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  • Adjust parameters of serial port reading

    - by clinisbut
    Hello. I'm facing a particular issue that regards serial communication under win32. I'm communicating with a device can only accept frames when it is not already communicating. So I must find a valid frame and then inmediatelly send my request. I developed a class named Serial that handles basic operations on serial port (open, close, read, write) and then a Thread calls inside a loop read and write functions. Thread loop //Device is an object of class Serial while( device->isOpen() && !terminate ) { unsigned int readed = 0; unsigned long error = ERROR_SUCCESS; unsigned char* data = device->read( &readed, &error ); if( error==ERROR_SUCCESS ) { //If data received, deliver to upper level if( readed>0 ) { QByteArray output( (const char*)data, (signed int)readed ); emit dataArrived( output, readed ); } } else { //unrelated stuff } //Here I manage the writting issue //Only when nothing is received, and Upper layer wants to send a frame //(Upper layer only will mark as something to send when it detects a valid frame) if( readed==0 ) { out_lock.lock(); //If something to send... if( something_to_send > 0 ) { if( device->write( output_buffer, output_size, &error ) ) { //things... } } } } The Thread basically keeps reading, and when nothing is received, sees if somebody has signaled to send a frame (this means that a valid frame is just received). When this happens, it writes the frame through serial port. Here comes my problem. Inside the Serial::read() function: I use the overlapped way of reading: ::ClearCommError( handle, &dwErrors, &stat); if( stat.cbInQue ) { //If there's something to read, read it, please note the bytes to read parameter, here 1. bool ok = ::ReadFile( handle, buffer_in, 1, &bytes_read, &ov_reader ); if( !ok ) { DWORD _error = ::GetLastError(); if( _error == ERROR_IO_PENDING ) { DWORD result = ::WaitForMultipleObjects( 2, waiters, FALSE,INFINITE ); switch( result ) { //Eventshutdown case WAIT_OBJECT_0: /*code omitted*/break; case WAIT_OBJECT_0+1: ok = ::GetOverlappedResult( handle, &ov_reader, &bytes_read, true ); //check ok value omitted break; } } } } if( bytes_read>0 ) { *size = bytes_read; } Here starts my problem. When device sends me small frames (around 30 bytes) everything works fine, but when larger frames are sent, the code is not able to find any free time between frames causing the thread to never be able send any frame because readed is never 0. If I increase the number of bytes to read inside the read() function, lose the ability to detect when the device "listens": bool ok = ::ReadFile(handle, buffer_in, 50, &bytes_read, &ov_reader ); This happens because my app can receive the end of a frame together with the start of the next one. This behaviour is very common. In the other hand, if I change the INFINITE argument by a valid timeout in the WaitForMultipleObjects function, I lose data. So my question basically is... what I'm doing wrong? Why when reading 1 byte each time I don't find any free time to send my own frames? Thank you

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  • public class ImageHandler : IHttpHandler

    - by Ken
    cmd.Parameters.AddWithValue("@id", new system.Guid (imageid)); What using System reference would this require? Here is the handler: using System; using System.Collections.Specialized; using System.Web; using System.Web.Configuration; using System.Web.Security; using System.Globalization; using System.Configuration; using System.Data.SqlClient; using System.Data; using System.IO; using System.Web.Profile; using System.Drawing; public class ImageHandler : IHttpHandler { public void ProcessRequest(HttpContext context) { string imageid; if (context.Request.QueryString["id"] != null) imageid = (context.Request.QueryString["id"]); else throw new ArgumentException("No parameter specified"); context.Response.ContentType = "image/jpeg"; Stream strm = ShowProfileImage(imageid.ToString()); byte[] buffer = new byte[8192]; int byteSeq = strm.Read(buffer, 0, 8192); while (byteSeq > 0) { context.Response.OutputStream.Write(buffer, 0, byteSeq); byteSeq = strm.Read(buffer, 0, 8192); } //context.Response.BinaryWrite(buffer); } public Stream ShowProfileImage(String imageid) { string conn = ConfigurationManager.ConnectionStrings["MyConnectionString1"].ConnectionString; SqlConnection connection = new SqlConnection(conn); string sql = "SELECT image FROM Profile WHERE UserId = @id"; SqlCommand cmd = new SqlCommand(sql, connection); cmd.CommandType = CommandType.Text; cmd.Parameters.AddWithValue("@id", new system.Guid (imageid));//Failing Here!!!! connection.Open(); object img = cmd.ExecuteScalar(); try { return new MemoryStream((byte[])img); } catch { return null; } finally { connection.Close(); } } public bool IsReusable { get { return false; } } }

