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  • call inline function and pass in current item as the argument - Flex 3

    - by wcpro
    Im trying to create a loop of items like this... for each (var btn:Object in ViewButtonData) { // build element var box:HBox = new HBox(); box.styleName = "lefttab"; box.width = "100%"; box.addEventListener("rollOver", HoverTab(btn.id, 1)); box.addEventListener("rollOut", HoverTab(btn.id, 0)); // add element to list } I would like to pass in current HBox to the 'HoverTab' function. Is there a way to do that?

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  • Flash As3 Loader Problem

    - by Hadar
    Hi iam trying to load a few external jpegs in As3. It works fine locally in Flash, but it dosen't work at all ion my server. My app also loads a youtube video simultaneously. function drawResult(index,videoID,song_title,thumbnail:String=null) { var theClip:resultRowClip=new resultRowClip (); _clip.addChild(theClip); myArray[index] = new Array(videoID,theClip); theClip.y=0+(43*(index-1)); theClip.rowText.text = song_title; theClip.rowBack.visible = false; if (thumbnail != ""){ theClip.tHolder.visible=true; loadImage(thumbnail,index); } } function loadImage(url:String,index):void { //this.myClip.myText.text += "load image"; // Set properties on my Loader object var imageLoader:Loader = new Loader(); imageLoader.load(new URLRequest(url)); imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, function (evt:Event){imageLoaded(evt,index)}); } function imageLoaded(evt,id):void { //this.myClip.myText.text += "id : evt : " + evt.status; // Load Image var image:Bitmap = new Bitmap(evt.target.content.bitmapData); myArray[id][1].tHolder.addChild(image); myArray[id][1].tHolder.width=myArray[id][1].tHolder.width*0.35; myArray[id][1].tHolder.height=myArray[id][1].tHolder.height*0.35; } Does anyone knows what the problem is ? ** I added two Evenet listeners from io Error : imageLoader.addEventListener(IOErrorEvent.IO_ERROR,ioErrorHandler); imageLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR,ioErrorHandler); This is the function for handling the errors : private function ioErrorHandler(event:IOErrorEvent):void { this.myClip.myText.text +=("ioErrorHandler: " + event); } anyway, I got no errors... I also tried to move the listeners before imageLoader.load but it's still the same...no errors and no data loaded.. I change my code to patrikS suggestion : function loadImage(url:String,index):void { //this.myClip.myText.text += "load image"; // Set properties on my Loader object //if (index != 1) return; var imageLoader:Loader = new Loader(); imageLoader.name = index.toString(); //myArray[index][1].addChild(imageLoader); //imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, function (evt:Event){imageLoaded(evt,index)}); imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,completeHandler); imageLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR,ioErrorHandler); imageLoader.load(new URLRequest(url)); } My current completeHandler function(tnx patrikS ) : private function completeHandler(evt:Event):void{ //this.myClip.myText.text += "id : evt : " + evt.status; // Load Image trace("evt target loader name : "+ evt.target.loader.name ); evt.target.removeEventListener(Event.COMPLETE, completeHandler ); var image:Bitmap = new Bitmap(evt.target.content.bitmapData); myArray[evt.target.loader.name][1].tHolder.addChild(image); myArray[evt.target.loader.name][1].tHolder.width=myArray[evt.target.loader.name][1].tHolder.width*0.35; myArray[evt.target.loader.name][1].tHolder.height=myArray[evt.target.loader.name][1].tHolder.height*0.35; //trace (hadar.y + "Y / X" + hadar.x); } It still work only on flash IDE and dosent work on any browser...

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  • Preloading images from XML into Flash

    - by tykebikemike
    I know this has been asked to death, but I cant seem to find the answer i'm looking for... I've put together a simple Flash/XML image gallery and I would like to preload the images - Simple process. Get the XML data Preload the images When all images are preloaded, go to next frame Here is my code thus far: var myXML:XML = new XML(); myXML.ignoreWhite = true; myXML.load("xmltest.xml"); myXML.onLoad = function(success){ if(success){ var myImage = myXML.firstChild.childNodes; for (i=0; i<myImage.length; i++){ var imageNumber = i+1; var imageName = myImage[i].attributes.name; var imageURL = myImage[i].firstChild.nodeValue; trace('image #: ' + imageNumber); trace('image name: ' + imageName); trace('image url: ' + imageURL + '\n'); } } }

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  • What is the "proper" method for determining if a swf is running within an AIR application?

