)); } } } } console.newMsg("[INFO] Cur, base height: " + startHeight.ToString()); return blockLocations; } I never touched any of the above code for this when it broke - changing keys won't seem to fix it. Despite this, I have camera movement set inside another Game1 method that uses WASD and works perfectly. All I did was add a few lines of code here: private int BackBufferWidth = 1280; // Added these variables private int BackBufferHeight = 800; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = BackBufferWidth; // and this graphics.PreferredBackBufferHeight = BackBufferHeight; // this Content.RootDirectory = "Content"; this.graphics.IsFullScreen = true; // and this } When I try adding a console line to be printed in the event the key is pressed, it seems that the If is never even triggered despite the correct key being pressed.

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  • How to shift development culture from tech fetish to focusing on simplicity and getting things done?

    - by Serge
    Looking for ways to switch team/individual culture from chasing latest fads, patterns, and all kinds of best practices to focusing on finding quickest and simplest solutions and shipping features. My definition of "tech fetish": Chasing latest fads, applying new technologies and best practices without considering product/project impact, focusing on micro optimization, creating platforms and frameworks instead of finding simple and quick ways to ship product features. Few examples of culture differences: From "Spent a day on trying to map database query with five complex joins in NHibernate" to "Wrote a SQL query and used DataReader to pull data in" From "Wrote super-fast JSON parser in C++" to "Used Python to parse JSON response and call C++ code" From "Let's use WCF because it supports all possible communication standards" to "REST is simple text-based format, let's stick with it and use simple HTTP handlers"

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  • Is the carriage-return char considered obsolete

    - by Evan Plaice
    I wrote an open source library that parses structured data but intentionally left out carriage-return detection because I don't see the point. It adds additional complexity and overhead for little/no benefit. To my surprise, a user submitted a bug where the parser wasn't working and I discovered the cause of the issue was that the data used CR line endings as opposed to LF or CRLF. Hasn't OSX been using LF style line-endings since switching over to a unix-based platform? I know there are applications like Notepad++ where line endings can be changed to use CR explicitly but I don't see why anybody would want to. Is it safe to exclude support for the statistically insignificant percentage of users who decide (for whatever reason) to the old Mac OS style line-endings?

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  • Few New Features Added to Geekswithblogs.net

    - by Staff of Geeks
    After reviewing some of the feedback from our bloggers we added a couple new features to Geekswithblogs.net and there are still more to come.  Here is a list of the features we added.   Fixed the Twitter parser to better support URLs and Hash Tags Added some hooks behind the scenes to tags posts with common keywords automatically Added Facebook likes and Tweets to the bottom of every post Cleaned up a few skins Images on the main page for bloggers who use Gravatar or Twitter integration Random bug fixes based on Log   We are definitely working to make Geekswithblogs.net faster and better.  If you have any suggestions, please feel free to share them with the team.  On a side note, if that suggestion is move to WordPress, I will reply to you with stop writing ASP.NET for your day job and move to PHP.  That request is the equivalent in my eyes.  If we have enough bloggers leave the Microsoft .NET Platform for their main source of income, we might consider it.   Technorati Tags: Geekswithblogs.net,Features,Version 4.0

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  • What's a good starting point to learn about JIT compilers?

    - by davidk01
    I've spent the past few months learning about stack based virtual machines, parsers, compilers, and some elementary things about hardware architecture. I've also written a few parsers and compilers for C like languages to understand the generic parser/compiler pipeline. Now I'd like to take my understanding further by learning about optimizing compilers and JIT compilers but I'm having a hard time finding material at the right level. I don't yet understand enough to dive into a code base like PyPy or LuaJIT but I also know more than what most introductory compiler books have to offer. So what are some good books for an intermediate beginner like to me to look into?

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  • NetBeans 7.3 Beta2 is Out!

    - by Ondrej Brejla
    NetBeans 7.3 Beta2 was published today. You can download it. You could read about the PHP features added to the NetBeans 7.3 release here on the blog, but the main features added or improved are: Parsers for Namespaced Annotations (Symfony 2, Doctrine 2, etc.), Basic Composer Integration (Dependency Manager for PHP), Twig Code Completion (with documentation), Smarty Braces Matching for Related Tags, Smarty Parser Errors of Unmatched Tags. As obvious you can help us to test the build. Just try it and if you find an issue / error, please report it. Thanks for your help.

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  • Extracting meta tags attribute using wget [migrated]

    - by Amit
    I have a file having some URLs per line. I need to extract the "keywords" present in the tags i.e. if there is meta tag for "keywords" then i want to get "content" value for it. Example: if the web-page has this meta-tag then for that URL i want "wikipedia,encyclopedia" to be extracted. One approach is to download the web-page using "wget" and then parse it using some standard HTML parser. I was wondering is there any better way to do this without downloading the entire web-page.

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  • Where to start for writing a simple java IDE?