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  • Preallocating memory with C++ in realtime environment

    - by Elazar Leibovich
    I'm having a function which gets an input buffer of n bytes, and needs an auxillary buffer of n bytes in order to process the given input buffer. (I know vector is allocating memory at runtime, let's say that I'm using a vector which uses static preallocated memory. Imagine this is NOT an STL vector.) The usual approach is void processData(vector<T> &vec) { vector<T> &aux = new vector<T>(vec.size()); //dynamically allocate memory // process data } //usage: processData(v) Since I'm working in a real time environment, I wish to preallocate all the memory I'll ever need in advance. The buffer is allocated only once at startup. I want that whenever I'm allocating a vector, I'll automatically allocate auxillary buffer for my processData function. I can do something similar with a template function static void _processData(vector<T> &vec,vector<T> &aux) { // process data } template<size_t sz> void processData(vector<T> &vec) { static aux_buffer[sz]; vector aux(vec.size(),aux_buffer); // use aux_buffer for the vector _processData(vec,aux); } // usage: processData<V_MAX_SIZE>(v); However working alot with templates is not much fun (now let's recompile everything since I changed a comment!), and it forces me to do some bookkeeping whenever I use this function. Are there any nicer designs around this problem?

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  • wxPython - How can I display a html formatted string in wx.RichTextCtrl

    - by wxpydon
    Hello, I'm trying to display some string (html formatted) in a Richtext Ctrl. In my code I tried to use it this way (self.txtmain is the RichTextCtrl): out = StringIO() htmlhandler = rt.RichTextHTMLHandler() buffer = self.txtmain.GetBuffer() buffer.AddHandler(htmlhandler) out.write(string) out.seek(0) htmlhandler.LoadStream(buffer, out) self.txtmain.Refresh() No errors are issued, but the RichTextCtrl windows is not updated. What am I missing here?

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  • Is the C++ compiler optimizer allowed to break my destructor ability to be called multiple times?

    - by sharptooth
    We once had an interview with a very experienced C++ developer who couldn't answer the following question: is it necessary to call the base class destructor from the derived class destructor in C++? Obviously the answer is no, C++ will call the base class destructor automagically anyway. But what if we attempt to do the call? As I see it the result will depend on whether the base class destructor can be called twice without invoking erroneous behavior. For example in this case: class BaseSafe { public: ~BaseSafe() { } private: int data; }; class DerivedSafe { public: ~DerivedSafe() { BaseSafe::~BaseSafe(); } }; everything will be fine - the BaseSafe destructor can be called twice safely and the program will run allright. But in this case: class BaseUnsafe { public: BaseUnsafe() { buffer = new char[100]; } ~BaseUnsafe () { delete[] buffer; } private: char* buffer; }; class DerivedUnsafe { public: ~DerivedUnsafe () { BaseUnsafe::~BaseUnsafe(); } }; the explicic call will run fine, but then the implicit (automagic) call to the destructor will trigger double-delete and undefined behavior. Looks like it is easy to avoid the UB in the second case. Just set buffer to null pointer after delete[]. But will this help? I mean the destructor is expected to only be run once on a fully constructed object, so the optimizer could decide that setting buffer to null pointer makes no sense and eliminate that code exposing the program to double-delete. Is the compiler allowed to do that?

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  • Inconsistent Behavior From Declared DLL Function

    - by Steven
    Why might my GetRawData declared function return a correct value when called from my VB.NET application, but return zero when called from my ASP.NET page? The code is exactly the same except for class type difference (Form / Page) and calling event handler (Form1_Load, Page_Load). Note: In the actual code, #DLL# and #RAWDATAFILE# are both absolute filenames to my DLL and raw data file respectively. Note: The DLL file was not created by Visual Studio. Form1.vb Public Class Form1 Declare Auto Function GetRawData Lib "#DLL#" (ByVal filename() As Byte, _ ByVal byteArray() As Byte, _ ByVal length As Int32) As Int32 Private Sub Form1_Load(ByVal sender As System.Object, _ ByVal e As System.EventArgs) Handles MyBase.Load Dim buffer(10485760) As Byte Dim msg As String, length As Integer = 10485760 Dim filename As String = "#RAWDATAFILE#" length = GetRawData(Encoding.Default.GetBytes(filename), buffer, length) Default.aspx.vb Partial Public Class _Default Inherits System.Web.UI.Page Declare Auto Function GetRawData Lib "#DLL#" (ByVal filename() As Byte, _ ByVal byteArray() As Byte, _ ByVal length As Int32) As Int32 Protected Sub Page_Load(ByVal sender As Object, _ ByVal e As System.EventArgs) Handles Me.Load Dim buffer(10485760) As Byte Dim msg As String, length As Integer = 10485760 Dim filename As String = "#RAWDATAFILE#" length = GetRawData(Encoding.Default.GetBytes(filename), buffer, length)