    - by Michael Prescott
    I've got a Flex Web project and a Flex AIR project that use a common code-base. The common code defines several run-time loaded Flex Modules. I want the Flex Modules to behave differently depending on whether the running base application is WEB or AIR. What is the proper method for determining from the module code whether the module is running in a WEB or AIR application? (I found that Security.sandboxType.toString() returns "application", but I haven't found anything better in the documentation, yet.)

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  • Swiz mandates weak encapsulation.

    - by Faisal
    I just started using Swiz, and, it seems like Swiz forces you to create classes with weak encapsulation. Swiz requires all event handlers to be public in order to mediate events. Assume that component 'A' dispatches a few events, which I want to listen to in component 'B'. Traditionally, I'll just add event listeners on 'A' in 'B' and all the event handlers in 'B' can be kept private. However, if, I am using Swiz, I need to make all the handlers, mediating events, public. Am I missing something here, is there a way to bypass this problem. I really, don't want to pollute the public interface of my class. Thanks.

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  • How do I post dynamic information to Facebook from Flash?

    - by daidai
    I am building a Flash site and I want to be able to allow the user to post dynamically produced information to their Facebook wall, but I can't find out any information within the Facebook developers documentation. Its simple enough in Javascript/HTML: <script type="text/javascript"> function callPublish(msg, attachment, action_link) { FB.ensureInit(function () { FB.Connect.streamPublish('', attachment, action_link); }); } </script> <input type="button" onclick="callPublish('',{'name':'Post this to Facebook','href':'http://dev2.com','description':'this is some body test'},null);return false;" value="Preview Dialog" /> As you can see I don't want to create sessions or login or anything complicated, just post to info to their wall.

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  • creating button

    - by eomer
    hi I started to learn as3 using fdt i managed to put texts on screen now i want to show the text after the button is clicked but the button does not appear here is the code ` package { import flash.events.MouseEvent; import flash.media.Camera; import mx.controls.Button; import flash.display.Sprite; import flash.text.TextField; public class test2 extends Sprite { private var tField:TextField; public function click(e:MouseEvent):void { tField = new TextField(); tField.text="ffff"; addChild(tField); } public function test2():void { var aa:Button=new Button(); aa.label="deneme"; aa.x=100; aa.y=200; aa.addEventListener(MouseEvent.CLICK, click) } } } ` help me pleaseee

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  • DOUBLE_CLIC dont work in actionscript3

    - by ScarX
    I have MyMovie.addEventListener(MouseEvent.CLICK, goClick) function goClick(e:MouseEvent):void { trace("Trololo"); } It's work. Why don't work? MyMovie.addEventListener(MouseEvent.DOUBLE_CLICK, goDouble) function goDouble(e:MouseEvent):void { trace("Trololo"); }

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  • Unable to access static var from Document Class in AS3

    - by omidomid
    I have a Document class called "CityModule", and an asset with class "City". Below is the coe for each. For some reason, I am unable to access the static variables of the City class from CityModule: CityModule.as: package { public class CityModule extends MovieClip { public function CityModule() { var buildings:Array = City.getBuildings(); } } } } City.as: package { import flash.display.MovieClip; public class City extends MovieClip { private static var _buildings:Array = [ {className:'City.Generic1', type:'generic'}, {className:'City.Generic2', type:'generic'}, {className:'City.Generic3', type:'generic'} ]; public function City(){ //empty } public static function getBuildings():Array{ return _buildings; } } } Doing this gives me a "Call to a possibly undefined method getBuildings" error. If I instantiate an instance of City, I can see any public/ getters/ setters perfectly fine. But static isn't working...

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  • My code gets an argument error, expecting 1 but got 0 - AS3