    - by AedonEtLIRA
    I would like to start working on my own custom IDE. The biggest reason I want to work on the IDE is to help me gain an even greater, more intimate understanding of java (and other languages I add into it.) I don't want to do anything super fancy or revolutionary, I'd be happy if I could create something as compact as the BlueJ IDE I used in high school and be content. I have a few question on the specifics of the task that I hope I can get cleared up before I start investing time in this: Is there anything I should be aware of when writing the parser? Does anyone have any pointers that I should be aware of; pitfalls, brick walls or other constraints?

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  • What''s easy extensible technique to store game data?

    - by Miro
    I'm looking for library/technique for storing my game resources - levels, object (effects,world info), items(price,effects,...), NPC(visual info, behavior), everything except graphics/audio stuff. I've seen lua used for Awesome WM configuration. protobuf looks good, but it seems to be designed for network communication. I've tried to write my own parser, but as the project grows it's more and more harder to manage it and catch all the bugs. My requiremets: stability easy extension of data without need to convert older versions to newer good(don't have to be the best) performance of loading not much coding not XML!

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  • Schema.org vs microformats

    - by Tordek
    They both server the same purpose: providing a vocabulary for semantic markup. Schema is recognized and standardized... but microformats are open. Schema exploits microdata, while microformats go on classes. (Of note: microdata means that an element must be of a single itemtype, while microformats allow several classes to apply to the same element. I can markup xFolk+hAtom with classes, but not with microdata.) Is this a black-and-white situation? Google says I can't use both "because it may confuse the parser". What's the consensus on these?

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  • CodePlex Daily Summary for Wednesday, September 05, 2012