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  • Make function declarations based on function definitions

    - by Clinton Blackmore
    I've written a .cpp file with a number of functions in it, and now need to declare them in the header file. It occurred to me that I could grep the file for the class name, and get the declarations that way, and it would've worked well enough, too, had the complete function declaration before the definition -- return code, name, and parameters (but not function body) -- been on one line. It seems to me that this is something that would be generally useful, and must've been solved a number of times. I am happy to edit the output and not worried about edge cases; anything that gives me results that are right 95% of the time would be great. So, if, for example, my .cpp file had: i2cstatus_t NXTI2CDevice::writeRegisters( uint8_t start_register, // start of the register range uint8_t bytes_to_write, // number of bytes to write uint8_t* buffer = 0) // optional user-supplied buffer { ... } and a number of other similar functions, getting this back: i2cstatus_t NXTI2CDevice::writeRegisters( uint8_t start_register, // start of the register range uint8_t bytes_to_write, // number of bytes to write uint8_t* buffer = 0) for inclusion in the header file, after a little editing, would be fine. Getting this back: i2cstatus_t writeRegisters( uint8_t start_register, uint8_t bytes_to_write, uint8_t* buffer); or this: i2cstatus_t writeRegisters(uint8_t start_register, uint8_t bytes_to_write, uint8_t* buffer); would be even better.

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  • Creating android app Database with big amount of data

    - by Thomas
    Hi all, The database of my application need to be filled with a lot of data, so during onCreate(), it's not only some create table sql instructions, there is a lot of inserts. The solution I chose is to store all this instructions in a sql file located in res/raw and which is loaded with Resources.openRawResource(id). It works well but I face to encoding issue, I have some accentuated caharacters in the sql file which appears bad in my application. This my code to do this : public String getFileContent(Resources resources, int rawId) throws IOException { InputStream is = resources.openRawResource(rawId); int size = is.available(); // Read the entire asset into a local byte buffer. byte[] buffer = new byte[size]; is.read(buffer); is.close(); // Convert the buffer into a string. return new String(buffer); } public void onCreate(SQLiteDatabase db) { try { // get file content String sqlCode = getFileContent(mCtx.getResources(), R.raw.db_create); // execute code for (String sqlStatements : sqlCode.split(";")) { db.execSQL(sqlStatements); } Log.v("Creating database done."); } catch (IOException e) { // Should never happen! Log.e("Error reading sql file " + e.getMessage(), e); throw new RuntimeException(e); } catch (SQLException e) { Log.e("Error executing sql code " + e.getMessage(), e); throw new RuntimeException(e); } The solution I found to avoid this is to load the sql instructions from a huge static final string instead of a file, and all accentutated characters appears well. But Isn't there a more elegant way to load sql instructions than a big static final String attribute with all sql instructions ? Thanks in advance Thomas

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  • Image Handler for Sharepoint Not Working

    - by Peter
    My ImageHandler.ashx is not working when the webpart is calling it. any ideas on what is the correct way on calling or adding a handler in sharepoint? Thanks in advance Here My ImageHandler.ashx code byte[] buffer = (byte[])image.ImageData; context.Response.ContentType = "image/jpeg"; context.Response.OutputStream.Write(buffer, 0, buffer.Length); In my webpart imgcontrol.ImageUrl = "ImageHandler.aspx?id=1";

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  • Alert and if changes behaviour dom copying