    - by Louis Cottier
    I've got this code with a variable of platform, which I'm trying to link with the actual object of Platform in my .fla file but I get this error when I run it; ArgumentError: Error #1063: Argument count mismatch on Code(). Expected 1, got 0. In my output window. package { import flash.display.MovieClip; import flash.events.MouseEvent; import flash.events.KeyboardEvent; import flash.events.Event; import flash.ui.Keyboard; public class Code extends MovieClip { var charSpeed:int = 0; var velocity:int = 0; var gravity:Number = 1; var Jump:Boolean = false; public function startGame(){ stage.addEventListener(KeyboardEvent.KEY_DOWN, checkKeyDown); stage.addEventListener(KeyboardEvent.KEY_UP, checkKeyUp); stage.addEventListener(Event.ENTER_FRAME, loop); } private var platform:Platform; public function Code(value:Platform) { platform = value; } function checkKeyDown(evt:KeyboardEvent){ if (evt.keyCode == Keyboard.LEFT){ charSpeed -= 10; } if (evt.keyCode == Keyboard.RIGHT){ charSpeed += 10; } if (evt.keyCode == Keyboard.DOWN){ if(!Jump){ velocity -= 14; Jump = true; } } } function checkKeyUp(evt:KeyboardEvent){ if (evt.keyCode == Keyboard.LEFT){ charSpeed = 0; } if (evt.keyCode == Keyboard.RIGHT){ charSpeed = 0; } } function loop(evt:Event){ player.x = velocity; if (player.x < 0){ player.x = 0; } if (player.x > 550){ player.x = 550; } velocity += gravity; var Platform:Array = new Array(platform) if (!Platform.hitTestPoint(player.x, player.y, true)){ player.y += velocity; } for (var i = 0; i < 10; i++){ if (Platform.hitTestPoint(player.x, player.y, true)){ player.y--; velocity = 0; Jump = false; } } } } } The as3 file name is Code, and the fla file name is Game. My objective is to get my player to move around on the platform using the arrow keys. The linkage of my platform is "Platform". If anyone could help that would be great

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  • Confusion over manual/automatic sizing of Flash Sprite Objects

    - by John
    If I have a custom class subclassing Sprite and it draws some simple objects, how does this work with respect to the Sprite.width & Sprite.height properties? It seems I can draw (for example) a rectangle of any size, bigger than the Sprite size. Similarly if I set the width/height properties, what happens to the content already drawn? As a use-case, I might have a stick-man which is drawn as a set of lines, I want to set the man's height and the rendering is scaled to this. Are there any issues with width/height being auto-calculated or am I misunderstanding what these properties actually mean?

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  • What is the best way to remove flickering from a fast series of image loads in Flash?

    - by msandbot
    Hi, working on making a flash program that loads about 1000 jpegs and then plays them like a movie. Have all the buttons and stuff working but the time it takes for an image to load is so high that the movie can't be played at 30 fps. I've tried multiple ways of fixing this using 1 scrollpane and changing its source ever 30 ms. This one is the worst but simplest. Flickers cause strobing and it is unwatchable. used 2 scrollpanes that were duplicates of each other until I had to load. I would then make that one invisible, load it , then make it visible. Then load the background one. Works but same problem as the first at high speeds, just less severe. used 1 scrollpane per image . This works great, except that it fails miserably on any more than 100 of them due to the number of objects. Has anyone else experienced/solved/wants to help me solve this? None of my fixes have worked. Currently using action script 3, but will change if its not possible in that. Also, I want to be able to zoom in and then scroll around the window hence the scrollpanes, but if that's not possible its a sacrifice I'm willing to make

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  • flash component appear out of box

    - by Proyb2
    After embedded flash content on HTML, I tried to click comboxbox list, it was appear to be truncated, how do I actually make the list visible outside the flash content? Seeing some of the commercial ads with out-of-box feature, how do I do that?

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  • tiny URL api Automati in flex 3

    - by Oscar Navidad
    hello i am working in application of twitter in flex 3 and action script 3 , this in the text area when the user write my application automatically change http address to a short address but i don't know find the address within the text you can help me please.. thanks in advance

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  • Flash AS3: How to Make scroll bar react to dynamic textfield movement?

    - by HeroicNate
    I've been looking for a tutorial and answer to this for a while but can't find what I'm looking for. I am loading html text into a dynamic textfield, and I have a scrollbar controlling the scroll using the code below. What I want to do is also add scroll up/down buttons and have the scroll bar move in relation to the text scroll. I was just going to use "tracklistingtext.scrollV -- " for the scroll buttons, but right now the scroll bar doesn't recognize the text movement. What do I need to do to get the scroll bar to listen to the text scroll position? var listTextreq:URLRequest=new URLRequest("tracklist.txt"); var listTextLoader:URLLoader = new URLLoader(); var bounds:Rectangle=new Rectangle(scrollMC.x,scrollMC.y,0,300); var scrolling:Boolean=false; function fileLoaded(event:Event):void { tracklistingtext.htmlText=listTextLoader.data; tracklistingtext.multiline=true; tracklistingtext.wordWrap=true; scrollMC.addEventListener(MouseEvent.MOUSE_DOWN, startScroll); stage.addEventListener(MouseEvent.MOUSE_UP, stopScroll); addEventListener (Event.ENTER_FRAME, enterHandler); } listTextLoader.addEventListener(Event.COMPLETE, fileLoaded); listTextLoader.load(listTextreq); function startScroll(e:Event):void { scrolling=true; scrollMC.startDrag(false,bounds); } function stopScroll(e:Event):void { scrolling=false; scrollMC.stopDrag(); } function enterHandler (e:Event):void { if (scrolling == true) { tracklistingtext.scrollV = Math.round(((scrollMC.y - bounds.y)/300)*tracklistingtext.maxScrollV); } } Any help is greatly appreciated.