    CodePlex Daily Summary for Wednesday, September 05, 2012Popular ReleasesDesktop Google Reader: 1.4.6: Sorting feeds alphabetical is now optional (see preferences window)DotNetNuke® Community Edition CMS: 06.02.03: Major Highlights Fixed issue where mailto: links were not working when sending bulk email Fixed issue where uses did not see friendship relationships Problem is in 6.2, which does not show in the Versions Affected list above. Fixed the issue with cascade deletes in comments in CoreMessaging_Notification Fixed UI issue when using a date fields as a required profile property during user registration Fixed error when running the product in debug mode Fixed visibility issue when...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.65: Fixed null-reference error in the build task constructor.BLACK ORANGE: HPAD TEXT EDITOR 0.9 Beta: HOW TO RUN THE TEXT EDITOR Download the HPAD ARCHIVED FILES which is in .rar format Extract using Winrar Make sure that extracted files are in the same folder Double-Click on HPAD.exe application fileTelerikMvcGridCustomBindingHelper: Version 1.0.15.247-RC2: TelerikMvcGridCustomBindingHelper 1.0.15.247 RC2 Release notes: This is a RC version (hopefully the last one), please test and report any error or problem you encounter. This release is all about performance and fixes Support: "Or" and "Does Not contain" filter options Improved BooleanSubstitutes, Custom Aggregates and expressions-to-queryover Add EntityFramework examples in ExampleWebApplication Many other improvements and fixes Fix invalid cast on CustomAggregates Support for ...ServiceMon - Extensible Real-time, Service Monitoring Utility: ServiceMon Release 0.9.0.44: Auto-uploaded from build serverJavaScript Grid: Release 09-05-2012: Release 09-05-2012xUnit.net Contrib: xunitcontrib-dotCover 0.6.1 (dotCover 2.1 beta): xunitcontrib release 0.6.1 for dotCover 2.1 beta This release provides a test runner plugin for dotCover 2.1 beta, targetting all versions of xUnit.net. (See the xUnit.net project to download xUnit.net itself.) This release adds support for running xUnit.net tests to dotCover 2.1 beta's Visual Studio plugin. PLEASE NOTE: You do NOT need this if you also have ReSharper and the existing 0.6.1 release installed. DotCover will use ReSharper's test runners if available. This release includes th...B INI Sharp Library: B INI Sharp Library v1.0.0.0 Realsed: The frist realsedActive Forums for DotNetNuke CMS: Active Forums 5.0.0 RC: RC release of Active Forums 5.0.Droid Explorer: Droid Explorer 0.8.8.7 Beta: Bug in the display icon for apk's, will fix with next release Added fallback icon if unable to get the image/icon from the Cloud Service Removed some stale plugins that were either out dated or incomplete. Added handler for *.ab files for restoring backups Added plugin to create device backups Backups stored in %USERPROFILE%\Android Backups\%DEVICE_ID%\ Added custom folder icon for the android backups directory better error handling for installing an apk bug fixes for the Runn...BI System Monitor: v2.1: Data Audits report and supporting SQL, and SSIS package Environment Overview report enhancements, improving the appearance, addition of data audit finding indicators Note: SQL 2012 version coming soon.The Visual Guide for Building Team Foundation Server 2012 Environments: Version 1: --Nearforums - ASP.NET MVC forum engine: Nearforums v8.5: Version 8.5 of Nearforums, the ASP.NET MVC Forum Engine. New features include: Built-in search engine using Lucene.NET Flood control improvements Notifications improvements: sync option and mail body View Roadmap for more details webdeploy package sha1 checksum: 961aff884a9187b6e8a86d68913cdd31f8deaf83WiX Toolset: WiX Toolset v3.6: WiX Toolset v3.6 introduces the Burn bootstrapper/chaining engine and support for Visual Studio 2012 and .NET Framework 4.5. Other minor functionality includes: WixDependencyExtension supports dependency checking among MSI packages. WixFirewallExtension supports more features of Windows Firewall. WixTagExtension supports Software Id Tagging. WixUtilExtension now supports recursive directory deletion. Melt simplifies pure-WiX patching by extracting .msi package content and updating .w...Iveely Search Engine: Iveely Search Engine (0.2.0): ????ISE?0.1.0??,?????,ISE?0.2.0?????????,???????,????????20???follow?ISE,????,??ISE??????????,??????????,?????????,?????????0.2.0??????,??????????。 Iveely Search Engine ?0.2.0?????????“??????????”,??????,?????????,???????,???????????????????,????、????????????。???0.1.0????????????: 1. ??“????” ??。??????????,?????????,???????????????????。??:????????,????????????,??????????????????。??????。 2. ??“????”??。?0.1.0??????,???????,???????????????,?????????????,????????,?0.2.0?,???????...GmailDefaultMaker: GmailDefaultMaker 3.0.0.2: Add QQ Mail BugfixSmart Data Access layer: Smart Data access Layer Ver 3: In this version support executing inline query is added. Check Documentation section for detail.DotNetNuke® Form and List: 06.00.04: DotNetNuke Form and List 06.00.04 Don't forget to backup your installation before upgrade. Changes in 06.00.04 Fix: Sql Scripts for 6.003 missed object qualifiers within stored procedures Fix: added missing resource "cmdCancel.Text" in form.ascx.resx Changes in 06.00.03 Fix: MakeThumbnail was broken if the application pool was configured to .Net 4 Change: Data is now stored in nvarchar(max) instead of ntext Changes in 06.00.02 The scripts are now compatible with SQL Azure, tested in a ne...Coevery - Free CRM: Coevery 1.0.0.24: Add a sample database, and installation instructions.New ProjectsA Simple Eng-Hindi CMS: A simple English- Hindi dual language content management system for small business/personal websites.Active Social Migrator: This project for managing the Active Social migration tool.ANSI Console User Control: Custom console control for .NET WinformsAutoSPInstallerGUI: GUI Configuration Tool for SPAutoInstaller Codeplex ProjectCode Documentation Checkin Policy: This checkin policy for Visual Studio 2012 checks if c# code is documented the way it's configured in the config of the policy. Code Dojo/Kata - Free Time Coding: Doing some katas of the Coding Dojo page. http://codingdojo.org/cgi-bin/wiki.pl?KataCataloguefjycUnifyShow: fjycUnifyShowHidden Capture (HC): HC is simple and easy utility to hidden and auto capture desktop or active windowHRC Integration Services: Fake SQL Server Integration Services. LOLKooboo CMS Sites Switcher: Kooboo CMS Sites SwitcherMod.CookieDetector: Orchard module for detecting whether cookies are enabledMyCodes: Created!MySQL Statement Monitor: MySQL Statement Monitor is a monitoring tool that monitors SQL statements transferred over the network.NeoModulusPIRandom: The idea with PI Random is to use easy string manipulation and simple math to generate a pseudo random number. Net Core Tech - Medical Record System: This is a Medical Record System ProjectOraPowerShell: PowerShell library for backup and maintenance of a Oracle Database environment under Microsoft Windows 2008PinDNN: PinDNN is a module that imparts Pinterest-like functionality to DotNetNuke sites. This module works with a MongoDB database and uses the built-in social relatioPyrogen Code Generator: PyroGen is a simple code generator accepting C# as the markup language.restMs: wil be deleted soonScript.NET: Script.NET is a script management utility for web forms and MVC, using ScriptJS-like features to link dependencies between scripts.SpringExample-Pagination: Simple Spring example with PaginationXNA and Component Based Design: This project includes code for XNA and Component Based Design

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  • Where to start for writing a simple java IDE?

    - by AedonEtLIRA
    I would like to start working on my own custom IDE. The biggest reason I want to work on the IDE is to help me gain an even greater, more intimate understanding of java (and other languages I add into it.) I don't want to do anything super fancy or revolutionary, I'd be happy if I could create something as compact as the BlueJ IDE I used in high school and be content. I have a few question on the specifics of the task that I hope I can get cleared up before I start investing time in this: Is there anything I should be aware of when writing the parser? Does anyone have any pointers that I should be aware of; pitfalls, brick walls or other constraints?

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