    - by lowkey
    Hi guys! Tried to make a little old school ajax (iframe-javascript) script. A bit of mootools is used for DOM navigation Description: HTML: 1 iframe called "buffer" 1 div called "display" JAVASCRIPT: (short: copy iframe content into a div on the page) 1) onLoad on iframe triggers handler(), a counter makes sure it only run once (this is because otherwise firefox will go into feedback loop. What i think happens: iframe on load handler() copyBuffer change src of iframe , and firefox takes that as an onload again) 2) copybuffer() is called, it sets src of iframe then copies iframe content into div, then erases iframe content THE CODE: count=0; function handler(){ if (count==0){ copyBuffer(); count++; } } function copyBuffer(){ $('buffer').set('src','http://www.somelink.com/'); if (window.frames['buffer'] && $('display') ) { $('display').innerHTML = window.frames['buffer'].document.body.innerHTML; window.frames['buffer'].document.body.innerHTML=""; } } problems: QUESTION 1) nothing happens, the content is not loaded into the div. But if i either: A) remove the counter and let the script run in a feedback loop: the content is suddenly copied into the div, but off course there is a feedback loop going on, you can see it keeps loading in the status bar. OR B) insert an alert in the copyBuffer function. The content is copied, without the feedback loop. why does this happen? QUESTION 2) The If wrapped around the copying code i got from a source on the internet. I am not sure what it does? If i remove it the code does not work in: Safari and Chrome. Many thanks in advance!

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  • replacing variables in output in php

    - by Thorpe Obazee
    Right now I have this code. <?php error_reporting(E_ALL); require_once('content_config.php'); function callback($buffer) { // replace all the apples with oranges foreach ($config as $key => $value) { $buffer = str_replace($key, $value, $buffer); } return $buffer; } ob_start("callback"); ?> some content <?php ob_end_flush(); ?> in the content_config.php file: $config['SiteName'] = 'MySiteName'; $config['SiteAuthor'] = 'thatGuy'; What I want to do is that I want to replace the placeholders that with the key of the config array with its value. Right now, it doesn't work :(

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  • Allocating memory in char * struct

    - by mrblippy
    hi, im trying to read in a word from a user, then dynamically allocate memory for the word and store it in a struct array that contains a char *. i keep getting a implicit declaration of function âstrlenâ so i know im going wrong somewhere. struct class { char class_code[7]; char *name; }; char buffer[101]; struct unit units[1000]; scanf("%s", buffer); units[0].name = (char *) malloc(strlen(buffer)+1); strcpy(units[0].name, buffer);

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  • get the current time in C

    - by Antrromet
    I want to get the current time of my system. For that i'm using the following code in C. time_t now; struct tm *mytime = localtime(&now); if ( strftime(buffer, sizeof buffer, "%X", mytime) ) { printf("time1 = \"%s\"\n", buffer); } But the problem of this code is that its giving some random time.Also the random time is different all the time.I want the current time of my system. Can anyone please tell me how to solve this issue?

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  • how to mount partitions from USB drives in Windows using Delphi?