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  • Need help with changing text with combobox state change

    - by Mirage
    I have one text box and one combobox. I want it such that when someone changes the combobox value, the text should change in the text field. priceText is the name of text box My code is below; it's not working: var comboFar:ComboBox = new ComboBox(); addChild(comboFar); var items2:Array = [ {label:"Arizona", data:"87.97"}, {label:"Colorado", data:"91.97"}, ]; comboFar.dataProvider = new DataProvider(items2); comboFar.addEventListener("change",testFar()); function testFar(event):void { priceText.text =event_obj.target.selectedItem.data; }

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  • Can you iterate over chunks() with request.POST in Django?

    - by Sebastian
    I'm trying to optimize a site I'm building with Django/Flash and am having a problem using Django's iterate over chunks() feature. I'm sending an image from Flash to Django using request.POST data rather than through a form (using request.FILES). The problem I foresee is that if there is large user volume, I could potentially kill memory. But it seems that Django only allows iterating over chunks with request.FILES. Is there a way to: 1) wrap my request.POST data into a request.FILES (thus spoofing Django) or 2) use chunks() with request.POST data

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  • Should I use Flash or Java?

    - by cable729
    I want to make some 2d games that I may want to submit to a game site, such as newgrounds.com. Even if I decide not to submit, I'd still like to know which is a better choice. Which has a faster startup time? Which performs faster in a 2d game? Which IDE should I use? Thanks in advance!

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  • Flash - can't access classes in another SWF

    - by Ashley Muller
    Hi, I'm trying to load a local SWF file and use the classes in that SWF (its a code only SWF, nothing in library). Here's the code that loads the library: var AD:ApplicationDomain = ApplicationDomain.currentDomain; var context:LoaderContext = new LoaderContext(false, AD); SA_gamecore_loader = new Loader(); SA_gamecore_loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onGameCoreLibraryDataComplete); SA_gamecore_loader.load(new URLRequest("GameCore.swf"), context); Here's the code that tries to instantiate a class from GameCore.swf: var test:Class = GetClassFromDefinition("MenuArt") as Class; var testInstance:Object = new test(); public function GetClassFromDefinition(theStr:String):Object { var theClass:Object; try { theClass = GameCoreLibraryData.applicationDomain.getDefinition(theStr); } catch(e:ReferenceError) { trace(e); return null; } return theClass; } And this is the message that's traced: ReferenceError: Error #1065: Variable MenuArt is not defined. The GameCore.swf is in the same location as the parent swf. I'm using Flash Develop if that helps. Anyone able to point out what I'm doing wrong?

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  • Allowing pop-up's and downloads with flex