    - by user569556
    Hi. I'm a Delphi programmer. I want to mount all partitions from USB drives in Windows (XP). The OS is doing this automatically but there are situations when such a program is useful. I know how to find if a drive is on USB or not. My code so far is: type STORAGE_QUERY_TYPE = (PropertyStandardQuery = 0, PropertyExistsQuery, PropertyMaskQuery, PropertyQueryMaxDefined); TStorageQueryType = STORAGE_QUERY_TYPE; STORAGE_PROPERTY_ID = (StorageDeviceProperty = 0, StorageAdapterProperty); TStoragePropertyID = STORAGE_PROPERTY_ID; STORAGE_PROPERTY_QUERY = packed record PropertyId: STORAGE_PROPERTY_ID; QueryType: STORAGE_QUERY_TYPE; AdditionalParameters: array[0..9] of AnsiChar; end; TStoragePropertyQuery = STORAGE_PROPERTY_QUERY; STORAGE_BUS_TYPE = (BusTypeUnknown = 0, BusTypeScsi, BusTypeAtapi, BusTypeAta, BusType1394, BusTypeSsa, BusTypeFibre, BusTypeUsb, BusTypeRAID, BusTypeiScsi, BusTypeSas, BusTypeSata, BusTypeMaxReserved = $7F); TStorageBusType = STORAGE_BUS_TYPE; STORAGE_DEVICE_DESCRIPTOR = packed record Version: DWORD; Size: DWORD; DeviceType: Byte; DeviceTypeModifier: Byte; RemovableMedia: Boolean; CommandQueueing: Boolean; VendorIdOffset: DWORD; ProductIdOffset: DWORD; ProductRevisionOffset: DWORD; SerialNumberOffset: DWORD; BusType: STORAGE_BUS_TYPE; RawPropertiesLength: DWORD; RawDeviceProperties: array[0..0] of AnsiChar; end; TStorageDeviceDescriptor = STORAGE_DEVICE_DESCRIPTOR; const IOCTL_STORAGE_QUERY_PROPERTY = $002D1400; var i: Integer; H: THandle; USBDrives: array of Byte; Query: TStoragePropertyQuery; dwBytesReturned: DWORD; Buffer: array[0..1023] of Byte; sdd: TStorageDeviceDescriptor absolute Buffer; begin SetLength(UsbDrives, 0); SetErrorMode(SEM_FAILCRITICALERRORS); for i := 0 to 99 do begin H := CreateFile(PChar('\\.\PhysicalDrive' + IntToStr(i)), 0, FILE_SHARE_READ or FILE_SHARE_WRITE, nil, OPEN_EXISTING, 0, 0); if H <> INVALID_HANDLE_VALUE then begin try dwBytesReturned := 0; FillChar(Query, SizeOf(Query), 0); FillChar(Buffer, SizeOf(Buffer), 0); sdd.Size := SizeOf(Buffer); Query.PropertyId := StorageDeviceProperty; Query.QueryType := PropertyStandardQuery; if DeviceIoControl(H, IOCTL_STORAGE_QUERY_PROPERTY, @Query, SizeOf(Query), @Buffer, SizeOf(Buffer), dwBytesReturned, nil) then if sdd.BusType = BusTypeUsb then begin SetLength(USBDrives, Length(USBDrives) + 1); UsbDrives[High(USBDrives)] := Byte(i); end; finally CloseHandle(H); end; end; end; for i := 0 to High(USBDrives) do begin // end; end. But I don't know how to access partitions on each drive and mounts them. Can you please help me? I searched before I asked and I couldn't find a working code. But if I did not properly then I'm sorry and please show me that topic. Best regards, John

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  • C string program

    - by mrblippy
    Hi, i have been given a task to do ar school that must read three strings in, store the third string in dynamically allocated memory and print out the last 4 letters of the first word alphabetically. Here is the program i have so far but the strings are all stored in different variables, making them hard to sort. if anyone could give me a hand and help me finish this program i would be very grateful. thanks #include <stdio.h> #include <stdlib.h> #include <string.h> int main() { char word1[101]; char word2[101]; char* word3; char buffer[101]; scanf("%s", word1); scanf("%s", word2); scanf("%s", buffer); word3 = (char *) malloc(strlen(buffer)+1); strcpy(word3, buffer); return 0; }

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  • Allocating memory for a char pointer that is part of a struct

    - by mrblippy
    hi, im trying to read in a word from a user, then dynamically allocate memory for the word and store it in a struct array that contains a char *. i keep getting a implicit declaration of function âstrlenâ so i know im going wrong somewhere. struct class { char class_code[4]; char *name; }; char buffer[101]; struct unit units[1000]; scanf("%s", buffer); units[0].name = (char *) malloc(strlen(buffer)+1); strcpy(units[0].name, buffer);

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  • What does this C++ code mean

    - by Markus Orreilly
    I was trying to understand how webkit parses urls, and I'm having a hard time making heads or tails of this: Vector<char, 4096> buffer(fragmentEnd * 3 + 1); This line is on line 1214 (you can see it here: http://trac.webkit.org/browser/trunk/WebCore/platform/KURL.cpp#L1214). I get that it's making a vector of type char, with each entry being an array of char 4096 bytes large, but I don't get the buffer(fragmentEnd * 3 + 1) part. I think that it confuses me most b/c I can't find where the buffer variable is instantiated anywhere (shouldn't it be something more like Vector<char, 4096> buffer = new Vector<char, 4096>(...)? Thanks in advance

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  • emacs: interactively search open buffers

    - by Data
    Is there a way to search all the open buffers for a particular pattern. C-s interactively searches current buffer. Similarly, is there something, that searches all the open buffers. I know I can use "occur", but "Occur" brings a new buffer and changes/messes the buffer organization.

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  • Read from file into pointer to struct

    - by cla barzu
    I need help with pointers in C. I have to read from a file, and fill an array with pointers to struct rcftp_msg . Since now I did the next things: struct rcftp_msg { uint8_t version; uint8_t flags; uint16_t len; uint8_t buffer[512]; }; struct rcftp_msg *windows [10]; pfile = fopen(file,"r"); // Open the file I have to read from the file into the buffer, but I don't know how to do it. I tried the next: for (i = 0; i <10; i++){ leng=fread (**windows[i]->buffer**,sizeof(uint8_t),512,pfile); } I think windows[i]-buffer is bad, cuz that don't work. Sorry for my bad English :(

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  • Template neglects const (why?)

    - by Gabriel
    Does somebody know, why this compiles?? template< typename TBufferTypeFront, typename TBufferTypeBack = TBufferTypeFront> class FrontBackBuffer{ public: FrontBackBuffer( const TBufferTypeFront front, const TBufferTypeBack back): ////const reference assigned to reference??? m_Front(front), m_Back(back) { }; ~FrontBackBuffer() {}; TBufferTypeFront m_Front; ///< The front buffer TBufferTypeBack m_Back; ///< The back buffer }; int main(){ int b; int a; FrontBackBuffer<int&,int&> buffer(a,b); // buffer.m_Back = 33; buffer.m_Front = 55; } I compile with GCC 4.4. Why does it even let me compile this? Shouldn't there be an error that I cannot assign a const reference to a non-const reference?

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  • How to optimize this simple function which translates input bits into words?

    - by psihodelia
    I have written a function which reads an input buffer of bytes and produces an output buffer of words where every word can be either 0x0081 for each ON bit of the input buffer or 0x007F for each OFF bit. The length of the input buffer is given. Both arrays have enough physical place. I also have about 2Kbyte free RAM which I can use for lookup tables or so. Now, I found that this function is my bottleneck in a real time application. It will be called very frequently. Can you please suggest a way how to optimize this function? I see one possibility could be to use only one buffer and do in-place substitution. void inline BitsToWords(int8 *pc_BufIn, int16 *pw_BufOut, int32 BufInLen) { int32 i,j,z=0; for(i=0; i<BufInLen; i++) { for(j=0; j<8; j++, z++) { pw_BufOut[z] = ( ((pc_BufIn[i] >> (7-j))&0x01) == 1? 0x0081: 0x007f ); } } } Please do not offer any compiler specific or CPU/Hardware specific optimization, because it is a multi-platform project.

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  • Image URL has the contentType "text/html"

    - by user1503025
    I want to implement a method to download Image from website to laptop. public static void DownloadRemoteImageFile(string uri, string fileName) { HttpWebRequest request = (HttpWebRequest)WebRequest.Create(uri); HttpWebResponse response = (HttpWebResponse)request.GetResponse(); if ((response.StatusCode == HttpStatusCode.OK || response.StatusCode == HttpStatusCode.Moved || response.StatusCode == HttpStatusCode.Redirect) && response.ContentType.StartsWith("image", StringComparison.OrdinalIgnoreCase)) { //if the remote file was found, download it using (Stream inputStream = response.GetResponseStream()) using (Stream outputStream = File.OpenWrite(fileName)) { byte[] buffer = new byte[4096]; int bytesRead; do { bytesRead = inputStream.Read(buffer, 0, buffer.Length); outputStream.Write(buffer, 0, bytesRead); } while (bytesRead != 0); } } } But the ContentType of request or response is not "image/jpg" or "image/png". They're always "text/html". I think that's why after I save them to local, they has incorrect content and I cannot view them. Can anyone has a solution here? Thanks

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  • Downloading Large JSON File to local file using Java

    - by user1279675
    I'm attempting to download a JSON from the following URL - http://api.crunchbase.com/v/1/companies.js - to a local file. I'm using Java 1.7 and the following JSON Libraries - http://www.json.org/java/ - to attempt to make it work. Here's my code: public static void download(String address, String localFileName) { OutputStream out = null; URLConnection conn = null; InputStream in = null; try { URL url = new URL(address); out = new BufferedOutputStream( new FileOutputStream(localFileName)); conn = url.openConnection(); in = conn.getInputStream(); byte[] buffer = new byte[1024]; int numRead; long numWritten = 0; while ((numRead = in.read(buffer)) != -1) { out.write(buffer, 0, numRead); numWritten += numRead; System.out.println(buffer.length); System.out.println(" " + buffer.hashCode()); } System.out.println(localFileName + "\t" + numWritten); } catch (Exception exception) { exception.printStackTrace(); } finally { try { if (in != null) { in.close(); } if (out != null) { out.close(); } } catch (IOException ioe) { } } } When I run the code everything seems to work until midway through the loop the program seems to stop and not continue reading the JSON Object. Does anyone know why this would stop reading? How could I fix the issue?