    - by ShadowVariable
    I'm building an flex app that is basically a wrapper for a few websites. One of them is a google docs website, and I'm trying to get flex to allow downloads or popups or something that will allow me to do it. I've tried a whole bunch of solutions online and none of them have worked out. Here's the code so far: <?xml version="1.0" encoding="utf-8"?> <s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" width="100%" height="100%" creationComplete="onCreationComplete()"> <s:layout> <s:HorizontalLayout/> </s:layout> <fx:Style source="style.css"/> <fx:Script> <![CDATA[ include "CustomHTMLLoader.as"; private function onCreationComplete():void { // ... other stuff ... var custom:object; custom.htmlHost = new MyHTMLHost(); } ]]> </fx:Script> <fx:Declarations> <!-- Place non-visual elements (e.g., services, value objects) here --> </fx:Declarations> <s:BorderContainer width="100%" height="100%" backgroundColor="#87BED0" styleName="container"> <s:Panel x="188" y="17" width="826" height="112" borderAlpha="0.15" chromeColor="#0C5A74" color="#FFFFFF" cornerRadius="20" dropShadowVisible="false" enabled="true" title="Customer Service Control Panel"> <s:controlBarContent/> <s:Button id="home" x="13" y="10" height="44" label="Phones" click="myViewStack.selectedChild=Home;" enabled="true" icon="@Embed('assets/iconmonstr-mobile-phone-6-icon-32.png')"/> <s:Button id="liveagent" x="131" y="10" height="44" label="Live Agent" click="myViewStack.selectedChild=live_agent;" icon="@Embed('assets/iconmonstr-speech-bubble-11-icon-32.png')"/> <s:Button id="bigcommerce" x="260" y="10" width="158" height="44" label="Big Commerce" click="myViewStack.selectedChild=bigcommerce_home;" icon="@Embed('assets/iconmonstr-coin-6-icon-48.png')"/> <s:Button id="faq" x="436" y="10" width="88" height="44" label="FAQ" click="myViewStack.selectedChild=freqaskquestions;" fontFamily="Arial" icon="@Embed('assets/iconmonstr-help-4-icon-32.png')"/> <s:Button id="call" x="540" y="10" width="131" height="44" label="Google Docs" click="myViewStack.selectedChild=call_notes;" icon="@Embed('assets/iconmonstr-text-file-4-icon-32.png')"/> <s:Button id="hoot" x="684" y="10" width="122" height="44" label="HootSuite" click="myViewStack.selectedChild=hoot_suite;" icon="@Embed('assets/iconmonstr-facebook-icon-32.png')"/> </s:Panel> <mx:ViewStack id="myViewStack" x="0" y="140" width="100%" height="100%" borderStyle="solid"> <s:NavigatorContent id="Home"> <s:BorderContainer width="100%" height="100%"> <mx:HTML x="0" y="0" width="100%" height="100%" borderVisible="false" horizontalScrollPolicy="off" location="http://mbvphone.mtbakervapor.org/vbx/messages/inbox" /> </s:BorderContainer> </s:NavigatorContent> <s:NavigatorContent id="bigcommerce_home"> <s:BorderContainer width="100%" height="100%"> <mx:HTML x="0" y="0" width="100%" height="100%" borderVisible="false" horizontalScrollPolicy="off" location="http://www.mtbakervapor.com/admin" /> </s:BorderContainer> </s:NavigatorContent> <s:NavigatorContent id="live_agent"> <s:BorderContainer width="100%" height="100%"> <mx:HTML x="0" y="0" width="100%" height="100%" borderVisible="false" horizontalScrollPolicy="off" location="http://mbvphone.mtbakervapor.org/liveagent/agent/#login" /> </s:BorderContainer> </s:NavigatorContent> <s:NavigatorContent id="freqaskquestions"> <s:BorderContainer width="100%" height="100%"> <mx:HTML x="0" y="0" width="100%" height="100%" borderVisible="false" horizontalScrollPolicy="off" location="http://mbvphone.mtbakervapor.org/liveagent/" /> </s:BorderContainer> </s:NavigatorContent> <s:NavigatorContent id="call_notes"> <s:BorderContainer width="100%" height="100%"> <mx:HTML id="html" x="0" y="0" width="100%" height="100%" borderVisible="false" horizontalScrollPolicy="off" location="https://drive.google.com/a/mtbakervapor.com/" htmlHost="{new CustomHost()}" /> </s:BorderContainer> </s:NavigatorContent> <s:NavigatorContent id="hoot_suite"> <s:BorderContainer width="100%" height="100%"> <mx:HTML x="0" y="0" width="100%" height="100%" borderVisible="false" horizontalScrollPolicy="off" location="https://hootsuite.com/login" /> </s:BorderContainer> </s:NavigatorContent> </mx:ViewStack> <s:Image x="0" y="0" width="180" height="140" scaleMode="letterbox" smooth="false" source="assets/mbvlogo_black.png"/> </s:BorderContainer> </s:WindowedApplication> and the custom class code: package { import flash.html.HTMLHost; import flash.html.HTMLWindowCreateOptions; import flash.html.HTMLLoader; public class MyHTMLHost extends HTMLHost { public function MyHTMLHost(defaultBehaviors:Boolean=true) { super(defaultBehaviors); } override public function createWindow(windowCreateOptions:HTMLWindowCreateOptions):HTMLLoader { // all JS calls and HREFs to open a new window should use the existing window return HTMLLoader.createRootWindow(); } } } any help would be appreciated.

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