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  • Circular increment: Which is "better"?

    - by Helper Method
    When you have a circular buffer represented as an array, and you need the index to wraparound (i.e., when you reach the highest possible index and increment it), is it "better" to: return (i++ == buffer.length) ? 0: i; Or return i++ % buffer.length; Has using the modulo operator any drawbacks? Is it less readable than the first solution?

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  • Can I avoid a threaded UDP socket in Pyton dropping data?

    - by 666craig
    First off, I'm new to Python and learning on the job, so be gentle! I'm trying to write a threaded Python app for Windows that reads data from a UDP socket (thread-1), writes it to file (thread-2), and displays the live data (thread-3) to a widget (gtk.Image using a gtk.gdk.pixbuf). I'm using queues for communicating data between threads. My problem is that if I start only threads 1 and 3 (so skip the file writing for now), it seems that I lose some data after the first few samples. After this drop it looks fine. Even by letting thread 1 complete before running thread 3, this apparent drop is still there. Apologies for the length of code snippet (I've removed the thread that writes to file), but I felt removing code would just prompt questions. Hope someone can shed some light :-) import socket import threading import Queue import numpy import gtk gtk.gdk.threads_init() import gtk.glade import pygtk class readFromUDPSocket(threading.Thread): def __init__(self, socketUDP, readDataQueue, packetSize, numScans): threading.Thread.__init__(self) self.socketUDP = socketUDP self.readDataQueue = readDataQueue self.packetSize = packetSize self.numScans = numScans def run(self): for scan in range(1, self.numScans + 1): buffer = self.socketUDP.recv(self.packetSize) self.readDataQueue.put(buffer) self.socketUDP.close() print 'myServer finished!' class displayWithGTK(threading.Thread): def __init__(self, displayDataQueue, image, viewArea): threading.Thread.__init__(self) self.displayDataQueue = displayDataQueue self.image = image self.viewWidth = viewArea[0] self.viewHeight = viewArea[1] self.displayData = numpy.zeros((self.viewHeight, self.viewWidth, 3), dtype=numpy.uint16) def run(self): scan = 0 try: while True: if not scan % self.viewWidth: scan = 0 buffer = self.displayDataQueue.get(timeout=0.1) self.displayData[:, scan, 0] = numpy.fromstring(buffer, dtype=numpy.uint16) self.displayData[:, scan, 1] = numpy.fromstring(buffer, dtype=numpy.uint16) self.displayData[:, scan, 2] = numpy.fromstring(buffer, dtype=numpy.uint16) gtk.gdk.threads_enter() self.myPixbuf = gtk.gdk.pixbuf_new_from_data(self.displayData.tostring(), gtk.gdk.COLORSPACE_RGB, False, 8, self.viewWidth, self.viewHeight, self.viewWidth * 3) self.image.set_from_pixbuf(self.myPixbuf) self.image.show() gtk.gdk.threads_leave() scan += 1 except Queue.Empty: print 'myDisplay finished!' pass def quitGUI(obj): print 'Currently active threads: %s' % threading.enumerate() gtk.main_quit() if __name__ == '__main__': # Create socket (IPv4 protocol, datagram (UDP)) and bind to address socketUDP = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) host = '192.168.1.5' port = 1024 socketUDP.bind((host, port)) # Data parameters samplesPerScan = 256 packetsPerSecond = 1200 packetSize = 512 duration = 1 # For now, set a fixed duration to log data numScans = int(packetsPerSecond * duration) # Create array to store data data = numpy.zeros((samplesPerScan, numScans), dtype=numpy.uint16) # Create queue for displaying from readDataQueue = Queue.Queue(numScans) # Build GUI from Glade XML file builder = gtk.Builder() builder.add_from_file('GroundVue.glade') window = builder.get_object('mainwindow') window.connect('destroy', quitGUI) view = builder.get_object('viewport') image = gtk.Image() view.add(image) viewArea = (1200, samplesPerScan) # Instantiate & start threads myServer = readFromUDPSocket(socketUDP, readDataQueue, packetSize, numScans) myDisplay = displayWithGTK(readDataQueue, image, viewArea) myServer.start() myDisplay.start() gtk.gdk.threads_enter() gtk.main() gtk.gdk.threads_leave() print 'gtk.main finished!'

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